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Lines Matching refs:interfaceBlocks

141 	for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx)  in shaderContainsIOBlocks()
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()
328 for (int blockNdx = 0; blockNdx < (int)defaultBlock.interfaceBlocks.size(); ++blockNdx) in writeStructureDefinitions()
329 for (int ndx = 0; ndx < (int)defaultBlock.interfaceBlocks[blockNdx].variables.size(); ++ndx) in writeStructureDefinitions()
330 …collectNamedStructureDefinitions(namedStructs, defaultBlock.interfaceBlocks[blockNdx].variables[nd… in writeStructureDefinitions()
754 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in traverseShaderVariablePath()
756 if (!filter.matchesFilter(shader->getDefaultBlock().interfaceBlocks[interfaceNdx])) in traverseShaderVariablePath()
759 if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].interfaceName == blockName) in traverseShaderVariablePath()
766 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath()
768 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
770 …typePath.push_back(VariablePathComponent(&shader->getDefaultBlock().interfaceBlocks[interfaceNdx])… in traverseShaderVariablePath()
771 …rseVariablePath(typePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[interfaceNdx]… in traverseShaderVariablePath()
778 else if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].instanceName.empty()) in traverseShaderVariablePath()
783 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath()
785 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
787 …typePath.push_back(VariablePathComponent(&shader->getDefaultBlock().interfaceBlocks[interfaceNdx])… in traverseShaderVariablePath()
788 …return traverseVariablePath(typePath, path, shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in traverseShaderVariablePath()
846 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getNumShaderBlocks()
848 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getNumShaderBlocks()
852 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in getNumShaderBlocks()
853 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in getNumShaderBlocks()
910 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in accumulateShader()
912 if (ibFilter(shader->getDefaultBlock().interfaceBlocks[ndx])) in accumulateShader()
916 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in accumulateShader()
917 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in accumulateShader()
919 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].variables.size()… in accumulateShader()
920 …retVal += numInstances * accumulateComplexType(shader->getDefaultBlock().interfaceBlocks[ndx].vari… in accumulateShader()
1053 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getMaxBufferBinding()
1055 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getMaxBufferBinding()
1057 … = (shader->getDefaultBlock().interfaceBlocks[ndx].layout.binding == -1) ? (0) : (shader->getDefau… in getMaxBufferBinding()
1060 …for (int dimensionNdx = 0; dimensionNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].dime… in getMaxBufferBinding()
1061 numInstances *= shader->getDefaultBlock().interfaceBlocks[ndx].dimensions[dimensionNdx]; in getMaxBufferBinding()
1124 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in getBufferMaxSize()
1125 if (shader->getDefaultBlock().interfaceBlocks[ndx].storage == storage) in getBufferMaxSize()
1126 …ize, getBufferSize(shader->getDefaultBlock().interfaceBlocks[ndx], shader->getDefaultBlock().inter… in getBufferMaxSize()
1301 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1303 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1322 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1324 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1376 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in getProgramInterfaceResourceList()
1378 …const glu::InterfaceBlock& interfaceBlock = shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in getProgramInterfaceResourceList()
1526 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in generateProgramInterfaceProgramSources()
1527 writeInterfaceBlock(sourceBuf, shader->getDefaultBlock().interfaceBlocks[ndx]); in generateProgramInterfaceProgramSources()
1555 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in generateProgramInterfaceProgramSources()
1557 const glu::InterfaceBlock& interface = shader->getDefaultBlock().interfaceBlocks[interfaceNdx]; in generateProgramInterfaceProgramSources()
1630 …for (int interfaceNdx = 0; interfaceNdx < (int)shader->getDefaultBlock().interfaceBlocks.size(); +… in generateProgramInterfaceProgramSources()
1632 const glu::InterfaceBlock& interface = shader->getDefaultBlock().interfaceBlocks[interfaceNdx]; in generateProgramInterfaceProgramSources()