Lines Matching full:name
39 <type name="stddef">#include <stddef.h></type>
40 <type name="khrplatform">#include <KHR/khrplatform.h></type>
41 <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
79 <type>typedef unsigned int <name>GLenum</name>;</type>
80 <type>typedef unsigned char <name>GLboolean</name>;</type>
81 <type>typedef unsigned int <name>GLbitfield</name>;</type>
82 …Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
83 <type>typedef signed char <name>GLbyte</name>;</type>
84 <type>typedef short <name>GLshort</name>;</type>
85 <type>typedef int <name>GLint</name>;</type>
86 <type>typedef int <name>GLclampx</name>;</type>
87 <type>typedef unsigned char <name>GLubyte</name>;</type>
88 <type>typedef unsigned short <name>GLushort</name>;</type>
89 <type>typedef unsigned int <name>GLuint</name>;</type>
90 <type>typedef int <name>GLsizei</name>;</type>
91 <type>typedef float <name>GLfloat</name>;</type>
92 <type>typedef float <name>GLclampf</name>;</type>
93 <type>typedef double <name>GLdouble</name>;</type>
94 <type>typedef double <name>GLclampd</name>;</type>
95 <type>typedef void *<name>GLeglImageOES</name>;</type>
96 <type>typedef char <name>GLchar</name>;</type>
97 <type>typedef char <name>GLcharARB</name>;</type>
98 <type name="GLhandleARB">#ifdef __APPLE__
103 <type>typedef unsigned short <name>GLhalfARB</name>;</type>
104 <type>typedef unsigned short <name>GLhalf</name>;</type>
105 <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
106 <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
107 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
108 <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
109 <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
110 <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
111 <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
112 <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
113 <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
114 <type>typedef struct __GLsync *<name>GLsync</name>;</type>
115 <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
116 <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
117 …<type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLe…
118 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,…
119 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,…
121 … <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
123 <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
124 … <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
125 … <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
126 … <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
127 … <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
128 … <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
129 … <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
130 … <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
131 … <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
133 <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
134 … <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
135 … <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
136 … <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
137 … <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
138 … <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
139 … <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
140 … <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
141 … <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
142 … <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
143 … <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
146 … <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
147 … <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
148 … <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
149 … <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
151 …<type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum sev…
152 <type>typedef unsigned short <name>GLhalfNV</name>;</type>
153 <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
159 <group name="AccumOp">
160 <enum name="GL_ACCUM"/>
161 <enum name="GL_LOAD"/>
162 <enum name="GL_RETURN"/>
163 <enum name="GL_MULT"/>
164 <enum name="GL_ADD"/>
167 <group name="AttribMask">
168 <enum name="GL_ACCUM_BUFFER_BIT"/>
169 <enum name="GL_ALL_ATTRIB_BITS"/>
170 <enum name="GL_COLOR_BUFFER_BIT"/>
171 <enum name="GL_CURRENT_BIT"/>
172 <enum name="GL_DEPTH_BUFFER_BIT"/>
173 <enum name="GL_ENABLE_BIT"/>
174 <enum name="GL_EVAL_BIT"/>
175 <enum name="GL_FOG_BIT"/>
176 <enum name="GL_HINT_BIT"/>
177 <enum name="GL_LIGHTING_BIT"/>
178 <enum name="GL_LINE_BIT"/>
179 <enum name="GL_LIST_BIT"/>
180 <enum name="GL_MULTISAMPLE_BIT"/>
181 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
182 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
183 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
184 <enum name="GL_PIXEL_MODE_BIT"/>
185 <enum name="GL_POINT_BIT"/>
186 <enum name="GL_POLYGON_BIT"/>
187 <enum name="GL_POLYGON_STIPPLE_BIT"/>
188 <enum name="GL_SCISSOR_BIT"/>
189 <enum name="GL_STENCIL_BUFFER_BIT"/>
190 <enum name="GL_TEXTURE_BIT"/>
191 <enum name="GL_TRANSFORM_BIT"/>
192 <enum name="GL_VIEWPORT_BIT"/>
195 <group name="AlphaFunction">
196 <enum name="GL_ALWAYS"/>
197 <enum name="GL_EQUAL"/>
198 <enum name="GL_GEQUAL"/>
199 <enum name="GL_GREATER"/>
200 <enum name="GL_LEQUAL"/>
201 <enum name="GL_LESS"/>
202 <enum name="GL_NEVER"/>
203 <enum name="GL_NOTEQUAL"/>
206 <group name="BlendEquationModeEXT">
207 <enum name="GL_ALPHA_MAX_SGIX"/>
208 <enum name="GL_ALPHA_MIN_SGIX"/>
209 <enum name="GL_FUNC_ADD_EXT"/>
210 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
211 <enum name="GL_FUNC_SUBTRACT_EXT"/>
212 <enum name="GL_LOGIC_OP"/>
213 <enum name="GL_MAX_EXT"/>
214 <enum name="GL_MIN_EXT"/>
217 <group name="BlendingFactorDest">
218 <enum name="GL_CONSTANT_ALPHA_EXT"/>
219 <enum name="GL_CONSTANT_COLOR_EXT"/>
220 <enum name="GL_DST_ALPHA"/>
221 <enum name="GL_ONE"/>
222 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
223 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
224 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
225 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
226 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
227 <enum name="GL_SRC_ALPHA"/>
228 <enum name="GL_SRC_COLOR"/>
229 <enum name="GL_ZERO"/>
232 <group name="BlendingFactorSrc">
233 <enum name="GL_CONSTANT_ALPHA_EXT"/>
234 <enum name="GL_CONSTANT_COLOR_EXT"/>
235 <enum name="GL_DST_ALPHA"/>
236 <enum name="GL_DST_COLOR"/>
237 <enum name="GL_ONE"/>
238 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
239 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
240 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
241 <enum name="GL_ONE_MINUS_DST_COLOR"/>
242 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
243 <enum name="GL_SRC_ALPHA"/>
244 <enum name="GL_SRC_ALPHA_SATURATE"/>
245 <enum name="GL_ZERO"/>
248 <group name="Boolean">
249 <enum name="GL_FALSE"/>
250 <enum name="GL_TRUE"/>
253 <group name="ClearBufferMask">
254 <enum name="GL_ACCUM_BUFFER_BIT"/>
255 <enum name="GL_COLOR_BUFFER_BIT"/>
256 <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
257 <enum name="GL_DEPTH_BUFFER_BIT"/>
258 <enum name="GL_STENCIL_BUFFER_BIT"/>
261 <group name="ClientAttribMask">
262 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
263 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
264 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
267 <group name="ClipPlaneName">
268 <enum name="GL_CLIP_DISTANCE0"/>
269 <enum name="GL_CLIP_DISTANCE1"/>
270 <enum name="GL_CLIP_DISTANCE2"/>
271 <enum name="GL_CLIP_DISTANCE3"/>
272 <enum name="GL_CLIP_DISTANCE4"/>
273 <enum name="GL_CLIP_DISTANCE5"/>
274 <enum name="GL_CLIP_DISTANCE6"/>
275 <enum name="GL_CLIP_DISTANCE7"/>
276 <enum name="GL_CLIP_PLANE0"/>
277 <enum name="GL_CLIP_PLANE1"/>
278 <enum name="GL_CLIP_PLANE2"/>
279 <enum name="GL_CLIP_PLANE3"/>
280 <enum name="GL_CLIP_PLANE4"/>
281 <enum name="GL_CLIP_PLANE5"/>
284 <group name="ColorMaterialFace">
285 <enum name="GL_BACK"/>
286 <enum name="GL_FRONT"/>
287 <enum name="GL_FRONT_AND_BACK"/>
290 <group name="ColorMaterialParameter">
291 <enum name="GL_AMBIENT"/>
292 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
293 <enum name="GL_DIFFUSE"/>
294 <enum name="GL_EMISSION"/>
295 <enum name="GL_SPECULAR"/>
298 <group name="ColorPointerType">
299 <enum name="GL_BYTE"/>
300 <enum name="GL_DOUBLE"/>
301 <enum name="GL_FLOAT"/>
302 <enum name="GL_INT"/>
303 <enum name="GL_SHORT"/>
304 <enum name="GL_UNSIGNED_BYTE"/>
305 <enum name="GL_UNSIGNED_INT"/>
306 <enum name="GL_UNSIGNED_SHORT"/>
309 <group name="ColorTableParameterPNameSGI">
310 <enum name="GL_COLOR_TABLE_BIAS"/>
311 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
312 <enum name="GL_COLOR_TABLE_SCALE"/>
313 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
316 <group name="ColorTableTargetSGI">
317 <enum name="GL_COLOR_TABLE"/>
318 <enum name="GL_COLOR_TABLE_SGI"/>
319 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
320 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
321 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
322 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
323 <enum name="GL_PROXY_COLOR_TABLE"/>
324 <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
325 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
326 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
327 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
328 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
329 <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
330 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
333 <group name="ContextFlagMask">
334 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
335 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
336 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
337 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
338 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
341 <group name="ContextProfileMask">
342 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
343 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
346 <group name="ConvolutionBorderModeEXT">
347 <enum name="GL_REDUCE"/>
348 <enum name="GL_REDUCE_EXT"/>
351 <group name="ConvolutionParameterEXT">
352 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
353 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
354 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
355 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
356 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
357 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
360 <group name="ConvolutionTargetEXT">
361 <enum name="GL_CONVOLUTION_1D"/>
362 <enum name="GL_CONVOLUTION_1D_EXT"/>
363 <enum name="GL_CONVOLUTION_2D"/>
364 <enum name="GL_CONVOLUTION_2D_EXT"/>
367 <group name="CullFaceMode">
368 <enum name="GL_BACK"/>
369 <enum name="GL_FRONT"/>
370 <enum name="GL_FRONT_AND_BACK"/>
373 <group name="DataType" comment="See enums block below"/>
375 <group name="DepthFunction">
376 <enum name="GL_ALWAYS"/>
377 <enum name="GL_EQUAL"/>
378 <enum name="GL_GEQUAL"/>
379 <enum name="GL_GREATER"/>
380 <enum name="GL_LEQUAL"/>
381 <enum name="GL_LESS"/>
382 <enum name="GL_NEVER"/>
383 <enum name="GL_NOTEQUAL"/>
386 <group name="DrawBufferMode">
387 <enum name="GL_AUX0"/>
388 <enum name="GL_AUX1"/>
389 <enum name="GL_AUX2"/>
390 <enum name="GL_AUX3"/>
391 <enum name="GL_BACK"/>
392 <enum name="GL_BACK_LEFT"/>
393 <enum name="GL_BACK_RIGHT"/>
394 <enum name="GL_FRONT"/>
395 <enum name="GL_FRONT_AND_BACK"/>
396 <enum name="GL_FRONT_LEFT"/>
397 <enum name="GL_FRONT_RIGHT"/>
398 <enum name="GL_LEFT"/>
399 <enum name="GL_NONE"/>
400 <enum name="GL_NONE_OES"/>
401 <enum name="GL_RIGHT"/>
404 <group name="EnableCap">
405 <enum name="GL_ALPHA_TEST"/>
406 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
407 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
408 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
409 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
410 <enum name="GL_AUTO_NORMAL"/>
411 <enum name="GL_BLEND"/>
412 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
413 <enum name="GL_CLIP_PLANE0"/>
414 <enum name="GL_CLIP_PLANE1"/>
415 <enum name="GL_CLIP_PLANE2"/>
416 <enum name="GL_CLIP_PLANE3"/>
417 <enum name="GL_CLIP_PLANE4"/>
418 <enum name="GL_CLIP_PLANE5"/>
419 <enum name="GL_COLOR_ARRAY"/>
420 <enum name="GL_COLOR_LOGIC_OP"/>
421 <enum name="GL_COLOR_MATERIAL"/>
422 <enum name="GL_COLOR_TABLE_SGI"/>
423 <enum name="GL_CONVOLUTION_1D_EXT"/>
424 <enum name="GL_CONVOLUTION_2D_EXT"/>
425 <enum name="GL_CULL_FACE"/>
426 <enum name="GL_DEPTH_TEST"/>
427 <enum name="GL_DITHER"/>
428 <enum name="GL_EDGE_FLAG_ARRAY"/>
429 <enum name="GL_FOG"/>
430 <enum name="GL_FOG_OFFSET_SGIX"/>
431 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
432 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
433 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
434 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
435 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
436 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
437 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
438 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
439 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
440 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
441 <enum name="GL_FRAMEZOOM_SGIX"/>
442 <enum name="GL_HISTOGRAM_EXT"/>
443 <enum name="GL_INDEX_ARRAY"/>
444 <enum name="GL_INDEX_LOGIC_OP"/>
445 <enum name="GL_INTERLACE_SGIX"/>
446 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
447 <enum name="GL_LIGHT0"/>
448 <enum name="GL_LIGHT1"/>
449 <enum name="GL_LIGHT2"/>
450 <enum name="GL_LIGHT3"/>
451 <enum name="GL_LIGHT4"/>
452 <enum name="GL_LIGHT5"/>
453 <enum name="GL_LIGHT6"/>
454 <enum name="GL_LIGHT7"/>
455 <enum name="GL_LIGHTING"/>
456 <enum name="GL_LINE_SMOOTH"/>
457 <enum name="GL_LINE_STIPPLE"/>
458 <enum name="GL_MAP1_COLOR_4"/>
459 <enum name="GL_MAP1_INDEX"/>
460 <enum name="GL_MAP1_NORMAL"/>
461 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
462 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
463 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
464 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
465 <enum name="GL_MAP1_VERTEX_3"/>
466 <enum name="GL_MAP1_VERTEX_4"/>
467 <enum name="GL_MAP2_COLOR_4"/>
468 <enum name="GL_MAP2_INDEX"/>
469 <enum name="GL_MAP2_NORMAL"/>
470 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
471 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
472 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
473 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
474 <enum name="GL_MAP2_VERTEX_3"/>
475 <enum name="GL_MAP2_VERTEX_4"/>
476 <enum name="GL_MINMAX_EXT"/>
477 <enum name="GL_MULTISAMPLE_SGIS"/>
478 <enum name="GL_NORMALIZE"/>
479 <enum name="GL_NORMAL_ARRAY"/>
480 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
481 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
482 <enum name="GL_POINT_SMOOTH"/>
483 <enum name="GL_POLYGON_OFFSET_FILL"/>
484 <enum name="GL_POLYGON_OFFSET_LINE"/>
485 <enum name="GL_POLYGON_OFFSET_POINT"/>
486 <enum name="GL_POLYGON_SMOOTH"/>
487 <enum name="GL_POLYGON_STIPPLE"/>
488 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
489 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
490 <enum name="GL_REFERENCE_PLANE_SGIX"/>
491 <enum name="GL_RESCALE_NORMAL_EXT"/>
492 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
493 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
494 <enum name="GL_SAMPLE_MASK_SGIS"/>
495 <enum name="GL_SCISSOR_TEST"/>
496 <enum name="GL_SEPARABLE_2D_EXT"/>
497 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
498 <enum name="GL_SPRITE_SGIX"/>
499 <enum name="GL_STENCIL_TEST"/>
500 <enum name="GL_TEXTURE_1D"/>
501 <enum name="GL_TEXTURE_2D"/>
502 <enum name="GL_TEXTURE_3D_EXT"/>
503 <enum name="GL_TEXTURE_4D_SGIS"/>
504 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
505 <enum name="GL_TEXTURE_COORD_ARRAY"/>
506 <enum name="GL_TEXTURE_GEN_Q"/>
507 <enum name="GL_TEXTURE_GEN_R"/>
508 <enum name="GL_TEXTURE_GEN_S"/>
509 <enum name="GL_TEXTURE_GEN_T"/>
510 <enum name="GL_VERTEX_ARRAY"/>
513 <group name="ErrorCode">
514 <enum name="GL_INVALID_ENUM"/>
515 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
516 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
517 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
518 <enum name="GL_INVALID_OPERATION"/>
519 <enum name="GL_INVALID_VALUE"/>
520 <enum name="GL_NO_ERROR"/>
521 <enum name="GL_OUT_OF_MEMORY"/>
522 <enum name="GL_STACK_OVERFLOW"/>
523 <enum name="GL_STACK_UNDERFLOW"/>
524 <enum name="GL_TABLE_TOO_LARGE"/>
525 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
526 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
529 <group name="FeedbackType">
530 <enum name="GL_2D"/>
531 <enum name="GL_3D"/>
532 <enum name="GL_3D_COLOR"/>
533 <enum name="GL_3D_COLOR_TEXTURE"/>
534 <enum name="GL_4D_COLOR_TEXTURE"/>
537 <group name="FeedBackToken">
538 <enum name="GL_BITMAP_TOKEN"/>
539 <enum name="GL_COPY_PIXEL_TOKEN"/>
540 <enum name="GL_DRAW_PIXEL_TOKEN"/>
541 <enum name="GL_LINE_RESET_TOKEN"/>
542 <enum name="GL_LINE_TOKEN"/>
543 <enum name="GL_PASS_THROUGH_TOKEN"/>
544 <enum name="GL_POINT_TOKEN"/>
545 <enum name="GL_POLYGON_TOKEN"/>
548 <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
550 <group name="FfdTargetSGIX">
551 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
552 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
555 <group name="FogCoordinatePointerType">
556 <enum name="GL_FLOAT"/>
557 <enum name="GL_DOUBLE"/>
560 <group name="FogMode">
561 <enum name="GL_EXP"/>
562 <enum name="GL_EXP2"/>
563 <enum name="GL_FOG_FUNC_SGIS"/>
564 <enum name="GL_LINEAR"/>
567 <group name="FogParameter">
568 <enum name="GL_FOG_COLOR"/>
569 <enum name="GL_FOG_DENSITY"/>
570 <enum name="GL_FOG_END"/>
571 <enum name="GL_FOG_INDEX"/>
572 <enum name="GL_FOG_MODE"/>
573 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
574 <enum name="GL_FOG_START"/>
577 <group name="FogPointerTypeEXT">
578 <enum name="GL_FLOAT"/>
579 <enum name="GL_DOUBLE"/>
582 <group name="FogPointerTypeIBM">
583 <enum name="GL_FLOAT"/>
584 <enum name="GL_DOUBLE"/>
587 <group name="FragmentLightModelParameterSGIX">
588 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
589 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
590 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
591 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
594 <group name="FrontFaceDirection">
595 <enum name="GL_CCW"/>
596 <enum name="GL_CW"/>
599 <group name="GetColorTableParameterPNameSGI">
600 <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
601 <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
602 <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
603 <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
604 <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
605 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
606 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
607 <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
608 <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
609 <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
612 <group name="GetConvolutionParameter">
613 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
614 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
615 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
616 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
617 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
618 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
619 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
620 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
623 <group name="GetHistogramParameterPNameEXT">
624 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
625 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
626 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
627 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
628 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
629 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
630 <enum name="GL_HISTOGRAM_SINK_EXT"/>
631 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
634 <group name="GetMapQuery">
635 <enum name="GL_COEFF"/>
636 <enum name="GL_DOMAIN"/>
637 <enum name="GL_ORDER"/>
640 <group name="GetMinmaxParameterPNameEXT">
641 <enum name="GL_MINMAX_FORMAT"/>
642 <enum name="GL_MINMAX_FORMAT_EXT"/>
643 <enum name="GL_MINMAX_SINK"/>
644 <enum name="GL_MINMAX_SINK_EXT"/>
647 <group name="GetPixelMap">
648 <enum name="GL_PIXEL_MAP_A_TO_A"/>
649 <enum name="GL_PIXEL_MAP_B_TO_B"/>
650 <enum name="GL_PIXEL_MAP_G_TO_G"/>
651 <enum name="GL_PIXEL_MAP_I_TO_A"/>
652 <enum name="GL_PIXEL_MAP_I_TO_B"/>
653 <enum name="GL_PIXEL_MAP_I_TO_G"/>
654 <enum name="GL_PIXEL_MAP_I_TO_I"/>
655 <enum name="GL_PIXEL_MAP_I_TO_R"/>
656 <enum name="GL_PIXEL_MAP_R_TO_R"/>
657 <enum name="GL_PIXEL_MAP_S_TO_S"/>
660 <group name="GetPName">
661 <enum name="GL_ACCUM_ALPHA_BITS"/>
662 <enum name="GL_ACCUM_BLUE_BITS"/>
663 <enum name="GL_ACCUM_CLEAR_VALUE"/>
664 <enum name="GL_ACCUM_GREEN_BITS"/>
665 <enum name="GL_ACCUM_RED_BITS"/>
666 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
667 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
668 <enum name="GL_ALPHA_BIAS"/>
669 <enum name="GL_ALPHA_BITS"/>
670 <enum name="GL_ALPHA_SCALE"/>
671 <enum name="GL_ALPHA_TEST"/>
672 <enum name="GL_ALPHA_TEST_FUNC"/>
673 <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
674 <enum name="GL_ALPHA_TEST_QCOM"/>
675 <enum name="GL_ALPHA_TEST_REF"/>
676 <enum name="GL_ALPHA_TEST_REF_QCOM"/>
677 <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
678 <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
679 <enum name="GL_ASYNC_MARKER_SGIX"/>
680 <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
681 <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
682 <enum name="GL_ATTRIB_STACK_DEPTH"/>
683 <enum name="GL_AUTO_NORMAL"/>
684 <enum name="GL_AUX_BUFFERS"/>
685 <enum name="GL_BLEND"/>
686 <enum name="GL_BLEND_COLOR_EXT"/>
687 <enum name="GL_BLEND_DST"/>
688 <enum name="GL_BLEND_EQUATION_EXT"/>
689 <enum name="GL_BLEND_SRC"/>
690 <enum name="GL_BLUE_BIAS"/>
691 <enum name="GL_BLUE_BITS"/>
692 <enum name="GL_BLUE_SCALE"/>
693 <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
694 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
695 <enum name="GL_CLIP_PLANE0"/>
696 <enum name="GL_CLIP_PLANE1"/>
697 <enum name="GL_CLIP_PLANE2"/>
698 <enum name="GL_CLIP_PLANE3"/>
699 <enum name="GL_CLIP_PLANE4"/>
700 <enum name="GL_CLIP_PLANE5"/>
701 <enum name="GL_COLOR_ARRAY"/>
702 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
703 <enum name="GL_COLOR_ARRAY_SIZE"/>
704 <enum name="GL_COLOR_ARRAY_STRIDE"/>
705 <enum name="GL_COLOR_ARRAY_TYPE"/>
706 <enum name="GL_COLOR_CLEAR_VALUE"/>
707 <enum name="GL_COLOR_LOGIC_OP"/>
708 <enum name="GL_COLOR_MATERIAL"/>
709 <enum name="GL_COLOR_MATERIAL_FACE"/>
710 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
711 <enum name="GL_COLOR_MATRIX_SGI"/>
712 <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
713 <enum name="GL_COLOR_TABLE_SGI"/>
714 <enum name="GL_COLOR_WRITEMASK"/>
715 <enum name="GL_CONVOLUTION_1D_EXT"/>
716 <enum name="GL_CONVOLUTION_2D_EXT"/>
717 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
718 <enum name="GL_CULL_FACE"/>
719 <enum name="GL_CULL_FACE_MODE"/>
720 <enum name="GL_CURRENT_COLOR"/>
721 <enum name="GL_CURRENT_INDEX"/>
722 <enum name="GL_CURRENT_NORMAL"/>
723 <enum name="GL_CURRENT_RASTER_COLOR"/>
724 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
725 <enum name="GL_CURRENT_RASTER_INDEX"/>
726 <enum name="GL_CURRENT_RASTER_POSITION"/>
727 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
728 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
729 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
730 <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
731 <enum name="GL_DEPTH_BIAS"/>
732 <enum name="GL_DEPTH_BITS"/>
733 <enum name="GL_DEPTH_CLEAR_VALUE"/>
734 <enum name="GL_DEPTH_FUNC"/>
735 <enum name="GL_DEPTH_RANGE"/>
736 <enum name="GL_DEPTH_SCALE"/>
737 <enum name="GL_DEPTH_TEST"/>
738 <enum name="GL_DEPTH_WRITEMASK"/>
739 <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
740 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
741 <enum name="GL_DITHER"/>
742 <enum name="GL_DOUBLEBUFFER"/>
743 <enum name="GL_DRAW_BUFFER"/>
744 <enum name="GL_DRAW_BUFFER_EXT"/>
745 <enum name="GL_EDGE_FLAG"/>
746 <enum name="GL_EDGE_FLAG_ARRAY"/>
747 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
748 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
749 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
750 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
751 <enum name="GL_FOG"/>
752 <enum name="GL_FOG_COLOR"/>
753 <enum name="GL_FOG_DENSITY"/>
754 <enum name="GL_FOG_END"/>
755 <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
756 <enum name="GL_FOG_HINT"/>
757 <enum name="GL_FOG_INDEX"/>
758 <enum name="GL_FOG_MODE"/>
759 <enum name="GL_FOG_OFFSET_SGIX"/>
760 <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
761 <enum name="GL_FOG_START"/>
762 <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
763 <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
764 <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
765 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
766 <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
767 <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
768 <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
769 <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
770 <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
771 <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
772 <enum name="GL_FRAMEZOOM_SGIX"/>
773 <enum name="GL_FRONT_FACE"/>
774 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
775 <enum name="GL_GREEN_BIAS"/>
776 <enum name="GL_GREEN_BITS"/>
777 <enum name="GL_GREEN_SCALE"/>
778 <enum name="GL_HISTOGRAM_EXT"/>
779 <enum name="GL_INDEX_ARRAY"/>
780 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
781 <enum name="GL_INDEX_ARRAY_STRIDE"/>
782 <enum name="GL_INDEX_ARRAY_TYPE"/>
783 <enum name="GL_INDEX_BITS"/>
784 <enum name="GL_INDEX_CLEAR_VALUE"/>
785 <enum name="GL_INDEX_LOGIC_OP"/>
786 <enum name="GL_INDEX_MODE"/>
787 <enum name="GL_INDEX_OFFSET"/>
788 <enum name="GL_INDEX_SHIFT"/>
789 <enum name="GL_INDEX_WRITEMASK"/>
790 <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
791 <enum name="GL_INTERLACE_SGIX"/>
792 <enum name="GL_IR_INSTRUMENT1_SGIX"/>
793 <enum name="GL_LIGHT0"/>
794 <enum name="GL_LIGHT1"/>
795 <enum name="GL_LIGHT2"/>
796 <enum name="GL_LIGHT3"/>
797 <enum name="GL_LIGHT4"/>
798 <enum name="GL_LIGHT5"/>
799 <enum name="GL_LIGHT6"/>
800 <enum name="GL_LIGHT7"/>
801 <enum name="GL_LIGHTING"/>
802 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
803 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
804 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
805 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
806 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
807 <enum name="GL_LINE_SMOOTH"/>
808 <enum name="GL_LINE_SMOOTH_HINT"/>
809 <enum name="GL_LINE_STIPPLE"/>
810 <enum name="GL_LINE_STIPPLE_PATTERN"/>
811 <enum name="GL_LINE_STIPPLE_REPEAT"/>
812 <enum name="GL_LINE_WIDTH"/>
813 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
814 <enum name="GL_LINE_WIDTH_RANGE"/>
815 <enum name="GL_LIST_BASE"/>
816 <enum name="GL_LIST_INDEX"/>
817 <enum name="GL_LIST_MODE"/>
818 <enum name="GL_LOGIC_OP"/>
819 <enum name="GL_LOGIC_OP_MODE"/>
820 <enum name="GL_MAP1_COLOR_4"/>
821 <enum name="GL_MAP1_GRID_DOMAIN"/>
822 <enum name="GL_MAP1_GRID_SEGMENTS"/>
823 <enum name="GL_MAP1_INDEX"/>
824 <enum name="GL_MAP1_NORMAL"/>
825 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
826 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
827 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
828 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
829 <enum name="GL_MAP1_VERTEX_3"/>
830 <enum name="GL_MAP1_VERTEX_4"/>
831 <enum name="GL_MAP2_COLOR_4"/>
832 <enum name="GL_MAP2_GRID_DOMAIN"/>
833 <enum name="GL_MAP2_GRID_SEGMENTS"/>
834 <enum name="GL_MAP2_INDEX"/>
835 <enum name="GL_MAP2_NORMAL"/>
836 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
837 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
838 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
839 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
840 <enum name="GL_MAP2_VERTEX_3"/>
841 <enum name="GL_MAP2_VERTEX_4"/>
842 <enum name="GL_MAP_COLOR"/>
843 <enum name="GL_MAP_STENCIL"/>
844 <enum name="GL_MATRIX_MODE"/>
845 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
846 <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
847 <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
848 <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
849 <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
850 <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
851 <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
852 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
853 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
854 <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
855 <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
856 <enum name="GL_MAX_CLIP_DISTANCES"/>
857 <enum name="GL_MAX_CLIP_PLANES"/>
858 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
859 <enum name="GL_MAX_EVAL_ORDER"/>
860 <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
861 <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
862 <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
863 <enum name="GL_MAX_LIGHTS"/>
864 <enum name="GL_MAX_LIST_NESTING"/>
865 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
866 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
867 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
868 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
869 <enum name="GL_MAX_TEXTURE_SIZE"/>
870 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
871 <enum name="GL_MAX_VIEWPORT_DIMS"/>
872 <enum name="GL_MINMAX_EXT"/>
873 <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
874 <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
875 <enum name="GL_MODELVIEW_MATRIX"/>
876 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
877 <enum name="GL_MULTISAMPLE_SGIS"/>
878 <enum name="GL_NAME_STACK_DEPTH"/>
879 <enum name="GL_NORMALIZE"/>
880 <enum name="GL_NORMAL_ARRAY"/>
881 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
882 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
883 <enum name="GL_NORMAL_ARRAY_TYPE"/>
884 <enum name="GL_PACK_ALIGNMENT"/>
885 <enum name="GL_PACK_CMYK_HINT_EXT"/>
886 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
887 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
888 <enum name="GL_PACK_LSB_FIRST"/>
889 <enum name="GL_PACK_RESAMPLE_SGIX"/>
890 <enum name="GL_PACK_ROW_LENGTH"/>
891 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
892 <enum name="GL_PACK_SKIP_PIXELS"/>
893 <enum name="GL_PACK_SKIP_ROWS"/>
894 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
895 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
896 <enum name="GL_PACK_SWAP_BYTES"/>
897 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
898 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
899 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
900 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
901 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
902 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
903 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
904 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
905 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
906 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
907 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
908 <enum name="GL_PIXEL_TEXTURE_SGIS"/>
909 <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
910 <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
911 <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
912 <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
913 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
914 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
915 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
916 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
917 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
918 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
919 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
920 <enum name="GL_POINT_SIZE"/>
921 <enum name="GL_POINT_SIZE_GRANULARITY"/>
922 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
923 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
924 <enum name="GL_POINT_SIZE_RANGE"/>
925 <enum name="GL_POINT_SMOOTH"/>
926 <enum name="GL_POINT_SMOOTH_HINT"/>
927 <enum name="GL_POLYGON_MODE"/>
928 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
929 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
930 <enum name="GL_POLYGON_OFFSET_FILL"/>
931 <enum name="GL_POLYGON_OFFSET_LINE"/>
932 <enum name="GL_POLYGON_OFFSET_POINT"/>
933 <enum name="GL_POLYGON_OFFSET_UNITS"/>
934 <enum name="GL_POLYGON_SMOOTH"/>
935 <enum name="GL_POLYGON_SMOOTH_HINT"/>
936 <enum name="GL_POLYGON_STIPPLE"/>
937 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
938 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
939 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
940 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
941 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
942 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
943 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
944 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
945 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
946 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
947 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
948 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
949 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
950 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
951 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
952 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
953 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
954 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
955 <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
956 <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
957 <enum name="GL_PROJECTION_MATRIX"/>
958 <enum name="GL_PROJECTION_STACK_DEPTH"/>
959 <enum name="GL_READ_BUFFER"/>
960 <enum name="GL_READ_BUFFER_EXT"/>
961 <enum name="GL_READ_BUFFER_NV"/>
962 <enum name="GL_RED_BIAS"/>
963 <enum name="GL_RED_BITS"/>
964 <enum name="GL_RED_SCALE"/>
965 <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
966 <enum name="GL_REFERENCE_PLANE_SGIX"/>
967 <enum name="GL_RENDER_MODE"/>
968 <enum name="GL_RESCALE_NORMAL_EXT"/>
969 <enum name="GL_RGBA_MODE"/>
970 <enum name="GL_SAMPLES_SGIS"/>
971 <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
972 <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
973 <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
974 <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
975 <enum name="GL_SAMPLE_MASK_SGIS"/>
976 <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
977 <enum name="GL_SAMPLE_PATTERN_SGIS"/>
978 <enum name="GL_SCISSOR_BOX"/>
979 <enum name="GL_SCISSOR_TEST"/>
980 <enum name="GL_SELECTION_BUFFER_SIZE"/>
981 <enum name="GL_SEPARABLE_2D_EXT"/>
982 <enum name="GL_SHADE_MODEL"/>
983 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
984 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
985 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
986 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
987 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
988 <enum name="GL_SPRITE_AXIS_SGIX"/>
989 <enum name="GL_SPRITE_MODE_SGIX"/>
990 <enum name="GL_SPRITE_SGIX"/>
991 <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
992 <enum name="GL_STENCIL_BITS"/>
993 <enum name="GL_STENCIL_CLEAR_VALUE"/>
994 <enum name="GL_STENCIL_FAIL"/>
995 <enum name="GL_STENCIL_FUNC"/>
996 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
997 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
998 <enum name="GL_STENCIL_REF"/>
999 <enum name="GL_STENCIL_TEST"/>
1000 <enum name="GL_STENCIL_VALUE_MASK"/>
1001 <enum name="GL_STENCIL_WRITEMASK"/>
1002 <enum name="GL_STEREO"/>
1003 <enum name="GL_SUBPIXEL_BITS"/>
1004 <enum name="GL_TEXTURE_1D"/>
1005 <enum name="GL_TEXTURE_2D"/>
1006 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1007 <enum name="GL_TEXTURE_3D_EXT"/>
1008 <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1009 <enum name="GL_TEXTURE_4D_SGIS"/>
1010 <enum name="GL_TEXTURE_BINDING_1D"/>
1011 <enum name="GL_TEXTURE_BINDING_2D"/>
1012 <enum name="GL_TEXTURE_BINDING_3D"/>
1013 <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1014 <enum name="GL_TEXTURE_COORD_ARRAY"/>
1015 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1016 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1017 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1018 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1019 <enum name="GL_TEXTURE_GEN_Q"/>
1020 <enum name="GL_TEXTURE_GEN_R"/>
1021 <enum name="GL_TEXTURE_GEN_S"/>
1022 <enum name="GL_TEXTURE_GEN_T"/>
1023 <enum name="GL_TEXTURE_MATRIX"/>
1024 <enum name="GL_TEXTURE_STACK_DEPTH"/>
1025 <enum name="GL_UNPACK_ALIGNMENT"/>
1026 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1027 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1028 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1029 <enum name="GL_UNPACK_LSB_FIRST"/>
1030 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1031 <enum name="GL_UNPACK_ROW_LENGTH"/>
1032 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1033 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1034 <enum name="GL_UNPACK_SKIP_ROWS"/>
1035 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1036 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1037 <enum name="GL_UNPACK_SWAP_BYTES"/>
1038 <enum name="GL_VERTEX_ARRAY"/>
1039 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1040 <enum name="GL_VERTEX_ARRAY_SIZE"/>
1041 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1042 <enum name="GL_VERTEX_ARRAY_TYPE"/>
1043 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1044 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1045 <enum name="GL_VIEWPORT"/>
1046 <enum name="GL_ZOOM_X"/>
1047 <enum name="GL_ZOOM_Y"/>
1050 <group name="GetPointervPName">
1051 <enum name="GL_COLOR_ARRAY_POINTER"/>
1052 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1053 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1054 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1055 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1056 <enum name="GL_INDEX_ARRAY_POINTER"/>
1057 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1058 <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1059 <enum name="GL_NORMAL_ARRAY_POINTER"/>
1060 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1061 <enum name="GL_SELECTION_BUFFER_POINTER"/>
1062 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1063 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1064 <enum name="GL_VERTEX_ARRAY_POINTER"/>
1065 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1068 <group name="GetTextureParameter">
1069 <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1070 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1071 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1072 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1073 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1074 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1075 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1076 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1077 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1078 <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1079 <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1080 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1081 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1082 <enum name="GL_TEXTURE_BLUE_SIZE"/>
1083 <enum name="GL_TEXTURE_BORDER"/>
1084 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1085 <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1086 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1087 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1088 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1089 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1090 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1091 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1092 <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1093 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1094 <enum name="GL_TEXTURE_COMPONENTS"/>
1095 <enum name="GL_TEXTURE_DEPTH_EXT"/>
1096 <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1097 <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1098 <enum name="GL_TEXTURE_GREEN_SIZE"/>
1099 <enum name="GL_TEXTURE_HEIGHT"/>
1100 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1101 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1102 <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1103 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1104 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1105 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1106 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1107 <enum name="GL_TEXTURE_MAG_FILTER"/>
1108 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1109 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1110 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1111 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1112 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1113 <enum name="GL_TEXTURE_MIN_FILTER"/>
1114 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1115 <enum name="GL_TEXTURE_PRIORITY"/>
1116 <enum name="GL_TEXTURE_RED_SIZE"/>
1117 <enum name="GL_TEXTURE_RESIDENT"/>
1118 <enum name="GL_TEXTURE_WIDTH"/>
1119 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1120 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1121 <enum name="GL_TEXTURE_WRAP_S"/>
1122 <enum name="GL_TEXTURE_WRAP_T"/>
1125 <group name="HintMode">
1126 <enum name="GL_DONT_CARE"/>
1127 <enum name="GL_FASTEST"/>
1128 <enum name="GL_NICEST"/>
1131 <group name="HintTarget">
1132 <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1133 <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1134 <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1135 <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1136 <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1137 <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1138 <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1139 <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1140 <enum name="GL_CLIP_FAR_HINT_PGI"/>
1141 <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1142 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1143 <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1144 <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1145 <enum name="GL_FOG_HINT"/>
1146 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1147 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1148 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1149 <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1150 <enum name="GL_GENERATE_MIPMAP_HINT"/>
1151 <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1152 <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1153 <enum name="GL_LINE_SMOOTH_HINT"/>
1154 <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1155 <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1156 <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1157 <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1158 <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1159 <enum name="GL_PACK_CMYK_HINT_EXT"/>
1160 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1161 <enum name="GL_PHONG_HINT_WIN"/>
1162 <enum name="GL_POINT_SMOOTH_HINT"/>
1163 <enum name="GL_POLYGON_SMOOTH_HINT"/>
1164 <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1165 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1166 <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1167 <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1168 <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1169 <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1170 <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1171 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1172 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1173 <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1174 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1175 <enum name="GL_TRANSFORM_HINT_APPLE"/>
1176 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1177 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1178 <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1179 <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1180 <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1181 <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1182 <enum name="GL_WIDE_LINE_HINT_PGI"/>
1185 <group name="HistogramTargetEXT">
1186 <enum name="GL_HISTOGRAM"/>
1187 <enum name="GL_HISTOGRAM_EXT"/>
1188 <enum name="GL_PROXY_HISTOGRAM"/>
1189 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1192 <group name="IndexPointerType">
1193 <enum name="GL_DOUBLE"/>
1194 <enum name="GL_FLOAT"/>
1195 <enum name="GL_INT"/>
1196 <enum name="GL_SHORT"/>
1199 <group name="InterleavedArrayFormat">
1200 <enum name="GL_C3F_V3F"/>
1201 <enum name="GL_C4F_N3F_V3F"/>
1202 <enum name="GL_C4UB_V2F"/>
1203 <enum name="GL_C4UB_V3F"/>
1204 <enum name="GL_N3F_V3F"/>
1205 <enum name="GL_T2F_C3F_V3F"/>
1206 <enum name="GL_T2F_C4F_N3F_V3F"/>
1207 <enum name="GL_T2F_C4UB_V3F"/>
1208 <enum name="GL_T2F_N3F_V3F"/>
1209 <enum name="GL_T2F_V3F"/>
1210 <enum name="GL_T4F_C4F_N3F_V4F"/>
1211 <enum name="GL_T4F_V4F"/>
1212 <enum name="GL_V2F"/>
1213 <enum name="GL_V3F"/>
1216 <group name="LightEnvModeSGIX">
1217 <enum name="GL_ADD"/>
1218 <enum name="GL_MODULATE"/>
1219 <enum name="GL_REPLACE"/>
1222 <group name="LightEnvParameterSGIX">
1223 <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1226 <group name="LightModelColorControl">
1227 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1228 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1229 <enum name="GL_SINGLE_COLOR"/>
1230 <enum name="GL_SINGLE_COLOR_EXT"/>
1233 <group name="LightModelParameter">
1234 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1235 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1236 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1237 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1238 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1241 <group name="LightName">
1242 <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1243 <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1244 <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1245 <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1246 <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1247 <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1248 <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1249 <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1250 <enum name="GL_LIGHT0"/>
1251 <enum name="GL_LIGHT1"/>
1252 <enum name="GL_LIGHT2"/>
1253 <enum name="GL_LIGHT3"/>
1254 <enum name="GL_LIGHT4"/>
1255 <enum name="GL_LIGHT5"/>
1256 <enum name="GL_LIGHT6"/>
1257 <enum name="GL_LIGHT7"/>
1260 <group name="LightParameter">
1261 <enum name="GL_AMBIENT"/>
1262 <enum name="GL_CONSTANT_ATTENUATION"/>
1263 <enum name="GL_DIFFUSE"/>
1264 <enum name="GL_LINEAR_ATTENUATION"/>
1265 <enum name="GL_POSITION"/>
1266 <enum name="GL_QUADRATIC_ATTENUATION"/>
1267 <enum name="GL_SPECULAR"/>
1268 <enum name="GL_SPOT_CUTOFF"/>
1269 <enum name="GL_SPOT_DIRECTION"/>
1270 <enum name="GL_SPOT_EXPONENT"/>
1273 <group name="ListMode">
1274 <enum name="GL_COMPILE"/>
1275 <enum name="GL_COMPILE_AND_EXECUTE"/>
1278 <group name="ListNameType">
1279 <enum name="GL_2_BYTES"/>
1280 <enum name="GL_3_BYTES"/>
1281 <enum name="GL_4_BYTES"/>
1282 <enum name="GL_BYTE"/>
1283 <enum name="GL_FLOAT"/>
1284 <enum name="GL_INT"/>
1285 <enum name="GL_SHORT"/>
1286 <enum name="GL_UNSIGNED_BYTE"/>
1287 <enum name="GL_UNSIGNED_INT"/>
1288 <enum name="GL_UNSIGNED_SHORT"/>
1291 <group name="ListParameterName">
1292 <enum name="GL_LIST_PRIORITY_SGIX"/>
1295 <group name="LogicOp">
1296 <enum name="GL_AND"/>
1297 <enum name="GL_AND_INVERTED"/>
1298 <enum name="GL_AND_REVERSE"/>
1299 <enum name="GL_CLEAR"/>
1300 <enum name="GL_COPY"/>
1301 <enum name="GL_COPY_INVERTED"/>
1302 <enum name="GL_EQUIV"/>
1303 <enum name="GL_INVERT"/>
1304 <enum name="GL_NAND"/>
1305 <enum name="GL_NOOP"/>
1306 <enum name="GL_NOR"/>
1307 <enum name="GL_OR"/>
1308 <enum name="GL_OR_INVERTED"/>
1309 <enum name="GL_OR_REVERSE"/>
1310 <enum name="GL_SET"/>
1311 <enum name="GL_XOR"/>
1314 <group name="MapBufferUsageMask">
1315 <enum name="GL_CLIENT_STORAGE_BIT"/>
1316 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1317 <enum name="GL_MAP_COHERENT_BIT"/>
1318 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1319 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1320 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1321 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1322 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1323 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1324 <enum name="GL_MAP_PERSISTENT_BIT"/>
1325 <enum name="GL_MAP_READ_BIT"/>
1326 <enum name="GL_MAP_READ_BIT_EXT"/>
1327 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1328 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1329 <enum name="GL_MAP_WRITE_BIT"/>
1330 <enum name="GL_MAP_WRITE_BIT_EXT"/>
1333 <group name="MapTarget">
1334 <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1335 <enum name="GL_MAP1_COLOR_4"/>
1336 <enum name="GL_MAP1_INDEX"/>
1337 <enum name="GL_MAP1_NORMAL"/>
1338 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1339 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1340 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1341 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1342 <enum name="GL_MAP1_VERTEX_3"/>
1343 <enum name="GL_MAP1_VERTEX_4"/>
1344 <enum name="GL_MAP2_COLOR_4"/>
1345 <enum name="GL_MAP2_INDEX"/>
1346 <enum name="GL_MAP2_NORMAL"/>
1347 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1348 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1349 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1350 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1351 <enum name="GL_MAP2_VERTEX_3"/>
1352 <enum name="GL_MAP2_VERTEX_4"/>
1353 <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1356 <group name="MapTextureFormatINTEL">
1357 <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1358 <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1359 <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1362 <group name="MaterialFace">
1363 <enum name="GL_BACK"/>
1364 <enum name="GL_FRONT"/>
1365 <enum name="GL_FRONT_AND_BACK"/>
1368 <group name="MaterialParameter">
1369 <enum name="GL_AMBIENT"/>
1370 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1371 <enum name="GL_COLOR_INDEXES"/>
1372 <enum name="GL_DIFFUSE"/>
1373 <enum name="GL_EMISSION"/>
1374 <enum name="GL_SHININESS"/>
1375 <enum name="GL_SPECULAR"/>
1378 <group name="MatrixMode">
1379 <enum name="GL_MODELVIEW"/>
1380 <enum name="GL_MODELVIEW0_EXT"/>
1381 <enum name="GL_PROJECTION"/>
1382 <enum name="GL_TEXTURE"/>
1385 <group name="MemoryBarrierMask">
1386 <enum name="GL_ALL_BARRIER_BITS"/>
1387 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1388 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1389 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1390 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1391 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1392 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1393 <enum name="GL_COMMAND_BARRIER_BIT"/>
1394 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1395 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1396 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1397 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1398 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1399 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1400 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1401 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1402 <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1403 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1404 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1405 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1406 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1407 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1408 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1409 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1410 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1411 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1412 <enum name="GL_UNIFORM_BARRIER_BIT"/>
1413 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1414 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1415 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1418 <group name="MeshMode1">
1419 <enum name="GL_LINE"/>
1420 <enum name="GL_POINT"/>
1423 <group name="MeshMode2">
1424 <enum name="GL_FILL"/>
1425 <enum name="GL_LINE"/>
1426 <enum name="GL_POINT"/>
1429 <group name="MinmaxTargetEXT">
1430 <enum name="GL_MINMAX"/>
1431 <enum name="GL_MINMAX_EXT"/>
1434 <group name="NormalPointerType">
1435 <enum name="GL_BYTE"/>
1436 <enum name="GL_DOUBLE"/>
1437 <enum name="GL_FLOAT"/>
1438 <enum name="GL_INT"/>
1439 <enum name="GL_SHORT"/>
1442 <group name="PixelCopyType">
1443 <enum name="GL_COLOR"/>
1444 <enum name="GL_COLOR_EXT"/>
1445 <enum name="GL_DEPTH"/>
1446 <enum name="GL_DEPTH_EXT"/>
1447 <enum name="GL_STENCIL"/>
1448 <enum name="GL_STENCIL_EXT"/>
1451 <group name="PixelFormat">
1452 <enum name="GL_ABGR_EXT"/>
1453 <enum name="GL_ALPHA"/>
1454 <enum name="GL_BLUE"/>
1455 <enum name="GL_CMYKA_EXT"/>
1456 <enum name="GL_CMYK_EXT"/>
1457 <enum name="GL_COLOR_INDEX"/>
1458 <enum name="GL_DEPTH_COMPONENT"/>
1459 <enum name="GL_GREEN"/>
1460 <enum name="GL_LUMINANCE"/>
1461 <enum name="GL_LUMINANCE_ALPHA"/>
1462 <enum name="GL_RED"/>
1463 <enum name="GL_RED_EXT"/>
1464 <enum name="GL_RGB"/>
1465 <enum name="GL_RGBA"/>
1466 <enum name="GL_STENCIL_INDEX"/>
1467 <enum name="GL_UNSIGNED_INT"/>
1468 <enum name="GL_UNSIGNED_SHORT"/>
1469 <enum name="GL_YCRCB_422_SGIX"/>
1470 <enum name="GL_YCRCB_444_SGIX"/>
1473 <group name="InternalFormat" comment="Was PixelInternalFormat">
1474 <enum name="GL_ALPHA12"/>
1475 <enum name="GL_ALPHA16"/>
1476 <enum name="GL_ALPHA16_ICC_SGIX"/>
1477 <enum name="GL_ALPHA4"/>
1478 <enum name="GL_ALPHA8"/>
1479 <enum name="GL_ALPHA_ICC_SGIX"/>
1480 <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1481 <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1482 <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1483 <enum name="GL_DUAL_ALPHA12_SGIS"/>
1484 <enum name="GL_DUAL_ALPHA16_SGIS"/>
1485 <enum name="GL_DUAL_ALPHA4_SGIS"/>
1486 <enum name="GL_DUAL_ALPHA8_SGIS"/>
1487 <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1488 <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1489 <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1490 <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1491 <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1492 <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1493 <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1494 <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1495 <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1496 <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1497 <enum name="GL_INTENSITY"/>
1498 <enum name="GL_INTENSITY12"/>
1499 <enum name="GL_INTENSITY16"/>
1500 <enum name="GL_INTENSITY16_ICC_SGIX"/>
1501 <enum name="GL_INTENSITY4"/>
1502 <enum name="GL_INTENSITY8"/>
1503 <enum name="GL_INTENSITY_ICC_SGIX"/>
1504 <enum name="GL_LUMINANCE12"/>
1505 <enum name="GL_LUMINANCE12_ALPHA12"/>
1506 <enum name="GL_LUMINANCE12_ALPHA4"/>
1507 <enum name="GL_LUMINANCE16"/>
1508 <enum name="GL_LUMINANCE16_ALPHA16"/>
1509 <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
1510 <enum name="GL_LUMINANCE16_ICC_SGIX"/>
1511 <enum name="GL_LUMINANCE4"/>
1512 <enum name="GL_LUMINANCE4_ALPHA4"/>
1513 <enum name="GL_LUMINANCE6_ALPHA2"/>
1514 <enum name="GL_LUMINANCE8"/>
1515 <enum name="GL_LUMINANCE8_ALPHA8"/>
1516 <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
1517 <enum name="GL_LUMINANCE_ICC_SGIX"/>
1518 <enum name="GL_QUAD_ALPHA4_SGIS"/>
1519 <enum name="GL_QUAD_ALPHA8_SGIS"/>
1520 <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1521 <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1522 <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1523 <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1524 <enum name="GL_R3_G3_B2"/>
1525 <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
1526 <enum name="GL_R5_G6_B5_ICC_SGIX"/>
1527 <enum name="GL_RGB10"/>
1528 <enum name="GL_RGB10_A2"/>
1529 <enum name="GL_RGB12"/>
1530 <enum name="GL_RGB16"/>
1531 <enum name="GL_RGB2_EXT"/>
1532 <enum name="GL_RGB4"/>
1533 <enum name="GL_RGB5"/>
1534 <enum name="GL_RGB5_A1"/>
1535 <enum name="GL_RGB8"/>
1536 <enum name="GL_RGBA12"/>
1537 <enum name="GL_RGBA16"/>
1538 <enum name="GL_RGBA2"/>
1539 <enum name="GL_RGBA4"/>
1540 <enum name="GL_RGBA8"/>
1541 <enum name="GL_RGBA_ICC_SGIX"/>
1542 <enum name="GL_RGB_ICC_SGIX"/>
1545 <group name="PixelMap">
1546 <enum name="GL_PIXEL_MAP_A_TO_A"/>
1547 <enum name="GL_PIXEL_MAP_B_TO_B"/>
1548 <enum name="GL_PIXEL_MAP_G_TO_G"/>
1549 <enum name="GL_PIXEL_MAP_I_TO_A"/>
1550 <enum name="GL_PIXEL_MAP_I_TO_B"/>
1551 <enum name="GL_PIXEL_MAP_I_TO_G"/>
1552 <enum name="GL_PIXEL_MAP_I_TO_I"/>
1553 <enum name="GL_PIXEL_MAP_I_TO_R"/>
1554 <enum name="GL_PIXEL_MAP_R_TO_R"/>
1555 <enum name="GL_PIXEL_MAP_S_TO_S"/>
1558 <group name="PixelStoreParameter">
1559 <enum name="GL_PACK_ALIGNMENT"/>
1560 <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1561 <enum name="GL_PACK_IMAGE_HEIGHT"/>
1562 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1563 <enum name="GL_PACK_LSB_FIRST"/>
1564 <enum name="GL_PACK_RESAMPLE_OML"/>
1565 <enum name="GL_PACK_RESAMPLE_SGIX"/>
1566 <enum name="GL_PACK_ROW_LENGTH"/>
1567 <enum name="GL_PACK_SKIP_IMAGES"/>
1568 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1569 <enum name="GL_PACK_SKIP_PIXELS"/>
1570 <enum name="GL_PACK_SKIP_ROWS"/>
1571 <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1572 <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1573 <enum name="GL_PACK_SWAP_BYTES"/>
1574 <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1575 <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1576 <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1577 <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1578 <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1579 <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1580 <enum name="GL_UNPACK_ALIGNMENT"/>
1581 <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1582 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1583 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1584 <enum name="GL_UNPACK_LSB_FIRST"/>
1585 <enum name="GL_UNPACK_RESAMPLE_OML"/>
1586 <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1587 <enum name="GL_UNPACK_ROW_LENGTH"/>
1588 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
1589 <enum name="GL_UNPACK_SKIP_IMAGES"/>
1590 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1591 <enum name="GL_UNPACK_SKIP_PIXELS"/>
1592 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
1593 <enum name="GL_UNPACK_SKIP_ROWS"/>
1594 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
1595 <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1596 <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1597 <enum name="GL_UNPACK_SWAP_BYTES"/>
1600 <group name="PixelStoreResampleMode">
1601 <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
1602 <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
1603 <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
1606 <group name="PixelStoreSubsampleRate">
1607 <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
1608 <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
1609 <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
1612 <group name="PixelTexGenMode">
1613 <enum name="GL_LUMINANCE"/>
1614 <enum name="GL_LUMINANCE_ALPHA"/>
1615 <enum name="GL_NONE"/>
1616 <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
1617 <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
1618 <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
1619 <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
1620 <enum name="GL_RGB"/>
1621 <enum name="GL_RGBA"/>
1624 <group name="PixelTexGenParameterNameSGIS">
1625 <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
1626 <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
1629 <group name="PixelTransferParameter">
1630 <enum name="GL_ALPHA_BIAS"/>
1631 <enum name="GL_ALPHA_SCALE"/>
1632 <enum name="GL_BLUE_BIAS"/>
1633 <enum name="GL_BLUE_SCALE"/>
1634 <enum name="GL_DEPTH_BIAS"/>
1635 <enum name="GL_DEPTH_SCALE"/>
1636 <enum name="GL_GREEN_BIAS"/>
1637 <enum name="GL_GREEN_SCALE"/>
1638 <enum name="GL_INDEX_OFFSET"/>
1639 <enum name="GL_INDEX_SHIFT"/>
1640 <enum name="GL_MAP_COLOR"/>
1641 <enum name="GL_MAP_STENCIL"/>
1642 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
1643 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1644 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
1645 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1646 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
1647 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1648 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
1649 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1650 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
1651 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1652 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
1653 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1654 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
1655 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1656 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
1657 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1658 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
1659 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1660 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
1661 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1662 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
1663 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1664 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
1665 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1666 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
1667 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1668 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
1669 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1670 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
1671 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1672 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
1673 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1674 <enum name="GL_RED_BIAS"/>
1675 <enum name="GL_RED_SCALE"/>
1678 <group name="PixelType">
1679 <enum name="GL_BITMAP"/>
1680 <enum name="GL_BYTE"/>
1681 <enum name="GL_FLOAT"/>
1682 <enum name="GL_INT"/>
1683 <enum name="GL_SHORT"/>
1684 <enum name="GL_UNSIGNED_BYTE"/>
1685 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
1686 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
1687 <enum name="GL_UNSIGNED_INT"/>
1688 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
1689 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
1690 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
1691 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
1692 <enum name="GL_UNSIGNED_SHORT"/>
1693 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1694 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
1695 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1696 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
1699 <group name="PointParameterNameSGIS">
1700 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
1701 <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
1702 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
1703 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
1704 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1705 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
1706 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
1707 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1708 <enum name="GL_POINT_SIZE_MAX"/>
1709 <enum name="GL_POINT_SIZE_MAX_ARB"/>
1710 <enum name="GL_POINT_SIZE_MAX_EXT"/>
1711 <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1712 <enum name="GL_POINT_SIZE_MIN"/>
1713 <enum name="GL_POINT_SIZE_MIN_ARB"/>
1714 <enum name="GL_POINT_SIZE_MIN_EXT"/>
1715 <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1718 <group name="PolygonMode">
1719 <enum name="GL_FILL"/>
1720 <enum name="GL_LINE"/>
1721 <enum name="GL_POINT"/>
1724 <group name="PrimitiveType">
1725 <enum name="GL_LINES"/>
1726 <enum name="GL_LINES_ADJACENCY"/>
1727 <enum name="GL_LINES_ADJACENCY_ARB"/>
1728 <enum name="GL_LINES_ADJACENCY_EXT"/>
1729 <enum name="GL_LINE_LOOP"/>
1730 <enum name="GL_LINE_STRIP"/>
1731 <enum name="GL_LINE_STRIP_ADJACENCY"/>
1732 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
1733 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
1734 <enum name="GL_PATCHES"/>
1735 <enum name="GL_PATCHES_EXT"/>
1736 <enum name="GL_POINTS"/>
1737 <enum name="GL_POLYGON"/>
1738 <enum name="GL_QUADS"/>
1739 <enum name="GL_QUADS_EXT"/>
1740 <enum name="GL_QUAD_STRIP"/>
1741 <enum name="GL_TRIANGLES"/>
1742 <enum name="GL_TRIANGLES_ADJACENCY"/>
1743 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
1744 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
1745 <enum name="GL_TRIANGLE_FAN"/>
1746 <enum name="GL_TRIANGLE_STRIP"/>
1747 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
1748 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
1749 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
1752 <group name="OcclusionQueryEventMaskAMD">
1753 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
1754 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
1755 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
1756 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
1757 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
1760 <group name="ReadBufferMode">
1761 <enum name="GL_AUX0"/>
1762 <enum name="GL_AUX1"/>
1763 <enum name="GL_AUX2"/>
1764 <enum name="GL_AUX3"/>
1765 <enum name="GL_BACK"/>
1766 <enum name="GL_BACK_LEFT"/>
1767 <enum name="GL_BACK_RIGHT"/>
1768 <enum name="GL_FRONT"/>
1769 <enum name="GL_FRONT_LEFT"/>
1770 <enum name="GL_FRONT_RIGHT"/>
1771 <enum name="GL_LEFT"/>
1772 <enum name="GL_RIGHT"/>
1775 <group name="RenderingMode">
1776 <enum name="GL_FEEDBACK"/>
1777 <enum name="GL_RENDER"/>
1778 <enum name="GL_SELECT"/>
1781 <group name="SamplePatternSGIS">
1782 <enum name="GL_1PASS_EXT"/>
1783 <enum name="GL_1PASS_SGIS"/>
1784 <enum name="GL_2PASS_0_EXT"/>
1785 <enum name="GL_2PASS_0_SGIS"/>
1786 <enum name="GL_2PASS_1_EXT"/>
1787 <enum name="GL_2PASS_1_SGIS"/>
1788 <enum name="GL_4PASS_0_EXT"/>
1789 <enum name="GL_4PASS_0_SGIS"/>
1790 <enum name="GL_4PASS_1_EXT"/>
1791 <enum name="GL_4PASS_1_SGIS"/>
1792 <enum name="GL_4PASS_2_EXT"/>
1793 <enum name="GL_4PASS_2_SGIS"/>
1794 <enum name="GL_4PASS_3_EXT"/>
1795 <enum name="GL_4PASS_3_SGIS"/>
1798 <group name="SeparableTargetEXT">
1799 <enum name="GL_SEPARABLE_2D"/>
1800 <enum name="GL_SEPARABLE_2D_EXT"/>
1803 <group name="ShadingModel">
1804 <enum name="GL_FLAT"/>
1805 <enum name="GL_SMOOTH"/>
1808 <group name="StencilFunction">
1809 <enum name="GL_ALWAYS"/>
1810 <enum name="GL_EQUAL"/>
1811 <enum name="GL_GEQUAL"/>
1812 <enum name="GL_GREATER"/>
1813 <enum name="GL_LEQUAL"/>
1814 <enum name="GL_LESS"/>
1815 <enum name="GL_NEVER"/>
1816 <enum name="GL_NOTEQUAL"/>
1819 <group name="StencilOp">
1820 <enum name="GL_DECR"/>
1821 <enum name="GL_INCR"/>
1822 <enum name="GL_INVERT"/>
1823 <enum name="GL_KEEP"/>
1824 <enum name="GL_REPLACE"/>
1825 <enum name="GL_ZERO"/>
1828 <group name="StringName">
1829 <enum name="GL_EXTENSIONS"/>
1830 <enum name="GL_RENDERER"/>
1831 <enum name="GL_VENDOR"/>
1832 <enum name="GL_VERSION"/>
1835 <group name="TexCoordPointerType">
1836 <enum name="GL_DOUBLE"/>
1837 <enum name="GL_FLOAT"/>
1838 <enum name="GL_INT"/>
1839 <enum name="GL_SHORT"/>
1842 <group name="TextureCoordName">
1843 <enum name="GL_S"/>
1844 <enum name="GL_T"/>
1845 <enum name="GL_R"/>
1846 <enum name="GL_Q"/>
1849 <group name="TextureEnvMode">
1850 <enum name="GL_ADD"/>
1851 <enum name="GL_BLEND"/>
1852 <enum name="GL_DECAL"/>
1853 <enum name="GL_MODULATE"/>
1854 <enum name="GL_REPLACE_EXT"/>
1855 <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
1858 <group name="TextureEnvParameter">
1859 <enum name="GL_TEXTURE_ENV_COLOR"/>
1860 <enum name="GL_TEXTURE_ENV_MODE"/>
1863 <group name="TextureEnvTarget">
1864 <enum name="GL_TEXTURE_ENV"/>
1867 <group name="TextureFilterFuncSGIS">
1868 <enum name="GL_FILTER4_SGIS"/>
1871 <group name="TextureGenMode">
1872 <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
1873 <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
1874 <enum name="GL_EYE_LINEAR"/>
1875 <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
1876 <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
1877 <enum name="GL_OBJECT_LINEAR"/>
1878 <enum name="GL_SPHERE_MAP"/>
1881 <group name="TextureGenParameter">
1882 <enum name="GL_EYE_LINE_SGIS"/>
1883 <enum name="GL_EYE_PLANE"/>
1884 <enum name="GL_EYE_POINT_SGIS"/>
1885 <enum name="GL_OBJECT_LINE_SGIS"/>
1886 <enum name="GL_OBJECT_PLANE"/>
1887 <enum name="GL_OBJECT_POINT_SGIS"/>
1888 <enum name="GL_TEXTURE_GEN_MODE"/>
1891 <group name="TextureMagFilter">
1892 <enum name="GL_FILTER4_SGIS"/>
1893 <enum name="GL_LINEAR"/>
1894 <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
1895 <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
1896 <enum name="GL_LINEAR_DETAIL_SGIS"/>
1897 <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
1898 <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
1899 <enum name="GL_LINEAR_SHARPEN_SGIS"/>
1900 <enum name="GL_NEAREST"/>
1901 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1902 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1903 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1906 <group name="TextureMinFilter">
1907 <enum name="GL_FILTER4_SGIS"/>
1908 <enum name="GL_LINEAR"/>
1909 <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
1910 <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
1911 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
1912 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
1913 <enum name="GL_NEAREST"/>
1914 <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
1915 <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
1916 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
1917 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
1918 <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1919 <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1920 <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1923 <group name="TextureParameterName">
1924 <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1925 <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1926 <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1927 <enum name="GL_GENERATE_MIPMAP"/>
1928 <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1929 <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1930 <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1931 <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1932 <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1933 <enum name="GL_TEXTURE_BORDER_COLOR"/>
1934 <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1935 <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1936 <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1937 <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1938 <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1939 <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1940 <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1941 <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1942 <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1943 <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1944 <enum name="GL_TEXTURE_MAG_FILTER"/>
1945 <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1946 <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1947 <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1948 <enum name="GL_TEXTURE_MIN_FILTER"/>
1949 <enum name="GL_TEXTURE_PRIORITY"/>
1950 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
1951 <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1952 <enum name="GL_TEXTURE_WRAP_R"/>
1953 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1954 <enum name="GL_TEXTURE_WRAP_R_OES"/>
1955 <enum name="GL_TEXTURE_WRAP_S"/>
1956 <enum name="GL_TEXTURE_WRAP_T"/>
1959 <group name="TextureTarget">
1960 <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
1961 <enum name="GL_PROXY_TEXTURE_1D"/>
1962 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
1963 <enum name="GL_PROXY_TEXTURE_2D"/>
1964 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
1965 <enum name="GL_PROXY_TEXTURE_3D"/>
1966 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
1967 <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
1968 <enum name="GL_TEXTURE_1D"/>
1969 <enum name="GL_TEXTURE_2D"/>
1970 <enum name="GL_TEXTURE_3D"/>
1971 <enum name="GL_TEXTURE_3D_EXT"/>
1972 <enum name="GL_TEXTURE_3D_OES"/>
1973 <enum name="GL_TEXTURE_4D_SGIS"/>
1974 <enum name="GL_TEXTURE_BASE_LEVEL"/>
1975 <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1976 <enum name="GL_TEXTURE_MAX_LEVEL"/>
1977 <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1978 <enum name="GL_TEXTURE_MAX_LOD"/>
1979 <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1980 <enum name="GL_TEXTURE_MIN_LOD"/>
1981 <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1984 <group name="TextureWrapMode">
1985 <enum name="GL_CLAMP"/>
1986 <enum name="GL_CLAMP_TO_BORDER"/>
1987 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
1988 <enum name="GL_CLAMP_TO_BORDER_NV"/>
1989 <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
1990 <enum name="GL_CLAMP_TO_EDGE"/>
1991 <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
1992 <enum name="GL_REPEAT"/>
1995 <group name="UseProgramStageMask">
1996 <enum name="GL_VERTEX_SHADER_BIT"/>
1997 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
1998 <enum name="GL_FRAGMENT_SHADER_BIT"/>
1999 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2000 <enum name="GL_GEOMETRY_SHADER_BIT"/>
2001 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2002 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
2003 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2004 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
2005 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2006 <enum name="GL_COMPUTE_SHADER_BIT"/>
2007 <enum name="GL_ALL_SHADER_BITS"/>
2008 <enum name="GL_ALL_SHADER_BITS_EXT"/>
2011 <group name="VertexPointerType">
2012 <enum name="GL_DOUBLE"/>
2013 <enum name="GL_FLOAT"/>
2014 <enum name="GL_INT"/>
2015 <enum name="GL_SHORT"/>
2025 <enum value="0x00000001" name="GL_CURRENT_BIT"/>
2026 <enum value="0x00000002" name="GL_POINT_BIT"/>
2027 <enum value="0x00000004" name="GL_LINE_BIT"/>
2028 <enum value="0x00000008" name="GL_POLYGON_BIT"/>
2029 <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
2030 <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
2031 <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
2032 <enum value="0x00000080" name="GL_FOG_BIT"/>
2033 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
2034 <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
2035 <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
2036 <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
2037 <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
2038 <enum value="0x00002000" name="GL_ENABLE_BIT"/>
2039 <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
2040 <enum value="0x00008000" name="GL_HINT_BIT"/>
2041 <enum value="0x00010000" name="GL_EVAL_BIT"/>
2042 <enum value="0x00020000" name="GL_LIST_BIT"/>
2043 <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
2044 <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
2045 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
2046 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
2047 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
2048 <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
2049 …<enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute group…
2053 …<enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL…
2058 <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
2059 <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
2060 <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
2064 <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
2065 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
2066 <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
2067 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
2068 <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
2069 <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
2070 <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
2074 <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
2075 <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
2079 <enum value="0x0001" name="GL_MAP_READ_BIT"/>
2080 <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
2081 <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
2082 <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
2083 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
2084 <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
2085 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
2086 <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
2087 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
2088 <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
2089 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
2090 <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
2091 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
2092 <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
2093 <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
2094 <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
2095 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
2096 <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
2097 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
2098 <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
2099 <enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
2104 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
2105 <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
2106 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
2107 <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
2108 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
2109 <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
2110 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
2111 <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
2112 <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
2113 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
2114 <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
2115 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
2116 <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
2117 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
2118 <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
2119 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
2120 <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
2121 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
2122 <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
2123 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
2124 <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
2125 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
2126 <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
2127 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
2128 <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
2129 <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
2130 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
2131 <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
2132 <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
2133 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
2134 <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
2138 <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2139 <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2140 <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2141 <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2142 <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2146 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2147 <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2151 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
2152 <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
2153 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
2154 <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2155 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
2156 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
2157 <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
2158 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
2159 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
2160 <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
2161 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
2162 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
2163 <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
2164 <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
2165 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
2166 <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
2172 <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2176 <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
2177 <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
2178 <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
2182 <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
2183 <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
2184 <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
2185 <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
2186 <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
2187 <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
2188 <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
2193 <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
2194 <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
2195 <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
2199 <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
2200 <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
2201 <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
2202 <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
2203 <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
2204 <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
2205 <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
2209 <enum value="0x01" name="GL_BOLD_BIT_NV"/>
2210 <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
2211 <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
2212 <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
2213 <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
2214 <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
2215 <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
2216 <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
2217 <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
2218 <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
2219 <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
2220 <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
2221 <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
2222 <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
2223 <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
2224 <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
2225 <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
2226 <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
2227 <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
2228 <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
2229 <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
2230 <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
2231 <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
2232 <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
2233 <enum value="0x20000000" name="GL_FONT_NUM_GLYPH_INDICES_BIT_NV"/>
2237 <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
2238 <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
2242 <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
2243 <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
2244 <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
2245 <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
2246 <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
2247 <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
2248 <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
2249 <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
2250 <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
2251 <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
2252 <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
2253 <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
2254 <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
2255 <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
2256 <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
2257 <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
2258 <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
2259 <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
2263 <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
2264 <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
2265 <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
2266 <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
2267 <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
2268 <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
2269 <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
2270 <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
2271 <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
2272 <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
2273 <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
2274 <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
2275 <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
2276 <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
2277 <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
2278 <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
2279 <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
2280 <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
2281 <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
2282 <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
2283 <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
2284 <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
2285 <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
2286 <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
2287 <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
2288 <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
2289 <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
2290 <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
2291 <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
2292 <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
2293 <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
2294 <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
2298 <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
2299 <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
2306 <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
2307 <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
2308 <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
2309 <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
2310 <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
2311 <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
2312 <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
2313 <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
2314 <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
2315 <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
2316 <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
2317 <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
2318 <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
2319 <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
2320 <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
2321 <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
2322 <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
2323 <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
2324 <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
2328 <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
2329 <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
2330 <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
2334 <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
2335 <enum value="0x02" name="GL_MOVE_TO_NV"/>
2336 <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
2337 <enum value="0x04" name="GL_LINE_TO_NV"/>
2338 <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
2339 <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
2340 <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
2341 <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
2342 <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
2343 <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
2344 <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
2345 <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
2346 <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
2347 <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2348 <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2349 <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
2350 <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
2351 <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
2352 <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
2353 <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
2354 <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
2355 <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
2356 <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
2357 <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
2358 <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
2359 <enum value="0x1A" name="GL_CONIC_CURVE_TO_NV"/>
2360 <enum value="0x1B" name="GL_RELATIVE_CONIC_CURVE_TO_NV"/>
2362 <enum value="0xC0" name="GL_SHARED_EDGE_NV"/>
2364 <enum value="0xE8" name="GL_ROUNDED_RECT_NV"/>
2365 <enum value="0xE9" name="GL_RELATIVE_ROUNDED_RECT_NV"/>
2366 <enum value="0xEA" name="GL_ROUNDED_RECT2_NV"/>
2367 <enum value="0xEB" name="GL_RELATIVE_ROUNDED_RECT2_NV"/>
2368 <enum value="0xEC" name="GL_ROUNDED_RECT4_NV"/>
2369 <enum value="0xED" name="GL_RELATIVE_ROUNDED_RECT4_NV"/>
2370 <enum value="0xEE" name="GL_ROUNDED_RECT8_NV"/>
2371 <enum value="0xEF" name="GL_RELATIVE_ROUNDED_RECT8_NV"/>
2372 <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
2373 <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
2374 <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
2375 <enum value="0xF6" name="GL_RECT_NV"/>
2376 <enum value="0xF7" name="GL_RELATIVE_RECT_NV"/>
2377 <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
2378 <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
2379 <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
2380 <enum value="0xFE" name="GL_ARC_TO_NV"/>
2381 <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
2385 <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
2386 <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
2387 <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
2388 <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
2389 <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
2393 <enum value="0x0001" name="GL_RESTART_SUN"/>
2394 <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
2395 <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
2407 <enum value="0" name="GL_FALSE"/>
2408 <enum value="0" name="GL_NO_ERROR"/>
2409 <enum value="0" name="GL_ZERO"/>
2410 <enum value="0" name="GL_NONE"/>
2411 <enum value="0" name="GL_NONE_OES"/>
2412 <enum value="1" name="GL_TRUE"/>
2413 <enum value="1" name="GL_ONE"/>
2414 <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
2415 … <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
2416 …<enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uin…
2417 …<enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES …
2418 …<enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES …
2419 …<enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES …
2423 <enum value="0x0000" name="GL_POINTS"/>
2424 <enum value="0x0001" name="GL_LINES"/>
2425 <enum value="0x0002" name="GL_LINE_LOOP"/>
2426 <enum value="0x0003" name="GL_LINE_STRIP"/>
2427 <enum value="0x0004" name="GL_TRIANGLES"/>
2428 <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
2429 <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
2430 <enum value="0x0007" name="GL_QUADS"/>
2431 <enum value="0x0007" name="GL_QUADS_EXT"/>
2432 <enum value="0x0007" name="GL_QUADS_OES"/>
2433 <enum value="0x0008" name="GL_QUAD_STRIP"/>
2434 <enum value="0x0009" name="GL_POLYGON"/>
2435 <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
2436 <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
2437 <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
2438 <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
2439 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
2440 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2441 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2442 <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
2443 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
2444 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
2445 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
2446 <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
2447 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2448 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2449 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2450 <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
2451 <enum value="0x000E" name="GL_PATCHES"/>
2452 <enum value="0x000E" name="GL_PATCHES_EXT"/>
2453 <enum value="0x000E" name="GL_PATCHES_OES"/>
2455 <enum value="0x0100" name="GL_ACCUM"/>
2456 <enum value="0x0101" name="GL_LOAD"/>
2457 <enum value="0x0102" name="GL_RETURN"/>
2458 <enum value="0x0103" name="GL_MULT"/>
2459 <enum value="0x0104" name="GL_ADD"/>
2461 <enum value="0x0200" name="GL_NEVER"/>
2462 <enum value="0x0201" name="GL_LESS"/>
2463 <enum value="0x0202" name="GL_EQUAL"/>
2464 <enum value="0x0203" name="GL_LEQUAL"/>
2465 <enum value="0x0204" name="GL_GREATER"/>
2466 <enum value="0x0205" name="GL_NOTEQUAL"/>
2467 <enum value="0x0206" name="GL_GEQUAL"/>
2468 <enum value="0x0207" name="GL_ALWAYS"/>
2470 <enum value="0x0300" name="GL_SRC_COLOR"/>
2471 <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
2472 <enum value="0x0302" name="GL_SRC_ALPHA"/>
2473 <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
2474 <enum value="0x0304" name="GL_DST_ALPHA"/>
2475 <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
2476 <enum value="0x0306" name="GL_DST_COLOR"/>
2477 <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
2478 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
2479 <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
2481 <enum value="0x0400" name="GL_FRONT_LEFT"/>
2482 <enum value="0x0401" name="GL_FRONT_RIGHT"/>
2483 <enum value="0x0402" name="GL_BACK_LEFT"/>
2484 <enum value="0x0403" name="GL_BACK_RIGHT"/>
2485 <enum value="0x0404" name="GL_FRONT"/>
2486 <enum value="0x0405" name="GL_BACK"/>
2487 <enum value="0x0406" name="GL_LEFT"/>
2488 <enum value="0x0407" name="GL_RIGHT"/>
2489 <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
2490 <enum value="0x0409" name="GL_AUX0"/>
2491 <enum value="0x040A" name="GL_AUX1"/>
2492 <enum value="0x040B" name="GL_AUX2"/>
2493 <enum value="0x040C" name="GL_AUX3"/>
2495 <enum value="0x0500" name="GL_INVALID_ENUM"/>
2496 <enum value="0x0501" name="GL_INVALID_VALUE"/>
2497 <enum value="0x0502" name="GL_INVALID_OPERATION"/>
2498 <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
2499 <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
2500 <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
2501 <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
2502 <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
2503 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
2504 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
2505 <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
2506 <enum value="0x0507" name="GL_CONTEXT_LOST"/>
2507 <enum value="0x0507" name="GL_CONTEXT_LOST_KHR"/>
2509 <enum value="0x0600" name="GL_2D"/>
2510 <enum value="0x0601" name="GL_3D"/>
2511 <enum value="0x0602" name="GL_3D_COLOR"/>
2512 <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
2513 <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
2515 <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
2516 <enum value="0x0701" name="GL_POINT_TOKEN"/>
2517 <enum value="0x0702" name="GL_LINE_TOKEN"/>
2518 <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
2519 <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
2520 <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
2521 <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
2522 <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
2524 <enum value="0x0800" name="GL_EXP"/>
2525 <enum value="0x0801" name="GL_EXP2"/>
2527 <enum value="0x0900" name="GL_CW"/>
2528 <enum value="0x0901" name="GL_CCW"/>
2530 <enum value="0x0A00" name="GL_COEFF"/>
2531 <enum value="0x0A01" name="GL_ORDER"/>
2532 <enum value="0x0A02" name="GL_DOMAIN"/>
2534 <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
2535 <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
2536 <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
2537 <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
2538 <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
2539 <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
2540 <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
2541 <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
2542 <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
2543 <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
2545 <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
2546 <enum value="0x0B11" name="GL_POINT_SIZE"/>
2547 <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
2548 <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
2549 <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
2550 … <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
2552 <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
2553 <enum value="0x0B21" name="GL_LINE_WIDTH"/>
2554 <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
2555 <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
2556 <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
2557 … <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
2558 <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
2559 <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
2560 <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
2562 <enum value="0x0B30" name="GL_LIST_MODE"/>
2563 <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
2564 <enum value="0x0B32" name="GL_LIST_BASE"/>
2565 <enum value="0x0B33" name="GL_LIST_INDEX"/>
2567 <enum value="0x0B40" name="GL_POLYGON_MODE"/>
2568 <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
2569 <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
2570 <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
2571 <enum value="0x0B43" name="GL_EDGE_FLAG"/>
2572 <enum value="0x0B44" name="GL_CULL_FACE"/>
2573 <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
2574 <enum value="0x0B46" name="GL_FRONT_FACE"/>
2576 <enum value="0x0B50" name="GL_LIGHTING"/>
2577 <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
2578 <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
2579 <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
2580 <enum value="0x0B54" name="GL_SHADE_MODEL"/>
2581 <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
2582 <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
2583 <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
2585 <enum value="0x0B60" name="GL_FOG"/>
2586 <enum value="0x0B61" name="GL_FOG_INDEX"/>
2587 <enum value="0x0B62" name="GL_FOG_DENSITY"/>
2588 <enum value="0x0B63" name="GL_FOG_START"/>
2589 <enum value="0x0B64" name="GL_FOG_END"/>
2590 <enum value="0x0B65" name="GL_FOG_MODE"/>
2591 <enum value="0x0B66" name="GL_FOG_COLOR"/>
2593 <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
2594 <enum value="0x0B71" name="GL_DEPTH_TEST"/>
2595 <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
2596 <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
2597 <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
2599 <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
2601 <enum value="0x0B90" name="GL_STENCIL_TEST"/>
2602 <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
2603 <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
2604 <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
2605 <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
2606 <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
2607 <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
2608 <enum value="0x0B97" name="GL_STENCIL_REF"/>
2609 <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
2611 <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
2612 <enum value="0x0BA1" name="GL_NORMALIZE"/>
2613 <enum value="0x0BA2" name="GL_VIEWPORT"/>
2614 <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
2615 <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
2616 <enum value="0x0BA3" name="GL_PATH_MODELVIEW_STACK_DEPTH_NV"/>
2617 <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
2618 <enum value="0x0BA4" name="GL_PATH_PROJECTION_STACK_DEPTH_NV"/>
2619 <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
2620 <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
2621 <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
2622 <enum value="0x0BA6" name="GL_PATH_MODELVIEW_MATRIX_NV"/>
2623 <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
2624 <enum value="0x0BA7" name="GL_PATH_PROJECTION_MATRIX_NV"/>
2625 <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
2627 <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
2628 <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
2630 <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
2631 <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
2632 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
2633 <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
2634 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
2635 <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
2637 <enum value="0x0BD0" name="GL_DITHER"/>
2639 <enum value="0x0BE0" name="GL_BLEND_DST"/>
2640 <enum value="0x0BE1" name="GL_BLEND_SRC"/>
2641 <enum value="0x0BE2" name="GL_BLEND"/>
2643 <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
2644 <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
2645 <enum value="0x0BF1" name="GL_LOGIC_OP"/>
2646 <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
2648 <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
2649 <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
2650 <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
2651 <enum value="0x0C02" name="GL_READ_BUFFER"/>
2652 <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
2653 <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
2655 <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
2656 <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
2658 <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
2659 <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
2660 <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
2661 <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
2663 <enum value="0x0C30" name="GL_INDEX_MODE"/>
2664 <enum value="0x0C31" name="GL_RGBA_MODE"/>
2665 <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
2666 <enum value="0x0C33" name="GL_STEREO"/>
2668 <enum value="0x0C40" name="GL_RENDER_MODE"/>
2670 <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
2671 <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
2672 <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
2673 <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
2674 <enum value="0x0C54" name="GL_FOG_HINT"/>
2676 <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
2677 <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
2678 <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
2679 <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
2681 <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
2682 <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
2683 <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
2684 <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
2685 <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
2686 <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
2687 <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
2688 <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
2689 <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
2690 <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
2692 <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
2693 <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
2694 <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
2695 <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
2696 <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
2697 <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
2698 <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
2699 <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
2700 <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
2701 <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
2703 <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
2704 <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
2705 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
2706 <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
2707 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
2708 <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
2709 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
2710 <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2711 <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
2713 <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
2714 <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
2715 <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
2716 <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
2717 <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
2718 <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
2720 <enum value="0x0D10" name="GL_MAP_COLOR"/>
2721 <enum value="0x0D11" name="GL_MAP_STENCIL"/>
2722 <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
2723 <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
2724 <enum value="0x0D14" name="GL_RED_SCALE"/>
2725 <enum value="0x0D15" name="GL_RED_BIAS"/>
2726 <enum value="0x0D16" name="GL_ZOOM_X"/>
2727 <enum value="0x0D17" name="GL_ZOOM_Y"/>
2728 <enum value="0x0D18" name="GL_GREEN_SCALE"/>
2729 <enum value="0x0D19" name="GL_GREEN_BIAS"/>
2730 <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
2731 <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
2732 <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
2733 <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
2734 <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
2735 <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
2737 <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
2738 <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
2739 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
2740 <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
2741 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
2742 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
2743 <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
2744 <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
2745 <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
2746 <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
2747 <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
2748 <enum value="0x0D36" name="GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV"/>
2749 <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
2750 <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
2751 <enum value="0x0D38" name="GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV"/>
2752 <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
2753 <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
2754 <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
2756 <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
2757 <enum value="0x0D51" name="GL_INDEX_BITS"/>
2758 <enum value="0x0D52" name="GL_RED_BITS"/>
2759 <enum value="0x0D53" name="GL_GREEN_BITS"/>
2760 <enum value="0x0D54" name="GL_BLUE_BITS"/>
2761 <enum value="0x0D55" name="GL_ALPHA_BITS"/>
2762 <enum value="0x0D56" name="GL_DEPTH_BITS"/>
2763 <enum value="0x0D57" name="GL_STENCIL_BITS"/>
2764 <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
2765 <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
2766 <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
2767 <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
2769 <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
2771 <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
2773 <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
2774 <enum value="0x0D91" name="GL_MAP1_INDEX"/>
2775 <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
2776 <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
2777 <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
2778 <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
2779 <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
2780 <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
2781 <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
2783 <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
2784 <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
2785 <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
2786 <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
2787 <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
2788 <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
2789 <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
2790 <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
2791 <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
2793 <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
2794 <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
2795 <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
2796 <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
2798 <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
2799 <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
2801 <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
2802 <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
2803 <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
2804 <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
2805 <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
2807 <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
2808 <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
2809 <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
2810 <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
2811 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
2812 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
2813 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
2814 <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
2815 <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
2816 <enum value="0x1006" name="GL_TEXTURE_TARGET"/>
2818 <enum value="0x1100" name="GL_DONT_CARE"/>
2819 <enum value="0x1101" name="GL_FASTEST"/>
2820 <enum value="0x1102" name="GL_NICEST"/>
2822 <enum value="0x1200" name="GL_AMBIENT"/>
2823 <enum value="0x1201" name="GL_DIFFUSE"/>
2824 <enum value="0x1202" name="GL_SPECULAR"/>
2825 <enum value="0x1203" name="GL_POSITION"/>
2826 <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
2827 <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
2828 <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
2829 <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
2830 <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
2831 <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
2833 <enum value="0x1300" name="GL_COMPILE"/>
2834 <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
2836 <enum value="0x1400" name="GL_BYTE"/>
2837 <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
2838 <enum value="0x1402" name="GL_SHORT"/>
2839 <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
2840 <enum value="0x1404" name="GL_INT"/>
2841 <enum value="0x1405" name="GL_UNSIGNED_INT"/>
2842 <enum value="0x1406" name="GL_FLOAT"/>
2843 <enum value="0x1407" name="GL_2_BYTES"/>
2844 <enum value="0x1407" name="GL_2_BYTES_NV"/>
2845 <enum value="0x1408" name="GL_3_BYTES"/>
2846 <enum value="0x1408" name="GL_3_BYTES_NV"/>
2847 <enum value="0x1409" name="GL_4_BYTES"/>
2848 <enum value="0x1409" name="GL_4_BYTES_NV"/>
2849 <enum value="0x140A" name="GL_DOUBLE"/>
2850 <enum value="0x140A" name="GL_DOUBLE_EXT"/>
2851 <enum value="0x140B" name="GL_HALF_FLOAT"/>
2852 <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
2853 <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
2854 <enum value="0x140B" name="GL_HALF_APPLE"/>
2855 <enum value="0x140C" name="GL_FIXED"/>
2856 <enum value="0x140C" name="GL_FIXED_OES"/>
2858 <enum value="0x140E" name="GL_INT64_ARB"/>
2859 <enum value="0x140E" name="GL_INT64_NV"/>
2860 <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
2861 <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
2863 <enum value="0x1500" name="GL_CLEAR"/>
2864 <enum value="0x1501" name="GL_AND"/>
2865 <enum value="0x1502" name="GL_AND_REVERSE"/>
2866 <enum value="0x1503" name="GL_COPY"/>
2867 <enum value="0x1504" name="GL_AND_INVERTED"/>
2868 <enum value="0x1505" name="GL_NOOP"/>
2869 <enum value="0x1506" name="GL_XOR"/>
2870 <enum value="0x1506" name="GL_XOR_NV"/>
2871 <enum value="0x1507" name="GL_OR"/>
2872 <enum value="0x1508" name="GL_NOR"/>
2873 <enum value="0x1509" name="GL_EQUIV"/>
2874 <enum value="0x150A" name="GL_INVERT"/>
2875 <enum value="0x150B" name="GL_OR_REVERSE"/>
2876 <enum value="0x150C" name="GL_COPY_INVERTED"/>
2877 <enum value="0x150D" name="GL_OR_INVERTED"/>
2878 <enum value="0x150E" name="GL_NAND"/>
2879 <enum value="0x150F" name="GL_SET"/>
2881 <enum value="0x1600" name="GL_EMISSION"/>
2882 <enum value="0x1601" name="GL_SHININESS"/>
2883 <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
2884 <enum value="0x1603" name="GL_COLOR_INDEXES"/>
2886 <enum value="0x1700" name="GL_MODELVIEW"/>
2887 <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
2888 <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
2889 <enum value="0x1700" name="GL_PATH_MODELVIEW_NV"/>
2890 <enum value="0x1701" name="GL_PROJECTION"/>
2891 <enum value="0x1701" name="GL_PATH_PROJECTION_NV"/>
2892 <enum value="0x1702" name="GL_TEXTURE"/>
2894 <enum value="0x1800" name="GL_COLOR"/>
2895 <enum value="0x1800" name="GL_COLOR_EXT"/>
2896 <enum value="0x1801" name="GL_DEPTH"/>
2897 <enum value="0x1801" name="GL_DEPTH_EXT"/>
2898 <enum value="0x1802" name="GL_STENCIL"/>
2899 <enum value="0x1802" name="GL_STENCIL_EXT"/>
2901 <enum value="0x1900" name="GL_COLOR_INDEX"/>
2902 <enum value="0x1901" name="GL_STENCIL_INDEX"/>
2903 <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
2904 <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
2905 <enum value="0x1903" name="GL_RED"/>
2906 <enum value="0x1903" name="GL_RED_EXT"/>
2907 <enum value="0x1903" name="GL_RED_NV"/>
2908 <enum value="0x1904" name="GL_GREEN"/>
2909 <enum value="0x1904" name="GL_GREEN_NV"/>
2910 <enum value="0x1905" name="GL_BLUE"/>
2911 <enum value="0x1905" name="GL_BLUE_NV"/>
2912 <enum value="0x1906" name="GL_ALPHA"/>
2913 <enum value="0x1907" name="GL_RGB"/>
2914 <enum value="0x1908" name="GL_RGBA"/>
2915 <enum value="0x1909" name="GL_LUMINANCE"/>
2916 <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
2918 <enum value="0x1A00" name="GL_BITMAP"/>
2920 <enum value="0x1B00" name="GL_POINT"/>
2921 <enum value="0x1B00" name="GL_POINT_NV"/>
2922 <enum value="0x1B01" name="GL_LINE"/>
2923 <enum value="0x1B01" name="GL_LINE_NV"/>
2924 <enum value="0x1B02" name="GL_FILL"/>
2925 <enum value="0x1B02" name="GL_FILL_NV"/>
2927 <enum value="0x1C00" name="GL_RENDER"/>
2928 <enum value="0x1C01" name="GL_FEEDBACK"/>
2929 <enum value="0x1C02" name="GL_SELECT"/>
2931 <enum value="0x1D00" name="GL_FLAT"/>
2932 <enum value="0x1D01" name="GL_SMOOTH"/>
2934 <enum value="0x1E00" name="GL_KEEP"/>
2935 <enum value="0x1E01" name="GL_REPLACE"/>
2936 <enum value="0x1E02" name="GL_INCR"/>
2937 <enum value="0x1E03" name="GL_DECR"/>
2939 <enum value="0x1F00" name="GL_VENDOR"/>
2940 <enum value="0x1F01" name="GL_RENDERER"/>
2941 <enum value="0x1F02" name="GL_VERSION"/>
2942 <enum value="0x1F03" name="GL_EXTENSIONS"/>
2944 <enum value="0x2000" name="GL_S"/>
2945 <enum value="0x2001" name="GL_T"/>
2946 <enum value="0x2002" name="GL_R"/>
2947 <enum value="0x2003" name="GL_Q"/>
2949 <enum value="0x2100" name="GL_MODULATE"/>
2950 <enum value="0x2101" name="GL_DECAL"/>
2952 <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
2953 <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
2955 <enum value="0x2300" name="GL_TEXTURE_ENV"/>
2957 <enum value="0x2400" name="GL_EYE_LINEAR"/>
2958 <enum value="0x2400" name="GL_EYE_LINEAR_NV"/>
2959 <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
2960 <enum value="0x2401" name="GL_OBJECT_LINEAR_NV"/>
2961 <enum value="0x2402" name="GL_SPHERE_MAP"/>
2963 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
2964 <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
2965 <enum value="0x2501" name="GL_OBJECT_PLANE"/>
2966 <enum value="0x2502" name="GL_EYE_PLANE"/>
2968 <enum value="0x2600" name="GL_NEAREST"/>
2969 <enum value="0x2601" name="GL_LINEAR"/>
2971 <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
2972 <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
2973 <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
2974 <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
2976 <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
2977 <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
2978 <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
2979 <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
2981 <enum value="0x2900" name="GL_CLAMP"/>
2982 <enum value="0x2901" name="GL_REPEAT"/>
2984 <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
2985 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
2986 <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
2987 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
2988 <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
2990 <enum value="0x2A10" name="GL_R3_G3_B2"/>
2992 <enum value="0x2A20" name="GL_V2F"/>
2993 <enum value="0x2A21" name="GL_V3F"/>
2994 <enum value="0x2A22" name="GL_C4UB_V2F"/>
2995 <enum value="0x2A23" name="GL_C4UB_V3F"/>
2996 <enum value="0x2A24" name="GL_C3F_V3F"/>
2997 <enum value="0x2A25" name="GL_N3F_V3F"/>
2998 <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
2999 <enum value="0x2A27" name="GL_T2F_V3F"/>
3000 <enum value="0x2A28" name="GL_T4F_V4F"/>
3001 <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
3002 <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
3003 <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
3004 <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
3005 <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
3007 <enum value="0x3000" name="GL_CLIP_PLANE0"/>
3008 <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
3009 <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
3010 <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
3011 <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
3012 <enum value="0x3001" name="GL_CLIP_PLANE1"/>
3013 <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
3014 <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
3015 <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
3016 <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
3017 <enum value="0x3002" name="GL_CLIP_PLANE2"/>
3018 <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
3019 <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
3020 <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
3021 <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
3022 <enum value="0x3003" name="GL_CLIP_PLANE3"/>
3023 <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
3024 <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
3025 <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
3026 <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
3027 <enum value="0x3004" name="GL_CLIP_PLANE4"/>
3028 <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
3029 <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
3030 <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
3031 <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
3032 <enum value="0x3005" name="GL_CLIP_PLANE5"/>
3033 <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
3034 <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
3035 <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
3036 <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
3037 <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
3038 <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
3039 <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
3040 <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
3041 <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
3042 <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
3044 <enum value="0x4000" name="GL_LIGHT0"/>
3045 <enum value="0x4001" name="GL_LIGHT1"/>
3046 <enum value="0x4002" name="GL_LIGHT2"/>
3047 <enum value="0x4003" name="GL_LIGHT3"/>
3048 <enum value="0x4004" name="GL_LIGHT4"/>
3049 <enum value="0x4005" name="GL_LIGHT5"/>
3050 <enum value="0x4006" name="GL_LIGHT6"/>
3051 <enum value="0x4007" name="GL_LIGHT7"/>
3059 <enum value="0x8000" name="GL_ABGR_EXT"/>
3060 <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
3061 <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
3062 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
3063 <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
3064 <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
3065 <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
3066 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
3067 <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
3068 <enum value="0x8005" name="GL_BLEND_COLOR"/>
3069 <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
3070 <enum value="0x8006" name="GL_FUNC_ADD"/>
3071 <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
3072 <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
3073 <enum value="0x8007" name="GL_MIN"/>
3074 <enum value="0x8007" name="GL_MIN_EXT"/>
3075 <enum value="0x8008" name="GL_MAX"/>
3076 <enum value="0x8008" name="GL_MAX_EXT"/>
3077 <enum value="0x8009" name="GL_BLEND_EQUATION"/>
3078 <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
3079 <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
3080 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
3081 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
3082 <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
3083 <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
3084 <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
3085 <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
3086 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
3087 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
3088 <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
3089 <enum value="0x800C" name="GL_CMYK_EXT"/>
3090 <enum value="0x800D" name="GL_CMYKA_EXT"/>
3091 <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
3092 <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
3093 <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
3094 <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
3095 <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
3096 <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
3097 <enum value="0x8012" name="GL_SEPARABLE_2D"/>
3098 <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
3099 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
3100 <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
3101 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
3102 <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
3103 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
3104 <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
3105 <enum value="0x8016" name="GL_REDUCE"/>
3106 <enum value="0x8016" name="GL_REDUCE_EXT"/>
3107 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
3108 <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
3109 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
3110 <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
3111 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
3112 <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
3113 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
3114 <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
3115 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
3116 <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
3117 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
3118 <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
3119 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
3120 <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
3121 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
3122 <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
3123 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
3124 <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
3125 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
3126 <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
3127 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
3128 <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
3129 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
3130 <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
3131 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
3132 <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
3133 <enum value="0x8024" name="GL_HISTOGRAM"/>
3134 <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
3135 <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
3136 <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
3137 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
3138 <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
3139 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
3140 <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
3141 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
3142 <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
3143 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
3144 <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
3145 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
3146 <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
3147 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
3148 <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
3149 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
3150 <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
3151 <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
3152 <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
3153 <enum value="0x802E" name="GL_MINMAX"/>
3154 <enum value="0x802E" name="GL_MINMAX_EXT"/>
3155 <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
3156 <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
3157 <enum value="0x8030" name="GL_MINMAX_SINK"/>
3158 <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
3159 <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
3160 <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
3161 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
3162 <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
3163 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
3164 <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
3165 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
3166 <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
3167 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
3168 <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
3169 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
3170 <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
3171 <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
3172 <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
3173 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
3174 <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
3175 <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
3176 <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
3177 <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
3178 <enum value="0x803B" name="GL_ALPHA4"/>
3179 <enum value="0x803B" name="GL_ALPHA4_EXT"/>
3180 <enum value="0x803C" name="GL_ALPHA8"/>
3181 <enum value="0x803C" name="GL_ALPHA8_EXT"/>
3182 <enum value="0x803C" name="GL_ALPHA8_OES"/>
3183 <enum value="0x803D" name="GL_ALPHA12"/>
3184 <enum value="0x803D" name="GL_ALPHA12_EXT"/>
3185 <enum value="0x803E" name="GL_ALPHA16"/>
3186 <enum value="0x803E" name="GL_ALPHA16_EXT"/>
3187 <enum value="0x803F" name="GL_LUMINANCE4"/>
3188 <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
3189 <enum value="0x8040" name="GL_LUMINANCE8"/>
3190 <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
3191 <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
3192 <enum value="0x8041" name="GL_LUMINANCE12"/>
3193 <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
3194 <enum value="0x8042" name="GL_LUMINANCE16"/>
3195 <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
3196 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
3197 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
3198 <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
3199 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
3200 <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
3201 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
3202 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
3203 <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
3204 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
3205 <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
3206 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
3207 <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
3208 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
3209 <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
3210 <enum value="0x8049" name="GL_INTENSITY"/>
3211 <enum value="0x8049" name="GL_INTENSITY_EXT"/>
3212 <enum value="0x804A" name="GL_INTENSITY4"/>
3213 <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
3214 <enum value="0x804B" name="GL_INTENSITY8"/>
3215 <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
3216 <enum value="0x804C" name="GL_INTENSITY12"/>
3217 <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
3218 <enum value="0x804D" name="GL_INTENSITY16"/>
3219 <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
3220 <enum value="0x804E" name="GL_RGB2_EXT"/>
3221 <enum value="0x804F" name="GL_RGB4"/>
3222 <enum value="0x804F" name="GL_RGB4_EXT"/>
3223 <enum value="0x8050" name="GL_RGB5"/>
3224 <enum value="0x8050" name="GL_RGB5_EXT"/>
3225 <enum value="0x8051" name="GL_RGB8"/>
3226 <enum value="0x8051" name="GL_RGB8_EXT"/>
3227 <enum value="0x8051" name="GL_RGB8_OES"/>
3228 <enum value="0x8052" name="GL_RGB10"/>
3229 <enum value="0x8052" name="GL_RGB10_EXT"/>
3230 <enum value="0x8053" name="GL_RGB12"/>
3231 <enum value="0x8053" name="GL_RGB12_EXT"/>
3232 <enum value="0x8054" name="GL_RGB16"/>
3233 <enum value="0x8054" name="GL_RGB16_EXT"/>
3234 <enum value="0x8055" name="GL_RGBA2"/>
3235 <enum value="0x8055" name="GL_RGBA2_EXT"/>
3236 <enum value="0x8056" name="GL_RGBA4"/>
3237 <enum value="0x8056" name="GL_RGBA4_EXT"/>
3238 <enum value="0x8056" name="GL_RGBA4_OES"/>
3239 <enum value="0x8057" name="GL_RGB5_A1"/>
3240 <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
3241 <enum value="0x8057" name="GL_RGB5_A1_OES"/>
3242 <enum value="0x8058" name="GL_RGBA8"/>
3243 <enum value="0x8058" name="GL_RGBA8_EXT"/>
3244 <enum value="0x8058" name="GL_RGBA8_OES"/>
3245 <enum value="0x8059" name="GL_RGB10_A2"/>
3246 <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
3247 <enum value="0x805A" name="GL_RGBA12"/>
3248 <enum value="0x805A" name="GL_RGBA12_EXT"/>
3249 <enum value="0x805B" name="GL_RGBA16"/>
3250 <enum value="0x805B" name="GL_RGBA16_EXT"/>
3251 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
3252 <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
3253 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
3254 <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
3255 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
3256 <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
3257 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
3258 <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
3259 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
3260 <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
3261 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
3262 <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
3263 <enum value="0x8062" name="GL_REPLACE_EXT"/>
3264 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
3265 <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
3266 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
3267 <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
3268 <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
3269 <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
3270 <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
3271 <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
3272 <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
3273 <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
3274 <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
3275 <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
3276 <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
3277 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
3278 <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
3279 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
3280 <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
3281 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
3282 <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
3283 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
3284 <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
3285 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
3286 <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
3287 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
3288 <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
3289 <enum value="0x806F" name="GL_TEXTURE_3D"/>
3290 <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
3291 <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
