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Lines Matching refs:numActiveBlocks

865 	GLint				numActiveBlocks	= -1;  in get_active_uniform_blockiv()  local
867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv()
868 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_blockiv()
884 …ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &pa… in get_active_uniform_blockiv()
901 GLint numActiveBlocks = -1; in get_active_uniform_block_name() local
906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name()
907 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expe… in get_active_uniform_block_name()
911 …ctx.glGetActiveUniformBlockName(shader, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &unifo… in get_active_uniform_block_name()
916 …ctx.glGetActiveUniformBlockName(-1, numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &length, &uniformBl… in get_active_uniform_block_name()
923 …ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockNam… in get_active_uniform_block_name()
975 GLint numActiveBlocks = -1; in get_uniform_indices() local
980 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices()
981 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << Test… in get_uniform_indices()