Lines Matching refs:m_bindings
347 std::vector<glw::GLint> m_bindings; member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingRenderCase
554 m_bindings.push_back(bpoint); in initBindingPoints()
559 m_bindings.push_back(numBindingPoints-1); in initBindingPoints()
582 m_bindings.push_back(bpoint); in initBindingPoints()
588 m_bindings.push_back(bpoint); in initBindingPoints()
599 m_bindings.push_back(binding+ndx); in initBindingPoints()
607 m_bindings.push_back(binding+ndx); in initBindingPoints()
1064 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1102 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1133 …shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerTy… in generateShaders()
1387 initializeImage(m_bindings[texNdx], texNdx, m_textures[texNdx], m_textureColors[texNdx]); in init()
1422 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1490 …shaderUniformDecl << "layout(rgba8, binding = " << m_bindings[declNdx] << ") uniform readonly high… in generateShaders()
1702 gl.bindBufferBase(GL_UNIFORM_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]); in init()
1739 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
1775 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform " in generateShaders()
1971 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]); in init()
2008 const glw::GLint binding = m_bindings[iterNdx]; in iterate()
2044 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer " in generateShaders()