3292 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
3293 <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
3294 <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
3295 <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
3296 <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
3297 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
3298 <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
3299 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
3300 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
3301 <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
3302 <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
3303 <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
3304 <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
3305 <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
3306 <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
3307 <enum value="0x8076" name="GL_COLOR_ARRAY"/>
3308 <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
3309 <enum value="0x8077" name="GL_INDEX_ARRAY"/>
3310 <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
3311 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
3312 <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
3313 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
3314 <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
3315 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
3316 <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
3317 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
3318 <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
3319 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
3320 <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
3321 <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
3322 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
3323 <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
3324 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
3325 <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
3326 <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
3327 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
3328 <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
3329 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
3330 <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
3331 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
3332 <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
3333 <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
3334 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
3335 <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
3336 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
3337 <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
3338 <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
3339 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
3340 <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
3341 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
3342 <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
3343 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
3344 <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
3345 <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
3346 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
3347 <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
3348 <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
3349 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
3350 <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
3351 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
3352 <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
3353 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
3354 <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
3355 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
3356 <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
3357 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
3358 <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
3359 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
3360 <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
3361 <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
3362 <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
3363 <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
3364 <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
3365 <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
3366 <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
3367 <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
3368 <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
3369 <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
3370 <enum value="0x809D" name="GL_MULTISAMPLE"/>
3371 <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
3372 <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
3373 <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
3374 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
3375 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
3376 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
3377 <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
3378 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
3379 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
3380 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
3381 <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
3382 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
3383 <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
3384 <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
3385 <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
3386 <enum value="0x80A1" name="GL_1PASS_EXT"/>
3387 <enum value="0x80A1" name="GL_1PASS_SGIS"/>
3388 <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
3389 <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
3390 <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
3391 <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
3392 <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
3393 <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
3394 <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
3395 <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
3396 <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
3397 <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
3398 <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
3399 <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
3400 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
3401 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
3402 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
3403 <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
3404 <enum value="0x80A9" name="GL_SAMPLES"/>
3405 <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
3406 <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
3407 <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
3408 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
3409 <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
3410 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
3411 <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
3412 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
3413 <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
3414 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
3415 <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
3416 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
3417 <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
3418 <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
3419 <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
3420 <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
3421 <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
3422 <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
3423 <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
3424 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
3425 <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3426 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
3427 <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3428 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
3429 <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
3430 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
3431 <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
3432 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
3433 <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
3434 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
3435 <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
3436 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
3437 <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
3438 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
3439 <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
3440 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
3441 <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
3442 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
3443 <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
3444 <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
3445 <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
3446 <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
3447 <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
3448 <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
3453 <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
3454 <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
3455 <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
3456 <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
3457 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
3458 <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
3459 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
3460 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
3461 <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
3462 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
3463 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
3464 <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
3465 <enum value="0x80CC" name="GL_422_EXT"/>
3466 <enum value="0x80CD" name="GL_422_REV_EXT"/>
3467 <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
3468 <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
3472 <enum value="0x80D0" name="GL_COLOR_TABLE"/>
3473 <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
3474 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
3475 <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3476 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
3477 <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3478 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
3479 <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
3480 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
3481 <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3482 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
3483 <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3484 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
3485 <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
3486 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
3487 <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
3488 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
3489 <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
3490 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
3491 <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
3492 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
3493 <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
3494 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
3495 <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
3496 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
3497 <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
3498 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
3499 <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
3500 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
3501 <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
3502 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
3503 <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
3507 <enum value="0x80E0" name="GL_BGR"/>
3508 <enum value="0x80E0" name="GL_BGR_EXT"/>
3509 <enum value="0x80E1" name="GL_BGRA"/>
3510 <enum value="0x80E1" name="GL_BGRA_EXT"/>
3511 <enum value="0x80E1" name="GL_BGRA_IMG"/>
3512 <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
3513 <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
3514 <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
3515 <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
3516 <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
3517 <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
3518 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
3519 <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
3520 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
3521 <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
3522 <enum value="0x80EA" name="GL_PHONG_WIN"/>
3523 <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
3524 <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
3525 <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
3526 <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
3527 <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
3528 <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
3533 <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
3534 <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
3535 <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
3536 <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
3537 <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
3538 <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
3539 <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
3540 <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
3541 <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
3542 <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
3543 <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
3544 <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
3545 <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
3546 <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
3547 <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
3548 <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
3549 <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
3550 <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
3551 <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
3552 <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
3553 <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
3554 <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
3555 <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
3556 <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
3557 <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
3558 <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
3559 <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
3560 <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
3561 <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
3562 <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
3563 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
3564 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
3565 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
3566 <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
3567 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
3568 <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
3569 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
3570 <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
3571 <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
3572 <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
3573 <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
3574 <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
3575 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
3576 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
3577 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
3578 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
3579 <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
3580 <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
3581 <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
3582 <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
3583 <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
3584 <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
3585 <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
3586 <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
3587 <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
3588 <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
3589 <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
3590 <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
3591 <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
3592 <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
3593 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
3594 <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
3595 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
3596 <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
3597 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
3598 <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
3599 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
3600 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
3601 <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
3602 <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
3603 <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
3604 <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
3605 <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
3606 <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
3607 <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
3608 <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
3609 <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
3610 <enum value="0x8146" name="GL_FILTER4_SGIS"/>
3611 <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
3612 <enum value="0x8148" name="GL_SPRITE_SGIX"/>
3613 <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
3614 <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
3615 <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
3616 <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
3617 <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
3618 <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
3619 <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
3623 <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
3624 <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
3625 <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
3627 <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
3628 <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
3629 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
3630 <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
3631 <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
3632 <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
3633 <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
3634 <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
3635 <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
3636 <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
3637 <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
3638 <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
3639 <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
3640 <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
3641 <enum value="0x815F" name="GL_CUBIC_HP"/>
3642 <enum value="0x8160" name="GL_AVERAGE_HP"/>
3643 <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
3644 <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3645 <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3647 <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
3648 <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
3649 <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
3650 <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
3651 <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
3656 <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
3657 <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
3658 <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
3659 <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
3660 <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3661 <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
3662 <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
3663 <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
3664 <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3665 <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
3666 <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
3667 <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
3668 <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
3669 <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
3670 <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
3671 <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
3672 <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
3673 <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
3674 <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
3675 <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
3676 <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3677 <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3678 <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3679 <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
3680 <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
3681 <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
3682 <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
3683 <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
3684 <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
3685 <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
3686 <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
3687 <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
3688 <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
3689 <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
3690 <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
3691 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
3692 <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
3694 <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
3695 <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
3696 <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
3697 <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
3698 <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
3699 <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
3700 <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
3701 <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
3702 <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
3703 <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
3704 <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
3706 <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
3707 <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
3708 <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
3709 <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
3710 <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
3711 <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
3712 <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
3713 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
3714 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
3715 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
3716 <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
3717 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
3718 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
3719 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
3720 <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
3721 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
3722 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
3723 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
3724 <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
3725 <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
3726 <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
3727 <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
3728 <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
3729 <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
3730 <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
3731 <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
3732 <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
3733 <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
3734 <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
3735 <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
3736 <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
3737 <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
3738 <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
3739 <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
3740 <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
3741 <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
3742 <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
3743 <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
3744 <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
3745 <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
3747 <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
3748 <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
3749 <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
3750 <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
3751 <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
3752 <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
3753 <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
3755 <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
3756 <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
3757 <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
3758 <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
3759 <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
3760 <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
3761 <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
3763 <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
3764 <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
3765 <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
3766 <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
3767 <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
3773 <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
3774 <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
3775 <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
3776 <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
3777 <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
3778 <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
3779 <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
3780 <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
3781 <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
3787 <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3788 <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3789 <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3790 <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3791 <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
3792 <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
3793 <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
3794 <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
3795 <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
3796 <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3797 <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3798 <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3799 <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3800 <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
3801 <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
3802 <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
3803 <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
3804 <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
3805 <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
3806 <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
3807 <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
3808 <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
3809 <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
3810 <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
3811 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
3812 <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
3813 <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
3814 <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
3815 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
3816 <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
3817 <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
3819 <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
3820 <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
3822 <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
3823 <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
3827 <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
3832 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3833 <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
3834 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3835 <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
3836 <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3837 <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3838 <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3839 <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3840 <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3841 <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3842 <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
3843 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
3844 <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
3845 <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
3846 <enum value="0x821B" name="GL_MAJOR_VERSION"/>
3847 <enum value="0x821C" name="GL_MINOR_VERSION"/>
3848 <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
3849 <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
3850 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
3851 <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
3852 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
3853 <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
3854 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
3855 <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
3856 <enum value="0x8222" name="GL_INDEX"/>
3859 <enum value="0x8225" name="GL_COMPRESSED_RED"/>
3860 <enum value="0x8226" name="GL_COMPRESSED_RG"/>
3861 <enum value="0x8227" name="GL_RG"/>
3862 <enum value="0x8227" name="GL_RG_EXT"/>
3863 <enum value="0x8228" name="GL_RG_INTEGER"/>
3864 <enum value="0x8229" name="GL_R8"/>
3865 <enum value="0x8229" name="GL_R8_EXT"/>
3866 <enum value="0x822A" name="GL_R16"/>
3867 <enum value="0x822A" name="GL_R16_EXT"/>
3868 <enum value="0x822B" name="GL_RG8"/>
3869 <enum value="0x822B" name="GL_RG8_EXT"/>
3870 <enum value="0x822C" name="GL_RG16"/>
3871 <enum value="0x822C" name="GL_RG16_EXT"/>
3872 <enum value="0x822D" name="GL_R16F"/>
3873 <enum value="0x822D" name="GL_R16F_EXT"/>
3874 <enum value="0x822E" name="GL_R32F"/>
3875 <enum value="0x822E" name="GL_R32F_EXT"/>
3876 <enum value="0x822F" name="GL_RG16F"/>
3877 <enum value="0x822F" name="GL_RG16F_EXT"/>
3878 <enum value="0x8230" name="GL_RG32F"/>
3879 <enum value="0x8230" name="GL_RG32F_EXT"/>
3880 <enum value="0x8231" name="GL_R8I"/>
3881 <enum value="0x8232" name="GL_R8UI"/>
3882 <enum value="0x8233" name="GL_R16I"/>
3883 <enum value="0x8234" name="GL_R16UI"/>
3884 <enum value="0x8235" name="GL_R32I"/>
3885 <enum value="0x8236" name="GL_R32UI"/>
3886 <enum value="0x8237" name="GL_RG8I"/>
3887 <enum value="0x8238" name="GL_RG8UI"/>
3888 <enum value="0x8239" name="GL_RG16I"/>
3889 <enum value="0x823A" name="GL_RG16UI"/>
3890 <enum value="0x823B" name="GL_RG32I"/>
3891 <enum value="0x823C" name="GL_RG32UI"/>
3896 <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
3897 <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
3898 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
3899 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
3900 <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
3901 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
3902 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
3903 <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
3904 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
3905 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
3906 <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
3907 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
3908 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
3909 <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
3910 <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
3911 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
3912 <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
3913 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
3914 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
3915 <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
3916 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
3917 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
3918 <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
3919 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
3920 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
3921 <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
3922 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
3923 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
3924 <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
3925 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
3926 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
3927 <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
3928 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
3929 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
3930 <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
3931 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
3932 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
3933 <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
3934 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
3935 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
3936 <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
3937 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
3938 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
3939 <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
3940 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
3941 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
3942 <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
3943 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
3944 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
3945 <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
3946 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET"/>
3947 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
3948 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
3949 <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_KHR"/>
3950 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET"/>
3951 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
3952 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
3953 <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_KHR"/>
3954 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET"/>
3955 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
3956 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
3957 <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_KHR"/>
3958 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET"/>
3959 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
3960 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
3961 <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_KHR"/>
3962 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY"/>
3963 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
3964 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
3965 <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_KHR"/>
3966 <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
3967 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
3968 <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
3969 <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
3970 …<enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version o…
3971 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
3972 <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
3973 <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
3974 <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
3975 <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
3976 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
3977 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
3978 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
3979 <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
3980 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
3981 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
3982 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
3983 <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
3984 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
3985 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
3986 <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
3987 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
3988 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
3989 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
3990 <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
3991 <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
3992 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
3993 <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
3994 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
3995 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
3996 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
3997 <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_KHR"/>
3998 <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
3999 <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
4000 <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
4001 <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
4002 <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
4003 <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
4004 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
4005 <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
4006 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
4007 <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
4008 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
4009 <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
4010 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
4011 <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
4012 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
4013 <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4014 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
4015 <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
4016 <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
4017 <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
4018 <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
4019 <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
4020 <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
4021 <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
4022 <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
4023 <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
4024 <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
4025 <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
4026 <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
4027 <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
4028 <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
4029 <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
4030 <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
4031 <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
4032 <enum value="0x827E" name="GL_MAX_WIDTH"/>
4033 <enum value="0x827F" name="GL_MAX_HEIGHT"/>
4034 <enum value="0x8280" name="GL_MAX_DEPTH"/>
4035 <enum value="0x8281" name="GL_MAX_LAYERS"/>
4036 <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
4037 <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
4038 <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
4039 <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
4040 <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
4041 <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
4042 <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
4043 <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
4044 <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
4045 <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
4046 <enum value="0x828C" name="GL_READ_PIXELS"/>
4047 <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
4048 <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
4049 <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
4050 <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
4051 <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
4052 <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
4053 <enum value="0x8293" name="GL_MIPMAP"/>
4054 <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
4055 <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
4056 <enum value="0x8296" name="GL_COLOR_ENCODING"/>
4057 <enum value="0x8297" name="GL_SRGB_READ"/>
4058 <enum value="0x8298" name="GL_SRGB_WRITE"/>
4059 <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
4060 <enum value="0x829A" name="GL_FILTER"/>
4061 <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
4062 <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
4063 <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
4064 <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
4065 <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
4066 <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
4067 <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
4068 <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
4069 <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
4070 <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
4071 <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
4072 <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
4073 <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
4074 <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
4075 <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
4076 <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
4078 <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
4079 <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
4080 <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
4081 <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
4086 <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
4087 <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
4088 <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
4089 <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
4090 <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
4091 <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
4092 <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
4093 <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
4094 <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
4095 <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
4096 <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
4097 <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
4098 <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
4099 <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
4100 <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
4101 <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
4102 <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
4103 <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
4104 <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
4105 <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
4106 <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
4107 <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
4108 <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
4109 <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
4110 <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
4111 <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
4112 <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
4113 <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
4114 <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
4115 <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
4116 <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
4117 <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
4118 <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
4119 <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
4120 <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
4121 <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
4122 <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4123 <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
4124 <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
4125 <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
4126 <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
4127 <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
4128 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
4129 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
4130 <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
4131 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
4132 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
4133 <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
4134 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
4135 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
4136 <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
4137 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
4138 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
4139 <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
4140 <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
4141 <enum value="0x82E0" name="GL_BUFFER"/>
4142 <enum value="0x82E0" name="GL_BUFFER_KHR"/>
4143 <enum value="0x82E1" name="GL_SHADER"/>
4144 <enum value="0x82E1" name="GL_SHADER_KHR"/>
4145 <enum value="0x82E2" name="GL_PROGRAM"/>
4146 <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
4147 <enum value="0x82E3" name="GL_QUERY"/>
4148 <enum value="0x82E3" name="GL_QUERY_KHR"/>
4149 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
4150 <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
4151 <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
4152 <enum value="0x82E6" name="GL_SAMPLER"/>
4153 <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
4154 <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
4155 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
4156 <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
4157 <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
4158 <enum value="0x82EA" name="GL_QUERY_TARGET"/>
4163 <enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
4164 <enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
4165 <enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
4166 <enum value="0x82EF" name="GL_PRIMITIVES_SUBMITTED_ARB"/>
4167 <enum value="0x82F0" name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
4168 <enum value="0x82F1" name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
4169 <enum value="0x82F2" name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
4170 <enum value="0x82F3" name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
4171 <enum value="0x82F4" name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
4172 <enum value="0x82F5" name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
4173 <enum value="0x82F6" name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
4174 <enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
4175 <enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
4176 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
4177 <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
4178 <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
4179 …<enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLI…
4180 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
4181 <enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
4182 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
4183 <enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR"/>
4188 <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
4189 <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
4190 <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
4191 <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
4192 <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
4193 <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
4194 <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
4196 <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
4197 <enum value="0x8318" name="GL_YCRCB_SGIX"/>
4198 <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
4199 <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
4200 <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
4201 <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
4202 <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
4203 <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
4204 <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
4205 <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
4206 <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
4207 <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
4209 <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
4210 <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
4211 <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
4212 <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
4213 <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
4214 <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
4215 <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
4217 <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
4218 <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
4219 <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
4220 <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
4222 <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
4223 <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
4227 <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
4228 <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
4229 <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
4230 <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
4231 <enum value="0x8334" name="GL_CUBIC_EXT"/>
4232 <enum value="0x8335" name="GL_AVERAGE_EXT"/>
4233 <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4234 <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4235 <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
4241 <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
4242 <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
4243 <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
4244 <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
4245 <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
4246 <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
4247 <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
4248 <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
4249 <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
4250 <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
4251 <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
4255 <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
4256 <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
4257 <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
4258 <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
4259 <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
4260 <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
4261 <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
4262 <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
4263 <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
4264 <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
4265 <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
4267 <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
4268 <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
4269 <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
4271 <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
4272 <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
4273 <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
4274 <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
4275 <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
4276 <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
4277 <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
4278 <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
4279 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
4280 <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
4281 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
4282 <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
4283 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
4284 <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
4285 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
4286 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
4287 <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
4288 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
4289 <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
4290 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
4291 <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
4292 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
4293 <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
4294 <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
4295 <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
4296 <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
4298 <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
4299 <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
4300 <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
4302 <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
4313 <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
4314 <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
4315 <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
4316 <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
4325 <enum value="0x83A0" name="GL_RGB_S3TC"/>
4326 <enum value="0x83A1" name="GL_RGB4_S3TC"/>
4327 <enum value="0x83A2" name="GL_RGBA_S3TC"/>
4328 <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
4329 <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
4330 <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
4336 <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
4337 <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
4338 <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
4339 <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
4340 <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
4341 <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
4342 <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
4343 <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
4344 <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
4345 <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
4346 <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
4349 <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
4350 <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
4351 <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
4352 <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
4354 <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
4355 <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
4356 <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
4358 <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
4359 <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
4360 <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
4366 <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
4367 <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
4368 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
4369 <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
4370 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
4371 <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
4372 <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
4373 <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
4374 <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
4375 <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
4376 <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
4377 <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
4378 <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
4379 <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
4381 <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
4382 <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
4386 <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
4387 <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
4388 <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
4389 <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
4390 <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
4391 <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
4392 <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
4393 <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
4394 <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
4395 <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
4396 <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
4397 <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
4398 <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
4399 <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
4400 <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
4401 <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
4402 <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
4403 <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
4404 <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
4405 <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
4407 … <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
4408 … <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
4409 … <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
4411 … <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
4412 … <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
4415 <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
4416 <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
4417 <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> -->
4418 <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> -->
4419 <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> -->
4420 <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> -->
4421 <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> -->
4422 <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
4423 <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
4424 <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
4425 <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
4426 <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
4427 <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
4428 <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
4429 <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
4430 <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
4431 <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> -->
4432 <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> -->
4433 <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> -->
4434 <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> -->
4435 <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
4436 <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
4437 <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
4438 <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
4440 <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
4441 <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
4442 <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
4443 <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
4444 <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
4445 <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
4446 <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
4447 <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
4448 <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
4449 <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
4452 <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
4453 <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
4454 <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
4455 <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
4456 <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
4457 <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
4459 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
4460 <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
4461 <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
4462 <enum value="0x8451" name="GL_FOG_COORDINATE"/>
4463 <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
4464 <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
4465 <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
4466 <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
4467 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
4468 <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
4469 <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
4470 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4471 <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
4472 <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4473 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4474 <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
4475 … <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4476 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4477 <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
4478 … <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4479 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
4480 <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
4481 <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
4482 <enum value="0x8458" name="GL_COLOR_SUM"/>
4483 <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
4484 <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
4485 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
4486 <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
4487 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
4488 <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
4489 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
4490 <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
4491 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
4492 <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
4493 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
4494 <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
4495 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
4496 <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
4497 <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
4499 <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
4500 <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
4501 <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
4502 <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
4503 <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
4504 <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
4505 <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
4506 <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
4507 <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
4508 <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
4509 <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
4510 <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
4512 <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
4513 <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
4522 <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
4523 <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
4532 <enum value="0x84C0" name="GL_TEXTURE0"/>
4533 <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
4534 <enum value="0x84C1" name="GL_TEXTURE1"/>
4535 <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
4536 <enum value="0x84C2" name="GL_TEXTURE2"/>
4537 <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
4538 <enum value="0x84C3" name="GL_TEXTURE3"/>
4539 <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
4540 <enum value="0x84C4" name="GL_TEXTURE4"/>
4541 <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
4542 <enum value="0x84C5" name="GL_TEXTURE5"/>
4543 <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
4544 <enum value="0x84C6" name="GL_TEXTURE6"/>
4545 <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
4546 <enum value="0x84C7" name="GL_TEXTURE7"/>
4547 <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
4548 <enum value="0x84C8" name="GL_TEXTURE8"/>
4549 <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
4550 <enum value="0x84C9" name="GL_TEXTURE9"/>
4551 <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
4552 <enum value="0x84CA" name="GL_TEXTURE10"/>
4553 <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
4554 <enum value="0x84CB" name="GL_TEXTURE11"/>
4555 <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
4556 <enum value="0x84CC" name="GL_TEXTURE12"/>
4557 <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
4558 <enum value="0x84CD" name="GL_TEXTURE13"/>
4559 <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
4560 <enum value="0x84CE" name="GL_TEXTURE14"/>
4561 <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
4562 <enum value="0x84CF" name="GL_TEXTURE15"/>
4563 <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
4564 <enum value="0x84D0" name="GL_TEXTURE16"/>
4565 <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
4566 <enum value="0x84D1" name="GL_TEXTURE17"/>
4567 <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
4568 <enum value="0x84D2" name="GL_TEXTURE18"/>
4569 <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
4570 <enum value="0x84D3" name="GL_TEXTURE19"/>
4571 <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
4572 <enum value="0x84D4" name="GL_TEXTURE20"/>
4573 <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
4574 <enum value="0x84D5" name="GL_TEXTURE21"/>
4575 <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
4576 <enum value="0x84D6" name="GL_TEXTURE22"/>
4577 <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
4578 <enum value="0x84D7" name="GL_TEXTURE23"/>
4579 <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
4580 <enum value="0x84D8" name="GL_TEXTURE24"/>
4581 <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
4582 <enum value="0x84D9" name="GL_TEXTURE25"/>
4583 <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
4584 <enum value="0x84DA" name="GL_TEXTURE26"/>
4585 <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
4586 <enum value="0x84DB" name="GL_TEXTURE27"/>
4587 <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
4588 <enum value="0x84DC" name="GL_TEXTURE28"/>
4589 <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
4590 <enum value="0x84DD" name="GL_TEXTURE29"/>
4591 <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
4592 <enum value="0x84DE" name="GL_TEXTURE30"/>
4593 <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
4594 <enum value="0x84DF" name="GL_TEXTURE31"/>
4595 <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
4596 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
4597 <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
4598 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
4599 <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
4600 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
4601 <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
4602 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
4603 <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
4604 <enum value="0x84E3" name="GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV"/>
4605 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
4606 <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
4607 <enum value="0x84E4" name="GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV"/>
4608 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
4609 <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
4610 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
4611 <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
4612 <enum value="0x84E7" name="GL_SUBTRACT"/>
4613 <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
4614 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
4615 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
4616 <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
4617 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
4618 <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
4619 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
4620 <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
4621 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
4622 <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
4623 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
4624 <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
4625 <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
4626 <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
4627 <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
4628 <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
4629 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
4630 <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
4634 <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
4635 <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
4636 <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
4637 <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
4638 <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
4639 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
4640 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
4641 <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
4642 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
4643 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
4644 <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
4645 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
4646 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
4647 <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
4648 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
4649 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
4650 <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
4651 <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
4652 <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
4653 <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
4654 <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
4655 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
4656 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
4657 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
4658 <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
4660 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
4661 <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
4662 <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
4663 <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
4664 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
4665 <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
4666 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
4667 <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
4668 <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
4669 <enum value="0x8503" name="GL_COMBINE4_NV"/>
4670 <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
4671 <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
4672 <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
4673 <enum value="0x8507" name="GL_INCR_WRAP"/>
4674 <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
4675 <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
4676 <enum value="0x8508" name="GL_DECR_WRAP"/>
4677 <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
4678 <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
4679 <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
4680 <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
4681 <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
4682 <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
4683 <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
4684 <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
4685 <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
4686 <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
4687 <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
4688 <enum value="0x8511" name="GL_NORMAL_MAP"/>
4689 <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
4690 <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
4691 <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
4692 <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
4693 <enum value="0x8512" name="GL_REFLECTION_MAP"/>
4694 <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
4695 <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
4696 <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
4697 <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
4698 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
4699 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
4700 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
4701 <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
4702 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
4703 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
4704 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
4705 <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
4706 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
4707 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
4708 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
4709 <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
4710 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
4711 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
4712 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
4713 <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
4714 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
4715 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
4716 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
4717 <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
4718 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
4719 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
4720 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
4721 <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
4722 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
4723 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
4724 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
4725 <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
4726 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
4727 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
4728 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
4729 <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
4730 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
4731 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
4732 <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
4733 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
4734 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
4735 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
4736 <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
4737 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
4738 <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
4739 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
4740 <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
4741 <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
4742 <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
4743 <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
4744 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
4745 <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
4746 <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
4747 <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
4748 <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
4749 <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
4750 <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
4751 <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
4752 <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
4753 <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
4754 <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
4755 <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
4756 <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
4757 <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
4758 <enum value="0x852E" name="GL_SPARE0_NV"/>
4759 <enum value="0x852F" name="GL_SPARE1_NV"/>
4760 <enum value="0x8530" name="GL_DISCARD_NV"/>
4761 <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
4762 <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
4763 <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
4764 <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
4765 <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
4766 <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
4767 <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
4768 <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
4769 <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
4770 <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
4771 <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
4772 <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
4773 <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
4774 <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
4775 <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
4776 <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
4777 <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
4778 <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
4779 <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
4780 <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
4781 <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
4782 <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
4783 <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
4784 <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
4785 <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
4786 <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
4787 <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
4788 <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
4789 <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
4790 <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
4791 <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
4792 <enum value="0x8550" name="GL_COMBINER0_NV"/>
4793 <enum value="0x8551" name="GL_COMBINER1_NV"/>
4794 <enum value="0x8552" name="GL_COMBINER2_NV"/>
4795 <enum value="0x8553" name="GL_COMBINER3_NV"/>
4796 <enum value="0x8554" name="GL_COMBINER4_NV"/>
4797 <enum value="0x8555" name="GL_COMBINER5_NV"/>
4798 <enum value="0x8556" name="GL_COMBINER6_NV"/>
4799 <enum value="0x8557" name="GL_COMBINER7_NV"/>
4800 <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
4801 <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
4802 <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
4803 <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
4804 <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
4805 <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
4806 <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
4807 <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
4811 <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
4812 <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
4813 <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
4814 <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
4815 <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
4816 <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
4817 <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
4818 <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
4819 <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
4824 <enum value="0x8570" name="GL_COMBINE"/>
4825 <enum value="0x8570" name="GL_COMBINE_ARB"/>
4826 <enum value="0x8570" name="GL_COMBINE_EXT"/>
4827 <enum value="0x8571" name="GL_COMBINE_RGB"/>
4828 <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
4829 <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
4830 <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
4831 <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
4832 <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
4833 <enum value="0x8573" name="GL_RGB_SCALE"/>
4834 <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
4835 <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
4836 <enum value="0x8574" name="GL_ADD_SIGNED"/>
4837 <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
4838 <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
4839 <enum value="0x8575" name="GL_INTERPOLATE"/>
4840 <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
4841 <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
4842 <enum value="0x8576" name="GL_CONSTANT"/>
4843 <enum value="0x8576" name="GL_CONSTANT_ARB"/>
4844 <enum value="0x8576" name="GL_CONSTANT_EXT"/>
4845 <enum value="0x8576" name="GL_CONSTANT_NV"/>
4846 <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
4847 <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
4848 <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
4849 <enum value="0x8578" name="GL_PREVIOUS"/>
4850 <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
4851 <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
4853 <enum value="0x8580" name="GL_SOURCE0_RGB"/>
4854 <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
4855 <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
4856 <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
4857 <enum value="0x8581" name="GL_SOURCE1_RGB"/>
4858 <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
4859 <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
4860 <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
4861 <enum value="0x8582" name="GL_SOURCE2_RGB"/>
4862 <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
4863 <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
4864 <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
4865 <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
4867 <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
4868 <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
4869 <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
4870 <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
4871 <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
4872 <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
4873 <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
4874 <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
4875 <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
4876 <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
4877 <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
4878 <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
4879 <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
4880 <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
4882 <enum value="0x8590" name="GL_OPERAND0_RGB"/>
4883 <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
4884 <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
4885 <enum value="0x8591" name="GL_OPERAND1_RGB"/>
4886 <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
4887 <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
4888 <enum value="0x8592" name="GL_OPERAND2_RGB"/>
4889 <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
4890 <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
4891 <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
4893 <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
4894 <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
4895 <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
4896 <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
4897 <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
4898 <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
4899 <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
4900 <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
4901 <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
4902 <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
4907 <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
4908 <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
4909 <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
4910 <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
4911 <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
4913 <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
4914 <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
4915 <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
4916 <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
4917 <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
4918 <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
4919 <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
4920 <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
4921 <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
4922 <enum value="0x85AE" name="GL_PERTURB_EXT"/>
4923 <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
4927 <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
4928 <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
4929 <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
4930 <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
4931 <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
4932 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
4933 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
4934 <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
4936 <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
4937 <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
4938 <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
4939 <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
4940 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
4941 <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
4942 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
4943 <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
4944 <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
4945 <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
4946 <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
4947 <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
4951 <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
4952 <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
4953 <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
4954 <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
4955 <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
4956 <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
4957 <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
4958 <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
4959 <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
4960 <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
4961 <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
4962 <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
4963 <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
4969 <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
4970 <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
4976 <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
4977 <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
4978 <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
4979 <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
4980 <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
4981 <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
4982 <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
4983 <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
4984 <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
4985 <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
4986 <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
4987 <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
4988 <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
4989 <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
4990 <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
4991 <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
4992 <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
4993 <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
4994 <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
4995 <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
4996 <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
4997 <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
4998 <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
4999 <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
5000 <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
5001 <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
5002 <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
5003 <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
5009 <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
5010 <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
5015 <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
5016 <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
5017 <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
5018 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
5019 <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
5020 <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
5021 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
5022 <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
5023 <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
5024 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
5025 <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
5026 <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
5027 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
5028 <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
5029 <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
5030 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
5031 <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
5032 <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
5033 <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
5034 <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
5035 <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
5036 <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
5037 <enum value="0x862A" name="GL_IDENTITY_NV"/>
5038 <enum value="0x862B" name="GL_INVERSE_NV"/>
5039 <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
5040 <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
5041 <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
5042 <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
5043 <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
5044 <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
5045 <enum value="0x8630" name="GL_MATRIX0_NV"/>
5046 <enum value="0x8631" name="GL_MATRIX1_NV"/>
5047 <enum value="0x8632" name="GL_MATRIX2_NV"/>
5048 <enum value="0x8633" name="GL_MATRIX3_NV"/>
5049 <enum value="0x8634" name="GL_MATRIX4_NV"/>
5050 <enum value="0x8635" name="GL_MATRIX5_NV"/>
5051 <enum value="0x8636" name="GL_MATRIX6_NV"/>
5052 <enum value="0x8637" name="GL_MATRIX7_NV"/>
5054 <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
5055 <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
5056 <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
5057 <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
5058 <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
5059 <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
5060 <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
5061 <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
5062 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
5063 <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
5064 <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
5065 <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
5066 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5067 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
5068 <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
5069 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
5070 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
5071 <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
5072 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
5073 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
5074 <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
5075 <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
5076 <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
5077 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
5078 <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
5079 <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
5080 <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
5081 <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
5082 <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
5083 <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
5084 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
5085 <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
5086 <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
5087 <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
5088 <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
5089 <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
5090 <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
5091 <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
5092 <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
5093 <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
5094 <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
5095 <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
5096 <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
5097 <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
5098 <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
5099 <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
5100 <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
5101 <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
5102 <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
5103 <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
5104 <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
5105 <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
5106 <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
5107 <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
5108 <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
5109 <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
5110 <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
5111 <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
5112 <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
5113 <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
5114 <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
5115 <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
5116 <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
5117 <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
5118 <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
5119 <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
5120 <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
5121 <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
5122 <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
5123 <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
5124 <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
5125 <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
5126 <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
5127 <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
5128 <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
5129 <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
5130 <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
5131 …<enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_M…
5132 <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
5133 <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
5134 <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
5135 <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
5136 <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
5137 <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
5138 <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
5139 <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
5147 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
5148 <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
5149 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
5150 <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
5151 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
5152 <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5153 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
5154 <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
5155 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
5156 <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
5157 <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
5158 <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
5159 <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
5160 <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
5161 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
5162 <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
5163 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
5164 <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
5165 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
5166 <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
5167 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
5168 <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
5169 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
5170 <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
5171 <enum value="0x86AE" name="GL_DOT3_RGB"/>
5172 <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
5173 <enum value="0x86AF" name="GL_DOT3_RGBA"/>
5174 <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
5175 <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
5179 <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
5180 <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
5181 <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
5182 <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
5183 <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
5188 <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
5189 <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
5190 <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
5191 <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
5192 <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
5193 <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
5194 <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
5195 <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
5196 <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
5197 <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
5198 <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
5199 <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
5200 <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
5201 <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
5202 <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
5203 <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
5204 <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
5205 <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
5206 <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
5207 <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
5208 <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
5209 <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
5210 <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
5211 <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
5212 <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
5213 <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
5214 <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
5215 <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
5216 <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
5217 <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
5218 <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
5219 <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
5220 <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
5221 <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5222 … <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5223 <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
5224 … <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
5225 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
5226 <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
5227 <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
5228 <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
5229 <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
5230 <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
5231 <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
5232 <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
5233 <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
5234 <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
5235 <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
5236 <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
5237 <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
5238 <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
5239 <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
5240 <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
5241 <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
5242 <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
5243 <enum value="0x86F4" name="GL_HILO_NV"/>
5244 <enum value="0x86F5" name="GL_DSDT_NV"/>
5245 <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
5246 <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
5247 <enum value="0x86F8" name="GL_HILO16_NV"/>
5248 <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
5249 <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
5250 <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
5251 <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
5252 <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
5253 <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
5254 <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
5255 <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
5256 <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
5257 <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
5258 <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
5259 <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
5260 <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
5261 <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
5262 <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
5263 <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
5264 <enum value="0x8709" name="GL_DSDT8_NV"/>
5265 <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
5266 <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
5267 <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
5268 <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
5269 <enum value="0x870E" name="GL_HI_SCALE_NV"/>
5270 <enum value="0x870F" name="GL_LO_SCALE_NV"/>
5271 <enum value="0x8710" name="GL_DS_SCALE_NV"/>
5272 <enum value="0x8711" name="GL_DT_SCALE_NV"/>
5273 <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
5274 <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
5275 <enum value="0x8714" name="GL_HI_BIAS_NV"/>
5276 <enum value="0x8715" name="GL_LO_BIAS_NV"/>
5277 <enum value="0x8716" name="GL_DS_BIAS_NV"/>
5278 <enum value="0x8717" name="GL_DT_BIAS_NV"/>
5279 <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
5280 <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
5281 <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
5282 <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
5283 <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
5284 <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
5285 <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
5286 <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
5291 <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
5292 <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
5293 <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
5294 <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
5295 <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
5296 <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
5297 <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
5298 <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
5299 <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
5300 <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
5301 <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
5302 <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
5303 <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
5304 <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
5305 <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
5306 <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
5307 <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
5308 <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
5309 <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
5310 <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
5311 <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
5312 <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
5313 <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
5314 <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
5315 <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
5316 <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
5317 <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
5318 <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
5319 <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
5320 <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
5324 <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
5325 …<enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_…
5326 <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
5327 …<enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse o…
5328 <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
5329 <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
5330 <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
5331 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
5332 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
5333 <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
5334 <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
5335 <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
5336 <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
5338 <enum value="0x874A" name="GL_SET_AMD"/>
5339 <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
5340 <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
5341 <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
5342 <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
5343 <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
5347 <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
5348 <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
5349 <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
5350 <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
5351 <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
5352 <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
5353 <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
5354 <enum value="0x8757" name="GL_YCBCR_MESA"/>
5355 <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
5356 …<enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEX…
5357 <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
5358 …<enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXT…
5359 <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
5360 …<enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PRO…
5361 <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5362 <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
5363 <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
5364 <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
5369 <enum value="0x8760" name="GL_STATIC_ATI"/>
5370 <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
5371 <enum value="0x8762" name="GL_PRESERVE_ATI"/>
5372 <enum value="0x8763" name="GL_DISCARD_ATI"/>
5373 <enum value="0x8764" name="GL_BUFFER_SIZE"/>
5374 <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
5375 <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
5376 <enum value="0x8765" name="GL_BUFFER_USAGE"/>
5377 <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
5378 <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
5379 <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
5380 <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
5381 <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
5382 <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
5383 <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
5384 <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
5385 <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
5386 <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
5387 <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
5388 <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
5389 <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
5390 <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
5391 <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
5392 <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
5393 <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
5394 <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
5395 <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
5396 <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
5397 <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
5398 <enum value="0x8779" name="GL_DUDV_ATI"/>
5399 <enum value="0x877A" name="GL_DU8DV8_ATI"/>
5400 <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
5401 <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
5403 <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
5404 <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
5405 <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
5406 <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
5407 <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
5408 <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
5409 <enum value="0x8786" name="GL_OP_MUL_EXT"/>
5410 <enum value="0x8787" name="GL_OP_ADD_EXT"/>
5411 <enum value="0x8788" name="GL_OP_MADD_EXT"/>
5412 <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
5413 <enum value="0x878A" name="GL_OP_MAX_EXT"/>
5414 <enum value="0x878B" name="GL_OP_MIN_EXT"/>
5415 <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
5416 <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
5417 <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
5418 <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
5419 <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
5420 <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
5421 <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
5422 <enum value="0x8793" name="GL_OP_POWER_EXT"/>
5423 <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
5424 <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
5425 <enum value="0x8796" name="GL_OP_SUB_EXT"/>
5426 <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
5427 <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
5428 <enum value="0x8799" name="GL_OP_MOV_EXT"/>
5429 <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
5430 <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
5431 <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
5432 <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
5433 <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
5434 <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
5435 <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
5436 <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
5437 <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
5438 <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
5439 <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
5440 <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
5441 <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
5442 <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
5443 <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
5444 <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
5445 <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
5446 <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
5447 <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
5448 <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
5449 <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
5450 <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
5451 <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
5452 <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
5453 <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
5454 <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
5455 <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
5456 <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
5457 <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
5458 <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
5459 <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
5460 <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
5461 <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
5462 <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
5463 <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
5464 <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
5465 <enum value="0x87BE" name="GL_SCALAR_EXT"/>
5466 <enum value="0x87BF" name="GL_VECTOR_EXT"/>
5467 <enum value="0x87C0" name="GL_MATRIX_EXT"/>
5468 <enum value="0x87C1" name="GL_VARIANT_EXT"/>
5469 <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
5470 <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
5471 <enum value="0x87C4" name="GL_LOCAL_EXT"/>
5472 <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5473 <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
5474 <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
5475 <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5476 <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
5477 <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5478 <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
5479 <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5480 <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
5481 <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
5482 <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5483 <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
5484 <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
5485 <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5486 <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
5487 <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
5488 <enum value="0x87D5" name="GL_X_EXT"/>
5489 <enum value="0x87D6" name="GL_Y_EXT"/>
5490 <enum value="0x87D7" name="GL_Z_EXT"/>
5491 <enum value="0x87D8" name="GL_W_EXT"/>
5492 <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
5493 <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
5494 <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
5495 <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
5496 <enum value="0x87DD" name="GL_ZERO_EXT"/>
5497 <enum value="0x87DE" name="GL_ONE_EXT"/>
5498 <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
5499 <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
5500 <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
5501 <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
5502 <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
5503 <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
5504 <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
5505 <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
5506 <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
5507 <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
5508 <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
5509 <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
5510 <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
5511 <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
5512 <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
5513 <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
5514 <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
5515 <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5516 <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
5517 <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
5518 <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5519 <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
5520 <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
5521 <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
5522 <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
5523 <enum value="0x87F9" name="GL_3DC_X_AMD"/>
5524 <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
5525 <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
5526 <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
5527 <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
5528 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
5529 <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
5530 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
5531 <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
5532 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
5533 <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
5534 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
5535 <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
5536 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
5537 <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
5538 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
5539 <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
5540 <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
5541 <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5542 <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5543 <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5544 <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5545 <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5546 <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5547 <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5548 <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5549 <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5550 <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5551 <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5552 <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5554 <enum value="0x8814" name="GL_RGBA32F"/>
5555 <enum value="0x8814" name="GL_RGBA32F_ARB"/>
5556 <enum value="0x8814" name="GL_RGBA32F_EXT"/>
5557 <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
5558 <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
5559 <enum value="0x8815" name="GL_RGB32F"/>
5560 <enum value="0x8815" name="GL_RGB32F_ARB"/>
5561 <enum value="0x8815" name="GL_RGB32F_EXT"/>
5562 <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
5563 <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
5564 <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
5565 <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
5566 <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
5567 <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
5568 <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
5569 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
5570 <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
5571 <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
5572 <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
5573 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
5574 <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
5575 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
5576 <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
5577 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
5578 <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
5579 <enum value="0x881A" name="GL_RGBA16F"/>
5580 <enum value="0x881A" name="GL_RGBA16F_ARB"/>
5581 <enum value="0x881A" name="GL_RGBA16F_EXT"/>
5582 <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
5583 <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
5584 <enum value="0x881B" name="GL_RGB16F"/>
5585 <enum value="0x881B" name="GL_RGB16F_ARB"/>
5586 <enum value="0x881B" name="GL_RGB16F_EXT"/>
5587 <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
5588 <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
5589 <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
5590 <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
5591 <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
5592 <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
5593 <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
5594 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
5595 <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
5596 <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
5597 <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
5598 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
5599 <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
5600 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
5601 <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
5602 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
5603 <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
5605 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
5606 <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
5608 <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
5609 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
5610 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
5611 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
5612 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
5613 <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
5614 <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
5615 <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
5616 <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
5617 <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
5618 <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
5619 <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
5620 <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
5621 <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
5622 <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
5623 <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
5624 <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
5625 <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
5626 <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
5627 <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
5628 <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
5629 <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
5630 <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
5631 <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
5632 <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
5633 <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
5634 <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
5635 <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
5636 <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
5637 <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
5638 <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
5639 <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
5640 <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
5641 <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
5642 <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
5643 <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
5644 <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
5645 <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
5646 <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
5647 <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
5648 <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
5649 <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
5650 <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
5651 <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
5652 <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
5653 <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
5654 <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
5655 <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
5656 <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
5657 <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
5658 <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
5659 <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
5660 <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
5661 <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
5662 <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
5663 <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
5664 <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
5665 <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
5666 <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
5667 <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
5668 <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
5669 <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
5670 <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
5671 <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
5672 <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
5673 <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
5674 <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
5675 <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
5676 <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
5677 <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
5678 <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
5679 <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
5680 <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
5681 <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
5682 <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
5683 <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
5684 <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
5685 <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
5686 <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
5687 <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
5688 <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
5689 <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
5690 <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
5691 <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
5692 <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
5693 <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
5694 <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
5696 …<enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not…
5698 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
5699 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
5700 <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
5702 <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
5706 <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
5707 <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
5708 <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
5709 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
5710 <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
5711 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
5712 <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
5713 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
5714 <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
5715 <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
5716 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
5717 <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
5718 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
5719 <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
5720 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
5721 <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
5722 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
5723 <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
5724 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
5725 <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
5726 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
5727 <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
5728 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
5729 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
5730 <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
5731 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
5732 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
5733 <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
5734 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
5735 <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
5736 <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
5737 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
5738 <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
5739 <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
5743 <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
5744 <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
5745 <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5746 <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
5747 <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
5748 <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
5749 <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
5750 <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5751 <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
5752 <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
5753 <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
5754 <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
5755 <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
5756 <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
5757 <enum value="0x885E" name="GL_HILO8_NV"/>
5758 <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
5759 <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
5760 <enum value="0x8861" name="GL_POINT_SPRITE"/>
5761 <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
5762 <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
5763 <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
5764 <enum value="0x8862" name="GL_COORD_REPLACE"/>
5765 <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
5766 <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
5767 <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
5768 <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
5769 <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
5770 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
5771 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
5772 <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
5773 <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
5774 <enum value="0x8865" name="GL_CURRENT_QUERY"/>
5775 <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
5776 <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
5777 <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
5778 <enum value="0x8866" name="GL_QUERY_RESULT"/>
5779 <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
5780 <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
5781 <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
5782 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
5783 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
5784 <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
5785 <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
5786 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
5787 <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
5788 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
5789 <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
5791 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
5792 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
5793 <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
5794 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
5795 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
5796 <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
5797 <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
5798 <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
5799 <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
5800 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
5801 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
5802 <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
5803 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
5804 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
5805 <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
5806 <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
5807 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
5808 <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
5809 <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
5810 <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
5812 <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
5813 <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
5814 <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
5815 <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
5816 <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
5817 <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
5819 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
5820 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
5821 <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
5822 <enum value="0x8880" name="GL_FLOAT_R_NV"/>
5823 <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
5824 <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
5825 <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
5826 <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
5827 <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
5828 <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
5829 <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
5830 <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
5831 <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
5832 <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
5833 <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
5834 <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
5835 <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
5836 <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
5837 <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
5838 <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
5839 <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
5840 <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
5841 <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
5842 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
5843 <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
5844 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
5845 <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
5846 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
5847 <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
5848 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
5849 <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
5850 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
5851 <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
5852 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
