Lines Matching refs:refValueMax
1083 const glw::GLfloat refValueMax = deInt32ToFloatRoundToPosInf(expected); in verifyInteger() local
1086 state.getFloatAccess() > refValueMax || in verifyInteger()
1091 if (refValueMin == refValueMax) in verifyInteger()
1094 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getFloatA… in verifyInteger()
1248 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected); in verifyFloat() local
1251 state.getIntAccess() > refValueMax) in verifyFloat()
1255 if (refValueMin == refValueMax) in verifyFloat()
1258 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getIntAcc… in verifyFloat()
1279 const glw::GLint64 refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint64>(expected); in verifyFloat() local
1282 state.getInt64Access() > refValueMax) in verifyFloat()
1286 if (refValueMin == refValueMax) in verifyFloat()
1289 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getInt64A… in verifyFloat()
1299 const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected); in verifyFloat() local
1302 state.getUintAccess() > refValueMax) in verifyFloat()
1306 if (refValueMin == refValueMax) in verifyFloat()
1309 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getUintAc… in verifyFloat()
1651 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(expected[ndx]); in verifyFloatVec4() local
1654 state.getIntVec4Access()[ndx] > refValueMax) in verifyFloatVec4()
1661 if (refValueMin == refValueMax) in verifyFloatVec4()
1664 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyFloatVec4()
1684 const glw::GLuint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLuint>(expected[ndx]); in verifyFloatVec4() local
1687 state.getUintVec4Access()[ndx] > refValueMax) in verifyFloatVec4()
1694 if (refValueMin == refValueMax) in verifyFloatVec4()
1697 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyFloatVec4()
1795 const glw::GLint refValueMax = roundGLfloatToNearestIntegerHalfUp<glw::GLint>(validLow[ndx]); in verifyNormalizedI32Vec4() local
1798 state.getIntVec4Access()[ndx] > refValueMax) in verifyNormalizedI32Vec4()
1805 if (refValueMin == refValueMax) in verifyNormalizedI32Vec4()
1808 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyNormalizedI32Vec4()