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Lines Matching refs:dstSize

501 	float						calculateLod			(const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument
646 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument
967 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
1145 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureN… in calculateLod() argument
1300 const float dudx = (trans10.x() - trans00.x()) * (float)texWidth / dstSize.x(); in calculateLod()
1301 const float dudy = (trans01.x() - trans00.x()) * (float)texWidth / dstSize.y(); in calculateLod()
1302 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x(); in calculateLod()
1303 const float dvdy = (trans01.y() - trans00.y()) * (float)texHeight / dstSize.y(); in calculateLod()
1483 float calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const;
1628 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) c… in calculateLod() argument
1641 const float dudx = (trans10.x() - trans00.x()) * (float)srcWidth / dstSize.x(); in calculateLod()
1642 const float dudy = (trans01.x() - trans00.x()) * (float)srcWidth / dstSize.y(); in calculateLod()
1643 const float dvdx = (trans10.y() - trans00.y()) * (float)srcHeight / dstSize.x(); in calculateLod()
1644 const float dvdy = (trans01.y() - trans00.y()) * (float)srcHeight / dstSize.y(); in calculateLod()
1645 const float dwdx = (trans10.z() - trans00.z()) * (float)srcDepth / dstSize.x(); in calculateLod()
1646 const float dwdy = (trans01.z() - trans00.z()) * (float)srcDepth / dstSize.y(); in calculateLod()