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Lines Matching refs:caps

72       return vscreen->caps.caps.v1.max_render_targets;  in virgl_get_param()
74 return vscreen->caps.caps.v1.max_dual_source_render_targets; in virgl_get_param()
76 return vscreen->caps.caps.v1.bset.occlusion_query; in virgl_get_param()
78 return vscreen->caps.caps.v1.bset.mirror_clamp; in virgl_get_param()
92 return vscreen->caps.caps.v1.bset.indep_blend_enable; in virgl_get_param()
94 return vscreen->caps.caps.v1.bset.indep_blend_func; in virgl_get_param()
99 return vscreen->caps.caps.v1.bset.fragment_coord_conventions; in virgl_get_param()
101 return vscreen->caps.caps.v1.bset.depth_clip_disable; in virgl_get_param()
103 return vscreen->caps.caps.v1.max_streamout_buffers; in virgl_get_param()
108 return vscreen->caps.caps.v1.bset.primitive_restart; in virgl_get_param()
110 return vscreen->caps.caps.v1.bset.shader_stencil_export; in virgl_get_param()
115 return vscreen->caps.caps.v1.bset.seamless_cube_map; in virgl_get_param()
117 return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; in virgl_get_param()
119 return vscreen->caps.caps.v1.max_texture_array_layers; in virgl_get_param()
127 return vscreen->caps.caps.v1.bset.conditional_render; in virgl_get_param()
134 return vscreen->caps.caps.v1.bset.color_clamping; in virgl_get_param()
138 return vscreen->caps.caps.v1.glsl_level; in virgl_get_param()
152 return vscreen->caps.caps.v1.bset.streamout_pause_resume; in virgl_get_param()
154 return vscreen->caps.caps.v1.bset.start_instance; in virgl_get_param()
170 return vscreen->caps.caps.v1.max_tbo_size > 0; in virgl_get_param()
176 return vscreen->caps.caps.v1.bset.cube_map_array; in virgl_get_param()
178 return vscreen->caps.caps.v1.bset.texture_multisample; in virgl_get_param()
180 return vscreen->caps.caps.v1.max_viewports; in virgl_get_param()
182 return vscreen->caps.caps.v1.max_tbo_size; in virgl_get_param()
197 return vscreen->caps.caps.v1.bset.texture_query_lod; in virgl_get_param()
199 return vscreen->caps.caps.v1.max_texture_gather_components; in virgl_get_param()
294 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_shader_param()
305 return vscreen->caps.caps.v1.max_uniform_blocks; in virgl_get_shader_param()
315 return vscreen->caps.caps.v1.glsl_level >= 130; in virgl_get_shader_param()
372 if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small))) in virgl_is_vertex_format_supported()
429 if (!vscreen->caps.caps.v1.bset.texture_multisample) in virgl_is_format_supported()
431 if (sample_count > vscreen->caps.caps.v1.max_samples) in virgl_is_format_supported()
455 if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small))) in virgl_is_format_supported()
502 if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small))) in virgl_is_format_supported()
590 vws->get_caps(vws, &screen->caps); in virgl_create_screen()