Lines Matching refs:_e
435 { auto _e = pos(); if (_e) _o->pos = std::unique_ptr<Vec3>(new Vec3(*_e)); };
436 { auto _e = mana(); _o->mana = _e; };
437 { auto _e = hp(); _o->hp = _e; };
438 { auto _e = name(); if (_e) _o->name = _e->str(); };
439 …{ auto _e = inventory(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->…
440 { auto _e = color(); _o->color = _e; };
441 …{ auto _e = weapons(); if (_e) for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->we…
442 { auto _e = equipped_type(); _o->equipped.type = _e; };
443 …{ auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(),_r…
484 { auto _e = name(); if (_e) _o->name = _e->str(); };
485 { auto _e = damage(); _o->damage = _e; };