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Lines Matching refs:GL_SHADER_STORAGE_BUFFER

886 	gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer);  in resizeInputBuffer()
887 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeInputBuffer()
894 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer); in resizeOutputBuffer()
895 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeOutputBuffer()
1032 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in uploadInputBuffer()
1033 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT); in uploadInputBuffer()
1050 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer()
1054 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer()
1067 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in readOutputBuffer()
1068 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outputBufferSize, GL_MAP_READ_BIT); in readOutputBuffer()
1085 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in readOutputBuffer()
1089 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in readOutputBuffer()
1225 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()
1227 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*o… in execute()
1372 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
1374 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute()
1490 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
1492 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer()); in execute()