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Lines Matching refs:getCurrentContext

77 		deUint32				gradShaderID	= getCurrentContext()->createProgram(&gradShader);  in render()
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
110 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
133 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render()
371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render()
404 …gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstR… in render()
405 …sglr::drawQuad(*getCurrentContext(), gradShaderDstID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0… in render()
409 …gradientToSrcShader.setGradient(*getCurrentContext(), gradShaderSrcID, srcRangeInfo.valueMin, dstR… in render()
410 …sglr::drawQuad(*getCurrentContext(), gradShaderSrcID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0… in render()
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
498 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
543 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0… in render()
567 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in render()
582 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f)); in render()
592 …sglr::drawQuad(*getCurrentContext(), flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
642 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
664 …sglr::drawQuad(*getCurrentContext(), gradShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f… in render()
673 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
819 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
820 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()