5853 <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5854 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
5855 <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
5856 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
5857 <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
5858 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
5859 <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
5860 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
5861 <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5862 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
5863 <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
5864 …<enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFE…
5865 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
5866 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
5867 <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
5868 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
5869 <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
5870 <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
5871 <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
5872 <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
5873 <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
5874 <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
5875 <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
5876 <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
5877 <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
5878 <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
5879 <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
5880 <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
5881 <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
5882 <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
5883 <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
5884 <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
5885 <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
5886 <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
5887 <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
5888 <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
5889 <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
5890 <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
5891 <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
5892 <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
5893 <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
5894 <enum value="0x88B8" name="GL_READ_ONLY"/>
5895 <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
5896 <enum value="0x88B9" name="GL_WRITE_ONLY"/>
5897 <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
5898 <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
5899 <enum value="0x88BA" name="GL_READ_WRITE"/>
5900 <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
5901 <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
5902 <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
5903 <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
5904 <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
5905 <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
5906 <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
5907 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
5908 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
5909 <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
5910 <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
5911 <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
5912 <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
5913 <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
5914 <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
5915 <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
5916 <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
5917 <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
5918 <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
5919 <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
5920 <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
5921 <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
5922 <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
5923 <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
5924 <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
5925 <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
5926 <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
5927 <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
5928 <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
5929 <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
5930 <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
5931 <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
5932 <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
5933 <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
5934 <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
5935 <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
5936 <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
5937 <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
5938 <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
5939 <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
5940 <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
5941 <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
5942 <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
5943 <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
5944 <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
5945 <enum value="0x88E0" name="GL_STREAM_DRAW"/>
5946 <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
5947 <enum value="0x88E1" name="GL_STREAM_READ"/>
5948 <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
5949 <enum value="0x88E2" name="GL_STREAM_COPY"/>
5950 <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
5952 <enum value="0x88E4" name="GL_STATIC_DRAW"/>
5953 <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
5954 <enum value="0x88E5" name="GL_STATIC_READ"/>
5955 <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
5956 <enum value="0x88E6" name="GL_STATIC_COPY"/>
5957 <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
5959 <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
5960 <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
5961 <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
5962 <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
5963 <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
5964 <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
5965 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
5966 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
5967 <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
5968 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
5969 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
5970 <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
5971 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
5972 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
5973 <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
5974 <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
5975 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
5976 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
5977 <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
5978 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
5979 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
5980 <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
5981 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
5982 <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
5983 <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
5984 <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
5985 <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
5986 <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
5987 <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
5988 <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
5989 <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
5990 <enum value="0x88F9" name="GL_SRC1_COLOR"/>
5991 <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
5992 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
5993 <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
5994 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
5995 <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
5996 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
5997 <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
5998 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
5999 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
6000 <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
6001 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
6002 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
6003 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
6004 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
6005 <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
6006 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
6007 <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
6008 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
6009 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
6010 <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
6011 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
6012 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
6013 <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
6014 <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6015 <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
6016 <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
6017 <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
6018 <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
6019 <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
6020 <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
6022 <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
6023 <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
6025 <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
6026 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
6027 <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
6028 <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
6029 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
6030 <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
6031 <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
6032 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
6033 <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
6034 <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
6035 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
6036 <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
6037 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
6038 <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
6039 <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
6040 <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
6041 <enum value="0x891D" name="GL_FIXED_ONLY"/>
6042 <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
6043 <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
6044 <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
6048 <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
6049 <enum value="0x8921" name="GL_REG_0_ATI"/>
6050 <enum value="0x8922" name="GL_REG_1_ATI"/>
6051 <enum value="0x8923" name="GL_REG_2_ATI"/>
6052 <enum value="0x8924" name="GL_REG_3_ATI"/>
6053 <enum value="0x8925" name="GL_REG_4_ATI"/>
6054 <enum value="0x8926" name="GL_REG_5_ATI"/>
6055 <enum value="0x8927" name="GL_REG_6_ATI"/>
6056 <enum value="0x8928" name="GL_REG_7_ATI"/>
6057 <enum value="0x8929" name="GL_REG_8_ATI"/>
6058 <enum value="0x892A" name="GL_REG_9_ATI"/>
6059 <enum value="0x892B" name="GL_REG_10_ATI"/>
6060 <enum value="0x892C" name="GL_REG_11_ATI"/>
6061 <enum value="0x892D" name="GL_REG_12_ATI"/>
6062 <enum value="0x892E" name="GL_REG_13_ATI"/>
6063 <enum value="0x892F" name="GL_REG_14_ATI"/>
6064 <enum value="0x8930" name="GL_REG_15_ATI"/>
6065 <enum value="0x8931" name="GL_REG_16_ATI"/>
6066 <enum value="0x8932" name="GL_REG_17_ATI"/>
6067 <enum value="0x8933" name="GL_REG_18_ATI"/>
6068 <enum value="0x8934" name="GL_REG_19_ATI"/>
6069 <enum value="0x8935" name="GL_REG_20_ATI"/>
6070 <enum value="0x8936" name="GL_REG_21_ATI"/>
6071 <enum value="0x8937" name="GL_REG_22_ATI"/>
6072 <enum value="0x8938" name="GL_REG_23_ATI"/>
6073 <enum value="0x8939" name="GL_REG_24_ATI"/>
6074 <enum value="0x893A" name="GL_REG_25_ATI"/>
6075 <enum value="0x893B" name="GL_REG_26_ATI"/>
6076 <enum value="0x893C" name="GL_REG_27_ATI"/>
6077 <enum value="0x893D" name="GL_REG_28_ATI"/>
6078 <enum value="0x893E" name="GL_REG_29_ATI"/>
6079 <enum value="0x893F" name="GL_REG_30_ATI"/>
6080 <enum value="0x8940" name="GL_REG_31_ATI"/>
6081 <enum value="0x8941" name="GL_CON_0_ATI"/>
6082 <enum value="0x8942" name="GL_CON_1_ATI"/>
6083 <enum value="0x8943" name="GL_CON_2_ATI"/>
6084 <enum value="0x8944" name="GL_CON_3_ATI"/>
6085 <enum value="0x8945" name="GL_CON_4_ATI"/>
6086 <enum value="0x8946" name="GL_CON_5_ATI"/>
6087 <enum value="0x8947" name="GL_CON_6_ATI"/>
6088 <enum value="0x8948" name="GL_CON_7_ATI"/>
6089 <enum value="0x8949" name="GL_CON_8_ATI"/>
6090 <enum value="0x894A" name="GL_CON_9_ATI"/>
6091 <enum value="0x894B" name="GL_CON_10_ATI"/>
6092 <enum value="0x894C" name="GL_CON_11_ATI"/>
6093 <enum value="0x894D" name="GL_CON_12_ATI"/>
6094 <enum value="0x894E" name="GL_CON_13_ATI"/>
6095 <enum value="0x894F" name="GL_CON_14_ATI"/>
6096 <enum value="0x8950" name="GL_CON_15_ATI"/>
6097 <enum value="0x8951" name="GL_CON_16_ATI"/>
6098 <enum value="0x8952" name="GL_CON_17_ATI"/>
6099 <enum value="0x8953" name="GL_CON_18_ATI"/>
6100 <enum value="0x8954" name="GL_CON_19_ATI"/>
6101 <enum value="0x8955" name="GL_CON_20_ATI"/>
6102 <enum value="0x8956" name="GL_CON_21_ATI"/>
6103 <enum value="0x8957" name="GL_CON_22_ATI"/>
6104 <enum value="0x8958" name="GL_CON_23_ATI"/>
6105 <enum value="0x8959" name="GL_CON_24_ATI"/>
6106 <enum value="0x895A" name="GL_CON_25_ATI"/>
6107 <enum value="0x895B" name="GL_CON_26_ATI"/>
6108 <enum value="0x895C" name="GL_CON_27_ATI"/>
6109 <enum value="0x895D" name="GL_CON_28_ATI"/>
6110 <enum value="0x895E" name="GL_CON_29_ATI"/>
6111 <enum value="0x895F" name="GL_CON_30_ATI"/>
6112 <enum value="0x8960" name="GL_CON_31_ATI"/>
6113 <enum value="0x8961" name="GL_MOV_ATI"/>
6114 <enum value="0x8963" name="GL_ADD_ATI"/>
6115 <enum value="0x8964" name="GL_MUL_ATI"/>
6116 <enum value="0x8965" name="GL_SUB_ATI"/>
6117 <enum value="0x8966" name="GL_DOT3_ATI"/>
6118 <enum value="0x8967" name="GL_DOT4_ATI"/>
6119 <enum value="0x8968" name="GL_MAD_ATI"/>
6120 <enum value="0x8969" name="GL_LERP_ATI"/>
6121 <enum value="0x896A" name="GL_CND_ATI"/>
6122 <enum value="0x896B" name="GL_CND0_ATI"/>
6123 <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
6124 <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
6125 <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
6126 <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
6127 <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
6128 <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
6129 <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
6130 <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
6131 <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
6132 <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
6133 <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
6134 <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
6135 <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
6136 <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
6137 <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
6138 <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
6143 <enum value="0x8980" name="GL_INTERLACE_OML"/>
6144 <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
6145 <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
6146 <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
6147 <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
6148 <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
6149 <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
6150 <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
6151 <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
6152 <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
6153 <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
6154 <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
6155 <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
6156 <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6157 <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6158 <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
6170 <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
6171 <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
6172 <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
6173 <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
6174 <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
6175 <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
6176 <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
6177 <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
6178 <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
6179 <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
6180 <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
6181 <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
6182 <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
6183 <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
6184 <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
6185 <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
6187 <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
6188 <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
6189 <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
6190 <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
6191 <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
6192 <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
6193 <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
6195 <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
6196 <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
6197 <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
6198 <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
6199 <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
6201 <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
6203 <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
6204 <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
6205 <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
6206 <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
6207 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
6208 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
6209 <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
6210 <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
6211 <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
6212 <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
6213 <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
6214 <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
6215 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
6216 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
6217 <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
6218 <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
6219 <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
6220 <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
6221 <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
6222 <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
6223 <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
6224 <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
6225 <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
6226 <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
6227 <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
6228 <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
6229 <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
6230 <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
6231 <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
6232 <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
6233 <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
6234 <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
6235 <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
6236 <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
6237 <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
6239 <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
6240 <enum value="0x8A49" name="GL_DECODE_EXT"/>
6241 <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
6243 <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
6245 <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
6246 <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
6247 <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
6248 <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
6249 <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
6250 <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
6251 <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
6264 <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
6265 <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
6266 <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
6267 <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
6272 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
6273 <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
6278 <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
6279 <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
6280 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
6281 <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
6282 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
6283 <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
6284 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
6285 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
6286 <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
6287 <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
6288 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
6289 <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
6290 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
6291 <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
6292 <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
6293 <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
6294 <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
6298 <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
6299 <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
6300 <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
6301 <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
6302 <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
6303 <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
6304 <enum value="0x8B53" name="GL_INT_VEC2"/>
6305 <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
6306 <enum value="0x8B54" name="GL_INT_VEC3"/>
6307 <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
6308 <enum value="0x8B55" name="GL_INT_VEC4"/>
6309 <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
6310 <enum value="0x8B56" name="GL_BOOL"/>
6311 <enum value="0x8B56" name="GL_BOOL_ARB"/>
6312 <enum value="0x8B57" name="GL_BOOL_VEC2"/>
6313 <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
6314 <enum value="0x8B58" name="GL_BOOL_VEC3"/>
6315 <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
6316 <enum value="0x8B59" name="GL_BOOL_VEC4"/>
6317 <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
6318 <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
6319 <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
6320 <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
6321 <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
6322 <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
6323 <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
6324 <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
6325 <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
6326 <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
6327 <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
6328 <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
6329 <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
6330 <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
6331 <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
6332 <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
6333 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
6334 <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
6335 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
6336 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
6337 <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
6338 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
6339 <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
6340 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
6341 <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
6342 <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
6343 <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
6344 <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
6345 <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
6346 <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
6347 <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
6348 <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
6349 <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
6350 <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
6351 <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
6352 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
6353 <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
6358 <enum value="0x8B80" name="GL_DELETE_STATUS"/>
6359 <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
6360 <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
6361 <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
6362 <enum value="0x8B82" name="GL_LINK_STATUS"/>
6363 <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
6364 <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
6365 <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
6366 <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
6367 <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
6368 <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
6369 <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
6370 <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
6371 <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
6372 <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
6373 <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
6374 <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
6375 <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
6376 <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
6377 <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
6378 <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
6379 <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
6380 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
6381 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
6382 <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
6383 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
6384 <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
6385 <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
6386 …<enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For…
6391 <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
6392 <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
6393 <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
6394 <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
6395 <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
6396 <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
6397 <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
6398 <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
6399 <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
6400 <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
6401 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
6402 <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
6403 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
6404 <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
6405 <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
6406 <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
6407 <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
6408 <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
6416 <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
6417 <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
6418 <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
6419 <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
6420 <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
6421 <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
6422 <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
6423 <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
6427 <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
6428 <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
6429 <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
6430 <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
6431 <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
6432 <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
6433 <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
6435 <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
6436 <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
6437 <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
6438 <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
6439 <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
6440 <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
6441 <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
6442 <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
6443 <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
6444 <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
6445 <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
6447 <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
6449 <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
6454 <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
6455 <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
6456 <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
6457 <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
6458 <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
6459 <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
6460 <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
6461 <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
6462 <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
6463 <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
6464 <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
6469 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
6470 <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
6471 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
6472 <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
6473 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
6474 <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
6475 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
6476 <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
6477 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
6478 <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
6479 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
6480 <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
6481 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
6482 <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
6483 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
6484 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
6485 <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
6486 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
6487 <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
6488 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
6489 <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
6490 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
6491 <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
6492 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
6493 <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
6494 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
6495 <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
6496 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
6497 <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
6499 <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
6500 <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
6501 <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
6502 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
6503 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
6504 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
6505 <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
6506 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
6507 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
6508 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
6509 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
6510 …<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB…
6511 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
6512 <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
6513 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
6514 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
6515 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
6516 <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
6517 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
6518 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
6519 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
6520 <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
6521 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
6522 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
6523 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
6524 <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
6525 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
6526 <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
6527 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
6528 <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
6530 <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
6531 <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
6532 <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
6533 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
6534 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
6535 <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
6537 <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
6538 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
6539 <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
6540 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
6541 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
6542 <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
6543 <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
6544 <enum value="0x8C3D" name="GL_RGB9_E5"/>
6545 <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
6546 <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
6547 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
6548 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
6549 <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
6550 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
6551 <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
6552 <enum value="0x8C40" name="GL_SRGB"/>
6553 <enum value="0x8C40" name="GL_SRGB_EXT"/>
6554 <enum value="0x8C41" name="GL_SRGB8"/>
6555 <enum value="0x8C41" name="GL_SRGB8_EXT"/>
6556 <enum value="0x8C41" name="GL_SRGB8_NV"/>
6557 <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
6558 <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
6559 <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
6560 <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
6561 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
6562 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
6563 <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
6564 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
6565 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
6566 <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
6567 <enum value="0x8C46" name="GL_SLUMINANCE"/>
6568 <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
6569 <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
6570 <enum value="0x8C47" name="GL_SLUMINANCE8"/>
6571 <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
6572 <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
6573 <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
6574 <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
6575 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
6576 <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
6577 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
6578 <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
6579 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
6580 <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
6581 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
6582 <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
6583 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
6584 <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
6585 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
6586 <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
6587 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
6588 <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
6590 <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
6591 <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
6592 <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
6593 <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
6594 <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
6595 <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
6596 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
6597 <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
6598 <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
6599 <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
6600 <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
6601 <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
6602 <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
6603 <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
6604 <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
6605 <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
6606 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
6607 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
6608 <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
6609 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
6610 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
6611 <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
6612 <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
6613 <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
6614 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
6615 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
6616 <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
6617 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
6618 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
6619 <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
6620 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
6621 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
6622 <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
6623 <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
6624 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
6625 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
6626 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
6627 <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
6628 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
6629 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
6630 <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
6631 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
6632 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
6633 <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
6634 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
6635 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
6636 <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
6637 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
6638 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
6639 <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
6640 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
6641 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
6642 <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
6643 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
6644 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
6645 <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
6646 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
6647 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
6648 <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
6649 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
6650 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
6651 <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
6656 <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
6657 <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
6662 <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
6663 <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
6664 <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
6665 <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
6666 <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
6667 <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
6668 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
6669 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
6670 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
6671 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
6672 <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
6673 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
6674 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
6675 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
6676 <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
6677 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
6678 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
6679 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
6680 <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
6681 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
6682 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
6683 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
6684 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
6685 <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
6686 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
6687 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
6688 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
6689 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
6690 <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
6691 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
6692 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
6693 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
6694 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
6695 <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
6696 <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
6697 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
6698 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
6699 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
6700 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
6701 <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
6702 <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
6703 <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
6712 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
6713 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
6714 <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
6715 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
6716 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
6717 <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
6718 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
6719 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
6720 <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
6721 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
6722 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
6723 <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
6724 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
6725 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
6726 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
6727 <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
6728 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
6729 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
6730 <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
6731 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
6732 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
6733 <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
6734 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
6735 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
6736 <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
6738 … <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
6739 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
6740 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
6741 <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
6742 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
6743 <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
6744 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
6745 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
6746 <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
6747 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
6748 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
6749 <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
6750 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
6751 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
6752 <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
6754 <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
6755 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
6756 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
6757 <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
6758 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
6759 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
6760 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
6761 <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
6762 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
6763 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
6764 <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
6765 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
6766 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
6767 <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
6768 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
6769 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
6770 <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
6771 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
6772 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
6773 <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
6774 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
6775 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
6776 <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
6777 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
6778 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
6779 <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
6780 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
6781 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
6782 <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
6783 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
6784 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
6785 <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
6786 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
6787 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
6788 <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
6789 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
6790 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
6791 <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
6792 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
6793 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
6794 <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
6795 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
6796 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
6797 <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
6798 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
6799 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
6800 <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
6801 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
6802 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
6803 <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
6804 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
6805 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
6806 <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
6807 <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
6808 <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
6809 <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
6810 <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
6811 <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
6812 <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
6813 <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
6814 <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
6815 <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
6816 <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
6817 <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
6818 <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
6819 <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
6820 <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
6821 <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
6822 <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
6823 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
6824 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
6825 <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
6827 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
6828 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
6829 <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
6831 <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
6832 <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
6833 <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
6834 <enum value="0x8D41" name="GL_RENDERBUFFER"/>
6835 <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
6836 <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
6837 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
6838 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
6839 <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
6840 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
6841 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
6842 <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
6843 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
6844 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
6845 <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
6847 <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
6848 <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
6849 <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
6850 <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
6851 <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
6852 <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
6853 <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
6854 <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
6855 <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
6856 <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
6857 <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
6859 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
6860 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
6861 <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
6862 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
6863 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
6864 <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
6865 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
6866 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
6867 <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
6868 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
6869 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
6870 <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
6871 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
6872 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
6873 <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
6874 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
6875 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
6876 <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
6877 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
6878 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
6879 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
6880 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
6881 <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
6882 <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
6883 <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
6884 <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
6885 <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
6886 <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
6891 <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
6892 <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
6893 <enum value="0x8D62" name="GL_RGB565_OES"/>
6894 <enum value="0x8D62" name="GL_RGB565"/>
6896 <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
6897 <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
6898 <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
6899 <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
6900 <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
6901 <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
6902 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
6903 <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
6904 <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
6905 <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
6910 <enum value="0x8D70" name="GL_RGBA32UI"/>
6911 <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
6912 <enum value="0x8D71" name="GL_RGB32UI"/>
6913 <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
6914 <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
6915 <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
6916 <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
6917 <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
6918 <enum value="0x8D76" name="GL_RGBA16UI"/>
6919 <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
6920 <enum value="0x8D77" name="GL_RGB16UI"/>
6921 <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
6922 <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
6923 <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
6924 <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
6925 <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
6926 <enum value="0x8D7C" name="GL_RGBA8UI"/>
6927 <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
6928 <enum value="0x8D7D" name="GL_RGB8UI"/>
6929 <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
6930 <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
6931 <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
6932 <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
6933 <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
6934 <enum value="0x8D82" name="GL_RGBA32I"/>
6935 <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
6936 <enum value="0x8D83" name="GL_RGB32I"/>
6937 <enum value="0x8D83" name="GL_RGB32I_EXT"/>
6938 <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
6939 <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
6940 <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
6941 <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
6942 <enum value="0x8D88" name="GL_RGBA16I"/>
6943 <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
6944 <enum value="0x8D89" name="GL_RGB16I"/>
6945 <enum value="0x8D89" name="GL_RGB16I_EXT"/>
6946 <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
6947 <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
6948 <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
6949 <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
6950 <enum value="0x8D8E" name="GL_RGBA8I"/>
6951 <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
6952 <enum value="0x8D8F" name="GL_RGB8I"/>
6953 <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
6954 <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
6955 <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
6956 <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
6957 <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
6958 <enum value="0x8D94" name="GL_RED_INTEGER"/>
6959 <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
6960 <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
6961 <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
6962 <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
6963 <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
6964 <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
6965 <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
6966 <enum value="0x8D98" name="GL_RGB_INTEGER"/>
6967 <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
6968 <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
6969 <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
6970 <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
6971 <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
6972 <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
6973 <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
6974 <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
6975 <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
6976 <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
6977 <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
6978 <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
6979 <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
6980 <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
6981 <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
6982 <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
6983 <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
6984 <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
6985 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
6986 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
6987 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
6988 <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
6989 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
6990 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
6991 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
6992 <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
6993 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
6994 <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
6996 <enum value="0x8DAA" name="GL_LAYER_NV"/>
6997 <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
6998 <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
6999 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
7000 <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
7001 <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
7002 <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
7004 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
7005 <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
7006 <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
7007 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
7008 <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
7009 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
7010 <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
7011 <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
7012 <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
7013 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
7014 <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
7015 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
7016 <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
7017 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
7018 <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
7019 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
7020 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
7021 <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
7022 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
7023 <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
7024 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
7025 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
7026 <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
7027 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
7028 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
7029 <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
7030 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
7031 <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
7032 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
7033 <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
7034 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
7035 <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
7036 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
7037 <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
7038 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
7039 <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
7040 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
7041 <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
7042 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
7043 <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
7044 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
7045 <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
7046 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
7047 <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
7048 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
7049 <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
7050 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
7051 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
7052 <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
7053 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
7054 <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
7055 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
7056 <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
7057 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
7058 <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
7059 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
7060 <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
7061 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
7062 <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
7063 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
7064 <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
7065 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
7066 <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
7067 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
7068 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
7069 <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
7070 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
7071 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
7072 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
7073 <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
7074 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
7075 <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
7076 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
7077 <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
7078 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
7079 <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
7080 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
7081 <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
7082 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
7083 <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
7084 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
7085 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
7086 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
7087 <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
7088 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
7089 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
7090 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
7091 <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
7092 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
7093 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
7094 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7095 <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
7096 <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
7097 <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
7098 <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
7099 <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
7100 <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
7101 <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
7102 <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
7103 <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
7104 <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
7106 <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
7107 <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
7108 <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
7112 <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
7113 <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
7114 <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
7115 <enum value="0x8DF3" name="GL_LOW_INT"/>
7116 <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
7117 <enum value="0x8DF5" name="GL_HIGH_INT"/>
7118 <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
7119 <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
7120 <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
7121 <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
7122 <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
7123 <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
7124 <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
7125 <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
7130 <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
7131 <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
7132 <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
7133 <enum value="0x8E13" name="GL_QUERY_WAIT"/>
7134 <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
7135 <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
7136 <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
7137 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
7138 <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
7139 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
7140 <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
7141 <enum value="0x8E17" name="GL_QUERY_WAIT_INVERTED"/>
7142 <enum value="0x8E18" name="GL_QUERY_NO_WAIT_INVERTED"/>
7143 <enum value="0x8E19" name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
7144 <enum value="0x8E1A" name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
7145 <enum value="0x8E1B" name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
7147 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7148 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7149 <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7150 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7151 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7152 <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7153 <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
7155 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
7156 <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
7157 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
7158 …<enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSE…
7159 <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
7160 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
7161 …<enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIV…
7162 <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
7163 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
7164 <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
7165 <enum value="0x8E26" name="GL_FRAME_NV"/>
7166 <enum value="0x8E27" name="GL_FIELDS_NV"/>
7167 <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
7168 <enum value="0x8E28" name="GL_TIMESTAMP"/>
7169 <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
7170 <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
7171 <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
7172 <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
7173 <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
7174 <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
7175 <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
7176 <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
7178 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
7179 <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
7180 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
7181 <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
7182 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
7183 <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
7184 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
7185 <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
7186 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
7187 <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
7188 <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
7189 <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
7190 <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
7191 <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
7192 <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
7193 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
7194 <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
7195 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
7196 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
7197 <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
7198 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
7199 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
7200 <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
7201 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
7202 <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
7203 <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
7204 <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
7205 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
7206 <enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
7207 <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
7208 <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
7209 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
7210 <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
7211 <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
7212 <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
7213 <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
7214 <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
7215 <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
7216 <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
7217 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
7218 <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
7219 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
7220 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
7221 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
7222 <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
7223 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
7224 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7225 <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7226 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
7227 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
7228 <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
7229 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
7230 <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
7231 <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
7232 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7233 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7234 <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7235 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
7236 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
7237 <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
7239 <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
7240 <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
7241 <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
7242 <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
7243 <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
7244 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
7245 <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
7246 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
7247 <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
7248 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
7249 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
7250 <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
7251 <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
7252 <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
7253 <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
7254 <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
7255 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
7256 <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
7257 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
7258 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
7259 <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
7260 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
7261 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
7262 <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
7263 <enum value="0x8E7A" name="GL_ISOLINES"/>
7264 <enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
7265 <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
7266 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
7267 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
7268 <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
7269 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
7270 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
7271 <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
7272 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
7273 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
7274 <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
7275 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
7276 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
7277 <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
7278 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
7279 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
7280 <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
7281 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
7282 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
7283 <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
7284 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
7285 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
7286 <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
7287 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
7288 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
7289 <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
7290 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
7291 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
7292 <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
7293 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
7294 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
7295 <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
7296 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
7297 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
7298 <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
7299 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
7300 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
7301 <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
7302 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
7303 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
7304 <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
7305 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
7306 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
7307 <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
7308 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
7309 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
7310 <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
7311 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
7312 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
7313 <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
7315 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
7316 <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
7317 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
7318 <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
7319 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
7320 <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
7321 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
7322 <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
7342 <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
7343 <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
7344 <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
7345 <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
7346 <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
7347 <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
7348 <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
7349 <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
7351 <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
7352 <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
7353 <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
7354 <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
7355 <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
7356 <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
7358 <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
7359 <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
7360 <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
7361 <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
7362 <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
7363 <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
7364 <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
7365 <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
7366 <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
7367 <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
7368 <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
7369 <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
7370 <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
7371 <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
7372 <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
7373 <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
7374 <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
7375 <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
7376 <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
7377 <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
7378 <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
7379 <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
7380 <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
7381 <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
7382 <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
7383 <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
7384 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
7385 <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
7386 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
7387 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
7388 <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
7389 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
7390 <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
7391 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7392 <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
7393 …<enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_U…
7394 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
7395 <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
7396 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
7397 <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
7398 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
7399 <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
7400 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
7401 <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
7402 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
7403 <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
7404 <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
7405 <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
7406 <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
7407 <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
7408 <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
7409 <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
7410 <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
7411 <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
7412 <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
7413 <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
7414 <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
7415 <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
7416 <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
7417 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
7418 <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
7419 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
7420 <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
7421 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
7422 <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
7423 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
7424 <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
7425 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
7426 <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
7427 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
7428 <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
7429 <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
7437 <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
7438 <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
7440 <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
7441 <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
7442 <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
7443 <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
7444 <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
7457 <enum value="0x8F90" name="GL_RED_SNORM"/>
7458 <enum value="0x8F91" name="GL_RG_SNORM"/>
7459 <enum value="0x8F92" name="GL_RGB_SNORM"/>
7460 <enum value="0x8F93" name="GL_RGBA_SNORM"/>
7461 <enum value="0x8F94" name="GL_R8_SNORM"/>
7462 <enum value="0x8F95" name="GL_RG8_SNORM"/>
7463 <enum value="0x8F96" name="GL_RGB8_SNORM"/>
7464 <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
7465 <enum value="0x8F98" name="GL_R16_SNORM"/>
7466 <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
7467 <enum value="0x8F99" name="GL_RG16_SNORM"/>
7468 <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
7469 <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
7470 <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
7471 <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
7472 <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
7473 <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
7474 <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
7475 <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
7476 <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
7480 <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
7482 <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
7483 <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
7484 <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
7485 <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
7487 <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
7489 <enum value="0x8FBD" name="GL_SR8_EXT"/>
7490 <enum value="0x8FBE" name="GL_SRG8_EXT"/>
7495 <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
7499 <enum value="0x8FE0" name="GL_INT8_NV"/>
7500 <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
7501 <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
7502 <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
7503 <enum value="0x8FE4" name="GL_INT16_NV"/>
7504 <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
7505 <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
7506 <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
7507 <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
7508 <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
7509 <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
7510 <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
7511 <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
7512 <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
7513 <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
7514 <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
7515 <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
7516 <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
7517 <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
7518 <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
7519 <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
7520 <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
7521 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
7522 <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
7523 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
7524 <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
7525 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
7526 <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
7527 <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
7528 <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
7529 <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
7530 <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
7531 <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
7532 <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
7533 <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
7534 <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
7535 <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
7536 <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
7541 <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
7542 <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
7543 <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
7544 <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
7545 <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
7546 <enum value="0x9006" name="GL_DISCRETE_AMD"/>
7547 <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
7549 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
7550 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7551 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
7552 <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
7553 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
7554 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
7555 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
7556 <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
7557 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
7558 <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7559 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
7560 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7561 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7562 <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7563 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
7564 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
7565 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
7566 <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
7567 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7568 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7569 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7570 <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7571 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7572 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7573 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
7574 <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
7575 <enum value="0x9010" name="GL_ALPHA_SNORM"/>
7576 <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
7577 <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
7578 <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
7579 <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
7580 <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
7581 <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
7582 <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
7583 <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
7584 <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
7585 <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
7586 <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
7587 <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
7588 <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
7589 <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
7590 <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
7594 <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
7595 <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
7596 <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
7597 <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
7598 <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
7599 <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
7600 <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
7601 <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
7602 <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
7603 <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
7604 <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
7605 <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
7606 <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
7607 <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
7608 <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
7609 <enum value="0x902F" name="GL_SUCCESS_NV"/>
7610 <enum value="0x9030" name="GL_FAILURE_NV"/>
7611 <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
7612 <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
7613 <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
7614 <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
7615 <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
7616 <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
7617 <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
7618 <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
7619 <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
7620 <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
7621 <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
7622 <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
7624 <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
7625 <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
7626 <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
7627 <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
7628 <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
7629 <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
7630 <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
7631 <enum value="0x904C" name="GL_IMAGE_1D"/>
7632 <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
7633 <enum value="0x904D" name="GL_IMAGE_2D"/>
7634 <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
7635 <enum value="0x904E" name="GL_IMAGE_3D"/>
7636 <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
7637 <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
7638 <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
7639 <enum value="0x9050" name="GL_IMAGE_CUBE"/>
7640 <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
7641 <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
7642 <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
7643 <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
7644 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
7645 <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
7646 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
7647 <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
7648 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
7649 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7650 <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
7651 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
7652 <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
7653 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7654 <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7655 <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
7656 <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
7657 <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
7658 <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
7659 <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
7660 <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
7661 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
7662 <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
7663 <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
7664 <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
7665 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
7666 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
7667 <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
7668 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
7669 <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
7670 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
7671 <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
7672 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
7673 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7674 <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7675 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
7676 <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7677 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7678 <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7679 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
7680 <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
7681 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
7682 <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
7683 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
7684 <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
7685 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
7686 <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
7687 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
7688 <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
7689 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
7690 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
7691 <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
7692 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
7693 <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
7694 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
7695 <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
7696 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
7697 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7698 <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
7699 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
7700 <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7701 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7702 <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7703 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
7704 <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
7705 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
7706 <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
7707 <enum value="0x906F" name="GL_RGB10_A2UI"/>
7708 <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
7709 <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
7710 <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
7711 <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
7712 <enum value="0x9074" name="GL_FILE_NAME_NV"/>
7713 <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
7714 <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
7715 <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
7716 <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
7717 <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
7718 <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
7719 <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
7720 <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
7721 <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
7722 <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
7723 <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
7724 <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
7725 <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
7726 <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
7727 <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
7728 <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
7729 …<!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extensio…
7730 …<!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extensio…
7731 …<!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extensio…
7732 <enum value="0x9088" name="GL_COUNT_UP_NV"/>
7733 <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
7734 <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
7735 <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
7736 …<!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extensio…
7737 <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
7738 <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
7739 <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
7740 <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
7741 <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
7742 <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
7743 …<!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extensio…
7744 <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
7745 …<!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extensio…
7746 <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
7747 …<!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extensio…
7748 <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
7749 …<!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extensio…
7750 <enum value="0x909A" name="GL_UTF8_NV"/>
7751 <enum value="0x909B" name="GL_UTF16_NV"/>
7752 <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
7753 <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
7754 <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
7755 <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
7756 <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
7757 <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
7758 <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
7759 <enum value="0x90A3" name="GL_SQUARE_NV"/>
7760 <enum value="0x90A4" name="GL_ROUND_NV"/>
7761 <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
7762 <enum value="0x90A6" name="GL_BEVEL_NV"/>
7763 <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
7764 <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
7765 <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
7766 <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
7767 <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
7768 <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
7769 <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
7770 <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
7771 <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
7772 <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
7773 <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
7774 <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
7775 <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
7776 <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
7777 <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
7778 <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
7779 <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
7780 <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
7781 <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
7782 <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
7783 <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
7784 <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
7785 <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
7786 <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
7787 <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
7789 <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
7790 <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
7791 <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
7792 <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
7793 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
7794 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
7795 <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
7796 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
7797 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
7798 <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
7799 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
7800 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
7801 <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
7802 <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
7803 <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
7804 <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
7805 <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
7806 <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
7807 <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
7808 <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
7809 <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
7810 <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
7811 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
7812 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
7813 <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
7814 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
7815 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
7816 <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
7817 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
7818 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
7819 <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
7820 <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
7821 <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
7822 <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
7823 <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
7824 <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
7825 <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
7827 <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
7829 <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
7830 <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7831 …<enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_…
7832 <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
7833 <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
7834 <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
7835 <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
7836 <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
7837 <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
7838 <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
7839 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS"/>
7840 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
7841 <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_KHR"/>
7843 <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
7844 <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
7849 <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
7850 <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
7851 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
7852 <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
7853 <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
7854 <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
7855 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
7856 <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
7857 <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
7858 <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
7859 <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
7860 <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
7861 <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
7862 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7863 <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7864 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7865 <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7866 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7867 <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7868 <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
7869 <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
7870 <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
7871 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
7872 <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
7873 <enum value="0x9112" name="GL_OBJECT_TYPE"/>
7874 <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
7875 <enum value="0x9113" name="GL_SYNC_CONDITION"/>
7876 <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
7877 <enum value="0x9114" name="GL_SYNC_STATUS"/>
7878 <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
7879 <enum value="0x9115" name="GL_SYNC_FLAGS"/>
7880 <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
7881 <enum value="0x9116" name="GL_SYNC_FENCE"/>
7882 <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
7883 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
7884 <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
7885 <enum value="0x9118" name="GL_UNSIGNALED"/>
7886 <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
7887 <enum value="0x9119" name="GL_SIGNALED"/>
7888 <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
7889 <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
7890 <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
7891 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
7892 <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
7893 <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
7894 <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
7895 <enum value="0x911D" name="GL_WAIT_FAILED"/>
7896 <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
7897 <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
7898 <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
7899 <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
7900 <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
7901 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
7902 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
7903 <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
7904 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
7905 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
7906 <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
7907 <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
7908 <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
7909 <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
7910 <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
7911 <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
7912 <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
7913 <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
7914 <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
7915 <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
7916 <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
7917 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
7918 <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
7922 <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
7924 <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
7925 <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
7926 <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
7927 <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
7928 <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
7929 <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
7930 <enum value="0x9139" name="GL_CUBIC_IMG"/>
7931 <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
7932 <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
7933 <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
7934 <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
7935 <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
7936 <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
7941 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
7942 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
7943 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
7944 <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
7945 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
7946 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
7947 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
7948 <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
7949 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
7950 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
7951 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
7952 <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
7953 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
7954 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
7955 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
7956 <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
7957 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
7958 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
7959 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
7960 <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
7961 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
7962 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
7963 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
7964 <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
7965 <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
7966 <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
7967 <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
7968 <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
7969 <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
7970 <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
7971 <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
7972 <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
7973 <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
7974 <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
7975 <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
7976 <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
7977 <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
7978 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
7979 <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
7980 <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
7982 <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
7984 <enum value="0x9192" name="GL_QUERY_BUFFER"/>
7985 <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
7986 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
7987 <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
7988 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
7989 <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
7990 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
7991 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
7992 <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
7993 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
7994 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
7995 <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
7996 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
7997 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
7998 <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
7999 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
8000 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
8001 <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
8002 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
8003 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
8004 <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
8005 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
8006 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
8007 <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
8008 <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
8009 <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
8010 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
8011 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
8012 <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
8013 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
8014 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
8015 <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
8016 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
8017 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
8018 <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
8019 <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
8021 <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
8022 <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
8023 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
8024 <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
8025 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
8026 <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
8027 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
8028 <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
8029 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
8030 <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
8031 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
8032 <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
8034 <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
8035 <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
8037 <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
8039 <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
8040 <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
8041 <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
8042 <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
8043 <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
8044 …<enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_S…
8049 <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
8050 <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
8051 <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
8052 <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
8053 <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
8058 <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
8059 <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
8060 <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
8061 <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
8066 <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
8071 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
8072 <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
8073 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
8074 <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
8075 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
8076 <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
8077 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
8078 <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
8079 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
8080 <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
8081 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
8082 <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
8083 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8084 <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8085 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
8086 <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
8087 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
8088 <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
8089 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
8090 <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
8095 <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
8096 <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
8097 <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
8098 <enum value="0x9283" name="GL_DISJOINT_NV"/>
8099 <enum value="0x9284" name="GL_CONJOINT_NV"/>
8100 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
8101 <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
8102 <enum value="0x9286" name="GL_SRC_NV"/>
8103 <enum value="0x9287" name="GL_DST_NV"/>
8104 <enum value="0x9288" name="GL_SRC_OVER_NV"/>
8105 <enum value="0x9289" name="GL_DST_OVER_NV"/>
8106 <enum value="0x928A" name="GL_SRC_IN_NV"/>
8107 <enum value="0x928B" name="GL_DST_IN_NV"/>
8108 <enum value="0x928C" name="GL_SRC_OUT_NV"/>
8109 <enum value="0x928D" name="GL_DST_OUT_NV"/>
8110 <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
8111 <enum value="0x928F" name="GL_DST_ATOP_NV"/>
8113 <enum value="0x9291" name="GL_PLUS_NV"/>
8114 <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
8116 <enum value="0x9294" name="GL_MULTIPLY"/>
8117 <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
8118 <enum value="0x9294" name="GL_MULTIPLY_NV"/>
8119 <enum value="0x9295" name="GL_SCREEN"/>
8120 <enum value="0x9295" name="GL_SCREEN_KHR"/>
8121 <enum value="0x9295" name="GL_SCREEN_NV"/>
8122 <enum value="0x9296" name="GL_OVERLAY"/>
8123 <enum value="0x9296" name="GL_OVERLAY_KHR"/>
8124 <enum value="0x9296" name="GL_OVERLAY_NV"/>
8125 <enum value="0x9297" name="GL_DARKEN"/>
8126 <enum value="0x9297" name="GL_DARKEN_KHR"/>
8127 <enum value="0x9297" name="GL_DARKEN_NV"/>
8128 <enum value="0x9298" name="GL_LIGHTEN"/>
8129 <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
8130 <enum value="0x9298" name="GL_LIGHTEN_NV"/>
8131 <enum value="0x9299" name="GL_COLORDODGE"/>
8132 <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
8133 <enum value="0x9299" name="GL_COLORDODGE_NV"/>
8134 <enum value="0x929A" name="GL_COLORBURN"/>
8135 <enum value="0x929A" name="GL_COLORBURN_KHR"/>
8136 <enum value="0x929A" name="GL_COLORBURN_NV"/>
8137 <enum value="0x929B" name="GL_HARDLIGHT"/>
8138 <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
8139 <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
8140 <enum value="0x929C" name="GL_SOFTLIGHT"/>
8141 <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
8142 <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
8144 <enum value="0x929E" name="GL_DIFFERENCE"/>
8145 <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
8146 <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
8147 <enum value="0x929F" name="GL_MINUS_NV"/>
8148 <enum value="0x92A0" name="GL_EXCLUSION"/>
8149 <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
8150 <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
8151 <enum value="0x92A1" name="GL_CONTRAST_NV"/>
8153 <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
8154 <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
8155 <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
8156 <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
8157 <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
8158 <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
8159 <enum value="0x92A9" name="GL_HARDMIX_NV"/>
8161 <enum value="0x92AD" name="GL_HSL_HUE"/>
8162 <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
8163 <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
8164 <enum value="0x92AE" name="GL_HSL_SATURATION"/>
8165 <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
8166 <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
8167 <enum value="0x92AF" name="GL_HSL_COLOR"/>
8168 <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
8169 <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
8170 <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
8171 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
8172 <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
8173 <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
8174 <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
8175 <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
8176 <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
8178 <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
8180 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
8181 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
8182 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
8183 <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
8185 <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
8186 <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
8187 <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
8188 <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
8189 <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
8190 <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
8191 <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
8192 <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
8193 <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8194 <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8195 <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
8196 <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
8197 <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
8198 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
8199 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
8200 <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
8201 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
8202 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
8203 <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
8204 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
8205 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
8206 <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
8207 <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
8208 <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
8209 <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
8210 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
8211 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
8212 <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
8213 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
8214 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
8215 <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
8216 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
8217 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
8218 <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
8219 <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
8220 <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
8221 <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
8222 <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
8223 <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
8224 <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
8225 <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
8226 <enum value="0x92DD" name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
8227 <enum value="0x92DE" name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
8229 <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
8230 <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
8231 <enum value="0x92E1" name="GL_UNIFORM"/>
8232 <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
8233 <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
8234 <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
8235 <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
8236 <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
8237 <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
8238 <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
8239 <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
8240 <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
8241 <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
8242 <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
8243 <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
8244 <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
8245 <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
8246 <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
8247 <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
8248 <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
8249 <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
8250 <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
8251 <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
8252 <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
8253 <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
8254 <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
8255 <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
8256 <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
8257 <enum value="0x92F9" name="GL_NAME_LENGTH"/>
8258 <enum value="0x92FA" name="GL_TYPE"/>
8259 <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
8260 <enum value="0x92FC" name="GL_OFFSET"/>
8261 <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
8262 <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
8263 <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
8264 <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
8265 <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
8266 <enum value="0x9302" name="GL_BUFFER_BINDING"/>
8267 <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
8268 <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
8269 <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
8270 <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
8271 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
8272 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
8273 <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
8274 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
8275 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
8276 <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
8277 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
8278 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
8279 <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
8280 <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
8281 <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
8282 <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
8283 <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
8284 <enum value="0x930E" name="GL_LOCATION"/>
8285 <enum value="0x930F" name="GL_LOCATION_INDEX"/>
8286 <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
8287 <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
8288 <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
8289 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
8290 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
8291 <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
8292 <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
8293 <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
8294 <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
8295 <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
8296 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
8297 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
8298 <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
8299 <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
8301 <enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
8302 <enum value="0x9328" name="GL_RASTER_SAMPLES_EXT"/>
8303 <enum value="0x9329" name="GL_MAX_RASTER_SAMPLES_EXT"/>
8304 <enum value="0x932A" name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
8305 <enum value="0x932B" name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
8306 <enum value="0x932C" name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
8307 <enum value="0x932D" name="GL_DEPTH_SAMPLES_NV"/>
8308 <enum value="0x932E" name="GL_STENCIL_SAMPLES_NV"/>
8309 <enum value="0x932F" name="GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"/>
8310 <enum value="0x9330" name="GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"/>
8311 <enum value="0x9331" name="GL_COVERAGE_MODULATION_TABLE_NV"/>
8312 <enum value="0x9332" name="GL_COVERAGE_MODULATION_NV"/>
8313 <enum value="0x9333" name="GL_COVERAGE_MODULATION_TABLE_SIZE_NV"/>
8315 <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
8316 <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
8317 <enum value="0x933B" name="GL_SM_COUNT_NV"/>
8318 <enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
8319 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
8320 <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
8321 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
8322 <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
8323 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
8324 <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
8325 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
8326 <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
8327 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
8328 <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
8329 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
8330 <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
8331 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
8332 <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
8333 <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
8334 <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
8335 <enum value="0x9346" name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
8336 <enum value="0x9347" name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
8337 <enum value="0x9348" name="GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"/>
8338 <enum value="0x9349" name="GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"/>
8339 <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
8340 <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
8341 <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
8343 <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
8344 <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
8345 <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
8346 <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
8347 <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
8348 <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
8349 <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
8350 <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
8351 <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
8352 <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
8353 <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
8354 <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
8355 <enum value="0x935C" name="GL_CLIP_ORIGIN"/>
8356 <enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
8357 <enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
8358 <enum value="0x935F" name="GL_ZERO_TO_ONE"/>
8360 <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
8361 <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
8362 <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
8363 <enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
8364 <enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
8365 <enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
8366 <enum value="0x936B" name="GL_FONT_UNINTELLIGIBLE_NV"/>
8367 <enum value="0x936C" name="GL_STANDARD_FONT_FORMAT_NV"/>
8368 <enum value="0x936D" name="GL_FRAGMENT_INPUT_NV"/>
8369 <enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
8370 <enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
8371 <enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
8372 <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
8373 <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
8374 <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
8375 <enum value="0x9374" name="GL_CONFORMANT_NV"/>
8377 <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
8378 <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
8379 <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
8380 <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
8381 <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
8382 <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
8387 <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
8388 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
8389 <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
8390 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
8391 <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
8396 <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
8397 <enum value="0x93A1" name="GL_BGRA8_EXT"/>
8398 <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
8399 <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
8400 <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
8402 <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
8407 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
8408 <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
8409 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
8410 <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
8411 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
8412 <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
8413 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
8414 <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
8415 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
8416 <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
8417 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
8418 <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
8419 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
8420 <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
8421 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
8422 <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
8423 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
8424 <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
8425 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
8426 <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
8427 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
8428 <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
8429 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
8430 <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
8431 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
8432 <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
8433 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
8434 <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
8436 <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
8437 <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
8438 <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
8439 <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
8440 <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
8441 <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
8442 <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
