• Home
  • Raw
  • Download

Lines Matching refs:m_numUnits

349 	int									m_numUnits;  member in deqp::gles3::Functional::MultiTexShader
365 , m_numUnits (numUnits) in MultiTexShader()
404 m_transformations.reserve(m_numUnits); in MultiTexShader()
405 m_lodDerivateParts.reserve(m_numUnits); in MultiTexShader()
409 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in MultiTexShader()
411 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader()
550 for (int ndx = 0; ndx < m_numUnits; ndx++) in setUniforms()
563 DE_ASSERT((int)textureSizes.size() == m_numUnits); in makeSafeLods()
582 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods()
622 DE_ASSERT((int)m_unitTypes.size() == m_numUnits); in shadeFragments()
623 DE_ASSERT((int)m_transformations.size() == m_numUnits); in shadeFragments()
624 DE_ASSERT((int)m_lodDerivateParts.size() == m_numUnits); in shadeFragments()
629 const float colorMultiplier = 1.0f / (float)m_numUnits; in shadeFragments()
632 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments()
731 int m_numUnits; //!< = m_numUnitsParam > 0 ? m_numUnitsParam : implementationDefinedMaximum member in deqp::gles3::Functional::TextureUnitCase
782m_numUnits = m_numUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXT… in init()
792 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()
794 …m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()
796 …log << tcu::TestLog::Message << ("Using " + de::toString(m_numUnits) + " texture unit(s) and " + d… in init()
919 m_unitTextures.reserve(m_numUnits); in init()
926 while ((int)m_unitTextures.size() < m_numUnits) in init()
939 unitTypes.reserve(m_numUnits); in init()
940 texScales.reserve(m_numUnits); in init()
941 texBiases.reserve(m_numUnits); in init()
942 samplerTypes.reserve(m_numUnits); in init()
943 num2dArrayLayers.reserve(m_numUnits); in init()
945 for (int i = 0; i < m_numUnits; i++) in init()
974 …m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes, samplerTypes, texScales, tex… in init()
1003 texSizes.reserve(m_numUnits); in iterate()
1005 for (int i = 0; i < m_numUnits; i++) in iterate()
1169 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render()