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Lines Matching refs:constCoords

117 void evalArrayUniformFloat		(ShaderEvalContext& c) { c.color.x()	= 1.875f * c.constCoords.x(); }  in evalArrayUniformFloat()
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
172 DE_UNREF(constCoords); in setupUniforms()
181 arr[0] = constCoords.x(); in setupUniforms()
182 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
183 arr[2] = constCoords.x() * 0.25f; in setupUniforms()
184 arr[3] = constCoords.x() * 0.125f; in setupUniforms()
190 arr[0] = constCoords.swizzle(0,1); in setupUniforms()
191 arr[1] = constCoords.swizzle(0,1) * 0.5f; in setupUniforms()
192 arr[2] = constCoords.swizzle(0,1) * 0.25f; in setupUniforms()
193 arr[3] = constCoords.swizzle(0,1) * 0.125f; in setupUniforms()
199 arr[0] = constCoords.swizzle(0,1,2); in setupUniforms()
200 arr[1] = constCoords.swizzle(0,1,2) * 0.5f; in setupUniforms()
201 arr[2] = constCoords.swizzle(0,1,2) * 0.25f; in setupUniforms()
202 arr[3] = constCoords.swizzle(0,1,2) * 0.125f; in setupUniforms()
208 arr[0] = constCoords.swizzle(0,1,2,3); in setupUniforms()
209 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f; in setupUniforms()
210 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f; in setupUniforms()
211 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f; in setupUniforms()