8443 <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
8444 <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
8445 <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
8447 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
8448 <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
8449 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
8450 <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
8451 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
8452 <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
8453 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
8454 <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
8455 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
8456 <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
8457 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
8458 <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
8459 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
8460 <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
8461 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
8462 <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
8463 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
8464 <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
8465 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
8466 <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
8467 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
8468 <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
8469 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
8470 <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
8471 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
8472 <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
8473 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
8474 <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
8476 <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
8477 <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
8478 <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
8479 <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
8480 <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
8481 <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
8482 <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
8483 <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
8484 <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
8485 <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
8490 <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
8491 <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
8496 <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
8497 <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
8498 <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
8499 <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
8500 <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
8501 <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
8503 <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
8504 <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
8505 <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
8506 <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
8507 <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
8508 <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
8509 <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
8510 <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
8511 <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
8521 <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
8522 <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
8523 <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
8528 <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
8529 <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
8530 <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
8535 <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
8536 <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
8541 <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
8542 <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
8543 …<enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EX…
8574 <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
8575 <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
8576 <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
8577 <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
8578 <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
8579 <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
8580 <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
8581 <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
8582 <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
8583 <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
8584 <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
8585 <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
8586 <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
8587 <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
8588 <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8589 <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
8590 <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
8591 <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
8592 <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
8593 <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
8601 <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
8602 <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
8603 <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
8604 <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
8605 <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
8606 <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
8607 <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
8608 <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
8609 <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
8610 <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
8611 <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
8612 <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
8613 <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
8614 <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
8615 <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
8616 <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
8617 <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
8618 <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
8619 <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
8620 <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
8621 <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
8622 <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
8623 <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
8624 <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
8632 <proto>void <name>glAccum</name></proto>
8633 <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
8634 <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
8638 <proto>void <name>glAccumxOES</name></proto>
8639 <param><ptype>GLenum</ptype> <name>op</name></param>
8640 <param><ptype>GLfixed</ptype> <name>value</name></param>
8643 <proto>void <name>glActiveProgramEXT</name></proto>
8644 <param><ptype>GLuint</ptype> <name>program</name></param>
8647 <proto>void <name>glActiveShaderProgram</name></proto>
8648 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8649 <param><ptype>GLuint</ptype> <name>program</name></param>
8652 <proto>void <name>glActiveShaderProgramEXT</name></proto>
8653 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8654 <param><ptype>GLuint</ptype> <name>program</name></param>
8657 <proto>void <name>glActiveStencilFaceEXT</name></proto>
8658 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
8662 <proto>void <name>glActiveTexture</name></proto>
8663 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8667 <proto>void <name>glActiveTextureARB</name></proto>
8668 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8669 <alias name="glActiveTexture"/>
8673 <proto>void <name>glActiveVaryingNV</name></proto>
8674 <param><ptype>GLuint</ptype> <name>program</name></param>
8675 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8678 <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
8679 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8680 <param><ptype>GLuint</ptype> <name>dst</name></param>
8681 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8682 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8683 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8684 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8687 <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
8688 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8689 <param><ptype>GLuint</ptype> <name>dst</name></param>
8690 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8691 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8692 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8693 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8694 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8695 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8696 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8699 <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
8700 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8701 <param><ptype>GLuint</ptype> <name>dst</name></param>
8702 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8703 <param><ptype>GLuint</ptype> <name>arg1</name></param>
8704 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8705 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8706 <param><ptype>GLuint</ptype> <name>arg2</name></param>
8707 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8708 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8709 <param><ptype>GLuint</ptype> <name>arg3</name></param>
8710 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
8711 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
8714 <proto>void <name>glAlphaFunc</name></proto>
8715 <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
8716 <param><ptype>GLfloat</ptype> <name>ref</name></param>
8720 <proto>void <name>glAlphaFuncQCOM</name></proto>
8721 <param><ptype>GLenum</ptype> <name>func</name></param>
8722 <param><ptype>GLclampf</ptype> <name>ref</name></param>
8725 <proto>void <name>glAlphaFuncx</name></proto>
8726 <param><ptype>GLenum</ptype> <name>func</name></param>
8727 <param><ptype>GLfixed</ptype> <name>ref</name></param>
8730 <proto>void <name>glAlphaFuncxOES</name></proto>
8731 <param><ptype>GLenum</ptype> <name>func</name></param>
8732 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
8735 <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
8738 <proto>void <name>glApplyTextureEXT</name></proto>
8739 <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
8742 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
8743 <param><ptype>GLsizei</ptype> <name>n</name></param>
8744 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
8745 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8749 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
8750 <param><ptype>GLsizei</ptype> <name>n</name></param>
8751 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8752 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8756 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
8757 <param><ptype>GLsizei</ptype> <name>n</name></param>
8758 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8759 <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8763 <proto>void <name>glArrayElement</name></proto>
8764 <param><ptype>GLint</ptype> <name>i</name></param>
8767 <proto>void <name>glArrayElementEXT</name></proto>
8768 <param><ptype>GLint</ptype> <name>i</name></param>
8769 <alias name="glArrayElement"/>
8772 <proto>void <name>glArrayObjectATI</name></proto>
8773 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
8774 <param><ptype>GLint</ptype> <name>size</name></param>
8775 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
8776 <param><ptype>GLsizei</ptype> <name>stride</name></param>
8777 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8778 <param><ptype>GLuint</ptype> <name>offset</name></param>
8781 <proto>void <name>glAsyncMarkerSGIX</name></proto>
8782 <param><ptype>GLuint</ptype> <name>marker</name></param>
8785 <proto>void <name>glAttachObjectARB</name></proto>
8786 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
8787 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
8788 <alias name="glAttachShader"/>
8791 <proto>void <name>glAttachShader</name></proto>
8792 <param><ptype>GLuint</ptype> <name>program</name></param>
8793 <param><ptype>GLuint</ptype> <name>shader</name></param>
8796 <proto>void <name>glBegin</name></proto>
8797 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
8801 <proto>void <name>glBeginConditionalRender</name></proto>
8802 <param><ptype>GLuint</ptype> <name>id</name></param>
8803 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
8806 <proto>void <name>glBeginConditionalRenderNV</name></proto>
8807 <param><ptype>GLuint</ptype> <name>id</name></param>
8808 <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
8809 <alias name="glBeginConditionalRender"/>
8813 <proto>void <name>glBeginConditionalRenderNVX</name></proto>
8814 <param><ptype>GLuint</ptype> <name>id</name></param>
8817 <proto>void <name>glBeginFragmentShaderATI</name></proto>
8820 <proto>void <name>glBeginOcclusionQueryNV</name></proto>
8821 <param><ptype>GLuint</ptype> <name>id</name></param>
8824 <proto>void <name>glBeginPerfMonitorAMD</name></proto>
8825 <param><ptype>GLuint</ptype> <name>monitor</name></param>
8828 <proto>void <name>glBeginPerfQueryINTEL</name></proto>
8829 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
8832 <proto>void <name>glBeginQuery</name></proto>
8833 <param><ptype>GLenum</ptype> <name>target</name></param>
8834 <param><ptype>GLuint</ptype> <name>id</name></param>
8838 <proto>void <name>glBeginQueryARB</name></proto>
8839 <param><ptype>GLenum</ptype> <name>target</name></param>
8840 <param><ptype>GLuint</ptype> <name>id</name></param>
8841 <alias name="glBeginQuery"/>
8844 <proto>void <name>glBeginQueryEXT</name></proto>
8845 <param><ptype>GLenum</ptype> <name>target</name></param>
8846 <param><ptype>GLuint</ptype> <name>id</name></param>
8849 <proto>void <name>glBeginQueryIndexed</name></proto>
8850 <param><ptype>GLenum</ptype> <name>target</name></param>
8851 <param><ptype>GLuint</ptype> <name>index</name></param>
8852 <param><ptype>GLuint</ptype> <name>id</name></param>
8855 <proto>void <name>glBeginTransformFeedback</name></proto>
8856 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8859 <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
8860 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8861 <alias name="glBeginTransformFeedback"/>
8864 <proto>void <name>glBeginTransformFeedbackNV</name></proto>
8865 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8866 <alias name="glBeginTransformFeedback"/>
8869 <proto>void <name>glBeginVertexShaderEXT</name></proto>
8872 <proto>void <name>glBeginVideoCaptureNV</name></proto>
8873 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
8876 <proto>void <name>glBindAttribLocation</name></proto>
8877 <param><ptype>GLuint</ptype> <name>program</name></param>
8878 <param><ptype>GLuint</ptype> <name>index</name></param>
8879 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
8882 <proto>void <name>glBindAttribLocationARB</name></proto>
8883 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
8884 <param><ptype>GLuint</ptype> <name>index</name></param>
8885 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
8886 <alias name="glBindAttribLocation"/>
8889 <proto>void <name>glBindBuffer</name></proto>
8890 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8891 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8894 <proto>void <name>glBindBufferARB</name></proto>
8895 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8896 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8897 <alias name="glBindBuffer"/>
8900 <proto>void <name>glBindBufferBase</name></proto>
8901 <param><ptype>GLenum</ptype> <name>target</name></param>
8902 <param><ptype>GLuint</ptype> <name>index</name></param>
8903 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8906 <proto>void <name>glBindBufferBaseEXT</name></proto>
8907 <param><ptype>GLenum</ptype> <name>target</name></param>
8908 <param><ptype>GLuint</ptype> <name>index</name></param>
8909 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8910 <alias name="glBindBufferBase"/>
8913 <proto>void <name>glBindBufferBaseNV</name></proto>
8914 <param><ptype>GLenum</ptype> <name>target</name></param>
8915 <param><ptype>GLuint</ptype> <name>index</name></param>
8916 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8917 <alias name="glBindBufferBase"/>
8920 <proto>void <name>glBindBufferOffsetEXT</name></proto>
8921 <param><ptype>GLenum</ptype> <name>target</name></param>
8922 <param><ptype>GLuint</ptype> <name>index</name></param>
8923 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8924 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8927 <proto>void <name>glBindBufferOffsetNV</name></proto>
8928 <param><ptype>GLenum</ptype> <name>target</name></param>
8929 <param><ptype>GLuint</ptype> <name>index</name></param>
8930 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8931 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8932 <alias name="glBindBufferOffsetEXT"/>
8935 <proto>void <name>glBindBufferRange</name></proto>
8936 <param><ptype>GLenum</ptype> <name>target</name></param>
8937 <param><ptype>GLuint</ptype> <name>index</name></param>
8938 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8939 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8940 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8943 <proto>void <name>glBindBufferRangeEXT</name></proto>
8944 <param><ptype>GLenum</ptype> <name>target</name></param>
8945 <param><ptype>GLuint</ptype> <name>index</name></param>
8946 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8947 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8948 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8949 <alias name="glBindBufferRange"/>
8952 <proto>void <name>glBindBufferRangeNV</name></proto>
8953 <param><ptype>GLenum</ptype> <name>target</name></param>
8954 <param><ptype>GLuint</ptype> <name>index</name></param>
8955 <param><ptype>GLuint</ptype> <name>buffer</name></param>
8956 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8957 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8958 <alias name="glBindBufferRange"/>
8961 <proto>void <name>glBindBuffersBase</name></proto>
8962 <param><ptype>GLenum</ptype> <name>target</name></param>
8963 <param><ptype>GLuint</ptype> <name>first</name></param>
8964 <param><ptype>GLsizei</ptype> <name>count</name></param>
8965 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
8968 <proto>void <name>glBindBuffersRange</name></proto>
8969 <param><ptype>GLenum</ptype> <name>target</name></param>
8970 <param><ptype>GLuint</ptype> <name>first</name></param>
8971 <param><ptype>GLsizei</ptype> <name>count</name></param>
8972 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
8973 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
8974 <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
8977 <proto>void <name>glBindFragDataLocation</name></proto>
8978 <param><ptype>GLuint</ptype> <name>program</name></param>
8979 <param><ptype>GLuint</ptype> <name>color</name></param>
8980 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8983 <proto>void <name>glBindFragDataLocationEXT</name></proto>
8984 <param><ptype>GLuint</ptype> <name>program</name></param>
8985 <param><ptype>GLuint</ptype> <name>color</name></param>
8986 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8987 <alias name="glBindFragDataLocation"/>
8990 <proto>void <name>glBindFragDataLocationIndexed</name></proto>
8991 <param><ptype>GLuint</ptype> <name>program</name></param>
8992 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
8993 <param><ptype>GLuint</ptype> <name>index</name></param>
8994 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
8997 <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
8998 <param><ptype>GLuint</ptype> <name>program</name></param>
8999 <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
9000 <param><ptype>GLuint</ptype> <name>index</name></param>
9001 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
9002 <alias name="glBindFragDataLocationIndexed"/>
9005 <proto>void <name>glBindFragmentShaderATI</name></proto>
9006 <param><ptype>GLuint</ptype> <name>id</name></param>
9009 <proto>void <name>glBindFramebuffer</name></proto>
9010 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9011 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9015 <proto>void <name>glBindFramebufferEXT</name></proto>
9016 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9017 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9021 <proto>void <name>glBindFramebufferOES</name></proto>
9022 <param><ptype>GLenum</ptype> <name>target</name></param>
9023 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9026 <proto>void <name>glBindImageTexture</name></proto>
9027 <param><ptype>GLuint</ptype> <name>unit</name></param>
9028 <param><ptype>GLuint</ptype> <name>texture</name></param>
9029 <param><ptype>GLint</ptype> <name>level</name></param>
9030 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9031 <param><ptype>GLint</ptype> <name>layer</name></param>
9032 <param><ptype>GLenum</ptype> <name>access</name></param>
9033 <param><ptype>GLenum</ptype> <name>format</name></param>
9036 <proto>void <name>glBindImageTextureEXT</name></proto>
9037 <param><ptype>GLuint</ptype> <name>index</name></param>
9038 <param><ptype>GLuint</ptype> <name>texture</name></param>
9039 <param><ptype>GLint</ptype> <name>level</name></param>
9040 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
9041 <param><ptype>GLint</ptype> <name>layer</name></param>
9042 <param><ptype>GLenum</ptype> <name>access</name></param>
9043 <param><ptype>GLint</ptype> <name>format</name></param>
9046 <proto>void <name>glBindImageTextures</name></proto>
9047 <param><ptype>GLuint</ptype> <name>first</name></param>
9048 <param><ptype>GLsizei</ptype> <name>count</name></param>
9049 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9052 <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
9053 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
9054 <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
9057 <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
9058 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
9059 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
9062 <proto>void <name>glBindMultiTextureEXT</name></proto>
9063 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9064 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9065 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9068 <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
9069 <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
9072 <proto>void <name>glBindProgramARB</name></proto>
9073 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9074 <param><ptype>GLuint</ptype> <name>program</name></param>
9078 <proto>void <name>glBindProgramNV</name></proto>
9079 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
9080 <param><ptype>GLuint</ptype> <name>id</name></param>
9081 <alias name="glBindProgramARB"/>
9085 <proto>void <name>glBindProgramPipeline</name></proto>
9086 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9089 <proto>void <name>glBindProgramPipelineEXT</name></proto>
9090 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
9093 <proto>void <name>glBindRenderbuffer</name></proto>
9094 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9095 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9099 <proto>void <name>glBindRenderbufferEXT</name></proto>
9100 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9101 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9105 <proto>void <name>glBindRenderbufferOES</name></proto>
9106 <param><ptype>GLenum</ptype> <name>target</name></param>
9107 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
9110 <proto>void <name>glBindSampler</name></proto>
9111 <param><ptype>GLuint</ptype> <name>unit</name></param>
9112 <param><ptype>GLuint</ptype> <name>sampler</name></param>
9115 <proto>void <name>glBindSamplers</name></proto>
9116 <param><ptype>GLuint</ptype> <name>first</name></param>
9117 <param><ptype>GLsizei</ptype> <name>count</name></param>
9118 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
9121 <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
9122 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9123 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
9124 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
9127 <proto>void <name>glBindTexture</name></proto>
9128 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9129 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9133 <proto>void <name>glBindTextureEXT</name></proto>
9134 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9135 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
9136 <alias name="glBindTexture"/>
9140 <proto>void <name>glBindTextureUnit</name></proto>
9141 <param><ptype>GLuint</ptype> <name>unit</name></param>
9142 <param><ptype>GLuint</ptype> <name>texture</name></param>
9145 <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
9146 <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
9147 … <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
9150 <proto>void <name>glBindTextures</name></proto>
9151 <param><ptype>GLuint</ptype> <name>first</name></param>
9152 <param><ptype>GLsizei</ptype> <name>count</name></param>
9153 <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
9156 <proto>void <name>glBindTransformFeedback</name></proto>
9157 <param><ptype>GLenum</ptype> <name>target</name></param>
9158 <param><ptype>GLuint</ptype> <name>id</name></param>
9161 <proto>void <name>glBindTransformFeedbackNV</name></proto>
9162 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9163 <param><ptype>GLuint</ptype> <name>id</name></param>
9166 <proto>void <name>glBindVertexArray</name></proto>
9167 <param><ptype>GLuint</ptype> <name>array</name></param>
9171 <proto>void <name>glBindVertexArrayAPPLE</name></proto>
9172 <param><ptype>GLuint</ptype> <name>array</name></param>
9175 <proto>void <name>glBindVertexArrayOES</name></proto>
9176 <param><ptype>GLuint</ptype> <name>array</name></param>
9177 <alias name="glBindVertexArray"/>
9180 <proto>void <name>glBindVertexBuffer</name></proto>
9181 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
9182 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9183 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9184 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9187 <proto>void <name>glBindVertexBuffers</name></proto>
9188 <param><ptype>GLuint</ptype> <name>first</name></param>
9189 <param><ptype>GLsizei</ptype> <name>count</name></param>
9190 <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
9191 <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
9192 <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
9195 <proto>void <name>glBindVertexShaderEXT</name></proto>
9196 <param><ptype>GLuint</ptype> <name>id</name></param>
9199 <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
9200 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9201 <param><ptype>GLuint</ptype> <name>stream</name></param>
9202 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9203 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9206 <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
9207 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
9208 <param><ptype>GLuint</ptype> <name>stream</name></param>
9209 <param><ptype>GLenum</ptype> <name>frame_region</name></param>
9210 <param><ptype>GLenum</ptype> <name>target</name></param>
9211 <param><ptype>GLuint</ptype> <name>texture</name></param>
9214 <proto>void <name>glBinormal3bEXT</name></proto>
9215 <param><ptype>GLbyte</ptype> <name>bx</name></param>
9216 <param><ptype>GLbyte</ptype> <name>by</name></param>
9217 <param><ptype>GLbyte</ptype> <name>bz</name></param>
9218 <vecequiv name="glBinormal3bvEXT"/>
9221 <proto>void <name>glBinormal3bvEXT</name></proto>
9222 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
9225 <proto>void <name>glBinormal3dEXT</name></proto>
9226 <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
9227 <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
9228 <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
9229 <vecequiv name="glBinormal3dvEXT"/>
9232 <proto>void <name>glBinormal3dvEXT</name></proto>
9233 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
9236 <proto>void <name>glBinormal3fEXT</name></proto>
9237 <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
9238 <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
9239 <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
9240 <vecequiv name="glBinormal3fvEXT"/>
9243 <proto>void <name>glBinormal3fvEXT</name></proto>
9244 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9247 <proto>void <name>glBinormal3iEXT</name></proto>
9248 <param><ptype>GLint</ptype> <name>bx</name></param>
9249 <param><ptype>GLint</ptype> <name>by</name></param>
9250 <param><ptype>GLint</ptype> <name>bz</name></param>
9251 <vecequiv name="glBinormal3ivEXT"/>
9254 <proto>void <name>glBinormal3ivEXT</name></proto>
9255 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
9258 <proto>void <name>glBinormal3sEXT</name></proto>
9259 <param><ptype>GLshort</ptype> <name>bx</name></param>
9260 <param><ptype>GLshort</ptype> <name>by</name></param>
9261 <param><ptype>GLshort</ptype> <name>bz</name></param>
9262 <vecequiv name="glBinormal3svEXT"/>
9265 <proto>void <name>glBinormal3svEXT</name></proto>
9266 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
9269 <proto>void <name>glBinormalPointerEXT</name></proto>
9270 <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
9271 <param><ptype>GLsizei</ptype> <name>stride</name></param>
9272 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
9275 <proto>void <name>glBitmap</name></proto>
9276 <param><ptype>GLsizei</ptype> <name>width</name></param>
9277 <param><ptype>GLsizei</ptype> <name>height</name></param>
9278 <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
9279 <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
9280 <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
9281 <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
9282 … <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9284 <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
9287 <proto>void <name>glBitmapxOES</name></proto>
9288 <param><ptype>GLsizei</ptype> <name>width</name></param>
9289 <param><ptype>GLsizei</ptype> <name>height</name></param>
9290 <param><ptype>GLfixed</ptype> <name>xorig</name></param>
9291 <param><ptype>GLfixed</ptype> <name>yorig</name></param>
9292 <param><ptype>GLfixed</ptype> <name>xmove</name></param>
9293 <param><ptype>GLfixed</ptype> <name>ymove</name></param>
9294 … <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
9297 <proto>void <name>glBlendBarrier</name></proto>
9300 <proto>void <name>glBlendBarrierKHR</name></proto>
9301 <alias name="glBlendBarrier"/>
9304 <proto>void <name>glBlendBarrierNV</name></proto>
9305 <alias name="glBlendBarrier"/>
9308 <proto>void <name>glBlendColor</name></proto>
9309 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9310 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9311 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9312 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9316 <proto>void <name>glBlendColorEXT</name></proto>
9317 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9318 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9319 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9320 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9321 <alias name="glBlendColor"/>
9325 <proto>void <name>glBlendColorxOES</name></proto>
9326 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9327 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9328 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9329 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9332 <proto>void <name>glBlendEquation</name></proto>
9333 <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
9337 <proto>void <name>glBlendEquationEXT</name></proto>
9338 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
9339 <alias name="glBlendEquation"/>
9343 <proto>void <name>glBlendEquationIndexedAMD</name></proto>
9344 <param><ptype>GLuint</ptype> <name>buf</name></param>
9345 <param><ptype>GLenum</ptype> <name>mode</name></param>
9346 <alias name="glBlendEquationi"/>
9349 <proto>void <name>glBlendEquationOES</name></proto>
9350 <param><ptype>GLenum</ptype> <name>mode</name></param>
9353 <proto>void <name>glBlendEquationSeparate</name></proto>
9354 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9355 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9359 <proto>void <name>glBlendEquationSeparateEXT</name></proto>
9360 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
9361 <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9362 <alias name="glBlendEquationSeparate"/>
9366 <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
9367 <param><ptype>GLuint</ptype> <name>buf</name></param>
9368 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9369 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9370 <alias name="glBlendEquationSeparatei"/>
9373 <proto>void <name>glBlendEquationSeparateOES</name></proto>
9374 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9375 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9378 <proto>void <name>glBlendEquationSeparatei</name></proto>
9379 <param><ptype>GLuint</ptype> <name>buf</name></param>
9380 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9381 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9384 <proto>void <name>glBlendEquationSeparateiARB</name></proto>
9385 <param><ptype>GLuint</ptype> <name>buf</name></param>
9386 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9387 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9388 <alias name="glBlendEquationSeparatei"/>
9391 <proto>void <name>glBlendEquationSeparateiEXT</name></proto>
9392 <param><ptype>GLuint</ptype> <name>buf</name></param>
9393 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9394 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9395 <alias name="glBlendEquationSeparatei"/>
9398 <proto>void <name>glBlendEquationSeparateiOES</name></proto>
9399 <param><ptype>GLuint</ptype> <name>buf</name></param>
9400 <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
9401 <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
9402 <alias name="glBlendEquationSeparatei"/>
9405 <proto>void <name>glBlendEquationi</name></proto>
9406 <param><ptype>GLuint</ptype> <name>buf</name></param>
9407 <param><ptype>GLenum</ptype> <name>mode</name></param>
9410 <proto>void <name>glBlendEquationiARB</name></proto>
9411 <param><ptype>GLuint</ptype> <name>buf</name></param>
9412 <param><ptype>GLenum</ptype> <name>mode</name></param>
9413 <alias name="glBlendEquationi"/>
9416 <proto>void <name>glBlendEquationiEXT</name></proto>
9417 <param><ptype>GLuint</ptype> <name>buf</name></param>
9418 <param><ptype>GLenum</ptype> <name>mode</name></param>
9419 <alias name="glBlendEquationi"/>
9422 <proto>void <name>glBlendEquationiOES</name></proto>
9423 <param><ptype>GLuint</ptype> <name>buf</name></param>
9424 <param><ptype>GLenum</ptype> <name>mode</name></param>
9425 <alias name="glBlendEquationi"/>
9428 <proto>void <name>glBlendFunc</name></proto>
9429 <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
9430 <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
9434 <proto>void <name>glBlendFuncIndexedAMD</name></proto>
9435 <param><ptype>GLuint</ptype> <name>buf</name></param>
9436 <param><ptype>GLenum</ptype> <name>src</name></param>
9437 <param><ptype>GLenum</ptype> <name>dst</name></param>
9438 <alias name="glBlendFunci"/>
9441 <proto>void <name>glBlendFuncSeparate</name></proto>
9442 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9443 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9444 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9445 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9449 <proto>void <name>glBlendFuncSeparateEXT</name></proto>
9450 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9451 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9452 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9453 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9454 <alias name="glBlendFuncSeparate"/>
9458 <proto>void <name>glBlendFuncSeparateINGR</name></proto>
9459 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
9460 … <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
9461 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
9462 …param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
9463 <alias name="glBlendFuncSeparate"/>
9467 <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
9468 <param><ptype>GLuint</ptype> <name>buf</name></param>
9469 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9470 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9471 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9472 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9473 <alias name="glBlendFuncSeparatei"/>
9476 <proto>void <name>glBlendFuncSeparateOES</name></proto>
9477 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9478 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9479 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9480 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9483 <proto>void <name>glBlendFuncSeparatei</name></proto>
9484 <param><ptype>GLuint</ptype> <name>buf</name></param>
9485 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9486 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9487 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9488 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9491 <proto>void <name>glBlendFuncSeparateiARB</name></proto>
9492 <param><ptype>GLuint</ptype> <name>buf</name></param>
9493 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9494 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9495 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9496 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9497 <alias name="glBlendFuncSeparatei"/>
9500 <proto>void <name>glBlendFuncSeparateiEXT</name></proto>
9501 <param><ptype>GLuint</ptype> <name>buf</name></param>
9502 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9503 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9504 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9505 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9506 <alias name="glBlendFuncSeparatei"/>
9509 <proto>void <name>glBlendFuncSeparateiOES</name></proto>
9510 <param><ptype>GLuint</ptype> <name>buf</name></param>
9511 <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
9512 <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
9513 <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
9514 <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
9515 <alias name="glBlendFuncSeparatei"/>
9518 <proto>void <name>glBlendFunci</name></proto>
9519 <param><ptype>GLuint</ptype> <name>buf</name></param>
9520 <param><ptype>GLenum</ptype> <name>src</name></param>
9521 <param><ptype>GLenum</ptype> <name>dst</name></param>
9524 <proto>void <name>glBlendFunciARB</name></proto>
9525 <param><ptype>GLuint</ptype> <name>buf</name></param>
9526 <param><ptype>GLenum</ptype> <name>src</name></param>
9527 <param><ptype>GLenum</ptype> <name>dst</name></param>
9528 <alias name="glBlendFunci"/>
9531 <proto>void <name>glBlendFunciEXT</name></proto>
9532 <param><ptype>GLuint</ptype> <name>buf</name></param>
9533 <param><ptype>GLenum</ptype> <name>src</name></param>
9534 <param><ptype>GLenum</ptype> <name>dst</name></param>
9535 <alias name="glBlendFunci"/>
9538 <proto>void <name>glBlendFunciOES</name></proto>
9539 <param><ptype>GLuint</ptype> <name>buf</name></param>
9540 <param><ptype>GLenum</ptype> <name>src</name></param>
9541 <param><ptype>GLenum</ptype> <name>dst</name></param>
9542 <alias name="glBlendFunci"/>
9545 <proto>void <name>glBlendParameteriNV</name></proto>
9546 <param><ptype>GLenum</ptype> <name>pname</name></param>
9547 <param><ptype>GLint</ptype> <name>value</name></param>
9550 <proto>void <name>glBlitFramebuffer</name></proto>
9551 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9552 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9553 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9554 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9555 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9556 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9557 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9558 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9559 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9560 <param><ptype>GLenum</ptype> <name>filter</name></param>
9564 <proto>void <name>glBlitFramebufferANGLE</name></proto>
9565 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9566 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9567 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9568 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9569 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9570 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9571 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9572 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9573 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9574 <param><ptype>GLenum</ptype> <name>filter</name></param>
9577 <proto>void <name>glBlitFramebufferEXT</name></proto>
9578 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9579 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9580 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9581 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9582 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9583 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9584 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9585 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9586 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9587 <param><ptype>GLenum</ptype> <name>filter</name></param>
9588 <alias name="glBlitFramebuffer"/>
9592 <proto>void <name>glBlitFramebufferNV</name></proto>
9593 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9594 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9595 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9596 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9597 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9598 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9599 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9600 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9601 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9602 <param><ptype>GLenum</ptype> <name>filter</name></param>
9603 <alias name="glBlitFramebuffer"/>
9606 <proto>void <name>glBlitNamedFramebuffer</name></proto>
9607 <param><ptype>GLuint</ptype> <name>readFramebuffer</name></param>
9608 <param><ptype>GLuint</ptype> <name>drawFramebuffer</name></param>
9609 <param><ptype>GLint</ptype> <name>srcX0</name></param>
9610 <param><ptype>GLint</ptype> <name>srcY0</name></param>
9611 <param><ptype>GLint</ptype> <name>srcX1</name></param>
9612 <param><ptype>GLint</ptype> <name>srcY1</name></param>
9613 <param><ptype>GLint</ptype> <name>dstX0</name></param>
9614 <param><ptype>GLint</ptype> <name>dstY0</name></param>
9615 <param><ptype>GLint</ptype> <name>dstX1</name></param>
9616 <param><ptype>GLint</ptype> <name>dstY1</name></param>
9617 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
9618 <param><ptype>GLenum</ptype> <name>filter</name></param>
9621 <proto>void <name>glBufferAddressRangeNV</name></proto>
9622 <param><ptype>GLenum</ptype> <name>pname</name></param>
9623 <param><ptype>GLuint</ptype> <name>index</name></param>
9624 <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
9625 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
9628 <proto>void <name>glBufferData</name></proto>
9629 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9630 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9631 <param len="size">const void *<name>data</name></param>
9632 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9635 <proto>void <name>glBufferDataARB</name></proto>
9636 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9637 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9638 <param len="size">const void *<name>data</name></param>
9639 <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
9640 <alias name="glBufferData"/>
9643 <proto>void <name>glBufferPageCommitmentARB</name></proto>
9644 <param><ptype>GLenum</ptype> <name>target</name></param>
9645 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9646 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9647 <param><ptype>GLboolean</ptype> <name>commit</name></param>
9650 <proto>void <name>glBufferParameteriAPPLE</name></proto>
9651 <param><ptype>GLenum</ptype> <name>target</name></param>
9652 <param><ptype>GLenum</ptype> <name>pname</name></param>
9653 <param><ptype>GLint</ptype> <name>param</name></param>
9656 <proto>void <name>glBufferStorage</name></proto>
9657 <param><ptype>GLenum</ptype> <name>target</name></param>
9658 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9659 <param len="size">const void *<name>data</name></param>
9660 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9663 <proto>void <name>glBufferStorageEXT</name></proto>
9664 <param><ptype>GLenum</ptype> <name>target</name></param>
9665 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
9666 <param len="size">const void *<name>data</name></param>
9667 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9668 <alias name="glBufferStorage"/>
9671 <proto>void <name>glBufferSubData</name></proto>
9672 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9673 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9674 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9675 <param len="size">const void *<name>data</name></param>
9678 <proto>void <name>glBufferSubDataARB</name></proto>
9679 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9680 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
9681 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
9682 <param len="size">const void *<name>data</name></param>
9683 <alias name="glBufferSubData"/>
9686 <proto>void <name>glCallCommandListNV</name></proto>
9687 <param><ptype>GLuint</ptype> <name>list</name></param>
9690 <proto>void <name>glCallList</name></proto>
9691 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
9695 <proto>void <name>glCallLists</name></proto>
9696 <param><ptype>GLsizei</ptype> <name>n</name></param>
9697 <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
9698 <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
9702 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
9703 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9707 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
9708 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9709 <alias name="glCheckFramebufferStatus"/>
9713 <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
9714 <param><ptype>GLenum</ptype> <name>target</name></param>
9717 <proto><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatus</name></proto>
9718 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9719 <param><ptype>GLenum</ptype> <name>target</name></param>
9722 …proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name…
9723 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
9724 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
9727 <proto>void <name>glClampColor</name></proto>
9728 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9729 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9733 <proto>void <name>glClampColorARB</name></proto>
9734 <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
9735 <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
9736 <alias name="glClampColor"/>
9740 <proto>void <name>glClear</name></proto>
9741 <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9745 <proto>void <name>glClearAccum</name></proto>
9746 <param><ptype>GLfloat</ptype> <name>red</name></param>
9747 <param><ptype>GLfloat</ptype> <name>green</name></param>
9748 <param><ptype>GLfloat</ptype> <name>blue</name></param>
9749 <param><ptype>GLfloat</ptype> <name>alpha</name></param>
9753 <proto>void <name>glClearAccumxOES</name></proto>
9754 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9755 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9756 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9757 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9760 <proto>void <name>glClearBufferData</name></proto>
9761 <param><ptype>GLenum</ptype> <name>target</name></param>
9762 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9763 <param><ptype>GLenum</ptype> <name>format</name></param>
9764 <param><ptype>GLenum</ptype> <name>type</name></param>
9765 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9768 <proto>void <name>glClearBufferSubData</name></proto>
9769 <param><ptype>GLenum</ptype> <name>target</name></param>
9770 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9771 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9772 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9773 <param><ptype>GLenum</ptype> <name>format</name></param>
9774 <param><ptype>GLenum</ptype> <name>type</name></param>
9775 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9778 <proto>void <name>glClearBufferfi</name></proto>
9779 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9780 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9781 <param><ptype>GLfloat</ptype> <name>depth</name></param>
9782 <param><ptype>GLint</ptype> <name>stencil</name></param>
9785 <proto>void <name>glClearBufferfv</name></proto>
9786 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9787 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9788 <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
9791 <proto>void <name>glClearBufferiv</name></proto>
9792 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9793 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9794 <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
9797 <proto>void <name>glClearBufferuiv</name></proto>
9798 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9799 <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9800 <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
9803 <proto>void <name>glClearColor</name></proto>
9804 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9805 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9806 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9807 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9811 <proto>void <name>glClearColorIiEXT</name></proto>
9812 <param><ptype>GLint</ptype> <name>red</name></param>
9813 <param><ptype>GLint</ptype> <name>green</name></param>
9814 <param><ptype>GLint</ptype> <name>blue</name></param>
9815 <param><ptype>GLint</ptype> <name>alpha</name></param>
9819 <proto>void <name>glClearColorIuiEXT</name></proto>
9820 <param><ptype>GLuint</ptype> <name>red</name></param>
9821 <param><ptype>GLuint</ptype> <name>green</name></param>
9822 <param><ptype>GLuint</ptype> <name>blue</name></param>
9823 <param><ptype>GLuint</ptype> <name>alpha</name></param>
9827 <proto>void <name>glClearColorx</name></proto>
9828 <param><ptype>GLfixed</ptype> <name>red</name></param>
9829 <param><ptype>GLfixed</ptype> <name>green</name></param>
9830 <param><ptype>GLfixed</ptype> <name>blue</name></param>
9831 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
9834 <proto>void <name>glClearColorxOES</name></proto>
9835 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9836 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9837 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9838 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9841 <proto>void <name>glClearDepth</name></proto>
9842 <param><ptype>GLdouble</ptype> <name>depth</name></param>
9846 <proto>void <name>glClearDepthdNV</name></proto>
9847 <param><ptype>GLdouble</ptype> <name>depth</name></param>
9851 <proto>void <name>glClearDepthf</name></proto>
9852 <param><ptype>GLfloat</ptype> <name>d</name></param>
9855 <proto>void <name>glClearDepthfOES</name></proto>
9856 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
9858 <alias name="glClearDepthf"/>
9861 <proto>void <name>glClearDepthx</name></proto>
9862 <param><ptype>GLfixed</ptype> <name>depth</name></param>
9865 <proto>void <name>glClearDepthxOES</name></proto>
9866 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
9869 <proto>void <name>glClearIndex</name></proto>
9870 <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
9874 <proto>void <name>glClearNamedBufferData</name></proto>
9875 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9876 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9877 <param><ptype>GLenum</ptype> <name>format</name></param>
9878 <param><ptype>GLenum</ptype> <name>type</name></param>
9879 <param>const void *<name>data</name></param>
9882 <proto>void <name>glClearNamedBufferDataEXT</name></proto>
9883 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9884 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9885 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9886 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9887 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9890 <proto>void <name>glClearNamedBufferSubData</name></proto>
9891 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9892 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9893 <param><ptype>GLintptr</ptype> <name>offset</name></param>
9894 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9895 <param><ptype>GLenum</ptype> <name>format</name></param>
9896 <param><ptype>GLenum</ptype> <name>type</name></param>
9897 <param>const void *<name>data</name></param>
9900 <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
9901 <param><ptype>GLuint</ptype> <name>buffer</name></param>
9902 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9903 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
9904 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9905 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9906 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9907 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9910 <proto>void <name>glClearNamedFramebufferfi</name></proto>
9911 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9912 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9913 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
9914 <param><ptype>GLfloat</ptype> <name>depth</name></param>
9915 <param><ptype>GLint</ptype> <name>stencil</name></param>
9918 <proto>void <name>glClearNamedFramebufferfv</name></proto>
9919 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9920 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9921 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
9922 <param>const <ptype>GLfloat</ptype> *<name>value</name></param>
9925 <proto>void <name>glClearNamedFramebufferiv</name></proto>
9926 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9927 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9928 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
9929 <param>const <ptype>GLint</ptype> *<name>value</name></param>
9932 <proto>void <name>glClearNamedFramebufferuiv</name></proto>
9933 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
9934 <param><ptype>GLenum</ptype> <name>buffer</name></param>
9935 <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
9936 <param>const <ptype>GLuint</ptype> *<name>value</name></param>
9939 <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
9940 <param><ptype>GLsizei</ptype> <name>offset</name></param>
9941 <param><ptype>GLsizei</ptype> <name>n</name></param>
9942 <param>const <ptype>GLuint</ptype> *<name>values</name></param>
9945 <proto>void <name>glClearStencil</name></proto>
9946 <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
9950 <proto>void <name>glClearTexImage</name></proto>
9951 <param><ptype>GLuint</ptype> <name>texture</name></param>
9952 <param><ptype>GLint</ptype> <name>level</name></param>
9953 <param><ptype>GLenum</ptype> <name>format</name></param>
9954 <param><ptype>GLenum</ptype> <name>type</name></param>
9955 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9958 <proto>void <name>glClearTexSubImage</name></proto>
9959 <param><ptype>GLuint</ptype> <name>texture</name></param>
9960 <param><ptype>GLint</ptype> <name>level</name></param>
9961 <param><ptype>GLint</ptype> <name>xoffset</name></param>
9962 <param><ptype>GLint</ptype> <name>yoffset</name></param>
9963 <param><ptype>GLint</ptype> <name>zoffset</name></param>
9964 <param><ptype>GLsizei</ptype> <name>width</name></param>
9965 <param><ptype>GLsizei</ptype> <name>height</name></param>
9966 <param><ptype>GLsizei</ptype> <name>depth</name></param>
9967 <param><ptype>GLenum</ptype> <name>format</name></param>
9968 <param><ptype>GLenum</ptype> <name>type</name></param>
9969 <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9972 <proto>void <name>glClientActiveTexture</name></proto>
9973 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
9976 <proto>void <name>glClientActiveTextureARB</name></proto>
9977 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
9978 <alias name="glClientActiveTexture"/>
9981 <proto>void <name>glClientActiveVertexStreamATI</name></proto>
9982 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
9985 <proto>void <name>glClientAttribDefaultEXT</name></proto>
9986 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9989 <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
9990 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
9991 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9992 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
9995 <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
9996 <param><ptype>GLsync</ptype> <name>sync</name></param>
9997 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9998 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
9999 <alias name="glClientWaitSync"/>
10002 <proto>void <name>glClipControl</name></proto>
10003 <param><ptype>GLenum</ptype> <name>origin</name></param>
10004 <param><ptype>GLenum</ptype> <name>depth</name></param>
10007 <proto>void <name>glClipPlane</name></proto>
10008 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
10009 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
10013 <proto>void <name>glClipPlanef</name></proto>
10014 <param><ptype>GLenum</ptype> <name>p</name></param>
10015 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10018 <proto>void <name>glClipPlanefIMG</name></proto>
10019 <param><ptype>GLenum</ptype> <name>p</name></param>
10020 <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
10023 <proto>void <name>glClipPlanefOES</name></proto>
10024 <param><ptype>GLenum</ptype> <name>plane</name></param>
10025 <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
10029 <proto>void <name>glClipPlanex</name></proto>
10030 <param><ptype>GLenum</ptype> <name>plane</name></param>
10031 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10034 <proto>void <name>glClipPlanexIMG</name></proto>
10035 <param><ptype>GLenum</ptype> <name>p</name></param>
10036 <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
10039 <proto>void <name>glClipPlanexOES</name></proto>
10040 <param><ptype>GLenum</ptype> <name>plane</name></param>
10041 <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
10044 <proto>void <name>glColor3b</name></proto>
10045 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10046 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10047 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10048 <vecequiv name="glColor3bv"/>
10051 <proto>void <name>glColor3bv</name></proto>
10052 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
10056 <proto>void <name>glColor3d</name></proto>
10057 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10058 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10059 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10060 <vecequiv name="glColor3dv"/>
10063 <proto>void <name>glColor3dv</name></proto>
10064 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
10068 <proto>void <name>glColor3f</name></proto>
10069 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10070 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10071 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10072 <vecequiv name="glColor3fv"/>
10075 <proto>void <name>glColor3fVertex3fSUN</name></proto>
10076 <param><ptype>GLfloat</ptype> <name>r</name></param>
10077 <param><ptype>GLfloat</ptype> <name>g</name></param>
10078 <param><ptype>GLfloat</ptype> <name>b</name></param>
10079 <param><ptype>GLfloat</ptype> <name>x</name></param>
10080 <param><ptype>GLfloat</ptype> <name>y</name></param>
10081 <param><ptype>GLfloat</ptype> <name>z</name></param>
10084 <proto>void <name>glColor3fVertex3fvSUN</name></proto>
10085 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
10086 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10089 <proto>void <name>glColor3fv</name></proto>
10090 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10094 <proto>void <name>glColor3hNV</name></proto>
10095 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10096 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10097 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10098 <vecequiv name="glColor3hvNV"/>
10101 <proto>void <name>glColor3hvNV</name></proto>
10102 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10106 <proto>void <name>glColor3i</name></proto>
10107 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10108 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10109 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10110 <vecequiv name="glColor3iv"/>
10113 <proto>void <name>glColor3iv</name></proto>
10114 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
10118 <proto>void <name>glColor3s</name></proto>
10119 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10120 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10121 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10122 <vecequiv name="glColor3sv"/>
10125 <proto>void <name>glColor3sv</name></proto>
10126 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
10130 <proto>void <name>glColor3ub</name></proto>
10131 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10132 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10133 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10134 <vecequiv name="glColor3ubv"/>
10137 <proto>void <name>glColor3ubv</name></proto>
10138 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
10142 <proto>void <name>glColor3ui</name></proto>
10143 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10144 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10145 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10146 <vecequiv name="glColor3uiv"/>
10149 <proto>void <name>glColor3uiv</name></proto>
10150 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
10154 <proto>void <name>glColor3us</name></proto>
10155 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10156 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10157 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10158 <vecequiv name="glColor3usv"/>
10161 <proto>void <name>glColor3usv</name></proto>
10162 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
10166 <proto>void <name>glColor3xOES</name></proto>
10167 <param><ptype>GLfixed</ptype> <name>red</name></param>
10168 <param><ptype>GLfixed</ptype> <name>green</name></param>
10169 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10172 <proto>void <name>glColor3xvOES</name></proto>
10173 <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
10176 <proto>void <name>glColor4b</name></proto>
10177 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
10178 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
10179 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
10180 <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
10181 <vecequiv name="glColor4bv"/>
10184 <proto>void <name>glColor4bv</name></proto>
10185 <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
10189 <proto>void <name>glColor4d</name></proto>
10190 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
10191 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
10192 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
10193 <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
10194 <vecequiv name="glColor4dv"/>
10197 <proto>void <name>glColor4dv</name></proto>
10198 <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
10202 <proto>void <name>glColor4f</name></proto>
10203 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
10204 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
10205 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
10206 <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
10207 <vecequiv name="glColor4fv"/>
10210 <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
10211 <param><ptype>GLfloat</ptype> <name>r</name></param>
10212 <param><ptype>GLfloat</ptype> <name>g</name></param>
10213 <param><ptype>GLfloat</ptype> <name>b</name></param>
10214 <param><ptype>GLfloat</ptype> <name>a</name></param>
10215 <param><ptype>GLfloat</ptype> <name>nx</name></param>
10216 <param><ptype>GLfloat</ptype> <name>ny</name></param>
10217 <param><ptype>GLfloat</ptype> <name>nz</name></param>
10218 <param><ptype>GLfloat</ptype> <name>x</name></param>
10219 <param><ptype>GLfloat</ptype> <name>y</name></param>
10220 <param><ptype>GLfloat</ptype> <name>z</name></param>
10223 <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
10224 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
10225 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
10226 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10229 <proto>void <name>glColor4fv</name></proto>
10230 <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
10234 <proto>void <name>glColor4hNV</name></proto>
10235 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
10236 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
10237 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
10238 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
10239 <vecequiv name="glColor4hvNV"/>
10242 <proto>void <name>glColor4hvNV</name></proto>
10243 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
10247 <proto>void <name>glColor4i</name></proto>
10248 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
10249 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
10250 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
10251 <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
10252 <vecequiv name="glColor4iv"/>
10255 <proto>void <name>glColor4iv</name></proto>
10256 <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
10260 <proto>void <name>glColor4s</name></proto>
10261 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
10262 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
10263 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
10264 <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
10265 <vecequiv name="glColor4sv"/>
10268 <proto>void <name>glColor4sv</name></proto>
10269 <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
10273 <proto>void <name>glColor4ub</name></proto>
10274 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
10275 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
10276 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
10277 <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
10278 <vecequiv name="glColor4ubv"/>
10281 <proto>void <name>glColor4ubVertex2fSUN</name></proto>
10282 <param><ptype>GLubyte</ptype> <name>r</name></param>
10283 <param><ptype>GLubyte</ptype> <name>g</name></param>
10284 <param><ptype>GLubyte</ptype> <name>b</name></param>
10285 <param><ptype>GLubyte</ptype> <name>a</name></param>
10286 <param><ptype>GLfloat</ptype> <name>x</name></param>
10287 <param><ptype>GLfloat</ptype> <name>y</name></param>
10290 <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
10291 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10292 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
10295 <proto>void <name>glColor4ubVertex3fSUN</name></proto>
10296 <param><ptype>GLubyte</ptype> <name>r</name></param>
10297 <param><ptype>GLubyte</ptype> <name>g</name></param>
10298 <param><ptype>GLubyte</ptype> <name>b</name></param>
10299 <param><ptype>GLubyte</ptype> <name>a</name></param>
10300 <param><ptype>GLfloat</ptype> <name>x</name></param>
10301 <param><ptype>GLfloat</ptype> <name>y</name></param>
10302 <param><ptype>GLfloat</ptype> <name>z</name></param>
10305 <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
10306 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
10307 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
10310 <proto>void <name>glColor4ubv</name></proto>
10311 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
10315 <proto>void <name>glColor4ui</name></proto>
10316 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
10317 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
10318 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
10319 <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
10320 <vecequiv name="glColor4uiv"/>
10323 <proto>void <name>glColor4uiv</name></proto>
10324 <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
10328 <proto>void <name>glColor4us</name></proto>
10329 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
10330 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
10331 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
10332 <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
10333 <vecequiv name="glColor4usv"/>
10336 <proto>void <name>glColor4usv</name></proto>
10337 <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
10341 <proto>void <name>glColor4x</name></proto>
10342 <param><ptype>GLfixed</ptype> <name>red</name></param>
10343 <param><ptype>GLfixed</ptype> <name>green</name></param>
10344 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10345 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10348 <proto>void <name>glColor4xOES</name></proto>
10349 <param><ptype>GLfixed</ptype> <name>red</name></param>
10350 <param><ptype>GLfixed</ptype> <name>green</name></param>
10351 <param><ptype>GLfixed</ptype> <name>blue</name></param>
10352 <param><ptype>GLfixed</ptype> <name>alpha</name></param>
10355 <proto>void <name>glColor4xvOES</name></proto>
10356 <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
10359 <proto>void <name>glColorFormatNV</name></proto>
10360 <param><ptype>GLint</ptype> <name>size</name></param>
10361 <param><ptype>GLenum</ptype> <name>type</name></param>
10362 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10365 <proto>void <name>glColorFragmentOp1ATI</name></proto>
10366 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10367 <param><ptype>GLuint</ptype> <name>dst</name></param>
10368 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10369 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10370 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10371 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10372 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10375 <proto>void <name>glColorFragmentOp2ATI</name></proto>
10376 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10377 <param><ptype>GLuint</ptype> <name>dst</name></param>
10378 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10379 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10380 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10381 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10382 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10383 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10384 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10385 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10388 <proto>void <name>glColorFragmentOp3ATI</name></proto>
10389 <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
10390 <param><ptype>GLuint</ptype> <name>dst</name></param>
10391 <param><ptype>GLuint</ptype> <name>dstMask</name></param>
10392 <param><ptype>GLuint</ptype> <name>dstMod</name></param>
10393 <param><ptype>GLuint</ptype> <name>arg1</name></param>
10394 <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
10395 <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
10396 <param><ptype>GLuint</ptype> <name>arg2</name></param>
10397 <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
10398 <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
10399 <param><ptype>GLuint</ptype> <name>arg3</name></param>
10400 <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
10401 <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
10404 <proto>void <name>glColorMask</name></proto>
10405 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
10406 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
10407 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
10408 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
10412 <proto>void <name>glColorMaskIndexedEXT</name></proto>
10413 <param><ptype>GLuint</ptype> <name>index</name></param>
10414 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10415 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10416 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10417 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10418 <alias name="glColorMaski"/>
10421 <proto>void <name>glColorMaski</name></proto>
10422 <param><ptype>GLuint</ptype> <name>index</name></param>
10423 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10424 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10425 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10426 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10429 <proto>void <name>glColorMaskiEXT</name></proto>
10430 <param><ptype>GLuint</ptype> <name>index</name></param>
10431 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10432 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10433 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10434 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10435 <alias name="glColorMaski"/>
10438 <proto>void <name>glColorMaskiOES</name></proto>
10439 <param><ptype>GLuint</ptype> <name>index</name></param>
10440 <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
10441 <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
10442 <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
10443 <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
10444 <alias name="glColorMaski"/>
10447 <proto>void <name>glColorMaterial</name></proto>
10448 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
10449 <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
10453 <proto>void <name>glColorP3ui</name></proto>
10454 <param><ptype>GLenum</ptype> <name>type</name></param>
10455 <param><ptype>GLuint</ptype> <name>color</name></param>
10458 <proto>void <name>glColorP3uiv</name></proto>
10459 <param><ptype>GLenum</ptype> <name>type</name></param>
10460 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10463 <proto>void <name>glColorP4ui</name></proto>
10464 <param><ptype>GLenum</ptype> <name>type</name></param>
10465 <param><ptype>GLuint</ptype> <name>color</name></param>
10468 <proto>void <name>glColorP4uiv</name></proto>
10469 <param><ptype>GLenum</ptype> <name>type</name></param>
10470 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
10473 <proto>void <name>glColorPointer</name></proto>
10474 <param><ptype>GLint</ptype> <name>size</name></param>
10475 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10476 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10477 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
10480 <proto>void <name>glColorPointerEXT</name></proto>
10481 <param><ptype>GLint</ptype> <name>size</name></param>
10482 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10483 <param><ptype>GLsizei</ptype> <name>stride</name></param>
10484 <param><ptype>GLsizei</ptype> <name>count</name></param>
10485 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
10488 <proto>void <name>glColorPointerListIBM</name></proto>
10489 <param><ptype>GLint</ptype> <name>size</name></param>
10490 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10491 <param><ptype>GLint</ptype> <name>stride</name></param>
10492 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
10493 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
10496 <proto>void <name>glColorPointervINTEL</name></proto>
10497 <param><ptype>GLint</ptype> <name>size</name></param>
10498 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
10499 <param len="4">const void **<name>pointer</name></param>
10502 <proto>void <name>glColorSubTable</name></proto>
10503 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10504 <param><ptype>GLsizei</ptype> <name>start</name></param>
10505 <param><ptype>GLsizei</ptype> <name>count</name></param>
10506 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10507 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10508 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10510 <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
10513 <proto>void <name>glColorSubTableEXT</name></proto>
10514 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10515 <param><ptype>GLsizei</ptype> <name>start</name></param>
10516 <param><ptype>GLsizei</ptype> <name>count</name></param>
10517 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10518 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10519 <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
10520 <alias name="glColorSubTable"/>
10523 <proto>void <name>glColorTable</name></proto>
10524 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10525 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10526 <param><ptype>GLsizei</ptype> <name>width</name></param>
10527 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10528 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10529 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10531 <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
10534 <proto>void <name>glColorTableEXT</name></proto>
10535 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10536 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
10537 <param><ptype>GLsizei</ptype> <name>width</name></param>
10538 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10539 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10540 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10541 <alias name="glColorTable"/>
10544 <proto>void <name>glColorTableParameterfv</name></proto>
10545 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10546 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10547 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10551 <proto>void <name>glColorTableParameterfvSGI</name></proto>
10552 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10553 … <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10554 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10555 <alias name="glColorTableParameterfv"/>
10559 <proto>void <name>glColorTableParameteriv</name></proto>
10560 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10561 <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
10562 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10566 <proto>void <name>glColorTableParameterivSGI</name></proto>
10567 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10568 … <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
10569 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10570 <alias name="glColorTableParameteriv"/>
10574 <proto>void <name>glColorTableSGI</name></proto>
10575 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10576 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10577 <param><ptype>GLsizei</ptype> <name>width</name></param>
10578 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10579 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10580 <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
10581 <alias name="glColorTable"/>
10585 <proto>void <name>glCombinerInputNV</name></proto>
10586 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10587 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10588 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
10589 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
10590 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
10591 … <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
10595 <proto>void <name>glCombinerOutputNV</name></proto>
10596 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10597 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
10598 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
10599 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
10600 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
10601 <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
10602 <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
10603 <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
10604 <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
10605 <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
10609 <proto>void <name>glCombinerParameterfNV</name></proto>
10610 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10611 <param><ptype>GLfloat</ptype> <name>param</name></param>
10615 <proto>void <name>glCombinerParameterfvNV</name></proto>
10616 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10617 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10621 <proto>void <name>glCombinerParameteriNV</name></proto>
10622 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10623 <param><ptype>GLint</ptype> <name>param</name></param>
10627 <proto>void <name>glCombinerParameterivNV</name></proto>
10628 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10629 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10633 <proto>void <name>glCombinerStageParameterfvNV</name></proto>
10634 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
10635 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
10636 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10639 <proto>void <name>glCommandListSegmentsNV</name></proto>
10640 <param><ptype>GLuint</ptype> <name>list</name></param>
10641 <param><ptype>GLuint</ptype> <name>segments</name></param>
10644 <proto>void <name>glCompileCommandListNV</name></proto>
10645 <param><ptype>GLuint</ptype> <name>list</name></param>
10648 <proto>void <name>glCompileShader</name></proto>
10649 <param><ptype>GLuint</ptype> <name>shader</name></param>
10652 <proto>void <name>glCompileShaderARB</name></proto>
10653 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
10654 <alias name="glCompileShader"/>
10657 <proto>void <name>glCompileShaderIncludeARB</name></proto>
10658 <param><ptype>GLuint</ptype> <name>shader</name></param>
10659 <param><ptype>GLsizei</ptype> <name>count</name></param>
10660 <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
10661 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
10664 <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
10665 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10666 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10667 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10668 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10669 <param><ptype>GLsizei</ptype> <name>width</name></param>
10670 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10671 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10672 <param len="imageSize">const void *<name>bits</name></param>
10675 <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
10676 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10677 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10678 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10679 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10680 <param><ptype>GLsizei</ptype> <name>width</name></param>
10681 <param><ptype>GLsizei</ptype> <name>height</name></param>
10682 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10683 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10684 <param len="imageSize">const void *<name>bits</name></param>
10687 <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
10688 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10689 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10690 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10691 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10692 <param><ptype>GLsizei</ptype> <name>width</name></param>
10693 <param><ptype>GLsizei</ptype> <name>height</name></param>
10694 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10695 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10696 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10697 <param len="imageSize">const void *<name>bits</name></param>
10700 <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
10701 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10702 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10703 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10704 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10705 <param><ptype>GLsizei</ptype> <name>width</name></param>
10706 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10707 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10708 <param len="imageSize">const void *<name>bits</name></param>
10711 <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
10712 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10713 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10714 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10715 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10716 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10717 <param><ptype>GLsizei</ptype> <name>width</name></param>
10718 <param><ptype>GLsizei</ptype> <name>height</name></param>
10719 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10720 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10721 <param len="imageSize">const void *<name>bits</name></param>
10724 <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
10725 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10726 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10727 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10728 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10729 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10730 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10731 <param><ptype>GLsizei</ptype> <name>width</name></param>
10732 <param><ptype>GLsizei</ptype> <name>height</name></param>
10733 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10734 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10735 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10736 <param len="imageSize">const void *<name>bits</name></param>
10739 <proto>void <name>glCompressedTexImage1D</name></proto>
10740 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10741 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10742 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10743 <param><ptype>GLsizei</ptype> <name>width</name></param>
10744 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10745 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10746 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10748 … <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
10751 <proto>void <name>glCompressedTexImage1DARB</name></proto>
10752 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10753 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10754 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10755 <param><ptype>GLsizei</ptype> <name>width</name></param>
10756 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10757 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10758 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10759 <alias name="glCompressedTexImage1D"/>
10763 <proto>void <name>glCompressedTexImage2D</name></proto>
10764 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10765 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10766 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10767 <param><ptype>GLsizei</ptype> <name>width</name></param>
10768 <param><ptype>GLsizei</ptype> <name>height</name></param>
10769 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10770 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10771 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10773 … <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
10776 <proto>void <name>glCompressedTexImage2DARB</name></proto>
10777 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10778 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10779 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10780 <param><ptype>GLsizei</ptype> <name>width</name></param>
10781 <param><ptype>GLsizei</ptype> <name>height</name></param>
10782 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10783 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10784 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10785 <alias name="glCompressedTexImage2D"/>
10789 <proto>void <name>glCompressedTexImage3D</name></proto>
10790 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10791 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10792 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10793 <param><ptype>GLsizei</ptype> <name>width</name></param>
10794 <param><ptype>GLsizei</ptype> <name>height</name></param>
10795 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10796 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10797 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10798 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10800 … <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
10803 <proto>void <name>glCompressedTexImage3DARB</name></proto>
10804 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10805 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10806 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10807 <param><ptype>GLsizei</ptype> <name>width</name></param>
10808 <param><ptype>GLsizei</ptype> <name>height</name></param>
10809 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10810 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10811 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10812 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10813 <alias name="glCompressedTexImage3D"/>
10817 <proto>void <name>glCompressedTexImage3DOES</name></proto>
10818 <param><ptype>GLenum</ptype> <name>target</name></param>
10819 <param><ptype>GLint</ptype> <name>level</name></param>
10820 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
10821 <param><ptype>GLsizei</ptype> <name>width</name></param>
10822 <param><ptype>GLsizei</ptype> <name>height</name></param>
10823 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10824 <param><ptype>GLint</ptype> <name>border</name></param>
10825 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10826 <param len="imageSize">const void *<name>data</name></param>
10827 <alias name="glCompressedTexImage3D"/>
10830 <proto>void <name>glCompressedTexSubImage1D</name></proto>
10831 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10832 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10833 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10834 <param><ptype>GLsizei</ptype> <name>width</name></param>
10835 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10836 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10837 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10839 … <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
10842 <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
10843 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10844 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10845 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10846 <param><ptype>GLsizei</ptype> <name>width</name></param>
10847 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10848 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10849 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10850 <alias name="glCompressedTexSubImage1D"/>
10854 <proto>void <name>glCompressedTexSubImage2D</name></proto>
10855 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10856 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10857 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10858 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10859 <param><ptype>GLsizei</ptype> <name>width</name></param>
10860 <param><ptype>GLsizei</ptype> <name>height</name></param>
10861 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10862 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10863 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10865 … <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
10868 <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
10869 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10870 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10871 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10872 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10873 <param><ptype>GLsizei</ptype> <name>width</name></param>
10874 <param><ptype>GLsizei</ptype> <name>height</name></param>
10875 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10876 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10877 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10878 <alias name="glCompressedTexSubImage2D"/>
10882 <proto>void <name>glCompressedTexSubImage3D</name></proto>
10883 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10884 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10885 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10886 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10887 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10888 <param><ptype>GLsizei</ptype> <name>width</name></param>
10889 <param><ptype>GLsizei</ptype> <name>height</name></param>
10890 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10891 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10892 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10893 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10895 … <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
10898 <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
10899 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10900 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10901 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10902 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10903 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10904 <param><ptype>GLsizei</ptype> <name>width</name></param>
10905 <param><ptype>GLsizei</ptype> <name>height</name></param>
10906 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10907 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10908 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10909 … <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10910 <alias name="glCompressedTexSubImage3D"/>
10914 <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
10915 <param><ptype>GLenum</ptype> <name>target</name></param>
10916 <param><ptype>GLint</ptype> <name>level</name></param>
10917 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10918 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10919 <param><ptype>GLint</ptype> <name>zoffset</name></param>
10920 <param><ptype>GLsizei</ptype> <name>width</name></param>
10921 <param><ptype>GLsizei</ptype> <name>height</name></param>
10922 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10923 <param><ptype>GLenum</ptype> <name>format</name></param>
10924 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10925 <param len="imageSize">const void *<name>data</name></param>
10926 <alias name="glCompressedTexSubImage3D"/>
10929 <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
10930 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10931 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10932 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10933 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10934 <param><ptype>GLsizei</ptype> <name>width</name></param>
10935 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10936 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10937 <param len="imageSize">const void *<name>bits</name></param>
10940 <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
10941 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10943 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10944 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10945 <param><ptype>GLsizei</ptype> <name>width</name></param>
10946 <param><ptype>GLsizei</ptype> <name>height</name></param>
10947 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10948 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10949 <param len="imageSize">const void *<name>bits</name></param>
10952 <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
10953 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10954 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10955 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10956 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10957 <param><ptype>GLsizei</ptype> <name>width</name></param>
10958 <param><ptype>GLsizei</ptype> <name>height</name></param>
10959 <param><ptype>GLsizei</ptype> <name>depth</name></param>
10960 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10961 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10962 <param len="imageSize">const void *<name>bits</name></param>
10965 <proto>void <name>glCompressedTextureSubImage1D</name></proto>
10966 <param><ptype>GLuint</ptype> <name>texture</name></param>
10967 <param><ptype>GLint</ptype> <name>level</name></param>
10968 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10969 <param><ptype>GLsizei</ptype> <name>width</name></param>
10970 <param><ptype>GLenum</ptype> <name>format</name></param>
10971 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10972 <param>const void *<name>data</name></param>
10975 <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
10976 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10977 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10978 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10979 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10980 <param><ptype>GLsizei</ptype> <name>width</name></param>
10981 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10982 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10983 <param len="imageSize">const void *<name>bits</name></param>
10986 <proto>void <name>glCompressedTextureSubImage2D</name></proto>
10987 <param><ptype>GLuint</ptype> <name>texture</name></param>
10988 <param><ptype>GLint</ptype> <name>level</name></param>
10989 <param><ptype>GLint</ptype> <name>xoffset</name></param>
10990 <param><ptype>GLint</ptype> <name>yoffset</name></param>
10991 <param><ptype>GLsizei</ptype> <name>width</name></param>
10992 <param><ptype>GLsizei</ptype> <name>height</name></param>
10993 <param><ptype>GLenum</ptype> <name>format</name></param>
10994 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10995 <param>const void *<name>data</name></param>
10998 <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
10999 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11000 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11001 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11002 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11003 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11004 <param><ptype>GLsizei</ptype> <name>width</name></param>
11005 <param><ptype>GLsizei</ptype> <name>height</name></param>
11006 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11007 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11008 <param len="imageSize">const void *<name>bits</name></param>
11011 <proto>void <name>glCompressedTextureSubImage3D</name></proto>
11012 <param><ptype>GLuint</ptype> <name>texture</name></param>
11013 <param><ptype>GLint</ptype> <name>level</name></param>
11014 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11015 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11016 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11017 <param><ptype>GLsizei</ptype> <name>width</name></param>
11018 <param><ptype>GLsizei</ptype> <name>height</name></param>
11019 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11020 <param><ptype>GLenum</ptype> <name>format</name></param>
11021 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11022 <param>const void *<name>data</name></param>
11025 <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
11026 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11027 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11028 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11029 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11030 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11031 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11032 <param><ptype>GLsizei</ptype> <name>width</name></param>
11033 <param><ptype>GLsizei</ptype> <name>height</name></param>
11034 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11035 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11036 <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
11037 <param len="imageSize">const void *<name>bits</name></param>
11040 <proto>void <name>glConservativeRasterParameterfNV</name></proto>
11041 <param><ptype>GLenum</ptype> <name>pname</name></param>
11042 <param><ptype>GLfloat</ptype> <name>value</name></param>
11045 <proto>void <name>glConservativeRasterParameteriNV</name></proto>
11046 <param><ptype>GLenum</ptype> <name>pname</name></param>
11047 <param><ptype>GLint</ptype> <name>param</name></param>
11050 <proto>void <name>glConvolutionFilter1D</name></proto>
11051 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11052 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11053 <param><ptype>GLsizei</ptype> <name>width</name></param>
11054 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11055 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11056 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11058 <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
11061 <proto>void <name>glConvolutionFilter1DEXT</name></proto>
11062 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11063 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11064 <param><ptype>GLsizei</ptype> <name>width</name></param>
11065 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11066 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11067 <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
11068 <alias name="glConvolutionFilter1D"/>
11072 <proto>void <name>glConvolutionFilter2D</name></proto>
11073 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11074 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11075 <param><ptype>GLsizei</ptype> <name>width</name></param>
11076 <param><ptype>GLsizei</ptype> <name>height</name></param>
11077 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11078 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11079 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11081 <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
11084 <proto>void <name>glConvolutionFilter2DEXT</name></proto>
11085 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11086 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11087 <param><ptype>GLsizei</ptype> <name>width</name></param>
11088 <param><ptype>GLsizei</ptype> <name>height</name></param>
11089 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11090 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11091 <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
11092 <alias name="glConvolutionFilter2D"/>
11096 <proto>void <name>glConvolutionParameterf</name></proto>
11097 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11098 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11099 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11103 <proto>void <name>glConvolutionParameterfEXT</name></proto>
11104 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11105 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11106 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
11107 <alias name="glConvolutionParameterf"/>
11111 <proto>void <name>glConvolutionParameterfv</name></proto>
11112 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11113 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11114 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11118 <proto>void <name>glConvolutionParameterfvEXT</name></proto>
11119 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11120 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11121 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
11122 <alias name="glConvolutionParameterfv"/>
11126 <proto>void <name>glConvolutionParameteri</name></proto>
11127 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11128 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11129 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11133 <proto>void <name>glConvolutionParameteriEXT</name></proto>
11134 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11135 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11136 <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
11137 <alias name="glConvolutionParameteri"/>
11141 <proto>void <name>glConvolutionParameteriv</name></proto>
11142 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11143 <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
11144 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11148 <proto>void <name>glConvolutionParameterivEXT</name></proto>
11149 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11150 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11151 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
11152 <alias name="glConvolutionParameteriv"/>
11156 <proto>void <name>glConvolutionParameterxOES</name></proto>
11157 <param><ptype>GLenum</ptype> <name>target</name></param>
11158 <param><ptype>GLenum</ptype> <name>pname</name></param>
11159 <param><ptype>GLfixed</ptype> <name>param</name></param>
11162 <proto>void <name>glConvolutionParameterxvOES</name></proto>
11163 <param><ptype>GLenum</ptype> <name>target</name></param>
11164 <param><ptype>GLenum</ptype> <name>pname</name></param>
11165 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
11168 <proto>void <name>glCopyBufferSubData</name></proto>
11169 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11170 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11171 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11172 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11173 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11176 <proto>void <name>glCopyBufferSubDataNV</name></proto>
11177 <param><ptype>GLenum</ptype> <name>readTarget</name></param>
11178 <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
11179 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
11180 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11181 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11182 <alias name="glCopyBufferSubData"/>
11185 <proto>void <name>glCopyColorSubTable</name></proto>
11186 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11187 <param><ptype>GLsizei</ptype> <name>start</name></param>
11188 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11189 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11190 <param><ptype>GLsizei</ptype> <name>width</name></param>
11194 <proto>void <name>glCopyColorSubTableEXT</name></proto>
11195 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11196 <param><ptype>GLsizei</ptype> <name>start</name></param>
11197 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11198 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11199 <param><ptype>GLsizei</ptype> <name>width</name></param>
11200 <alias name="glCopyColorSubTable"/>
11203 <proto>void <name>glCopyColorTable</name></proto>
11204 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
11205 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11206 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11207 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11208 <param><ptype>GLsizei</ptype> <name>width</name></param>
11212 <proto>void <name>glCopyColorTableSGI</name></proto>
11213 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
11214 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11215 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11216 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11217 <param><ptype>GLsizei</ptype> <name>width</name></param>
11218 <alias name="glCopyColorTable"/>
11222 <proto>void <name>glCopyConvolutionFilter1D</name></proto>
11223 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11224 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11225 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11226 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11227 <param><ptype>GLsizei</ptype> <name>width</name></param>
11231 <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
11232 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11233 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11234 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11235 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11236 <param><ptype>GLsizei</ptype> <name>width</name></param>
11237 <alias name="glCopyConvolutionFilter1D"/>
11241 <proto>void <name>glCopyConvolutionFilter2D</name></proto>
11242 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
11243 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11244 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11245 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11246 <param><ptype>GLsizei</ptype> <name>width</name></param>
11247 <param><ptype>GLsizei</ptype> <name>height</name></param>
11251 <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
11252 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
11253 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11254 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11255 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11256 <param><ptype>GLsizei</ptype> <name>width</name></param>
11257 <param><ptype>GLsizei</ptype> <name>height</name></param>
11258 <alias name="glCopyConvolutionFilter2D"/>
11262 <proto>void <name>glCopyImageSubData</name></proto>
11263 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11264 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11265 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11266 <param><ptype>GLint</ptype> <name>srcX</name></param>
11267 <param><ptype>GLint</ptype> <name>srcY</name></param>
11268 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11269 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11270 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11271 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11272 <param><ptype>GLint</ptype> <name>dstX</name></param>
11273 <param><ptype>GLint</ptype> <name>dstY</name></param>
11274 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11275 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11276 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11277 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11280 <proto>void <name>glCopyImageSubDataEXT</name></proto>
11281 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11282 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11283 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11284 <param><ptype>GLint</ptype> <name>srcX</name></param>
11285 <param><ptype>GLint</ptype> <name>srcY</name></param>
11286 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11287 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11288 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11289 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11290 <param><ptype>GLint</ptype> <name>dstX</name></param>
11291 <param><ptype>GLint</ptype> <name>dstY</name></param>
11292 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11293 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11294 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11295 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11296 <alias name="glCopyImageSubData"/>
11299 <proto>void <name>glCopyImageSubDataNV</name></proto>
11300 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11301 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11302 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11303 <param><ptype>GLint</ptype> <name>srcX</name></param>
11304 <param><ptype>GLint</ptype> <name>srcY</name></param>
11305 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11306 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11307 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11308 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11309 <param><ptype>GLint</ptype> <name>dstX</name></param>
11310 <param><ptype>GLint</ptype> <name>dstY</name></param>
11311 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11312 <param><ptype>GLsizei</ptype> <name>width</name></param>
11313 <param><ptype>GLsizei</ptype> <name>height</name></param>
11314 <param><ptype>GLsizei</ptype> <name>depth</name></param>
11318 <proto>void <name>glCopyImageSubDataOES</name></proto>
11319 <param><ptype>GLuint</ptype> <name>srcName</name></param>
11320 <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
11321 <param><ptype>GLint</ptype> <name>srcLevel</name></param>
11322 <param><ptype>GLint</ptype> <name>srcX</name></param>
11323 <param><ptype>GLint</ptype> <name>srcY</name></param>
11324 <param><ptype>GLint</ptype> <name>srcZ</name></param>
11325 <param><ptype>GLuint</ptype> <name>dstName</name></param>
11326 <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
11327 <param><ptype>GLint</ptype> <name>dstLevel</name></param>
11328 <param><ptype>GLint</ptype> <name>dstX</name></param>
11329 <param><ptype>GLint</ptype> <name>dstY</name></param>
11330 <param><ptype>GLint</ptype> <name>dstZ</name></param>
11331 <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
11332 <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
11333 <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
11334 <alias name="glCopyImageSubData"/>
11337 <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
11338 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11339 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11340 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11341 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11342 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11343 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11344 <param><ptype>GLsizei</ptype> <name>width</name></param>
11345 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11348 <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
11349 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11350 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11351 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11352 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11353 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11354 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11355 <param><ptype>GLsizei</ptype> <name>width</name></param>
11356 <param><ptype>GLsizei</ptype> <name>height</name></param>
11357 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11360 <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
11361 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11362 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11363 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11364 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11365 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11366 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11367 <param><ptype>GLsizei</ptype> <name>width</name></param>
11370 <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
11371 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11372 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11373 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11374 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11375 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11376 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11377 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11378 <param><ptype>GLsizei</ptype> <name>width</name></param>
11379 <param><ptype>GLsizei</ptype> <name>height</name></param>
11382 <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
11383 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
11384 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11385 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11386 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11387 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11388 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11389 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11390 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11391 <param><ptype>GLsizei</ptype> <name>width</name></param>
11392 <param><ptype>GLsizei</ptype> <name>height</name></param>
11395 <proto>void <name>glCopyNamedBufferSubData</name></proto>
11396 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
11397 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
11398 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
11399 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
11400 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
11403 <proto>void <name>glCopyPathNV</name></proto>
11404 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
11405 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
11408 <proto>void <name>glCopyPixels</name></proto>
11409 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11410 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11411 <param><ptype>GLsizei</ptype> <name>width</name></param>
11412 <param><ptype>GLsizei</ptype> <name>height</name></param>
11413 <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
11417 <proto>void <name>glCopyTexImage1D</name></proto>
11418 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11419 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11420 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11421 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11422 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11423 <param><ptype>GLsizei</ptype> <name>width</name></param>
11424 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11428 <proto>void <name>glCopyTexImage1DEXT</name></proto>
11429 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11430 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11431 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11432 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11433 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11434 <param><ptype>GLsizei</ptype> <name>width</name></param>
11435 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11436 <alias name="glCopyTexImage1D"/>
11440 <proto>void <name>glCopyTexImage2D</name></proto>
11441 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11442 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11443 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11444 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11445 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11446 <param><ptype>GLsizei</ptype> <name>width</name></param>
11447 <param><ptype>GLsizei</ptype> <name>height</name></param>
11448 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11452 <proto>void <name>glCopyTexImage2DEXT</name></proto>
11453 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11454 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11455 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11456 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11457 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11458 <param><ptype>GLsizei</ptype> <name>width</name></param>
11459 <param><ptype>GLsizei</ptype> <name>height</name></param>
11460 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11461 <alias name="glCopyTexImage2D"/>
11465 <proto>void <name>glCopyTexSubImage1D</name></proto>
11466 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11467 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11468 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11469 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11470 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11471 <param><ptype>GLsizei</ptype> <name>width</name></param>
11475 <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
11476 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11477 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11478 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11479 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11480 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11481 <param><ptype>GLsizei</ptype> <name>width</name></param>
11482 <alias name="glCopyTexSubImage1D"/>
11486 <proto>void <name>glCopyTexSubImage2D</name></proto>
11487 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11488 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11489 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11490 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11491 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11492 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11493 <param><ptype>GLsizei</ptype> <name>width</name></param>
11494 <param><ptype>GLsizei</ptype> <name>height</name></param>
11498 <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
11499 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11501 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11502 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11503 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11504 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11505 <param><ptype>GLsizei</ptype> <name>width</name></param>
11506 <param><ptype>GLsizei</ptype> <name>height</name></param>
11507 <alias name="glCopyTexSubImage2D"/>
11511 <proto>void <name>glCopyTexSubImage3D</name></proto>
11512 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11513 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11514 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11515 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11516 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11517 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11518 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11519 <param><ptype>GLsizei</ptype> <name>width</name></param>
11520 <param><ptype>GLsizei</ptype> <name>height</name></param>
11524 <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
11525 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11526 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11527 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11528 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11529 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11530 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11531 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11532 <param><ptype>GLsizei</ptype> <name>width</name></param>
11533 <param><ptype>GLsizei</ptype> <name>height</name></param>
11534 <alias name="glCopyTexSubImage3D"/>
11538 <proto>void <name>glCopyTexSubImage3DOES</name></proto>
11539 <param><ptype>GLenum</ptype> <name>target</name></param>
11540 <param><ptype>GLint</ptype> <name>level</name></param>
11541 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11542 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11543 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11544 <param><ptype>GLint</ptype> <name>x</name></param>
11545 <param><ptype>GLint</ptype> <name>y</name></param>
11546 <param><ptype>GLsizei</ptype> <name>width</name></param>
11547 <param><ptype>GLsizei</ptype> <name>height</name></param>
11548 <alias name="glCopyTexSubImage3D"/>
11551 <proto>void <name>glCopyTextureImage1DEXT</name></proto>
11552 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11553 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11554 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11555 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11556 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11557 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11558 <param><ptype>GLsizei</ptype> <name>width</name></param>
11559 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11562 <proto>void <name>glCopyTextureImage2DEXT</name></proto>
11563 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11564 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11565 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11566 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
11567 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11568 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11569 <param><ptype>GLsizei</ptype> <name>width</name></param>
11570 <param><ptype>GLsizei</ptype> <name>height</name></param>
11571 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
11574 <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
11575 <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
11576 <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
11577 <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
11578 <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
11581 <proto>void <name>glCopyTextureSubImage1D</name></proto>
11582 <param><ptype>GLuint</ptype> <name>texture</name></param>
11583 <param><ptype>GLint</ptype> <name>level</name></param>
11584 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11585 <param><ptype>GLint</ptype> <name>x</name></param>
11586 <param><ptype>GLint</ptype> <name>y</name></param>
11587 <param><ptype>GLsizei</ptype> <name>width</name></param>
11590 <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
11591 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11592 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11593 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11594 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11595 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11596 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11597 <param><ptype>GLsizei</ptype> <name>width</name></param>
11600 <proto>void <name>glCopyTextureSubImage2D</name></proto>
11601 <param><ptype>GLuint</ptype> <name>texture</name></param>
11602 <param><ptype>GLint</ptype> <name>level</name></param>
11603 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11604 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11605 <param><ptype>GLint</ptype> <name>x</name></param>
11606 <param><ptype>GLint</ptype> <name>y</name></param>
11607 <param><ptype>GLsizei</ptype> <name>width</name></param>
11608 <param><ptype>GLsizei</ptype> <name>height</name></param>
11611 <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
11612 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11613 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11614 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11615 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11616 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11617 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11618 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11619 <param><ptype>GLsizei</ptype> <name>width</name></param>
11620 <param><ptype>GLsizei</ptype> <name>height</name></param>
11623 <proto>void <name>glCopyTextureSubImage3D</name></proto>
11624 <param><ptype>GLuint</ptype> <name>texture</name></param>
11625 <param><ptype>GLint</ptype> <name>level</name></param>
11626 <param><ptype>GLint</ptype> <name>xoffset</name></param>
11627 <param><ptype>GLint</ptype> <name>yoffset</name></param>
11628 <param><ptype>GLint</ptype> <name>zoffset</name></param>
11629 <param><ptype>GLint</ptype> <name>x</name></param>
11630 <param><ptype>GLint</ptype> <name>y</name></param>
11631 <param><ptype>GLsizei</ptype> <name>width</name></param>
11632 <param><ptype>GLsizei</ptype> <name>height</name></param>
11635 <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
11636 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
11637 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11638 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
11639 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
11640 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
11641 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
11642 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
11643 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
11644 <param><ptype>GLsizei</ptype> <name>width</name></param>
11645 <param><ptype>GLsizei</ptype> <name>height</name></param>
11648 <proto>void <name>glCoverFillPathInstancedNV</name></proto>
11649 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11650 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11651 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11652 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11653 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11654 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11655 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11658 <proto>void <name>glCoverFillPathNV</name></proto>
11659 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11660 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11663 <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
11664 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
11665 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
11666 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
11667 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
11668 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11669 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
11670 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
11673 <proto>void <name>glCoverStrokePathNV</name></proto>
11674 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11675 <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
11678 <proto>void <name>glCoverageMaskNV</name></proto>
11679 <param><ptype>GLboolean</ptype> <name>mask</name></param>
11682 <proto>void <name>glCoverageModulationNV</name></proto>
11683 <param><ptype>GLenum</ptype> <name>components</name></param>
11686 <proto>void <name>glCoverageModulationTableNV</name></proto>
11687 <param><ptype>GLsizei</ptype> <name>n</name></param>
11688 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
11691 <proto>void <name>glCoverageOperationNV</name></proto>
11692 <param><ptype>GLenum</ptype> <name>operation</name></param>
11695 <proto>void <name>glCreateBuffers</name></proto>
11696 <param><ptype>GLsizei</ptype> <name>n</name></param>
11697 <param><ptype>GLuint</ptype> *<name>buffers</name></param>
11700 <proto>void <name>glCreateCommandListsNV</name></proto>
11701 <param><ptype>GLsizei</ptype> <name>n</name></param>
11702 <param><ptype>GLuint</ptype> *<name>lists</name></param>
11705 <proto>void <name>glCreateFramebuffers</name></proto>
11706 <param><ptype>GLsizei</ptype> <name>n</name></param>
11707 <param><ptype>GLuint</ptype> *<name>framebuffers</name></param>
11710 <proto>void <name>glCreatePerfQueryINTEL</name></proto>
11711 <param><ptype>GLuint</ptype> <name>queryId</name></param>
11712 <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
11715 <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
11718 … <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
11719 <alias name="glCreateProgram"/>
11722 <proto>void <name>glCreateProgramPipelines</name></proto>
11723 <param><ptype>GLsizei</ptype> <name>n</name></param>
11724 <param><ptype>GLuint</ptype> *<name>pipelines</name></param>
11727 <proto>void <name>glCreateQueries</name></proto>
11728 <param><ptype>GLenum</ptype> <name>target</name></param>
11729 <param><ptype>GLsizei</ptype> <name>n</name></param>
11730 <param><ptype>GLuint</ptype> *<name>ids</name></param>
11733 <proto>void <name>glCreateRenderbuffers</name></proto>
11734 <param><ptype>GLsizei</ptype> <name>n</name></param>
11735 <param><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
11738 <proto>void <name>glCreateSamplers</name></proto>
11739 <param><ptype>GLsizei</ptype> <name>n</name></param>
11740 <param><ptype>GLuint</ptype> *<name>samplers</name></param>
11743 <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
11744 <param><ptype>GLenum</ptype> <name>type</name></param>
11747 … <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
11748 <param><ptype>GLenum</ptype> <name>shaderType</name></param>
11749 <alias name="glCreateShader"/>
11752 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
11753 <param><ptype>GLenum</ptype> <name>type</name></param>
11754 <param>const <ptype>GLchar</ptype> *<name>string</name></param>
11757 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
11758 <param><ptype>GLenum</ptype> <name>type</name></param>
11759 <param><ptype>GLsizei</ptype> <name>count</name></param>
11760 <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
11763 <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
11764 <param><ptype>GLenum</ptype> <name>type</name></param>
11765 <param><ptype>GLsizei</ptype> <name>count</name></param>
11766 <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
11769 <proto>void <name>glCreateStatesNV</name></proto>
11770 <param><ptype>GLsizei</ptype> <name>n</name></param>
11771 <param><ptype>GLuint</ptype> *<name>states</name></param>
11774 … <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
11775 … <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
11776 <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
11777 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
11780 <proto>void <name>glCreateTextures</name></proto>
11781 <param><ptype>GLenum</ptype> <name>target</name></param>
11782 <param><ptype>GLsizei</ptype> <name>n</name></param>
11783 <param><ptype>GLuint</ptype> *<name>textures</name></param>
11786 <proto>void <name>glCreateTransformFeedbacks</name></proto>
11787 <param><ptype>GLsizei</ptype> <name>n</name></param>
11788 <param><ptype>GLuint</ptype> *<name>ids</name></param>
11791 <proto>void <name>glCreateVertexArrays</name></proto>
11792 <param><ptype>GLsizei</ptype> <name>n</name></param>
11793 <param><ptype>GLuint</ptype> *<name>arrays</name></param>
11796 <proto>void <name>glCullFace</name></proto>
11797 <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
11801 <proto>void <name>glCullParameterdvEXT</name></proto>
11802 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11803 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
11806 <proto>void <name>glCullParameterfvEXT</name></proto>
11807 <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
11808 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
11811 <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
11812 <param><ptype>GLint</ptype> <name>index</name></param>
11816 <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
11817 <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
11820 <proto>void <name>glDebugMessageCallback</name></proto>
11821 <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
11822 <param>const void *<name>userParam</name></param>
11825 <proto>void <name>glDebugMessageCallbackAMD</name></proto>
11826 <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
11827 <param>void *<name>userParam</name></param>
11830 <proto>void <name>glDebugMessageCallbackARB</name></proto>
11831 <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
11832 <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
11833 <alias name="glDebugMessageCallback"/>
11836 <proto>void <name>glDebugMessageCallbackKHR</name></proto>
11837 <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
11838 <param>const void *<name>userParam</name></param>
11839 <alias name="glDebugMessageCallback"/>
11842 <proto>void <name>glDebugMessageControl</name></proto>
11843 <param><ptype>GLenum</ptype> <name>source</name></param>
11844 <param><ptype>GLenum</ptype> <name>type</name></param>
