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Lines Matching defs:program

188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program)  in drawWithProgram()
348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocato… in logProgram()
363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, … in logVertexFragmentProgram()
482 const GLuint program = glCreateProgram(); in linkProgram() local
768 glu::Program program (renderCtx); in buildProgram() local
843 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram()
860 void ProgramStateCase::verify (glu::Program& program, const glu::ProgramInfo& reference) in verify()
892 glu::Program program (renderCtx); in test() local
949 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
971 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
994 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1017 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1041 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1064 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1152 void ProgramBinaryCase::getProgramBinary (ProgramBinary& out, GLuint program) in getProgramBinary()
1173 void ProgramBinaryCase::loadProgramBinary (ProgramBinary& binary, GLuint program) in loadProgramBinary()
1238 glu::ShaderProgram program (m_context.getRenderContext(), sources); in test() local
1294 void setUniformsRandom (glu::ShaderProgram& program) in setUniformsRandom()
1317 void verifyUniformInt (glu::ShaderProgram& program, const std::string& name) in verifyUniformInt()
1331 void verifyUniformFloat (glu::ShaderProgram& program, const std::string& name) in verifyUniformFloat()
1345 void verifyUniformsReset (glu::ShaderProgram& program) in verifyUniformsReset()
1363 glu::ShaderProgram program (m_context.getRenderContext(), sources); in test() local
1417 void ProgramBinaryPersistenceCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) in buildProgram()
1434 void ProgramBinaryPersistenceCase::verify (glu::Program& program, const ProgramBinary& binary) in verify()
1456 glu::Program program (renderCtx); in test() local
1514 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1536 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1559 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1582 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1606 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()
1629 void executeForProgram (glu::Program& program, ShaderAllocator& shaders) in executeForProgram()