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Lines Matching refs:fragmentArguments

1270 	std::map<std::string, std::string> fragmentArguments;  in genDrawShader()  local
1273 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()
1275 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()
1277 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()
1281 …Source) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()
1319 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local
1322 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()
1324 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()
1327 fragmentArguments["EPSILON"] = "0.1"; in genSamplerShader()
1329 fragmentArguments["EPSILON"] = "1.0"; in genSamplerShader()
1332fragmentArguments["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array… in genSamplerShader()
1334 fragmentArguments["EXTENSION_STATEMENT"] = ""; in genSamplerShader()
1338 case TEXTURE_COLOR_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break; in genSamplerShader()
1339 case TEXTURE_COLOR_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break; in genSamplerShader()
1340 case TEXTURE_INT_2D: fragmentArguments["SAMPLERTYPE"] = "isampler2DMS"; break; in genSamplerShader()
1341 case TEXTURE_INT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "isampler2DMSArray"; break; in genSamplerShader()
1342 case TEXTURE_UINT_2D: fragmentArguments["SAMPLERTYPE"] = "usampler2DMS"; break; in genSamplerShader()
1343 case TEXTURE_UINT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "usampler2DMSArray"; break; in genSamplerShader()
1344 case TEXTURE_DEPTH_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break; in genSamplerShader()
1345 case TEXTURE_DEPTH_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break; in genSamplerShader()
1351 …) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments))); in genSamplerShader()