11845 <param><ptype>GLenum</ptype> <name>severity</name></param>
11846 <param><ptype>GLsizei</ptype> <name>count</name></param>
11847 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
11848 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
11851 <proto>void <name>glDebugMessageControlARB</name></proto>
11852 <param><ptype>GLenum</ptype> <name>source</name></param>
11853 <param><ptype>GLenum</ptype> <name>type</name></param>
11854 <param><ptype>GLenum</ptype> <name>severity</name></param>
11855 <param><ptype>GLsizei</ptype> <name>count</name></param>
11856 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
11857 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
11858 <alias name="glDebugMessageControl"/>
11861 <proto>void <name>glDebugMessageControlKHR</name></proto>
11862 <param><ptype>GLenum</ptype> <name>source</name></param>
11863 <param><ptype>GLenum</ptype> <name>type</name></param>
11864 <param><ptype>GLenum</ptype> <name>severity</name></param>
11865 <param><ptype>GLsizei</ptype> <name>count</name></param>
11866 <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
11867 <param><ptype>GLboolean</ptype> <name>enabled</name></param>
11868 <alias name="glDebugMessageControl"/>
11871 <proto>void <name>glDebugMessageEnableAMD</name></proto>
11872 <param><ptype>GLenum</ptype> <name>category</name></param>
11873 <param><ptype>GLenum</ptype> <name>severity</name></param>
11874 <param><ptype>GLsizei</ptype> <name>count</name></param>
11875 <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
11876 <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
11879 <proto>void <name>glDebugMessageInsert</name></proto>
11880 <param><ptype>GLenum</ptype> <name>source</name></param>
11881 <param><ptype>GLenum</ptype> <name>type</name></param>
11882 <param><ptype>GLuint</ptype> <name>id</name></param>
11883 <param><ptype>GLenum</ptype> <name>severity</name></param>
11884 <param><ptype>GLsizei</ptype> <name>length</name></param>
11885 <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
11888 <proto>void <name>glDebugMessageInsertAMD</name></proto>
11889 <param><ptype>GLenum</ptype> <name>category</name></param>
11890 <param><ptype>GLenum</ptype> <name>severity</name></param>
11891 <param><ptype>GLuint</ptype> <name>id</name></param>
11892 <param><ptype>GLsizei</ptype> <name>length</name></param>
11893 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
11896 <proto>void <name>glDebugMessageInsertARB</name></proto>
11897 <param><ptype>GLenum</ptype> <name>source</name></param>
11898 <param><ptype>GLenum</ptype> <name>type</name></param>
11899 <param><ptype>GLuint</ptype> <name>id</name></param>
11900 <param><ptype>GLenum</ptype> <name>severity</name></param>
11901 <param><ptype>GLsizei</ptype> <name>length</name></param>
11902 <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
11903 <alias name="glDebugMessageInsert"/>
11906 <proto>void <name>glDebugMessageInsertKHR</name></proto>
11907 <param><ptype>GLenum</ptype> <name>source</name></param>
11908 <param><ptype>GLenum</ptype> <name>type</name></param>
11909 <param><ptype>GLuint</ptype> <name>id</name></param>
11910 <param><ptype>GLenum</ptype> <name>severity</name></param>
11911 <param><ptype>GLsizei</ptype> <name>length</name></param>
11912 <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
11913 <alias name="glDebugMessageInsert"/>
11916 <proto>void <name>glDeformSGIX</name></proto>
11917 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
11921 <proto>void <name>glDeformationMap3dSGIX</name></proto>
11922 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
11923 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
11924 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
11925 <param><ptype>GLint</ptype> <name>ustride</name></param>
11926 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
11927 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
11928 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
11929 <param><ptype>GLint</ptype> <name>vstride</name></param>
11930 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
11931 <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
11932 <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
11933 <param><ptype>GLint</ptype> <name>wstride</name></param>
11934 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
11935 …e,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
11939 <proto>void <name>glDeformationMap3fSGIX</name></proto>
11940 <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
11941 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
11942 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
11943 <param><ptype>GLint</ptype> <name>ustride</name></param>
11944 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
11945 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
11946 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
11947 <param><ptype>GLint</ptype> <name>vstride</name></param>
11948 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
11949 <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
11950 <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
11951 <param><ptype>GLint</ptype> <name>wstride</name></param>
11952 <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
11953 …de,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
11957 <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
11958 <param><ptype>GLuint</ptype> <name>marker</name></param>
11959 <param><ptype>GLsizei</ptype> <name>range</name></param>
11962 <proto>void <name>glDeleteBuffers</name></proto>
11963 <param><ptype>GLsizei</ptype> <name>n</name></param>
11964 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
11967 <proto>void <name>glDeleteBuffersARB</name></proto>
11968 <param><ptype>GLsizei</ptype> <name>n</name></param>
11969 <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
11970 <alias name="glDeleteBuffers"/>
11973 <proto>void <name>glDeleteCommandListsNV</name></proto>
11974 <param><ptype>GLsizei</ptype> <name>n</name></param>
11975 <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
11978 <proto>void <name>glDeleteFencesAPPLE</name></proto>
11979 <param><ptype>GLsizei</ptype> <name>n</name></param>
11980 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
11983 <proto>void <name>glDeleteFencesNV</name></proto>
11984 <param><ptype>GLsizei</ptype> <name>n</name></param>
11985 <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
11989 <proto>void <name>glDeleteFragmentShaderATI</name></proto>
11990 <param><ptype>GLuint</ptype> <name>id</name></param>
11993 <proto>void <name>glDeleteFramebuffers</name></proto>
11994 <param><ptype>GLsizei</ptype> <name>n</name></param>
11995 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
11999 <proto>void <name>glDeleteFramebuffersEXT</name></proto>
12000 <param><ptype>GLsizei</ptype> <name>n</name></param>
12001 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12002 <alias name="glDeleteFramebuffers"/>
12006 <proto>void <name>glDeleteFramebuffersOES</name></proto>
12007 <param><ptype>GLsizei</ptype> <name>n</name></param>
12008 <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
12011 <proto>void <name>glDeleteLists</name></proto>
12012 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
12013 <param><ptype>GLsizei</ptype> <name>range</name></param>
12017 <proto>void <name>glDeleteNamedStringARB</name></proto>
12018 <param><ptype>GLint</ptype> <name>namelen</name></param>
12019 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
12022 <proto>void <name>glDeleteNamesAMD</name></proto>
12023 <param><ptype>GLenum</ptype> <name>identifier</name></param>
12024 <param><ptype>GLuint</ptype> <name>num</name></param>
12025 <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
12028 <proto>void <name>glDeleteObjectARB</name></proto>
12029 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
12032 <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
12033 <param><ptype>GLsizei</ptype> <name>n</name></param>
12034 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12037 <proto>void <name>glDeletePathsNV</name></proto>
12038 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
12039 <param><ptype>GLsizei</ptype> <name>range</name></param>
12042 <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
12043 <param><ptype>GLsizei</ptype> <name>n</name></param>
12044 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
12047 <proto>void <name>glDeletePerfQueryINTEL</name></proto>
12048 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
12051 <proto>void <name>glDeleteProgram</name></proto>
12052 <param><ptype>GLuint</ptype> <name>program</name></param>
12056 <proto>void <name>glDeleteProgramPipelines</name></proto>
12057 <param><ptype>GLsizei</ptype> <name>n</name></param>
12058 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12061 <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
12062 <param><ptype>GLsizei</ptype> <name>n</name></param>
12063 <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
12066 <proto>void <name>glDeleteProgramsARB</name></proto>
12067 <param><ptype>GLsizei</ptype> <name>n</name></param>
12068 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12072 <proto>void <name>glDeleteProgramsNV</name></proto>
12073 <param><ptype>GLsizei</ptype> <name>n</name></param>
12074 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
12075 <alias name="glDeleteProgramsARB"/>
12079 <proto>void <name>glDeleteQueries</name></proto>
12080 <param><ptype>GLsizei</ptype> <name>n</name></param>
12081 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12085 <proto>void <name>glDeleteQueriesARB</name></proto>
12086 <param><ptype>GLsizei</ptype> <name>n</name></param>
12087 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12088 <alias name="glDeleteQueries"/>
12091 <proto>void <name>glDeleteQueriesEXT</name></proto>
12092 <param><ptype>GLsizei</ptype> <name>n</name></param>
12093 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12096 <proto>void <name>glDeleteRenderbuffers</name></proto>
12097 <param><ptype>GLsizei</ptype> <name>n</name></param>
12098 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12102 <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
12103 <param><ptype>GLsizei</ptype> <name>n</name></param>
12104 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12105 <alias name="glDeleteRenderbuffers"/>
12109 <proto>void <name>glDeleteRenderbuffersOES</name></proto>
12110 <param><ptype>GLsizei</ptype> <name>n</name></param>
12111 <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12114 <proto>void <name>glDeleteSamplers</name></proto>
12115 <param><ptype>GLsizei</ptype> <name>count</name></param>
12116 <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
12119 <proto>void <name>glDeleteShader</name></proto>
12120 <param><ptype>GLuint</ptype> <name>shader</name></param>
12124 <proto>void <name>glDeleteStatesNV</name></proto>
12125 <param><ptype>GLsizei</ptype> <name>n</name></param>
12126 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12129 <proto>void <name>glDeleteSync</name></proto>
12130 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
12133 <proto>void <name>glDeleteSyncAPPLE</name></proto>
12134 <param><ptype>GLsync</ptype> <name>sync</name></param>
12135 <alias name="glDeleteSync"/>
12138 <proto>void <name>glDeleteTextures</name></proto>
12139 <param><ptype>GLsizei</ptype> <name>n</name></param>
12140 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12144 <proto>void <name>glDeleteTexturesEXT</name></proto>
12145 <param><ptype>GLsizei</ptype> <name>n</name></param>
12146 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
12150 <proto>void <name>glDeleteTransformFeedbacks</name></proto>
12151 <param><ptype>GLsizei</ptype> <name>n</name></param>
12152 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12155 <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
12156 <param><ptype>GLsizei</ptype> <name>n</name></param>
12157 <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
12158 <alias name="glDeleteTransformFeedbacks"/>
12161 <proto>void <name>glDeleteVertexArrays</name></proto>
12162 <param><ptype>GLsizei</ptype> <name>n</name></param>
12163 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12167 <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
12168 <param><ptype>GLsizei</ptype> <name>n</name></param>
12169 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12170 <alias name="glDeleteVertexArrays"/>
12173 <proto>void <name>glDeleteVertexArraysOES</name></proto>
12174 <param><ptype>GLsizei</ptype> <name>n</name></param>
12175 <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
12176 <alias name="glDeleteVertexArrays"/>
12179 <proto>void <name>glDeleteVertexShaderEXT</name></proto>
12180 <param><ptype>GLuint</ptype> <name>id</name></param>
12183 <proto>void <name>glDepthBoundsEXT</name></proto>
12184 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
12185 <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
12189 <proto>void <name>glDepthBoundsdNV</name></proto>
12190 <param><ptype>GLdouble</ptype> <name>zmin</name></param>
12191 <param><ptype>GLdouble</ptype> <name>zmax</name></param>
12195 <proto>void <name>glDepthFunc</name></proto>
12196 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
12200 <proto>void <name>glDepthMask</name></proto>
12201 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
12205 <proto>void <name>glDepthRange</name></proto>
12206 <param><ptype>GLdouble</ptype> <name>near</name></param>
12207 <param><ptype>GLdouble</ptype> <name>far</name></param>
12211 <proto>void <name>glDepthRangeArrayfvNV</name></proto>
12212 <param><ptype>GLuint</ptype> <name>first</name></param>
12213 <param><ptype>GLsizei</ptype> <name>count</name></param>
12214 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12217 <proto>void <name>glDepthRangeArrayfvOES</name></proto>
12218 <param><ptype>GLuint</ptype> <name>first</name></param>
12219 <param><ptype>GLsizei</ptype> <name>count</name></param>
12220 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
12223 <proto>void <name>glDepthRangeArrayv</name></proto>
12224 <param><ptype>GLuint</ptype> <name>first</name></param>
12225 <param><ptype>GLsizei</ptype> <name>count</name></param>
12226 <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
12229 <proto>void <name>glDepthRangeIndexed</name></proto>
12230 <param><ptype>GLuint</ptype> <name>index</name></param>
12231 <param><ptype>GLdouble</ptype> <name>n</name></param>
12232 <param><ptype>GLdouble</ptype> <name>f</name></param>
12235 <proto>void <name>glDepthRangeIndexedfNV</name></proto>
12236 <param><ptype>GLuint</ptype> <name>index</name></param>
12237 <param><ptype>GLfloat</ptype> <name>n</name></param>
12238 <param><ptype>GLfloat</ptype> <name>f</name></param>
12241 <proto>void <name>glDepthRangeIndexedfOES</name></proto>
12242 <param><ptype>GLuint</ptype> <name>index</name></param>
12243 <param><ptype>GLfloat</ptype> <name>n</name></param>
12244 <param><ptype>GLfloat</ptype> <name>f</name></param>
12247 <proto>void <name>glDepthRangedNV</name></proto>
12248 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
12249 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
12253 <proto>void <name>glDepthRangef</name></proto>
12254 <param><ptype>GLfloat</ptype> <name>n</name></param>
12255 <param><ptype>GLfloat</ptype> <name>f</name></param>
12258 <proto>void <name>glDepthRangefOES</name></proto>
12259 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
12260 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
12262 <alias name="glDepthRangef"/>
12265 <proto>void <name>glDepthRangex</name></proto>
12266 <param><ptype>GLfixed</ptype> <name>n</name></param>
12267 <param><ptype>GLfixed</ptype> <name>f</name></param>
12270 <proto>void <name>glDepthRangexOES</name></proto>
12271 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
12272 <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
12275 <proto>void <name>glDetachObjectARB</name></proto>
12276 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
12277 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
12278 <alias name="glDetachShader"/>
12281 <proto>void <name>glDetachShader</name></proto>
12282 <param><ptype>GLuint</ptype> <name>program</name></param>
12283 <param><ptype>GLuint</ptype> <name>shader</name></param>
12286 <proto>void <name>glDetailTexFuncSGIS</name></proto>
12287 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12288 <param><ptype>GLsizei</ptype> <name>n</name></param>
12289 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
12293 <proto>void <name>glDisable</name></proto>
12294 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
12298 <proto>void <name>glDisableClientState</name></proto>
12299 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12302 <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
12303 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12304 <param><ptype>GLuint</ptype> <name>index</name></param>
12307 <proto>void <name>glDisableClientStateiEXT</name></proto>
12308 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12309 <param><ptype>GLuint</ptype> <name>index</name></param>
12312 <proto>void <name>glDisableDriverControlQCOM</name></proto>
12313 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
12316 <proto>void <name>glDisableIndexedEXT</name></proto>
12317 <param><ptype>GLenum</ptype> <name>target</name></param>
12318 <param><ptype>GLuint</ptype> <name>index</name></param>
12319 <alias name="glDisablei"/>
12322 <proto>void <name>glDisableVariantClientStateEXT</name></proto>
12323 <param><ptype>GLuint</ptype> <name>id</name></param>
12326 <proto>void <name>glDisableVertexArrayAttrib</name></proto>
12327 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12328 <param><ptype>GLuint</ptype> <name>index</name></param>
12331 <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
12332 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12333 <param><ptype>GLuint</ptype> <name>index</name></param>
12336 <proto>void <name>glDisableVertexArrayEXT</name></proto>
12337 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12338 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12341 <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
12342 <param><ptype>GLuint</ptype> <name>index</name></param>
12343 <param><ptype>GLenum</ptype> <name>pname</name></param>
12346 <proto>void <name>glDisableVertexAttribArray</name></proto>
12347 <param><ptype>GLuint</ptype> <name>index</name></param>
12350 <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
12351 <param><ptype>GLuint</ptype> <name>index</name></param>
12352 <alias name="glDisableVertexAttribArray"/>
12355 <proto>void <name>glDisablei</name></proto>
12356 <param><ptype>GLenum</ptype> <name>target</name></param>
12357 <param><ptype>GLuint</ptype> <name>index</name></param>
12360 <proto>void <name>glDisableiEXT</name></proto>
12361 <param><ptype>GLenum</ptype> <name>target</name></param>
12362 <param><ptype>GLuint</ptype> <name>index</name></param>
12363 <alias name="glDisablei"/>
12366 <proto>void <name>glDisableiNV</name></proto>
12367 <param><ptype>GLenum</ptype> <name>target</name></param>
12368 <param><ptype>GLuint</ptype> <name>index</name></param>
12369 <alias name="glDisablei"/>
12372 <proto>void <name>glDisableiOES</name></proto>
12373 <param><ptype>GLenum</ptype> <name>target</name></param>
12374 <param><ptype>GLuint</ptype> <name>index</name></param>
12375 <alias name="glDisablei"/>
12378 <proto>void <name>glDiscardFramebufferEXT</name></proto>
12379 <param><ptype>GLenum</ptype> <name>target</name></param>
12380 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
12381 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
12384 <proto>void <name>glDispatchCompute</name></proto>
12385 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12386 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12387 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12390 <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
12391 <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
12392 <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
12393 <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
12394 <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
12395 <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
12396 <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
12399 <proto>void <name>glDispatchComputeIndirect</name></proto>
12400 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
12403 <proto>void <name>glDrawArrays</name></proto>
12404 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12405 <param><ptype>GLint</ptype> <name>first</name></param>
12406 <param><ptype>GLsizei</ptype> <name>count</name></param>
12410 <proto>void <name>glDrawArraysEXT</name></proto>
12411 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12412 <param><ptype>GLint</ptype> <name>first</name></param>
12413 <param><ptype>GLsizei</ptype> <name>count</name></param>
12414 <alias name="glDrawArrays"/>
12418 <proto>void <name>glDrawArraysIndirect</name></proto>
12419 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12420 <param>const void *<name>indirect</name></param>
12423 <proto>void <name>glDrawArraysInstanced</name></proto>
12424 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12425 <param><ptype>GLint</ptype> <name>first</name></param>
12426 <param><ptype>GLsizei</ptype> <name>count</name></param>
12427 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12430 <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
12431 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12432 <param><ptype>GLint</ptype> <name>first</name></param>
12433 <param><ptype>GLsizei</ptype> <name>count</name></param>
12434 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12435 <alias name="glDrawArraysInstanced"/>
12438 <proto>void <name>glDrawArraysInstancedARB</name></proto>
12439 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12440 <param><ptype>GLint</ptype> <name>first</name></param>
12441 <param><ptype>GLsizei</ptype> <name>count</name></param>
12442 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12443 <alias name="glDrawArraysInstanced"/>
12446 <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
12447 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12448 <param><ptype>GLint</ptype> <name>first</name></param>
12449 <param><ptype>GLsizei</ptype> <name>count</name></param>
12450 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12451 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12454 <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
12455 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12456 <param><ptype>GLint</ptype> <name>first</name></param>
12457 <param><ptype>GLsizei</ptype> <name>count</name></param>
12458 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12459 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12460 <alias name="glDrawArraysInstancedBaseInstance"/>
12463 <proto>void <name>glDrawArraysInstancedEXT</name></proto>
12464 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12465 <param><ptype>GLint</ptype> <name>start</name></param>
12466 <param><ptype>GLsizei</ptype> <name>count</name></param>
12467 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12468 <alias name="glDrawArraysInstanced"/>
12471 <proto>void <name>glDrawArraysInstancedNV</name></proto>
12472 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12473 <param><ptype>GLint</ptype> <name>first</name></param>
12474 <param><ptype>GLsizei</ptype> <name>count</name></param>
12475 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12476 <alias name="glDrawArraysInstanced"/>
12479 <proto>void <name>glDrawBuffer</name></proto>
12480 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>buf</name></param>
12484 <proto>void <name>glDrawBuffers</name></proto>
12485 <param><ptype>GLsizei</ptype> <name>n</name></param>
12486 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12490 <proto>void <name>glDrawBuffersARB</name></proto>
12491 <param><ptype>GLsizei</ptype> <name>n</name></param>
12492 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12493 <alias name="glDrawBuffers"/>
12496 <proto>void <name>glDrawBuffersATI</name></proto>
12497 <param><ptype>GLsizei</ptype> <name>n</name></param>
12498 … <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12499 <alias name="glDrawBuffers"/>
12503 <proto>void <name>glDrawBuffersEXT</name></proto>
12504 <param><ptype>GLsizei</ptype> <name>n</name></param>
12505 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
12506 <alias name="glDrawBuffers"/>
12509 <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
12510 <param><ptype>GLint</ptype> <name>n</name></param>
12511 <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
12512 <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
12515 <proto>void <name>glDrawBuffersNV</name></proto>
12516 <param><ptype>GLsizei</ptype> <name>n</name></param>
12517 <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12520 <proto>void <name>glDrawCommandsAddressNV</name></proto>
12521 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12522 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12523 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12524 <param><ptype>GLuint</ptype> <name>count</name></param>
12527 <proto>void <name>glDrawCommandsNV</name></proto>
12528 <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
12529 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12530 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12531 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12532 <param><ptype>GLuint</ptype> <name>count</name></param>
12535 <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
12536 <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
12537 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12538 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12539 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12540 <param><ptype>GLuint</ptype> <name>count</name></param>
12543 <proto>void <name>glDrawCommandsStatesNV</name></proto>
12544 <param><ptype>GLuint</ptype> <name>buffer</name></param>
12545 <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
12546 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
12547 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
12548 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
12549 <param><ptype>GLuint</ptype> <name>count</name></param>
12552 <proto>void <name>glDrawElementArrayAPPLE</name></proto>
12553 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12554 <param><ptype>GLint</ptype> <name>first</name></param>
12555 <param><ptype>GLsizei</ptype> <name>count</name></param>
12558 <proto>void <name>glDrawElementArrayATI</name></proto>
12559 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12560 <param><ptype>GLsizei</ptype> <name>count</name></param>
12563 <proto>void <name>glDrawElements</name></proto>
12564 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12565 <param><ptype>GLsizei</ptype> <name>count</name></param>
12566 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12567 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12570 <proto>void <name>glDrawElementsBaseVertex</name></proto>
12571 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12572 <param><ptype>GLsizei</ptype> <name>count</name></param>
12573 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12574 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12575 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12578 <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
12579 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12580 <param><ptype>GLsizei</ptype> <name>count</name></param>
12581 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12582 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12583 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12584 <alias name="glDrawElementsBaseVertex"/>
12587 <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
12588 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12589 <param><ptype>GLsizei</ptype> <name>count</name></param>
12590 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12591 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12592 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12593 <alias name="glDrawElementsBaseVertex"/>
12596 <proto>void <name>glDrawElementsIndirect</name></proto>
12597 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12598 <param><ptype>GLenum</ptype> <name>type</name></param>
12599 <param>const void *<name>indirect</name></param>
12602 <proto>void <name>glDrawElementsInstanced</name></proto>
12603 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12604 <param><ptype>GLsizei</ptype> <name>count</name></param>
12605 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12606 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12607 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12610 <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
12611 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12612 <param><ptype>GLsizei</ptype> <name>count</name></param>
12613 <param><ptype>GLenum</ptype> <name>type</name></param>
12614 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12615 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12616 <alias name="glDrawElementsInstanced"/>
12619 <proto>void <name>glDrawElementsInstancedARB</name></proto>
12620 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12621 <param><ptype>GLsizei</ptype> <name>count</name></param>
12622 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12623 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12624 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12625 <alias name="glDrawElementsInstanced"/>
12628 <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
12629 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12630 <param><ptype>GLsizei</ptype> <name>count</name></param>
12631 <param><ptype>GLenum</ptype> <name>type</name></param>
12632 <param len="count">const void *<name>indices</name></param>
12633 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12634 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12637 <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
12638 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12639 <param><ptype>GLsizei</ptype> <name>count</name></param>
12640 <param><ptype>GLenum</ptype> <name>type</name></param>
12641 <param len="count">const void *<name>indices</name></param>
12642 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12643 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12644 <alias name="glDrawElementsInstancedBaseInstance"/>
12647 <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
12648 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12649 <param><ptype>GLsizei</ptype> <name>count</name></param>
12650 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12651 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12652 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12653 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12656 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
12657 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12658 <param><ptype>GLsizei</ptype> <name>count</name></param>
12659 <param><ptype>GLenum</ptype> <name>type</name></param>
12660 <param len="count">const void *<name>indices</name></param>
12661 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12662 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12663 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12666 <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
12667 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12668 <param><ptype>GLsizei</ptype> <name>count</name></param>
12669 <param><ptype>GLenum</ptype> <name>type</name></param>
12670 <param len="count">const void *<name>indices</name></param>
12671 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12672 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12673 <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
12674 <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
12677 <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
12678 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12679 <param><ptype>GLsizei</ptype> <name>count</name></param>
12680 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12681 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12682 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12683 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12684 <alias name="glDrawElementsInstancedBaseVertex"/>
12687 <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
12688 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12689 <param><ptype>GLsizei</ptype> <name>count</name></param>
12690 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12691 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12692 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12693 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12694 <alias name="glDrawElementsInstancedBaseVertex"/>
12697 <proto>void <name>glDrawElementsInstancedEXT</name></proto>
12698 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12699 <param><ptype>GLsizei</ptype> <name>count</name></param>
12700 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12701 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12702 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12703 <alias name="glDrawElementsInstanced"/>
12706 <proto>void <name>glDrawElementsInstancedNV</name></proto>
12707 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12708 <param><ptype>GLsizei</ptype> <name>count</name></param>
12709 <param><ptype>GLenum</ptype> <name>type</name></param>
12710 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12711 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
12712 <alias name="glDrawElementsInstanced"/>
12715 <proto>void <name>glDrawMeshArraysSUN</name></proto>
12716 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12717 <param><ptype>GLint</ptype> <name>first</name></param>
12718 <param><ptype>GLsizei</ptype> <name>count</name></param>
12719 <param><ptype>GLsizei</ptype> <name>width</name></param>
12722 <proto>void <name>glDrawPixels</name></proto>
12723 <param><ptype>GLsizei</ptype> <name>width</name></param>
12724 <param><ptype>GLsizei</ptype> <name>height</name></param>
12725 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
12726 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
12727 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
12729 <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
12732 <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
12733 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12734 <param><ptype>GLuint</ptype> <name>start</name></param>
12735 <param><ptype>GLuint</ptype> <name>end</name></param>
12736 <param><ptype>GLint</ptype> <name>first</name></param>
12737 <param><ptype>GLsizei</ptype> <name>count</name></param>
12740 <proto>void <name>glDrawRangeElementArrayATI</name></proto>
12741 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12742 <param><ptype>GLuint</ptype> <name>start</name></param>
12743 <param><ptype>GLuint</ptype> <name>end</name></param>
12744 <param><ptype>GLsizei</ptype> <name>count</name></param>
12747 <proto>void <name>glDrawRangeElements</name></proto>
12748 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12749 <param><ptype>GLuint</ptype> <name>start</name></param>
12750 <param><ptype>GLuint</ptype> <name>end</name></param>
12751 <param><ptype>GLsizei</ptype> <name>count</name></param>
12752 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12753 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12756 <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
12757 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12758 <param><ptype>GLuint</ptype> <name>start</name></param>
12759 <param><ptype>GLuint</ptype> <name>end</name></param>
12760 <param><ptype>GLsizei</ptype> <name>count</name></param>
12761 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12762 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12763 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12766 <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
12767 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12768 <param><ptype>GLuint</ptype> <name>start</name></param>
12769 <param><ptype>GLuint</ptype> <name>end</name></param>
12770 <param><ptype>GLsizei</ptype> <name>count</name></param>
12771 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12772 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12773 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12774 <alias name="glDrawRangeElementsBaseVertex"/>
12777 <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
12778 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12779 <param><ptype>GLuint</ptype> <name>start</name></param>
12780 <param><ptype>GLuint</ptype> <name>end</name></param>
12781 <param><ptype>GLsizei</ptype> <name>count</name></param>
12782 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12783 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12784 <param><ptype>GLint</ptype> <name>basevertex</name></param>
12785 <alias name="glDrawRangeElementsBaseVertex"/>
12788 <proto>void <name>glDrawRangeElementsEXT</name></proto>
12789 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12790 <param><ptype>GLuint</ptype> <name>start</name></param>
12791 <param><ptype>GLuint</ptype> <name>end</name></param>
12792 <param><ptype>GLsizei</ptype> <name>count</name></param>
12793 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
12794 <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
12795 <alias name="glDrawRangeElements"/>
12798 <proto>void <name>glDrawTexfOES</name></proto>
12799 <param><ptype>GLfloat</ptype> <name>x</name></param>
12800 <param><ptype>GLfloat</ptype> <name>y</name></param>
12801 <param><ptype>GLfloat</ptype> <name>z</name></param>
12802 <param><ptype>GLfloat</ptype> <name>width</name></param>
12803 <param><ptype>GLfloat</ptype> <name>height</name></param>
12806 <proto>void <name>glDrawTexfvOES</name></proto>
12807 <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
12810 <proto>void <name>glDrawTexiOES</name></proto>
12811 <param><ptype>GLint</ptype> <name>x</name></param>
12812 <param><ptype>GLint</ptype> <name>y</name></param>
12813 <param><ptype>GLint</ptype> <name>z</name></param>
12814 <param><ptype>GLint</ptype> <name>width</name></param>
12815 <param><ptype>GLint</ptype> <name>height</name></param>
12818 <proto>void <name>glDrawTexivOES</name></proto>
12819 <param>const <ptype>GLint</ptype> *<name>coords</name></param>
12822 <proto>void <name>glDrawTexsOES</name></proto>
12823 <param><ptype>GLshort</ptype> <name>x</name></param>
12824 <param><ptype>GLshort</ptype> <name>y</name></param>
12825 <param><ptype>GLshort</ptype> <name>z</name></param>
12826 <param><ptype>GLshort</ptype> <name>width</name></param>
12827 <param><ptype>GLshort</ptype> <name>height</name></param>
12830 <proto>void <name>glDrawTexsvOES</name></proto>
12831 <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
12834 <proto>void <name>glDrawTextureNV</name></proto>
12835 <param><ptype>GLuint</ptype> <name>texture</name></param>
12836 <param><ptype>GLuint</ptype> <name>sampler</name></param>
12837 <param><ptype>GLfloat</ptype> <name>x0</name></param>
12838 <param><ptype>GLfloat</ptype> <name>y0</name></param>
12839 <param><ptype>GLfloat</ptype> <name>x1</name></param>
12840 <param><ptype>GLfloat</ptype> <name>y1</name></param>
12841 <param><ptype>GLfloat</ptype> <name>z</name></param>
12842 <param><ptype>GLfloat</ptype> <name>s0</name></param>
12843 <param><ptype>GLfloat</ptype> <name>t0</name></param>
12844 <param><ptype>GLfloat</ptype> <name>s1</name></param>
12845 <param><ptype>GLfloat</ptype> <name>t1</name></param>
12848 <proto>void <name>glDrawTexxOES</name></proto>
12849 <param><ptype>GLfixed</ptype> <name>x</name></param>
12850 <param><ptype>GLfixed</ptype> <name>y</name></param>
12851 <param><ptype>GLfixed</ptype> <name>z</name></param>
12852 <param><ptype>GLfixed</ptype> <name>width</name></param>
12853 <param><ptype>GLfixed</ptype> <name>height</name></param>
12856 <proto>void <name>glDrawTexxvOES</name></proto>
12857 <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
12860 <proto>void <name>glDrawTransformFeedback</name></proto>
12861 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12862 <param><ptype>GLuint</ptype> <name>id</name></param>
12865 <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
12866 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12867 <param><ptype>GLuint</ptype> <name>id</name></param>
12868 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12871 <proto>void <name>glDrawTransformFeedbackNV</name></proto>
12872 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12873 <param><ptype>GLuint</ptype> <name>id</name></param>
12874 <alias name="glDrawTransformFeedback"/>
12877 <proto>void <name>glDrawTransformFeedbackStream</name></proto>
12878 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12879 <param><ptype>GLuint</ptype> <name>id</name></param>
12880 <param><ptype>GLuint</ptype> <name>stream</name></param>
12883 <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
12884 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
12885 <param><ptype>GLuint</ptype> <name>id</name></param>
12886 <param><ptype>GLuint</ptype> <name>stream</name></param>
12887 <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
12890 <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
12891 <param><ptype>GLenum</ptype> <name>target</name></param>
12892 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
12895 <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
12896 <param><ptype>GLenum</ptype> <name>target</name></param>
12897 <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
12900 <proto>void <name>glEdgeFlag</name></proto>
12901 <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
12902 <vecequiv name="glEdgeFlagv"/>
12905 <proto>void <name>glEdgeFlagFormatNV</name></proto>
12906 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12909 <proto>void <name>glEdgeFlagPointer</name></proto>
12910 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12911 <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
12914 <proto>void <name>glEdgeFlagPointerEXT</name></proto>
12915 <param><ptype>GLsizei</ptype> <name>stride</name></param>
12916 <param><ptype>GLsizei</ptype> <name>count</name></param>
12917 …"Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
12920 <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
12921 <param><ptype>GLint</ptype> <name>stride</name></param>
12922 …ooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
12923 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
12926 <proto>void <name>glEdgeFlagv</name></proto>
12927 <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
12931 <proto>void <name>glElementPointerAPPLE</name></proto>
12932 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
12933 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
12936 <proto>void <name>glElementPointerATI</name></proto>
12937 <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
12938 <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
12941 <proto>void <name>glEnable</name></proto>
12942 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
12946 <proto>void <name>glEnableClientState</name></proto>
12947 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12950 <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
12951 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12952 <param><ptype>GLuint</ptype> <name>index</name></param>
12955 <proto>void <name>glEnableClientStateiEXT</name></proto>
12956 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12957 <param><ptype>GLuint</ptype> <name>index</name></param>
12960 <proto>void <name>glEnableDriverControlQCOM</name></proto>
12961 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
12964 <proto>void <name>glEnableIndexedEXT</name></proto>
12965 <param><ptype>GLenum</ptype> <name>target</name></param>
12966 <param><ptype>GLuint</ptype> <name>index</name></param>
12967 <alias name="glEnablei"/>
12970 <proto>void <name>glEnableVariantClientStateEXT</name></proto>
12971 <param><ptype>GLuint</ptype> <name>id</name></param>
12974 <proto>void <name>glEnableVertexArrayAttrib</name></proto>
12975 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12976 <param><ptype>GLuint</ptype> <name>index</name></param>
12979 <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
12980 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12981 <param><ptype>GLuint</ptype> <name>index</name></param>
12984 <proto>void <name>glEnableVertexArrayEXT</name></proto>
12985 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
12986 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12989 <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
12990 <param><ptype>GLuint</ptype> <name>index</name></param>
12991 <param><ptype>GLenum</ptype> <name>pname</name></param>
12994 <proto>void <name>glEnableVertexAttribArray</name></proto>
12995 <param><ptype>GLuint</ptype> <name>index</name></param>
12998 <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
12999 <param><ptype>GLuint</ptype> <name>index</name></param>
13000 <alias name="glEnableVertexAttribArray"/>
13003 <proto>void <name>glEnablei</name></proto>
13004 <param><ptype>GLenum</ptype> <name>target</name></param>
13005 <param><ptype>GLuint</ptype> <name>index</name></param>
13008 <proto>void <name>glEnableiEXT</name></proto>
13009 <param><ptype>GLenum</ptype> <name>target</name></param>
13010 <param><ptype>GLuint</ptype> <name>index</name></param>
13011 <alias name="glEnablei"/>
13014 <proto>void <name>glEnableiNV</name></proto>
13015 <param><ptype>GLenum</ptype> <name>target</name></param>
13016 <param><ptype>GLuint</ptype> <name>index</name></param>
13017 <alias name="glEnablei"/>
13020 <proto>void <name>glEnableiOES</name></proto>
13021 <param><ptype>GLenum</ptype> <name>target</name></param>
13022 <param><ptype>GLuint</ptype> <name>index</name></param>
13023 <alias name="glEnablei"/>
13026 <proto>void <name>glEnd</name></proto>
13030 <proto>void <name>glEndConditionalRender</name></proto>
13034 <proto>void <name>glEndConditionalRenderNV</name></proto>
13035 <alias name="glEndConditionalRender"/>
13038 <proto>void <name>glEndConditionalRenderNVX</name></proto>
13039 <alias name="glEndConditionalRender"/>
13042 <proto>void <name>glEndFragmentShaderATI</name></proto>
13045 <proto>void <name>glEndList</name></proto>
13049 <proto>void <name>glEndOcclusionQueryNV</name></proto>
13052 <proto>void <name>glEndPerfMonitorAMD</name></proto>
13053 <param><ptype>GLuint</ptype> <name>monitor</name></param>
13056 <proto>void <name>glEndPerfQueryINTEL</name></proto>
13057 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
13060 <proto>void <name>glEndQuery</name></proto>
13061 <param><ptype>GLenum</ptype> <name>target</name></param>
13065 <proto>void <name>glEndQueryARB</name></proto>
13066 <param><ptype>GLenum</ptype> <name>target</name></param>
13067 <alias name="glEndQuery"/>
13070 <proto>void <name>glEndQueryEXT</name></proto>
13071 <param><ptype>GLenum</ptype> <name>target</name></param>
13074 <proto>void <name>glEndQueryIndexed</name></proto>
13075 <param><ptype>GLenum</ptype> <name>target</name></param>
13076 <param><ptype>GLuint</ptype> <name>index</name></param>
13079 <proto>void <name>glEndTilingQCOM</name></proto>
13080 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
13083 <proto>void <name>glEndTransformFeedback</name></proto>
13086 <proto>void <name>glEndTransformFeedbackEXT</name></proto>
13087 <alias name="glEndTransformFeedback"/>
13090 <proto>void <name>glEndTransformFeedbackNV</name></proto>
13091 <alias name="glEndTransformFeedback"/>
13094 <proto>void <name>glEndVertexShaderEXT</name></proto>
13097 <proto>void <name>glEndVideoCaptureNV</name></proto>
13098 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
13101 <proto>void <name>glEvalCoord1d</name></proto>
13102 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13103 <vecequiv name="glEvalCoord1dv"/>
13106 <proto>void <name>glEvalCoord1dv</name></proto>
13107 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
13111 <proto>void <name>glEvalCoord1f</name></proto>
13112 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13113 <vecequiv name="glEvalCoord1fv"/>
13116 <proto>void <name>glEvalCoord1fv</name></proto>
13117 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
13121 <proto>void <name>glEvalCoord1xOES</name></proto>
13122 <param><ptype>GLfixed</ptype> <name>u</name></param>
13125 <proto>void <name>glEvalCoord1xvOES</name></proto>
13126 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13129 <proto>void <name>glEvalCoord2d</name></proto>
13130 <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
13131 <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
13132 <vecequiv name="glEvalCoord2dv"/>
13135 <proto>void <name>glEvalCoord2dv</name></proto>
13136 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
13140 <proto>void <name>glEvalCoord2f</name></proto>
13141 <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
13142 <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
13143 <vecequiv name="glEvalCoord2fv"/>
13146 <proto>void <name>glEvalCoord2fv</name></proto>
13147 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
13151 <proto>void <name>glEvalCoord2xOES</name></proto>
13152 <param><ptype>GLfixed</ptype> <name>u</name></param>
13153 <param><ptype>GLfixed</ptype> <name>v</name></param>
13156 <proto>void <name>glEvalCoord2xvOES</name></proto>
13157 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
13160 <proto>void <name>glEvalMapsNV</name></proto>
13161 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13162 <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
13165 <proto>void <name>glEvalMesh1</name></proto>
13166 <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
13167 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13168 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13172 <proto>void <name>glEvalMesh2</name></proto>
13173 <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
13174 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
13175 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
13176 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
13177 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
13181 <proto>void <name>glEvalPoint1</name></proto>
13182 <param><ptype>GLint</ptype> <name>i</name></param>
13186 <proto>void <name>glEvalPoint2</name></proto>
13187 <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
13188 <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
13192 <proto>void <name>glEvaluateDepthValuesARB</name></proto>
13195 <proto>void <name>glExecuteProgramNV</name></proto>
13196 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
13197 <param><ptype>GLuint</ptype> <name>id</name></param>
13198 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
13202 <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
13203 <param><ptype>GLenum</ptype> <name>target</name></param>
13204 <param>void **<name>params</name></param>
13207 <proto>void <name>glExtGetBuffersQCOM</name></proto>
13208 <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
13209 <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
13210 <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
13213 <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
13214 <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13215 <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
13216 <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
13219 <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
13220 <param><ptype>GLuint</ptype> <name>program</name></param>
13221 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
13222 <param><ptype>GLchar</ptype> *<name>source</name></param>
13223 <param><ptype>GLint</ptype> *<name>length</name></param>
13226 <proto>void <name>glExtGetProgramsQCOM</name></proto>
13227 <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
13228 <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
13229 <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
13232 <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
13233 <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
13234 <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
13235 <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
13238 <proto>void <name>glExtGetShadersQCOM</name></proto>
13239 <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
13240 <param><ptype>GLint</ptype> <name>maxShaders</name></param>
13241 <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
13244 <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
13245 <param><ptype>GLuint</ptype> <name>texture</name></param>
13246 <param><ptype>GLenum</ptype> <name>face</name></param>
13247 <param><ptype>GLint</ptype> <name>level</name></param>
13248 <param><ptype>GLenum</ptype> <name>pname</name></param>
13249 <param><ptype>GLint</ptype> *<name>params</name></param>
13252 <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
13253 <param><ptype>GLenum</ptype> <name>target</name></param>
13254 <param><ptype>GLint</ptype> <name>level</name></param>
13255 <param><ptype>GLint</ptype> <name>xoffset</name></param>
13256 <param><ptype>GLint</ptype> <name>yoffset</name></param>
13257 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13258 <param><ptype>GLsizei</ptype> <name>width</name></param>
13259 <param><ptype>GLsizei</ptype> <name>height</name></param>
13260 <param><ptype>GLsizei</ptype> <name>depth</name></param>
13261 <param><ptype>GLenum</ptype> <name>format</name></param>
13262 <param><ptype>GLenum</ptype> <name>type</name></param>
13263 <param>void *<name>texels</name></param>
13266 <proto>void <name>glExtGetTexturesQCOM</name></proto>
13267 <param><ptype>GLuint</ptype> *<name>textures</name></param>
13268 <param><ptype>GLint</ptype> <name>maxTextures</name></param>
13269 <param><ptype>GLint</ptype> *<name>numTextures</name></param>
13272 <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
13273 <param><ptype>GLuint</ptype> <name>program</name></param>
13276 <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
13277 <param><ptype>GLenum</ptype> <name>target</name></param>
13278 <param><ptype>GLenum</ptype> <name>pname</name></param>
13279 <param><ptype>GLint</ptype> <name>param</name></param>
13282 <proto>void <name>glExtractComponentEXT</name></proto>
13283 <param><ptype>GLuint</ptype> <name>res</name></param>
13284 <param><ptype>GLuint</ptype> <name>src</name></param>
13285 <param><ptype>GLuint</ptype> <name>num</name></param>
13288 <proto>void <name>glFeedbackBuffer</name></proto>
13289 <param><ptype>GLsizei</ptype> <name>size</name></param>
13290 <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
13291 … <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
13295 <proto>void <name>glFeedbackBufferxOES</name></proto>
13296 <param><ptype>GLsizei</ptype> <name>n</name></param>
13297 <param><ptype>GLenum</ptype> <name>type</name></param>
13298 <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
13301 <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
13302 <param><ptype>GLenum</ptype> <name>condition</name></param>
13303 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13306 <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
13307 <param><ptype>GLenum</ptype> <name>condition</name></param>
13308 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
13309 <alias name="glFenceSync"/>
13312 <proto>void <name>glFinalCombinerInputNV</name></proto>
13313 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13314 <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
13315 <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
13316 … <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
13320 <proto>void <name>glFinish</name></proto>
13324 <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
13325 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
13328 <proto>void <name>glFinishFenceAPPLE</name></proto>
13329 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13332 <proto>void <name>glFinishFenceNV</name></proto>
13333 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13337 <proto>void <name>glFinishObjectAPPLE</name></proto>
13338 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
13339 <param><ptype>GLint</ptype> <name>name</name></param>
13342 <proto>void <name>glFinishTextureSUNX</name></proto>
13345 <proto>void <name>glFlush</name></proto>
13349 <proto>void <name>glFlushMappedBufferRange</name></proto>
13350 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13351 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13352 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13355 <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
13356 <param><ptype>GLenum</ptype> <name>target</name></param>
13357 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13358 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13359 <alias name="glFlushMappedBufferRange"/>
13362 <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
13363 <param><ptype>GLenum</ptype> <name>target</name></param>
13364 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13365 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13366 <alias name="glFlushMappedBufferRange"/>
13369 <proto>void <name>glFlushMappedNamedBufferRange</name></proto>
13370 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13371 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13372 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
13375 <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
13376 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13377 <param><ptype>GLintptr</ptype> <name>offset</name></param>
13378 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
13381 <proto>void <name>glFlushPixelDataRangeNV</name></proto>
13382 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13385 <proto>void <name>glFlushRasterSGIX</name></proto>
13389 <proto>void <name>glFlushStaticDataIBM</name></proto>
13390 <param><ptype>GLenum</ptype> <name>target</name></param>
13393 <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
13394 <param><ptype>GLsizei</ptype> <name>length</name></param>
13395 <param len="length">void *<name>pointer</name></param>
13398 <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
13401 <proto>void <name>glFogCoordFormatNV</name></proto>
13402 <param><ptype>GLenum</ptype> <name>type</name></param>
13403 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13406 <proto>void <name>glFogCoordPointer</name></proto>
13407 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13408 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13409 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13412 <proto>void <name>glFogCoordPointerEXT</name></proto>
13413 <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
13414 <param><ptype>GLsizei</ptype> <name>stride</name></param>
13415 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
13416 <alias name="glFogCoordPointer"/>
13419 <proto>void <name>glFogCoordPointerListIBM</name></proto>
13420 <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
13421 <param><ptype>GLint</ptype> <name>stride</name></param>
13422 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
13423 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
13426 <proto>void <name>glFogCoordd</name></proto>
13427 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13428 <vecequiv name="glFogCoorddv"/>
13431 <proto>void <name>glFogCoorddEXT</name></proto>
13432 <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
13433 <alias name="glFogCoordd"/>
13434 <vecequiv name="glFogCoorddvEXT"/>
13437 <proto>void <name>glFogCoorddv</name></proto>
13438 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13442 <proto>void <name>glFogCoorddvEXT</name></proto>
13443 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
13444 <alias name="glFogCoorddv"/>
13448 <proto>void <name>glFogCoordf</name></proto>
13449 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13450 <vecequiv name="glFogCoordfv"/>
13453 <proto>void <name>glFogCoordfEXT</name></proto>
13454 <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
13455 <alias name="glFogCoordf"/>
13456 <vecequiv name="glFogCoordfvEXT"/>
13459 <proto>void <name>glFogCoordfv</name></proto>
13460 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13464 <proto>void <name>glFogCoordfvEXT</name></proto>
13465 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
13466 <alias name="glFogCoordfv"/>
13470 <proto>void <name>glFogCoordhNV</name></proto>
13471 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
13472 <vecequiv name="glFogCoordhvNV"/>
13475 <proto>void <name>glFogCoordhvNV</name></proto>
13476 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
13480 <proto>void <name>glFogFuncSGIS</name></proto>
13481 <param><ptype>GLsizei</ptype> <name>n</name></param>
13482 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
13486 <proto>void <name>glFogf</name></proto>
13487 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13488 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13492 <proto>void <name>glFogfv</name></proto>
13493 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13494 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13498 <proto>void <name>glFogi</name></proto>
13499 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13504 <proto>void <name>glFogiv</name></proto>
13505 <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13506 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13510 <proto>void <name>glFogx</name></proto>
13511 <param><ptype>GLenum</ptype> <name>pname</name></param>
13512 <param><ptype>GLfixed</ptype> <name>param</name></param>
13515 <proto>void <name>glFogxOES</name></proto>
13516 <param><ptype>GLenum</ptype> <name>pname</name></param>
13517 <param><ptype>GLfixed</ptype> <name>param</name></param>
13520 <proto>void <name>glFogxv</name></proto>
13521 <param><ptype>GLenum</ptype> <name>pname</name></param>
13522 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13525 <proto>void <name>glFogxvOES</name></proto>
13526 <param><ptype>GLenum</ptype> <name>pname</name></param>
13527 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
13530 <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
13531 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13532 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
13535 <proto>void <name>glFragmentCoverageColorNV</name></proto>
13536 <param><ptype>GLuint</ptype> <name>color</name></param>
13539 <proto>void <name>glFragmentLightModelfSGIX</name></proto>
13540 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13541 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13544 <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
13545 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13546 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13549 <proto>void <name>glFragmentLightModeliSGIX</name></proto>
13550 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13551 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13554 <proto>void <name>glFragmentLightModelivSGIX</name></proto>
13555 … <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13556 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13559 <proto>void <name>glFragmentLightfSGIX</name></proto>
13560 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13561 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13562 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13565 <proto>void <name>glFragmentLightfvSGIX</name></proto>
13566 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13567 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13568 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13571 <proto>void <name>glFragmentLightiSGIX</name></proto>
13572 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13573 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13574 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13577 <proto>void <name>glFragmentLightivSGIX</name></proto>
13578 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13579 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13580 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13583 <proto>void <name>glFragmentMaterialfSGIX</name></proto>
13584 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13585 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13586 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
13589 <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
13590 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13591 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13592 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
13595 <proto>void <name>glFragmentMaterialiSGIX</name></proto>
13596 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13597 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13598 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
13601 <proto>void <name>glFragmentMaterialivSGIX</name></proto>
13602 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13603 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13604 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
13607 <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
13610 <proto>void <name>glFrameZoomSGIX</name></proto>
13611 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
13615 <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
13616 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13617 <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13620 <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
13621 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13622 <param><ptype>GLsizei</ptype> <name>n</name></param>
13623 … <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
13626 <proto>void <name>glFramebufferParameteri</name></proto>
13627 <param><ptype>GLenum</ptype> <name>target</name></param>
13628 <param><ptype>GLenum</ptype> <name>pname</name></param>
13629 <param><ptype>GLint</ptype> <name>param</name></param>
13632 <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
13633 <param><ptype>GLuint</ptype> <name>target</name></param>
13634 <param><ptype>GLsizei</ptype> <name>size</name></param>
13637 <proto>void <name>glFramebufferReadBufferEXT</name></proto>
13638 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13639 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
13642 <proto>void <name>glFramebufferRenderbuffer</name></proto>
13643 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13644 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13645 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13646 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13650 <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
13651 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13652 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13653 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13654 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13655 <alias name="glFramebufferRenderbuffer"/>
13659 <proto>void <name>glFramebufferRenderbufferOES</name></proto>
13660 <param><ptype>GLenum</ptype> <name>target</name></param>
13661 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13662 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
13663 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
13666 <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
13667 <param><ptype>GLenum</ptype> <name>target</name></param>
13668 <param><ptype>GLuint</ptype> <name>start</name></param>
13669 <param><ptype>GLsizei</ptype> <name>count</name></param>
13670 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13673 <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
13674 <param><ptype>GLenum</ptype> <name>target</name></param>
13675 <param><ptype>GLuint</ptype> <name>start</name></param>
13676 <param><ptype>GLsizei</ptype> <name>count</name></param>
13677 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
13680 <proto>void <name>glFramebufferTexture</name></proto>
13681 <param><ptype>GLenum</ptype> <name>target</name></param>
13682 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13683 <param><ptype>GLuint</ptype> <name>texture</name></param>
13684 <param><ptype>GLint</ptype> <name>level</name></param>
13687 <proto>void <name>glFramebufferTexture1D</name></proto>
13688 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13689 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13690 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13691 <param><ptype>GLuint</ptype> <name>texture</name></param>
13692 <param><ptype>GLint</ptype> <name>level</name></param>
13696 <proto>void <name>glFramebufferTexture1DEXT</name></proto>
13697 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13698 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13699 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13700 <param><ptype>GLuint</ptype> <name>texture</name></param>
13701 <param><ptype>GLint</ptype> <name>level</name></param>
13702 <alias name="glFramebufferTexture1D"/>
13706 <proto>void <name>glFramebufferTexture2D</name></proto>
13707 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13708 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13709 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13710 <param><ptype>GLuint</ptype> <name>texture</name></param>
13711 <param><ptype>GLint</ptype> <name>level</name></param>
13715 <proto>void <name>glFramebufferTexture2DEXT</name></proto>
13716 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13717 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13718 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13719 <param><ptype>GLuint</ptype> <name>texture</name></param>
13720 <param><ptype>GLint</ptype> <name>level</name></param>
13721 <alias name="glFramebufferTexture2D"/>
13725 <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
13726 <param><ptype>GLenum</ptype> <name>target</name></param>
13727 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13728 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13729 <param><ptype>GLuint</ptype> <name>texture</name></param>
13730 <param><ptype>GLint</ptype> <name>level</name></param>
13731 <param><ptype>GLint</ptype> <name>xscale</name></param>
13732 <param><ptype>GLint</ptype> <name>yscale</name></param>
13735 <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
13736 <param><ptype>GLenum</ptype> <name>target</name></param>
13737 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13738 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13739 <param><ptype>GLuint</ptype> <name>texture</name></param>
13740 <param><ptype>GLint</ptype> <name>level</name></param>
13741 <param><ptype>GLsizei</ptype> <name>samples</name></param>
13744 <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
13745 <param><ptype>GLenum</ptype> <name>target</name></param>
13746 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13747 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13748 <param><ptype>GLuint</ptype> <name>texture</name></param>
13749 <param><ptype>GLint</ptype> <name>level</name></param>
13750 <param><ptype>GLsizei</ptype> <name>samples</name></param>
13753 <proto>void <name>glFramebufferTexture2DOES</name></proto>
13754 <param><ptype>GLenum</ptype> <name>target</name></param>
13755 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13756 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13757 <param><ptype>GLuint</ptype> <name>texture</name></param>
13758 <param><ptype>GLint</ptype> <name>level</name></param>
13761 <proto>void <name>glFramebufferTexture3D</name></proto>
13762 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13763 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13764 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13765 <param><ptype>GLuint</ptype> <name>texture</name></param>
13766 <param><ptype>GLint</ptype> <name>level</name></param>
13767 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13771 <proto>void <name>glFramebufferTexture3DEXT</name></proto>
13772 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13773 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13774 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13775 <param><ptype>GLuint</ptype> <name>texture</name></param>
13776 <param><ptype>GLint</ptype> <name>level</name></param>
13777 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13778 <alias name="glFramebufferTexture3D"/>
13782 <proto>void <name>glFramebufferTexture3DOES</name></proto>
13783 <param><ptype>GLenum</ptype> <name>target</name></param>
13784 <param><ptype>GLenum</ptype> <name>attachment</name></param>
13785 <param><ptype>GLenum</ptype> <name>textarget</name></param>
13786 <param><ptype>GLuint</ptype> <name>texture</name></param>
13787 <param><ptype>GLint</ptype> <name>level</name></param>
13788 <param><ptype>GLint</ptype> <name>zoffset</name></param>
13789 <alias name="glFramebufferTexture3D"/>
13792 <proto>void <name>glFramebufferTextureARB</name></proto>
13793 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13794 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13795 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13796 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13797 <alias name="glFramebufferTexture"/>
13800 <proto>void <name>glFramebufferTextureEXT</name></proto>
13801 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13802 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13803 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13804 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13805 <alias name="glFramebufferTexture"/>
13808 <proto>void <name>glFramebufferTextureFaceARB</name></proto>
13809 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13810 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13811 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13812 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13813 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
13816 <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
13817 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13818 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13819 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13820 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13821 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
13822 <alias name="glFramebufferTextureFaceARB"/>
13825 <proto>void <name>glFramebufferTextureLayer</name></proto>
13826 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13827 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13828 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13829 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13830 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
13834 <proto>void <name>glFramebufferTextureLayerARB</name></proto>
13835 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13836 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13837 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13838 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13839 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
13840 <alias name="glFramebufferTextureLayer"/>
13843 <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
13844 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13845 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13846 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13847 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13848 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
13849 <alias name="glFramebufferTextureLayer"/>
13852 <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
13853 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13854 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13855 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13856 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13857 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
13858 <param><ptype>GLint</ptype> <name>xscale</name></param>
13859 <param><ptype>GLint</ptype> <name>yscale</name></param>
13862 <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
13863 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13864 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13865 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13866 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13867 <param><ptype>GLsizei</ptype> <name>samples</name></param>
13868 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
13869 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
13872 <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
13873 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13874 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13875 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13876 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13877 <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
13878 <param><ptype>GLsizei</ptype> <name>numViews</name></param>
13881 <proto>void <name>glFramebufferTextureOES</name></proto>
13882 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13883 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13884 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13885 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13886 <alias name="glFramebufferTexture"/>
13889 <proto>void <name>glFreeObjectBufferATI</name></proto>
13890 <param><ptype>GLuint</ptype> <name>buffer</name></param>
13893 <proto>void <name>glFrontFace</name></proto>
13894 <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
13898 <proto>void <name>glFrustum</name></proto>
13899 <param><ptype>GLdouble</ptype> <name>left</name></param>
13900 <param><ptype>GLdouble</ptype> <name>right</name></param>
13901 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
13902 <param><ptype>GLdouble</ptype> <name>top</name></param>
13903 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
13904 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
13908 <proto>void <name>glFrustumf</name></proto>
13909 <param><ptype>GLfloat</ptype> <name>l</name></param>
13910 <param><ptype>GLfloat</ptype> <name>r</name></param>
13911 <param><ptype>GLfloat</ptype> <name>b</name></param>
13912 <param><ptype>GLfloat</ptype> <name>t</name></param>
13913 <param><ptype>GLfloat</ptype> <name>n</name></param>
13914 <param><ptype>GLfloat</ptype> <name>f</name></param>
13917 <proto>void <name>glFrustumfOES</name></proto>
13918 <param><ptype>GLfloat</ptype> <name>l</name></param>
13919 <param><ptype>GLfloat</ptype> <name>r</name></param>
13920 <param><ptype>GLfloat</ptype> <name>b</name></param>
13921 <param><ptype>GLfloat</ptype> <name>t</name></param>
13922 <param><ptype>GLfloat</ptype> <name>n</name></param>
13923 <param><ptype>GLfloat</ptype> <name>f</name></param>
13927 <proto>void <name>glFrustumx</name></proto>
13928 <param><ptype>GLfixed</ptype> <name>l</name></param>
13929 <param><ptype>GLfixed</ptype> <name>r</name></param>
13930 <param><ptype>GLfixed</ptype> <name>b</name></param>
13931 <param><ptype>GLfixed</ptype> <name>t</name></param>
13932 <param><ptype>GLfixed</ptype> <name>n</name></param>
13933 <param><ptype>GLfixed</ptype> <name>f</name></param>
13936 <proto>void <name>glFrustumxOES</name></proto>
13937 <param><ptype>GLfixed</ptype> <name>l</name></param>
13938 <param><ptype>GLfixed</ptype> <name>r</name></param>
13939 <param><ptype>GLfixed</ptype> <name>b</name></param>
13940 <param><ptype>GLfixed</ptype> <name>t</name></param>
13941 <param><ptype>GLfixed</ptype> <name>n</name></param>
13942 <param><ptype>GLfixed</ptype> <name>f</name></param>
13945 <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
13946 <param><ptype>GLsizei</ptype> <name>range</name></param>
13949 <proto>void <name>glGenBuffers</name></proto>
13950 <param><ptype>GLsizei</ptype> <name>n</name></param>
13951 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
13954 <proto>void <name>glGenBuffersARB</name></proto>
13955 <param><ptype>GLsizei</ptype> <name>n</name></param>
13956 <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
13957 <alias name="glGenBuffers"/>
13960 <proto>void <name>glGenFencesAPPLE</name></proto>
13961 <param><ptype>GLsizei</ptype> <name>n</name></param>
13962 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
13965 <proto>void <name>glGenFencesNV</name></proto>
13966 <param><ptype>GLsizei</ptype> <name>n</name></param>
13967 <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
13971 <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
13972 <param><ptype>GLuint</ptype> <name>range</name></param>
13975 <proto>void <name>glGenFramebuffers</name></proto>
13976 <param><ptype>GLsizei</ptype> <name>n</name></param>
13977 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13981 <proto>void <name>glGenFramebuffersEXT</name></proto>
13982 <param><ptype>GLsizei</ptype> <name>n</name></param>
13983 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13984 <alias name="glGenFramebuffers"/>
13988 <proto>void <name>glGenFramebuffersOES</name></proto>
13989 <param><ptype>GLsizei</ptype> <name>n</name></param>
13990 <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
13993 <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
13994 <param><ptype>GLsizei</ptype> <name>range</name></param>
13998 <proto>void <name>glGenNamesAMD</name></proto>
13999 <param><ptype>GLenum</ptype> <name>identifier</name></param>
14000 <param><ptype>GLuint</ptype> <name>num</name></param>
14001 <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
14004 <proto>void <name>glGenOcclusionQueriesNV</name></proto>
14005 <param><ptype>GLsizei</ptype> <name>n</name></param>
14006 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14009 <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
14010 <param><ptype>GLsizei</ptype> <name>range</name></param>
14013 <proto>void <name>glGenPerfMonitorsAMD</name></proto>
14014 <param><ptype>GLsizei</ptype> <name>n</name></param>
14015 <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
14018 <proto>void <name>glGenProgramPipelines</name></proto>
14019 <param><ptype>GLsizei</ptype> <name>n</name></param>
14020 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14023 <proto>void <name>glGenProgramPipelinesEXT</name></proto>
14024 <param><ptype>GLsizei</ptype> <name>n</name></param>
14025 <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
14028 <proto>void <name>glGenProgramsARB</name></proto>
14029 <param><ptype>GLsizei</ptype> <name>n</name></param>
14030 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14034 <proto>void <name>glGenProgramsNV</name></proto>
14035 <param><ptype>GLsizei</ptype> <name>n</name></param>
14036 <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
14037 <alias name="glGenProgramsARB"/>
14041 <proto>void <name>glGenQueries</name></proto>
14042 <param><ptype>GLsizei</ptype> <name>n</name></param>
14043 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14047 <proto>void <name>glGenQueriesARB</name></proto>
14048 <param><ptype>GLsizei</ptype> <name>n</name></param>
14049 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14050 <alias name="glGenQueries"/>
14053 <proto>void <name>glGenQueriesEXT</name></proto>
14054 <param><ptype>GLsizei</ptype> <name>n</name></param>
14055 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14058 <proto>void <name>glGenRenderbuffers</name></proto>
14059 <param><ptype>GLsizei</ptype> <name>n</name></param>
14060 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14064 <proto>void <name>glGenRenderbuffersEXT</name></proto>
14065 <param><ptype>GLsizei</ptype> <name>n</name></param>
14066 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14067 <alias name="glGenRenderbuffers"/>
14071 <proto>void <name>glGenRenderbuffersOES</name></proto>
14072 <param><ptype>GLsizei</ptype> <name>n</name></param>
14073 <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
14076 <proto>void <name>glGenSamplers</name></proto>
14077 <param><ptype>GLsizei</ptype> <name>count</name></param>
14078 <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
14081 <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
14082 <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
14083 … <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
14084 <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
14085 <param><ptype>GLuint</ptype> <name>components</name></param>
14088 <proto>void <name>glGenTextures</name></proto>
14089 <param><ptype>GLsizei</ptype> <name>n</name></param>
14090 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14094 <proto>void <name>glGenTexturesEXT</name></proto>
14095 <param><ptype>GLsizei</ptype> <name>n</name></param>
14096 <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
14100 <proto>void <name>glGenTransformFeedbacks</name></proto>
14101 <param><ptype>GLsizei</ptype> <name>n</name></param>
14102 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14105 <proto>void <name>glGenTransformFeedbacksNV</name></proto>
14106 <param><ptype>GLsizei</ptype> <name>n</name></param>
14107 <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
14108 <alias name="glGenTransformFeedbacks"/>
14111 <proto>void <name>glGenVertexArrays</name></proto>
14112 <param><ptype>GLsizei</ptype> <name>n</name></param>
14113 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14117 <proto>void <name>glGenVertexArraysAPPLE</name></proto>
14118 <param><ptype>GLsizei</ptype> <name>n</name></param>
14119 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14120 <alias name="glGenVertexArrays"/>
14123 <proto>void <name>glGenVertexArraysOES</name></proto>
14124 <param><ptype>GLsizei</ptype> <name>n</name></param>
14125 <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
14126 <alias name="glGenVertexArrays"/>
14129 <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
14130 <param><ptype>GLuint</ptype> <name>range</name></param>
14133 <proto>void <name>glGenerateMipmap</name></proto>
14134 <param><ptype>GLenum</ptype> <name>target</name></param>
14138 <proto>void <name>glGenerateMipmapEXT</name></proto>
14139 <param><ptype>GLenum</ptype> <name>target</name></param>
14140 <alias name="glGenerateMipmap"/>
14144 <proto>void <name>glGenerateMipmapOES</name></proto>
14145 <param><ptype>GLenum</ptype> <name>target</name></param>
14148 <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
14149 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14150 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14153 <proto>void <name>glGenerateTextureMipmap</name></proto>
14154 <param><ptype>GLuint</ptype> <name>texture</name></param>
14157 <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
14158 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14159 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14162 <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
14163 <param><ptype>GLuint</ptype> <name>program</name></param>
14164 <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
14165 <param><ptype>GLenum</ptype> <name>pname</name></param>
14166 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14169 <proto>void <name>glGetActiveAttrib</name></proto>
14170 <param><ptype>GLuint</ptype> <name>program</name></param>
14171 <param><ptype>GLuint</ptype> <name>index</name></param>
14172 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14173 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14174 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14175 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14176 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14179 <proto>void <name>glGetActiveAttribARB</name></proto>
14180 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14181 <param><ptype>GLuint</ptype> <name>index</name></param>
14182 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14183 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14184 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14185 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14186 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14187 <alias name="glGetActiveAttrib"/>
14190 <proto>void <name>glGetActiveSubroutineName</name></proto>
14191 <param><ptype>GLuint</ptype> <name>program</name></param>
14192 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14193 <param><ptype>GLuint</ptype> <name>index</name></param>
14194 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14195 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14196 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14199 <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
14200 <param><ptype>GLuint</ptype> <name>program</name></param>
14201 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14202 <param><ptype>GLuint</ptype> <name>index</name></param>
14203 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14204 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14205 <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
14208 <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
14209 <param><ptype>GLuint</ptype> <name>program</name></param>
14210 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14211 <param><ptype>GLuint</ptype> <name>index</name></param>
14212 <param><ptype>GLenum</ptype> <name>pname</name></param>
14213 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
14216 <proto>void <name>glGetActiveUniform</name></proto>
14217 <param><ptype>GLuint</ptype> <name>program</name></param>
14218 <param><ptype>GLuint</ptype> <name>index</name></param>
14219 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14220 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14221 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14222 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14223 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14226 <proto>void <name>glGetActiveUniformARB</name></proto>
14227 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14228 <param><ptype>GLuint</ptype> <name>index</name></param>
14229 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14230 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14231 <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
14232 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14233 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
14234 <alias name="glGetActiveUniform"/>
14237 <proto>void <name>glGetActiveUniformBlockName</name></proto>
14238 <param><ptype>GLuint</ptype> <name>program</name></param>
14239 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14240 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14241 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14242 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
14245 <proto>void <name>glGetActiveUniformBlockiv</name></proto>
14246 <param><ptype>GLuint</ptype> <name>program</name></param>
14247 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
14248 <param><ptype>GLenum</ptype> <name>pname</name></param>
14249 …m len="COMPSIZE(program,uniformBlockIndex,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14252 <proto>void <name>glGetActiveUniformName</name></proto>
14253 <param><ptype>GLuint</ptype> <name>program</name></param>
14254 <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
14255 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14256 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14257 <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
14260 <proto>void <name>glGetActiveUniformsiv</name></proto>
14261 <param><ptype>GLuint</ptype> <name>program</name></param>
14262 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
14263 … <param len="uniformCount">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
14264 <param><ptype>GLenum</ptype> <name>pname</name></param>
14265 … <param len="COMPSIZE(uniformCount,pname)"><ptype>GLint</ptype> *<name>params</name></param>
14268 <proto>void <name>glGetActiveVaryingNV</name></proto>
14269 <param><ptype>GLuint</ptype> <name>program</name></param>
14270 <param><ptype>GLuint</ptype> <name>index</name></param>
14271 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14272 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14273 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
14274 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
14275 … <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
14278 <proto>void <name>glGetArrayObjectfvATI</name></proto>
14279 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14280 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14281 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
14284 <proto>void <name>glGetArrayObjectivATI</name></proto>
14285 <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
14286 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14287 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14290 <proto>void <name>glGetAttachedObjectsARB</name></proto>
14291 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
14292 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14293 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14294 … <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
14297 <proto>void <name>glGetAttachedShaders</name></proto>
14298 <param><ptype>GLuint</ptype> <name>program</name></param>
14299 <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
14300 <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
14301 <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
14304 <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
14305 <param><ptype>GLuint</ptype> <name>program</name></param>
14306 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14309 <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
14310 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
14311 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
14312 <alias name="glGetAttribLocation"/>
14315 <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
14316 <param><ptype>GLenum</ptype> <name>target</name></param>
14317 <param><ptype>GLuint</ptype> <name>index</name></param>
14318 … <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14319 <alias name="glGetBooleani_v"/>
14322 <proto>void <name>glGetBooleani_v</name></proto>
14323 <param><ptype>GLenum</ptype> <name>target</name></param>
14324 <param><ptype>GLuint</ptype> <name>index</name></param>
14325 … <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
14328 <proto>void <name>glGetBooleanv</name></proto>
14329 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
14330 … <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
14334 <proto>void <name>glGetBufferParameteri64v</name></proto>
14335 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14336 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14337 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
14340 <proto>void <name>glGetBufferParameteriv</name></proto>
14341 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14342 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14343 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14346 <proto>void <name>glGetBufferParameterivARB</name></proto>
14347 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14348 <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14349 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14350 <alias name="glGetBufferParameteriv"/>
14353 <proto>void <name>glGetBufferParameterui64vNV</name></proto>
14354 <param><ptype>GLenum</ptype> <name>target</name></param>
14355 <param><ptype>GLenum</ptype> <name>pname</name></param>
14356 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
14359 <proto>void <name>glGetBufferPointerv</name></proto>
14360 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14361 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14362 <param len="1">void **<name>params</name></param>
14365 <proto>void <name>glGetBufferPointervARB</name></proto>
14366 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14367 <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
14368 <param len="1">void **<name>params</name></param>
14369 <alias name="glGetBufferPointerv"/>
14372 <proto>void <name>glGetBufferPointervOES</name></proto>
14373 <param><ptype>GLenum</ptype> <name>target</name></param>
14374 <param><ptype>GLenum</ptype> <name>pname</name></param>
14375 <param>void **<name>params</name></param>
14376 <alias name="glGetBufferPointerv"/>
14379 <proto>void <name>glGetBufferSubData</name></proto>
14380 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14381 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
14382 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
14383 <param len="size">void *<name>data</name></param>
14386 <proto>void <name>glGetBufferSubDataARB</name></proto>
14387 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14388 <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
14389 <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
14390 <param len="size">void *<name>data</name></param>
14391 <alias name="glGetBufferSubData"/>
14394 <proto>void <name>glGetClipPlane</name></proto>
14395 <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
14396 <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
14400 <proto>void <name>glGetClipPlanef</name></proto>
14401 <param><ptype>GLenum</ptype> <name>plane</name></param>
14402 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14405 <proto>void <name>glGetClipPlanefOES</name></proto>
14406 <param><ptype>GLenum</ptype> <name>plane</name></param>
14407 <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
14411 <proto>void <name>glGetClipPlanex</name></proto>
14412 <param><ptype>GLenum</ptype> <name>plane</name></param>
14413 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14416 <proto>void <name>glGetClipPlanexOES</name></proto>
14417 <param><ptype>GLenum</ptype> <name>plane</name></param>
14418 <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
14421 <proto>void <name>glGetColorTable</name></proto>
14422 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14423 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14424 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14425 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14427 <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
14430 <proto>void <name>glGetColorTableEXT</name></proto>
14431 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14432 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14433 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14434 <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
14435 <alias name="glGetColorTable"/>
14438 <proto>void <name>glGetColorTableParameterfv</name></proto>
14439 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14440 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14441 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14445 <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
14446 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14447 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14448 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14449 <alias name="glGetColorTableParameterfv"/>
14452 <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
14453 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14454 … <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14455 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14459 <proto>void <name>glGetColorTableParameteriv</name></proto>
14460 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14461 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14462 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14466 <proto>void <name>glGetColorTableParameterivEXT</name></proto>
14467 <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14468 … <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14469 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14470 <alias name="glGetColorTableParameteriv"/>
14473 <proto>void <name>glGetColorTableParameterivSGI</name></proto>
14474 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14475 … <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
14476 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14480 <proto>void <name>glGetColorTableSGI</name></proto>
14481 <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
14482 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14483 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14484 <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
14488 <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
14489 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14490 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14491 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14492 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14493 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14497 <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
14498 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14499 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14500 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14501 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14502 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14506 <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
14507 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14508 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14509 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14510 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14514 <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
14515 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14516 <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
14517 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14518 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14522 <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
14523 <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
14524 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14525 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14528 <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
14529 <param><ptype>GLenum</ptype> <name>tokenID</name></param>
14530 <param><ptype>GLuint</ptype> <name>size</name></param>
14533 <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
14534 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14535 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14536 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14537 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14540 <proto>void <name>glGetCompressedTexImage</name></proto>
14541 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14542 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14543 … <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14545 … <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
14548 <proto>void <name>glGetCompressedTexImageARB</name></proto>
14549 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14550 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
14551 … <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
14552 <alias name="glGetCompressedTexImage"/>
14556 <proto>void <name>glGetCompressedTextureImage</name></proto>
14557 <param><ptype>GLuint</ptype> <name>texture</name></param>
14558 <param><ptype>GLint</ptype> <name>level</name></param>
14559 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14560 <param>void *<name>pixels</name></param>
14563 <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
14564 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
14565 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14566 <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
14567 <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
14570 <proto>void <name>glGetCompressedTextureSubImage</name></proto>
14571 <param><ptype>GLuint</ptype> <name>texture</name></param>
14572 <param><ptype>GLint</ptype> <name>level</name></param>
14573 <param><ptype>GLint</ptype> <name>xoffset</name></param>
14574 <param><ptype>GLint</ptype> <name>yoffset</name></param>
14575 <param><ptype>GLint</ptype> <name>zoffset</name></param>
14576 <param><ptype>GLsizei</ptype> <name>width</name></param>
14577 <param><ptype>GLsizei</ptype> <name>height</name></param>
14578 <param><ptype>GLsizei</ptype> <name>depth</name></param>
14579 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14580 <param>void *<name>pixels</name></param>
14583 <proto>void <name>glGetConvolutionFilter</name></proto>
14584 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14585 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14586 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14587 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14589 … <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
14592 <proto>void <name>glGetConvolutionFilterEXT</name></proto>
14593 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14594 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14595 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14596 <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
14600 <proto>void <name>glGetConvolutionParameterfv</name></proto>
14601 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14602 … <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14603 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14607 <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
14608 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14609 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14610 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14614 <proto>void <name>glGetConvolutionParameteriv</name></proto>
14615 <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
14616 … <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14617 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14621 <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
14622 <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14623 <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14624 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14628 <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
14629 <param><ptype>GLenum</ptype> <name>target</name></param>
14630 <param><ptype>GLenum</ptype> <name>pname</name></param>
14631 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14634 <proto>void <name>glGetCoverageModulationTableNV</name></proto>
14635 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14636 <param><ptype>GLfloat</ptype> *<name>v</name></param>
14639 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
14640 <param><ptype>GLuint</ptype> <name>count</name></param>
14641 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14642 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14643 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14644 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14645 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14646 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14647 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14650 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
14651 <param><ptype>GLuint</ptype> <name>count</name></param>
14652 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
14653 <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
14654 <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
14655 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14656 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14657 <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
14660 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
14661 <param><ptype>GLuint</ptype> <name>count</name></param>
14662 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14663 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14664 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14665 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14666 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14667 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14668 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14669 <alias name="glGetDebugMessageLog"/>
14672 <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
14673 <param><ptype>GLuint</ptype> <name>count</name></param>
14674 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14675 <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
14676 <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
14677 <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
14678 <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
14679 <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
14680 <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
14681 <alias name="glGetDebugMessageLog"/>
14684 <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
14685 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14686 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
14690 <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
14691 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14692 <param><ptype>GLuint</ptype> <name>index</name></param>
14693 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
14694 <alias name="glGetDoublei_v"/>
14697 <proto>void <name>glGetDoublei_v</name></proto>
14698 <param><ptype>GLenum</ptype> <name>target</name></param>
14699 <param><ptype>GLuint</ptype> <name>index</name></param>
14700 <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
14703 <proto>void <name>glGetDoublei_vEXT</name></proto>
14704 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
14705 <param><ptype>GLuint</ptype> <name>index</name></param>
14706 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
14707 <alias name="glGetDoublei_v"/>
14710 <proto>void <name>glGetDoublev</name></proto>
14711 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
14712 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
14716 <proto>void <name>glGetDriverControlStringQCOM</name></proto>
14717 <param><ptype>GLuint</ptype> <name>driverControl</name></param>
14718 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14719 <param><ptype>GLsizei</ptype> *<name>length</name></param>
14720 <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
14723 <proto>void <name>glGetDriverControlsQCOM</name></proto>
14724 <param><ptype>GLint</ptype> *<name>num</name></param>
14725 <param><ptype>GLsizei</ptype> <name>size</name></param>
14726 <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
14729 <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
14733 <proto>void <name>glGetFenceivNV</name></proto>
14734 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
14735 <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
14736 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14740 <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
14741 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14742 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14743 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14747 <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
14748 <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
14749 <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
14750 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14754 <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
14755 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
14758 <proto>void <name>glGetFixedv</name></proto>
14759 <param><ptype>GLenum</ptype> <name>pname</name></param>
14760 <param><ptype>GLfixed</ptype> *<name>params</name></param>
14763 <proto>void <name>glGetFixedvOES</name></proto>
14764 <param><ptype>GLenum</ptype> <name>pname</name></param>
14765 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14768 <proto>void <name>glGetFloatIndexedvEXT</name></proto>
14769 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14770 <param><ptype>GLuint</ptype> <name>index</name></param>
14771 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
14772 <alias name="glGetFloati_v"/>
14775 <proto>void <name>glGetFloati_v</name></proto>
14776 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14777 <param><ptype>GLuint</ptype> <name>index</name></param>
14778 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
14781 <proto>void <name>glGetFloati_vEXT</name></proto>
14782 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
14783 <param><ptype>GLuint</ptype> <name>index</name></param>
14784 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14785 <alias name="glGetFloati_v"/>
14788 <proto>void <name>glGetFloati_vNV</name></proto>
14789 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14790 <param><ptype>GLuint</ptype> <name>index</name></param>
14791 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
14792 <alias name="glGetFloati_v"/>
14795 <proto>void <name>glGetFloati_vOES</name></proto>
14796 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14797 <param><ptype>GLuint</ptype> <name>index</name></param>
14798 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
14799 <alias name="glGetFloati_v"/>
14802 <proto>void <name>glGetFloatv</name></proto>
14803 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
14804 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
14808 <proto>void <name>glGetFogFuncSGIS</name></proto>
14809 <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
14812 <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
14813 <param><ptype>GLuint</ptype> <name>program</name></param>
14814 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14817 <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
14818 <param><ptype>GLuint</ptype> <name>program</name></param>
14819 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14820 <alias name="glGetFragDataIndex"/>
14823 <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
14824 <param><ptype>GLuint</ptype> <name>program</name></param>
14825 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
14828 <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
14829 <param><ptype>GLuint</ptype> <name>program</name></param>
14830 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
14831 <alias name="glGetFragDataLocation"/>
14834 <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
14835 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
14836 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
14837 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14840 <proto>void <name>glGetFragmentLightivSGIX</name></proto>
14841 <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
14842 … <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
14843 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14846 <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
14847 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
14848 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14849 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14852 <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
14853 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
14854 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14855 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14858 <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
14859 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14860 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14861 <param><ptype>GLenum</ptype> <name>pname</name></param>
14862 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14866 <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
14867 <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14868 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14869 <param><ptype>GLenum</ptype> <name>pname</name></param>
14870 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14871 <alias name="glGetFramebufferAttachmentParameteriv"/>
14875 <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
14876 <param><ptype>GLenum</ptype> <name>target</name></param>
14877 <param><ptype>GLenum</ptype> <name>attachment</name></param>
14878 <param><ptype>GLenum</ptype> <name>pname</name></param>
14879 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14882 <proto>void <name>glGetFramebufferParameteriv</name></proto>
14883 <param><ptype>GLenum</ptype> <name>target</name></param>
14884 <param><ptype>GLenum</ptype> <name>pname</name></param>
14885 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14888 <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
14889 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
14890 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14891 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14894 … <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
14895 <param><ptype>GLuint</ptype> <name>target</name></param>
14898 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
14901 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
14904 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
14907 <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusKHR</name></proto>
14908 <alias name="glGetGraphicsResetStatus"/>
14911 <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
14912 <param><ptype>GLenum</ptype> <name>pname</name></param>
14915 <proto>void <name>glGetHistogram</name></proto>
14916 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14917 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
14918 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14919 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14920 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
14922 <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
14925 <proto>void <name>glGetHistogramEXT</name></proto>
14926 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14927 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
14928 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14929 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14930 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
14934 <proto>void <name>glGetHistogramParameterfv</name></proto>
14935 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14936 … <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14937 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14941 <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
14942 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14943 … <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14944 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14948 <proto>void <name>glGetHistogramParameteriv</name></proto>
14949 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14950 … <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
14951 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14955 <proto>void <name>glGetHistogramParameterivEXT</name></proto>
14956 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14957 … <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
14958 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14962 <proto>void <name>glGetHistogramParameterxvOES</name></proto>
14963 <param><ptype>GLenum</ptype> <name>target</name></param>
14964 <param><ptype>GLenum</ptype> <name>pname</name></param>
14965 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14968 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
14969 <param><ptype>GLuint</ptype> <name>texture</name></param>
14970 <param><ptype>GLint</ptype> <name>level</name></param>
14971 <param><ptype>GLboolean</ptype> <name>layered</name></param>
14972 <param><ptype>GLint</ptype> <name>layer</name></param>
14973 <param><ptype>GLenum</ptype> <name>format</name></param>
14976 <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
14977 <param><ptype>GLuint</ptype> <name>texture</name></param>
14978 <param><ptype>GLint</ptype> <name>level</name></param>
14979 <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
14980 <param><ptype>GLint</ptype> <name>layer</name></param>
14981 <param><ptype>GLenum</ptype> <name>format</name></param>
14984 <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
14985 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
14986 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
14987 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14990 <proto>void <name>glGetImageTransformParameterivHP</name></proto>
14991 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
14992 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
14993 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14996 <proto>void <name>glGetInfoLogARB</name></proto>
14997 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
14998 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14999 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15000 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
15003 <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
15007 <proto>void <name>glGetInteger64i_v</name></proto>
15008 <param><ptype>GLenum</ptype> <name>target</name></param>
15009 <param><ptype>GLuint</ptype> <name>index</name></param>
15010 <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
15013 <proto>void <name>glGetInteger64v</name></proto>
15014 <param><ptype>GLenum</ptype> <name>pname</name></param>
15015 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
15018 <proto>void <name>glGetInteger64vAPPLE</name></proto>
15019 <param><ptype>GLenum</ptype> <name>pname</name></param>
15020 <param><ptype>GLint64</ptype> *<name>params</name></param>
15021 <alias name="glGetInteger64v"/>
15024 <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
15025 <param><ptype>GLenum</ptype> <name>target</name></param>
15026 <param><ptype>GLuint</ptype> <name>index</name></param>
15027 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15028 <alias name="glGetIntegeri_v"/>
15031 <proto>void <name>glGetIntegeri_v</name></proto>
15032 <param><ptype>GLenum</ptype> <name>target</name></param>
15033 <param><ptype>GLuint</ptype> <name>index</name></param>
15034 <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
15037 <proto>void <name>glGetIntegeri_vEXT</name></proto>
15038 <param><ptype>GLenum</ptype> <name>target</name></param>
15039 <param><ptype>GLuint</ptype> <name>index</name></param>
15040 <param><ptype>GLint</ptype> *<name>data</name></param>
15043 <proto>void <name>glGetIntegerui64i_vNV</name></proto>
15044 <param><ptype>GLenum</ptype> <name>value</name></param>
15045 <param><ptype>GLuint</ptype> <name>index</name></param>
15046 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15049 <proto>void <name>glGetIntegerui64vNV</name></proto>
15050 <param><ptype>GLenum</ptype> <name>value</name></param>
15051 <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
15054 <proto>void <name>glGetIntegerv</name></proto>
15055 <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
15056 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
15060 <proto>void <name>glGetInternalformatSampleivNV</name></proto>
15061 <param><ptype>GLenum</ptype> <name>target</name></param>
15062 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15063 <param><ptype>GLsizei</ptype> <name>samples</name></param>
15064 <param><ptype>GLenum</ptype> <name>pname</name></param>
15065 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15066 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15069 <proto>void <name>glGetInternalformati64v</name></proto>
15070 <param><ptype>GLenum</ptype> <name>target</name></param>
15071 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15072 <param><ptype>GLenum</ptype> <name>pname</name></param>
15073 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15074 <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
15077 <proto>void <name>glGetInternalformativ</name></proto>
15078 <param><ptype>GLenum</ptype> <name>target</name></param>
15079 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
15080 <param><ptype>GLenum</ptype> <name>pname</name></param>
15081 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15082 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15085 <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
15086 <param><ptype>GLuint</ptype> <name>id</name></param>
15087 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15088 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15091 <proto>void <name>glGetInvariantFloatvEXT</name></proto>
15092 <param><ptype>GLuint</ptype> <name>id</name></param>
15093 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15094 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15097 <proto>void <name>glGetInvariantIntegervEXT</name></proto>
15098 <param><ptype>GLuint</ptype> <name>id</name></param>
15099 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15100 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15103 <proto>void <name>glGetLightfv</name></proto>
15104 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15105 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15106 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15110 <proto>void <name>glGetLightiv</name></proto>
15111 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
15112 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15113 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15117 <proto>void <name>glGetLightxOES</name></proto>
15118 <param><ptype>GLenum</ptype> <name>light</name></param>
15119 <param><ptype>GLenum</ptype> <name>pname</name></param>
15120 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15123 <proto>void <name>glGetLightxv</name></proto>
15124 <param><ptype>GLenum</ptype> <name>light</name></param>
15125 <param><ptype>GLenum</ptype> <name>pname</name></param>
15126 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15129 <proto>void <name>glGetLightxvOES</name></proto>
15130 <param><ptype>GLenum</ptype> <name>light</name></param>
15131 <param><ptype>GLenum</ptype> <name>pname</name></param>
15132 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15135 <proto>void <name>glGetListParameterfvSGIX</name></proto>
15136 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15137 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15138 …am group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15141 <proto>void <name>glGetListParameterivSGIX</name></proto>
15142 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
15143 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15144 …<param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15147 <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
15148 <param><ptype>GLuint</ptype> <name>id</name></param>
15149 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15150 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15153 <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
15154 <param><ptype>GLuint</ptype> <name>id</name></param>
15155 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15156 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15159 <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
15160 <param><ptype>GLuint</ptype> <name>id</name></param>
15161 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15162 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15165 <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
15166 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15167 <param><ptype>GLuint</ptype> <name>index</name></param>
15168 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15169 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15172 <proto>void <name>glGetMapAttribParameterivNV</name></proto>
15173 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15174 <param><ptype>GLuint</ptype> <name>index</name></param>
15175 <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15176 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15179 <proto>void <name>glGetMapControlPointsNV</name></proto>
15180 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15181 <param><ptype>GLuint</ptype> <name>index</name></param>
15182 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
15183 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
15184 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
15185 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
15186 <param len="COMPSIZE(target)">void *<name>points</name></param>
15189 <proto>void <name>glGetMapParameterfvNV</name></proto>
15190 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15191 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15192 <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15195 <proto>void <name>glGetMapParameterivNV</name></proto>
15196 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
15197 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
15198 <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
15201 <proto>void <name>glGetMapdv</name></proto>
15202 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15203 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15204 <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
15208 <proto>void <name>glGetMapfv</name></proto>
15209 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15210 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15211 <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
15215 <proto>void <name>glGetMapiv</name></proto>
15216 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
15217 <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
15218 <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
15222 <proto>void <name>glGetMapxvOES</name></proto>
15223 <param><ptype>GLenum</ptype> <name>target</name></param>
15224 <param><ptype>GLenum</ptype> <name>query</name></param>
15225 <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
15228 <proto>void <name>glGetMaterialfv</name></proto>
15229 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15230 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15231 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15235 <proto>void <name>glGetMaterialiv</name></proto>
15236 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15237 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15238 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15242 <proto>void <name>glGetMaterialxOES</name></proto>
15243 <param><ptype>GLenum</ptype> <name>face</name></param>
15244 <param><ptype>GLenum</ptype> <name>pname</name></param>
15245 <param><ptype>GLfixed</ptype> <name>param</name></param>
15248 <proto>void <name>glGetMaterialxv</name></proto>
15249 <param><ptype>GLenum</ptype> <name>face</name></param>
15250 <param><ptype>GLenum</ptype> <name>pname</name></param>
15251 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15254 <proto>void <name>glGetMaterialxvOES</name></proto>
15255 <param><ptype>GLenum</ptype> <name>face</name></param>
15256 <param><ptype>GLenum</ptype> <name>pname</name></param>
15257 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15260 <proto>void <name>glGetMinmax</name></proto>
15261 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15262 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15263 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15264 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15265 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15267 <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
15270 <proto>void <name>glGetMinmaxEXT</name></proto>
15271 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15272 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15273 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15274 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15275 <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
15279 <proto>void <name>glGetMinmaxParameterfv</name></proto>
15280 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15281 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15282 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15286 <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
15287 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15288 … <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15289 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15293 <proto>void <name>glGetMinmaxParameteriv</name></proto>
15294 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
15295 <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
15296 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15300 <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
15301 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15302 … <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
15303 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15307 <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
15308 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15309 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15310 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15311 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15314 <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
15315 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15316 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
15317 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15318 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15321 <proto>void <name>glGetMultiTexGendvEXT</name></proto>
15322 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15323 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15324 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15325 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15328 <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
15329 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15330 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15331 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15332 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15335 <proto>void <name>glGetMultiTexGenivEXT</name></proto>
15336 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15337 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15338 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15339 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15342 <proto>void <name>glGetMultiTexImageEXT</name></proto>
15343 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15344 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15345 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15346 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15347 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15348 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
15351 <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
15352 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15353 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15354 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15355 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15356 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15359 <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
15360 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15361 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15362 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15363 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15364 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15367 <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
15368 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15369 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15370 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15371 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15374 <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
15375 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15376 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15377 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15378 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15381 <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
15382 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15383 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15384 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15385 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15388 <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
15389 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
15390 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15391 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15392 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15395 <proto>void <name>glGetMultisamplefv</name></proto>
15396 <param><ptype>GLenum</ptype> <name>pname</name></param>
15397 <param><ptype>GLuint</ptype> <name>index</name></param>
15398 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
15401 <proto>void <name>glGetMultisamplefvNV</name></proto>
15402 <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15403 <param><ptype>GLuint</ptype> <name>index</name></param>
