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Lines Matching refs:GL_TEXTURE_BUFFER

241 		gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer);  in iterate()
300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
369 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
373 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
374 gl.glBufferData(GL_TEXTURE_BUFFER, 32, DE_NULL, GL_STATIC_DRAW); in iterate()
377 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
380 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_DATA_STORE_BIND… in iterate()
440 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
444 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
445 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW); in iterate()
450 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
453 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 0, m_ty… in iterate()
457 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
460 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_OFFSET, 256, m_… in iterate()
521 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); in iterate()
525 gl.glBindBuffer(GL_TEXTURE_BUFFER, buffer); in iterate()
526 gl.glBufferData(GL_TEXTURE_BUFFER, 1024, DE_NULL, GL_STATIC_DRAW); in iterate()
531 gl.glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, buffer); in iterate()
534 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 1024, m_t… in iterate()
538 gl.glTexBufferRange(GL_TEXTURE_BUFFER, GL_R32UI, buffer, 256, 512); in iterate()
541 …verifyStateTextureLevelInteger(result, gl, GL_TEXTURE_BUFFER, 0, GL_TEXTURE_BUFFER_SIZE, 512, m_ty… in iterate()