Lines Matching refs:numActiveBlocks
577 GLint numActiveBlocks = -1; in init()
579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
580 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init()
586 …glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms… in init()
601 GLint numActiveBlocks = -1; in init()
606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
607 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)… in init()
613 …glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), … in init()
664 GLint numActiveBlocks = -1; in init()
668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
669 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::En… in init()