15404 <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
15405 <alias name="glGetMultisamplefv"/>
15408 <proto>void <name>glGetNamedBufferParameteri64v</name></proto>
15409 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15410 <param><ptype>GLenum</ptype> <name>pname</name></param>
15411 <param><ptype>GLint64</ptype> *<name>params</name></param>
15414 <proto>void <name>glGetNamedBufferParameteriv</name></proto>
15415 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15416 <param><ptype>GLenum</ptype> <name>pname</name></param>
15417 <param><ptype>GLint</ptype> *<name>params</name></param>
15420 <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
15421 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15422 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15423 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15426 <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
15427 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15428 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15429 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15432 <proto>void <name>glGetNamedBufferPointerv</name></proto>
15433 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15434 <param><ptype>GLenum</ptype> <name>pname</name></param>
15435 <param>void **<name>params</name></param>
15438 <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
15439 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15440 … <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15441 <param len="1">void **<name>params</name></param>
15444 <proto>void <name>glGetNamedBufferSubData</name></proto>
15445 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15446 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15447 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
15448 <param>void *<name>data</name></param>
15451 <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
15452 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15453 <param><ptype>GLintptr</ptype> <name>offset</name></param>
15454 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
15455 <param len="COMPSIZE(size)">void *<name>data</name></param>
15458 <proto>void <name>glGetNamedFramebufferAttachmentParameteriv</name></proto>
15459 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15460 <param><ptype>GLenum</ptype> <name>attachment</name></param>
15461 <param><ptype>GLenum</ptype> <name>pname</name></param>
15462 <param><ptype>GLint</ptype> *<name>params</name></param>
15465 <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
15466 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15467 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
15468 … <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15469 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15472 <proto>void <name>glGetNamedFramebufferParameteriv</name></proto>
15473 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
15474 <param><ptype>GLenum</ptype> <name>pname</name></param>
15475 <param><ptype>GLint</ptype> *<name>param</name></param>
15478 <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
15479 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
15480 <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15481 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15484 <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
15485 <param><ptype>GLuint</ptype> <name>program</name></param>
15486 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15487 <param><ptype>GLuint</ptype> <name>index</name></param>
15488 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15491 <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
15492 <param><ptype>GLuint</ptype> <name>program</name></param>
15493 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15494 <param><ptype>GLuint</ptype> <name>index</name></param>
15495 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
15498 <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
15499 <param><ptype>GLuint</ptype> <name>program</name></param>
15500 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15501 <param><ptype>GLuint</ptype> <name>index</name></param>
15502 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15505 <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
15506 <param><ptype>GLuint</ptype> <name>program</name></param>
15507 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15508 <param><ptype>GLuint</ptype> <name>index</name></param>
15509 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15512 <proto>void <name>glGetNamedProgramStringEXT</name></proto>
15513 <param><ptype>GLuint</ptype> <name>program</name></param>
15514 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15515 <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15516 <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
15519 <proto>void <name>glGetNamedProgramivEXT</name></proto>
15520 <param><ptype>GLuint</ptype> <name>program</name></param>
15521 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15522 <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
15523 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15526 <proto>void <name>glGetNamedRenderbufferParameteriv</name></proto>
15527 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15528 <param><ptype>GLenum</ptype> <name>pname</name></param>
15529 <param><ptype>GLint</ptype> *<name>params</name></param>
15532 <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
15533 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
15534 … <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
15535 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15538 <proto>void <name>glGetNamedStringARB</name></proto>
15539 <param><ptype>GLint</ptype> <name>namelen</name></param>
15540 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15541 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15542 <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
15543 <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
15546 <proto>void <name>glGetNamedStringivARB</name></proto>
15547 <param><ptype>GLint</ptype> <name>namelen</name></param>
15548 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
15549 <param><ptype>GLenum</ptype> <name>pname</name></param>
15550 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15553 <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
15554 <param><ptype>GLuint</ptype> <name>queryId</name></param>
15555 <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
15558 <proto>void <name>glGetObjectBufferfvATI</name></proto>
15559 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15560 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15561 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
15564 <proto>void <name>glGetObjectBufferivATI</name></proto>
15565 <param><ptype>GLuint</ptype> <name>buffer</name></param>
15566 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15567 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15570 <proto>void <name>glGetObjectLabel</name></proto>
15571 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15572 <param><ptype>GLuint</ptype> <name>name</name></param>
15573 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15574 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15575 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15578 <proto>void <name>glGetObjectLabelEXT</name></proto>
15579 <param><ptype>GLenum</ptype> <name>type</name></param>
15580 <param><ptype>GLuint</ptype> <name>object</name></param>
15581 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15582 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15583 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15586 <proto>void <name>glGetObjectLabelKHR</name></proto>
15587 <param><ptype>GLenum</ptype> <name>identifier</name></param>
15588 <param><ptype>GLuint</ptype> <name>name</name></param>
15589 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15590 <param><ptype>GLsizei</ptype> *<name>length</name></param>
15591 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15592 <alias name="glGetObjectLabel"/>
15595 <proto>void <name>glGetObjectParameterfvARB</name></proto>
15596 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15597 <param><ptype>GLenum</ptype> <name>pname</name></param>
15598 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15601 <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
15602 <param><ptype>GLenum</ptype> <name>objectType</name></param>
15603 <param><ptype>GLuint</ptype> <name>name</name></param>
15604 <param><ptype>GLenum</ptype> <name>pname</name></param>
15605 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15608 <proto>void <name>glGetObjectParameterivARB</name></proto>
15609 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
15610 <param><ptype>GLenum</ptype> <name>pname</name></param>
15611 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15614 <proto>void <name>glGetObjectPtrLabel</name></proto>
15615 <param>const void *<name>ptr</name></param>
15616 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15617 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15618 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15621 <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
15622 <param>const void *<name>ptr</name></param>
15623 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15624 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15625 <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
15626 <alias name="glGetObjectPtrLabel"/>
15629 <proto>void <name>glGetOcclusionQueryivNV</name></proto>
15630 <param><ptype>GLuint</ptype> <name>id</name></param>
15631 … <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15632 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15635 <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
15636 <param><ptype>GLuint</ptype> <name>id</name></param>
15637 … <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
15638 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15641 <proto>void <name>glGetPathColorGenfvNV</name></proto>
15642 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15643 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15644 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
15647 <proto>void <name>glGetPathColorGenivNV</name></proto>
15648 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
15649 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15650 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
15653 <proto>void <name>glGetPathCommandsNV</name></proto>
15654 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15655 …aram group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
15658 <proto>void <name>glGetPathCoordsNV</name></proto>
15659 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15660 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
15663 <proto>void <name>glGetPathDashArrayNV</name></proto>
15664 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15665 <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
15668 <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
15669 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15670 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
15671 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
15674 <proto>void <name>glGetPathMetricRangeNV</name></proto>
15675 … <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
15676 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
15677 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
15678 <param><ptype>GLsizei</ptype> <name>stride</name></param>
15679 …en="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
15682 <proto>void <name>glGetPathMetricsNV</name></proto>
15683 … <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
15684 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
15685 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
15686 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
15687 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
15688 <param><ptype>GLsizei</ptype> <name>stride</name></param>
15689 …en="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
15692 <proto>void <name>glGetPathParameterfvNV</name></proto>
15693 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15694 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15695 <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
15698 <proto>void <name>glGetPathParameterivNV</name></proto>
15699 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
15700 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15701 <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
15704 <proto>void <name>glGetPathSpacingNV</name></proto>
15705 <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
15706 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
15707 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
15708 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
15709 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
15710 <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
15711 <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
15712 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
15713 … len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
15716 <proto>void <name>glGetPathTexGenfvNV</name></proto>
15717 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
15718 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15719 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
15722 <proto>void <name>glGetPathTexGenivNV</name></proto>
15723 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
15724 <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
15725 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
15728 <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
15729 <param><ptype>GLuint</ptype> <name>queryId</name></param>
15730 <param><ptype>GLuint</ptype> <name>counterId</name></param>
15731 <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
15732 <param><ptype>GLchar</ptype> *<name>counterName</name></param>
15733 <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
15734 <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
15735 <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
15736 <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
15737 <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
15738 <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
15739 <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
15742 <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
15743 <param><ptype>GLuint</ptype> <name>monitor</name></param>
15744 <param><ptype>GLenum</ptype> <name>pname</name></param>
15745 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
15746 <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
15747 <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
15750 <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
15751 <param><ptype>GLuint</ptype> <name>group</name></param>
15752 <param><ptype>GLuint</ptype> <name>counter</name></param>
15753 <param><ptype>GLenum</ptype> <name>pname</name></param>
15754 <param len="COMPSIZE(pname)">void *<name>data</name></param>
15757 <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
15758 <param><ptype>GLuint</ptype> <name>group</name></param>
15759 <param><ptype>GLuint</ptype> <name>counter</name></param>
15760 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15761 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15762 <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
15765 <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
15766 <param><ptype>GLuint</ptype> <name>group</name></param>
15767 <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
15768 <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
15769 <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
15770 <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
15773 <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
15774 <param><ptype>GLuint</ptype> <name>group</name></param>
15775 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15776 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15777 <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
15780 <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
15781 <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
15782 <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
15783 <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
15786 <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
15787 <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
15788 <param><ptype>GLuint</ptype> <name>flags</name></param>
15789 <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
15790 <param><ptype>GLvoid</ptype> *<name>data</name></param>
15791 <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
15794 <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
15795 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
15796 <param><ptype>GLuint</ptype> *<name>queryId</name></param>
15799 <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
15800 <param><ptype>GLuint</ptype> <name>queryId</name></param>
15801 <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
15802 <param><ptype>GLchar</ptype> *<name>queryName</name></param>
15803 <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
15804 <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
15805 <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
15806 <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
15809 <proto>void <name>glGetPixelMapfv</name></proto>
15810 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
15811 <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
15813 <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
15816 <proto>void <name>glGetPixelMapuiv</name></proto>
15817 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
15818 <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
15820 <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
15823 <proto>void <name>glGetPixelMapusv</name></proto>
15824 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
15825 <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
15827 <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
15830 <proto>void <name>glGetPixelMapxv</name></proto>
15831 <param><ptype>GLenum</ptype> <name>map</name></param>
15832 <param><ptype>GLint</ptype> <name>size</name></param>
15833 <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
15836 <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
15837 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
15838 …am group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15841 <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
15842 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
15843 …<param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15846 <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
15847 <param><ptype>GLenum</ptype> <name>target</name></param>
15848 <param><ptype>GLenum</ptype> <name>pname</name></param>
15849 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15853 <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
15854 <param><ptype>GLenum</ptype> <name>target</name></param>
15855 <param><ptype>GLenum</ptype> <name>pname</name></param>
15856 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15860 <proto>void <name>glGetPointerIndexedvEXT</name></proto>
15861 <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
15862 <param><ptype>GLuint</ptype> <name>index</name></param>
15863 <param len="1">void **<name>data</name></param>
15866 <proto>void <name>glGetPointeri_vEXT</name></proto>
15867 <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15868 <param><ptype>GLuint</ptype> <name>index</name></param>
15869 <param len="1">void **<name>params</name></param>
15872 <proto>void <name>glGetPointerv</name></proto>
15873 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
15874 <param len="1">void **<name>params</name></param>
15878 <proto>void <name>glGetPointervEXT</name></proto>
15879 <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
15880 <param len="1">void **<name>params</name></param>
15881 <alias name="glGetPointerv"/>
15884 <proto>void <name>glGetPointervKHR</name></proto>
15885 <param><ptype>GLenum</ptype> <name>pname</name></param>
15886 <param>void **<name>params</name></param>
15887 <alias name="glGetPointerv"/>
15890 <proto>void <name>glGetPolygonStipple</name></proto>
15891 <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
15893 <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
15896 <proto>void <name>glGetProgramBinary</name></proto>
15897 <param><ptype>GLuint</ptype> <name>program</name></param>
15898 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15899 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15900 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
15901 <param len="bufSize">void *<name>binary</name></param>
15904 <proto>void <name>glGetProgramBinaryOES</name></proto>
15905 <param><ptype>GLuint</ptype> <name>program</name></param>
15906 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15907 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15908 <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
15909 <param len="bufSize">void *<name>binary</name></param>
15910 <alias name="glGetProgramBinary"/>
15913 <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
15914 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15915 <param><ptype>GLuint</ptype> <name>index</name></param>
15916 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15919 <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
15920 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15921 <param><ptype>GLuint</ptype> <name>index</name></param>
15922 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
15925 <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
15926 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15927 <param><ptype>GLuint</ptype> <name>index</name></param>
15928 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15931 <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
15932 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15933 <param><ptype>GLuint</ptype> <name>index</name></param>
15934 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15937 <proto>void <name>glGetProgramInfoLog</name></proto>
15938 <param><ptype>GLuint</ptype> <name>program</name></param>
15939 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15940 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15941 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
15945 <proto>void <name>glGetProgramInterfaceiv</name></proto>
15946 <param><ptype>GLuint</ptype> <name>program</name></param>
15947 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
15948 <param><ptype>GLenum</ptype> <name>pname</name></param>
15949 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15952 <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
15953 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15954 <param><ptype>GLuint</ptype> <name>index</name></param>
15955 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15958 <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
15959 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15960 <param><ptype>GLuint</ptype> <name>index</name></param>
15961 <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
15964 <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
15965 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15966 <param><ptype>GLuint</ptype> <name>index</name></param>
15967 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15970 <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
15971 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
15972 <param><ptype>GLuint</ptype> <name>index</name></param>
15973 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15976 <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
15977 <param><ptype>GLuint</ptype> <name>id</name></param>
15978 <param><ptype>GLsizei</ptype> <name>len</name></param>
15979 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
15980 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15984 <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
15985 <param><ptype>GLuint</ptype> <name>id</name></param>
15986 <param><ptype>GLsizei</ptype> <name>len</name></param>
15987 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
15988 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15992 <proto>void <name>glGetProgramParameterdvNV</name></proto>
15993 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
15994 <param><ptype>GLuint</ptype> <name>index</name></param>
15995 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15996 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
16000 <proto>void <name>glGetProgramParameterfvNV</name></proto>
16001 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16002 <param><ptype>GLuint</ptype> <name>index</name></param>
16003 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16004 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
16008 <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
16009 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16010 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16011 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16012 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16015 <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
16016 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16017 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16018 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16019 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16022 <proto>void <name>glGetProgramPipelineiv</name></proto>
16023 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16024 <param><ptype>GLenum</ptype> <name>pname</name></param>
16025 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16028 <proto>void <name>glGetProgramPipelineivEXT</name></proto>
16029 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16030 <param><ptype>GLenum</ptype> <name>pname</name></param>
16031 <param><ptype>GLint</ptype> *<name>params</name></param>
16034 <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
16035 <param><ptype>GLuint</ptype> <name>program</name></param>
16036 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16037 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16040 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
16041 <param><ptype>GLuint</ptype> <name>program</name></param>
16042 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16043 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16046 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
16047 <param><ptype>GLuint</ptype> <name>program</name></param>
16048 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16049 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16052 <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
16053 <param><ptype>GLuint</ptype> <name>program</name></param>
16054 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16055 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16058 <proto>void <name>glGetProgramResourceName</name></proto>
16059 <param><ptype>GLuint</ptype> <name>program</name></param>
16060 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16061 <param><ptype>GLuint</ptype> <name>index</name></param>
16062 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16063 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16064 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16067 <proto>void <name>glGetProgramResourcefvNV</name></proto>
16068 <param><ptype>GLuint</ptype> <name>program</name></param>
16069 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16070 <param><ptype>GLuint</ptype> <name>index</name></param>
16071 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16072 <param>const <ptype>GLenum</ptype> *<name>props</name></param>
16073 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16074 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16075 <param><ptype>GLfloat</ptype> *<name>params</name></param>
16078 <proto>void <name>glGetProgramResourceiv</name></proto>
16079 <param><ptype>GLuint</ptype> <name>program</name></param>
16080 <param><ptype>GLenum</ptype> <name>programInterface</name></param>
16081 <param><ptype>GLuint</ptype> <name>index</name></param>
16082 <param><ptype>GLsizei</ptype> <name>propCount</name></param>
16083 <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
16084 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16085 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16086 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
16089 <proto>void <name>glGetProgramStageiv</name></proto>
16090 <param><ptype>GLuint</ptype> <name>program</name></param>
16091 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16092 <param><ptype>GLenum</ptype> <name>pname</name></param>
16093 <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
16096 <proto>void <name>glGetProgramStringARB</name></proto>
16097 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16098 <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16099 <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
16102 <proto>void <name>glGetProgramStringNV</name></proto>
16103 <param><ptype>GLuint</ptype> <name>id</name></param>
16104 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16105 …="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
16109 <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
16110 <param><ptype>GLenum</ptype> <name>target</name></param>
16111 <param><ptype>GLuint</ptype> <name>index</name></param>
16112 <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
16115 <proto>void <name>glGetProgramiv</name></proto>
16116 <param><ptype>GLuint</ptype> <name>program</name></param>
16117 <param><ptype>GLenum</ptype> <name>pname</name></param>
16118 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16122 <proto>void <name>glGetProgramivARB</name></proto>
16123 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16124 <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
16125 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16128 <proto>void <name>glGetProgramivNV</name></proto>
16129 <param><ptype>GLuint</ptype> <name>id</name></param>
16130 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16131 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
16135 <proto>void <name>glGetQueryBufferObjecti64v</name></proto>
16136 <param><ptype>GLuint</ptype> <name>id</name></param>
16137 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16138 <param><ptype>GLenum</ptype> <name>pname</name></param>
16139 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16142 <proto>void <name>glGetQueryBufferObjectiv</name></proto>
16143 <param><ptype>GLuint</ptype> <name>id</name></param>
16144 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16145 <param><ptype>GLenum</ptype> <name>pname</name></param>
16146 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16149 <proto>void <name>glGetQueryBufferObjectui64v</name></proto>
16150 <param><ptype>GLuint</ptype> <name>id</name></param>
16151 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16152 <param><ptype>GLenum</ptype> <name>pname</name></param>
16153 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16156 <proto>void <name>glGetQueryBufferObjectuiv</name></proto>
16157 <param><ptype>GLuint</ptype> <name>id</name></param>
16158 <param><ptype>GLuint</ptype> <name>buffer</name></param>
16159 <param><ptype>GLenum</ptype> <name>pname</name></param>
16160 <param><ptype>GLintptr</ptype> <name>offset</name></param>
16163 <proto>void <name>glGetQueryIndexediv</name></proto>
16164 <param><ptype>GLenum</ptype> <name>target</name></param>
16165 <param><ptype>GLuint</ptype> <name>index</name></param>
16166 <param><ptype>GLenum</ptype> <name>pname</name></param>
16167 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16170 <proto>void <name>glGetQueryObjecti64v</name></proto>
16171 <param><ptype>GLuint</ptype> <name>id</name></param>
16172 <param><ptype>GLenum</ptype> <name>pname</name></param>
16173 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16176 <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
16177 <param><ptype>GLuint</ptype> <name>id</name></param>
16178 <param><ptype>GLenum</ptype> <name>pname</name></param>
16179 <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
16181 <alias name="glGetQueryObjecti64v"/>
16184 <proto>void <name>glGetQueryObjectiv</name></proto>
16185 <param><ptype>GLuint</ptype> <name>id</name></param>
16186 <param><ptype>GLenum</ptype> <name>pname</name></param>
16187 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16191 <proto>void <name>glGetQueryObjectivARB</name></proto>
16192 <param><ptype>GLuint</ptype> <name>id</name></param>
16193 <param><ptype>GLenum</ptype> <name>pname</name></param>
16194 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16195 <alias name="glGetQueryObjectiv"/>
16198 <proto>void <name>glGetQueryObjectivEXT</name></proto>
16199 <param><ptype>GLuint</ptype> <name>id</name></param>
16200 <param><ptype>GLenum</ptype> <name>pname</name></param>
16201 <param><ptype>GLint</ptype> *<name>params</name></param>
16202 <alias name="glGetQueryObjectiv"/>
16205 <proto>void <name>glGetQueryObjectui64v</name></proto>
16206 <param><ptype>GLuint</ptype> <name>id</name></param>
16207 <param><ptype>GLenum</ptype> <name>pname</name></param>
16208 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16211 <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
16212 <param><ptype>GLuint</ptype> <name>id</name></param>
16213 <param><ptype>GLenum</ptype> <name>pname</name></param>
16214 <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
16216 <alias name="glGetQueryObjectui64v"/>
16219 <proto>void <name>glGetQueryObjectuiv</name></proto>
16220 <param><ptype>GLuint</ptype> <name>id</name></param>
16221 <param><ptype>GLenum</ptype> <name>pname</name></param>
16222 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16226 <proto>void <name>glGetQueryObjectuivARB</name></proto>
16227 <param><ptype>GLuint</ptype> <name>id</name></param>
16228 <param><ptype>GLenum</ptype> <name>pname</name></param>
16229 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16230 <alias name="glGetQueryObjectuiv"/>
16233 <proto>void <name>glGetQueryObjectuivEXT</name></proto>
16234 <param><ptype>GLuint</ptype> <name>id</name></param>
16235 <param><ptype>GLenum</ptype> <name>pname</name></param>
16236 <param><ptype>GLuint</ptype> *<name>params</name></param>
16239 <proto>void <name>glGetQueryiv</name></proto>
16240 <param><ptype>GLenum</ptype> <name>target</name></param>
16241 <param><ptype>GLenum</ptype> <name>pname</name></param>
16242 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16246 <proto>void <name>glGetQueryivARB</name></proto>
16247 <param><ptype>GLenum</ptype> <name>target</name></param>
16248 <param><ptype>GLenum</ptype> <name>pname</name></param>
16249 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16250 <alias name="glGetQueryiv"/>
16253 <proto>void <name>glGetQueryivEXT</name></proto>
16254 <param><ptype>GLenum</ptype> <name>target</name></param>
16255 <param><ptype>GLenum</ptype> <name>pname</name></param>
16256 <param><ptype>GLint</ptype> *<name>params</name></param>
16259 <proto>void <name>glGetRenderbufferParameteriv</name></proto>
16260 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16261 <param><ptype>GLenum</ptype> <name>pname</name></param>
16262 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16266 <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
16267 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
16268 <param><ptype>GLenum</ptype> <name>pname</name></param>
16269 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16270 <alias name="glGetRenderbufferParameteriv"/>
16274 <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
16275 <param><ptype>GLenum</ptype> <name>target</name></param>
16276 <param><ptype>GLenum</ptype> <name>pname</name></param>
16277 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16280 <proto>void <name>glGetSamplerParameterIiv</name></proto>
16281 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16282 <param><ptype>GLenum</ptype> <name>pname</name></param>
16283 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16286 <proto>void <name>glGetSamplerParameterIivEXT</name></proto>
16287 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16288 <param><ptype>GLenum</ptype> <name>pname</name></param>
16289 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16290 <alias name="glGetSamplerParameterIiv"/>
16293 <proto>void <name>glGetSamplerParameterIivOES</name></proto>
16294 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16295 <param><ptype>GLenum</ptype> <name>pname</name></param>
16296 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16297 <alias name="glGetSamplerParameterIiv"/>
16300 <proto>void <name>glGetSamplerParameterIuiv</name></proto>
16301 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16302 <param><ptype>GLenum</ptype> <name>pname</name></param>
16303 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16306 <proto>void <name>glGetSamplerParameterIuivEXT</name></proto>
16307 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16308 <param><ptype>GLenum</ptype> <name>pname</name></param>
16309 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16310 <alias name="glGetSamplerParameterIuiv"/>
16313 <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
16314 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16315 <param><ptype>GLenum</ptype> <name>pname</name></param>
16316 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16317 <alias name="glGetSamplerParameterIuiv"/>
16320 <proto>void <name>glGetSamplerParameterfv</name></proto>
16321 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16322 <param><ptype>GLenum</ptype> <name>pname</name></param>
16323 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16326 <proto>void <name>glGetSamplerParameteriv</name></proto>
16327 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16328 <param><ptype>GLenum</ptype> <name>pname</name></param>
16329 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16332 <proto>void <name>glGetSeparableFilter</name></proto>
16333 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
16334 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16335 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16336 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16337 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16338 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16340 <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
16343 <proto>void <name>glGetSeparableFilterEXT</name></proto>
16344 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
16345 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16346 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16347 <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
16348 <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
16349 <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
16353 <proto>void <name>glGetShaderInfoLog</name></proto>
16354 <param><ptype>GLuint</ptype> <name>shader</name></param>
16355 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16356 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16357 <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
16361 <proto>void <name>glGetShaderPrecisionFormat</name></proto>
16362 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16363 <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
16364 <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
16365 <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
16368 <proto>void <name>glGetShaderSource</name></proto>
16369 <param><ptype>GLuint</ptype> <name>shader</name></param>
16370 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16371 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16372 <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
16375 <proto>void <name>glGetShaderSourceARB</name></proto>
16376 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
16377 <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
16378 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16379 <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
16380 <alias name="glGetShaderSource"/>
16383 <proto>void <name>glGetShaderiv</name></proto>
16384 <param><ptype>GLuint</ptype> <name>shader</name></param>
16385 <param><ptype>GLenum</ptype> <name>pname</name></param>
16386 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16390 <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
16391 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16392 <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
16396 <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
16397 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16400 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
16401 <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
16405 <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
16406 <param><ptype>GLenum</ptype> <name>name</name></param>
16407 <param><ptype>GLuint</ptype> <name>index</name></param>
16410 <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
16411 <param><ptype>GLuint</ptype> <name>program</name></param>
16412 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16413 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16416 <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
16417 <param><ptype>GLuint</ptype> <name>program</name></param>
16418 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16419 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16422 <proto>void <name>glGetSynciv</name></proto>
16423 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
16424 <param><ptype>GLenum</ptype> <name>pname</name></param>
16425 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16426 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16427 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16430 <proto>void <name>glGetSyncivAPPLE</name></proto>
16431 <param><ptype>GLsync</ptype> <name>sync</name></param>
16432 <param><ptype>GLenum</ptype> <name>pname</name></param>
16433 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16434 <param><ptype>GLsizei</ptype> *<name>length</name></param>
16435 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
16436 <alias name="glGetSynciv"/>
16439 <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
16440 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16441 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
16444 <proto>void <name>glGetTexBumpParameterivATI</name></proto>
16445 <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
16446 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
16449 <proto>void <name>glGetTexEnvfv</name></proto>
16450 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16451 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16452 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16456 <proto>void <name>glGetTexEnviv</name></proto>
16457 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
16458 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16459 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16463 <proto>void <name>glGetTexEnvxv</name></proto>
16464 <param><ptype>GLenum</ptype> <name>target</name></param>
16465 <param><ptype>GLenum</ptype> <name>pname</name></param>
16466 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16469 <proto>void <name>glGetTexEnvxvOES</name></proto>
16470 <param><ptype>GLenum</ptype> <name>target</name></param>
16471 <param><ptype>GLenum</ptype> <name>pname</name></param>
16472 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16475 <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
16476 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16477 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
16478 … <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
16482 <proto>void <name>glGetTexGendv</name></proto>
16483 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16484 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16485 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
16489 <proto>void <name>glGetTexGenfv</name></proto>
16490 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16491 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16492 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16496 <proto>void <name>glGetTexGenfvOES</name></proto>
16497 <param><ptype>GLenum</ptype> <name>coord</name></param>
16498 <param><ptype>GLenum</ptype> <name>pname</name></param>
16499 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16502 <proto>void <name>glGetTexGeniv</name></proto>
16503 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
16504 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16505 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16509 <proto>void <name>glGetTexGenivOES</name></proto>
16510 <param><ptype>GLenum</ptype> <name>coord</name></param>
16511 <param><ptype>GLenum</ptype> <name>pname</name></param>
16512 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16515 <proto>void <name>glGetTexGenxvOES</name></proto>
16516 <param><ptype>GLenum</ptype> <name>coord</name></param>
16517 <param><ptype>GLenum</ptype> <name>pname</name></param>
16518 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16521 <proto>void <name>glGetTexImage</name></proto>
16522 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16523 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16524 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16525 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16526 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
16528 <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
16531 <proto>void <name>glGetTexLevelParameterfv</name></proto>
16532 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16533 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16534 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16535 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16539 <proto>void <name>glGetTexLevelParameteriv</name></proto>
16540 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16541 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16542 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16543 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16547 <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
16548 <param><ptype>GLenum</ptype> <name>target</name></param>
16549 <param><ptype>GLint</ptype> <name>level</name></param>
16550 <param><ptype>GLenum</ptype> <name>pname</name></param>
16551 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16554 <proto>void <name>glGetTexParameterIiv</name></proto>
16555 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16556 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16557 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16561 <proto>void <name>glGetTexParameterIivEXT</name></proto>
16562 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16563 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16564 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16565 <alias name="glGetTexParameterIiv"/>
16568 <proto>void <name>glGetTexParameterIivOES</name></proto>
16569 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16570 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16571 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16572 <alias name="glGetTexParameterIiv"/>
16575 <proto>void <name>glGetTexParameterIuiv</name></proto>
16576 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16577 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16578 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16582 <proto>void <name>glGetTexParameterIuivEXT</name></proto>
16583 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16584 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16585 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16586 <alias name="glGetTexParameterIuiv"/>
16589 <proto>void <name>glGetTexParameterIuivOES</name></proto>
16590 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16591 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16592 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16593 <alias name="glGetTexParameterIuiv"/>
16596 <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
16597 <param><ptype>GLenum</ptype> <name>target</name></param>
16598 <param><ptype>GLenum</ptype> <name>pname</name></param>
16599 <param len="1">void **<name>params</name></param>
16602 <proto>void <name>glGetTexParameterfv</name></proto>
16603 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16604 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16605 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16609 <proto>void <name>glGetTexParameteriv</name></proto>
16610 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16611 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16612 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16616 <proto>void <name>glGetTexParameterxv</name></proto>
16617 <param><ptype>GLenum</ptype> <name>target</name></param>
16618 <param><ptype>GLenum</ptype> <name>pname</name></param>
16619 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16622 <proto>void <name>glGetTexParameterxvOES</name></proto>
16623 <param><ptype>GLenum</ptype> <name>target</name></param>
16624 <param><ptype>GLenum</ptype> <name>pname</name></param>
16625 <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
16628 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
16629 <param><ptype>GLuint</ptype> <name>texture</name></param>
16632 <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
16633 <param><ptype>GLuint</ptype> <name>texture</name></param>
16636 <proto>void <name>glGetTextureImage</name></proto>
16637 <param><ptype>GLuint</ptype> <name>texture</name></param>
16638 <param><ptype>GLint</ptype> <name>level</name></param>
16639 <param><ptype>GLenum</ptype> <name>format</name></param>
16640 <param><ptype>GLenum</ptype> <name>type</name></param>
16641 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16642 <param>void *<name>pixels</name></param>
16645 <proto>void <name>glGetTextureImageEXT</name></proto>
16646 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16647 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16648 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16649 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
16650 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
16651 <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
16654 <proto>void <name>glGetTextureLevelParameterfv</name></proto>
16655 <param><ptype>GLuint</ptype> <name>texture</name></param>
16656 <param><ptype>GLint</ptype> <name>level</name></param>
16657 <param><ptype>GLenum</ptype> <name>pname</name></param>
16658 <param><ptype>GLfloat</ptype> *<name>params</name></param>
16661 <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
16662 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16663 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16664 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16665 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16666 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16669 <proto>void <name>glGetTextureLevelParameteriv</name></proto>
16670 <param><ptype>GLuint</ptype> <name>texture</name></param>
16671 <param><ptype>GLint</ptype> <name>level</name></param>
16672 <param><ptype>GLenum</ptype> <name>pname</name></param>
16673 <param><ptype>GLint</ptype> *<name>params</name></param>
16676 <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
16677 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16678 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16679 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
16680 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16681 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16684 <proto>void <name>glGetTextureParameterIiv</name></proto>
16685 <param><ptype>GLuint</ptype> <name>texture</name></param>
16686 <param><ptype>GLenum</ptype> <name>pname</name></param>
16687 <param><ptype>GLint</ptype> *<name>params</name></param>
16690 <proto>void <name>glGetTextureParameterIivEXT</name></proto>
16691 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16692 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16693 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16694 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16697 <proto>void <name>glGetTextureParameterIuiv</name></proto>
16698 <param><ptype>GLuint</ptype> <name>texture</name></param>
16699 <param><ptype>GLenum</ptype> <name>pname</name></param>
16700 <param><ptype>GLuint</ptype> *<name>params</name></param>
16703 <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
16704 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16705 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16706 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16707 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
16710 <proto>void <name>glGetTextureParameterfv</name></proto>
16711 <param><ptype>GLuint</ptype> <name>texture</name></param>
16712 <param><ptype>GLenum</ptype> <name>pname</name></param>
16713 <param><ptype>GLfloat</ptype> *<name>params</name></param>
16716 <proto>void <name>glGetTextureParameterfvEXT</name></proto>
16717 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16718 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16719 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16720 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
16723 <proto>void <name>glGetTextureParameteriv</name></proto>
16724 <param><ptype>GLuint</ptype> <name>texture</name></param>
16725 <param><ptype>GLenum</ptype> <name>pname</name></param>
16726 <param><ptype>GLint</ptype> *<name>params</name></param>
16729 <proto>void <name>glGetTextureParameterivEXT</name></proto>
16730 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16731 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
16732 <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16733 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
16736 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
16737 <param><ptype>GLuint</ptype> <name>texture</name></param>
16738 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16741 <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
16742 <param><ptype>GLuint</ptype> <name>texture</name></param>
16743 <param><ptype>GLuint</ptype> <name>sampler</name></param>
16746 <proto>void <name>glGetTextureSubImage</name></proto>
16747 <param><ptype>GLuint</ptype> <name>texture</name></param>
16748 <param><ptype>GLint</ptype> <name>level</name></param>
16749 <param><ptype>GLint</ptype> <name>xoffset</name></param>
16750 <param><ptype>GLint</ptype> <name>yoffset</name></param>
16751 <param><ptype>GLint</ptype> <name>zoffset</name></param>
16752 <param><ptype>GLsizei</ptype> <name>width</name></param>
16753 <param><ptype>GLsizei</ptype> <name>height</name></param>
16754 <param><ptype>GLsizei</ptype> <name>depth</name></param>
16755 <param><ptype>GLenum</ptype> <name>format</name></param>
16756 <param><ptype>GLenum</ptype> <name>type</name></param>
16757 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16758 <param>void *<name>pixels</name></param>
16761 <proto>void <name>glGetTrackMatrixivNV</name></proto>
16762 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16763 <param><ptype>GLuint</ptype> <name>address</name></param>
16764 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
16765 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16769 <proto>void <name>glGetTransformFeedbackVarying</name></proto>
16770 <param><ptype>GLuint</ptype> <name>program</name></param>
16771 <param><ptype>GLuint</ptype> <name>index</name></param>
16772 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16773 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16774 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
16775 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
16776 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16779 <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
16780 <param><ptype>GLuint</ptype> <name>program</name></param>
16781 <param><ptype>GLuint</ptype> <name>index</name></param>
16782 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
16783 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16784 <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
16785 <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
16786 <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
16787 <alias name="glGetTransformFeedbackVarying"/>
16790 <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
16791 <param><ptype>GLuint</ptype> <name>program</name></param>
16792 <param><ptype>GLuint</ptype> <name>index</name></param>
16793 <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
16796 <proto>void <name>glGetTransformFeedbacki64_v</name></proto>
16797 <param><ptype>GLuint</ptype> <name>xfb</name></param>
16798 <param><ptype>GLenum</ptype> <name>pname</name></param>
16799 <param><ptype>GLuint</ptype> <name>index</name></param>
16800 <param><ptype>GLint64</ptype> *<name>param</name></param>
16803 <proto>void <name>glGetTransformFeedbacki_v</name></proto>
16804 <param><ptype>GLuint</ptype> <name>xfb</name></param>
16805 <param><ptype>GLenum</ptype> <name>pname</name></param>
16806 <param><ptype>GLuint</ptype> <name>index</name></param>
16807 <param><ptype>GLint</ptype> *<name>param</name></param>
16810 <proto>void <name>glGetTransformFeedbackiv</name></proto>
16811 <param><ptype>GLuint</ptype> <name>xfb</name></param>
16812 <param><ptype>GLenum</ptype> <name>pname</name></param>
16813 <param><ptype>GLint</ptype> *<name>param</name></param>
16816 <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
16817 <param><ptype>GLuint</ptype> <name>shader</name></param>
16818 <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
16819 <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
16820 <param><ptype>GLchar</ptype> *<name>source</name></param>
16823 <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
16824 <param><ptype>GLuint</ptype> <name>program</name></param>
16825 … <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
16828 <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
16829 <param><ptype>GLuint</ptype> <name>program</name></param>
16830 <param><ptype>GLint</ptype> <name>location</name></param>
16833 <proto>void <name>glGetUniformIndices</name></proto>
16834 <param><ptype>GLuint</ptype> <name>program</name></param>
16835 <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
16836 …m len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
16837 … <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
16840 <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
16841 <param><ptype>GLuint</ptype> <name>program</name></param>
16842 <param>const <ptype>GLchar</ptype> *<name>name</name></param>
16845 <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
16846 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16847 <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
16848 <alias name="glGetUniformLocation"/>
16851 … <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
16852 <param><ptype>GLuint</ptype> <name>program</name></param>
16853 <param><ptype>GLint</ptype> <name>location</name></param>
16856 <proto>void <name>glGetUniformSubroutineuiv</name></proto>
16857 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
16858 <param><ptype>GLint</ptype> <name>location</name></param>
16859 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
16862 <proto>void <name>glGetUniformdv</name></proto>
16863 <param><ptype>GLuint</ptype> <name>program</name></param>
16864 <param><ptype>GLint</ptype> <name>location</name></param>
16865 … <param len="COMPSIZE(program,location)"><ptype>GLdouble</ptype> *<name>params</name></param>
16868 <proto>void <name>glGetUniformfv</name></proto>
16869 <param><ptype>GLuint</ptype> <name>program</name></param>
16870 <param><ptype>GLint</ptype> <name>location</name></param>
16871 … <param len="COMPSIZE(program,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
16874 <proto>void <name>glGetUniformfvARB</name></proto>
16875 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16876 <param><ptype>GLint</ptype> <name>location</name></param>
16877 … <param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
16878 <alias name="glGetUniformfv"/>
16881 <proto>void <name>glGetUniformi64vARB</name></proto>
16882 <param><ptype>GLuint</ptype> <name>program</name></param>
16883 <param><ptype>GLint</ptype> <name>location</name></param>
16884 … <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
16887 <proto>void <name>glGetUniformi64vNV</name></proto>
16888 <param><ptype>GLuint</ptype> <name>program</name></param>
16889 <param><ptype>GLint</ptype> <name>location</name></param>
16890 … <param len="COMPSIZE(program,location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
16893 <proto>void <name>glGetUniformiv</name></proto>
16894 <param><ptype>GLuint</ptype> <name>program</name></param>
16895 <param><ptype>GLint</ptype> <name>location</name></param>
16896 … <param len="COMPSIZE(program,location)"><ptype>GLint</ptype> *<name>params</name></param>
16899 <proto>void <name>glGetUniformivARB</name></proto>
16900 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16901 <param><ptype>GLint</ptype> <name>location</name></param>
16902 … <param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
16903 <alias name="glGetUniformiv"/>
16906 <proto>void <name>glGetUniformui64vARB</name></proto>
16907 <param><ptype>GLuint</ptype> <name>program</name></param>
16908 <param><ptype>GLint</ptype> <name>location</name></param>
16909 … <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
16912 <proto>void <name>glGetUniformui64vNV</name></proto>
16913 <param><ptype>GLuint</ptype> <name>program</name></param>
16914 <param><ptype>GLint</ptype> <name>location</name></param>
16915 … <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
16918 <proto>void <name>glGetUniformuiv</name></proto>
16919 <param><ptype>GLuint</ptype> <name>program</name></param>
16920 <param><ptype>GLint</ptype> <name>location</name></param>
16921 … <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
16924 <proto>void <name>glGetUniformuivEXT</name></proto>
16925 <param><ptype>GLuint</ptype> <name>program</name></param>
16926 <param><ptype>GLint</ptype> <name>location</name></param>
16927 … <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
16928 <alias name="glGetUniformuiv"/>
16931 <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
16932 <param><ptype>GLuint</ptype> <name>id</name></param>
16933 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
16934 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
16937 <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
16938 <param><ptype>GLuint</ptype> <name>id</name></param>
16939 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
16940 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
16943 <proto>void <name>glGetVariantBooleanvEXT</name></proto>
16944 <param><ptype>GLuint</ptype> <name>id</name></param>
16945 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
16946 … <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
16949 <proto>void <name>glGetVariantFloatvEXT</name></proto>
16950 <param><ptype>GLuint</ptype> <name>id</name></param>
16951 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
16952 <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
16955 <proto>void <name>glGetVariantIntegervEXT</name></proto>
16956 <param><ptype>GLuint</ptype> <name>id</name></param>
16957 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
16958 <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
16961 <proto>void <name>glGetVariantPointervEXT</name></proto>
16962 <param><ptype>GLuint</ptype> <name>id</name></param>
16963 <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
16964 <param len="COMPSIZE(id)">void **<name>data</name></param>
16967 <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
16968 <param><ptype>GLuint</ptype> <name>program</name></param>
16969 <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
16972 <proto>void <name>glGetVertexArrayIndexed64iv</name></proto>
16973 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
16974 <param><ptype>GLuint</ptype> <name>index</name></param>
16975 <param><ptype>GLenum</ptype> <name>pname</name></param>
16976 <param><ptype>GLint64</ptype> *<name>param</name></param>
16979 <proto>void <name>glGetVertexArrayIndexediv</name></proto>
16980 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
16981 <param><ptype>GLuint</ptype> <name>index</name></param>
16982 <param><ptype>GLenum</ptype> <name>pname</name></param>
16983 <param><ptype>GLint</ptype> *<name>param</name></param>
16986 <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
16987 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
16988 <param><ptype>GLuint</ptype> <name>index</name></param>
16989 <param><ptype>GLenum</ptype> <name>pname</name></param>
16990 <param><ptype>GLint</ptype> *<name>param</name></param>
16993 <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
16994 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
16995 <param><ptype>GLenum</ptype> <name>pname</name></param>
16996 <param><ptype>GLint</ptype> *<name>param</name></param>
16999 <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
17000 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17001 <param><ptype>GLuint</ptype> <name>index</name></param>
17002 <param><ptype>GLenum</ptype> <name>pname</name></param>
17003 <param>void **<name>param</name></param>
17006 <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
17007 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17008 <param><ptype>GLenum</ptype> <name>pname</name></param>
17009 <param len="1">void **<name>param</name></param>
17012 <proto>void <name>glGetVertexArrayiv</name></proto>
17013 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
17014 <param><ptype>GLenum</ptype> <name>pname</name></param>
17015 <param><ptype>GLint</ptype> *<name>param</name></param>
17018 <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
17019 <param><ptype>GLuint</ptype> <name>index</name></param>
17020 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17021 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17024 <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
17025 <param><ptype>GLuint</ptype> <name>index</name></param>
17026 <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
17027 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17030 <proto>void <name>glGetVertexAttribIiv</name></proto>
17031 <param><ptype>GLuint</ptype> <name>index</name></param>
17032 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17033 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17036 <proto>void <name>glGetVertexAttribIivEXT</name></proto>
17037 <param><ptype>GLuint</ptype> <name>index</name></param>
17038 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17039 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17040 <alias name="glGetVertexAttribIiv"/>
17043 <proto>void <name>glGetVertexAttribIuiv</name></proto>
17044 <param><ptype>GLuint</ptype> <name>index</name></param>
17045 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17046 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17049 <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
17050 <param><ptype>GLuint</ptype> <name>index</name></param>
17051 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
17052 <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
17053 <alias name="glGetVertexAttribIuiv"/>
17056 <proto>void <name>glGetVertexAttribLdv</name></proto>
17057 <param><ptype>GLuint</ptype> <name>index</name></param>
17058 <param><ptype>GLenum</ptype> <name>pname</name></param>
17059 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17062 <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
17063 <param><ptype>GLuint</ptype> <name>index</name></param>
17064 <param><ptype>GLenum</ptype> <name>pname</name></param>
17065 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17066 <alias name="glGetVertexAttribLdv"/>
17069 <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
17070 <param><ptype>GLuint</ptype> <name>index</name></param>
17071 <param><ptype>GLenum</ptype> <name>pname</name></param>
17072 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17075 <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
17076 <param><ptype>GLuint</ptype> <name>index</name></param>
17077 <param><ptype>GLenum</ptype> <name>pname</name></param>
17078 <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17081 <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
17082 <param><ptype>GLuint</ptype> <name>index</name></param>
17083 <param><ptype>GLenum</ptype> <name>pname</name></param>
17084 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17087 <proto>void <name>glGetVertexAttribPointerv</name></proto>
17088 <param><ptype>GLuint</ptype> <name>index</name></param>
17089 … <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17090 <param len="1">void **<name>pointer</name></param>
17094 <proto>void <name>glGetVertexAttribPointervARB</name></proto>
17095 <param><ptype>GLuint</ptype> <name>index</name></param>
17096 … <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17097 <param len="1">void **<name>pointer</name></param>
17098 <alias name="glGetVertexAttribPointerv"/>
17101 <proto>void <name>glGetVertexAttribPointervNV</name></proto>
17102 <param><ptype>GLuint</ptype> <name>index</name></param>
17103 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17104 <param len="1">void **<name>pointer</name></param>
17105 <alias name="glGetVertexAttribPointerv"/>
17108 <proto>void <name>glGetVertexAttribdv</name></proto>
17109 <param><ptype>GLuint</ptype> <name>index</name></param>
17110 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17111 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17115 <proto>void <name>glGetVertexAttribdvARB</name></proto>
17116 <param><ptype>GLuint</ptype> <name>index</name></param>
17117 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17118 <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
17119 <alias name="glGetVertexAttribdv"/>
17123 <proto>void <name>glGetVertexAttribdvNV</name></proto>
17124 <param><ptype>GLuint</ptype> <name>index</name></param>
17125 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17126 <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
17127 <alias name="glGetVertexAttribdv"/>
17131 <proto>void <name>glGetVertexAttribfv</name></proto>
17132 <param><ptype>GLuint</ptype> <name>index</name></param>
17133 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17134 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17138 <proto>void <name>glGetVertexAttribfvARB</name></proto>
17139 <param><ptype>GLuint</ptype> <name>index</name></param>
17140 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17141 <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
17142 <alias name="glGetVertexAttribfv"/>
17146 <proto>void <name>glGetVertexAttribfvNV</name></proto>
17147 <param><ptype>GLuint</ptype> <name>index</name></param>
17148 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17149 <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
17150 <alias name="glGetVertexAttribfv"/>
17154 <proto>void <name>glGetVertexAttribiv</name></proto>
17155 <param><ptype>GLuint</ptype> <name>index</name></param>
17156 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17157 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17161 <proto>void <name>glGetVertexAttribivARB</name></proto>
17162 <param><ptype>GLuint</ptype> <name>index</name></param>
17163 <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
17164 <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
17165 <alias name="glGetVertexAttribiv"/>
17169 <proto>void <name>glGetVertexAttribivNV</name></proto>
17170 <param><ptype>GLuint</ptype> <name>index</name></param>
17171 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
17172 <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
17173 <alias name="glGetVertexAttribiv"/>
17177 <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
17178 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17179 <param><ptype>GLuint</ptype> <name>stream</name></param>
17180 <param><ptype>GLenum</ptype> <name>pname</name></param>
17181 <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
17184 <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
17185 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17186 <param><ptype>GLuint</ptype> <name>stream</name></param>
17187 <param><ptype>GLenum</ptype> <name>pname</name></param>
17188 <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
17191 <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
17192 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17193 <param><ptype>GLuint</ptype> <name>stream</name></param>
17194 <param><ptype>GLenum</ptype> <name>pname</name></param>
17195 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17198 <proto>void <name>glGetVideoCaptureivNV</name></proto>
17199 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
17200 <param><ptype>GLenum</ptype> <name>pname</name></param>
17201 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17204 <proto>void <name>glGetVideoi64vNV</name></proto>
17205 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17206 <param><ptype>GLenum</ptype> <name>pname</name></param>
17207 <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
17210 <proto>void <name>glGetVideoivNV</name></proto>
17211 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17212 <param><ptype>GLenum</ptype> <name>pname</name></param>
17213 <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
17216 <proto>void <name>glGetVideoui64vNV</name></proto>
17217 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17218 <param><ptype>GLenum</ptype> <name>pname</name></param>
17219 <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
17222 <proto>void <name>glGetVideouivNV</name></proto>
17223 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
17224 <param><ptype>GLenum</ptype> <name>pname</name></param>
17225 <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
17228 <proto>void <name>glGetnColorTable</name></proto>
17229 <param><ptype>GLenum</ptype> <name>target</name></param>
17230 <param><ptype>GLenum</ptype> <name>format</name></param>
17231 <param><ptype>GLenum</ptype> <name>type</name></param>
17232 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17233 <param>void *<name>table</name></param>
17236 <proto>void <name>glGetnColorTableARB</name></proto>
17237 <param><ptype>GLenum</ptype> <name>target</name></param>
17238 <param><ptype>GLenum</ptype> <name>format</name></param>
17239 <param><ptype>GLenum</ptype> <name>type</name></param>
17240 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17241 <param len="bufSize">void *<name>table</name></param>
17244 <proto>void <name>glGetnCompressedTexImage</name></proto>
17245 <param><ptype>GLenum</ptype> <name>target</name></param>
17246 <param><ptype>GLint</ptype> <name>lod</name></param>
17247 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17248 <param>void *<name>pixels</name></param>
17251 <proto>void <name>glGetnCompressedTexImageARB</name></proto>
17252 <param><ptype>GLenum</ptype> <name>target</name></param>
17253 <param><ptype>GLint</ptype> <name>lod</name></param>
17254 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17255 <param len="bufSize">void *<name>img</name></param>
17258 <proto>void <name>glGetnConvolutionFilter</name></proto>
17259 <param><ptype>GLenum</ptype> <name>target</name></param>
17260 <param><ptype>GLenum</ptype> <name>format</name></param>
17261 <param><ptype>GLenum</ptype> <name>type</name></param>
17262 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17263 <param>void *<name>image</name></param>
17266 <proto>void <name>glGetnConvolutionFilterARB</name></proto>
17267 <param><ptype>GLenum</ptype> <name>target</name></param>
17268 <param><ptype>GLenum</ptype> <name>format</name></param>
17269 <param><ptype>GLenum</ptype> <name>type</name></param>
17270 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17271 <param len="bufSize">void *<name>image</name></param>
17274 <proto>void <name>glGetnHistogram</name></proto>
17275 <param><ptype>GLenum</ptype> <name>target</name></param>
17276 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17277 <param><ptype>GLenum</ptype> <name>format</name></param>
17278 <param><ptype>GLenum</ptype> <name>type</name></param>
17279 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17280 <param>void *<name>values</name></param>
17283 <proto>void <name>glGetnHistogramARB</name></proto>
17284 <param><ptype>GLenum</ptype> <name>target</name></param>
17285 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17286 <param><ptype>GLenum</ptype> <name>format</name></param>
17287 <param><ptype>GLenum</ptype> <name>type</name></param>
17288 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17289 <param len="bufSize">void *<name>values</name></param>
17292 <proto>void <name>glGetnMapdv</name></proto>
17293 <param><ptype>GLenum</ptype> <name>target</name></param>
17294 <param><ptype>GLenum</ptype> <name>query</name></param>
17295 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17296 <param><ptype>GLdouble</ptype> *<name>v</name></param>
17299 <proto>void <name>glGetnMapdvARB</name></proto>
17300 <param><ptype>GLenum</ptype> <name>target</name></param>
17301 <param><ptype>GLenum</ptype> <name>query</name></param>
17302 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17303 <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
17306 <proto>void <name>glGetnMapfv</name></proto>
17307 <param><ptype>GLenum</ptype> <name>target</name></param>
17308 <param><ptype>GLenum</ptype> <name>query</name></param>
17309 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17310 <param><ptype>GLfloat</ptype> *<name>v</name></param>
17313 <proto>void <name>glGetnMapfvARB</name></proto>
17314 <param><ptype>GLenum</ptype> <name>target</name></param>
17315 <param><ptype>GLenum</ptype> <name>query</name></param>
17316 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17317 <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
17320 <proto>void <name>glGetnMapiv</name></proto>
17321 <param><ptype>GLenum</ptype> <name>target</name></param>
17322 <param><ptype>GLenum</ptype> <name>query</name></param>
17323 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17324 <param><ptype>GLint</ptype> *<name>v</name></param>
17327 <proto>void <name>glGetnMapivARB</name></proto>
17328 <param><ptype>GLenum</ptype> <name>target</name></param>
17329 <param><ptype>GLenum</ptype> <name>query</name></param>
17330 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17331 <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
17334 <proto>void <name>glGetnMinmax</name></proto>
17335 <param><ptype>GLenum</ptype> <name>target</name></param>
17336 <param><ptype>GLboolean</ptype> <name>reset</name></param>
17337 <param><ptype>GLenum</ptype> <name>format</name></param>
17338 <param><ptype>GLenum</ptype> <name>type</name></param>
17339 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17340 <param>void *<name>values</name></param>
17343 <proto>void <name>glGetnMinmaxARB</name></proto>
17344 <param><ptype>GLenum</ptype> <name>target</name></param>
17345 <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
17346 <param><ptype>GLenum</ptype> <name>format</name></param>
17347 <param><ptype>GLenum</ptype> <name>type</name></param>
17348 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17349 <param len="bufSize">void *<name>values</name></param>
17352 <proto>void <name>glGetnPixelMapfv</name></proto>
17353 <param><ptype>GLenum</ptype> <name>map</name></param>
17354 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17355 <param><ptype>GLfloat</ptype> *<name>values</name></param>
17358 <proto>void <name>glGetnPixelMapfvARB</name></proto>
17359 <param><ptype>GLenum</ptype> <name>map</name></param>
17360 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17361 <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
17364 <proto>void <name>glGetnPixelMapuiv</name></proto>
17365 <param><ptype>GLenum</ptype> <name>map</name></param>
17366 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17367 <param><ptype>GLuint</ptype> *<name>values</name></param>
17370 <proto>void <name>glGetnPixelMapuivARB</name></proto>
17371 <param><ptype>GLenum</ptype> <name>map</name></param>
17372 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17373 <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
17376 <proto>void <name>glGetnPixelMapusv</name></proto>
17377 <param><ptype>GLenum</ptype> <name>map</name></param>
17378 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17379 <param><ptype>GLushort</ptype> *<name>values</name></param>
17382 <proto>void <name>glGetnPixelMapusvARB</name></proto>
17383 <param><ptype>GLenum</ptype> <name>map</name></param>
17384 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17385 <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
17388 <proto>void <name>glGetnPolygonStipple</name></proto>
17389 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17390 <param><ptype>GLubyte</ptype> *<name>pattern</name></param>
17393 <proto>void <name>glGetnPolygonStippleARB</name></proto>
17394 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17395 <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
17398 <proto>void <name>glGetnSeparableFilter</name></proto>
17399 <param><ptype>GLenum</ptype> <name>target</name></param>
17400 <param><ptype>GLenum</ptype> <name>format</name></param>
17401 <param><ptype>GLenum</ptype> <name>type</name></param>
17402 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17403 <param>void *<name>row</name></param>
17404 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17405 <param>void *<name>column</name></param>
17406 <param>void *<name>span</name></param>
17409 <proto>void <name>glGetnSeparableFilterARB</name></proto>
17410 <param><ptype>GLenum</ptype> <name>target</name></param>
17411 <param><ptype>GLenum</ptype> <name>format</name></param>
17412 <param><ptype>GLenum</ptype> <name>type</name></param>
17413 <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
17414 <param len="rowBufSize">void *<name>row</name></param>
17415 <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
17416 <param len="columnBufSize">void *<name>column</name></param>
17417 <param len="0">void *<name>span</name></param>
17420 <proto>void <name>glGetnTexImage</name></proto>
17421 <param><ptype>GLenum</ptype> <name>target</name></param>
17422 <param><ptype>GLint</ptype> <name>level</name></param>
17423 <param><ptype>GLenum</ptype> <name>format</name></param>
17424 <param><ptype>GLenum</ptype> <name>type</name></param>
17425 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17426 <param>void *<name>pixels</name></param>
17429 <proto>void <name>glGetnTexImageARB</name></proto>
17430 <param><ptype>GLenum</ptype> <name>target</name></param>
17431 <param><ptype>GLint</ptype> <name>level</name></param>
17432 <param><ptype>GLenum</ptype> <name>format</name></param>
17433 <param><ptype>GLenum</ptype> <name>type</name></param>
17434 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17435 <param len="bufSize">void *<name>img</name></param>
17438 <proto>void <name>glGetnUniformdv</name></proto>
17439 <param><ptype>GLuint</ptype> <name>program</name></param>
17440 <param><ptype>GLint</ptype> <name>location</name></param>
17441 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17442 <param><ptype>GLdouble</ptype> *<name>params</name></param>
17445 <proto>void <name>glGetnUniformdvARB</name></proto>
17446 <param><ptype>GLuint</ptype> <name>program</name></param>
17447 <param><ptype>GLint</ptype> <name>location</name></param>
17448 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17449 <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
17452 <proto>void <name>glGetnUniformfv</name></proto>
17453 <param><ptype>GLuint</ptype> <name>program</name></param>
17454 <param><ptype>GLint</ptype> <name>location</name></param>
17455 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17456 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17459 <proto>void <name>glGetnUniformfvARB</name></proto>
17460 <param><ptype>GLuint</ptype> <name>program</name></param>
17461 <param><ptype>GLint</ptype> <name>location</name></param>
17462 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17463 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17466 <proto>void <name>glGetnUniformfvEXT</name></proto>
17467 <param><ptype>GLuint</ptype> <name>program</name></param>
17468 <param><ptype>GLint</ptype> <name>location</name></param>
17469 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17470 <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
17473 <proto>void <name>glGetnUniformfvKHR</name></proto>
17474 <param><ptype>GLuint</ptype> <name>program</name></param>
17475 <param><ptype>GLint</ptype> <name>location</name></param>
17476 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17477 <param><ptype>GLfloat</ptype> *<name>params</name></param>
17478 <alias name="glGetnUniformfv"/>
17481 <proto>void <name>glGetnUniformi64vARB</name></proto>
17482 <param><ptype>GLuint</ptype> <name>program</name></param>
17483 <param><ptype>GLint</ptype> <name>location</name></param>
17484 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17485 <param><ptype>GLint64</ptype> *<name>params</name></param>
17488 <proto>void <name>glGetnUniformiv</name></proto>
17489 <param><ptype>GLuint</ptype> <name>program</name></param>
17490 <param><ptype>GLint</ptype> <name>location</name></param>
17491 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17492 <param><ptype>GLint</ptype> *<name>params</name></param>
17495 <proto>void <name>glGetnUniformivARB</name></proto>
17496 <param><ptype>GLuint</ptype> <name>program</name></param>
17497 <param><ptype>GLint</ptype> <name>location</name></param>
17498 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17499 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17502 <proto>void <name>glGetnUniformivEXT</name></proto>
17503 <param><ptype>GLuint</ptype> <name>program</name></param>
17504 <param><ptype>GLint</ptype> <name>location</name></param>
17505 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17506 <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
17509 <proto>void <name>glGetnUniformivKHR</name></proto>
17510 <param><ptype>GLuint</ptype> <name>program</name></param>
17511 <param><ptype>GLint</ptype> <name>location</name></param>
17512 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17513 <param><ptype>GLint</ptype> *<name>params</name></param>
17514 <alias name="glGetnUniformiv"/>
17517 <proto>void <name>glGetnUniformui64vARB</name></proto>
17518 <param><ptype>GLuint</ptype> <name>program</name></param>
17519 <param><ptype>GLint</ptype> <name>location</name></param>
17520 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17521 <param><ptype>GLuint64</ptype> *<name>params</name></param>
17524 <proto>void <name>glGetnUniformuiv</name></proto>
17525 <param><ptype>GLuint</ptype> <name>program</name></param>
17526 <param><ptype>GLint</ptype> <name>location</name></param>
17527 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17528 <param><ptype>GLuint</ptype> *<name>params</name></param>
17531 <proto>void <name>glGetnUniformuivARB</name></proto>
17532 <param><ptype>GLuint</ptype> <name>program</name></param>
17533 <param><ptype>GLint</ptype> <name>location</name></param>
17534 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17535 <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
17538 <proto>void <name>glGetnUniformuivKHR</name></proto>
17539 <param><ptype>GLuint</ptype> <name>program</name></param>
17540 <param><ptype>GLint</ptype> <name>location</name></param>
17541 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
17542 <param><ptype>GLuint</ptype> *<name>params</name></param>
17543 <alias name="glGetnUniformuiv"/>
17546 <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
17547 <param><ptype>GLbyte</ptype> <name>factor</name></param>
17550 <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
17551 <param><ptype>GLdouble</ptype> <name>factor</name></param>
17554 <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
17555 <param><ptype>GLfloat</ptype> <name>factor</name></param>
17558 <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
17559 <param><ptype>GLint</ptype> <name>factor</name></param>
17562 <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
17563 <param><ptype>GLshort</ptype> <name>factor</name></param>
17566 <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
17567 <param><ptype>GLubyte</ptype> <name>factor</name></param>
17570 <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
17571 <param><ptype>GLuint</ptype> <name>factor</name></param>
17574 <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
17575 <param><ptype>GLushort</ptype> <name>factor</name></param>
17578 <proto>void <name>glHint</name></proto>
17579 <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
17580 <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
17584 <proto>void <name>glHintPGI</name></proto>
17585 <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
17586 <param><ptype>GLint</ptype> <name>mode</name></param>
17589 <proto>void <name>glHistogram</name></proto>
17590 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
17591 <param><ptype>GLsizei</ptype> <name>width</name></param>
17592 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17593 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17597 <proto>void <name>glHistogramEXT</name></proto>
17598 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17599 <param><ptype>GLsizei</ptype> <name>width</name></param>
17600 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17601 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17602 <alias name="glHistogram"/>
17606 <proto>void <name>glIglooInterfaceSGIX</name></proto>
17607 <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
17608 … <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
17612 <proto>void <name>glImageTransformParameterfHP</name></proto>
17613 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17614 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17615 <param><ptype>GLfloat</ptype> <name>param</name></param>
17618 <proto>void <name>glImageTransformParameterfvHP</name></proto>
17619 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17620 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17621 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
17624 <proto>void <name>glImageTransformParameteriHP</name></proto>
17625 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17626 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17627 <param><ptype>GLint</ptype> <name>param</name></param>
17630 <proto>void <name>glImageTransformParameterivHP</name></proto>
17631 <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
17632 <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
17633 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
17636 <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
17637 <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
17638 <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
17639 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
17642 <proto>void <name>glIndexFormatNV</name></proto>
17643 <param><ptype>GLenum</ptype> <name>type</name></param>
17644 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17647 <proto>void <name>glIndexFuncEXT</name></proto>
17648 <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
17649 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
17652 <proto>void <name>glIndexMask</name></proto>
17653 <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
17657 <proto>void <name>glIndexMaterialEXT</name></proto>
17658 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
17659 <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
17662 <proto>void <name>glIndexPointer</name></proto>
17663 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
17664 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17665 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
17668 <proto>void <name>glIndexPointerEXT</name></proto>
17669 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
17670 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17671 <param><ptype>GLsizei</ptype> <name>count</name></param>
17672 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
17675 <proto>void <name>glIndexPointerListIBM</name></proto>
17676 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
17677 <param><ptype>GLint</ptype> <name>stride</name></param>
17678 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
17679 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
17682 <proto>void <name>glIndexd</name></proto>
17683 <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
17684 <vecequiv name="glIndexdv"/>
17687 <proto>void <name>glIndexdv</name></proto>
17688 … <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
17692 <proto>void <name>glIndexf</name></proto>
17693 <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
17694 <vecequiv name="glIndexfv"/>
17697 <proto>void <name>glIndexfv</name></proto>
17698 … <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
17702 <proto>void <name>glIndexi</name></proto>
17703 <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
17704 <vecequiv name="glIndexiv"/>
17707 <proto>void <name>glIndexiv</name></proto>
17708 … <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
17712 <proto>void <name>glIndexs</name></proto>
17713 <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
17714 <vecequiv name="glIndexsv"/>
17717 <proto>void <name>glIndexsv</name></proto>
17718 … <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
17722 <proto>void <name>glIndexub</name></proto>
17723 <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
17724 <vecequiv name="glIndexubv"/>
17727 <proto>void <name>glIndexubv</name></proto>
17728 … <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
17732 <proto>void <name>glIndexxOES</name></proto>
17733 <param><ptype>GLfixed</ptype> <name>component</name></param>
17736 <proto>void <name>glIndexxvOES</name></proto>
17737 <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
17740 <proto>void <name>glInitNames</name></proto>
17744 <proto>void <name>glInsertComponentEXT</name></proto>
17745 <param><ptype>GLuint</ptype> <name>res</name></param>
17746 <param><ptype>GLuint</ptype> <name>src</name></param>
17747 <param><ptype>GLuint</ptype> <name>num</name></param>
17750 <proto>void <name>glInsertEventMarkerEXT</name></proto>
17751 <param><ptype>GLsizei</ptype> <name>length</name></param>
17752 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
17755 <proto>void <name>glInstrumentsBufferSGIX</name></proto>
17756 <param><ptype>GLsizei</ptype> <name>size</name></param>
17757 <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
17761 <proto>void <name>glInterleavedArrays</name></proto>
17762 <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
17763 <param><ptype>GLsizei</ptype> <name>stride</name></param>
17764 <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
17767 <proto>void <name>glInterpolatePathsNV</name></proto>
17768 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
17769 <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
17770 <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
17771 <param><ptype>GLfloat</ptype> <name>weight</name></param>
17774 <proto>void <name>glInvalidateBufferData</name></proto>
17775 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17778 <proto>void <name>glInvalidateBufferSubData</name></proto>
17779 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17780 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
17781 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
17784 <proto>void <name>glInvalidateFramebuffer</name></proto>
17785 <param><ptype>GLenum</ptype> <name>target</name></param>
17786 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
17787 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
17790 <proto>void <name>glInvalidateNamedFramebufferData</name></proto>
17791 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17792 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
17793 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
17796 <proto>void <name>glInvalidateNamedFramebufferSubData</name></proto>
17797 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17798 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
17799 <param>const <ptype>GLenum</ptype> *<name>attachments</name></param>
17800 <param><ptype>GLint</ptype> <name>x</name></param>
17801 <param><ptype>GLint</ptype> <name>y</name></param>
17802 <param><ptype>GLsizei</ptype> <name>width</name></param>
17803 <param><ptype>GLsizei</ptype> <name>height</name></param>
17806 <proto>void <name>glInvalidateSubFramebuffer</name></proto>
17807 <param><ptype>GLenum</ptype> <name>target</name></param>
17808 <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
17809 … <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
17810 <param><ptype>GLint</ptype> <name>x</name></param>
17811 <param><ptype>GLint</ptype> <name>y</name></param>
17812 <param><ptype>GLsizei</ptype> <name>width</name></param>
17813 <param><ptype>GLsizei</ptype> <name>height</name></param>
17816 <proto>void <name>glInvalidateTexImage</name></proto>
17817 <param><ptype>GLuint</ptype> <name>texture</name></param>
17818 <param><ptype>GLint</ptype> <name>level</name></param>
17821 <proto>void <name>glInvalidateTexSubImage</name></proto>
17822 <param><ptype>GLuint</ptype> <name>texture</name></param>
17823 <param><ptype>GLint</ptype> <name>level</name></param>
17824 <param><ptype>GLint</ptype> <name>xoffset</name></param>
17825 <param><ptype>GLint</ptype> <name>yoffset</name></param>
17826 <param><ptype>GLint</ptype> <name>zoffset</name></param>
17827 <param><ptype>GLsizei</ptype> <name>width</name></param>
17828 <param><ptype>GLsizei</ptype> <name>height</name></param>
17829 <param><ptype>GLsizei</ptype> <name>depth</name></param>
17832 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
17833 <param><ptype>GLuint</ptype> <name>marker</name></param>
17836 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
17837 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17840 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
17841 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17842 <alias name="glIsBuffer"/>
17845 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
17846 <param><ptype>GLenum</ptype> <name>target</name></param>
17849 <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
17850 <param><ptype>GLuint</ptype> <name>list</name></param>
17853 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
17854 <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
17858 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
17859 <param><ptype>GLenum</ptype> <name>target</name></param>
17860 <param><ptype>GLuint</ptype> <name>index</name></param>
17861 <alias name="glIsEnabledi"/>
17864 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
17865 <param><ptype>GLenum</ptype> <name>target</name></param>
17866 <param><ptype>GLuint</ptype> <name>index</name></param>
17869 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto>
17870 <param><ptype>GLenum</ptype> <name>target</name></param>
17871 <param><ptype>GLuint</ptype> <name>index</name></param>
17872 <alias name="glIsEnabledi"/>
17875 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
17876 <param><ptype>GLenum</ptype> <name>target</name></param>
17877 <param><ptype>GLuint</ptype> <name>index</name></param>
17878 <alias name="glIsEnabledi"/>
17881 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
17882 <param><ptype>GLenum</ptype> <name>target</name></param>
17883 <param><ptype>GLuint</ptype> <name>index</name></param>
17884 <alias name="glIsEnabledi"/>
17887 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
17888 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
17891 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
17892 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
17896 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
17897 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17901 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
17902 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17903 <alias name="glIsFramebuffer"/>
17907 <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
17908 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
17911 <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
17912 <param><ptype>GLuint64</ptype> <name>handle</name></param>
17915 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
17916 <param><ptype>GLuint64</ptype> <name>handle</name></param>
17919 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
17920 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
17924 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
17925 <param><ptype>GLenum</ptype> <name>identifier</name></param>
17926 <param><ptype>GLuint</ptype> <name>name</name></param>
17929 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
17930 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17933 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
17934 <param><ptype>GLint</ptype> <name>namelen</name></param>
17935 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
17938 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
17939 <param><ptype>GLuint</ptype> <name>buffer</name></param>
17942 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
17943 <param><ptype>GLuint</ptype> <name>id</name></param>
17946 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
17947 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17950 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
17951 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17952 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
17953 <param><ptype>GLfloat</ptype> <name>x</name></param>
17954 <param><ptype>GLfloat</ptype> <name>y</name></param>
17957 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
17958 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
17959 <param><ptype>GLfloat</ptype> <name>x</name></param>
17960 <param><ptype>GLfloat</ptype> <name>y</name></param>
17963 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
17964 <param><ptype>GLuint</ptype> <name>program</name></param>
17968 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
17969 <param><ptype>GLuint</ptype> <name>program</name></param>
17973 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
17974 <param><ptype>GLuint</ptype> <name>id</name></param>
17975 <alias name="glIsProgramARB"/>
17979 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
17980 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17983 <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
17984 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
17987 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
17988 <param><ptype>GLuint</ptype> <name>id</name></param>
17992 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
17993 <param><ptype>GLuint</ptype> <name>id</name></param>
17994 <alias name="glIsQuery"/>
17997 <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
17998 <param><ptype>GLuint</ptype> <name>id</name></param>
18001 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
18002 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18006 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
18007 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18008 <alias name="glIsRenderbuffer"/>
18012 <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
18013 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18016 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
18017 <param><ptype>GLuint</ptype> <name>sampler</name></param>
18020 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
18021 <param><ptype>GLuint</ptype> <name>shader</name></param>
18025 <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
18026 <param><ptype>GLuint</ptype> <name>state</name></param>
18029 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
18030 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
18033 <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
18034 <param><ptype>GLsync</ptype> <name>sync</name></param>
18035 <alias name="glIsSync"/>
18038 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
18039 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18043 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
18044 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18048 <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
18049 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18052 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
18053 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18056 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
18057 <param><ptype>GLuint</ptype> <name>id</name></param>
18060 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
18061 <param><ptype>GLuint</ptype> <name>id</name></param>
18062 <alias name="glIsTransformFeedback"/>
18065 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
18066 <param><ptype>GLuint</ptype> <name>id</name></param>
18067 <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
18070 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
18071 <param><ptype>GLuint</ptype> <name>array</name></param>
18075 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
18076 <param><ptype>GLuint</ptype> <name>array</name></param>
18077 <alias name="glIsVertexArray"/>
18080 <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
18081 <param><ptype>GLuint</ptype> <name>array</name></param>
18082 <alias name="glIsVertexArray"/>
18085 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
18086 <param><ptype>GLuint</ptype> <name>index</name></param>
18087 <param><ptype>GLenum</ptype> <name>pname</name></param>
18090 <proto>void <name>glLabelObjectEXT</name></proto>
18091 <param><ptype>GLenum</ptype> <name>type</name></param>
18092 <param><ptype>GLuint</ptype> <name>object</name></param>
18093 <param><ptype>GLsizei</ptype> <name>length</name></param>
18094 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
18097 <proto>void <name>glLightEnviSGIX</name></proto>
18098 <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
18099 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18102 <proto>void <name>glLightModelf</name></proto>
18103 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18104 <param><ptype>GLfloat</ptype> <name>param</name></param>
18108 <proto>void <name>glLightModelfv</name></proto>
18109 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18110 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18114 <proto>void <name>glLightModeli</name></proto>
18115 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18116 <param><ptype>GLint</ptype> <name>param</name></param>
18120 <proto>void <name>glLightModeliv</name></proto>
18121 <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18122 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18126 <proto>void <name>glLightModelx</name></proto>
18127 <param><ptype>GLenum</ptype> <name>pname</name></param>
18128 <param><ptype>GLfixed</ptype> <name>param</name></param>
18131 <proto>void <name>glLightModelxOES</name></proto>
18132 <param><ptype>GLenum</ptype> <name>pname</name></param>
18133 <param><ptype>GLfixed</ptype> <name>param</name></param>
18136 <proto>void <name>glLightModelxv</name></proto>
18137 <param><ptype>GLenum</ptype> <name>pname</name></param>
18138 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18141 <proto>void <name>glLightModelxvOES</name></proto>
18142 <param><ptype>GLenum</ptype> <name>pname</name></param>
18143 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18146 <proto>void <name>glLightf</name></proto>
18147 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18148 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18149 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18153 <proto>void <name>glLightfv</name></proto>
18154 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18155 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18156 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18160 <proto>void <name>glLighti</name></proto>
18161 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18162 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18163 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18167 <proto>void <name>glLightiv</name></proto>
18168 <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
18169 <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18170 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18174 <proto>void <name>glLightx</name></proto>
18175 <param><ptype>GLenum</ptype> <name>light</name></param>
18176 <param><ptype>GLenum</ptype> <name>pname</name></param>
18177 <param><ptype>GLfixed</ptype> <name>param</name></param>
18180 <proto>void <name>glLightxOES</name></proto>
18181 <param><ptype>GLenum</ptype> <name>light</name></param>
18182 <param><ptype>GLenum</ptype> <name>pname</name></param>
18183 <param><ptype>GLfixed</ptype> <name>param</name></param>
18186 <proto>void <name>glLightxv</name></proto>
18187 <param><ptype>GLenum</ptype> <name>light</name></param>
18188 <param><ptype>GLenum</ptype> <name>pname</name></param>
18189 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18192 <proto>void <name>glLightxvOES</name></proto>
18193 <param><ptype>GLenum</ptype> <name>light</name></param>
18194 <param><ptype>GLenum</ptype> <name>pname</name></param>
18195 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
18198 <proto>void <name>glLineStipple</name></proto>
18199 <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
18200 <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
18204 <proto>void <name>glLineWidth</name></proto>
18205 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
18209 <proto>void <name>glLineWidthx</name></proto>
18210 <param><ptype>GLfixed</ptype> <name>width</name></param>
18213 <proto>void <name>glLineWidthxOES</name></proto>
18214 <param><ptype>GLfixed</ptype> <name>width</name></param>
18217 <proto>void <name>glLinkProgram</name></proto>
18218 <param><ptype>GLuint</ptype> <name>program</name></param>
18221 <proto>void <name>glLinkProgramARB</name></proto>
18222 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
18223 <alias name="glLinkProgram"/>
18226 <proto>void <name>glListBase</name></proto>
18227 <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
18231 <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
18232 <param><ptype>GLuint</ptype> <name>list</name></param>
18233 <param><ptype>GLuint</ptype> <name>segment</name></param>
18234 <param>const void **<name>indirects</name></param>
18235 <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
18236 <param>const <ptype>GLuint</ptype> *<name>states</name></param>
18237 <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
18238 <param><ptype>GLuint</ptype> <name>count</name></param>
18241 <proto>void <name>glListParameterfSGIX</name></proto>
18242 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18243 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18244 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18248 <proto>void <name>glListParameterfvSGIX</name></proto>
18249 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18250 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18251 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18255 <proto>void <name>glListParameteriSGIX</name></proto>
18256 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18257 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18258 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18262 <proto>void <name>glListParameterivSGIX</name></proto>
18263 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18264 <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18265 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18269 <proto>void <name>glLoadIdentity</name></proto>
18273 <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
18274 <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
18278 <proto>void <name>glLoadMatrixd</name></proto>
18279 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18283 <proto>void <name>glLoadMatrixf</name></proto>
18284 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18288 <proto>void <name>glLoadMatrixx</name></proto>
18289 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18292 <proto>void <name>glLoadMatrixxOES</name></proto>
18293 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18296 <proto>void <name>glLoadName</name></proto>
18297 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
18301 <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
18304 <proto>void <name>glLoadProgramNV</name></proto>
18305 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
18306 <param><ptype>GLuint</ptype> <name>id</name></param>
18307 <param><ptype>GLsizei</ptype> <name>len</name></param>
18308 <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
18312 <proto>void <name>glLoadTransposeMatrixd</name></proto>
18313 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18316 <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
18317 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18318 <alias name="glLoadTransposeMatrixd"/>
18321 <proto>void <name>glLoadTransposeMatrixf</name></proto>
18322 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18325 <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
18326 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18327 <alias name="glLoadTransposeMatrixf"/>
18330 <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
18331 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18334 <proto>void <name>glLockArraysEXT</name></proto>
18335 <param><ptype>GLint</ptype> <name>first</name></param>
18336 <param><ptype>GLsizei</ptype> <name>count</name></param>
18339 <proto>void <name>glLogicOp</name></proto>
18340 <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
18344 <proto>void <name>glMakeBufferNonResidentNV</name></proto>
18345 <param><ptype>GLenum</ptype> <name>target</name></param>
18348 <proto>void <name>glMakeBufferResidentNV</name></proto>
18349 <param><ptype>GLenum</ptype> <name>target</name></param>
18350 <param><ptype>GLenum</ptype> <name>access</name></param>
18353 <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
18354 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18357 <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
18358 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18361 <proto>void <name>glMakeImageHandleResidentARB</name></proto>
18362 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18363 <param><ptype>GLenum</ptype> <name>access</name></param>
18366 <proto>void <name>glMakeImageHandleResidentNV</name></proto>
18367 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18368 <param><ptype>GLenum</ptype> <name>access</name></param>
18371 <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
18372 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18375 <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
18376 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18377 <param><ptype>GLenum</ptype> <name>access</name></param>
18380 <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
18381 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18384 <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
18385 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18388 <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
18389 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18392 <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
18393 <param><ptype>GLuint64</ptype> <name>handle</name></param>
18396 <proto>void <name>glMap1d</name></proto>
18397 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18398 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18399 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18400 <param><ptype>GLint</ptype> <name>stride</name></param>
18401 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18402 …rdD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18406 <proto>void <name>glMap1f</name></proto>
18407 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18408 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18409 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18410 <param><ptype>GLint</ptype> <name>stride</name></param>
18411 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18412 …ordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18416 <proto>void <name>glMap1xOES</name></proto>
18417 <param><ptype>GLenum</ptype> <name>target</name></param>
18418 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18419 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18420 <param><ptype>GLint</ptype> <name>stride</name></param>
18421 <param><ptype>GLint</ptype> <name>order</name></param>
18422 <param><ptype>GLfixed</ptype> <name>points</name></param>
18425 <proto>void <name>glMap2d</name></proto>
18426 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18427 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18428 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18429 <param><ptype>GLint</ptype> <name>ustride</name></param>
18430 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18431 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18432 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18433 <param><ptype>GLint</ptype> <name>vstride</name></param>
18434 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18435 …E(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18439 <proto>void <name>glMap2f</name></proto>
18440 <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
18441 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18442 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18443 <param><ptype>GLint</ptype> <name>ustride</name></param>
18444 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18445 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
18446 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
18447 <param><ptype>GLint</ptype> <name>vstride</name></param>
18448 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18449 …ZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18453 <proto>void <name>glMap2xOES</name></proto>
18454 <param><ptype>GLenum</ptype> <name>target</name></param>
18455 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18456 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18457 <param><ptype>GLint</ptype> <name>ustride</name></param>
18458 <param><ptype>GLint</ptype> <name>uorder</name></param>
18459 <param><ptype>GLfixed</ptype> <name>v1</name></param>
18460 <param><ptype>GLfixed</ptype> <name>v2</name></param>
18461 <param><ptype>GLint</ptype> <name>vstride</name></param>
18462 <param><ptype>GLint</ptype> <name>vorder</name></param>
18463 <param><ptype>GLfixed</ptype> <name>points</name></param>
18466 <proto>void *<name>glMapBuffer</name></proto>
18467 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18468 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18471 <proto>void *<name>glMapBufferARB</name></proto>
18472 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18473 <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
18474 <alias name="glMapBuffer"/>
18477 <proto>void *<name>glMapBufferOES</name></proto>
18478 <param><ptype>GLenum</ptype> <name>target</name></param>
18479 <param><ptype>GLenum</ptype> <name>access</name></param>
18480 <alias name="glMapBuffer"/>
18483 <proto>void *<name>glMapBufferRange</name></proto>
18484 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
18485 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
18486 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18487 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
18491 <proto>void *<name>glMapBufferRangeEXT</name></proto>
18492 <param><ptype>GLenum</ptype> <name>target</name></param>
18493 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18494 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
18495 <param><ptype>GLbitfield</ptype> <name>access</name></param>
18496 <alias name="glMapBufferRange"/>
18499 <proto>void <name>glMapControlPointsNV</name></proto>
18500 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18501 <param><ptype>GLuint</ptype> <name>index</name></param>
18502 <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
18503 <param><ptype>GLsizei</ptype> <name>ustride</name></param>
18504 <param><ptype>GLsizei</ptype> <name>vstride</name></param>
18505 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18506 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18507 <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
18508 <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
18511 <proto>void <name>glMapGrid1d</name></proto>
18512 <param><ptype>GLint</ptype> <name>un</name></param>
18513 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18514 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18518 <proto>void <name>glMapGrid1f</name></proto>
18519 <param><ptype>GLint</ptype> <name>un</name></param>
18520 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18521 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18525 <proto>void <name>glMapGrid1xOES</name></proto>
18526 <param><ptype>GLint</ptype> <name>n</name></param>
18527 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18528 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18531 <proto>void <name>glMapGrid2d</name></proto>
18532 <param><ptype>GLint</ptype> <name>un</name></param>
18533 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18534 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18535 <param><ptype>GLint</ptype> <name>vn</name></param>
18536 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18537 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18541 <proto>void <name>glMapGrid2f</name></proto>
18542 <param><ptype>GLint</ptype> <name>un</name></param>
18543 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18544 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18545 <param><ptype>GLint</ptype> <name>vn</name></param>
18546 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
18547 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
18551 <proto>void <name>glMapGrid2xOES</name></proto>
18552 <param><ptype>GLint</ptype> <name>n</name></param>
18553 <param><ptype>GLfixed</ptype> <name>u1</name></param>
18554 <param><ptype>GLfixed</ptype> <name>u2</name></param>
18555 <param><ptype>GLfixed</ptype> <name>v1</name></param>
18556 <param><ptype>GLfixed</ptype> <name>v2</name></param>
18559 <proto>void *<name>glMapNamedBuffer</name></proto>
18560 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18561 <param><ptype>GLenum</ptype> <name>access</name></param>
18564 <proto>void *<name>glMapNamedBufferEXT</name></proto>
18565 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18566 … <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
18569 <proto>void *<name>glMapNamedBufferRange</name></proto>
18570 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18571 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18572 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
18573 <param><ptype>GLbitfield</ptype> <name>access</name></param>
18576 <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
18577 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18578 <param><ptype>GLintptr</ptype> <name>offset</name></param>
18579 <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
18580 <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
18583 <proto>void *<name>glMapObjectBufferATI</name></proto>
18584 <param><ptype>GLuint</ptype> <name>buffer</name></param>
18587 <proto>void <name>glMapParameterfvNV</name></proto>
18588 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18589 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
18590 …ckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18593 <proto>void <name>glMapParameterivNV</name></proto>
18594 <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18595 <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
18596 …"CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18599 <proto>void *<name>glMapTexture2DINTEL</name></proto>
18600 <param><ptype>GLuint</ptype> <name>texture</name></param>
18601 <param><ptype>GLint</ptype> <name>level</name></param>
18602 <param><ptype>GLbitfield</ptype> <name>access</name></param>
18603 <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
18604 <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
18607 <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
18608 <param><ptype>GLuint</ptype> <name>index</name></param>
18609 <param><ptype>GLuint</ptype> <name>size</name></param>
18610 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18611 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18612 <param><ptype>GLint</ptype> <name>stride</name></param>
18613 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18614 …oordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18617 <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
18618 <param><ptype>GLuint</ptype> <name>index</name></param>
18619 <param><ptype>GLuint</ptype> <name>size</name></param>
18620 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18621 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18622 <param><ptype>GLint</ptype> <name>stride</name></param>
18623 <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
18624 …CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18627 <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
18628 <param><ptype>GLuint</ptype> <name>index</name></param>
18629 <param><ptype>GLuint</ptype> <name>size</name></param>
18630 <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
18631 <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
18632 <param><ptype>GLint</ptype> <name>ustride</name></param>
18633 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18634 <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
18635 <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
18636 <param><ptype>GLint</ptype> <name>vstride</name></param>
18637 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18638 …IZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
18641 <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
18642 <param><ptype>GLuint</ptype> <name>index</name></param>
18643 <param><ptype>GLuint</ptype> <name>size</name></param>
18644 <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
18645 <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
18646 <param><ptype>GLint</ptype> <name>ustride</name></param>
18647 <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
18648 <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
18649 <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
18650 <param><ptype>GLint</ptype> <name>vstride</name></param>
18651 <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
18652 …SIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
18655 <proto>void <name>glMaterialf</name></proto>
18656 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18657 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18658 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18662 <proto>void <name>glMaterialfv</name></proto>
18663 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18664 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18665 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18669 <proto>void <name>glMateriali</name></proto>
18670 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18671 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18672 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18676 <proto>void <name>glMaterialiv</name></proto>
18677 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
18678 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18679 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18683 <proto>void <name>glMaterialx</name></proto>
18684 <param><ptype>GLenum</ptype> <name>face</name></param>
18685 <param><ptype>GLenum</ptype> <name>pname</name></param>
18686 <param><ptype>GLfixed</ptype> <name>param</name></param>
18689 <proto>void <name>glMaterialxOES</name></proto>
18690 <param><ptype>GLenum</ptype> <name>face</name></param>
18691 <param><ptype>GLenum</ptype> <name>pname</name></param>
18692 <param><ptype>GLfixed</ptype> <name>param</name></param>
18695 <proto>void <name>glMaterialxv</name></proto>
18696 <param><ptype>GLenum</ptype> <name>face</name></param>
18697 <param><ptype>GLenum</ptype> <name>pname</name></param>
18698 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18701 <proto>void <name>glMaterialxvOES</name></proto>
18702 <param><ptype>GLenum</ptype> <name>face</name></param>
18703 <param><ptype>GLenum</ptype> <name>pname</name></param>
18704 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
18707 <proto>void <name>glMatrixFrustumEXT</name></proto>
18708 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18709 <param><ptype>GLdouble</ptype> <name>left</name></param>
18710 <param><ptype>GLdouble</ptype> <name>right</name></param>
18711 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
18712 <param><ptype>GLdouble</ptype> <name>top</name></param>
18713 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
18714 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
18717 <proto>void <name>glMatrixIndexPointerARB</name></proto>
18718 <param><ptype>GLint</ptype> <name>size</name></param>
18719 <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
18720 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18721 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
18724 <proto>void <name>glMatrixIndexPointerOES</name></proto>
18725 <param><ptype>GLint</ptype> <name>size</name></param>
18726 <param><ptype>GLenum</ptype> <name>type</name></param>
18727 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18728 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
18731 <proto>void <name>glMatrixIndexubvARB</name></proto>
18732 <param><ptype>GLint</ptype> <name>size</name></param>
18733 <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
18737 <proto>void <name>glMatrixIndexuivARB</name></proto>
18738 <param><ptype>GLint</ptype> <name>size</name></param>
18739 <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
18743 <proto>void <name>glMatrixIndexusvARB</name></proto>
18744 <param><ptype>GLint</ptype> <name>size</name></param>
18745 <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
18749 <proto>void <name>glMatrixLoad3x2fNV</name></proto>
18750 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18751 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18754 <proto>void <name>glMatrixLoad3x3fNV</name></proto>
18755 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18756 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18759 <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
18760 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18763 <proto>void <name>glMatrixLoadTranspose3x3fNV</name></proto>
18764 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18765 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18768 <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
18769 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18770 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18773 <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
18774 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18775 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18778 <proto>void <name>glMatrixLoaddEXT</name></proto>
18779 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18780 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18783 <proto>void <name>glMatrixLoadfEXT</name></proto>
18784 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18785 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18788 <proto>void <name>glMatrixMode</name></proto>
18789 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18793 <proto>void <name>glMatrixMult3x2fNV</name></proto>
18794 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18795 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18798 <proto>void <name>glMatrixMult3x3fNV</name></proto>
18799 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18800 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18803 <proto>void <name>glMatrixMultTranspose3x3fNV</name></proto>
18804 <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
18805 <param>const <ptype>GLfloat</ptype> *<name>m</name></param>
18808 <proto>void <name>glMatrixMultTransposedEXT</name></proto>
18809 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18810 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18813 <proto>void <name>glMatrixMultTransposefEXT</name></proto>
18814 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18815 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18818 <proto>void <name>glMatrixMultdEXT</name></proto>
18819 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18820 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18823 <proto>void <name>glMatrixMultfEXT</name></proto>
18824 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18825 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18828 <proto>void <name>glMatrixOrthoEXT</name></proto>
18829 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18830 <param><ptype>GLdouble</ptype> <name>left</name></param>
18831 <param><ptype>GLdouble</ptype> <name>right</name></param>
18832 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
18833 <param><ptype>GLdouble</ptype> <name>top</name></param>
18834 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
18835 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
18838 <proto>void <name>glMatrixPopEXT</name></proto>
18839 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18842 <proto>void <name>glMatrixPushEXT</name></proto>
18843 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18846 <proto>void <name>glMatrixRotatedEXT</name></proto>
18847 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18848 <param><ptype>GLdouble</ptype> <name>angle</name></param>
18849 <param><ptype>GLdouble</ptype> <name>x</name></param>
18850 <param><ptype>GLdouble</ptype> <name>y</name></param>
18851 <param><ptype>GLdouble</ptype> <name>z</name></param>
18854 <proto>void <name>glMatrixRotatefEXT</name></proto>
18855 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18856 <param><ptype>GLfloat</ptype> <name>angle</name></param>
18857 <param><ptype>GLfloat</ptype> <name>x</name></param>
18858 <param><ptype>GLfloat</ptype> <name>y</name></param>
18859 <param><ptype>GLfloat</ptype> <name>z</name></param>
18862 <proto>void <name>glMatrixScaledEXT</name></proto>
18863 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18864 <param><ptype>GLdouble</ptype> <name>x</name></param>
18865 <param><ptype>GLdouble</ptype> <name>y</name></param>
18866 <param><ptype>GLdouble</ptype> <name>z</name></param>
18869 <proto>void <name>glMatrixScalefEXT</name></proto>
18870 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18871 <param><ptype>GLfloat</ptype> <name>x</name></param>
18872 <param><ptype>GLfloat</ptype> <name>y</name></param>
18873 <param><ptype>GLfloat</ptype> <name>z</name></param>
18876 <proto>void <name>glMatrixTranslatedEXT</name></proto>
18877 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18878 <param><ptype>GLdouble</ptype> <name>x</name></param>
18879 <param><ptype>GLdouble</ptype> <name>y</name></param>
18880 <param><ptype>GLdouble</ptype> <name>z</name></param>
18883 <proto>void <name>glMatrixTranslatefEXT</name></proto>
18884 <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
18885 <param><ptype>GLfloat</ptype> <name>x</name></param>
18886 <param><ptype>GLfloat</ptype> <name>y</name></param>
18887 <param><ptype>GLfloat</ptype> <name>z</name></param>
18890 <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
18891 <param><ptype>GLuint</ptype> <name>count</name></param>
18894 <proto>void <name>glMemoryBarrier</name></proto>
18895 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
18898 <proto>void <name>glMemoryBarrierByRegion</name></proto>
18899 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
18902 <proto>void <name>glMemoryBarrierEXT</name></proto>
