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Lines Matching refs:m_textureSpec

458 	TextureSpec				m_textureSpec;  member in deqp::gles3::Functional::ShaderTextureFunctionCase
472 , m_textureSpec (texture) in ShaderTextureFunctionCase()
567 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); in initTexture()
575 switch (m_textureSpec.type) in initTexture()
579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
582 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); in initTexture()
584 …m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_texture… in initTexture()
585 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
598 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width /… in initTexture()
599 …float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height … in initTexture()
603 m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler)); in initTexture()
609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
613 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); in initTexture()
615 DE_ASSERT(m_textureSpec.width == m_textureSpec.height); in initTexture()
616 m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.width); in initTexture()
617 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
656 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; in initTexture()
657 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
661 m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler)); in initTexture()
667 float layerStep = 1.0f / (float)m_textureSpec.depth; in initTexture()
668 …velStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.d… in initTexture()
671 int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); in initTexture()
673 …new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.heig… in initTexture()
674 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
692 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width /… in initTexture()
693 …float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height … in initTexture()
697 m_textures.push_back(gls::TextureBinding(m_texture2DArray, m_textureSpec.sampler)); in initTexture()
703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
706 …int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.… in initTexture()
708 …3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.heig… in initTexture()
709 for (int level = 0; level < m_textureSpec.numLevels; level++) in initTexture()
722 …float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width … in initTexture()
723 …float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height … in initTexture()
724 …float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.de… in initTexture()
725 …float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.de… in initTexture()
729 m_textures.push_back(gls::TextureBinding(m_texture3D, m_textureSpec.sampler)); in initTexture()
749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources()
750 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources()
753 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources()
759 tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); in initShaderSources()
761 …glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == T… in initShaderSources()
767 switch (m_textureSpec.type) in initShaderSources()
884 int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; in initShaderSources()
980 const TextureSpec m_textureSpec; member in deqp::gles3::Functional::TextureSizeCase
990 , m_textureSpec (texture) in TextureSizeCase()
1129 if (m_textureSpec.type == TEXTURETYPE_CUBE_MAP && !isSquare) in testTextureSize()
1131 if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid) in testTextureSize()
1133 if (m_textureSpec.type == TEXTURETYPE_2D_ARRAY && !is2DLodValid) in testTextureSize()
1160 switch (m_textureSpec.type) in testTextureSize()
1171 …gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize()
1185 …gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize()
1200 …gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.te… in testTextureSize()
1322 switch (m_textureSpec.type) in getGLTextureTarget()