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Lines Matching refs:ShaderEvalContext

101 void evalArrayCoordsFloat		(ShaderEvalContext& c) { c.color.x()	= 1.875f * c.coords.x(); }  in evalArrayCoordsFloat()
102 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2()
103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
104 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4()
117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2()
589 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec3()
590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec4()
770 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coor… in evalSubscriptMat2()
771 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3()
772 void evalSubscriptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat2x4()
774 void evalSubscriptMat3x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat3x2()
775 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3()
776 void evalSubscriptMat3x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat3x4()
778 void evalSubscriptMat4x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat4x2()
779 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat4x3()
780 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,… in evalSubscriptMat4()