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Lines Matching refs:refValueMin

1082 			const glw::GLfloat refValueMin = deInt32ToFloatRoundToNegInf(expected);  in verifyInteger()  local
1085 if (state.getFloatAccess() < refValueMin || in verifyInteger()
1091 if (refValueMin == refValueMax) in verifyInteger()
1092 buf << "Expected " << refValueMin << ", got " << state.getFloatAccess(); in verifyInteger()
1094 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getFloatA… in verifyInteger()
1247 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected); in verifyFloat() local
1250 if (state.getIntAccess() < refValueMin || in verifyFloat()
1255 if (refValueMin == refValueMax) in verifyFloat()
1256 buf << "Expected " << refValueMin << ", got " << state.getIntAccess(); in verifyFloat()
1258 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getIntAcc… in verifyFloat()
1278 const glw::GLint64 refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(expected); in verifyFloat() local
1281 if (state.getInt64Access() < refValueMin || in verifyFloat()
1286 if (refValueMin == refValueMax) in verifyFloat()
1287 buf << "Expected " << refValueMin << ", got " << state.getInt64Access(); in verifyFloat()
1289 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getInt64A… in verifyFloat()
1298 const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected); in verifyFloat() local
1301 if (state.getUintAccess() < refValueMin || in verifyFloat()
1306 if (refValueMin == refValueMax) in verifyFloat()
1307 buf << "Expected " << refValueMin << ", got " << state.getUintAccess(); in verifyFloat()
1309 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getUintAc… in verifyFloat()
1650 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected[ndx]); in verifyFloatVec4() local
1653 if (state.getIntVec4Access()[ndx] < refValueMin || in verifyFloatVec4()
1661 if (refValueMin == refValueMax) in verifyFloatVec4()
1662 buf << refValueMin; in verifyFloatVec4()
1664 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyFloatVec4()
1683 … const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected[ndx]); in verifyFloatVec4() local
1686 if (state.getUintVec4Access()[ndx] < refValueMin || in verifyFloatVec4()
1694 if (refValueMin == refValueMax) in verifyFloatVec4()
1695 buf << refValueMin; in verifyFloatVec4()
1697 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyFloatVec4()
1794 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(validHigh[ndx]); in verifyNormalizedI32Vec4() local
1797 if (state.getIntVec4Access()[ndx] < refValueMin || in verifyNormalizedI32Vec4()
1805 if (refValueMin == refValueMax) in verifyNormalizedI32Vec4()
1806 buf << refValueMin; in verifyNormalizedI32Vec4()
1808 buf << "[" << refValueMin << ", " << refValueMax << "]"; in verifyNormalizedI32Vec4()