Lines Matching refs:levelAccesses
1276 vector<tcu::PixelBufferAccess>& levelAccesses, in decompressTexture() argument
1300 levelAccesses.resize(getLevelCount(info)); in decompressTexture()
1306 tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; in decompressTexture()
1325 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture2D() local
1327 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); in renderTexture2D()
1330 const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture2D()
1337 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture2D() local
1338 const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture2D()
1397 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture3D() local
1399 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); in renderTexture3D()
1402 const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture3D()
1409 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture3D() local
1410 const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture3D()
1476 vector<tcu::PixelBufferAccess> levelAccesses[6]; in renderTextureCubemap() local
1493 levelAccesses[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()
1507 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; in renderTextureCubemap()
1517 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()
1527 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] = in renderTextureCubemap() local
1540 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()
1602 vector<tcu::PixelBufferAccess> levelAccesses; in renderTexture2DArray() local
1604 decompressTexture(levelDatas, levelAccesses, renderContext, info, data); in renderTexture2DArray()
1607 const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture2DArray()
1614 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); in renderTexture2DArray() local
1615 const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); in renderTexture2DArray()