Lines Matching refs:fragmentUniformDecl
1257 std::ostringstream fragmentUniformDecl; in generateShaders() local
1272 …fragmentUniformDecl << "layout(binding = " << m_fragmentShaderBinding[declNdx] << ") uniform highp… in generateShaders()
1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1581 std::ostringstream fragmentUniformDecl; in generateShaders() local
1596 …fragmentUniformDecl << "layout(rgba8, binding = " << m_fragmentShaderBinding[declNdx] << ") unifor… in generateShaders()
1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1849 std::ostringstream fragmentUniformDecl; in generateShaders() local
1866 …fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") unifo… in generateShaders()
1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
2118 std::ostringstream fragmentUniformDecl; in generateShaders() local
2135 …fragmentUniformDecl << "layout(std140, binding = " << m_fragmentShaderBinding[declNdx] << ") buffe… in generateShaders()
2174 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()