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Lines Matching refs:GL_SHADER

1705 		case GL_SHADER:  in iterate()
1781 case GL_SHADER: gl.deleteShader(object); break; in iterate()
1902 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
1984 gl.objectLabel(GL_SHADER, shader, -2, msg); in iterate()
1988 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL); in iterate()
1994 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2076 gl.objectLabel(GL_SHADER, shader, 12, msg); in iterate()
2081 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2128 gl.objectLabel(GL_SHADER, shader, 0, msg); in iterate()
2133 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate()
2185 gl.objectLabel(GL_SHADER, shader, -1, msg); in iterate()
2193 gl.getObjectLabel(GL_SHADER, shader, 22, &outlen, buffer); in iterate()
2216 gl.getObjectLabel(GL_SHADER, shader, 22, DE_NULL, buffer); in iterate()
2240 gl.getObjectLabel(GL_SHADER, shader, 2, &outlen, buffer); in iterate()
2263 gl.getObjectLabel(GL_SHADER, shader, 1, &outlen, buffer); in iterate()
2434 gl.objectLabel(GL_SHADER, shader, -1, &buffer[0]); in iterate()
2439 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]); in iterate()
2448 gl.objectLabel(GL_SHADER, shader, maxLabelLen-1, &buffer[0]); in iterate()
2454 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]); in iterate()
2541 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL); in iterate()
2550 gl.objectLabel(GL_SHADER, shader, -1, msg); in iterate()
2555 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL); in iterate()
3240 { GL_SHADER, "shader", "Debug label on a shader object" }, in init()