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Lines Matching refs:uniformNdx

613 			for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++)  in computeStd140Layout()  local
614 blockEntry.activeUniformIndices.push_back(uniformNdx); in computeStd140Layout()
1009 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local
1010 const UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in generateCompareSrc()
1236 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local
1238 UniformLayoutEntry& entry = layout.uniforms[uniformNdx]; in getGLUniformLayout()
1239 std::vector<char> nameBuf (nameLengths[uniformNdx]); in getGLUniformLayout()
1244 …gl.getActiveUniform(program, (deUint32)uniformNdx, (glw::GLsizei)nameBuf.size(), &nameLen, &size, … in getGLUniformLayout()
1249 if (nameLen+1 != nameLengths[uniformNdx] || in getGLUniformLayout()
1250 size != sizes[uniformNdx] || in getGLUniformLayout()
1251 type != (deUint32)types[uniformNdx]) in getGLUniformLayout()
1255 entry.type = glu::getDataTypeFromGLType(types[uniformNdx]); in getGLUniformLayout()
1256 entry.size = sizes[uniformNdx]; in getGLUniformLayout()
1257 entry.blockNdx = blockIndices[uniformNdx]; in getGLUniformLayout()
1258 entry.offset = offsets[uniformNdx]; in getGLUniformLayout()
1259 entry.arrayStride = arrayStrides[uniformNdx]; in getGLUniformLayout()
1260 entry.matrixStride = matrixStrides[uniformNdx]; in getGLUniformLayout()
1261 entry.isRowMajor = rowMajorFlags[uniformNdx] != GL_FALSE; in getGLUniformLayout()
1454 for (int uniformNdx = 0; uniformNdx < (int)glLayout.uniforms.size(); uniformNdx++) in iterate() local
1455 …log << TestLog::Message << uniformNdx << ": " << glLayout.uniforms[uniformNdx] << TestLog::EndMess… in iterate()
1793 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices() local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutIndices()
1828 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds() local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutBounds()