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Lines Matching refs:GL_ARRAY_BUFFER

73 	ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);  in buffer_data()
81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); in buffer_data()
86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); in buffer_data()
91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_data()
92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); in buffer_data()
103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data()
112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in buffer_sub_data()
113 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in buffer_sub_data()
118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data()
119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data()
121 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); in buffer_sub_data()
132 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer); in buffer_sub_data_size_offset()
133 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); in buffer_sub_data_size_offset()
136 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0); in buffer_sub_data_size_offset()
138 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0); in buffer_sub_data_size_offset()
140 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0); in buffer_sub_data_size_offset()
142 ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0); in buffer_sub_data_size_offset()
144 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0); in buffer_sub_data_size_offset()
146 ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0); in buffer_sub_data_size_offset()
387 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); in bind_buffer_range()
488 ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU); in bind_buffer_base()
834 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); in flush_mapped_buffer_range()
835 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); in flush_mapped_buffer_range()
836 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in flush_mapped_buffer_range()
845 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1); in flush_mapped_buffer_range()
847 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1); in flush_mapped_buffer_range()
849 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8); in flush_mapped_buffer_range()
851 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4); in flush_mapped_buffer_range()
853 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24); in flush_mapped_buffer_range()
858 ctx.glBindBuffer (GL_ARRAY_BUFFER, 0); in flush_mapped_buffer_range()
859 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); in flush_mapped_buffer_range()
864 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); in flush_mapped_buffer_range()
865 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); in flush_mapped_buffer_range()
866 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); in flush_mapped_buffer_range()
868 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in flush_mapped_buffer_range()
869 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); in flush_mapped_buffer_range()
873 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); in flush_mapped_buffer_range()
883 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); in map_buffer_range()
884 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); in map_buffer_range()
888 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range()
891 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range()
896 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range()
899 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range()
902 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in map_buffer_range()
907 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); in map_buffer_range()
910 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000); in map_buffer_range()
915 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in map_buffer_range()
917 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); in map_buffer_range()
919 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); in map_buffer_range()
923 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); in map_buffer_range()
928 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT); in map_buffer_range()
933 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT); in map_buffer_range()
936 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); in map_buffer_range()
939 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT); in map_buffer_range()
944 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in map_buffer_range()
1028 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf); in unmap_buffer()
1029 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); in unmap_buffer()
1033 ctx.glUnmapBuffer (GL_ARRAY_BUFFER); in unmap_buffer()