Lines Matching refs:GL_DRAW_FRAMEBUFFER
4973 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
4974 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate()
4991 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
4992 gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12); in iterate()
4993 …gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); in iterate()
5060 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
5070 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5072 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2); in iterate()
5082 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5084 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3); in iterate()
5093 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5106 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); in iterate()
5111 …gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER… in iterate()
5168 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
5169 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()
5170 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0); in iterate()
5174 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
5202 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); in iterate()
5203 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); in iterate()
5204 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); in iterate()
5208 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()