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Lines Matching refs:pdec

212 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()  in VertexExpanderShader()
213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
215 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
216 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
217 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexExpanderShader()
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()
220 … << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType)) in VertexExpanderShader()
221 << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str())) in VertexExpanderShader()
315 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() in VertexEmitterShader()
316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
318 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
319 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
320 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexEmitterShader()
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()
323 …<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCount… in VertexEmitterShader()
324 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, en… in VertexEmitterShader()
441 …static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration (const glu::ContextType& context…
610 sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration (const glu::Context… in genProgramDeclaration()
612 sglr::pdec::ShaderProgramDeclaration decl; in genProgramDeclaration()
618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration()
622 decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration()
624 decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration()
627 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration()
628 …<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADER… in genProgramDeclaration()
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) in genProgramDeclaration()
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) in genProgramDeclaration()
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); in genProgramDeclaration()
800 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in OutputCountShader()
801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
803 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
804 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
805 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in OutputCountShader()
806 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in OutputCountShader()
807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader()
808 …<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUT… in OutputCountShader()
809 << sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str())) in OutputCountShader()
935 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in BuiltinVariableShader()
936 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
937 << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
938 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
939 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
940 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader()
941 << sglr::pdec::VertexSource(genVertexSource(contextType, test)) in BuiltinVariableShader()
942 << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) in BuiltinVariableShader()
943 << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, in BuiltinVariableShader()
946 << sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str())) in BuiltinVariableShader()
1228 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in VaryingOutputCountShader()
1229 << sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D) in VaryingOutputCountShader()
1230 << sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4) in VaryingOutputCountShader()
1231 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1232 << sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1233 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1234 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1235 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VaryingOutputCountShader()
1236 << sglr::pdec::VertexSource(genVertexSource(contextType, source)) in VaryingOutputCountShader()
1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader()
1238 << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, in VaryingOutputCountShader()
1242 …<< sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_st… in VaryingOutputCountShader()
1503 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InvocationCountShader()
1504 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1505 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1506 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1507 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1508 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InvocationCountShader()
1509 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in InvocationCountShader()
1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader()
1511 << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, in InvocationCountShader()
1515 … << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str())) in InvocationCountShader()
1686 : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() in InstancedExpansionShader()
1687 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
1688 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
1689 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in InstancedExpansionShader()
1690 << sglr::pdec::VertexSource(genVertexSource(contextType)) in InstancedExpansionShader()
1691 << sglr::pdec::FragmentSource(genFragmentSource(contextType)) in InstancedExpansionShader()
1692 << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, in InstancedExpansionShader()
1696 << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str())) in InstancedExpansionShader()