Lines Matching refs:specID
1876 deUint32 specID = getSpecializationID(0); in iterate() local
1878 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate()
1879 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1880 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate()
2214 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2215 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2218 …derSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData()
2219 …rSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData()
2280 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2281 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2284 …urce(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_V… in generateShaderData()
2285 …upFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_V… in generateShaderData()
2307 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2308 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2311 …exTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_V… in generateShaderData()
2312 …ntTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_V… in generateShaderData()
2334 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2335 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2340 …izeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_V… in generateShaderData()
2341 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
2345 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VAL… in generateShaderData()
2346 …eShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_V… in generateShaderData()
2368 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2369 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2372 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDI… in generateShaderData()
2373 …ecializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations), specID, SHADER_VALIDITY_V… in generateShaderData()
2484 deUint32 specID = getSpecializationID(0); in iterate() local
2486 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVal… in iterate()
2487 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderV… in iterate()
2689 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2697 …haderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity); in generateShaderSources()
2698 …derSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity); in generateShaderSources()
2717 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2725 …Source(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, shaderValidity); in generateShaderSources()
2726 …okupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shaderValidity); in generateShaderSources()
2746 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2754 …rtexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity); in generateShaderSources()
2755 …mentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity); in generateShaderSources()
2774 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2784 …alizeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, shaderValidity); in generateShaderSources()
2785 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderVa… in generateShaderSources()
2789 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVali… in generateShaderSources()
2790 …izeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.c_str()), specID, shaderValidity); in generateShaderSources()
2808 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2816 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidit… in generateShaderSources()
2817 …specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations), specID, shaderValidity); in generateShaderSources()