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Lines Matching refs:StateQueryMemoryWriteGuard

35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
104 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam()
113 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam()
121 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformParam()
130 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformBlockParam()
141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
161 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi()
181 StateQueryMemoryWriteGuard<GLuint[4]> attribValue; in verifyCurrentVertexAttribIui()
201 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion()
250 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib()
261 StateQueryMemoryWriteGuard<GLfloat[1]> state; in verifyUniformValue1f()
286 StateQueryMemoryWriteGuard<GLfloat[2]> state; in verifyUniformValue2f()
314 StateQueryMemoryWriteGuard<GLfloat[3]> state; in verifyUniformValue3f()
345 StateQueryMemoryWriteGuard<GLfloat[4]> state; in verifyUniformValue4f()
379 StateQueryMemoryWriteGuard<GLint[1]> state; in verifyUniformValue1i()
404 StateQueryMemoryWriteGuard<GLint[2]> state; in verifyUniformValue2i()
432 StateQueryMemoryWriteGuard<GLint[3]> state; in verifyUniformValue3i()
463 StateQueryMemoryWriteGuard<GLint[4]> state; in verifyUniformValue4i()
497 StateQueryMemoryWriteGuard<GLuint[1]> state; in verifyUniformValue1ui()
522 StateQueryMemoryWriteGuard<GLuint[2]> state; in verifyUniformValue2ui()
550 StateQueryMemoryWriteGuard<GLuint[3]> state; in verifyUniformValue3ui()
581 StateQueryMemoryWriteGuard<GLuint[4]> state; in verifyUniformValue4ui()
616 StateQueryMemoryWriteGuard<GLfloat[Count]> state; in verifyUniformValues()
639 StateQueryMemoryWriteGuard<GLfloat[N*N]> state; in verifyUniformMatrixValues()
734 StateQueryMemoryWriteGuard<GLint> logLength; in test()
825 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
845 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
984 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test()
1247 StateQueryMemoryWriteGuard<GLint> logLength; in test()
1538 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; in test()
1547 StateQueryMemoryWriteGuard<GLint> uniformNameLen; in test()
1714 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test()
1798 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; in test()
1799 StateQueryMemoryWriteGuard<GLint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformsBlockIndices; in test()
1843 StateQueryMemoryWriteGuard<GLint> longlongUniformBlockUniforms; in test()
1849 StateQueryMemoryWriteGuard<GLint[2]> longlongUniformBlockUniformIndices; in test()
1934 StateQueryMemoryWriteGuard<GLint> programLength; in test()
2013 StateQueryMemoryWriteGuard<GLint> maxOutputLen; in test()
2024 StateQueryMemoryWriteGuard<GLint> varyings; in test()
2883 StateQueryMemoryWriteGuard<GLvoid*> initialState; in test()
2909 StateQueryMemoryWriteGuard<GLvoid*> state; in test()
2943 StateQueryMemoryWriteGuard<GLvoid*> state; in test()
2953 StateQueryMemoryWriteGuard<GLvoid*> state; in test()
3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test()
3545 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[2]> range; in test()
3546 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision; in test()