18903 <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
18904 <alias name="glMemoryBarrier"/>
18907 <proto>void <name>glMinSampleShading</name></proto>
18908 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
18911 <proto>void <name>glMinSampleShadingARB</name></proto>
18912 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
18913 <alias name="glMinSampleShading"/>
18916 <proto>void <name>glMinSampleShadingOES</name></proto>
18917 <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
18918 <alias name="glMinSampleShading"/>
18921 <proto>void <name>glMinmax</name></proto>
18922 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
18923 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
18924 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
18928 <proto>void <name>glMinmaxEXT</name></proto>
18929 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18930 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
18931 <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
18932 <alias name="glMinmax"/>
18936 <proto>void <name>glMultMatrixd</name></proto>
18937 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18941 <proto>void <name>glMultMatrixf</name></proto>
18942 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18946 <proto>void <name>glMultMatrixx</name></proto>
18947 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18950 <proto>void <name>glMultMatrixxOES</name></proto>
18951 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18954 <proto>void <name>glMultTransposeMatrixd</name></proto>
18955 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18958 <proto>void <name>glMultTransposeMatrixdARB</name></proto>
18959 <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
18960 <alias name="glMultTransposeMatrixd"/>
18963 <proto>void <name>glMultTransposeMatrixf</name></proto>
18964 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18967 <proto>void <name>glMultTransposeMatrixfARB</name></proto>
18968 <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
18969 <alias name="glMultTransposeMatrixf"/>
18972 <proto>void <name>glMultTransposeMatrixxOES</name></proto>
18973 <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
18976 <proto>void <name>glMultiDrawArrays</name></proto>
18977 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
18978 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
18979 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
18980 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
18983 <proto>void <name>glMultiDrawArraysEXT</name></proto>
18984 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
18985 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
18986 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
18987 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
18988 <alias name="glMultiDrawArrays"/>
18991 <proto>void <name>glMultiDrawArraysIndirect</name></proto>
18992 <param><ptype>GLenum</ptype> <name>mode</name></param>
18993 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
18994 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
18995 <param><ptype>GLsizei</ptype> <name>stride</name></param>
18998 <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
18999 <param><ptype>GLenum</ptype> <name>mode</name></param>
19000 <param>const void *<name>indirect</name></param>
19001 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19002 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19003 <alias name="glMultiDrawArraysIndirect"/>
19006 <proto>void <name>glMultiDrawArraysIndirectBindlessCountNV</name></proto>
19007 <param><ptype>GLenum</ptype> <name>mode</name></param>
19008 <param>const void *<name>indirect</name></param>
19009 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19010 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19011 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19012 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19015 <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
19016 <param><ptype>GLenum</ptype> <name>mode</name></param>
19017 <param>const void *<name>indirect</name></param>
19018 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19019 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19020 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19023 <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
19024 <param><ptype>GLenum</ptype> <name>mode</name></param>
19025 <param><ptype>GLintptr</ptype> <name>indirect</name></param>
19026 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19027 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19028 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19031 <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
19032 <param><ptype>GLenum</ptype> <name>mode</name></param>
19033 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19034 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19035 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19036 <alias name="glMultiDrawArraysIndirect"/>
19039 <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
19040 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19041 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19042 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19043 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19046 <proto>void <name>glMultiDrawElements</name></proto>
19047 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19048 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19049 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19050 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19051 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19054 <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
19055 <param><ptype>GLenum</ptype> <name>mode</name></param>
19056 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19057 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19058 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19059 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19060 … <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19063 <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
19064 <param><ptype>GLenum</ptype> <name>mode</name></param>
19065 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19066 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19067 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19068 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19069 … <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19070 <alias name="glMultiDrawElementsBaseVertex"/>
19073 <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto>
19074 <param><ptype>GLenum</ptype> <name>mode</name></param>
19075 … <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19076 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19077 <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
19078 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19079 … <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
19080 <alias name="glMultiDrawElementsBaseVertex"/>
19083 <proto>void <name>glMultiDrawElementsEXT</name></proto>
19084 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19085 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19086 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19087 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19088 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19089 <alias name="glMultiDrawElements"/>
19092 <proto>void <name>glMultiDrawElementsIndirect</name></proto>
19093 <param><ptype>GLenum</ptype> <name>mode</name></param>
19094 <param><ptype>GLenum</ptype> <name>type</name></param>
19095 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19096 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19097 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19100 <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
19101 <param><ptype>GLenum</ptype> <name>mode</name></param>
19102 <param><ptype>GLenum</ptype> <name>type</name></param>
19103 <param>const void *<name>indirect</name></param>
19104 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19105 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19106 <alias name="glMultiDrawElementsIndirect"/>
19109 <proto>void <name>glMultiDrawElementsIndirectBindlessCountNV</name></proto>
19110 <param><ptype>GLenum</ptype> <name>mode</name></param>
19111 <param><ptype>GLenum</ptype> <name>type</name></param>
19112 <param>const void *<name>indirect</name></param>
19113 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19114 <param><ptype>GLsizei</ptype> <name>maxDrawCount</name></param>
19115 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19116 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19119 <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
19120 <param><ptype>GLenum</ptype> <name>mode</name></param>
19121 <param><ptype>GLenum</ptype> <name>type</name></param>
19122 <param>const void *<name>indirect</name></param>
19123 <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
19124 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19125 <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
19128 <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
19129 <param><ptype>GLenum</ptype> <name>mode</name></param>
19130 <param><ptype>GLenum</ptype> <name>type</name></param>
19131 <param><ptype>GLintptr</ptype> <name>indirect</name></param>
19132 <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
19133 <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
19134 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19137 <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
19138 <param><ptype>GLenum</ptype> <name>mode</name></param>
19139 <param><ptype>GLenum</ptype> <name>type</name></param>
19140 <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
19141 <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
19142 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19143 <alias name="glMultiDrawElementsIndirect"/>
19146 <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
19147 <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
19148 <param><ptype>GLuint</ptype> <name>start</name></param>
19149 <param><ptype>GLuint</ptype> <name>end</name></param>
19150 <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
19151 <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
19152 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19155 <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
19156 …up="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19157 <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
19158 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19159 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19160 <param><ptype>GLint</ptype> <name>modestride</name></param>
19163 <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
19164 …up="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
19165 … <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
19166 <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
19167 <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
19168 <param><ptype>GLsizei</ptype> <name>primcount</name></param>
19169 <param><ptype>GLint</ptype> <name>modestride</name></param>
19172 <proto>void <name>glMultiTexBufferEXT</name></proto>
19173 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19174 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19175 <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
19176 <param><ptype>GLuint</ptype> <name>buffer</name></param>
19179 <proto>void <name>glMultiTexCoord1bOES</name></proto>
19180 <param><ptype>GLenum</ptype> <name>texture</name></param>
19181 <param><ptype>GLbyte</ptype> <name>s</name></param>
19184 <proto>void <name>glMultiTexCoord1bvOES</name></proto>
19185 <param><ptype>GLenum</ptype> <name>texture</name></param>
19186 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19189 <proto>void <name>glMultiTexCoord1d</name></proto>
19190 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19191 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19192 <vecequiv name="glMultiTexCoord1dv"/>
19195 <proto>void <name>glMultiTexCoord1dARB</name></proto>
19196 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19197 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19198 <vecequiv name="glMultiTexCoord1dv"/>
19199 <alias name="glMultiTexCoord1d"/>
19202 <proto>void <name>glMultiTexCoord1dv</name></proto>
19203 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19204 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19208 <proto>void <name>glMultiTexCoord1dvARB</name></proto>
19209 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19210 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
19211 <alias name="glMultiTexCoord1dv"/>
19215 <proto>void <name>glMultiTexCoord1f</name></proto>
19216 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19217 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19218 <vecequiv name="glMultiTexCoord1fv"/>
19221 <proto>void <name>glMultiTexCoord1fARB</name></proto>
19222 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19223 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19224 <vecequiv name="glMultiTexCoord1fv"/>
19225 <alias name="glMultiTexCoord1f"/>
19228 <proto>void <name>glMultiTexCoord1fv</name></proto>
19229 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19230 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19234 <proto>void <name>glMultiTexCoord1fvARB</name></proto>
19235 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19236 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
19237 <alias name="glMultiTexCoord1fv"/>
19241 <proto>void <name>glMultiTexCoord1hNV</name></proto>
19242 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19243 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19244 <vecequiv name="glMultiTexCoord1hvNV"/>
19247 <proto>void <name>glMultiTexCoord1hvNV</name></proto>
19248 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19249 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19253 <proto>void <name>glMultiTexCoord1i</name></proto>
19254 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19255 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19256 <vecequiv name="glMultiTexCoord1iv"/>
19259 <proto>void <name>glMultiTexCoord1iARB</name></proto>
19260 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19261 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19262 <vecequiv name="glMultiTexCoord1iv"/>
19263 <alias name="glMultiTexCoord1i"/>
19266 <proto>void <name>glMultiTexCoord1iv</name></proto>
19267 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19268 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19272 <proto>void <name>glMultiTexCoord1ivARB</name></proto>
19273 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19274 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
19275 <alias name="glMultiTexCoord1iv"/>
19279 <proto>void <name>glMultiTexCoord1s</name></proto>
19280 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19281 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19282 <vecequiv name="glMultiTexCoord1sv"/>
19285 <proto>void <name>glMultiTexCoord1sARB</name></proto>
19286 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19287 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19288 <vecequiv name="glMultiTexCoord1sv"/>
19289 <alias name="glMultiTexCoord1s"/>
19292 <proto>void <name>glMultiTexCoord1sv</name></proto>
19293 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19294 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19298 <proto>void <name>glMultiTexCoord1svARB</name></proto>
19299 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19300 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
19301 <alias name="glMultiTexCoord1sv"/>
19305 <proto>void <name>glMultiTexCoord1xOES</name></proto>
19306 <param><ptype>GLenum</ptype> <name>texture</name></param>
19307 <param><ptype>GLfixed</ptype> <name>s</name></param>
19310 <proto>void <name>glMultiTexCoord1xvOES</name></proto>
19311 <param><ptype>GLenum</ptype> <name>texture</name></param>
19312 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19315 <proto>void <name>glMultiTexCoord2bOES</name></proto>
19316 <param><ptype>GLenum</ptype> <name>texture</name></param>
19317 <param><ptype>GLbyte</ptype> <name>s</name></param>
19318 <param><ptype>GLbyte</ptype> <name>t</name></param>
19321 <proto>void <name>glMultiTexCoord2bvOES</name></proto>
19322 <param><ptype>GLenum</ptype> <name>texture</name></param>
19323 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19326 <proto>void <name>glMultiTexCoord2d</name></proto>
19327 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19328 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19329 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19330 <vecequiv name="glMultiTexCoord2dv"/>
19333 <proto>void <name>glMultiTexCoord2dARB</name></proto>
19334 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19335 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19336 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19337 <vecequiv name="glMultiTexCoord2dv"/>
19338 <alias name="glMultiTexCoord2d"/>
19341 <proto>void <name>glMultiTexCoord2dv</name></proto>
19342 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19343 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19347 <proto>void <name>glMultiTexCoord2dvARB</name></proto>
19348 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19349 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
19350 <alias name="glMultiTexCoord2dv"/>
19354 <proto>void <name>glMultiTexCoord2f</name></proto>
19355 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19356 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19357 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19358 <vecequiv name="glMultiTexCoord2fv"/>
19361 <proto>void <name>glMultiTexCoord2fARB</name></proto>
19362 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19363 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19364 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19365 <vecequiv name="glMultiTexCoord2fv"/>
19366 <alias name="glMultiTexCoord2f"/>
19369 <proto>void <name>glMultiTexCoord2fv</name></proto>
19370 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19371 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19375 <proto>void <name>glMultiTexCoord2fvARB</name></proto>
19376 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19377 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
19378 <alias name="glMultiTexCoord2fv"/>
19382 <proto>void <name>glMultiTexCoord2hNV</name></proto>
19383 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19384 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19385 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
19386 <vecequiv name="glMultiTexCoord2hvNV"/>
19389 <proto>void <name>glMultiTexCoord2hvNV</name></proto>
19390 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19391 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19395 <proto>void <name>glMultiTexCoord2i</name></proto>
19396 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19397 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19398 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19399 <vecequiv name="glMultiTexCoord2iv"/>
19402 <proto>void <name>glMultiTexCoord2iARB</name></proto>
19403 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19404 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19405 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19406 <vecequiv name="glMultiTexCoord2iv"/>
19407 <alias name="glMultiTexCoord2i"/>
19410 <proto>void <name>glMultiTexCoord2iv</name></proto>
19411 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19412 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19416 <proto>void <name>glMultiTexCoord2ivARB</name></proto>
19417 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19418 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
19419 <alias name="glMultiTexCoord2iv"/>
19423 <proto>void <name>glMultiTexCoord2s</name></proto>
19424 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19425 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19426 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19427 <vecequiv name="glMultiTexCoord2sv"/>
19430 <proto>void <name>glMultiTexCoord2sARB</name></proto>
19431 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19432 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19433 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19434 <vecequiv name="glMultiTexCoord2sv"/>
19435 <alias name="glMultiTexCoord2s"/>
19438 <proto>void <name>glMultiTexCoord2sv</name></proto>
19439 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19440 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19444 <proto>void <name>glMultiTexCoord2svARB</name></proto>
19445 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19446 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
19447 <alias name="glMultiTexCoord2sv"/>
19451 <proto>void <name>glMultiTexCoord2xOES</name></proto>
19452 <param><ptype>GLenum</ptype> <name>texture</name></param>
19453 <param><ptype>GLfixed</ptype> <name>s</name></param>
19454 <param><ptype>GLfixed</ptype> <name>t</name></param>
19457 <proto>void <name>glMultiTexCoord2xvOES</name></proto>
19458 <param><ptype>GLenum</ptype> <name>texture</name></param>
19459 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19462 <proto>void <name>glMultiTexCoord3bOES</name></proto>
19463 <param><ptype>GLenum</ptype> <name>texture</name></param>
19464 <param><ptype>GLbyte</ptype> <name>s</name></param>
19465 <param><ptype>GLbyte</ptype> <name>t</name></param>
19466 <param><ptype>GLbyte</ptype> <name>r</name></param>
19469 <proto>void <name>glMultiTexCoord3bvOES</name></proto>
19470 <param><ptype>GLenum</ptype> <name>texture</name></param>
19471 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19474 <proto>void <name>glMultiTexCoord3d</name></proto>
19475 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19476 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19477 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19478 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19479 <vecequiv name="glMultiTexCoord3dv"/>
19482 <proto>void <name>glMultiTexCoord3dARB</name></proto>
19483 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19484 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19485 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19486 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19487 <vecequiv name="glMultiTexCoord3dv"/>
19488 <alias name="glMultiTexCoord3d"/>
19491 <proto>void <name>glMultiTexCoord3dv</name></proto>
19492 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19493 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19497 <proto>void <name>glMultiTexCoord3dvARB</name></proto>
19498 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19499 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
19500 <alias name="glMultiTexCoord3dv"/>
19504 <proto>void <name>glMultiTexCoord3f</name></proto>
19505 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19506 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19507 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19508 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19509 <vecequiv name="glMultiTexCoord3fv"/>
19512 <proto>void <name>glMultiTexCoord3fARB</name></proto>
19513 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19514 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19515 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19516 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19517 <vecequiv name="glMultiTexCoord3fv"/>
19518 <alias name="glMultiTexCoord3f"/>
19521 <proto>void <name>glMultiTexCoord3fv</name></proto>
19522 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19523 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19527 <proto>void <name>glMultiTexCoord3fvARB</name></proto>
19528 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19529 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
19530 <alias name="glMultiTexCoord3fv"/>
19534 <proto>void <name>glMultiTexCoord3hNV</name></proto>
19535 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19536 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19537 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
19538 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
19539 <vecequiv name="glMultiTexCoord3hvNV"/>
19542 <proto>void <name>glMultiTexCoord3hvNV</name></proto>
19543 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19544 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19548 <proto>void <name>glMultiTexCoord3i</name></proto>
19549 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19550 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19551 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19552 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
19553 <vecequiv name="glMultiTexCoord3iv"/>
19556 <proto>void <name>glMultiTexCoord3iARB</name></proto>
19557 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19558 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19559 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19560 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
19561 <vecequiv name="glMultiTexCoord3iv"/>
19562 <alias name="glMultiTexCoord3i"/>
19565 <proto>void <name>glMultiTexCoord3iv</name></proto>
19566 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19567 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
19571 <proto>void <name>glMultiTexCoord3ivARB</name></proto>
19572 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19573 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
19574 <alias name="glMultiTexCoord3iv"/>
19578 <proto>void <name>glMultiTexCoord3s</name></proto>
19579 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19580 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19581 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19582 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
19583 <vecequiv name="glMultiTexCoord3sv"/>
19586 <proto>void <name>glMultiTexCoord3sARB</name></proto>
19587 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19588 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19589 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19590 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
19591 <vecequiv name="glMultiTexCoord3sv"/>
19592 <alias name="glMultiTexCoord3s"/>
19595 <proto>void <name>glMultiTexCoord3sv</name></proto>
19596 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19597 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
19601 <proto>void <name>glMultiTexCoord3svARB</name></proto>
19602 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19603 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
19604 <alias name="glMultiTexCoord3sv"/>
19608 <proto>void <name>glMultiTexCoord3xOES</name></proto>
19609 <param><ptype>GLenum</ptype> <name>texture</name></param>
19610 <param><ptype>GLfixed</ptype> <name>s</name></param>
19611 <param><ptype>GLfixed</ptype> <name>t</name></param>
19612 <param><ptype>GLfixed</ptype> <name>r</name></param>
19615 <proto>void <name>glMultiTexCoord3xvOES</name></proto>
19616 <param><ptype>GLenum</ptype> <name>texture</name></param>
19617 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19620 <proto>void <name>glMultiTexCoord4bOES</name></proto>
19621 <param><ptype>GLenum</ptype> <name>texture</name></param>
19622 <param><ptype>GLbyte</ptype> <name>s</name></param>
19623 <param><ptype>GLbyte</ptype> <name>t</name></param>
19624 <param><ptype>GLbyte</ptype> <name>r</name></param>
19625 <param><ptype>GLbyte</ptype> <name>q</name></param>
19628 <proto>void <name>glMultiTexCoord4bvOES</name></proto>
19629 <param><ptype>GLenum</ptype> <name>texture</name></param>
19630 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
19633 <proto>void <name>glMultiTexCoord4d</name></proto>
19634 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19635 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19636 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19637 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19638 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
19639 <vecequiv name="glMultiTexCoord4dv"/>
19642 <proto>void <name>glMultiTexCoord4dARB</name></proto>
19643 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19644 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
19645 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
19646 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
19647 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
19648 <vecequiv name="glMultiTexCoord4dv"/>
19649 <alias name="glMultiTexCoord4d"/>
19652 <proto>void <name>glMultiTexCoord4dv</name></proto>
19653 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19654 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
19658 <proto>void <name>glMultiTexCoord4dvARB</name></proto>
19659 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19660 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
19661 <alias name="glMultiTexCoord4dv"/>
19665 <proto>void <name>glMultiTexCoord4f</name></proto>
19666 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19667 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19668 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19669 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19670 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
19671 <vecequiv name="glMultiTexCoord4fv"/>
19674 <proto>void <name>glMultiTexCoord4fARB</name></proto>
19675 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19676 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
19677 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
19678 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
19679 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
19680 <vecequiv name="glMultiTexCoord4fv"/>
19681 <alias name="glMultiTexCoord4f"/>
19684 <proto>void <name>glMultiTexCoord4fv</name></proto>
19685 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19686 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
19690 <proto>void <name>glMultiTexCoord4fvARB</name></proto>
19691 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19692 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
19693 <alias name="glMultiTexCoord4fv"/>
19697 <proto>void <name>glMultiTexCoord4hNV</name></proto>
19698 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19699 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
19700 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
19701 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
19702 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
19703 <vecequiv name="glMultiTexCoord4hvNV"/>
19706 <proto>void <name>glMultiTexCoord4hvNV</name></proto>
19707 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19708 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
19712 <proto>void <name>glMultiTexCoord4i</name></proto>
19713 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19714 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19715 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19716 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
19717 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
19718 <vecequiv name="glMultiTexCoord4iv"/>
19721 <proto>void <name>glMultiTexCoord4iARB</name></proto>
19722 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19723 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
19724 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
19725 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
19726 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
19727 <vecequiv name="glMultiTexCoord4iv"/>
19728 <alias name="glMultiTexCoord4i"/>
19731 <proto>void <name>glMultiTexCoord4iv</name></proto>
19732 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19733 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
19737 <proto>void <name>glMultiTexCoord4ivARB</name></proto>
19738 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19739 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
19740 <alias name="glMultiTexCoord4iv"/>
19744 <proto>void <name>glMultiTexCoord4s</name></proto>
19745 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19746 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19747 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19748 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
19749 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
19750 <vecequiv name="glMultiTexCoord4sv"/>
19753 <proto>void <name>glMultiTexCoord4sARB</name></proto>
19754 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19755 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
19756 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
19757 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
19758 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
19759 <vecequiv name="glMultiTexCoord4sv"/>
19760 <alias name="glMultiTexCoord4s"/>
19763 <proto>void <name>glMultiTexCoord4sv</name></proto>
19764 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19765 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
19769 <proto>void <name>glMultiTexCoord4svARB</name></proto>
19770 <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
19771 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
19772 <alias name="glMultiTexCoord4sv"/>
19776 <proto>void <name>glMultiTexCoord4x</name></proto>
19777 <param><ptype>GLenum</ptype> <name>texture</name></param>
19778 <param><ptype>GLfixed</ptype> <name>s</name></param>
19779 <param><ptype>GLfixed</ptype> <name>t</name></param>
19780 <param><ptype>GLfixed</ptype> <name>r</name></param>
19781 <param><ptype>GLfixed</ptype> <name>q</name></param>
19784 <proto>void <name>glMultiTexCoord4xOES</name></proto>
19785 <param><ptype>GLenum</ptype> <name>texture</name></param>
19786 <param><ptype>GLfixed</ptype> <name>s</name></param>
19787 <param><ptype>GLfixed</ptype> <name>t</name></param>
19788 <param><ptype>GLfixed</ptype> <name>r</name></param>
19789 <param><ptype>GLfixed</ptype> <name>q</name></param>
19792 <proto>void <name>glMultiTexCoord4xvOES</name></proto>
19793 <param><ptype>GLenum</ptype> <name>texture</name></param>
19794 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
19797 <proto>void <name>glMultiTexCoordP1ui</name></proto>
19798 <param><ptype>GLenum</ptype> <name>texture</name></param>
19799 <param><ptype>GLenum</ptype> <name>type</name></param>
19800 <param><ptype>GLuint</ptype> <name>coords</name></param>
19803 <proto>void <name>glMultiTexCoordP1uiv</name></proto>
19804 <param><ptype>GLenum</ptype> <name>texture</name></param>
19805 <param><ptype>GLenum</ptype> <name>type</name></param>
19806 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
19809 <proto>void <name>glMultiTexCoordP2ui</name></proto>
19810 <param><ptype>GLenum</ptype> <name>texture</name></param>
19811 <param><ptype>GLenum</ptype> <name>type</name></param>
19812 <param><ptype>GLuint</ptype> <name>coords</name></param>
19815 <proto>void <name>glMultiTexCoordP2uiv</name></proto>
19816 <param><ptype>GLenum</ptype> <name>texture</name></param>
19817 <param><ptype>GLenum</ptype> <name>type</name></param>
19818 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
19821 <proto>void <name>glMultiTexCoordP3ui</name></proto>
19822 <param><ptype>GLenum</ptype> <name>texture</name></param>
19823 <param><ptype>GLenum</ptype> <name>type</name></param>
19824 <param><ptype>GLuint</ptype> <name>coords</name></param>
19827 <proto>void <name>glMultiTexCoordP3uiv</name></proto>
19828 <param><ptype>GLenum</ptype> <name>texture</name></param>
19829 <param><ptype>GLenum</ptype> <name>type</name></param>
19830 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
19833 <proto>void <name>glMultiTexCoordP4ui</name></proto>
19834 <param><ptype>GLenum</ptype> <name>texture</name></param>
19835 <param><ptype>GLenum</ptype> <name>type</name></param>
19836 <param><ptype>GLuint</ptype> <name>coords</name></param>
19839 <proto>void <name>glMultiTexCoordP4uiv</name></proto>
19840 <param><ptype>GLenum</ptype> <name>texture</name></param>
19841 <param><ptype>GLenum</ptype> <name>type</name></param>
19842 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
19845 <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
19846 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19847 <param><ptype>GLint</ptype> <name>size</name></param>
19848 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
19849 <param><ptype>GLsizei</ptype> <name>stride</name></param>
19850 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
19853 <proto>void <name>glMultiTexEnvfEXT</name></proto>
19854 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19855 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
19856 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19857 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
19858 <vecequiv name="glMultiTexEnvfvEXT"/>
19861 <proto>void <name>glMultiTexEnvfvEXT</name></proto>
19862 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19863 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
19864 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19865 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19868 <proto>void <name>glMultiTexEnviEXT</name></proto>
19869 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19870 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
19871 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19872 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
19873 <vecequiv name="glMultiTexEnvivEXT"/>
19876 <proto>void <name>glMultiTexEnvivEXT</name></proto>
19877 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19878 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
19879 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19880 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19883 <proto>void <name>glMultiTexGendEXT</name></proto>
19884 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19885 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19886 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19887 <param><ptype>GLdouble</ptype> <name>param</name></param>
19888 <vecequiv name="glMultiTexGendvEXT"/>
19891 <proto>void <name>glMultiTexGendvEXT</name></proto>
19892 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19893 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19894 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19895 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
19898 <proto>void <name>glMultiTexGenfEXT</name></proto>
19899 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19900 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19901 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19902 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
19903 <vecequiv name="glMultiTexGenfvEXT"/>
19906 <proto>void <name>glMultiTexGenfvEXT</name></proto>
19907 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19908 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19909 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19910 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19913 <proto>void <name>glMultiTexGeniEXT</name></proto>
19914 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19915 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19916 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19917 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
19918 <vecequiv name="glMultiTexGenivEXT"/>
19921 <proto>void <name>glMultiTexGenivEXT</name></proto>
19922 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19923 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
19924 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
19925 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19928 <proto>void <name>glMultiTexImage1DEXT</name></proto>
19929 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19930 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19931 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
19932 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
19933 <param><ptype>GLsizei</ptype> <name>width</name></param>
19934 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
19935 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19936 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19937 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
19940 <proto>void <name>glMultiTexImage2DEXT</name></proto>
19941 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19942 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19943 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
19944 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
19945 <param><ptype>GLsizei</ptype> <name>width</name></param>
19946 <param><ptype>GLsizei</ptype> <name>height</name></param>
19947 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
19948 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19949 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19950 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
19953 <proto>void <name>glMultiTexImage3DEXT</name></proto>
19954 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19955 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19956 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
19957 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
19958 <param><ptype>GLsizei</ptype> <name>width</name></param>
19959 <param><ptype>GLsizei</ptype> <name>height</name></param>
19960 <param><ptype>GLsizei</ptype> <name>depth</name></param>
19961 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
19962 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
19963 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
19964 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
19967 <proto>void <name>glMultiTexParameterIivEXT</name></proto>
19968 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19969 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19970 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19971 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19974 <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
19975 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19976 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19977 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19978 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
19981 <proto>void <name>glMultiTexParameterfEXT</name></proto>
19982 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19983 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19984 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19985 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
19986 <vecequiv name="glMultiTexParameterfvEXT"/>
19989 <proto>void <name>glMultiTexParameterfvEXT</name></proto>
19990 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19991 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19992 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
19993 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19996 <proto>void <name>glMultiTexParameteriEXT</name></proto>
19997 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
19998 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
19999 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20000 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20001 <vecequiv name="glMultiTexParameterivEXT"/>
20004 <proto>void <name>glMultiTexParameterivEXT</name></proto>
20005 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20006 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20007 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20008 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20011 <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
20012 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20013 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20014 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20017 <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
20018 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20019 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20020 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20021 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20022 <param><ptype>GLsizei</ptype> <name>width</name></param>
20023 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20024 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20025 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
20028 <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
20029 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20030 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20031 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20032 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20033 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20034 <param><ptype>GLsizei</ptype> <name>width</name></param>
20035 <param><ptype>GLsizei</ptype> <name>height</name></param>
20036 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20037 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20038 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
20041 <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
20042 <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
20043 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
20044 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20045 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
20046 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
20047 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20048 <param><ptype>GLsizei</ptype> <name>width</name></param>
20049 <param><ptype>GLsizei</ptype> <name>height</name></param>
20050 <param><ptype>GLsizei</ptype> <name>depth</name></param>
20051 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20052 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20053 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
20056 <proto>void <name>glNamedBufferData</name></proto>
20057 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20058 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20059 <param>const void *<name>data</name></param>
20060 <param><ptype>GLenum</ptype> <name>usage</name></param>
20063 <proto>void <name>glNamedBufferDataEXT</name></proto>
20064 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20065 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20066 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20067 <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
20070 <proto>void <name>glNamedBufferPageCommitmentARB</name></proto>
20071 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20072 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20073 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20074 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20077 <proto>void <name>glNamedBufferPageCommitmentEXT</name></proto>
20078 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20079 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20080 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20081 <param><ptype>GLboolean</ptype> <name>commit</name></param>
20084 <proto>void <name>glNamedBufferStorage</name></proto>
20085 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20086 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20087 <param len="size">const void *<name>data</name></param>
20088 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20091 <proto>void <name>glNamedBufferStorageEXT</name></proto>
20092 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20093 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20094 <param len="size">const void *<name>data</name></param>
20095 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
20096 <alias name="glNamedBufferStorage"/>
20099 <proto>void <name>glNamedBufferSubData</name></proto>
20100 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20101 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20102 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20103 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20106 <proto>void <name>glNamedBufferSubDataEXT</name></proto>
20107 <param><ptype>GLuint</ptype> <name>buffer</name></param>
20108 <param><ptype>GLintptr</ptype> <name>offset</name></param>
20109 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
20110 <param len="COMPSIZE(size)">const void *<name>data</name></param>
20111 <alias name="glNamedBufferSubData"/>
20114 <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
20115 <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
20116 <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
20117 <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
20118 <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
20119 <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
20122 <proto>void <name>glNamedFramebufferDrawBuffer</name></proto>
20123 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20124 <param><ptype>GLenum</ptype> <name>buf</name></param>
20127 <proto>void <name>glNamedFramebufferDrawBuffers</name></proto>
20128 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20129 <param><ptype>GLsizei</ptype> <name>n</name></param>
20130 <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
20133 <proto>void <name>glNamedFramebufferParameteri</name></proto>
20134 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20135 <param><ptype>GLenum</ptype> <name>pname</name></param>
20136 <param><ptype>GLint</ptype> <name>param</name></param>
20139 <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
20140 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20141 <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
20142 <param><ptype>GLint</ptype> <name>param</name></param>
20145 <proto>void <name>glNamedFramebufferReadBuffer</name></proto>
20146 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20147 <param><ptype>GLenum</ptype> <name>src</name></param>
20150 <proto>void <name>glNamedFramebufferRenderbuffer</name></proto>
20151 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20152 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20153 <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20154 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20157 <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
20158 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20159 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20160 … <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
20161 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20164 <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
20165 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20166 <param><ptype>GLuint</ptype> <name>start</name></param>
20167 <param><ptype>GLsizei</ptype> <name>count</name></param>
20168 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20171 <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
20172 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20173 <param><ptype>GLuint</ptype> <name>start</name></param>
20174 <param><ptype>GLsizei</ptype> <name>count</name></param>
20175 <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
20178 <proto>void <name>glNamedFramebufferTexture</name></proto>
20179 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20180 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20181 <param><ptype>GLuint</ptype> <name>texture</name></param>
20182 <param><ptype>GLint</ptype> <name>level</name></param>
20185 <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
20186 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20187 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20188 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20189 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20190 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20193 <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
20194 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20195 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20196 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20197 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20198 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20201 <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
20202 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20203 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20204 <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
20205 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20206 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20207 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
20210 <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
20211 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20212 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20213 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20214 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20217 <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
20218 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20219 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20220 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20221 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20222 <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
20225 <proto>void <name>glNamedFramebufferTextureLayer</name></proto>
20226 <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
20227 <param><ptype>GLenum</ptype> <name>attachment</name></param>
20228 <param><ptype>GLuint</ptype> <name>texture</name></param>
20229 <param><ptype>GLint</ptype> <name>level</name></param>
20230 <param><ptype>GLint</ptype> <name>layer</name></param>
20233 <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
20234 <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
20235 … <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
20236 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
20237 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
20238 <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
20241 <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
20242 <param><ptype>GLuint</ptype> <name>program</name></param>
20243 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20244 <param><ptype>GLuint</ptype> <name>index</name></param>
20245 <param><ptype>GLdouble</ptype> <name>x</name></param>
20246 <param><ptype>GLdouble</ptype> <name>y</name></param>
20247 <param><ptype>GLdouble</ptype> <name>z</name></param>
20248 <param><ptype>GLdouble</ptype> <name>w</name></param>
20249 <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
20252 <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
20253 <param><ptype>GLuint</ptype> <name>program</name></param>
20254 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20255 <param><ptype>GLuint</ptype> <name>index</name></param>
20256 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
20259 <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
20260 <param><ptype>GLuint</ptype> <name>program</name></param>
20261 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20262 <param><ptype>GLuint</ptype> <name>index</name></param>
20263 <param><ptype>GLfloat</ptype> <name>x</name></param>
20264 <param><ptype>GLfloat</ptype> <name>y</name></param>
20265 <param><ptype>GLfloat</ptype> <name>z</name></param>
20266 <param><ptype>GLfloat</ptype> <name>w</name></param>
20267 <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
20270 <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
20271 <param><ptype>GLuint</ptype> <name>program</name></param>
20272 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20273 <param><ptype>GLuint</ptype> <name>index</name></param>
20274 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20277 <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
20278 <param><ptype>GLuint</ptype> <name>program</name></param>
20279 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20280 <param><ptype>GLuint</ptype> <name>index</name></param>
20281 <param><ptype>GLint</ptype> <name>x</name></param>
20282 <param><ptype>GLint</ptype> <name>y</name></param>
20283 <param><ptype>GLint</ptype> <name>z</name></param>
20284 <param><ptype>GLint</ptype> <name>w</name></param>
20285 <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
20288 <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
20289 <param><ptype>GLuint</ptype> <name>program</name></param>
20290 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20291 <param><ptype>GLuint</ptype> <name>index</name></param>
20292 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
20295 <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
20296 <param><ptype>GLuint</ptype> <name>program</name></param>
20297 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20298 <param><ptype>GLuint</ptype> <name>index</name></param>
20299 <param><ptype>GLuint</ptype> <name>x</name></param>
20300 <param><ptype>GLuint</ptype> <name>y</name></param>
20301 <param><ptype>GLuint</ptype> <name>z</name></param>
20302 <param><ptype>GLuint</ptype> <name>w</name></param>
20303 <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
20306 <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
20307 <param><ptype>GLuint</ptype> <name>program</name></param>
20308 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20309 <param><ptype>GLuint</ptype> <name>index</name></param>
20310 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
20313 <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
20314 <param><ptype>GLuint</ptype> <name>program</name></param>
20315 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20316 <param><ptype>GLuint</ptype> <name>index</name></param>
20317 <param><ptype>GLsizei</ptype> <name>count</name></param>
20318 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
20321 <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
20322 <param><ptype>GLuint</ptype> <name>program</name></param>
20323 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20324 <param><ptype>GLuint</ptype> <name>index</name></param>
20325 <param><ptype>GLsizei</ptype> <name>count</name></param>
20326 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
20329 <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
20330 <param><ptype>GLuint</ptype> <name>program</name></param>
20331 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20332 <param><ptype>GLuint</ptype> <name>index</name></param>
20333 <param><ptype>GLsizei</ptype> <name>count</name></param>
20334 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
20337 <proto>void <name>glNamedProgramStringEXT</name></proto>
20338 <param><ptype>GLuint</ptype> <name>program</name></param>
20339 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20340 <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
20341 <param><ptype>GLsizei</ptype> <name>len</name></param>
20342 <param len="len">const void *<name>string</name></param>
20345 <proto>void <name>glNamedRenderbufferStorage</name></proto>
20346 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20347 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20348 <param><ptype>GLsizei</ptype> <name>width</name></param>
20349 <param><ptype>GLsizei</ptype> <name>height</name></param>
20352 <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
20353 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20354 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20355 <param><ptype>GLsizei</ptype> <name>width</name></param>
20356 <param><ptype>GLsizei</ptype> <name>height</name></param>
20359 <proto>void <name>glNamedRenderbufferStorageMultisample</name></proto>
20360 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20361 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20362 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20363 <param><ptype>GLsizei</ptype> <name>width</name></param>
20364 <param><ptype>GLsizei</ptype> <name>height</name></param>
20367 <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
20368 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20369 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
20370 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
20371 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20372 <param><ptype>GLsizei</ptype> <name>width</name></param>
20373 <param><ptype>GLsizei</ptype> <name>height</name></param>
20376 <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
20377 <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
20378 <param><ptype>GLsizei</ptype> <name>samples</name></param>
20379 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20380 <param><ptype>GLsizei</ptype> <name>width</name></param>
20381 <param><ptype>GLsizei</ptype> <name>height</name></param>
20384 <proto>void <name>glNamedStringARB</name></proto>
20385 <param><ptype>GLenum</ptype> <name>type</name></param>
20386 <param><ptype>GLint</ptype> <name>namelen</name></param>
20387 <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
20388 <param><ptype>GLint</ptype> <name>stringlen</name></param>
20389 <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
20392 <proto>void <name>glNewList</name></proto>
20393 <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
20394 <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
20398 <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
20399 <param><ptype>GLsizei</ptype> <name>size</name></param>
20400 <param len="size">const void *<name>pointer</name></param>
20401 <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
20404 <proto>void <name>glNormal3b</name></proto>
20405 <param><ptype>GLbyte</ptype> <name>nx</name></param>
20406 <param><ptype>GLbyte</ptype> <name>ny</name></param>
20407 <param><ptype>GLbyte</ptype> <name>nz</name></param>
20408 <vecequiv name="glNormal3bv"/>
20411 <proto>void <name>glNormal3bv</name></proto>
20412 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
20416 <proto>void <name>glNormal3d</name></proto>
20417 <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
20418 <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
20419 <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
20420 <vecequiv name="glNormal3dv"/>
20423 <proto>void <name>glNormal3dv</name></proto>
20424 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
20428 <proto>void <name>glNormal3f</name></proto>
20429 <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
20430 <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
20431 <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
20432 <vecequiv name="glNormal3fv"/>
20435 <proto>void <name>glNormal3fVertex3fSUN</name></proto>
20436 <param><ptype>GLfloat</ptype> <name>nx</name></param>
20437 <param><ptype>GLfloat</ptype> <name>ny</name></param>
20438 <param><ptype>GLfloat</ptype> <name>nz</name></param>
20439 <param><ptype>GLfloat</ptype> <name>x</name></param>
20440 <param><ptype>GLfloat</ptype> <name>y</name></param>
20441 <param><ptype>GLfloat</ptype> <name>z</name></param>
20444 <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
20445 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
20446 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
20449 <proto>void <name>glNormal3fv</name></proto>
20450 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
20454 <proto>void <name>glNormal3hNV</name></proto>
20455 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
20456 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
20457 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
20458 <vecequiv name="glNormal3hvNV"/>
20461 <proto>void <name>glNormal3hvNV</name></proto>
20462 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
20466 <proto>void <name>glNormal3i</name></proto>
20467 <param><ptype>GLint</ptype> <name>nx</name></param>
20468 <param><ptype>GLint</ptype> <name>ny</name></param>
20469 <param><ptype>GLint</ptype> <name>nz</name></param>
20470 <vecequiv name="glNormal3iv"/>
20473 <proto>void <name>glNormal3iv</name></proto>
20474 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20478 <proto>void <name>glNormal3s</name></proto>
20479 <param><ptype>GLshort</ptype> <name>nx</name></param>
20480 <param><ptype>GLshort</ptype> <name>ny</name></param>
20481 <param><ptype>GLshort</ptype> <name>nz</name></param>
20482 <vecequiv name="glNormal3sv"/>
20485 <proto>void <name>glNormal3sv</name></proto>
20486 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20490 <proto>void <name>glNormal3x</name></proto>
20491 <param><ptype>GLfixed</ptype> <name>nx</name></param>
20492 <param><ptype>GLfixed</ptype> <name>ny</name></param>
20493 <param><ptype>GLfixed</ptype> <name>nz</name></param>
20496 <proto>void <name>glNormal3xOES</name></proto>
20497 <param><ptype>GLfixed</ptype> <name>nx</name></param>
20498 <param><ptype>GLfixed</ptype> <name>ny</name></param>
20499 <param><ptype>GLfixed</ptype> <name>nz</name></param>
20502 <proto>void <name>glNormal3xvOES</name></proto>
20503 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20506 <proto>void <name>glNormalFormatNV</name></proto>
20507 <param><ptype>GLenum</ptype> <name>type</name></param>
20508 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20511 <proto>void <name>glNormalP3ui</name></proto>
20512 <param><ptype>GLenum</ptype> <name>type</name></param>
20513 <param><ptype>GLuint</ptype> <name>coords</name></param>
20516 <proto>void <name>glNormalP3uiv</name></proto>
20517 <param><ptype>GLenum</ptype> <name>type</name></param>
20518 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
20521 <proto>void <name>glNormalPointer</name></proto>
20522 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20523 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20524 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
20527 <proto>void <name>glNormalPointerEXT</name></proto>
20528 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20529 <param><ptype>GLsizei</ptype> <name>stride</name></param>
20530 <param><ptype>GLsizei</ptype> <name>count</name></param>
20531 <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
20534 <proto>void <name>glNormalPointerListIBM</name></proto>
20535 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20536 <param><ptype>GLint</ptype> <name>stride</name></param>
20537 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
20538 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
20541 <proto>void <name>glNormalPointervINTEL</name></proto>
20542 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
20543 <param len="4">const void **<name>pointer</name></param>
20546 <proto>void <name>glNormalStream3bATI</name></proto>
20547 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20548 <param><ptype>GLbyte</ptype> <name>nx</name></param>
20549 <param><ptype>GLbyte</ptype> <name>ny</name></param>
20550 <param><ptype>GLbyte</ptype> <name>nz</name></param>
20553 <proto>void <name>glNormalStream3bvATI</name></proto>
20554 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20555 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
20558 <proto>void <name>glNormalStream3dATI</name></proto>
20559 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20560 <param><ptype>GLdouble</ptype> <name>nx</name></param>
20561 <param><ptype>GLdouble</ptype> <name>ny</name></param>
20562 <param><ptype>GLdouble</ptype> <name>nz</name></param>
20565 <proto>void <name>glNormalStream3dvATI</name></proto>
20566 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20567 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
20570 <proto>void <name>glNormalStream3fATI</name></proto>
20571 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20572 <param><ptype>GLfloat</ptype> <name>nx</name></param>
20573 <param><ptype>GLfloat</ptype> <name>ny</name></param>
20574 <param><ptype>GLfloat</ptype> <name>nz</name></param>
20577 <proto>void <name>glNormalStream3fvATI</name></proto>
20578 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20579 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
20582 <proto>void <name>glNormalStream3iATI</name></proto>
20583 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20584 <param><ptype>GLint</ptype> <name>nx</name></param>
20585 <param><ptype>GLint</ptype> <name>ny</name></param>
20586 <param><ptype>GLint</ptype> <name>nz</name></param>
20589 <proto>void <name>glNormalStream3ivATI</name></proto>
20590 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20591 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
20594 <proto>void <name>glNormalStream3sATI</name></proto>
20595 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20596 <param><ptype>GLshort</ptype> <name>nx</name></param>
20597 <param><ptype>GLshort</ptype> <name>ny</name></param>
20598 <param><ptype>GLshort</ptype> <name>nz</name></param>
20601 <proto>void <name>glNormalStream3svATI</name></proto>
20602 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
20603 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
20606 <proto>void <name>glObjectLabel</name></proto>
20607 <param><ptype>GLenum</ptype> <name>identifier</name></param>
20608 <param><ptype>GLuint</ptype> <name>name</name></param>
20609 <param><ptype>GLsizei</ptype> <name>length</name></param>
20610 … <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
20613 <proto>void <name>glObjectLabelKHR</name></proto>
20614 <param><ptype>GLenum</ptype> <name>identifier</name></param>
20615 <param><ptype>GLuint</ptype> <name>name</name></param>
20616 <param><ptype>GLsizei</ptype> <name>length</name></param>
20617 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
20618 <alias name="glObjectLabel"/>
20621 <proto>void <name>glObjectPtrLabel</name></proto>
20622 <param>const void *<name>ptr</name></param>
20623 <param><ptype>GLsizei</ptype> <name>length</name></param>
20624 … <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
20627 <proto>void <name>glObjectPtrLabelKHR</name></proto>
20628 <param>const void *<name>ptr</name></param>
20629 <param><ptype>GLsizei</ptype> <name>length</name></param>
20630 <param>const <ptype>GLchar</ptype> *<name>label</name></param>
20631 <alias name="glObjectPtrLabel"/>
20634 <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
20635 <param><ptype>GLenum</ptype> <name>objectType</name></param>
20636 <param><ptype>GLuint</ptype> <name>name</name></param>
20637 <param><ptype>GLenum</ptype> <name>option</name></param>
20640 <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
20641 <param><ptype>GLenum</ptype> <name>objectType</name></param>
20642 <param><ptype>GLuint</ptype> <name>name</name></param>
20643 <param><ptype>GLenum</ptype> <name>option</name></param>
20646 <proto>void <name>glOrtho</name></proto>
20647 <param><ptype>GLdouble</ptype> <name>left</name></param>
20648 <param><ptype>GLdouble</ptype> <name>right</name></param>
20649 <param><ptype>GLdouble</ptype> <name>bottom</name></param>
20650 <param><ptype>GLdouble</ptype> <name>top</name></param>
20651 <param><ptype>GLdouble</ptype> <name>zNear</name></param>
20652 <param><ptype>GLdouble</ptype> <name>zFar</name></param>
20656 <proto>void <name>glOrthof</name></proto>
20657 <param><ptype>GLfloat</ptype> <name>l</name></param>
20658 <param><ptype>GLfloat</ptype> <name>r</name></param>
20659 <param><ptype>GLfloat</ptype> <name>b</name></param>
20660 <param><ptype>GLfloat</ptype> <name>t</name></param>
20661 <param><ptype>GLfloat</ptype> <name>n</name></param>
20662 <param><ptype>GLfloat</ptype> <name>f</name></param>
20665 <proto>void <name>glOrthofOES</name></proto>
20666 <param><ptype>GLfloat</ptype> <name>l</name></param>
20667 <param><ptype>GLfloat</ptype> <name>r</name></param>
20668 <param><ptype>GLfloat</ptype> <name>b</name></param>
20669 <param><ptype>GLfloat</ptype> <name>t</name></param>
20670 <param><ptype>GLfloat</ptype> <name>n</name></param>
20671 <param><ptype>GLfloat</ptype> <name>f</name></param>
20675 <proto>void <name>glOrthox</name></proto>
20676 <param><ptype>GLfixed</ptype> <name>l</name></param>
20677 <param><ptype>GLfixed</ptype> <name>r</name></param>
20678 <param><ptype>GLfixed</ptype> <name>b</name></param>
20679 <param><ptype>GLfixed</ptype> <name>t</name></param>
20680 <param><ptype>GLfixed</ptype> <name>n</name></param>
20681 <param><ptype>GLfixed</ptype> <name>f</name></param>
20684 <proto>void <name>glOrthoxOES</name></proto>
20685 <param><ptype>GLfixed</ptype> <name>l</name></param>
20686 <param><ptype>GLfixed</ptype> <name>r</name></param>
20687 <param><ptype>GLfixed</ptype> <name>b</name></param>
20688 <param><ptype>GLfixed</ptype> <name>t</name></param>
20689 <param><ptype>GLfixed</ptype> <name>n</name></param>
20690 <param><ptype>GLfixed</ptype> <name>f</name></param>
20693 <proto>void <name>glPNTrianglesfATI</name></proto>
20694 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
20695 <param><ptype>GLfloat</ptype> <name>param</name></param>
20698 <proto>void <name>glPNTrianglesiATI</name></proto>
20699 <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
20700 <param><ptype>GLint</ptype> <name>param</name></param>
20703 <proto>void <name>glPassTexCoordATI</name></proto>
20704 <param><ptype>GLuint</ptype> <name>dst</name></param>
20705 <param><ptype>GLuint</ptype> <name>coord</name></param>
20706 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
20709 <proto>void <name>glPassThrough</name></proto>
20710 <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
20714 <proto>void <name>glPassThroughxOES</name></proto>
20715 <param><ptype>GLfixed</ptype> <name>token</name></param>
20718 <proto>void <name>glPatchParameterfv</name></proto>
20719 <param><ptype>GLenum</ptype> <name>pname</name></param>
20720 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
20723 <proto>void <name>glPatchParameteri</name></proto>
20724 <param><ptype>GLenum</ptype> <name>pname</name></param>
20725 <param><ptype>GLint</ptype> <name>value</name></param>
20728 <proto>void <name>glPatchParameteriEXT</name></proto>
20729 <param><ptype>GLenum</ptype> <name>pname</name></param>
20730 <param><ptype>GLint</ptype> <name>value</name></param>
20731 <alias name="glPatchParameteri"/>
20734 <proto>void <name>glPatchParameteriOES</name></proto>
20735 <param><ptype>GLenum</ptype> <name>pname</name></param>
20736 <param><ptype>GLint</ptype> <name>value</name></param>
20737 <alias name="glPatchParameteri"/>
20740 <proto>void <name>glPathColorGenNV</name></proto>
20741 <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
20742 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
20743 <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
20744 …param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
20747 <proto>void <name>glPathCommandsNV</name></proto>
20748 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20749 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
20750 …m group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
20751 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
20752 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
20753 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
20756 <proto>void <name>glPathCoordsNV</name></proto>
20757 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20758 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
20759 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
20760 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
20763 <proto>void <name>glPathCoverDepthFuncNV</name></proto>
20764 <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
20767 <proto>void <name>glPathDashArrayNV</name></proto>
20768 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20769 <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
20770 <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
20773 <proto>void <name>glPathFogGenNV</name></proto>
20774 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
20777 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexArrayNV</name></proto>
20778 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
20779 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
20780 <param>const void *<name>fontName</name></param>
20781 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
20782 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
20783 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
20784 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
20785 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
20788 <proto><ptype>GLenum</ptype> <name>glPathGlyphIndexRangeNV</name></proto>
20789 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
20790 <param>const void *<name>fontName</name></param>
20791 <param><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
20792 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
20793 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
20794 <param><ptype>GLuint</ptype> <name>baseAndCount</name>[2]</param>
20797 <proto>void <name>glPathGlyphRangeNV</name></proto>
20798 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
20799 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
20800 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
20801 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
20802 <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
20803 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
20804 …param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></para…
20805 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
20806 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
20809 <proto>void <name>glPathGlyphsNV</name></proto>
20810 <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
20811 <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
20812 <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
20813 <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
20814 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
20815 <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
20816 … <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
20817 …param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></para…
20818 <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
20819 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
20822 <proto><ptype>GLenum</ptype> <name>glPathMemoryGlyphIndexArrayNV</name></proto>
20823 <param><ptype>GLuint</ptype> <name>firstPathName</name></param>
20824 <param><ptype>GLenum</ptype> <name>fontTarget</name></param>
20825 <param><ptype>GLsizeiptr</ptype> <name>fontSize</name></param>
20826 <param>const void *<name>fontData</name></param>
20827 <param><ptype>GLsizei</ptype> <name>faceIndex</name></param>
20828 <param><ptype>GLuint</ptype> <name>firstGlyphIndex</name></param>
20829 <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
20830 <param><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
20831 <param><ptype>GLfloat</ptype> <name>emScale</name></param>
20834 <proto>void <name>glPathParameterfNV</name></proto>
20835 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20836 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20837 <param><ptype>GLfloat</ptype> <name>value</name></param>
20840 <proto>void <name>glPathParameterfvNV</name></proto>
20841 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20842 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20843 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
20846 <proto>void <name>glPathParameteriNV</name></proto>
20847 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20848 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20849 <param><ptype>GLint</ptype> <name>value</name></param>
20852 <proto>void <name>glPathParameterivNV</name></proto>
20853 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20854 <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20855 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
20858 <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
20859 <param><ptype>GLfloat</ptype> <name>factor</name></param>
20860 <param><ptype>GLfloat</ptype> <name>units</name></param>
20863 <proto>void <name>glPathStencilFuncNV</name></proto>
20864 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
20865 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
20866 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
20869 <proto>void <name>glPathStringNV</name></proto>
20870 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20871 <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
20872 <param><ptype>GLsizei</ptype> <name>length</name></param>
20873 <param len="length">const void *<name>pathString</name></param>
20876 <proto>void <name>glPathSubCommandsNV</name></proto>
20877 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20878 <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
20879 <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
20880 <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
20881 …m group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
20882 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
20883 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
20884 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
20887 <proto>void <name>glPathSubCoordsNV</name></proto>
20888 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
20889 <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
20890 <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
20891 <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
20892 <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
20895 <proto>void <name>glPathTexGenNV</name></proto>
20896 <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
20897 <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
20898 <param><ptype>GLint</ptype> <name>components</name></param>
20899 …<param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
20902 <proto>void <name>glPauseTransformFeedback</name></proto>
20905 <proto>void <name>glPauseTransformFeedbackNV</name></proto>
20906 <alias name="glPauseTransformFeedback"/>
20909 <proto>void <name>glPixelDataRangeNV</name></proto>
20910 <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
20911 <param><ptype>GLsizei</ptype> <name>length</name></param>
20912 <param len="length">const void *<name>pointer</name></param>
20915 <proto>void <name>glPixelMapfv</name></proto>
20916 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
20917 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
20918 <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
20920 <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
20923 <proto>void <name>glPixelMapuiv</name></proto>
20924 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
20925 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
20926 <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
20928 <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
20931 <proto>void <name>glPixelMapusv</name></proto>
20932 <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
20933 <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
20934 <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
20936 <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
20939 <proto>void <name>glPixelMapx</name></proto>
20940 <param><ptype>GLenum</ptype> <name>map</name></param>
20941 <param><ptype>GLint</ptype> <name>size</name></param>
20942 <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
20945 <proto>void <name>glPixelStoref</name></proto>
20946 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20947 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20951 <proto>void <name>glPixelStorei</name></proto>
20952 <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20953 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20957 <proto>void <name>glPixelStorex</name></proto>
20958 <param><ptype>GLenum</ptype> <name>pname</name></param>
20959 <param><ptype>GLfixed</ptype> <name>param</name></param>
20962 <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
20963 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
20964 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20967 <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
20968 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
20969 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
20972 <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
20973 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
20974 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20977 <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
20978 … <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
20979 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
20982 <proto>void <name>glPixelTexGenSGIX</name></proto>
20983 <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
20987 <proto>void <name>glPixelTransferf</name></proto>
20988 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20989 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
20993 <proto>void <name>glPixelTransferi</name></proto>
20994 <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
20995 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
20999 <proto>void <name>glPixelTransferxOES</name></proto>
21000 <param><ptype>GLenum</ptype> <name>pname</name></param>
21001 <param><ptype>GLfixed</ptype> <name>param</name></param>
21004 <proto>void <name>glPixelTransformParameterfEXT</name></proto>
21005 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21006 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21007 <param><ptype>GLfloat</ptype> <name>param</name></param>
21011 <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
21012 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21013 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21014 <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
21017 <proto>void <name>glPixelTransformParameteriEXT</name></proto>
21018 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21019 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21020 <param><ptype>GLint</ptype> <name>param</name></param>
21024 <proto>void <name>glPixelTransformParameterivEXT</name></proto>
21025 <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21026 <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
21027 <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
21030 <proto>void <name>glPixelZoom</name></proto>
21031 <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
21032 <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
21036 <proto>void <name>glPixelZoomxOES</name></proto>
21037 <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
21038 <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
21041 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
21042 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21043 <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
21044 <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
21045 <param><ptype>GLfloat</ptype> <name>distance</name></param>
21046 <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
21047 <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
21048 <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
21049 <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
21052 <proto>void <name>glPointParameterf</name></proto>
21053 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21054 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21058 <proto>void <name>glPointParameterfARB</name></proto>
21059 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21060 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21061 <alias name="glPointParameterf"/>
21065 <proto>void <name>glPointParameterfEXT</name></proto>
21066 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21067 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21068 <alias name="glPointParameterf"/>
21071 <proto>void <name>glPointParameterfSGIS</name></proto>
21072 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21073 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21074 <alias name="glPointParameterf"/>
21077 <proto>void <name>glPointParameterfv</name></proto>
21078 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21079 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21083 <proto>void <name>glPointParameterfvARB</name></proto>
21084 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21085 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21086 <alias name="glPointParameterfv"/>
21090 <proto>void <name>glPointParameterfvEXT</name></proto>
21091 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21092 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21093 <alias name="glPointParameterfv"/>
21096 <proto>void <name>glPointParameterfvSGIS</name></proto>
21097 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21098 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21099 <alias name="glPointParameterfv"/>
21102 <proto>void <name>glPointParameteri</name></proto>
21103 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21104 <param><ptype>GLint</ptype> <name>param</name></param>
21108 <proto>void <name>glPointParameteriNV</name></proto>
21109 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21110 <param><ptype>GLint</ptype> <name>param</name></param>
21111 <alias name="glPointParameteri"/>
21115 <proto>void <name>glPointParameteriv</name></proto>
21116 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21117 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21121 <proto>void <name>glPointParameterivNV</name></proto>
21122 <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
21123 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21124 <alias name="glPointParameteriv"/>
21128 <proto>void <name>glPointParameterx</name></proto>
21129 <param><ptype>GLenum</ptype> <name>pname</name></param>
21130 <param><ptype>GLfixed</ptype> <name>param</name></param>
21133 <proto>void <name>glPointParameterxOES</name></proto>
21134 <param><ptype>GLenum</ptype> <name>pname</name></param>
21135 <param><ptype>GLfixed</ptype> <name>param</name></param>
21138 <proto>void <name>glPointParameterxv</name></proto>
21139 <param><ptype>GLenum</ptype> <name>pname</name></param>
21140 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21143 <proto>void <name>glPointParameterxvOES</name></proto>
21144 <param><ptype>GLenum</ptype> <name>pname</name></param>
21145 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
21148 <proto>void <name>glPointSize</name></proto>
21149 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
21153 <proto>void <name>glPointSizePointerOES</name></proto>
21154 <param><ptype>GLenum</ptype> <name>type</name></param>
21155 <param><ptype>GLsizei</ptype> <name>stride</name></param>
21156 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21159 <proto>void <name>glPointSizex</name></proto>
21160 <param><ptype>GLfixed</ptype> <name>size</name></param>
21163 <proto>void <name>glPointSizexOES</name></proto>
21164 <param><ptype>GLfixed</ptype> <name>size</name></param>
21167 <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
21168 <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
21171 <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
21172 <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
21176 <proto>void <name>glPolygonMode</name></proto>
21177 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21178 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21182 <proto>void <name>glPolygonModeNV</name></proto>
21183 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
21184 <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
21185 <alias name="glPolygonMode"/>
21188 <proto>void <name>glPolygonOffset</name></proto>
21189 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21190 <param><ptype>GLfloat</ptype> <name>units</name></param>
21194 <proto>void <name>glPolygonOffsetClampEXT</name></proto>
21195 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21196 <param><ptype>GLfloat</ptype> <name>units</name></param>
21197 <param><ptype>GLfloat</ptype> <name>clamp</name></param>
21201 <proto>void <name>glPolygonOffsetEXT</name></proto>
21202 <param><ptype>GLfloat</ptype> <name>factor</name></param>
21203 <param><ptype>GLfloat</ptype> <name>bias</name></param>
21207 <proto>void <name>glPolygonOffsetx</name></proto>
21208 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21209 <param><ptype>GLfixed</ptype> <name>units</name></param>
21212 <proto>void <name>glPolygonOffsetxOES</name></proto>
21213 <param><ptype>GLfixed</ptype> <name>factor</name></param>
21214 <param><ptype>GLfixed</ptype> <name>units</name></param>
21217 <proto>void <name>glPolygonStipple</name></proto>
21218 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
21220 <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
21223 <proto>void <name>glPopAttrib</name></proto>
21227 <proto>void <name>glPopClientAttrib</name></proto>
21230 <proto>void <name>glPopDebugGroup</name></proto>
21233 <proto>void <name>glPopDebugGroupKHR</name></proto>
21234 <alias name="glPopDebugGroup"/>
21237 <proto>void <name>glPopGroupMarkerEXT</name></proto>
21240 <proto>void <name>glPopMatrix</name></proto>
21244 <proto>void <name>glPopName</name></proto>
21248 <proto>void <name>glPresentFrameDualFillNV</name></proto>
21249 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21250 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21251 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21252 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21253 <param><ptype>GLenum</ptype> <name>type</name></param>
21254 <param><ptype>GLenum</ptype> <name>target0</name></param>
21255 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21256 <param><ptype>GLenum</ptype> <name>target1</name></param>
21257 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21258 <param><ptype>GLenum</ptype> <name>target2</name></param>
21259 <param><ptype>GLuint</ptype> <name>fill2</name></param>
21260 <param><ptype>GLenum</ptype> <name>target3</name></param>
21261 <param><ptype>GLuint</ptype> <name>fill3</name></param>
21264 <proto>void <name>glPresentFrameKeyedNV</name></proto>
21265 <param><ptype>GLuint</ptype> <name>video_slot</name></param>
21266 <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
21267 <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
21268 <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
21269 <param><ptype>GLenum</ptype> <name>type</name></param>
21270 <param><ptype>GLenum</ptype> <name>target0</name></param>
21271 <param><ptype>GLuint</ptype> <name>fill0</name></param>
21272 <param><ptype>GLuint</ptype> <name>key0</name></param>
21273 <param><ptype>GLenum</ptype> <name>target1</name></param>
21274 <param><ptype>GLuint</ptype> <name>fill1</name></param>
21275 <param><ptype>GLuint</ptype> <name>key1</name></param>
21278 <proto>void <name>glPrimitiveBoundingBox</name></proto>
21279 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21280 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21281 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21282 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21283 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21284 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21285 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21286 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21289 <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
21290 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21291 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21292 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21293 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21294 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21295 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21296 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21297 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21298 <alias name="glPrimitiveBoundingBox"/>
21301 <proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
21302 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21303 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21304 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21305 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21306 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21307 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21308 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21309 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21310 <alias name="glPrimitiveBoundingBox"/>
21313 <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
21314 <param><ptype>GLfloat</ptype> <name>minX</name></param>
21315 <param><ptype>GLfloat</ptype> <name>minY</name></param>
21316 <param><ptype>GLfloat</ptype> <name>minZ</name></param>
21317 <param><ptype>GLfloat</ptype> <name>minW</name></param>
21318 <param><ptype>GLfloat</ptype> <name>maxX</name></param>
21319 <param><ptype>GLfloat</ptype> <name>maxY</name></param>
21320 <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
21321 <param><ptype>GLfloat</ptype> <name>maxW</name></param>
21322 <alias name="glPrimitiveBoundingBox"/>
21325 <proto>void <name>glPrimitiveRestartIndex</name></proto>
21326 <param><ptype>GLuint</ptype> <name>index</name></param>
21329 <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
21330 <param><ptype>GLuint</ptype> <name>index</name></param>
21333 <proto>void <name>glPrimitiveRestartNV</name></proto>
21336 <proto>void <name>glPrioritizeTextures</name></proto>
21337 <param><ptype>GLsizei</ptype> <name>n</name></param>
21338 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21339 <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
21343 <proto>void <name>glPrioritizeTexturesEXT</name></proto>
21344 <param><ptype>GLsizei</ptype> <name>n</name></param>
21345 … <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21346 …param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
21347 <alias name="glPrioritizeTextures"/>
21351 <proto>void <name>glPrioritizeTexturesxOES</name></proto>
21352 <param><ptype>GLsizei</ptype> <name>n</name></param>
21353 <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
21354 … <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
21357 <proto>void <name>glProgramBinary</name></proto>
21358 <param><ptype>GLuint</ptype> <name>program</name></param>
21359 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21360 <param len="length">const void *<name>binary</name></param>
21361 <param><ptype>GLsizei</ptype> <name>length</name></param>
21364 <proto>void <name>glProgramBinaryOES</name></proto>
21365 <param><ptype>GLuint</ptype> <name>program</name></param>
21366 <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
21367 <param len="length">const void *<name>binary</name></param>
21368 <param><ptype>GLint</ptype> <name>length</name></param>
21369 <alias name="glProgramBinary"/>
21372 <proto>void <name>glProgramBufferParametersIivNV</name></proto>
21373 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21374 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21375 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21376 <param><ptype>GLsizei</ptype> <name>count</name></param>
21377 <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
21380 <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
21381 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21382 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21383 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21384 <param><ptype>GLsizei</ptype> <name>count</name></param>
21385 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
21388 <proto>void <name>glProgramBufferParametersfvNV</name></proto>
21389 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21390 <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
21391 <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
21392 <param><ptype>GLsizei</ptype> <name>count</name></param>
21393 <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
21396 <proto>void <name>glProgramEnvParameter4dARB</name></proto>
21397 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21398 <param><ptype>GLuint</ptype> <name>index</name></param>
21399 <param><ptype>GLdouble</ptype> <name>x</name></param>
21400 <param><ptype>GLdouble</ptype> <name>y</name></param>
21401 <param><ptype>GLdouble</ptype> <name>z</name></param>
21402 <param><ptype>GLdouble</ptype> <name>w</name></param>
21403 <vecequiv name="glProgramEnvParameter4dvARB"/>
21406 <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
21407 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21408 <param><ptype>GLuint</ptype> <name>index</name></param>
21409 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
21412 <proto>void <name>glProgramEnvParameter4fARB</name></proto>
21413 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21414 <param><ptype>GLuint</ptype> <name>index</name></param>
21415 <param><ptype>GLfloat</ptype> <name>x</name></param>
21416 <param><ptype>GLfloat</ptype> <name>y</name></param>
21417 <param><ptype>GLfloat</ptype> <name>z</name></param>
21418 <param><ptype>GLfloat</ptype> <name>w</name></param>
21419 <vecequiv name="glProgramEnvParameter4fvARB"/>
21422 <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
21423 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21424 <param><ptype>GLuint</ptype> <name>index</name></param>
21425 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
21428 <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
21429 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21430 <param><ptype>GLuint</ptype> <name>index</name></param>
21431 <param><ptype>GLint</ptype> <name>x</name></param>
21432 <param><ptype>GLint</ptype> <name>y</name></param>
21433 <param><ptype>GLint</ptype> <name>z</name></param>
21434 <param><ptype>GLint</ptype> <name>w</name></param>
21435 <vecequiv name="glProgramEnvParameterI4ivNV"/>
21438 <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
21439 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21440 <param><ptype>GLuint</ptype> <name>index</name></param>
21441 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
21444 <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
21445 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21446 <param><ptype>GLuint</ptype> <name>index</name></param>
21447 <param><ptype>GLuint</ptype> <name>x</name></param>
21448 <param><ptype>GLuint</ptype> <name>y</name></param>
21449 <param><ptype>GLuint</ptype> <name>z</name></param>
21450 <param><ptype>GLuint</ptype> <name>w</name></param>
21451 <vecequiv name="glProgramEnvParameterI4uivNV"/>
21454 <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
21455 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21456 <param><ptype>GLuint</ptype> <name>index</name></param>
21457 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
21460 <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
21461 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21462 <param><ptype>GLuint</ptype> <name>index</name></param>
21463 <param><ptype>GLsizei</ptype> <name>count</name></param>
21464 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
21468 <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
21469 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21470 <param><ptype>GLuint</ptype> <name>index</name></param>
21471 <param><ptype>GLsizei</ptype> <name>count</name></param>
21472 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
21475 <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
21476 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21477 <param><ptype>GLuint</ptype> <name>index</name></param>
21478 <param><ptype>GLsizei</ptype> <name>count</name></param>
21479 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
21482 <proto>void <name>glProgramLocalParameter4dARB</name></proto>
21483 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21484 <param><ptype>GLuint</ptype> <name>index</name></param>
21485 <param><ptype>GLdouble</ptype> <name>x</name></param>
21486 <param><ptype>GLdouble</ptype> <name>y</name></param>
21487 <param><ptype>GLdouble</ptype> <name>z</name></param>
21488 <param><ptype>GLdouble</ptype> <name>w</name></param>
21489 <vecequiv name="glProgramLocalParameter4dvARB"/>
21492 <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
21493 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21494 <param><ptype>GLuint</ptype> <name>index</name></param>
21495 <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
21498 <proto>void <name>glProgramLocalParameter4fARB</name></proto>
21499 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21500 <param><ptype>GLuint</ptype> <name>index</name></param>
21501 <param><ptype>GLfloat</ptype> <name>x</name></param>
21502 <param><ptype>GLfloat</ptype> <name>y</name></param>
21503 <param><ptype>GLfloat</ptype> <name>z</name></param>
21504 <param><ptype>GLfloat</ptype> <name>w</name></param>
21505 <vecequiv name="glProgramLocalParameter4fvARB"/>
21508 <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
21509 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21510 <param><ptype>GLuint</ptype> <name>index</name></param>
21511 <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
21514 <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
21515 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21516 <param><ptype>GLuint</ptype> <name>index</name></param>
21517 <param><ptype>GLint</ptype> <name>x</name></param>
21518 <param><ptype>GLint</ptype> <name>y</name></param>
21519 <param><ptype>GLint</ptype> <name>z</name></param>
21520 <param><ptype>GLint</ptype> <name>w</name></param>
21521 <vecequiv name="glProgramLocalParameterI4ivNV"/>
21524 <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
21525 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21526 <param><ptype>GLuint</ptype> <name>index</name></param>
21527 <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
21530 <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
21531 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21532 <param><ptype>GLuint</ptype> <name>index</name></param>
21533 <param><ptype>GLuint</ptype> <name>x</name></param>
21534 <param><ptype>GLuint</ptype> <name>y</name></param>
21535 <param><ptype>GLuint</ptype> <name>z</name></param>
21536 <param><ptype>GLuint</ptype> <name>w</name></param>
21537 <vecequiv name="glProgramLocalParameterI4uivNV"/>
21540 <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
21541 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21542 <param><ptype>GLuint</ptype> <name>index</name></param>
21543 <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
21546 <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
21547 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21548 <param><ptype>GLuint</ptype> <name>index</name></param>
21549 <param><ptype>GLsizei</ptype> <name>count</name></param>
21550 <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
21554 <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
21555 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21556 <param><ptype>GLuint</ptype> <name>index</name></param>
21557 <param><ptype>GLsizei</ptype> <name>count</name></param>
21558 <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
21561 <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
21562 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21563 <param><ptype>GLuint</ptype> <name>index</name></param>
21564 <param><ptype>GLsizei</ptype> <name>count</name></param>
21565 <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
21568 <proto>void <name>glProgramNamedParameter4dNV</name></proto>
21569 <param><ptype>GLuint</ptype> <name>id</name></param>
21570 <param><ptype>GLsizei</ptype> <name>len</name></param>
21571 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
21572 <param><ptype>GLdouble</ptype> <name>x</name></param>
21573 <param><ptype>GLdouble</ptype> <name>y</name></param>
21574 <param><ptype>GLdouble</ptype> <name>z</name></param>
21575 <param><ptype>GLdouble</ptype> <name>w</name></param>
21576 <vecequiv name="glProgramNamedParameter4dvNV"/>
21579 <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
21580 <param><ptype>GLuint</ptype> <name>id</name></param>
21581 <param><ptype>GLsizei</ptype> <name>len</name></param>
21582 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
21583 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
21587 <proto>void <name>glProgramNamedParameter4fNV</name></proto>
21588 <param><ptype>GLuint</ptype> <name>id</name></param>
21589 <param><ptype>GLsizei</ptype> <name>len</name></param>
21590 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
21591 <param><ptype>GLfloat</ptype> <name>x</name></param>
21592 <param><ptype>GLfloat</ptype> <name>y</name></param>
21593 <param><ptype>GLfloat</ptype> <name>z</name></param>
21594 <param><ptype>GLfloat</ptype> <name>w</name></param>
21595 <vecequiv name="glProgramNamedParameter4fvNV"/>
21598 <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
21599 <param><ptype>GLuint</ptype> <name>id</name></param>
21600 <param><ptype>GLsizei</ptype> <name>len</name></param>
21601 <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
21602 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
21606 <proto>void <name>glProgramParameter4dNV</name></proto>
21607 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21608 <param><ptype>GLuint</ptype> <name>index</name></param>
21609 <param><ptype>GLdouble</ptype> <name>x</name></param>
21610 <param><ptype>GLdouble</ptype> <name>y</name></param>
21611 <param><ptype>GLdouble</ptype> <name>z</name></param>
21612 <param><ptype>GLdouble</ptype> <name>w</name></param>
21613 <vecequiv name="glProgramParameter4dvNV"/>
21616 <proto>void <name>glProgramParameter4dvNV</name></proto>
21617 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21618 <param><ptype>GLuint</ptype> <name>index</name></param>
21619 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
21623 <proto>void <name>glProgramParameter4fNV</name></proto>
21624 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21625 <param><ptype>GLuint</ptype> <name>index</name></param>
21626 <param><ptype>GLfloat</ptype> <name>x</name></param>
21627 <param><ptype>GLfloat</ptype> <name>y</name></param>
21628 <param><ptype>GLfloat</ptype> <name>z</name></param>
21629 <param><ptype>GLfloat</ptype> <name>w</name></param>
21630 <vecequiv name="glProgramParameter4fvNV"/>
21633 <proto>void <name>glProgramParameter4fvNV</name></proto>
21634 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21635 <param><ptype>GLuint</ptype> <name>index</name></param>
21636 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
21640 <proto>void <name>glProgramParameteri</name></proto>
21641 <param><ptype>GLuint</ptype> <name>program</name></param>
21642 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
21643 <param><ptype>GLint</ptype> <name>value</name></param>
21646 <proto>void <name>glProgramParameteriARB</name></proto>
21647 <param><ptype>GLuint</ptype> <name>program</name></param>
21648 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
21649 <param><ptype>GLint</ptype> <name>value</name></param>
21650 <alias name="glProgramParameteri"/>
21653 <proto>void <name>glProgramParameteriEXT</name></proto>
21654 <param><ptype>GLuint</ptype> <name>program</name></param>
21655 <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
21656 <param><ptype>GLint</ptype> <name>value</name></param>
21657 <alias name="glProgramParameteri"/>
21660 <proto>void <name>glProgramParameters4dvNV</name></proto>
21661 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21662 <param><ptype>GLuint</ptype> <name>index</name></param>
21663 <param><ptype>GLsizei</ptype> <name>count</name></param>
21664 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
21668 <proto>void <name>glProgramParameters4fvNV</name></proto>
21669 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
21670 <param><ptype>GLuint</ptype> <name>index</name></param>
21671 <param><ptype>GLsizei</ptype> <name>count</name></param>
21672 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
21676 <proto>void <name>glProgramPathFragmentInputGenNV</name></proto>
21677 <param><ptype>GLuint</ptype> <name>program</name></param>
21678 <param><ptype>GLint</ptype> <name>location</name></param>
21679 <param><ptype>GLenum</ptype> <name>genMode</name></param>
21680 <param><ptype>GLint</ptype> <name>components</name></param>
21681 <param>const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
21684 <proto>void <name>glProgramStringARB</name></proto>
21685 <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
21686 <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
21687 <param><ptype>GLsizei</ptype> <name>len</name></param>
21688 <param len="len">const void *<name>string</name></param>
21691 <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
21692 <param><ptype>GLenum</ptype> <name>target</name></param>
21693 <param><ptype>GLsizei</ptype> <name>count</name></param>
21694 <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
21697 <proto>void <name>glProgramUniform1d</name></proto>
21698 <param><ptype>GLuint</ptype> <name>program</name></param>
21699 <param><ptype>GLint</ptype> <name>location</name></param>
21700 <param><ptype>GLdouble</ptype> <name>v0</name></param>
21703 <proto>void <name>glProgramUniform1dEXT</name></proto>
21704 <param><ptype>GLuint</ptype> <name>program</name></param>
21705 <param><ptype>GLint</ptype> <name>location</name></param>
21706 <param><ptype>GLdouble</ptype> <name>x</name></param>
21709 <proto>void <name>glProgramUniform1dv</name></proto>
21710 <param><ptype>GLuint</ptype> <name>program</name></param>
21711 <param><ptype>GLint</ptype> <name>location</name></param>
21712 <param><ptype>GLsizei</ptype> <name>count</name></param>
21713 <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
21716 <proto>void <name>glProgramUniform1dvEXT</name></proto>
21717 <param><ptype>GLuint</ptype> <name>program</name></param>
21718 <param><ptype>GLint</ptype> <name>location</name></param>
21719 <param><ptype>GLsizei</ptype> <name>count</name></param>
21720 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
21723 <proto>void <name>glProgramUniform1f</name></proto>
21724 <param><ptype>GLuint</ptype> <name>program</name></param>
21725 <param><ptype>GLint</ptype> <name>location</name></param>
21726 <param><ptype>GLfloat</ptype> <name>v0</name></param>
21729 <proto>void <name>glProgramUniform1fEXT</name></proto>
21730 <param><ptype>GLuint</ptype> <name>program</name></param>
21731 <param><ptype>GLint</ptype> <name>location</name></param>
21732 <param><ptype>GLfloat</ptype> <name>v0</name></param>
21733 <alias name="glProgramUniform1f"/>
21736 <proto>void <name>glProgramUniform1fv</name></proto>
21737 <param><ptype>GLuint</ptype> <name>program</name></param>
21738 <param><ptype>GLint</ptype> <name>location</name></param>
21739 <param><ptype>GLsizei</ptype> <name>count</name></param>
21740 <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
21743 <proto>void <name>glProgramUniform1fvEXT</name></proto>
21744 <param><ptype>GLuint</ptype> <name>program</name></param>
21745 <param><ptype>GLint</ptype> <name>location</name></param>
21746 <param><ptype>GLsizei</ptype> <name>count</name></param>
21747 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
21748 <alias name="glProgramUniform1fv"/>
21751 <proto>void <name>glProgramUniform1i</name></proto>
21752 <param><ptype>GLuint</ptype> <name>program</name></param>
21753 <param><ptype>GLint</ptype> <name>location</name></param>
21754 <param><ptype>GLint</ptype> <name>v0</name></param>
21757 <proto>void <name>glProgramUniform1i64ARB</name></proto>
21758 <param><ptype>GLuint</ptype> <name>program</name></param>
21759 <param><ptype>GLint</ptype> <name>location</name></param>
21760 <param><ptype>GLint64</ptype> <name>x</name></param>
21763 <proto>void <name>glProgramUniform1i64NV</name></proto>
21764 <param><ptype>GLuint</ptype> <name>program</name></param>
21765 <param><ptype>GLint</ptype> <name>location</name></param>
21766 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
21769 <proto>void <name>glProgramUniform1i64vARB</name></proto>
21770 <param><ptype>GLuint</ptype> <name>program</name></param>
21771 <param><ptype>GLint</ptype> <name>location</name></param>
21772 <param><ptype>GLsizei</ptype> <name>count</name></param>
21773 <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
21776 <proto>void <name>glProgramUniform1i64vNV</name></proto>
21777 <param><ptype>GLuint</ptype> <name>program</name></param>
21778 <param><ptype>GLint</ptype> <name>location</name></param>
21779 <param><ptype>GLsizei</ptype> <name>count</name></param>
21780 <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
21783 <proto>void <name>glProgramUniform1iEXT</name></proto>
21784 <param><ptype>GLuint</ptype> <name>program</name></param>
21785 <param><ptype>GLint</ptype> <name>location</name></param>
21786 <param><ptype>GLint</ptype> <name>v0</name></param>
21787 <alias name="glProgramUniform1i"/>
21790 <proto>void <name>glProgramUniform1iv</name></proto>
21791 <param><ptype>GLuint</ptype> <name>program</name></param>
21792 <param><ptype>GLint</ptype> <name>location</name></param>
21793 <param><ptype>GLsizei</ptype> <name>count</name></param>
21794 <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
21797 <proto>void <name>glProgramUniform1ivEXT</name></proto>
21798 <param><ptype>GLuint</ptype> <name>program</name></param>
21799 <param><ptype>GLint</ptype> <name>location</name></param>
21800 <param><ptype>GLsizei</ptype> <name>count</name></param>
21801 <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
21802 <alias name="glProgramUniform1iv"/>
21805 <proto>void <name>glProgramUniform1ui</name></proto>
21806 <param><ptype>GLuint</ptype> <name>program</name></param>
21807 <param><ptype>GLint</ptype> <name>location</name></param>
21808 <param><ptype>GLuint</ptype> <name>v0</name></param>
21811 <proto>void <name>glProgramUniform1ui64ARB</name></proto>
21812 <param><ptype>GLuint</ptype> <name>program</name></param>
21813 <param><ptype>GLint</ptype> <name>location</name></param>
21814 <param><ptype>GLuint64</ptype> <name>x</name></param>
21817 <proto>void <name>glProgramUniform1ui64NV</name></proto>
21818 <param><ptype>GLuint</ptype> <name>program</name></param>
21819 <param><ptype>GLint</ptype> <name>location</name></param>
21820 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
21823 <proto>void <name>glProgramUniform1ui64vARB</name></proto>
21824 <param><ptype>GLuint</ptype> <name>program</name></param>
21825 <param><ptype>GLint</ptype> <name>location</name></param>
21826 <param><ptype>GLsizei</ptype> <name>count</name></param>
21827 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
21830 <proto>void <name>glProgramUniform1ui64vNV</name></proto>
21831 <param><ptype>GLuint</ptype> <name>program</name></param>
21832 <param><ptype>GLint</ptype> <name>location</name></param>
21833 <param><ptype>GLsizei</ptype> <name>count</name></param>
21834 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
21837 <proto>void <name>glProgramUniform1uiEXT</name></proto>
21838 <param><ptype>GLuint</ptype> <name>program</name></param>
21839 <param><ptype>GLint</ptype> <name>location</name></param>
21840 <param><ptype>GLuint</ptype> <name>v0</name></param>
21841 <alias name="glProgramUniform1ui"/>
21844 <proto>void <name>glProgramUniform1uiv</name></proto>
21845 <param><ptype>GLuint</ptype> <name>program</name></param>
21846 <param><ptype>GLint</ptype> <name>location</name></param>
21847 <param><ptype>GLsizei</ptype> <name>count</name></param>
21848 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
21851 <proto>void <name>glProgramUniform1uivEXT</name></proto>
21852 <param><ptype>GLuint</ptype> <name>program</name></param>
21853 <param><ptype>GLint</ptype> <name>location</name></param>
21854 <param><ptype>GLsizei</ptype> <name>count</name></param>
21855 <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
21856 <alias name="glProgramUniform1uiv"/>
21859 <proto>void <name>glProgramUniform2d</name></proto>
21860 <param><ptype>GLuint</ptype> <name>program</name></param>
21861 <param><ptype>GLint</ptype> <name>location</name></param>
21862 <param><ptype>GLdouble</ptype> <name>v0</name></param>
21863 <param><ptype>GLdouble</ptype> <name>v1</name></param>
21866 <proto>void <name>glProgramUniform2dEXT</name></proto>
21867 <param><ptype>GLuint</ptype> <name>program</name></param>
21868 <param><ptype>GLint</ptype> <name>location</name></param>
21869 <param><ptype>GLdouble</ptype> <name>x</name></param>
21870 <param><ptype>GLdouble</ptype> <name>y</name></param>
21873 <proto>void <name>glProgramUniform2dv</name></proto>
21874 <param><ptype>GLuint</ptype> <name>program</name></param>
21875 <param><ptype>GLint</ptype> <name>location</name></param>
21876 <param><ptype>GLsizei</ptype> <name>count</name></param>
21877 <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
21880 <proto>void <name>glProgramUniform2dvEXT</name></proto>
21881 <param><ptype>GLuint</ptype> <name>program</name></param>
21882 <param><ptype>GLint</ptype> <name>location</name></param>
21883 <param><ptype>GLsizei</ptype> <name>count</name></param>
21884 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
21887 <proto>void <name>glProgramUniform2f</name></proto>
21888 <param><ptype>GLuint</ptype> <name>program</name></param>
21889 <param><ptype>GLint</ptype> <name>location</name></param>
21890 <param><ptype>GLfloat</ptype> <name>v0</name></param>
21891 <param><ptype>GLfloat</ptype> <name>v1</name></param>
21894 <proto>void <name>glProgramUniform2fEXT</name></proto>
21895 <param><ptype>GLuint</ptype> <name>program</name></param>
21896 <param><ptype>GLint</ptype> <name>location</name></param>
21897 <param><ptype>GLfloat</ptype> <name>v0</name></param>
21898 <param><ptype>GLfloat</ptype> <name>v1</name></param>
21899 <alias name="glProgramUniform2f"/>
21902 <proto>void <name>glProgramUniform2fv</name></proto>
21903 <param><ptype>GLuint</ptype> <name>program</name></param>
21904 <param><ptype>GLint</ptype> <name>location</name></param>
21905 <param><ptype>GLsizei</ptype> <name>count</name></param>
21906 <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
21909 <proto>void <name>glProgramUniform2fvEXT</name></proto>
21910 <param><ptype>GLuint</ptype> <name>program</name></param>
21911 <param><ptype>GLint</ptype> <name>location</name></param>
21912 <param><ptype>GLsizei</ptype> <name>count</name></param>
21913 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
21914 <alias name="glProgramUniform2fv"/>
21917 <proto>void <name>glProgramUniform2i</name></proto>
21918 <param><ptype>GLuint</ptype> <name>program</name></param>
21919 <param><ptype>GLint</ptype> <name>location</name></param>
21920 <param><ptype>GLint</ptype> <name>v0</name></param>
21921 <param><ptype>GLint</ptype> <name>v1</name></param>
21924 <proto>void <name>glProgramUniform2i64ARB</name></proto>
21925 <param><ptype>GLuint</ptype> <name>program</name></param>
21926 <param><ptype>GLint</ptype> <name>location</name></param>
21927 <param><ptype>GLint64</ptype> <name>x</name></param>
21928 <param><ptype>GLint64</ptype> <name>y</name></param>
21931 <proto>void <name>glProgramUniform2i64NV</name></proto>
21932 <param><ptype>GLuint</ptype> <name>program</name></param>
21933 <param><ptype>GLint</ptype> <name>location</name></param>
21934 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
21935 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
21938 <proto>void <name>glProgramUniform2i64vARB</name></proto>
21939 <param><ptype>GLuint</ptype> <name>program</name></param>
21940 <param><ptype>GLint</ptype> <name>location</name></param>
21941 <param><ptype>GLsizei</ptype> <name>count</name></param>
21942 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
21945 <proto>void <name>glProgramUniform2i64vNV</name></proto>
21946 <param><ptype>GLuint</ptype> <name>program</name></param>
21947 <param><ptype>GLint</ptype> <name>location</name></param>
21948 <param><ptype>GLsizei</ptype> <name>count</name></param>
21949 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
21952 <proto>void <name>glProgramUniform2iEXT</name></proto>
21953 <param><ptype>GLuint</ptype> <name>program</name></param>
21954 <param><ptype>GLint</ptype> <name>location</name></param>
21955 <param><ptype>GLint</ptype> <name>v0</name></param>
21956 <param><ptype>GLint</ptype> <name>v1</name></param>
21957 <alias name="glProgramUniform2i"/>
21960 <proto>void <name>glProgramUniform2iv</name></proto>
21961 <param><ptype>GLuint</ptype> <name>program</name></param>
21962 <param><ptype>GLint</ptype> <name>location</name></param>
21963 <param><ptype>GLsizei</ptype> <name>count</name></param>
21964 <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
21967 <proto>void <name>glProgramUniform2ivEXT</name></proto>
21968 <param><ptype>GLuint</ptype> <name>program</name></param>
21969 <param><ptype>GLint</ptype> <name>location</name></param>
21970 <param><ptype>GLsizei</ptype> <name>count</name></param>
21971 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
21972 <alias name="glProgramUniform2iv"/>
21975 <proto>void <name>glProgramUniform2ui</name></proto>
21976 <param><ptype>GLuint</ptype> <name>program</name></param>
21977 <param><ptype>GLint</ptype> <name>location</name></param>
21978 <param><ptype>GLuint</ptype> <name>v0</name></param>
21979 <param><ptype>GLuint</ptype> <name>v1</name></param>
21982 <proto>void <name>glProgramUniform2ui64ARB</name></proto>
21983 <param><ptype>GLuint</ptype> <name>program</name></param>
21984 <param><ptype>GLint</ptype> <name>location</name></param>
21985 <param><ptype>GLuint64</ptype> <name>x</name></param>
21986 <param><ptype>GLuint64</ptype> <name>y</name></param>
21989 <proto>void <name>glProgramUniform2ui64NV</name></proto>
21990 <param><ptype>GLuint</ptype> <name>program</name></param>
21991 <param><ptype>GLint</ptype> <name>location</name></param>
21992 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
21993 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
21996 <proto>void <name>glProgramUniform2ui64vARB</name></proto>
21997 <param><ptype>GLuint</ptype> <name>program</name></param>
21998 <param><ptype>GLint</ptype> <name>location</name></param>
21999 <param><ptype>GLsizei</ptype> <name>count</name></param>
22000 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
22003 <proto>void <name>glProgramUniform2ui64vNV</name></proto>
22004 <param><ptype>GLuint</ptype> <name>program</name></param>
22005 <param><ptype>GLint</ptype> <name>location</name></param>
22006 <param><ptype>GLsizei</ptype> <name>count</name></param>
22007 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22010 <proto>void <name>glProgramUniform2uiEXT</name></proto>
22011 <param><ptype>GLuint</ptype> <name>program</name></param>
22012 <param><ptype>GLint</ptype> <name>location</name></param>
22013 <param><ptype>GLuint</ptype> <name>v0</name></param>
22014 <param><ptype>GLuint</ptype> <name>v1</name></param>
22015 <alias name="glProgramUniform2ui"/>
22018 <proto>void <name>glProgramUniform2uiv</name></proto>
22019 <param><ptype>GLuint</ptype> <name>program</name></param>
22020 <param><ptype>GLint</ptype> <name>location</name></param>
22021 <param><ptype>GLsizei</ptype> <name>count</name></param>
22022 <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
22025 <proto>void <name>glProgramUniform2uivEXT</name></proto>
22026 <param><ptype>GLuint</ptype> <name>program</name></param>
22027 <param><ptype>GLint</ptype> <name>location</name></param>
22028 <param><ptype>GLsizei</ptype> <name>count</name></param>
22029 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
22030 <alias name="glProgramUniform2uiv"/>
22033 <proto>void <name>glProgramUniform3d</name></proto>
22034 <param><ptype>GLuint</ptype> <name>program</name></param>
22035 <param><ptype>GLint</ptype> <name>location</name></param>
22036 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22037 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22038 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22041 <proto>void <name>glProgramUniform3dEXT</name></proto>
22042 <param><ptype>GLuint</ptype> <name>program</name></param>
22043 <param><ptype>GLint</ptype> <name>location</name></param>
22044 <param><ptype>GLdouble</ptype> <name>x</name></param>
22045 <param><ptype>GLdouble</ptype> <name>y</name></param>
22046 <param><ptype>GLdouble</ptype> <name>z</name></param>
22049 <proto>void <name>glProgramUniform3dv</name></proto>
22050 <param><ptype>GLuint</ptype> <name>program</name></param>
22051 <param><ptype>GLint</ptype> <name>location</name></param>
22052 <param><ptype>GLsizei</ptype> <name>count</name></param>
22053 <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22056 <proto>void <name>glProgramUniform3dvEXT</name></proto>
22057 <param><ptype>GLuint</ptype> <name>program</name></param>
22058 <param><ptype>GLint</ptype> <name>location</name></param>
22059 <param><ptype>GLsizei</ptype> <name>count</name></param>
22060 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22063 <proto>void <name>glProgramUniform3f</name></proto>
22064 <param><ptype>GLuint</ptype> <name>program</name></param>
22065 <param><ptype>GLint</ptype> <name>location</name></param>
22066 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22067 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22068 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22071 <proto>void <name>glProgramUniform3fEXT</name></proto>
22072 <param><ptype>GLuint</ptype> <name>program</name></param>
22073 <param><ptype>GLint</ptype> <name>location</name></param>
22074 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22075 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22076 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22077 <alias name="glProgramUniform3f"/>
22080 <proto>void <name>glProgramUniform3fv</name></proto>
22081 <param><ptype>GLuint</ptype> <name>program</name></param>
22082 <param><ptype>GLint</ptype> <name>location</name></param>
22083 <param><ptype>GLsizei</ptype> <name>count</name></param>
22084 <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22087 <proto>void <name>glProgramUniform3fvEXT</name></proto>
22088 <param><ptype>GLuint</ptype> <name>program</name></param>
22089 <param><ptype>GLint</ptype> <name>location</name></param>
22090 <param><ptype>GLsizei</ptype> <name>count</name></param>
22091 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22092 <alias name="glProgramUniform3fv"/>
22095 <proto>void <name>glProgramUniform3i</name></proto>
22096 <param><ptype>GLuint</ptype> <name>program</name></param>
22097 <param><ptype>GLint</ptype> <name>location</name></param>
22098 <param><ptype>GLint</ptype> <name>v0</name></param>
22099 <param><ptype>GLint</ptype> <name>v1</name></param>
22100 <param><ptype>GLint</ptype> <name>v2</name></param>
22103 <proto>void <name>glProgramUniform3i64ARB</name></proto>
22104 <param><ptype>GLuint</ptype> <name>program</name></param>
22105 <param><ptype>GLint</ptype> <name>location</name></param>
22106 <param><ptype>GLint64</ptype> <name>x</name></param>
22107 <param><ptype>GLint64</ptype> <name>y</name></param>
22108 <param><ptype>GLint64</ptype> <name>z</name></param>
22111 <proto>void <name>glProgramUniform3i64NV</name></proto>
22112 <param><ptype>GLuint</ptype> <name>program</name></param>
22113 <param><ptype>GLint</ptype> <name>location</name></param>
22114 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22115 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22116 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22119 <proto>void <name>glProgramUniform3i64vARB</name></proto>
22120 <param><ptype>GLuint</ptype> <name>program</name></param>
22121 <param><ptype>GLint</ptype> <name>location</name></param>
22122 <param><ptype>GLsizei</ptype> <name>count</name></param>
22123 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
22126 <proto>void <name>glProgramUniform3i64vNV</name></proto>
22127 <param><ptype>GLuint</ptype> <name>program</name></param>
22128 <param><ptype>GLint</ptype> <name>location</name></param>
22129 <param><ptype>GLsizei</ptype> <name>count</name></param>
22130 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22133 <proto>void <name>glProgramUniform3iEXT</name></proto>
22134 <param><ptype>GLuint</ptype> <name>program</name></param>
22135 <param><ptype>GLint</ptype> <name>location</name></param>
22136 <param><ptype>GLint</ptype> <name>v0</name></param>
22137 <param><ptype>GLint</ptype> <name>v1</name></param>
22138 <param><ptype>GLint</ptype> <name>v2</name></param>
22139 <alias name="glProgramUniform3i"/>
22142 <proto>void <name>glProgramUniform3iv</name></proto>
22143 <param><ptype>GLuint</ptype> <name>program</name></param>
22144 <param><ptype>GLint</ptype> <name>location</name></param>
22145 <param><ptype>GLsizei</ptype> <name>count</name></param>
22146 <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
22149 <proto>void <name>glProgramUniform3ivEXT</name></proto>
22150 <param><ptype>GLuint</ptype> <name>program</name></param>
22151 <param><ptype>GLint</ptype> <name>location</name></param>
22152 <param><ptype>GLsizei</ptype> <name>count</name></param>
22153 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
22154 <alias name="glProgramUniform3iv"/>
22157 <proto>void <name>glProgramUniform3ui</name></proto>
22158 <param><ptype>GLuint</ptype> <name>program</name></param>
22159 <param><ptype>GLint</ptype> <name>location</name></param>
22160 <param><ptype>GLuint</ptype> <name>v0</name></param>
22161 <param><ptype>GLuint</ptype> <name>v1</name></param>
22162 <param><ptype>GLuint</ptype> <name>v2</name></param>
22165 <proto>void <name>glProgramUniform3ui64ARB</name></proto>
22166 <param><ptype>GLuint</ptype> <name>program</name></param>
22167 <param><ptype>GLint</ptype> <name>location</name></param>
22168 <param><ptype>GLuint64</ptype> <name>x</name></param>
22169 <param><ptype>GLuint64</ptype> <name>y</name></param>
22170 <param><ptype>GLuint64</ptype> <name>z</name></param>
22173 <proto>void <name>glProgramUniform3ui64NV</name></proto>
22174 <param><ptype>GLuint</ptype> <name>program</name></param>
22175 <param><ptype>GLint</ptype> <name>location</name></param>
22176 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22177 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22178 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22181 <proto>void <name>glProgramUniform3ui64vARB</name></proto>
22182 <param><ptype>GLuint</ptype> <name>program</name></param>
22183 <param><ptype>GLint</ptype> <name>location</name></param>
22184 <param><ptype>GLsizei</ptype> <name>count</name></param>
22185 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
22188 <proto>void <name>glProgramUniform3ui64vNV</name></proto>
22189 <param><ptype>GLuint</ptype> <name>program</name></param>
22190 <param><ptype>GLint</ptype> <name>location</name></param>
22191 <param><ptype>GLsizei</ptype> <name>count</name></param>
22192 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22195 <proto>void <name>glProgramUniform3uiEXT</name></proto>
22196 <param><ptype>GLuint</ptype> <name>program</name></param>
22197 <param><ptype>GLint</ptype> <name>location</name></param>
22198 <param><ptype>GLuint</ptype> <name>v0</name></param>
22199 <param><ptype>GLuint</ptype> <name>v1</name></param>
22200 <param><ptype>GLuint</ptype> <name>v2</name></param>
22201 <alias name="glProgramUniform3ui"/>
22204 <proto>void <name>glProgramUniform3uiv</name></proto>
22205 <param><ptype>GLuint</ptype> <name>program</name></param>
22206 <param><ptype>GLint</ptype> <name>location</name></param>
22207 <param><ptype>GLsizei</ptype> <name>count</name></param>
22208 <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
22211 <proto>void <name>glProgramUniform3uivEXT</name></proto>
22212 <param><ptype>GLuint</ptype> <name>program</name></param>
22213 <param><ptype>GLint</ptype> <name>location</name></param>
22214 <param><ptype>GLsizei</ptype> <name>count</name></param>
22215 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
22216 <alias name="glProgramUniform3uiv"/>
22219 <proto>void <name>glProgramUniform4d</name></proto>
22220 <param><ptype>GLuint</ptype> <name>program</name></param>
22221 <param><ptype>GLint</ptype> <name>location</name></param>
22222 <param><ptype>GLdouble</ptype> <name>v0</name></param>
22223 <param><ptype>GLdouble</ptype> <name>v1</name></param>
22224 <param><ptype>GLdouble</ptype> <name>v2</name></param>
22225 <param><ptype>GLdouble</ptype> <name>v3</name></param>
22228 <proto>void <name>glProgramUniform4dEXT</name></proto>
22229 <param><ptype>GLuint</ptype> <name>program</name></param>
22230 <param><ptype>GLint</ptype> <name>location</name></param>
22231 <param><ptype>GLdouble</ptype> <name>x</name></param>
22232 <param><ptype>GLdouble</ptype> <name>y</name></param>
22233 <param><ptype>GLdouble</ptype> <name>z</name></param>
22234 <param><ptype>GLdouble</ptype> <name>w</name></param>
22237 <proto>void <name>glProgramUniform4dv</name></proto>
