Lines Matching refs:drawArrays
401 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
410 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
649 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
655 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
666 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
672 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
798 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
805 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
817 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
824 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
911 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
918 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
930 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
937 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1027 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1034 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1155 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1171 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()