Lines Matching refs:glBindTexture
158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
849 glBindTexture (GL_TEXTURE_2D, texture); in init()
863 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
865 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
884 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
886 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
910 glBindTexture (GL_TEXTURE_2D, texture); in init()
928 glBindTexture (GL_TEXTURE_2D, texture); in init()
946 glBindTexture (GL_TEXTURE_2D, texture); in init()
968 glBindTexture (GL_TEXTURE_2D, texture[0]); in init()
970 glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); in init()
1017 glBindTexture(GL_TEXTURE_2D, texture); in init()
1038 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
1044 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
1056 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
1391 glBindTexture (GL_TEXTURE_2D, texture); in init()
1424 glBindTexture (GL_TEXTURE_2D, texture); in init()
1464 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1466 glBindTexture (GL_TEXTURE_2D, textures[1]); in init()
1489 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1491 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1516 glBindTexture(GL_TEXTURE_2D, texture); in init()
1535 glBindTexture (GL_TEXTURE_2D, texture); in init()
1554 glBindTexture (GL_TEXTURE_2D, texture); in init()
1576 glBindTexture (GL_TEXTURE_2D, texture); in init()
1637 glBindTexture(GL_TEXTURE_2D, texture); in init()
1688 glBindTexture(GL_TEXTURE_2D, texture); in init()
1744 glBindTexture(GL_TEXTURE_2D, texture); in init()
1805 glBindTexture(GL_TEXTURE_2D, texture); in init()
1846 glBindTexture (GL_TEXTURE_2D, texture); in init()
1880 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1882 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1905 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1907 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1932 glBindTexture(GL_TEXTURE_2D, texture); in init()
1955 glBindTexture (GL_TEXTURE_2D, texture); in init()
1975 glBindTexture (GL_TEXTURE_2D, texture); in init()
1994 glBindTexture (GL_TEXTURE_2D, texture); in init()
2015 glBindTexture (GL_TEXTURE_2D, texture); in init()
2182 glBindTexture (GL_TEXTURE_3D, texture); in init()
2217 glBindTexture (GL_TEXTURE_3D, texture); in init()
2257 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2259 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2276 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2278 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2301 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2303 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2332 glBindTexture (GL_TEXTURE_3D, texture); in init()
2373 glBindTexture (GL_TEXTURE_3D, texture); in init()
2416 glBindTexture (GL_TEXTURE_3D, texture); in init()
2430 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2432 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2452 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2454 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2474 glBindTexture (GL_TEXTURE_3D, texture); in init()
2494 glBindTexture (GL_TEXTURE_3D, texture); in init()
2518 glBindTexture (GL_TEXTURE_3D, texture); in init()
2539 glBindTexture (GL_TEXTURE_3D, texture[0]); in init()
2541 glBindTexture (GL_TEXTURE_2D_ARRAY, texture[1]); in init()
2712 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2751 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2766 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2782 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2803 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2825 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2846 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2868 glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in init()
2899 glBindTexture (GL_TEXTURE_2D, texture); in init()
2931 glBindTexture (GL_TEXTURE_2D, 0); in init()
2940 glBindTexture (GL_TEXTURE_2D, texture); in init()
2960 glBindTexture (GL_TEXTURE_2D, texture); in init()
3009 glBindTexture (GL_TEXTURE_2D, texture); in init()
3017 glBindTexture (GL_TEXTURE_CUBE_MAP, texture); in init()
3033 glBindTexture (GL_TEXTURE_3D, texture); in init()
3066 glBindTexture (GL_TEXTURE_3D, 0); in init()
3075 glBindTexture (GL_TEXTURE_3D, texture); in init()
3095 glBindTexture (GL_TEXTURE_3D, texture); in init()
3151 glBindTexture (GL_TEXTURE_3D, texture); in init()