Lines Matching refs:glCreateShader
268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
656 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv()
703 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv()
746 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformuiv()
782 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform()
816 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniformsiv()
863 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_blockiv()
899 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_block_name()
932 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_attrib()
973 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_indices()
1085 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_frag_data_location()