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Lines Matching refs:m_probabilities

1100 	, m_probabilities				(probabilities)  in LongStressCase()
1201 …<< TestLog::Message << "Program re-build: " << probabilityStr(m_probabilities.rebuil… in init()
1202 …<< TestLog::Message << "Texture re-upload: " << probabilityStr(m_probabilities.reuplo… in init()
1203 …<< TestLog::Message << "Buffer re-upload: " << probabilityStr(m_probabilities.reuplo… in init()
1204 …tead of glTexSubImage* when uploading texture: " << probabilityStr(m_probabilities.reuploadWithT… in init()
1205 …tead of glBufferSubData* when uploading buffer: " << probabilityStr(m_probabilities.reuploadWithB… in init()
1206 …ure after using it, even if could re-use it: " << probabilityStr(m_probabilities.deleteTexture… in init()
1207 …fer after using it, even if could re-use it: " << probabilityStr(m_probabilities.deleteBuffer)… in init()
1208 …ture, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulTextu… in init()
1209 …ffer, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulBuffe… in init()
1210 …stead of GL buffers) for vertex attribute data: " << probabilityStr(m_probabilities.clientMemoryA… in init()
1211 …(instead of GL buffers) for vertex index data: " << probabilityStr(m_probabilities.clientMemoryI… in init()
1212 …target parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferU… in init()
1213 … usage parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferU… in init()
1214 …e glDrawArrays instead of glDrawElements: " << probabilityStr(m_probabilities.useDrawArrays… in init()
1215 …or each attribute, instead of one array for all: " << probabilityStr(m_probabilities.separateAttri… in init()
1260 const bool useClientMemoryIndexData = m_rnd.getFloat() < m_probabilities.clientMemoryIndexData; in iterate()
1261 const bool useDrawArrays = m_rnd.getFloat() < m_probabilities.useDrawArrays; in iterate()
1262 …const bool separateAttributeBuffers = m_rnd.getFloat() < m_probabilities.separateAttributeBuff… in iterate()
1284 if (!hadProgram || m_rnd.getFloat() < m_probabilities.rebuildProgram) in iterate()
1310 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadTexture) in iterate()
1316 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadWithTexImage) in iterate()
1353 if (!hadIndexBuffer || m_rnd.getFloat() < m_probabilities.reuploadBuffer) in iterate()
1356 …const deUint32 target = m_rnd.getFloat() < m_probabilities.randomBufferUploadTarget ? randomBuffer… in iterate()
1358 if (!hadIndexBuffer || m_rnd.getFloat() < m_probabilities.reuploadWithBufferData) in iterate()
1359 …indexBuf.setData(m_vertexIndices, target, m_rnd.getFloat() < m_probabilities.randomBufferUsage ? r… in iterate()
1371 if (!(m_rnd.getFloat() < m_probabilities.clientMemoryAttributeData)) in iterate()
1389 if (!hadCurAttrBuffer || m_rnd.getFloat() < m_probabilities.reuploadBuffer) in iterate()
1392 …const deUint32 target = m_rnd.getFloat() < m_probabilities.randomBufferUploadTarget ? randomBuffer… in iterate()
1394 if (!hadCurAttrBuffer || m_rnd.getFloat() < m_probabilities.reuploadWithBufferData) in iterate()
1396 …m_rnd.getFloat() < m_probabilities.randomBufferUsage ? randomBufferUsage(m_rnd, m_isGLES3) : m_att… in iterate()
1420 if (!hadAttrBuffer || m_rnd.getFloat() < m_probabilities.reuploadBuffer) in iterate()
1423 …const deUint32 target = m_rnd.getFloat() < m_probabilities.randomBufferUploadTarget ? randomBuffer… in iterate()
1425 if (!hadAttrBuffer || m_rnd.getFloat() < m_probabilities.reuploadWithBufferData) in iterate()
1426 …attrBuf.setData(programResources.attrDataBuf, target, m_rnd.getFloat() < m_probabilities.randomBuf… in iterate()
1519 if (m_rnd.getFloat() < m_probabilities.deleteTexture) in iterate()
1521 else if (m_rnd.getFloat() < m_probabilities.wastefulTextureMemoryUsage) in iterate()
1528 if (m_rnd.getFloat() < m_probabilities.deleteBuffer) in iterate()
1530 else if (m_rnd.getFloat() < m_probabilities.wastefulBufferMemoryUsage) in iterate()
1543 if (m_rnd.getFloat() < m_probabilities.deleteBuffer) in iterate()
1548 else if (m_rnd.getFloat() < m_probabilities.wastefulBufferMemoryUsage) in iterate()
1560 if (m_rnd.getFloat() < m_probabilities.deleteBuffer) in iterate()
1565 else if (m_rnd.getFloat() < m_probabilities.wastefulBufferMemoryUsage) in iterate()