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Lines Matching refs:gles3Context

160 …virtual void			verifyTexture		(sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext)	…
197 …sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, widt… in iterate() local
204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
221 gles3Context.enableLogging(0); in iterate()
224 verifyTexture(gles3Context, refContext); in iterate()
256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
279 void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() argument
282 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
290 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
311 …tx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
341 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
362 void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& ref… in verifyTexture() argument
365 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
373 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
402 …tx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
438 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
463 void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& … in verifyTexture() argument
466 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
474 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
502 …tx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
538 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
563 void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refCo… in verifyTexture() argument
566 deUint32 shaderIDgles = gles3Context.createProgram(&shader); in verifyTexture()
574 … ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()
603 …tx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); in verifyTexture()