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Lines Matching refs:levelW

303 		int				levelW		= de::max(1, m_width >> levelNdx);  in verifyTexture()  local
316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture() local
608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
670 int levelW = de::max(1, m_width >> ndx); in createTexture() local
675 levelData.setSize(levelW, levelH); in createTexture()
678 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelD… in createTexture()
770 int levelW = de::max(1, m_width >> ndx); in createTexture() local
775 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
778 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture()
809 int levelW = de::max(1, m_width >> ndx); in createTexture() local
815 levelData.setSize(levelW, levelH, levelD); in createTexture()
818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
868 int levelW = de::max(1, m_width >> levelNdx); in createTexture() local
873 levelData.setSize(levelW, levelH); in createTexture()
876 …glTexImage2D(GL_TEXTURE_2D, levelNdx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, l… in createTexture()
985 int levelW = de::max(1, m_width >> ndx); in createTexture() local
989 int rowPitch = deAlign32(levelW*m_texFormat.getPixelSize(), m_alignment); in createTexture()
990 int cellSize = de::max(1, de::min(levelW >> 2, levelH >> 2)); in createTexture()
993 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), c… in createTexture()
995 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, &data[… in createTexture()
1227 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1232 data.setSize(levelW, levelH); in createTexture()
1235 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, data.g… in createTexture()
1241 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1244 int w = rnd.getInt(1, levelW); in createTexture()
1246 int x = rnd.getInt(0, levelW-w); in createTexture()
1451 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1457 data.setSize(levelW, levelH, levelD); in createTexture()
1460 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1466 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1470 int w = rnd.getInt(1, levelW); in createTexture()
1473 int x = rnd.getInt(0, levelW-w); in createTexture()
1528 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1531 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, DE_NUL… in createTexture()
1537 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1542 data.setSize(levelW, levelH); in createTexture()
1545 …glTexSubImage2D(GL_TEXTURE_2D, ndx, 0, 0, levelW, levelH, m_format, m_dataType, data.getAccess().g… in createTexture()
1898 int levelW = de::max(1, m_width >> ndx); in createTexture() local
1900 int x = rnd.getInt(0, getWidth() - levelW); in createTexture()
1903 glCopyTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, x, y, levelW, levelH, 0); in createTexture()
1997 int levelW = de::max(1, m_width >> ndx); in createTexture() local
2004 data.setSize(levelW, levelH); in createTexture()
2007 …glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.getAccess… in createTexture()
2017 int levelW = de::max(1, m_width >> ndx); in createTexture() local
2020 int w = rnd.getInt(1, levelW); in createTexture()
2022 int xo = rnd.getInt(0, levelW-w); in createTexture()
2141 int levelW = de::max(1, m_width >> ndx); in createTexture() local
2146 levelData.setSize(levelW, levelH); in createTexture()
2149 …glTexSubImage2D(GL_TEXTURE_2D, ndx, 0, 0, levelW, levelH, transferFmt.format, transferFmt.dataType… in createTexture()
2228 int levelW = de::max(1, m_width >> ndx); in createTexture() local
2233 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
2236 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format… in createTexture()
2269 int levelW = de::max(1, m_width >> ndx); in createTexture() local
2275 levelData.setSize(levelW, levelH, levelD); in createTexture()
2278 …glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferF… in createTexture()
3043 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3048 levelData.setSize(levelW, levelH); in createTexture()
3051 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, fmt.format, fmt.dataType, le… in createTexture()
3090 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3095 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
3098 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture()
3138 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3143 levelData.setSize(levelW, levelH); in createTexture()
3146 …glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, fmt.format, fmt.dataType, le… in createTexture()
3152 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3155 const int w = rnd.getInt(1, levelW); in createTexture()
3157 const int x = rnd.getInt(0, levelW-w); in createTexture()
3208 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3213 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
3216 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture()
3222 const int levelW = de::max(1, m_width >> ndx); in createTexture() local
3225 const int w = rnd.getInt(1, levelW); in createTexture()
3228 const int x = rnd.getInt(0, levelW-w); in createTexture()