Lines Matching refs:GL_ARRAY_BUFFER
199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in TextureRenderer()
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in TextureRenderer()
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in BufferRenderer()
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); in BufferRenderer()
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); in render()
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); in render()
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); in render()
687 glBindBuffer(GL_ARRAY_BUFFER, buffer); in allocateBuffer()
704 glBufferData(GL_ARRAY_BUFFER, size, &(m_dummyData[0]), GL_DYNAMIC_DRAW); in allocateBuffer()
707 glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); in allocateBuffer()
718 glBufferSubData(GL_ARRAY_BUFFER, 0, 1, &(m_dummyData[0])); in allocateBuffer()
748 glBindBuffer(GL_ARRAY_BUFFER, 0); in allocateBuffer()