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Lines Matching refs:floatV

280 		float		floatV[4*4]; // At most mat4. \note Matrices here are column-major.  member
289 float floatV[4]; member
520 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()
531 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()
567 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; in getTransposeMatrix()
586 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
619 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
649 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
678 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()
702 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) in apiVarValueEquals()
774 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in getRandomBoolRepresentation()
775 if (result.val.floatV[i] == 0.0f) in getRandomBoolRepresentation()
776 result.val.floatV[i] = 1.0f; in getRandomBoolRepresentation()
779 result.val.floatV[i] = 0; in getRandomBoolRepresentation()
1216 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); in setupTexture()
1294 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); in getUniforms()
1297 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1318 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1320 value.val.boolV[i] = value.val.floatV[i] != 0.0f; in getUniforms()
1406 const float* const ptr = &valuesToAssign[0].val.floatV[0]; in assignUniforms()
1422 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()
1442 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()