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Lines Matching refs:GL_VERTEX_SHADER

671 		const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER};  in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1905 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
2995 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3066 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3137 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3209 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3297 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3360 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3467 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
3694 …text, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT… in init()
3695 …xt, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FL… in init()
3696 …ext, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOA… in init()
3697 …ontext, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT)); in init()
3698 …ext, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_IN… in init()
3699 …ntext, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)… in init()