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Lines Matching refs:m_numBindings

345 	glw::GLint							m_numBindings;  member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingRenderCase
377 , m_numBindings (0) in LayoutBindingRenderCase()
433 m_numBindings = 1; in init()
439 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_MULTIPLE_INSTANCES, maxUnits)); in init()
446 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init()
454 …pe == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()
456 …= SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()
458 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) ) in init()
462 if (numBindingPoints < m_numBindings) in init()
576 for (int ndx = 0; ndx < m_numBindings; ++ndx) in initBindingPoints()
597 const glw::GLint binding = rnd.getInt(minBindingPoint, numBindingPoints-m_numBindings); in initBindingPoints()
598 for (int ndx = 0; ndx < m_numBindings; ++ndx) in initBindingPoints()
605 const glw::GLint binding = numBindingPoints-m_numBindings; in initBindingPoints()
606 for (int ndx = 0; ndx < m_numBindings; ++ndx) in initBindingPoints()
714 glw::GLint m_numBindings; member in deqp::gles31::Functional::__anon58470bf00111::LayoutBindingNegativeCase
750 , m_numBindings (0) in LayoutBindingNegativeCase()
838 m_numBindings = 1; in init()
849 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits-1)); in init()
855 m_numBindings = rnd.getInt(2, deMin32(MAX_UNIFORM_ARRAY_SIZE, maxUnits)); in init()
864 …pe == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) in init()
867 …= SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_ALL)) && (maxFragmentUnits < m_numBindings) ) in init()
870 …ADERTYPE_TESS_CONTROL) || (m_shaderType == SHADERTYPE_ALL)) && (maxTessCtrlUnits < m_numBindings) ) in init()
873 …RTYPE_TESS_EVALUATION) || (m_shaderType == SHADERTYPE_ALL)) && (maxTessEvalUnits < m_numBindings) ) in init()
876 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) ) in init()
880 if (numBindingPoints < m_numBindings) in init()
883 if (m_errorType == ERRORTYPE_CONTRADICTORY && numBindingPoints == m_numBindings) in init()
958 m_vertexShaderBinding.push_back(numBindingPoints+1-m_numBindings); in initBindingPoints()
959 m_fragmentShaderBinding.push_back(numBindingPoints+1-m_numBindings); in initBindingPoints()
960 m_tessCtrlShaderBinding.push_back(numBindingPoints+1-m_numBindings); in initBindingPoints()
961 m_tessEvalShaderBinding.push_back(numBindingPoints+1-m_numBindings); in initBindingPoints()
967 const glw::GLint binding = -rnd.getInt(1, m_numBindings); in initBindingPoints()
996 for (int ndx = 1; ndx < m_numBindings; ++ndx) in initBindingPoints()
1054 m_textures = std::vector<glw::GLuint>(m_numBindings, 0); in init()
1087 const int iterations = m_numBindings; in iterate()
1128 const int numDeclarations = arrayInstance ? 1 : m_numBindings; in generateShaders()
1134 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders()
1138 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders()
1265 const int numDeclarations = arrayInstance ? 1 : m_numBindings; in generateShaders()
1271 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1273 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1275 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1277 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1281 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders()
1377 m_textures = std::vector<glw::GLuint>(m_numBindings, 0); in init()
1384 gl.genTextures(m_numBindings, &m_textures[0]); in init()
1408 const int iterations = m_numBindings; in iterate()
1485 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
1491 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1495 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders()
1589 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
1595 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1597 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1599 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1601 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1605 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders()
1689 m_buffers = std::vector<glw::GLuint>(m_numBindings, 0); in init()
1726 const int iterations = m_numBindings; in iterate()
1770 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
1780 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
1784 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders()
1854 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
1864 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
1871 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
1878 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
1885 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
1889 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders()
1958 m_buffers = std::vector<glw::GLuint>(m_numBindings, 0); in init()
1996 const int iterations = m_numBindings; in iterate()
2039 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
2049 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
2053 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders()
2123 const int numDeclarations = (arrayInstance ? 1 : m_numBindings); in generateShaders()
2133 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
2140 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
2147 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
2154 …<< "} " << (arrayInstance ? getUniformName("colors", declNdx, m_numBindings) : getUniformName("col… in generateShaders()
2158 …for (int bindNdx = 0; bindNdx < m_numBindings*2; ++bindNdx) // Multiply by two to cover cases for … in generateShaders()