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Lines Matching refs:shaderImageFormatStr

1166 		const string		shaderImageFormatStr	= getShaderImageFormatQualifier(m_format);  in iterate()  local
1186 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()
1425 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local
1437 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()
1438 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()
2020 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2032 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2034 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2417 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2429 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()
2431 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()
2600 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2618 …"layout (" + shaderImageFormatStr + ", binding=0) " + qualifierName + " uniform " + shaderImageTyp… in iterate()
2815 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local
2827 …"layout (" + shaderImageFormatStr + ", binding=0) " + shaderImageAccessStr + " uniform " + shaderI… in iterate()