Lines Matching refs:GL_FRAMEBUFFER
138 …, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) in InvalidateDefaultFramebufferRenderCase()
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render()
237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
249 …glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &… in render()
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
328 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
392 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
393 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render()
395 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
397 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
406 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
411 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
416 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
489 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
498 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
511 …glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &… in render()
609 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
610 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in render()
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
618 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
631 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]); in render()
633 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
737 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
738 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
744 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
746 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
758 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0]); in render()
860 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
861 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
867 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
869 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
882 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL … in render()
974 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
975 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in render()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
983 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
996 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
998 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
1124 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
1125 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
1128 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1131 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1133 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1145 …glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, … in render()
1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || in render()
1215 (m_invalidateTarget == GL_FRAMEBUFFER && m_boundTarget == GL_DRAW_FRAMEBUFFER) || in render()
1237 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
1238 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
1239 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1240 …glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo… in render()
1242 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
1256 if (m_boundTarget != GL_FRAMEBUFFER) in render()
1276 if (m_boundTarget != GL_FRAMEBUFFER) in render()
1277 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
1511 { "framebuffer_framebuffer", GL_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
1513 { "framebuffer_draw_framebuffer", GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init()
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()
1517 { "draw_framebuffer_framebuffer", GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()