Lines Matching refs:StateQueryMemoryWriteGuard
291 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryState()
308 StateQueryMemoryWriteGuard<glw::GLint> value; in queryState()
323 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryState()
338 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryState()
363 StateQueryMemoryWriteGuard<glw::GLboolean[4]> value; in queryIndexedState()
389 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryIndexedState()
404 StateQueryMemoryWriteGuard<glw::GLint64[4]> value; in queryIndexedState()
433 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryIndexedState()
450 StateQueryMemoryWriteGuard<glw::GLint> value; in queryIndexedState()
465 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryIndexedState()
490 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
504 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryAttributeState()
518 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
532 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryAttributeState()
555 StateQueryMemoryWriteGuard<glw::GLint> value; in queryFramebufferState()
578 StateQueryMemoryWriteGuard<glw::GLint> value; in queryProgramState()
592 StateQueryMemoryWriteGuard<glw::GLint[3]> value; in queryProgramState()
615 StateQueryMemoryWriteGuard<glw::GLint> value; in queryPipelineState()
638 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
652 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureParamState()
666 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
680 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryTextureParamState()
694 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
708 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in queryTextureParamState()
722 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
736 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in queryTextureParamState()
759 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureLevelState()
773 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureLevelState()
796 StateQueryMemoryWriteGuard<void*> value; in queryPointerState()
841 StateQueryMemoryWriteGuard<glw::GLint> value; in queryQueryState()
864 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
878 StateQueryMemoryWriteGuard<glw::GLfloat> value; in querySamplerState()
892 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
906 StateQueryMemoryWriteGuard<glw::GLuint> value; in querySamplerState()
920 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
934 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in querySamplerState()
948 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
962 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in querySamplerState()