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Lines Matching refs:glCopyTexSubImage2D

943 	ctx.glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);  in copytexsubimage2d_invalid_target()
958 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_read_buffer_is_none()
973 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_texture_internalformat()
990 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_neg_level()
994 ctx.glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_neg_level()
1013 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_max_level()
1021 ctx.glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4); in copytexsubimage2d_max_level()
1037 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4); in copytexsubimage2d_neg_offset()
1039 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4); in copytexsubimage2d_neg_offset()
1041 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4); in copytexsubimage2d_neg_offset()
1056 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4); in copytexsubimage2d_invalid_offset()
1058 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4); in copytexsubimage2d_invalid_offset()
1060 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4); in copytexsubimage2d_invalid_offset()
1075 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0); in copytexsubimage2d_neg_width_height()
1077 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1); in copytexsubimage2d_neg_width_height()
1079 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1); in copytexsubimage2d_neg_width_height()
1110 ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1112 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1114 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1116 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1118 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1120 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()
1122 ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); in copytexsubimage2d_incomplete_framebuffer()