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Lines Matching refs:texShaderID

222 		deUint32			texShaderID = getCurrentContext()->createProgram(&texShader);  in render()  local
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
433 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
647 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
655 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
658 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
1016 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1019 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
1027 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1030 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()