Lines Matching refs:curOffset
913 deUint32 curOffset = 0; in computeVarLayout() local
929 curOffset = (deUint32)deAlign32((int)curOffset, (int)alignment); in computeVarLayout()
932 layoutEntry.offset = curOffset; in computeVarLayout()
935 curOffset += size; in computeVarLayout()
943 curOffset = (deUint32)deAlign32((int)curOffset, (int)vecAlignment); in computeVarLayout()
946 layoutEntry.offset = curOffset; in computeVarLayout()
949 curOffset += vecAlignment*numVecs; in computeVarLayout()
956 const deUint32 totalSize = (deUint32)deAlign32(curOffset, maxAlignment); in computeVarLayout()
1219 int curOffset = 0; in execute() local
1220 while (curOffset < numValues) in execute()
1222 const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset); in execute()
1225 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inp… in execute()
1227 …gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*o… in execute()
1233 curOffset += numToExec; in execute()