Lines Matching refs:bug
14 many small bug fixes
34 a few small bug fixes
47 more bug fixes
144 - glScissor bug fixed
174 - fixed bug when blending lines, points, bitmaps outside of window
254 - fixed file writing bug in osdemo.c
278 - glPopAttrib() bug
296 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
297 - fixed a feedback bug
342 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
349 - fixed a GLU polygon tesselator bug
390 - fixed seg fault bug drawing flat-shaded, depth-tested lines
393 - fixed a bug deep in glXReleaseBuffersMESA()
431 - fixed a two-sided lighting w/ clipping bug (black vertices)
456 - glColor w/ glColorMaterial in a display list caused a bug
487 - fixed shading/material bug when drawing long primitive strips
489 - fixed clipping bug when using 3Dfx driver
491 - fixed a texture filter bug in 3Dfx/Glide driver
492 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
533 - fixed texture + fog bug
537 - fixed possible getenv() buffer overflow security bug
542 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
549 - fixed GL_CLAMP mode texture sampling bug
568 Conformance bug fixes:
629 - a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
633 - fixed lighting bug in Keith's new shading code
668 - rewritten glTexImage code paths (faster, less memory, bug fixes)
670 - several vertex array bug fixes
680 - fixed bug when clearing 24bpp Ximages
682 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
683 - fixed Loki's 3dfx RGB vs BGR bug
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
773 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
790 - fixed a glColorMaterial lighting bug
793 - Error checking of glTexSubImage3D() was broken (bug 128775)
799 - fixed a line clipping bug (reported by Craig McDaniel)
800 - fixed RGB color over/underflow bug for very tiny triangles
818 - fixed a memory corruption bug in vertex buffer reset code
822 - fixed FX line 'stipple' bug #420091
893 - fixed glDrawRangeElements() bug
894 - fixed a glPush/PopAttrib() bug related to texture binding
907 - fixed uninitialized hash table mutex bug (display lists / texobjs)
908 - fixed bad teximage error check conditional (bug 476846)
915 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
918 - fixed start index bug in compiled vertex arrays (Keith)
920 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
926 - fixed bug in normal length caching (ParaView lighting bug)
927 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
945 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
947 - fixed a potential bug in XMesaGarbageCollect()
968 - fixed lighting bug with non-uniform scaling and display lists
969 - fixed bug when deleting shared display lists
970 - disabled SPARC cliptest assembly code (Mesa bug 544665)
977 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
997 - fixed GL_LINEAR fog bug by adding clamping
1048 - fixed GL_LINEAR fog bug by adding clamping
1069 - fixed potential bug in _mesa_align_malloc/calloc()
1070 - fixed missing triangle bug when running vertex programs
1089 - auto mipmap generation for cube maps was broken (bug 641363)
1093 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
1094 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
1095 - fixed potential segfault in texture object validation (bug 659012)
1097 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
1098 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
1100 - fixed compilation problem on Solaris7/x86 (bug 536406)
1101 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
1103 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
1104 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
1106 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
1108 - fixed a minor GL_COLOR_MATERIAL bug
1117 - disable SPARC normal transformation code (bug 673938)
1130 - blended, wide lines didn't always work correctly (bug 711595)
1132 - fixed bug in GL_IBM_rasterpos_clip (missing return)
1137 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
1141 - fixed invalid memory references in glTexGen functions (bug 781602)
1176 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
1177 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
1178 - fixed RGBA blend enable bug (Ville Syrjala)
1180 - fixed texgen bug #597589 (John Popplewell)
1186 - disable SPARC asm code on Linux (bug 852204)
1196 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
1201 - fixed vertex/fragment program debug problem (bug 873011)
1203 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
1222 - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
1223 - two-sided lighting and vertex program didn't work (bug 887330)
1226 - fixed glOrtho bug found with gcc 3.2.2 (RH9)
1227 - glXCreateWindow() wasn't fully implemented (bug 890894)
1233 - fixed a few color index rendering problems (bug 910687)
1275 - fixed triangle color interpolation bug on AIX (Shane Blackett)
1276 - fixed a number of minor memory leaks (bug #1002030)
1284 - some GGI driver updates (Christoph Egger, bug 1025977)
1288 - fixed a matrix classification bug (reported by Wes Bethel)
1297 - fixed color index mode glDrawPixels bug (Karl Schultz)
1304 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
1314 - bug reports should to go bugzilla.freedesktop.org
1338 - fixed bug in perspective correction of antialiased, textured lines
1342 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
1346 - program state.light[n].spot.direction.w was wrong value (bug 3083)
1348 - glColorTable() could produce a Mesa implementation error (bug 3135)
1387 - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
1388 - glxgears_fbconfig demo didn't work (bug 4237)
1389 - fixed bug when bilinear sampling 2d textures with borders
1390 - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
1391 - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
1392 - fixed a few problems with proxy color tables (bug 4270)
1393 - fixed precision problem in Z clearing (bug 4395)
1398 - fixed memory corruption bug involving software alpha buffers
1404 - fixed glFogCoord bug 4729
1418 - fixed problem with float->ushort conversion in glClear (bug 4992)
1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
1420 - popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
1422 - work around invalid free() call (bug 5131)
1432 - GLw header files weren't installed by installmesa script (bug 5396)
1434 - fixed TNL initialization bug which could lead to crash (bug 5791)
1461 - fixed glxcontextmodes.c datatype problem (bug 5835)
1462 - fixed aix-gcc build/install bugs (bug 5874)
1468 - replaced dprintf() with _glu_printf() in GLU (bug 6244)
1470 - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
1472 - lots of assorted framebuffer object bug fixes
1490 - fixed broken texture border handling for depth textures (bug 6498)
1495 - assembly language dispatch for SPARC was broken (bug 6484)
1500 - fixed indirect rendering vertex array crashes (bug 6863)
1502 - fixed convolution memory leak (bug 7077)
1504 - invalid mode to glBegin didn't generate an error (bug 7142)
1507 - fixed R128 driver locking bug (Martijn van Oosterhout)
1508 - using evaluators with vertex programs caused crashes (bug 7564)
1510 - fixed parser bug for scalar sources for GL_NV_fragment_program
1513 - fixed potential dangling pointer bug in glBindProgram()