22238 <param><ptype>GLuint</ptype> <name>program</name></param>
22239 <param><ptype>GLint</ptype> <name>location</name></param>
22240 <param><ptype>GLsizei</ptype> <name>count</name></param>
22241 <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22244 <proto>void <name>glProgramUniform4dvEXT</name></proto>
22245 <param><ptype>GLuint</ptype> <name>program</name></param>
22246 <param><ptype>GLint</ptype> <name>location</name></param>
22247 <param><ptype>GLsizei</ptype> <name>count</name></param>
22248 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22251 <proto>void <name>glProgramUniform4f</name></proto>
22252 <param><ptype>GLuint</ptype> <name>program</name></param>
22253 <param><ptype>GLint</ptype> <name>location</name></param>
22254 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22255 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22256 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22257 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22260 <proto>void <name>glProgramUniform4fEXT</name></proto>
22261 <param><ptype>GLuint</ptype> <name>program</name></param>
22262 <param><ptype>GLint</ptype> <name>location</name></param>
22263 <param><ptype>GLfloat</ptype> <name>v0</name></param>
22264 <param><ptype>GLfloat</ptype> <name>v1</name></param>
22265 <param><ptype>GLfloat</ptype> <name>v2</name></param>
22266 <param><ptype>GLfloat</ptype> <name>v3</name></param>
22267 <alias name="glProgramUniform4f"/>
22270 <proto>void <name>glProgramUniform4fv</name></proto>
22271 <param><ptype>GLuint</ptype> <name>program</name></param>
22272 <param><ptype>GLint</ptype> <name>location</name></param>
22273 <param><ptype>GLsizei</ptype> <name>count</name></param>
22274 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22277 <proto>void <name>glProgramUniform4fvEXT</name></proto>
22278 <param><ptype>GLuint</ptype> <name>program</name></param>
22279 <param><ptype>GLint</ptype> <name>location</name></param>
22280 <param><ptype>GLsizei</ptype> <name>count</name></param>
22281 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22282 <alias name="glProgramUniform4fv"/>
22285 <proto>void <name>glProgramUniform4i</name></proto>
22286 <param><ptype>GLuint</ptype> <name>program</name></param>
22287 <param><ptype>GLint</ptype> <name>location</name></param>
22288 <param><ptype>GLint</ptype> <name>v0</name></param>
22289 <param><ptype>GLint</ptype> <name>v1</name></param>
22290 <param><ptype>GLint</ptype> <name>v2</name></param>
22291 <param><ptype>GLint</ptype> <name>v3</name></param>
22294 <proto>void <name>glProgramUniform4i64ARB</name></proto>
22295 <param><ptype>GLuint</ptype> <name>program</name></param>
22296 <param><ptype>GLint</ptype> <name>location</name></param>
22297 <param><ptype>GLint64</ptype> <name>x</name></param>
22298 <param><ptype>GLint64</ptype> <name>y</name></param>
22299 <param><ptype>GLint64</ptype> <name>z</name></param>
22300 <param><ptype>GLint64</ptype> <name>w</name></param>
22303 <proto>void <name>glProgramUniform4i64NV</name></proto>
22304 <param><ptype>GLuint</ptype> <name>program</name></param>
22305 <param><ptype>GLint</ptype> <name>location</name></param>
22306 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
22307 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
22308 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
22309 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
22312 <proto>void <name>glProgramUniform4i64vARB</name></proto>
22313 <param><ptype>GLuint</ptype> <name>program</name></param>
22314 <param><ptype>GLint</ptype> <name>location</name></param>
22315 <param><ptype>GLsizei</ptype> <name>count</name></param>
22316 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
22319 <proto>void <name>glProgramUniform4i64vNV</name></proto>
22320 <param><ptype>GLuint</ptype> <name>program</name></param>
22321 <param><ptype>GLint</ptype> <name>location</name></param>
22322 <param><ptype>GLsizei</ptype> <name>count</name></param>
22323 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
22326 <proto>void <name>glProgramUniform4iEXT</name></proto>
22327 <param><ptype>GLuint</ptype> <name>program</name></param>
22328 <param><ptype>GLint</ptype> <name>location</name></param>
22329 <param><ptype>GLint</ptype> <name>v0</name></param>
22330 <param><ptype>GLint</ptype> <name>v1</name></param>
22331 <param><ptype>GLint</ptype> <name>v2</name></param>
22332 <param><ptype>GLint</ptype> <name>v3</name></param>
22333 <alias name="glProgramUniform4i"/>
22336 <proto>void <name>glProgramUniform4iv</name></proto>
22337 <param><ptype>GLuint</ptype> <name>program</name></param>
22338 <param><ptype>GLint</ptype> <name>location</name></param>
22339 <param><ptype>GLsizei</ptype> <name>count</name></param>
22340 <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
22343 <proto>void <name>glProgramUniform4ivEXT</name></proto>
22344 <param><ptype>GLuint</ptype> <name>program</name></param>
22345 <param><ptype>GLint</ptype> <name>location</name></param>
22346 <param><ptype>GLsizei</ptype> <name>count</name></param>
22347 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
22348 <alias name="glProgramUniform4iv"/>
22351 <proto>void <name>glProgramUniform4ui</name></proto>
22352 <param><ptype>GLuint</ptype> <name>program</name></param>
22353 <param><ptype>GLint</ptype> <name>location</name></param>
22354 <param><ptype>GLuint</ptype> <name>v0</name></param>
22355 <param><ptype>GLuint</ptype> <name>v1</name></param>
22356 <param><ptype>GLuint</ptype> <name>v2</name></param>
22357 <param><ptype>GLuint</ptype> <name>v3</name></param>
22360 <proto>void <name>glProgramUniform4ui64ARB</name></proto>
22361 <param><ptype>GLuint</ptype> <name>program</name></param>
22362 <param><ptype>GLint</ptype> <name>location</name></param>
22363 <param><ptype>GLuint64</ptype> <name>x</name></param>
22364 <param><ptype>GLuint64</ptype> <name>y</name></param>
22365 <param><ptype>GLuint64</ptype> <name>z</name></param>
22366 <param><ptype>GLuint64</ptype> <name>w</name></param>
22369 <proto>void <name>glProgramUniform4ui64NV</name></proto>
22370 <param><ptype>GLuint</ptype> <name>program</name></param>
22371 <param><ptype>GLint</ptype> <name>location</name></param>
22372 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
22373 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
22374 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
22375 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
22378 <proto>void <name>glProgramUniform4ui64vARB</name></proto>
22379 <param><ptype>GLuint</ptype> <name>program</name></param>
22380 <param><ptype>GLint</ptype> <name>location</name></param>
22381 <param><ptype>GLsizei</ptype> <name>count</name></param>
22382 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
22385 <proto>void <name>glProgramUniform4ui64vNV</name></proto>
22386 <param><ptype>GLuint</ptype> <name>program</name></param>
22387 <param><ptype>GLint</ptype> <name>location</name></param>
22388 <param><ptype>GLsizei</ptype> <name>count</name></param>
22389 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22392 <proto>void <name>glProgramUniform4uiEXT</name></proto>
22393 <param><ptype>GLuint</ptype> <name>program</name></param>
22394 <param><ptype>GLint</ptype> <name>location</name></param>
22395 <param><ptype>GLuint</ptype> <name>v0</name></param>
22396 <param><ptype>GLuint</ptype> <name>v1</name></param>
22397 <param><ptype>GLuint</ptype> <name>v2</name></param>
22398 <param><ptype>GLuint</ptype> <name>v3</name></param>
22399 <alias name="glProgramUniform4ui"/>
22402 <proto>void <name>glProgramUniform4uiv</name></proto>
22403 <param><ptype>GLuint</ptype> <name>program</name></param>
22404 <param><ptype>GLint</ptype> <name>location</name></param>
22405 <param><ptype>GLsizei</ptype> <name>count</name></param>
22406 <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
22409 <proto>void <name>glProgramUniform4uivEXT</name></proto>
22410 <param><ptype>GLuint</ptype> <name>program</name></param>
22411 <param><ptype>GLint</ptype> <name>location</name></param>
22412 <param><ptype>GLsizei</ptype> <name>count</name></param>
22413 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
22414 <alias name="glProgramUniform4uiv"/>
22417 <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
22418 <param><ptype>GLuint</ptype> <name>program</name></param>
22419 <param><ptype>GLint</ptype> <name>location</name></param>
22420 <param><ptype>GLuint64</ptype> <name>value</name></param>
22423 <proto>void <name>glProgramUniformHandleui64NV</name></proto>
22424 <param><ptype>GLuint</ptype> <name>program</name></param>
22425 <param><ptype>GLint</ptype> <name>location</name></param>
22426 <param><ptype>GLuint64</ptype> <name>value</name></param>
22429 <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
22430 <param><ptype>GLuint</ptype> <name>program</name></param>
22431 <param><ptype>GLint</ptype> <name>location</name></param>
22432 <param><ptype>GLsizei</ptype> <name>count</name></param>
22433 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
22436 <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
22437 <param><ptype>GLuint</ptype> <name>program</name></param>
22438 <param><ptype>GLint</ptype> <name>location</name></param>
22439 <param><ptype>GLsizei</ptype> <name>count</name></param>
22440 <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
22443 <proto>void <name>glProgramUniformMatrix2dv</name></proto>
22444 <param><ptype>GLuint</ptype> <name>program</name></param>
22445 <param><ptype>GLint</ptype> <name>location</name></param>
22446 <param><ptype>GLsizei</ptype> <name>count</name></param>
22447 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22448 <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
22451 <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
22452 <param><ptype>GLuint</ptype> <name>program</name></param>
22453 <param><ptype>GLint</ptype> <name>location</name></param>
22454 <param><ptype>GLsizei</ptype> <name>count</name></param>
22455 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22456 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22459 <proto>void <name>glProgramUniformMatrix2fv</name></proto>
22460 <param><ptype>GLuint</ptype> <name>program</name></param>
22461 <param><ptype>GLint</ptype> <name>location</name></param>
22462 <param><ptype>GLsizei</ptype> <name>count</name></param>
22463 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22464 <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
22467 <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
22468 <param><ptype>GLuint</ptype> <name>program</name></param>
22469 <param><ptype>GLint</ptype> <name>location</name></param>
22470 <param><ptype>GLsizei</ptype> <name>count</name></param>
22471 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22472 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22473 <alias name="glProgramUniformMatrix2fv"/>
22476 <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
22477 <param><ptype>GLuint</ptype> <name>program</name></param>
22478 <param><ptype>GLint</ptype> <name>location</name></param>
22479 <param><ptype>GLsizei</ptype> <name>count</name></param>
22480 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22481 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22484 <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
22485 <param><ptype>GLuint</ptype> <name>program</name></param>
22486 <param><ptype>GLint</ptype> <name>location</name></param>
22487 <param><ptype>GLsizei</ptype> <name>count</name></param>
22488 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22489 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22492 <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
22493 <param><ptype>GLuint</ptype> <name>program</name></param>
22494 <param><ptype>GLint</ptype> <name>location</name></param>
22495 <param><ptype>GLsizei</ptype> <name>count</name></param>
22496 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22497 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22500 <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
22501 <param><ptype>GLuint</ptype> <name>program</name></param>
22502 <param><ptype>GLint</ptype> <name>location</name></param>
22503 <param><ptype>GLsizei</ptype> <name>count</name></param>
22504 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22505 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
22506 <alias name="glProgramUniformMatrix2x3fv"/>
22509 <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
22510 <param><ptype>GLuint</ptype> <name>program</name></param>
22511 <param><ptype>GLint</ptype> <name>location</name></param>
22512 <param><ptype>GLsizei</ptype> <name>count</name></param>
22513 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22514 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22517 <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
22518 <param><ptype>GLuint</ptype> <name>program</name></param>
22519 <param><ptype>GLint</ptype> <name>location</name></param>
22520 <param><ptype>GLsizei</ptype> <name>count</name></param>
22521 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22522 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22525 <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
22526 <param><ptype>GLuint</ptype> <name>program</name></param>
22527 <param><ptype>GLint</ptype> <name>location</name></param>
22528 <param><ptype>GLsizei</ptype> <name>count</name></param>
22529 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22530 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22533 <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
22534 <param><ptype>GLuint</ptype> <name>program</name></param>
22535 <param><ptype>GLint</ptype> <name>location</name></param>
22536 <param><ptype>GLsizei</ptype> <name>count</name></param>
22537 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22538 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
22539 <alias name="glProgramUniformMatrix2x4fv"/>
22542 <proto>void <name>glProgramUniformMatrix3dv</name></proto>
22543 <param><ptype>GLuint</ptype> <name>program</name></param>
22544 <param><ptype>GLint</ptype> <name>location</name></param>
22545 <param><ptype>GLsizei</ptype> <name>count</name></param>
22546 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22547 <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
22550 <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
22551 <param><ptype>GLuint</ptype> <name>program</name></param>
22552 <param><ptype>GLint</ptype> <name>location</name></param>
22553 <param><ptype>GLsizei</ptype> <name>count</name></param>
22554 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22555 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22558 <proto>void <name>glProgramUniformMatrix3fv</name></proto>
22559 <param><ptype>GLuint</ptype> <name>program</name></param>
22560 <param><ptype>GLint</ptype> <name>location</name></param>
22561 <param><ptype>GLsizei</ptype> <name>count</name></param>
22562 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22563 <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
22566 <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
22567 <param><ptype>GLuint</ptype> <name>program</name></param>
22568 <param><ptype>GLint</ptype> <name>location</name></param>
22569 <param><ptype>GLsizei</ptype> <name>count</name></param>
22570 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22571 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
22572 <alias name="glProgramUniformMatrix3fv"/>
22575 <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
22576 <param><ptype>GLuint</ptype> <name>program</name></param>
22577 <param><ptype>GLint</ptype> <name>location</name></param>
22578 <param><ptype>GLsizei</ptype> <name>count</name></param>
22579 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22580 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22583 <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
22584 <param><ptype>GLuint</ptype> <name>program</name></param>
22585 <param><ptype>GLint</ptype> <name>location</name></param>
22586 <param><ptype>GLsizei</ptype> <name>count</name></param>
22587 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22588 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22591 <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
22592 <param><ptype>GLuint</ptype> <name>program</name></param>
22593 <param><ptype>GLint</ptype> <name>location</name></param>
22594 <param><ptype>GLsizei</ptype> <name>count</name></param>
22595 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22596 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22599 <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
22600 <param><ptype>GLuint</ptype> <name>program</name></param>
22601 <param><ptype>GLint</ptype> <name>location</name></param>
22602 <param><ptype>GLsizei</ptype> <name>count</name></param>
22603 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22604 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
22605 <alias name="glProgramUniformMatrix3x2fv"/>
22608 <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
22609 <param><ptype>GLuint</ptype> <name>program</name></param>
22610 <param><ptype>GLint</ptype> <name>location</name></param>
22611 <param><ptype>GLsizei</ptype> <name>count</name></param>
22612 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22613 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22616 <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
22617 <param><ptype>GLuint</ptype> <name>program</name></param>
22618 <param><ptype>GLint</ptype> <name>location</name></param>
22619 <param><ptype>GLsizei</ptype> <name>count</name></param>
22620 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22621 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22624 <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
22625 <param><ptype>GLuint</ptype> <name>program</name></param>
22626 <param><ptype>GLint</ptype> <name>location</name></param>
22627 <param><ptype>GLsizei</ptype> <name>count</name></param>
22628 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22629 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22632 <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
22633 <param><ptype>GLuint</ptype> <name>program</name></param>
22634 <param><ptype>GLint</ptype> <name>location</name></param>
22635 <param><ptype>GLsizei</ptype> <name>count</name></param>
22636 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22637 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
22638 <alias name="glProgramUniformMatrix3x4fv"/>
22641 <proto>void <name>glProgramUniformMatrix4dv</name></proto>
22642 <param><ptype>GLuint</ptype> <name>program</name></param>
22643 <param><ptype>GLint</ptype> <name>location</name></param>
22644 <param><ptype>GLsizei</ptype> <name>count</name></param>
22645 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22646 <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
22649 <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
22650 <param><ptype>GLuint</ptype> <name>program</name></param>
22651 <param><ptype>GLint</ptype> <name>location</name></param>
22652 <param><ptype>GLsizei</ptype> <name>count</name></param>
22653 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22654 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22657 <proto>void <name>glProgramUniformMatrix4fv</name></proto>
22658 <param><ptype>GLuint</ptype> <name>program</name></param>
22659 <param><ptype>GLint</ptype> <name>location</name></param>
22660 <param><ptype>GLsizei</ptype> <name>count</name></param>
22661 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22662 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
22665 <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
22666 <param><ptype>GLuint</ptype> <name>program</name></param>
22667 <param><ptype>GLint</ptype> <name>location</name></param>
22668 <param><ptype>GLsizei</ptype> <name>count</name></param>
22669 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22670 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
22671 <alias name="glProgramUniformMatrix4fv"/>
22674 <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
22675 <param><ptype>GLuint</ptype> <name>program</name></param>
22676 <param><ptype>GLint</ptype> <name>location</name></param>
22677 <param><ptype>GLsizei</ptype> <name>count</name></param>
22678 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22679 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22682 <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
22683 <param><ptype>GLuint</ptype> <name>program</name></param>
22684 <param><ptype>GLint</ptype> <name>location</name></param>
22685 <param><ptype>GLsizei</ptype> <name>count</name></param>
22686 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22687 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22690 <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
22691 <param><ptype>GLuint</ptype> <name>program</name></param>
22692 <param><ptype>GLint</ptype> <name>location</name></param>
22693 <param><ptype>GLsizei</ptype> <name>count</name></param>
22694 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22695 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22698 <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
22699 <param><ptype>GLuint</ptype> <name>program</name></param>
22700 <param><ptype>GLint</ptype> <name>location</name></param>
22701 <param><ptype>GLsizei</ptype> <name>count</name></param>
22702 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22703 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
22704 <alias name="glProgramUniformMatrix4x2fv"/>
22707 <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
22708 <param><ptype>GLuint</ptype> <name>program</name></param>
22709 <param><ptype>GLint</ptype> <name>location</name></param>
22710 <param><ptype>GLsizei</ptype> <name>count</name></param>
22711 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22712 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22715 <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
22716 <param><ptype>GLuint</ptype> <name>program</name></param>
22717 <param><ptype>GLint</ptype> <name>location</name></param>
22718 <param><ptype>GLsizei</ptype> <name>count</name></param>
22719 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22720 <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
22723 <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
22724 <param><ptype>GLuint</ptype> <name>program</name></param>
22725 <param><ptype>GLint</ptype> <name>location</name></param>
22726 <param><ptype>GLsizei</ptype> <name>count</name></param>
22727 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22728 <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
22731 <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
22732 <param><ptype>GLuint</ptype> <name>program</name></param>
22733 <param><ptype>GLint</ptype> <name>location</name></param>
22734 <param><ptype>GLsizei</ptype> <name>count</name></param>
22735 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
22736 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
22737 <alias name="glProgramUniformMatrix4x3fv"/>
22740 <proto>void <name>glProgramUniformui64NV</name></proto>
22741 <param><ptype>GLuint</ptype> <name>program</name></param>
22742 <param><ptype>GLint</ptype> <name>location</name></param>
22743 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
22746 <proto>void <name>glProgramUniformui64vNV</name></proto>
22747 <param><ptype>GLuint</ptype> <name>program</name></param>
22748 <param><ptype>GLint</ptype> <name>location</name></param>
22749 <param><ptype>GLsizei</ptype> <name>count</name></param>
22750 <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
22753 <proto>void <name>glProgramVertexLimitNV</name></proto>
22754 <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
22755 <param><ptype>GLint</ptype> <name>limit</name></param>
22758 <proto>void <name>glProvokingVertex</name></proto>
22759 <param><ptype>GLenum</ptype> <name>mode</name></param>
22762 <proto>void <name>glProvokingVertexEXT</name></proto>
22763 <param><ptype>GLenum</ptype> <name>mode</name></param>
22764 <alias name="glProvokingVertex"/>
22767 <proto>void <name>glPushAttrib</name></proto>
22768 <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
22772 <proto>void <name>glPushClientAttrib</name></proto>
22773 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
22776 <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
22777 <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
22780 <proto>void <name>glPushDebugGroup</name></proto>
22781 <param><ptype>GLenum</ptype> <name>source</name></param>
22782 <param><ptype>GLuint</ptype> <name>id</name></param>
22783 <param><ptype>GLsizei</ptype> <name>length</name></param>
22784 … <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
22787 <proto>void <name>glPushDebugGroupKHR</name></proto>
22788 <param><ptype>GLenum</ptype> <name>source</name></param>
22789 <param><ptype>GLuint</ptype> <name>id</name></param>
22790 <param><ptype>GLsizei</ptype> <name>length</name></param>
22791 <param>const <ptype>GLchar</ptype> *<name>message</name></param>
22792 <alias name="glPushDebugGroup"/>
22795 <proto>void <name>glPushGroupMarkerEXT</name></proto>
22796 <param><ptype>GLsizei</ptype> <name>length</name></param>
22797 <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
22800 <proto>void <name>glPushMatrix</name></proto>
22804 <proto>void <name>glPushName</name></proto>
22805 <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
22809 <proto>void <name>glQueryCounter</name></proto>
22810 <param><ptype>GLuint</ptype> <name>id</name></param>
22811 <param><ptype>GLenum</ptype> <name>target</name></param>
22814 <proto>void <name>glQueryCounterEXT</name></proto>
22815 <param><ptype>GLuint</ptype> <name>id</name></param>
22816 <param><ptype>GLenum</ptype> <name>target</name></param>
22817 <alias name="glQueryCounter"/>
22820 <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
22821 <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
22822 <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
22825 <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
22826 <param><ptype>GLenum</ptype> <name>target</name></param>
22827 <param><ptype>GLuint</ptype> <name>id</name></param>
22828 <param><ptype>GLenum</ptype> <name>pname</name></param>
22829 … <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
22832 <proto>void <name>glRasterPos2d</name></proto>
22833 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
22834 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
22835 <vecequiv name="glRasterPos2dv"/>
22838 <proto>void <name>glRasterPos2dv</name></proto>
22839 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
22843 <proto>void <name>glRasterPos2f</name></proto>
22844 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
22845 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
22846 <vecequiv name="glRasterPos2fv"/>
22849 <proto>void <name>glRasterPos2fv</name></proto>
22850 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
22854 <proto>void <name>glRasterPos2i</name></proto>
22855 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
22856 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
22857 <vecequiv name="glRasterPos2iv"/>
22860 <proto>void <name>glRasterPos2iv</name></proto>
22861 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
22865 <proto>void <name>glRasterPos2s</name></proto>
22866 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
22867 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
22868 <vecequiv name="glRasterPos2sv"/>
22871 <proto>void <name>glRasterPos2sv</name></proto>
22872 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
22876 <proto>void <name>glRasterPos2xOES</name></proto>
22877 <param><ptype>GLfixed</ptype> <name>x</name></param>
22878 <param><ptype>GLfixed</ptype> <name>y</name></param>
22881 <proto>void <name>glRasterPos2xvOES</name></proto>
22882 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22885 <proto>void <name>glRasterPos3d</name></proto>
22886 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
22887 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
22888 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
22889 <vecequiv name="glRasterPos3dv"/>
22892 <proto>void <name>glRasterPos3dv</name></proto>
22893 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
22897 <proto>void <name>glRasterPos3f</name></proto>
22898 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
22899 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
22900 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
22901 <vecequiv name="glRasterPos3fv"/>
22904 <proto>void <name>glRasterPos3fv</name></proto>
22905 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22909 <proto>void <name>glRasterPos3i</name></proto>
22910 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
22911 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
22912 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
22913 <vecequiv name="glRasterPos3iv"/>
22916 <proto>void <name>glRasterPos3iv</name></proto>
22917 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
22921 <proto>void <name>glRasterPos3s</name></proto>
22922 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
22923 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
22924 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
22925 <vecequiv name="glRasterPos3sv"/>
22928 <proto>void <name>glRasterPos3sv</name></proto>
22929 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
22933 <proto>void <name>glRasterPos3xOES</name></proto>
22934 <param><ptype>GLfixed</ptype> <name>x</name></param>
22935 <param><ptype>GLfixed</ptype> <name>y</name></param>
22936 <param><ptype>GLfixed</ptype> <name>z</name></param>
22939 <proto>void <name>glRasterPos3xvOES</name></proto>
22940 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22943 <proto>void <name>glRasterPos4d</name></proto>
22944 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
22945 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
22946 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
22947 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
22948 <vecequiv name="glRasterPos4dv"/>
22951 <proto>void <name>glRasterPos4dv</name></proto>
22952 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22956 <proto>void <name>glRasterPos4f</name></proto>
22957 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
22958 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
22959 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
22960 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
22961 <vecequiv name="glRasterPos4fv"/>
22964 <proto>void <name>glRasterPos4fv</name></proto>
22965 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22969 <proto>void <name>glRasterPos4i</name></proto>
22970 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
22971 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
22972 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
22973 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
22974 <vecequiv name="glRasterPos4iv"/>
22977 <proto>void <name>glRasterPos4iv</name></proto>
22978 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
22982 <proto>void <name>glRasterPos4s</name></proto>
22983 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
22984 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
22985 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
22986 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
22987 <vecequiv name="glRasterPos4sv"/>
22990 <proto>void <name>glRasterPos4sv</name></proto>
22991 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
22995 <proto>void <name>glRasterPos4xOES</name></proto>
22996 <param><ptype>GLfixed</ptype> <name>x</name></param>
22997 <param><ptype>GLfixed</ptype> <name>y</name></param>
22998 <param><ptype>GLfixed</ptype> <name>z</name></param>
22999 <param><ptype>GLfixed</ptype> <name>w</name></param>
23002 <proto>void <name>glRasterPos4xvOES</name></proto>
23003 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
23006 <proto>void <name>glRasterSamplesEXT</name></proto>
23007 <param><ptype>GLuint</ptype> <name>samples</name></param>
23008 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
23011 <proto>void <name>glReadBuffer</name></proto>
23012 <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
23016 <proto>void <name>glReadBufferIndexedEXT</name></proto>
23017 <param><ptype>GLenum</ptype> <name>src</name></param>
23018 <param><ptype>GLint</ptype> <name>index</name></param>
23021 <proto>void <name>glReadBufferNV</name></proto>
23022 <param><ptype>GLenum</ptype> <name>mode</name></param>
23025 <proto>void <name>glReadInstrumentsSGIX</name></proto>
23026 <param><ptype>GLint</ptype> <name>marker</name></param>
23030 <proto>void <name>glReadPixels</name></proto>
23031 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23032 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23033 <param><ptype>GLsizei</ptype> <name>width</name></param>
23034 <param><ptype>GLsizei</ptype> <name>height</name></param>
23035 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23036 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23037 <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
23039 <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
23042 <proto>void <name>glReadnPixels</name></proto>
23043 <param><ptype>GLint</ptype> <name>x</name></param>
23044 <param><ptype>GLint</ptype> <name>y</name></param>
23045 <param><ptype>GLsizei</ptype> <name>width</name></param>
23046 <param><ptype>GLsizei</ptype> <name>height</name></param>
23047 <param><ptype>GLenum</ptype> <name>format</name></param>
23048 <param><ptype>GLenum</ptype> <name>type</name></param>
23049 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23050 <param>void *<name>data</name></param>
23053 <proto>void <name>glReadnPixelsARB</name></proto>
23054 <param><ptype>GLint</ptype> <name>x</name></param>
23055 <param><ptype>GLint</ptype> <name>y</name></param>
23056 <param><ptype>GLsizei</ptype> <name>width</name></param>
23057 <param><ptype>GLsizei</ptype> <name>height</name></param>
23058 <param><ptype>GLenum</ptype> <name>format</name></param>
23059 <param><ptype>GLenum</ptype> <name>type</name></param>
23060 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23061 <param len="bufSize">void *<name>data</name></param>
23062 <alias name="glReadnPixels"/>
23065 <proto>void <name>glReadnPixelsEXT</name></proto>
23066 <param><ptype>GLint</ptype> <name>x</name></param>
23067 <param><ptype>GLint</ptype> <name>y</name></param>
23068 <param><ptype>GLsizei</ptype> <name>width</name></param>
23069 <param><ptype>GLsizei</ptype> <name>height</name></param>
23070 <param><ptype>GLenum</ptype> <name>format</name></param>
23071 <param><ptype>GLenum</ptype> <name>type</name></param>
23072 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23073 <param len="bufSize">void *<name>data</name></param>
23074 <alias name="glReadnPixels"/>
23077 <proto>void <name>glReadnPixelsKHR</name></proto>
23078 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23079 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23080 <param><ptype>GLsizei</ptype> <name>width</name></param>
23081 <param><ptype>GLsizei</ptype> <name>height</name></param>
23082 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23083 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23084 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
23085 <param len="bufSize">void *<name>data</name></param>
23086 <alias name="glReadnPixels"/>
23089 <proto>void <name>glRectd</name></proto>
23090 <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
23091 <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
23092 <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
23093 <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
23094 <vecequiv name="glRectdv"/>
23097 <proto>void <name>glRectdv</name></proto>
23098 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
23099 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
23103 <proto>void <name>glRectf</name></proto>
23104 <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
23105 <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
23106 <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
23107 <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
23108 <vecequiv name="glRectfv"/>
23111 <proto>void <name>glRectfv</name></proto>
23112 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
23113 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
23117 <proto>void <name>glRecti</name></proto>
23118 <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
23119 <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
23120 <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
23121 <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
23122 <vecequiv name="glRectiv"/>
23125 <proto>void <name>glRectiv</name></proto>
23126 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
23127 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
23131 <proto>void <name>glRects</name></proto>
23132 <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
23133 <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
23134 <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
23135 <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
23136 <vecequiv name="glRectsv"/>
23139 <proto>void <name>glRectsv</name></proto>
23140 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
23141 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
23145 <proto>void <name>glRectxOES</name></proto>
23146 <param><ptype>GLfixed</ptype> <name>x1</name></param>
23147 <param><ptype>GLfixed</ptype> <name>y1</name></param>
23148 <param><ptype>GLfixed</ptype> <name>x2</name></param>
23149 <param><ptype>GLfixed</ptype> <name>y2</name></param>
23152 <proto>void <name>glRectxvOES</name></proto>
23153 <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
23154 <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
23157 <proto>void <name>glReferencePlaneSGIX</name></proto>
23158 <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
23162 <proto>void <name>glReleaseShaderCompiler</name></proto>
23165 <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
23166 <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
23170 <proto>void <name>glRenderbufferStorage</name></proto>
23171 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23172 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23173 <param><ptype>GLsizei</ptype> <name>width</name></param>
23174 <param><ptype>GLsizei</ptype> <name>height</name></param>
23178 <proto>void <name>glRenderbufferStorageEXT</name></proto>
23179 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23180 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23181 <param><ptype>GLsizei</ptype> <name>width</name></param>
23182 <param><ptype>GLsizei</ptype> <name>height</name></param>
23183 <alias name="glRenderbufferStorage"/>
23187 <proto>void <name>glRenderbufferStorageMultisample</name></proto>
23188 <param><ptype>GLenum</ptype> <name>target</name></param>
23189 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23190 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23191 <param><ptype>GLsizei</ptype> <name>width</name></param>
23192 <param><ptype>GLsizei</ptype> <name>height</name></param>
23196 <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
23197 <param><ptype>GLenum</ptype> <name>target</name></param>
23198 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23199 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23200 <param><ptype>GLsizei</ptype> <name>width</name></param>
23201 <param><ptype>GLsizei</ptype> <name>height</name></param>
23204 <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
23205 <param><ptype>GLenum</ptype> <name>target</name></param>
23206 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23207 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23208 <param><ptype>GLsizei</ptype> <name>width</name></param>
23209 <param><ptype>GLsizei</ptype> <name>height</name></param>
23212 <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
23213 <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
23214 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
23215 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
23216 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23217 <param><ptype>GLsizei</ptype> <name>width</name></param>
23218 <param><ptype>GLsizei</ptype> <name>height</name></param>
23221 <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
23222 <param><ptype>GLenum</ptype> <name>target</name></param>
23223 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23224 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23225 <param><ptype>GLsizei</ptype> <name>width</name></param>
23226 <param><ptype>GLsizei</ptype> <name>height</name></param>
23227 <alias name="glRenderbufferStorageMultisample"/>
23231 <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
23232 <param><ptype>GLenum</ptype> <name>target</name></param>
23233 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23234 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23235 <param><ptype>GLsizei</ptype> <name>width</name></param>
23236 <param><ptype>GLsizei</ptype> <name>height</name></param>
23239 <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
23240 <param><ptype>GLenum</ptype> <name>target</name></param>
23241 <param><ptype>GLsizei</ptype> <name>samples</name></param>
23242 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23243 <param><ptype>GLsizei</ptype> <name>width</name></param>
23244 <param><ptype>GLsizei</ptype> <name>height</name></param>
23245 <alias name="glRenderbufferStorageMultisample"/>
23248 <proto>void <name>glRenderbufferStorageOES</name></proto>
23249 <param><ptype>GLenum</ptype> <name>target</name></param>
23250 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23251 <param><ptype>GLsizei</ptype> <name>width</name></param>
23252 <param><ptype>GLsizei</ptype> <name>height</name></param>
23255 <proto>void <name>glReplacementCodePointerSUN</name></proto>
23256 <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
23257 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23258 <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
23261 <proto>void <name>glReplacementCodeubSUN</name></proto>
23262 <param><ptype>GLubyte</ptype> <name>code</name></param>
23265 <proto>void <name>glReplacementCodeubvSUN</name></proto>
23266 <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
23269 <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
23270 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23271 <param><ptype>GLfloat</ptype> <name>r</name></param>
23272 <param><ptype>GLfloat</ptype> <name>g</name></param>
23273 <param><ptype>GLfloat</ptype> <name>b</name></param>
23274 <param><ptype>GLfloat</ptype> <name>x</name></param>
23275 <param><ptype>GLfloat</ptype> <name>y</name></param>
23276 <param><ptype>GLfloat</ptype> <name>z</name></param>
23279 <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
23280 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23281 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
23282 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23285 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
23286 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23287 <param><ptype>GLfloat</ptype> <name>r</name></param>
23288 <param><ptype>GLfloat</ptype> <name>g</name></param>
23289 <param><ptype>GLfloat</ptype> <name>b</name></param>
23290 <param><ptype>GLfloat</ptype> <name>a</name></param>
23291 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23292 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23293 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23294 <param><ptype>GLfloat</ptype> <name>x</name></param>
23295 <param><ptype>GLfloat</ptype> <name>y</name></param>
23296 <param><ptype>GLfloat</ptype> <name>z</name></param>
23299 <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
23300 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23301 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23302 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23303 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23306 <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
23307 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23308 <param><ptype>GLubyte</ptype> <name>r</name></param>
23309 <param><ptype>GLubyte</ptype> <name>g</name></param>
23310 <param><ptype>GLubyte</ptype> <name>b</name></param>
23311 <param><ptype>GLubyte</ptype> <name>a</name></param>
23312 <param><ptype>GLfloat</ptype> <name>x</name></param>
23313 <param><ptype>GLfloat</ptype> <name>y</name></param>
23314 <param><ptype>GLfloat</ptype> <name>z</name></param>
23317 <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
23318 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23319 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
23320 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23323 <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
23324 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23325 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23326 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23327 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23328 <param><ptype>GLfloat</ptype> <name>x</name></param>
23329 <param><ptype>GLfloat</ptype> <name>y</name></param>
23330 <param><ptype>GLfloat</ptype> <name>z</name></param>
23333 <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
23334 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23335 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23336 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23339 <proto>void <name>glReplacementCodeuiSUN</name></proto>
23340 <param><ptype>GLuint</ptype> <name>code</name></param>
23343 <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
23344 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23345 <param><ptype>GLfloat</ptype> <name>s</name></param>
23346 <param><ptype>GLfloat</ptype> <name>t</name></param>
23347 <param><ptype>GLfloat</ptype> <name>r</name></param>
23348 <param><ptype>GLfloat</ptype> <name>g</name></param>
23349 <param><ptype>GLfloat</ptype> <name>b</name></param>
23350 <param><ptype>GLfloat</ptype> <name>a</name></param>
23351 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23352 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23353 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23354 <param><ptype>GLfloat</ptype> <name>x</name></param>
23355 <param><ptype>GLfloat</ptype> <name>y</name></param>
23356 <param><ptype>GLfloat</ptype> <name>z</name></param>
23359 … <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
23360 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23361 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
23362 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
23363 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23364 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23367 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
23368 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23369 <param><ptype>GLfloat</ptype> <name>s</name></param>
23370 <param><ptype>GLfloat</ptype> <name>t</name></param>
23371 <param><ptype>GLfloat</ptype> <name>nx</name></param>
23372 <param><ptype>GLfloat</ptype> <name>ny</name></param>
23373 <param><ptype>GLfloat</ptype> <name>nz</name></param>
23374 <param><ptype>GLfloat</ptype> <name>x</name></param>
23375 <param><ptype>GLfloat</ptype> <name>y</name></param>
23376 <param><ptype>GLfloat</ptype> <name>z</name></param>
23379 <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
23380 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23381 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
23382 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
23383 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23386 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
23387 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23388 <param><ptype>GLfloat</ptype> <name>s</name></param>
23389 <param><ptype>GLfloat</ptype> <name>t</name></param>
23390 <param><ptype>GLfloat</ptype> <name>x</name></param>
23391 <param><ptype>GLfloat</ptype> <name>y</name></param>
23392 <param><ptype>GLfloat</ptype> <name>z</name></param>
23395 <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
23396 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23397 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
23398 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23401 <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
23402 <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
23403 <param><ptype>GLfloat</ptype> <name>x</name></param>
23404 <param><ptype>GLfloat</ptype> <name>y</name></param>
23405 <param><ptype>GLfloat</ptype> <name>z</name></param>
23408 <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
23409 … <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
23410 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23413 <proto>void <name>glReplacementCodeuivSUN</name></proto>
23414 <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
23417 <proto>void <name>glReplacementCodeusSUN</name></proto>
23418 <param><ptype>GLushort</ptype> <name>code</name></param>
23421 <proto>void <name>glReplacementCodeusvSUN</name></proto>
23422 <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
23425 <proto>void <name>glRequestResidentProgramsNV</name></proto>
23426 <param><ptype>GLsizei</ptype> <name>n</name></param>
23427 <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
23431 <proto>void <name>glResetHistogram</name></proto>
23432 <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
23436 <proto>void <name>glResetHistogramEXT</name></proto>
23437 <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23438 <alias name="glResetHistogram"/>
23442 <proto>void <name>glResetMinmax</name></proto>
23443 <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
23447 <proto>void <name>glResetMinmaxEXT</name></proto>
23448 <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
23449 <alias name="glResetMinmax"/>
23453 <proto>void <name>glResizeBuffersMESA</name></proto>
23456 <proto>void <name>glResolveDepthValuesNV</name></proto>
23459 <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
23462 <proto>void <name>glResumeTransformFeedback</name></proto>
23465 <proto>void <name>glResumeTransformFeedbackNV</name></proto>
23466 <alias name="glResumeTransformFeedback"/>
23469 <proto>void <name>glRotated</name></proto>
23470 <param><ptype>GLdouble</ptype> <name>angle</name></param>
23471 <param><ptype>GLdouble</ptype> <name>x</name></param>
23472 <param><ptype>GLdouble</ptype> <name>y</name></param>
23473 <param><ptype>GLdouble</ptype> <name>z</name></param>
23477 <proto>void <name>glRotatef</name></proto>
23478 <param><ptype>GLfloat</ptype> <name>angle</name></param>
23479 <param><ptype>GLfloat</ptype> <name>x</name></param>
23480 <param><ptype>GLfloat</ptype> <name>y</name></param>
23481 <param><ptype>GLfloat</ptype> <name>z</name></param>
23485 <proto>void <name>glRotatex</name></proto>
23486 <param><ptype>GLfixed</ptype> <name>angle</name></param>
23487 <param><ptype>GLfixed</ptype> <name>x</name></param>
23488 <param><ptype>GLfixed</ptype> <name>y</name></param>
23489 <param><ptype>GLfixed</ptype> <name>z</name></param>
23492 <proto>void <name>glRotatexOES</name></proto>
23493 <param><ptype>GLfixed</ptype> <name>angle</name></param>
23494 <param><ptype>GLfixed</ptype> <name>x</name></param>
23495 <param><ptype>GLfixed</ptype> <name>y</name></param>
23496 <param><ptype>GLfixed</ptype> <name>z</name></param>
23499 <proto>void <name>glSampleCoverage</name></proto>
23500 <param><ptype>GLfloat</ptype> <name>value</name></param>
23501 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
23505 <proto>void <name>glSampleCoverageARB</name></proto>
23506 <param><ptype>GLfloat</ptype> <name>value</name></param>
23507 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
23508 <alias name="glSampleCoverage"/>
23511 <proto>void <name>glSampleCoveragex</name></proto>
23512 <param><ptype>GLclampx</ptype> <name>value</name></param>
23513 <param><ptype>GLboolean</ptype> <name>invert</name></param>
23516 <proto>void <name>glSampleCoveragexOES</name></proto>
23517 <param><ptype>GLclampx</ptype> <name>value</name></param>
23518 <param><ptype>GLboolean</ptype> <name>invert</name></param>
23521 <proto>void <name>glSampleMapATI</name></proto>
23522 <param><ptype>GLuint</ptype> <name>dst</name></param>
23523 <param><ptype>GLuint</ptype> <name>interp</name></param>
23524 <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
23527 <proto>void <name>glSampleMaskEXT</name></proto>
23528 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
23529 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
23532 <proto>void <name>glSampleMaskIndexedNV</name></proto>
23533 <param><ptype>GLuint</ptype> <name>index</name></param>
23534 <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
23537 <proto>void <name>glSampleMaskSGIS</name></proto>
23538 <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
23539 <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
23540 <alias name="glSampleMaskEXT"/>
23544 <proto>void <name>glSampleMaski</name></proto>
23545 <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
23546 <param><ptype>GLbitfield</ptype> <name>mask</name></param>
23549 <proto>void <name>glSamplePatternEXT</name></proto>
23550 <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
23553 <proto>void <name>glSamplePatternSGIS</name></proto>
23554 <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
23555 <alias name="glSamplePatternEXT"/>
23559 <proto>void <name>glSamplerParameterIiv</name></proto>
23560 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23561 <param><ptype>GLenum</ptype> <name>pname</name></param>
23562 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
23565 <proto>void <name>glSamplerParameterIivEXT</name></proto>
23566 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23567 <param><ptype>GLenum</ptype> <name>pname</name></param>
23568 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
23569 <alias name="glSamplerParameterIiv"/>
23572 <proto>void <name>glSamplerParameterIivOES</name></proto>
23573 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23574 <param><ptype>GLenum</ptype> <name>pname</name></param>
23575 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
23576 <alias name="glSamplerParameterIiv"/>
23579 <proto>void <name>glSamplerParameterIuiv</name></proto>
23580 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23581 <param><ptype>GLenum</ptype> <name>pname</name></param>
23582 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
23585 <proto>void <name>glSamplerParameterIuivEXT</name></proto>
23586 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23587 <param><ptype>GLenum</ptype> <name>pname</name></param>
23588 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
23589 <alias name="glSamplerParameterIuiv"/>
23592 <proto>void <name>glSamplerParameterIuivOES</name></proto>
23593 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23594 <param><ptype>GLenum</ptype> <name>pname</name></param>
23595 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
23596 <alias name="glSamplerParameterIuiv"/>
23599 <proto>void <name>glSamplerParameterf</name></proto>
23600 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23601 <param><ptype>GLenum</ptype> <name>pname</name></param>
23602 <param><ptype>GLfloat</ptype> <name>param</name></param>
23605 <proto>void <name>glSamplerParameterfv</name></proto>
23606 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23607 <param><ptype>GLenum</ptype> <name>pname</name></param>
23608 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
23611 <proto>void <name>glSamplerParameteri</name></proto>
23612 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23613 <param><ptype>GLenum</ptype> <name>pname</name></param>
23614 <param><ptype>GLint</ptype> <name>param</name></param>
23617 <proto>void <name>glSamplerParameteriv</name></proto>
23618 <param><ptype>GLuint</ptype> <name>sampler</name></param>
23619 <param><ptype>GLenum</ptype> <name>pname</name></param>
23620 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
23623 <proto>void <name>glScaled</name></proto>
23624 <param><ptype>GLdouble</ptype> <name>x</name></param>
23625 <param><ptype>GLdouble</ptype> <name>y</name></param>
23626 <param><ptype>GLdouble</ptype> <name>z</name></param>
23630 <proto>void <name>glScalef</name></proto>
23631 <param><ptype>GLfloat</ptype> <name>x</name></param>
23632 <param><ptype>GLfloat</ptype> <name>y</name></param>
23633 <param><ptype>GLfloat</ptype> <name>z</name></param>
23637 <proto>void <name>glScalex</name></proto>
23638 <param><ptype>GLfixed</ptype> <name>x</name></param>
23639 <param><ptype>GLfixed</ptype> <name>y</name></param>
23640 <param><ptype>GLfixed</ptype> <name>z</name></param>
23643 <proto>void <name>glScalexOES</name></proto>
23644 <param><ptype>GLfixed</ptype> <name>x</name></param>
23645 <param><ptype>GLfixed</ptype> <name>y</name></param>
23646 <param><ptype>GLfixed</ptype> <name>z</name></param>
23649 <proto>void <name>glScissor</name></proto>
23650 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
23651 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
23652 <param><ptype>GLsizei</ptype> <name>width</name></param>
23653 <param><ptype>GLsizei</ptype> <name>height</name></param>
23657 <proto>void <name>glScissorArrayv</name></proto>
23658 <param><ptype>GLuint</ptype> <name>first</name></param>
23659 <param><ptype>GLsizei</ptype> <name>count</name></param>
23660 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
23663 <proto>void <name>glScissorArrayvNV</name></proto>
23664 <param><ptype>GLuint</ptype> <name>first</name></param>
23665 <param><ptype>GLsizei</ptype> <name>count</name></param>
23666 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
23667 <alias name="glScissorArrayv"/>
23670 <proto>void <name>glScissorArrayvOES</name></proto>
23671 <param><ptype>GLuint</ptype> <name>first</name></param>
23672 <param><ptype>GLsizei</ptype> <name>count</name></param>
23673 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
23674 <alias name="glScissorArrayv"/>
23677 <proto>void <name>glScissorIndexed</name></proto>
23678 <param><ptype>GLuint</ptype> <name>index</name></param>
23679 <param><ptype>GLint</ptype> <name>left</name></param>
23680 <param><ptype>GLint</ptype> <name>bottom</name></param>
23681 <param><ptype>GLsizei</ptype> <name>width</name></param>
23682 <param><ptype>GLsizei</ptype> <name>height</name></param>
23685 <proto>void <name>glScissorIndexedNV</name></proto>
23686 <param><ptype>GLuint</ptype> <name>index</name></param>
23687 <param><ptype>GLint</ptype> <name>left</name></param>
23688 <param><ptype>GLint</ptype> <name>bottom</name></param>
23689 <param><ptype>GLsizei</ptype> <name>width</name></param>
23690 <param><ptype>GLsizei</ptype> <name>height</name></param>
23691 <alias name="glScissorIndexed"/>
23694 <proto>void <name>glScissorIndexedOES</name></proto>
23695 <param><ptype>GLuint</ptype> <name>index</name></param>
23696 <param><ptype>GLint</ptype> <name>left</name></param>
23697 <param><ptype>GLint</ptype> <name>bottom</name></param>
23698 <param><ptype>GLsizei</ptype> <name>width</name></param>
23699 <param><ptype>GLsizei</ptype> <name>height</name></param>
23700 <alias name="glScissorIndexed"/>
23703 <proto>void <name>glScissorIndexedv</name></proto>
23704 <param><ptype>GLuint</ptype> <name>index</name></param>
23705 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
23708 <proto>void <name>glScissorIndexedvNV</name></proto>
23709 <param><ptype>GLuint</ptype> <name>index</name></param>
23710 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
23711 <alias name="glScissorIndexedv"/>
23714 <proto>void <name>glScissorIndexedvOES</name></proto>
23715 <param><ptype>GLuint</ptype> <name>index</name></param>
23716 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
23717 <alias name="glScissorIndexedv"/>
23720 <proto>void <name>glSecondaryColor3b</name></proto>
23721 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
23722 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
23723 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
23724 <vecequiv name="glSecondaryColor3bv"/>
23727 <proto>void <name>glSecondaryColor3bEXT</name></proto>
23728 <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
23729 <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
23730 <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
23731 <alias name="glSecondaryColor3b"/>
23732 <vecequiv name="glSecondaryColor3bvEXT"/>
23735 <proto>void <name>glSecondaryColor3bv</name></proto>
23736 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
23740 <proto>void <name>glSecondaryColor3bvEXT</name></proto>
23741 <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
23742 <alias name="glSecondaryColor3bv"/>
23746 <proto>void <name>glSecondaryColor3d</name></proto>
23747 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
23748 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
23749 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
23750 <vecequiv name="glSecondaryColor3dv"/>
23753 <proto>void <name>glSecondaryColor3dEXT</name></proto>
23754 <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
23755 <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
23756 <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
23757 <alias name="glSecondaryColor3d"/>
23758 <vecequiv name="glSecondaryColor3dvEXT"/>
23761 <proto>void <name>glSecondaryColor3dv</name></proto>
23762 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
23766 <proto>void <name>glSecondaryColor3dvEXT</name></proto>
23767 <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
23768 <alias name="glSecondaryColor3dv"/>
23772 <proto>void <name>glSecondaryColor3f</name></proto>
23773 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
23774 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
23775 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
23776 <vecequiv name="glSecondaryColor3fv"/>
23779 <proto>void <name>glSecondaryColor3fEXT</name></proto>
23780 <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
23781 <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
23782 <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
23783 <alias name="glSecondaryColor3f"/>
23784 <vecequiv name="glSecondaryColor3fvEXT"/>
23787 <proto>void <name>glSecondaryColor3fv</name></proto>
23788 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23792 <proto>void <name>glSecondaryColor3fvEXT</name></proto>
23793 <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
23794 <alias name="glSecondaryColor3fv"/>
23798 <proto>void <name>glSecondaryColor3hNV</name></proto>
23799 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
23800 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
23801 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
23802 <vecequiv name="glSecondaryColor3hvNV"/>
23805 <proto>void <name>glSecondaryColor3hvNV</name></proto>
23806 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
23810 <proto>void <name>glSecondaryColor3i</name></proto>
23811 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
23812 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
23813 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
23814 <vecequiv name="glSecondaryColor3iv"/>
23817 <proto>void <name>glSecondaryColor3iEXT</name></proto>
23818 <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
23819 <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
23820 <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
23821 <alias name="glSecondaryColor3i"/>
23822 <vecequiv name="glSecondaryColor3ivEXT"/>
23825 <proto>void <name>glSecondaryColor3iv</name></proto>
23826 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
23830 <proto>void <name>glSecondaryColor3ivEXT</name></proto>
23831 <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
23832 <alias name="glSecondaryColor3iv"/>
23836 <proto>void <name>glSecondaryColor3s</name></proto>
23837 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
23838 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
23839 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
23840 <vecequiv name="glSecondaryColor3sv"/>
23843 <proto>void <name>glSecondaryColor3sEXT</name></proto>
23844 <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
23845 <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
23846 <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
23847 <alias name="glSecondaryColor3s"/>
23848 <vecequiv name="glSecondaryColor3svEXT"/>
23851 <proto>void <name>glSecondaryColor3sv</name></proto>
23852 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
23856 <proto>void <name>glSecondaryColor3svEXT</name></proto>
23857 <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
23858 <alias name="glSecondaryColor3sv"/>
23862 <proto>void <name>glSecondaryColor3ub</name></proto>
23863 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
23864 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
23865 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
23866 <vecequiv name="glSecondaryColor3ubv"/>
23869 <proto>void <name>glSecondaryColor3ubEXT</name></proto>
23870 <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
23871 <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
23872 <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
23873 <alias name="glSecondaryColor3ub"/>
23874 <vecequiv name="glSecondaryColor3ubvEXT"/>
23877 <proto>void <name>glSecondaryColor3ubv</name></proto>
23878 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
23882 <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
23883 <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
23884 <alias name="glSecondaryColor3ubv"/>
23888 <proto>void <name>glSecondaryColor3ui</name></proto>
23889 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
23890 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
23891 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
23892 <vecequiv name="glSecondaryColor3uiv"/>
23895 <proto>void <name>glSecondaryColor3uiEXT</name></proto>
23896 <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
23897 <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
23898 <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
23899 <alias name="glSecondaryColor3ui"/>
23900 <vecequiv name="glSecondaryColor3uivEXT"/>
23903 <proto>void <name>glSecondaryColor3uiv</name></proto>
23904 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
23908 <proto>void <name>glSecondaryColor3uivEXT</name></proto>
23909 <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
23910 <alias name="glSecondaryColor3uiv"/>
23914 <proto>void <name>glSecondaryColor3us</name></proto>
23915 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
23916 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
23917 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
23918 <vecequiv name="glSecondaryColor3usv"/>
23921 <proto>void <name>glSecondaryColor3usEXT</name></proto>
23922 <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
23923 <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
23924 <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
23925 <alias name="glSecondaryColor3us"/>
23926 <vecequiv name="glSecondaryColor3usvEXT"/>
23929 <proto>void <name>glSecondaryColor3usv</name></proto>
23930 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
23934 <proto>void <name>glSecondaryColor3usvEXT</name></proto>
23935 <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
23936 <alias name="glSecondaryColor3usv"/>
23940 <proto>void <name>glSecondaryColorFormatNV</name></proto>
23941 <param><ptype>GLint</ptype> <name>size</name></param>
23942 <param><ptype>GLenum</ptype> <name>type</name></param>
23943 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23946 <proto>void <name>glSecondaryColorP3ui</name></proto>
23947 <param><ptype>GLenum</ptype> <name>type</name></param>
23948 <param><ptype>GLuint</ptype> <name>color</name></param>
23951 <proto>void <name>glSecondaryColorP3uiv</name></proto>
23952 <param><ptype>GLenum</ptype> <name>type</name></param>
23953 <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
23956 <proto>void <name>glSecondaryColorPointer</name></proto>
23957 <param><ptype>GLint</ptype> <name>size</name></param>
23958 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
23959 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23960 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
23963 <proto>void <name>glSecondaryColorPointerEXT</name></proto>
23964 <param><ptype>GLint</ptype> <name>size</name></param>
23965 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
23966 <param><ptype>GLsizei</ptype> <name>stride</name></param>
23967 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
23968 <alias name="glSecondaryColorPointer"/>
23971 <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
23972 <param><ptype>GLint</ptype> <name>size</name></param>
23973 … <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
23974 <param><ptype>GLint</ptype> <name>stride</name></param>
23975 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
23976 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
23979 <proto>void <name>glSelectBuffer</name></proto>
23980 <param><ptype>GLsizei</ptype> <name>size</name></param>
23981 <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
23985 <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
23986 <param><ptype>GLuint</ptype> <name>monitor</name></param>
23987 <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
23988 <param><ptype>GLuint</ptype> <name>group</name></param>
23989 <param><ptype>GLint</ptype> <name>numCounters</name></param>
23990 <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
23993 <proto>void <name>glSeparableFilter2D</name></proto>
23994 <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
23995 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23996 <param><ptype>GLsizei</ptype> <name>width</name></param>
23997 <param><ptype>GLsizei</ptype> <name>height</name></param>
23998 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23999 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24000 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24001 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24003 <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
24006 <proto>void <name>glSeparableFilter2DEXT</name></proto>
24007 <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
24008 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
24009 <param><ptype>GLsizei</ptype> <name>width</name></param>
24010 <param><ptype>GLsizei</ptype> <name>height</name></param>
24011 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
24012 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
24013 <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
24014 <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
24015 <alias name="glSeparableFilter2D"/>
24019 <proto>void <name>glSetFenceAPPLE</name></proto>
24020 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24023 <proto>void <name>glSetFenceNV</name></proto>
24024 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24025 <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
24028 <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
24029 <param><ptype>GLuint</ptype> <name>dst</name></param>
24030 <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
24033 <proto>void <name>glSetInvariantEXT</name></proto>
24034 <param><ptype>GLuint</ptype> <name>id</name></param>
24035 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24036 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24039 <proto>void <name>glSetLocalConstantEXT</name></proto>
24040 <param><ptype>GLuint</ptype> <name>id</name></param>
24041 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24042 <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
24045 <proto>void <name>glSetMultisamplefvAMD</name></proto>
24046 <param><ptype>GLenum</ptype> <name>pname</name></param>
24047 <param><ptype>GLuint</ptype> <name>index</name></param>
24048 <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
24051 <proto>void <name>glShadeModel</name></proto>
24052 <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
24056 <proto>void <name>glShaderBinary</name></proto>
24057 <param><ptype>GLsizei</ptype> <name>count</name></param>
24058 <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
24059 <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
24060 <param len="length">const void *<name>binary</name></param>
24061 <param><ptype>GLsizei</ptype> <name>length</name></param>
24064 <proto>void <name>glShaderOp1EXT</name></proto>
24065 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24066 <param><ptype>GLuint</ptype> <name>res</name></param>
24067 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24070 <proto>void <name>glShaderOp2EXT</name></proto>
24071 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24072 <param><ptype>GLuint</ptype> <name>res</name></param>
24073 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24074 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24077 <proto>void <name>glShaderOp3EXT</name></proto>
24078 <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
24079 <param><ptype>GLuint</ptype> <name>res</name></param>
24080 <param><ptype>GLuint</ptype> <name>arg1</name></param>
24081 <param><ptype>GLuint</ptype> <name>arg2</name></param>
24082 <param><ptype>GLuint</ptype> <name>arg3</name></param>
24085 <proto>void <name>glShaderSource</name></proto>
24086 <param><ptype>GLuint</ptype> <name>shader</name></param>
24087 <param><ptype>GLsizei</ptype> <name>count</name></param>
24088 <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
24089 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24092 <proto>void <name>glShaderSourceARB</name></proto>
24093 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
24094 <param><ptype>GLsizei</ptype> <name>count</name></param>
24095 <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
24096 <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
24097 <alias name="glShaderSource"/>
24100 <proto>void <name>glShaderStorageBlockBinding</name></proto>
24101 <param><ptype>GLuint</ptype> <name>program</name></param>
24102 <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
24103 <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
24106 <proto>void <name>glSharpenTexFuncSGIS</name></proto>
24107 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24108 <param><ptype>GLsizei</ptype> <name>n</name></param>
24109 <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
24113 <proto>void <name>glSpriteParameterfSGIX</name></proto>
24114 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24115 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
24119 <proto>void <name>glSpriteParameterfvSGIX</name></proto>
24120 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24121 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
24125 <proto>void <name>glSpriteParameteriSGIX</name></proto>
24126 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24127 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
24131 <proto>void <name>glSpriteParameterivSGIX</name></proto>
24132 <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
24133 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
24137 <proto>void <name>glStartInstrumentsSGIX</name></proto>
24141 <proto>void <name>glStartTilingQCOM</name></proto>
24142 <param><ptype>GLuint</ptype> <name>x</name></param>
24143 <param><ptype>GLuint</ptype> <name>y</name></param>
24144 <param><ptype>GLuint</ptype> <name>width</name></param>
24145 <param><ptype>GLuint</ptype> <name>height</name></param>
24146 <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
24149 <proto>void <name>glStateCaptureNV</name></proto>
24150 <param><ptype>GLuint</ptype> <name>state</name></param>
24151 <param><ptype>GLenum</ptype> <name>mode</name></param>
24154 <proto>void <name>glStencilClearTagEXT</name></proto>
24155 <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
24156 <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
24160 <proto>void <name>glStencilFillPathInstancedNV</name></proto>
24161 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24162 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24163 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24164 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24165 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24166 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24167 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24168 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24171 <proto>void <name>glStencilFillPathNV</name></proto>
24172 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24173 <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
24174 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24177 <proto>void <name>glStencilFunc</name></proto>
24178 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24179 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24180 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24184 <proto>void <name>glStencilFuncSeparate</name></proto>
24185 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24186 <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
24187 <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24188 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24191 <proto>void <name>glStencilFuncSeparateATI</name></proto>
24192 <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
24193 <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
24194 <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
24195 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24198 <proto>void <name>glStencilMask</name></proto>
24199 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24203 <proto>void <name>glStencilMaskSeparate</name></proto>
24204 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24205 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24208 <proto>void <name>glStencilOp</name></proto>
24209 <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
24210 <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
24211 <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
24215 <proto>void <name>glStencilOpSeparate</name></proto>
24216 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24217 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24218 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24219 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24222 <proto>void <name>glStencilOpSeparateATI</name></proto>
24223 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24224 <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
24225 <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
24226 <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
24227 <alias name="glStencilOpSeparate"/>
24230 <proto>void <name>glStencilOpValueAMD</name></proto>
24231 <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
24232 <param><ptype>GLuint</ptype> <name>value</name></param>
24235 <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
24236 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24237 <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
24238 …up="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
24239 <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
24240 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24241 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24242 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
24243 …OMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24246 <proto>void <name>glStencilStrokePathNV</name></proto>
24247 <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
24248 <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
24249 <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
24252 <proto>void <name>glStencilThenCoverFillPathInstancedNV</name></proto>
24253 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24254 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24255 <param>const void *<name>paths</name></param>
24256 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24257 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24258 <param><ptype>GLuint</ptype> <name>mask</name></param>
24259 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24260 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24261 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24264 <proto>void <name>glStencilThenCoverFillPathNV</name></proto>
24265 <param><ptype>GLuint</ptype> <name>path</name></param>
24266 <param><ptype>GLenum</ptype> <name>fillMode</name></param>
24267 <param><ptype>GLuint</ptype> <name>mask</name></param>
24268 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24271 <proto>void <name>glStencilThenCoverStrokePathInstancedNV</name></proto>
24272 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
24273 <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
24274 <param>const void *<name>paths</name></param>
24275 <param><ptype>GLuint</ptype> <name>pathBase</name></param>
24276 <param><ptype>GLint</ptype> <name>reference</name></param>
24277 <param><ptype>GLuint</ptype> <name>mask</name></param>
24278 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24279 <param><ptype>GLenum</ptype> <name>transformType</name></param>
24280 <param>const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
24283 <proto>void <name>glStencilThenCoverStrokePathNV</name></proto>
24284 <param><ptype>GLuint</ptype> <name>path</name></param>
24285 <param><ptype>GLint</ptype> <name>reference</name></param>
24286 <param><ptype>GLuint</ptype> <name>mask</name></param>
24287 <param><ptype>GLenum</ptype> <name>coverMode</name></param>
24290 <proto>void <name>glStopInstrumentsSGIX</name></proto>
24291 <param><ptype>GLint</ptype> <name>marker</name></param>
24295 <proto>void <name>glStringMarkerGREMEDY</name></proto>
24296 <param><ptype>GLsizei</ptype> <name>len</name></param>
24297 <param len="len">const void *<name>string</name></param>
24300 <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
24301 <param><ptype>GLuint</ptype> <name>xbits</name></param>
24302 <param><ptype>GLuint</ptype> <name>ybits</name></param>
24305 <proto>void <name>glSwizzleEXT</name></proto>
24306 <param><ptype>GLuint</ptype> <name>res</name></param>
24307 <param><ptype>GLuint</ptype> <name>in</name></param>
24308 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
24309 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
24310 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
24311 <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
24314 <proto>void <name>glSyncTextureINTEL</name></proto>
24315 <param><ptype>GLuint</ptype> <name>texture</name></param>
24318 <proto>void <name>glTagSampleBufferSGIX</name></proto>
24322 <proto>void <name>glTangent3bEXT</name></proto>
24323 <param><ptype>GLbyte</ptype> <name>tx</name></param>
24324 <param><ptype>GLbyte</ptype> <name>ty</name></param>
24325 <param><ptype>GLbyte</ptype> <name>tz</name></param>
24326 <vecequiv name="glTangent3bvEXT"/>
24329 <proto>void <name>glTangent3bvEXT</name></proto>
24330 <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
24333 <proto>void <name>glTangent3dEXT</name></proto>
24334 <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
24335 <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
24336 <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
24337 <vecequiv name="glTangent3dvEXT"/>
24340 <proto>void <name>glTangent3dvEXT</name></proto>
24341 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24344 <proto>void <name>glTangent3fEXT</name></proto>
24345 <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
24346 <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
24347 <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
24348 <vecequiv name="glTangent3fvEXT"/>
24351 <proto>void <name>glTangent3fvEXT</name></proto>
24352 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24355 <proto>void <name>glTangent3iEXT</name></proto>
24356 <param><ptype>GLint</ptype> <name>tx</name></param>
24357 <param><ptype>GLint</ptype> <name>ty</name></param>
24358 <param><ptype>GLint</ptype> <name>tz</name></param>
24359 <vecequiv name="glTangent3ivEXT"/>
24362 <proto>void <name>glTangent3ivEXT</name></proto>
24363 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24366 <proto>void <name>glTangent3sEXT</name></proto>
24367 <param><ptype>GLshort</ptype> <name>tx</name></param>
24368 <param><ptype>GLshort</ptype> <name>ty</name></param>
24369 <param><ptype>GLshort</ptype> <name>tz</name></param>
24370 <vecequiv name="glTangent3svEXT"/>
24373 <proto>void <name>glTangent3svEXT</name></proto>
24374 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24377 <proto>void <name>glTangentPointerEXT</name></proto>
24378 <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
24379 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24380 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
24383 <proto>void <name>glTbufferMask3DFX</name></proto>
24384 <param><ptype>GLuint</ptype> <name>mask</name></param>
24387 <proto>void <name>glTessellationFactorAMD</name></proto>
24388 <param><ptype>GLfloat</ptype> <name>factor</name></param>
24391 <proto>void <name>glTessellationModeAMD</name></proto>
24392 <param><ptype>GLenum</ptype> <name>mode</name></param>
24395 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
24396 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24399 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
24400 <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
24404 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
24405 <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
24406 <param><ptype>GLuint</ptype> <name>name</name></param>
24409 <proto>void <name>glTexBuffer</name></proto>
24410 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24411 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24412 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24415 <proto>void <name>glTexBufferARB</name></proto>
24416 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24417 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24418 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24419 <alias name="glTexBuffer"/>
24422 <proto>void <name>glTexBufferEXT</name></proto>
24423 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24424 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24425 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24426 <alias name="glTexBuffer"/>
24429 <proto>void <name>glTexBufferOES</name></proto>
24430 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
24431 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24432 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24433 <alias name="glTexBuffer"/>
24436 <proto>void <name>glTexBufferRange</name></proto>
24437 <param><ptype>GLenum</ptype> <name>target</name></param>
24438 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24439 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24440 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
24441 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
24444 <proto>void <name>glTexBufferRangeEXT</name></proto>
24445 <param><ptype>GLenum</ptype> <name>target</name></param>
24446 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24447 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24448 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
24449 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
24450 <alias name="glTexBufferRange"/>
24453 <proto>void <name>glTexBufferRangeOES</name></proto>
24454 <param><ptype>GLenum</ptype> <name>target</name></param>
24455 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
24456 <param><ptype>GLuint</ptype> <name>buffer</name></param>
24457 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
24458 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
24459 <alias name="glTexBufferRange"/>
24462 <proto>void <name>glTexBumpParameterfvATI</name></proto>
24463 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
24464 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
24467 <proto>void <name>glTexBumpParameterivATI</name></proto>
24468 <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
24469 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
24472 <proto>void <name>glTexCoord1bOES</name></proto>
24473 <param><ptype>GLbyte</ptype> <name>s</name></param>
24476 <proto>void <name>glTexCoord1bvOES</name></proto>
24477 <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24480 <proto>void <name>glTexCoord1d</name></proto>
24481 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
24482 <vecequiv name="glTexCoord1dv"/>
24485 <proto>void <name>glTexCoord1dv</name></proto>
24486 <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
24490 <proto>void <name>glTexCoord1f</name></proto>
24491 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
24492 <vecequiv name="glTexCoord1fv"/>
24495 <proto>void <name>glTexCoord1fv</name></proto>
24496 <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
24500 <proto>void <name>glTexCoord1hNV</name></proto>
24501 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
24502 <vecequiv name="glTexCoord1hvNV"/>
24505 <proto>void <name>glTexCoord1hvNV</name></proto>
24506 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24510 <proto>void <name>glTexCoord1i</name></proto>
24511 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
24512 <vecequiv name="glTexCoord1iv"/>
24515 <proto>void <name>glTexCoord1iv</name></proto>
24516 <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
24520 <proto>void <name>glTexCoord1s</name></proto>
24521 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
24522 <vecequiv name="glTexCoord1sv"/>
24525 <proto>void <name>glTexCoord1sv</name></proto>
24526 <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
24530 <proto>void <name>glTexCoord1xOES</name></proto>
24531 <param><ptype>GLfixed</ptype> <name>s</name></param>
24534 <proto>void <name>glTexCoord1xvOES</name></proto>
24535 <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24538 <proto>void <name>glTexCoord2bOES</name></proto>
24539 <param><ptype>GLbyte</ptype> <name>s</name></param>
24540 <param><ptype>GLbyte</ptype> <name>t</name></param>
24543 <proto>void <name>glTexCoord2bvOES</name></proto>
24544 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24547 <proto>void <name>glTexCoord2d</name></proto>
24548 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
24549 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
24550 <vecequiv name="glTexCoord2dv"/>
24553 <proto>void <name>glTexCoord2dv</name></proto>
24554 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
24558 <proto>void <name>glTexCoord2f</name></proto>
24559 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
24560 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
24561 <vecequiv name="glTexCoord2fv"/>
24564 <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
24565 <param><ptype>GLfloat</ptype> <name>s</name></param>
24566 <param><ptype>GLfloat</ptype> <name>t</name></param>
24567 <param><ptype>GLfloat</ptype> <name>r</name></param>
24568 <param><ptype>GLfloat</ptype> <name>g</name></param>
24569 <param><ptype>GLfloat</ptype> <name>b</name></param>
24570 <param><ptype>GLfloat</ptype> <name>x</name></param>
24571 <param><ptype>GLfloat</ptype> <name>y</name></param>
24572 <param><ptype>GLfloat</ptype> <name>z</name></param>
24575 <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
24576 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24577 <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
24578 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24581 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
24582 <param><ptype>GLfloat</ptype> <name>s</name></param>
24583 <param><ptype>GLfloat</ptype> <name>t</name></param>
24584 <param><ptype>GLfloat</ptype> <name>r</name></param>
24585 <param><ptype>GLfloat</ptype> <name>g</name></param>
24586 <param><ptype>GLfloat</ptype> <name>b</name></param>
24587 <param><ptype>GLfloat</ptype> <name>a</name></param>
24588 <param><ptype>GLfloat</ptype> <name>nx</name></param>
24589 <param><ptype>GLfloat</ptype> <name>ny</name></param>
24590 <param><ptype>GLfloat</ptype> <name>nz</name></param>
24591 <param><ptype>GLfloat</ptype> <name>x</name></param>
24592 <param><ptype>GLfloat</ptype> <name>y</name></param>
24593 <param><ptype>GLfloat</ptype> <name>z</name></param>
24596 <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
24597 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24598 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
24599 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
24600 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24603 <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
24604 <param><ptype>GLfloat</ptype> <name>s</name></param>
24605 <param><ptype>GLfloat</ptype> <name>t</name></param>
24606 <param><ptype>GLubyte</ptype> <name>r</name></param>
24607 <param><ptype>GLubyte</ptype> <name>g</name></param>
24608 <param><ptype>GLubyte</ptype> <name>b</name></param>
24609 <param><ptype>GLubyte</ptype> <name>a</name></param>
24610 <param><ptype>GLfloat</ptype> <name>x</name></param>
24611 <param><ptype>GLfloat</ptype> <name>y</name></param>
24612 <param><ptype>GLfloat</ptype> <name>z</name></param>
24615 <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
24616 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24617 <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
24618 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24621 <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
24622 <param><ptype>GLfloat</ptype> <name>s</name></param>
24623 <param><ptype>GLfloat</ptype> <name>t</name></param>
24624 <param><ptype>GLfloat</ptype> <name>nx</name></param>
24625 <param><ptype>GLfloat</ptype> <name>ny</name></param>
24626 <param><ptype>GLfloat</ptype> <name>nz</name></param>
24627 <param><ptype>GLfloat</ptype> <name>x</name></param>
24628 <param><ptype>GLfloat</ptype> <name>y</name></param>
24629 <param><ptype>GLfloat</ptype> <name>z</name></param>
24632 <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
24633 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24634 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
24635 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24638 <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
24639 <param><ptype>GLfloat</ptype> <name>s</name></param>
24640 <param><ptype>GLfloat</ptype> <name>t</name></param>
24641 <param><ptype>GLfloat</ptype> <name>x</name></param>
24642 <param><ptype>GLfloat</ptype> <name>y</name></param>
24643 <param><ptype>GLfloat</ptype> <name>z</name></param>
24646 <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
24647 <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24648 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24651 <proto>void <name>glTexCoord2fv</name></proto>
24652 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
24656 <proto>void <name>glTexCoord2hNV</name></proto>
24657 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
24658 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
24659 <vecequiv name="glTexCoord2hvNV"/>
24662 <proto>void <name>glTexCoord2hvNV</name></proto>
24663 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24667 <proto>void <name>glTexCoord2i</name></proto>
24668 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
24669 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
24670 <vecequiv name="glTexCoord2iv"/>
24673 <proto>void <name>glTexCoord2iv</name></proto>
24674 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
24678 <proto>void <name>glTexCoord2s</name></proto>
24679 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
24680 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
24681 <vecequiv name="glTexCoord2sv"/>
24684 <proto>void <name>glTexCoord2sv</name></proto>
24685 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
24689 <proto>void <name>glTexCoord2xOES</name></proto>
24690 <param><ptype>GLfixed</ptype> <name>s</name></param>
24691 <param><ptype>GLfixed</ptype> <name>t</name></param>
24694 <proto>void <name>glTexCoord2xvOES</name></proto>
24695 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24698 <proto>void <name>glTexCoord3bOES</name></proto>
24699 <param><ptype>GLbyte</ptype> <name>s</name></param>
24700 <param><ptype>GLbyte</ptype> <name>t</name></param>
24701 <param><ptype>GLbyte</ptype> <name>r</name></param>
24704 <proto>void <name>glTexCoord3bvOES</name></proto>
24705 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24708 <proto>void <name>glTexCoord3d</name></proto>
24709 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
24710 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
24711 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
24712 <vecequiv name="glTexCoord3dv"/>
24715 <proto>void <name>glTexCoord3dv</name></proto>
24716 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24720 <proto>void <name>glTexCoord3f</name></proto>
24721 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
24722 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
24723 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
24724 <vecequiv name="glTexCoord3fv"/>
24727 <proto>void <name>glTexCoord3fv</name></proto>
24728 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24732 <proto>void <name>glTexCoord3hNV</name></proto>
24733 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
24734 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
24735 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
24736 <vecequiv name="glTexCoord3hvNV"/>
24739 <proto>void <name>glTexCoord3hvNV</name></proto>
24740 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24744 <proto>void <name>glTexCoord3i</name></proto>
24745 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
24746 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
24747 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
24748 <vecequiv name="glTexCoord3iv"/>
24751 <proto>void <name>glTexCoord3iv</name></proto>
24752 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24756 <proto>void <name>glTexCoord3s</name></proto>
24757 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
24758 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
24759 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
24760 <vecequiv name="glTexCoord3sv"/>
24763 <proto>void <name>glTexCoord3sv</name></proto>
24764 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24768 <proto>void <name>glTexCoord3xOES</name></proto>
24769 <param><ptype>GLfixed</ptype> <name>s</name></param>
24770 <param><ptype>GLfixed</ptype> <name>t</name></param>
24771 <param><ptype>GLfixed</ptype> <name>r</name></param>
24774 <proto>void <name>glTexCoord3xvOES</name></proto>
24775 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24778 <proto>void <name>glTexCoord4bOES</name></proto>
24779 <param><ptype>GLbyte</ptype> <name>s</name></param>
24780 <param><ptype>GLbyte</ptype> <name>t</name></param>
24781 <param><ptype>GLbyte</ptype> <name>r</name></param>
24782 <param><ptype>GLbyte</ptype> <name>q</name></param>
24785 <proto>void <name>glTexCoord4bvOES</name></proto>
24786 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24789 <proto>void <name>glTexCoord4d</name></proto>
24790 <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
24791 <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
24792 <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
24793 <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
24794 <vecequiv name="glTexCoord4dv"/>
24797 <proto>void <name>glTexCoord4dv</name></proto>
24798 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
24802 <proto>void <name>glTexCoord4f</name></proto>
24803 <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
24804 <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
24805 <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
24806 <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
24807 <vecequiv name="glTexCoord4fv"/>
24810 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
24811 <param><ptype>GLfloat</ptype> <name>s</name></param>
24812 <param><ptype>GLfloat</ptype> <name>t</name></param>
24813 <param><ptype>GLfloat</ptype> <name>p</name></param>
24814 <param><ptype>GLfloat</ptype> <name>q</name></param>
24815 <param><ptype>GLfloat</ptype> <name>r</name></param>
24816 <param><ptype>GLfloat</ptype> <name>g</name></param>
24817 <param><ptype>GLfloat</ptype> <name>b</name></param>
24818 <param><ptype>GLfloat</ptype> <name>a</name></param>
24819 <param><ptype>GLfloat</ptype> <name>nx</name></param>
24820 <param><ptype>GLfloat</ptype> <name>ny</name></param>
24821 <param><ptype>GLfloat</ptype> <name>nz</name></param>
24822 <param><ptype>GLfloat</ptype> <name>x</name></param>
24823 <param><ptype>GLfloat</ptype> <name>y</name></param>
24824 <param><ptype>GLfloat</ptype> <name>z</name></param>
24825 <param><ptype>GLfloat</ptype> <name>w</name></param>
24828 <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
24829 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24830 <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
24831 <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
24832 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
24835 <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
24836 <param><ptype>GLfloat</ptype> <name>s</name></param>
24837 <param><ptype>GLfloat</ptype> <name>t</name></param>
24838 <param><ptype>GLfloat</ptype> <name>p</name></param>
24839 <param><ptype>GLfloat</ptype> <name>q</name></param>
24840 <param><ptype>GLfloat</ptype> <name>x</name></param>
24841 <param><ptype>GLfloat</ptype> <name>y</name></param>
24842 <param><ptype>GLfloat</ptype> <name>z</name></param>
24843 <param><ptype>GLfloat</ptype> <name>w</name></param>
24846 <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
24847 <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
24848 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
24851 <proto>void <name>glTexCoord4fv</name></proto>
24852 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
24856 <proto>void <name>glTexCoord4hNV</name></proto>
24857 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
24858 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
24859 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
24860 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
24861 <vecequiv name="glTexCoord4hvNV"/>
24864 <proto>void <name>glTexCoord4hvNV</name></proto>
24865 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24869 <proto>void <name>glTexCoord4i</name></proto>
24870 <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
24871 <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
24872 <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
24873 <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
24874 <vecequiv name="glTexCoord4iv"/>
24877 <proto>void <name>glTexCoord4iv</name></proto>
24878 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24882 <proto>void <name>glTexCoord4s</name></proto>
24883 <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
24884 <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
24885 <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
24886 <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
24887 <vecequiv name="glTexCoord4sv"/>
24890 <proto>void <name>glTexCoord4sv</name></proto>
24891 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
24895 <proto>void <name>glTexCoord4xOES</name></proto>
24896 <param><ptype>GLfixed</ptype> <name>s</name></param>
24897 <param><ptype>GLfixed</ptype> <name>t</name></param>
24898 <param><ptype>GLfixed</ptype> <name>r</name></param>
24899 <param><ptype>GLfixed</ptype> <name>q</name></param>
24902 <proto>void <name>glTexCoord4xvOES</name></proto>
24903 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24906 <proto>void <name>glTexCoordFormatNV</name></proto>
24907 <param><ptype>GLint</ptype> <name>size</name></param>
24908 <param><ptype>GLenum</ptype> <name>type</name></param>
24909 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24912 <proto>void <name>glTexCoordP1ui</name></proto>
24913 <param><ptype>GLenum</ptype> <name>type</name></param>
24914 <param><ptype>GLuint</ptype> <name>coords</name></param>
24917 <proto>void <name>glTexCoordP1uiv</name></proto>
24918 <param><ptype>GLenum</ptype> <name>type</name></param>
24919 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
24922 <proto>void <name>glTexCoordP2ui</name></proto>
24923 <param><ptype>GLenum</ptype> <name>type</name></param>
24924 <param><ptype>GLuint</ptype> <name>coords</name></param>
24927 <proto>void <name>glTexCoordP2uiv</name></proto>
24928 <param><ptype>GLenum</ptype> <name>type</name></param>
24929 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
24932 <proto>void <name>glTexCoordP3ui</name></proto>
24933 <param><ptype>GLenum</ptype> <name>type</name></param>
24934 <param><ptype>GLuint</ptype> <name>coords</name></param>
24937 <proto>void <name>glTexCoordP3uiv</name></proto>
24938 <param><ptype>GLenum</ptype> <name>type</name></param>
24939 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
24942 <proto>void <name>glTexCoordP4ui</name></proto>
24943 <param><ptype>GLenum</ptype> <name>type</name></param>
24944 <param><ptype>GLuint</ptype> <name>coords</name></param>
24947 <proto>void <name>glTexCoordP4uiv</name></proto>
24948 <param><ptype>GLenum</ptype> <name>type</name></param>
24949 <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
24952 <proto>void <name>glTexCoordPointer</name></proto>
24953 <param><ptype>GLint</ptype> <name>size</name></param>
24954 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24955 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24956 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
24959 <proto>void <name>glTexCoordPointerEXT</name></proto>
24960 <param><ptype>GLint</ptype> <name>size</name></param>
24961 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24962 <param><ptype>GLsizei</ptype> <name>stride</name></param>
24963 <param><ptype>GLsizei</ptype> <name>count</name></param>
24964 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
24967 <proto>void <name>glTexCoordPointerListIBM</name></proto>
24968 <param><ptype>GLint</ptype> <name>size</name></param>
24969 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24970 <param><ptype>GLint</ptype> <name>stride</name></param>
24971 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
24972 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
24975 <proto>void <name>glTexCoordPointervINTEL</name></proto>
24976 <param><ptype>GLint</ptype> <name>size</name></param>
24977 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24978 <param len="4">const void **<name>pointer</name></param>
24981 <proto>void <name>glTexEnvf</name></proto>
24982 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
24983 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
24984 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
24988 <proto>void <name>glTexEnvfv</name></proto>
24989 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
24990 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
24991 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
24995 <proto>void <name>glTexEnvi</name></proto>
24996 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
24997 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
24998 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25002 <proto>void <name>glTexEnviv</name></proto>
25003 <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
25004 <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25005 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25009 <proto>void <name>glTexEnvx</name></proto>
25010 <param><ptype>GLenum</ptype> <name>target</name></param>
25011 <param><ptype>GLenum</ptype> <name>pname</name></param>
25012 <param><ptype>GLfixed</ptype> <name>param</name></param>
25015 <proto>void <name>glTexEnvxOES</name></proto>
25016 <param><ptype>GLenum</ptype> <name>target</name></param>
25017 <param><ptype>GLenum</ptype> <name>pname</name></param>
25018 <param><ptype>GLfixed</ptype> <name>param</name></param>
25021 <proto>void <name>glTexEnvxv</name></proto>
25022 <param><ptype>GLenum</ptype> <name>target</name></param>
25023 <param><ptype>GLenum</ptype> <name>pname</name></param>
25024 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25027 <proto>void <name>glTexEnvxvOES</name></proto>
25028 <param><ptype>GLenum</ptype> <name>target</name></param>
25029 <param><ptype>GLenum</ptype> <name>pname</name></param>
25030 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25033 <proto>void <name>glTexFilterFuncSGIS</name></proto>
25034 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25035 <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
25036 <param><ptype>GLsizei</ptype> <name>n</name></param>
25037 <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
25041 <proto>void <name>glTexGend</name></proto>
25042 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25043 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25044 <param><ptype>GLdouble</ptype> <name>param</name></param>
25048 <proto>void <name>glTexGendv</name></proto>
25049 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25050 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25051 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
25055 <proto>void <name>glTexGenf</name></proto>
25056 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25057 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25058 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25062 <proto>void <name>glTexGenfOES</name></proto>
25063 <param><ptype>GLenum</ptype> <name>coord</name></param>
25064 <param><ptype>GLenum</ptype> <name>pname</name></param>
25065 <param><ptype>GLfloat</ptype> <name>param</name></param>
25068 <proto>void <name>glTexGenfv</name></proto>
25069 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25070 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25071 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25075 <proto>void <name>glTexGenfvOES</name></proto>
25076 <param><ptype>GLenum</ptype> <name>coord</name></param>
25077 <param><ptype>GLenum</ptype> <name>pname</name></param>
25078 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25081 <proto>void <name>glTexGeni</name></proto>
25082 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25083 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25084 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25088 <proto>void <name>glTexGeniOES</name></proto>
25089 <param><ptype>GLenum</ptype> <name>coord</name></param>
25090 <param><ptype>GLenum</ptype> <name>pname</name></param>
25091 <param><ptype>GLint</ptype> <name>param</name></param>
25094 <proto>void <name>glTexGeniv</name></proto>
25095 <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
25096 <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
25097 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25101 <proto>void <name>glTexGenivOES</name></proto>
25102 <param><ptype>GLenum</ptype> <name>coord</name></param>
25103 <param><ptype>GLenum</ptype> <name>pname</name></param>
25104 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25107 <proto>void <name>glTexGenxOES</name></proto>
25108 <param><ptype>GLenum</ptype> <name>coord</name></param>
25109 <param><ptype>GLenum</ptype> <name>pname</name></param>
25110 <param><ptype>GLfixed</ptype> <name>param</name></param>
25113 <proto>void <name>glTexGenxvOES</name></proto>
25114 <param><ptype>GLenum</ptype> <name>coord</name></param>
25115 <param><ptype>GLenum</ptype> <name>pname</name></param>
25116 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25119 <proto>void <name>glTexImage1D</name></proto>
25120 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25121 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25122 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25123 <param><ptype>GLsizei</ptype> <name>width</name></param>
25124 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25125 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25126 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25127 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25129 <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
25132 <proto>void <name>glTexImage2D</name></proto>
25133 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25134 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25135 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25136 <param><ptype>GLsizei</ptype> <name>width</name></param>
25137 <param><ptype>GLsizei</ptype> <name>height</name></param>
25138 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25139 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25140 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25141 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25143 <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
25146 <proto>void <name>glTexImage2DMultisample</name></proto>
25147 <param><ptype>GLenum</ptype> <name>target</name></param>
25148 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25149 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25150 <param><ptype>GLsizei</ptype> <name>width</name></param>
25151 <param><ptype>GLsizei</ptype> <name>height</name></param>
25152 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25155 <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
25156 <param><ptype>GLenum</ptype> <name>target</name></param>
25157 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25158 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25159 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25160 <param><ptype>GLsizei</ptype> <name>width</name></param>
25161 <param><ptype>GLsizei</ptype> <name>height</name></param>
25162 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25165 <proto>void <name>glTexImage3D</name></proto>
25166 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25167 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25168 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25169 <param><ptype>GLsizei</ptype> <name>width</name></param>
25170 <param><ptype>GLsizei</ptype> <name>height</name></param>
25171 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25172 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25173 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25174 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25175 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25177 <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
25180 <proto>void <name>glTexImage3DEXT</name></proto>
25181 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25182 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25183 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25184 <param><ptype>GLsizei</ptype> <name>width</name></param>
25185 <param><ptype>GLsizei</ptype> <name>height</name></param>
25186 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25187 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25188 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25189 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25190 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25191 <alias name="glTexImage3D"/>
25195 <proto>void <name>glTexImage3DMultisample</name></proto>
25196 <param><ptype>GLenum</ptype> <name>target</name></param>
25197 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25198 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25199 <param><ptype>GLsizei</ptype> <name>width</name></param>
25200 <param><ptype>GLsizei</ptype> <name>height</name></param>
25201 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25202 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25205 <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
25206 <param><ptype>GLenum</ptype> <name>target</name></param>
25207 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25208 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25209 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25210 <param><ptype>GLsizei</ptype> <name>width</name></param>
25211 <param><ptype>GLsizei</ptype> <name>height</name></param>
25212 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25213 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25216 <proto>void <name>glTexImage3DOES</name></proto>
25217 <param><ptype>GLenum</ptype> <name>target</name></param>
25218 <param><ptype>GLint</ptype> <name>level</name></param>
25219 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25220 <param><ptype>GLsizei</ptype> <name>width</name></param>
25221 <param><ptype>GLsizei</ptype> <name>height</name></param>
25222 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25223 <param><ptype>GLint</ptype> <name>border</name></param>
25224 <param><ptype>GLenum</ptype> <name>format</name></param>
25225 <param><ptype>GLenum</ptype> <name>type</name></param>
25226 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25227 <alias name="glTexImage3D"/>
25230 <proto>void <name>glTexImage4DSGIS</name></proto>
25231 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25232 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25233 … <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25234 <param><ptype>GLsizei</ptype> <name>width</name></param>
25235 <param><ptype>GLsizei</ptype> <name>height</name></param>
25236 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25237 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
25238 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25239 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25240 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25241 …param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
25245 <proto>void <name>glTexPageCommitmentARB</name></proto>
25246 <param><ptype>GLenum</ptype> <name>target</name></param>
25247 <param><ptype>GLint</ptype> <name>level</name></param>
25248 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25249 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25250 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25251 <param><ptype>GLsizei</ptype> <name>width</name></param>
25252 <param><ptype>GLsizei</ptype> <name>height</name></param>
25253 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25254 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25257 <proto>void <name>glTexPageCommitmentEXT</name></proto>
25258 <param><ptype>GLenum</ptype> <name>target</name></param>
25259 <param><ptype>GLint</ptype> <name>level</name></param>
25260 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25261 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25262 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25263 <param><ptype>GLsizei</ptype> <name>width</name></param>
25264 <param><ptype>GLsizei</ptype> <name>height</name></param>
25265 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25266 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25267 <alias name="glTexPageCommitmentARB"/>
25270 <proto>void <name>glTexParameterIiv</name></proto>
25271 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25272 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25273 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25277 <proto>void <name>glTexParameterIivEXT</name></proto>
25278 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25279 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25280 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25281 <alias name="glTexParameterIiv"/>
25284 <proto>void <name>glTexParameterIivOES</name></proto>
25285 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25286 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25287 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25288 <alias name="glTexParameterIiv"/>
25291 <proto>void <name>glTexParameterIuiv</name></proto>
25292 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25293 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25294 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25298 <proto>void <name>glTexParameterIuivEXT</name></proto>
25299 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25300 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25301 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25302 <alias name="glTexParameterIuiv"/>
25305 <proto>void <name>glTexParameterIuivOES</name></proto>
25306 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25307 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25308 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25309 <alias name="glTexParameterIuiv"/>
25312 <proto>void <name>glTexParameterf</name></proto>
25313 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25314 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25315 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25319 <proto>void <name>glTexParameterfv</name></proto>
25320 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25321 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25322 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25326 <proto>void <name>glTexParameteri</name></proto>
25327 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25328 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25329 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25333 <proto>void <name>glTexParameteriv</name></proto>
25334 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25335 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25336 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25340 <proto>void <name>glTexParameterx</name></proto>
25341 <param><ptype>GLenum</ptype> <name>target</name></param>
25342 <param><ptype>GLenum</ptype> <name>pname</name></param>
25343 <param><ptype>GLfixed</ptype> <name>param</name></param>
25346 <proto>void <name>glTexParameterxOES</name></proto>
25347 <param><ptype>GLenum</ptype> <name>target</name></param>
25348 <param><ptype>GLenum</ptype> <name>pname</name></param>
25349 <param><ptype>GLfixed</ptype> <name>param</name></param>
25352 <proto>void <name>glTexParameterxv</name></proto>
25353 <param><ptype>GLenum</ptype> <name>target</name></param>
25354 <param><ptype>GLenum</ptype> <name>pname</name></param>
25355 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25358 <proto>void <name>glTexParameterxvOES</name></proto>
25359 <param><ptype>GLenum</ptype> <name>target</name></param>
25360 <param><ptype>GLenum</ptype> <name>pname</name></param>
25361 <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
25364 <proto>void <name>glTexRenderbufferNV</name></proto>
25365 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25366 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
25369 <proto>void <name>glTexStorage1D</name></proto>
25370 <param><ptype>GLenum</ptype> <name>target</name></param>
25371 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25372 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25373 <param><ptype>GLsizei</ptype> <name>width</name></param>
25376 <proto>void <name>glTexStorage1DEXT</name></proto>
25377 <param><ptype>GLenum</ptype> <name>target</name></param>
25378 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25379 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25380 <param><ptype>GLsizei</ptype> <name>width</name></param>
25381 <alias name="glTexStorage1D"/>
25384 <proto>void <name>glTexStorage2D</name></proto>
25385 <param><ptype>GLenum</ptype> <name>target</name></param>
25386 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25387 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25388 <param><ptype>GLsizei</ptype> <name>width</name></param>
25389 <param><ptype>GLsizei</ptype> <name>height</name></param>
25392 <proto>void <name>glTexStorage2DEXT</name></proto>
25393 <param><ptype>GLenum</ptype> <name>target</name></param>
25394 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25395 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25396 <param><ptype>GLsizei</ptype> <name>width</name></param>
25397 <param><ptype>GLsizei</ptype> <name>height</name></param>
25398 <alias name="glTexStorage2D"/>
25401 <proto>void <name>glTexStorage2DMultisample</name></proto>
25402 <param><ptype>GLenum</ptype> <name>target</name></param>
25403 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25404 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25405 <param><ptype>GLsizei</ptype> <name>width</name></param>
25406 <param><ptype>GLsizei</ptype> <name>height</name></param>
25407 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25410 <proto>void <name>glTexStorage3D</name></proto>
25411 <param><ptype>GLenum</ptype> <name>target</name></param>
25412 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25413 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25414 <param><ptype>GLsizei</ptype> <name>width</name></param>
25415 <param><ptype>GLsizei</ptype> <name>height</name></param>
25416 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25419 <proto>void <name>glTexStorage3DEXT</name></proto>
25420 <param><ptype>GLenum</ptype> <name>target</name></param>
25421 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25422 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25423 <param><ptype>GLsizei</ptype> <name>width</name></param>
25424 <param><ptype>GLsizei</ptype> <name>height</name></param>
25425 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25426 <alias name="glTexStorage3D"/>
25429 <proto>void <name>glTexStorage3DMultisample</name></proto>
25430 <param><ptype>GLenum</ptype> <name>target</name></param>
25431 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25432 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25433 <param><ptype>GLsizei</ptype> <name>width</name></param>
25434 <param><ptype>GLsizei</ptype> <name>height</name></param>
25435 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25436 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25439 <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
25440 <param><ptype>GLenum</ptype> <name>target</name></param>
25441 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25442 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25443 <param><ptype>GLsizei</ptype> <name>width</name></param>
25444 <param><ptype>GLsizei</ptype> <name>height</name></param>
25445 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25446 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25447 <alias name="glTexStorage3DMultisample"/>
25450 <proto>void <name>glTexStorageSparseAMD</name></proto>
25451 <param><ptype>GLenum</ptype> <name>target</name></param>
25452 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
25453 <param><ptype>GLsizei</ptype> <name>width</name></param>
25454 <param><ptype>GLsizei</ptype> <name>height</name></param>
25455 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25456 <param><ptype>GLsizei</ptype> <name>layers</name></param>
25457 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
25460 <proto>void <name>glTexSubImage1D</name></proto>
25461 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25462 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25463 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25464 <param><ptype>GLsizei</ptype> <name>width</name></param>
25465 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25466 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25467 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25469 <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
25472 <proto>void <name>glTexSubImage1DEXT</name></proto>
25473 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25474 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25475 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25476 <param><ptype>GLsizei</ptype> <name>width</name></param>
25477 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25478 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25479 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25480 <alias name="glTexSubImage1D"/>
25484 <proto>void <name>glTexSubImage2D</name></proto>
25485 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25486 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25487 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25488 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25489 <param><ptype>GLsizei</ptype> <name>width</name></param>
25490 <param><ptype>GLsizei</ptype> <name>height</name></param>
25491 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25492 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25493 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25495 <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
25498 <proto>void <name>glTexSubImage2DEXT</name></proto>
25499 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25500 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25501 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25502 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25503 <param><ptype>GLsizei</ptype> <name>width</name></param>
25504 <param><ptype>GLsizei</ptype> <name>height</name></param>
25505 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25506 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25507 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25508 <alias name="glTexSubImage2D"/>
25512 <proto>void <name>glTexSubImage3D</name></proto>
25513 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25514 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25515 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25516 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25517 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
25518 <param><ptype>GLsizei</ptype> <name>width</name></param>
25519 <param><ptype>GLsizei</ptype> <name>height</name></param>
25520 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25521 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25522 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25523 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25525 <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
25528 <proto>void <name>glTexSubImage3DEXT</name></proto>
25529 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25530 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25531 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25532 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25533 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
25534 <param><ptype>GLsizei</ptype> <name>width</name></param>
25535 <param><ptype>GLsizei</ptype> <name>height</name></param>
25536 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25537 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25538 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25539 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25540 <alias name="glTexSubImage3D"/>
25544 <proto>void <name>glTexSubImage3DOES</name></proto>
25545 <param><ptype>GLenum</ptype> <name>target</name></param>
25546 <param><ptype>GLint</ptype> <name>level</name></param>
25547 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25548 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25549 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25550 <param><ptype>GLsizei</ptype> <name>width</name></param>
25551 <param><ptype>GLsizei</ptype> <name>height</name></param>
25552 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25553 <param><ptype>GLenum</ptype> <name>format</name></param>
25554 <param><ptype>GLenum</ptype> <name>type</name></param>
25555 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25556 <alias name="glTexSubImage3D"/>
25559 <proto>void <name>glTexSubImage4DSGIS</name></proto>
25560 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25561 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25562 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25563 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25564 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
25565 <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
25566 <param><ptype>GLsizei</ptype> <name>width</name></param>
25567 <param><ptype>GLsizei</ptype> <name>height</name></param>
25568 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25569 <param><ptype>GLsizei</ptype> <name>size4d</name></param>
25570 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25571 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25572 …param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
25576 <proto>void <name>glTextureBarrier</name></proto>
25579 <proto>void <name>glTextureBarrierNV</name></proto>
25583 <proto>void <name>glTextureBuffer</name></proto>
25584 <param><ptype>GLuint</ptype> <name>texture</name></param>
25585 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25586 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25589 <proto>void <name>glTextureBufferEXT</name></proto>
25590 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25591 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25592 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25593 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25596 <proto>void <name>glTextureBufferRange</name></proto>
25597 <param><ptype>GLuint</ptype> <name>texture</name></param>
25598 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25599 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25600 <param><ptype>GLintptr</ptype> <name>offset</name></param>
25601 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25604 <proto>void <name>glTextureBufferRangeEXT</name></proto>
25605 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25606 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25607 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25608 <param><ptype>GLuint</ptype> <name>buffer</name></param>
25609 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
25610 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
25613 <proto>void <name>glTextureColorMaskSGIS</name></proto>
25614 <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
25615 <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
25616 <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
25617 <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
25621 <proto>void <name>glTextureImage1DEXT</name></proto>
25622 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25623 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25624 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25625 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25626 <param><ptype>GLsizei</ptype> <name>width</name></param>
25627 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25628 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25629 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25630 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25633 <proto>void <name>glTextureImage2DEXT</name></proto>
25634 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25635 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25636 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25637 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25638 <param><ptype>GLsizei</ptype> <name>width</name></param>
25639 <param><ptype>GLsizei</ptype> <name>height</name></param>
25640 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25641 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25642 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25643 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25646 <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
25647 <param><ptype>GLuint</ptype> <name>texture</name></param>
25648 <param><ptype>GLenum</ptype> <name>target</name></param>
25649 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25650 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25651 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25652 <param><ptype>GLsizei</ptype> <name>width</name></param>
25653 <param><ptype>GLsizei</ptype> <name>height</name></param>
25654 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25657 <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
25658 <param><ptype>GLuint</ptype> <name>texture</name></param>
25659 <param><ptype>GLenum</ptype> <name>target</name></param>
25660 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25661 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25662 <param><ptype>GLsizei</ptype> <name>width</name></param>
25663 <param><ptype>GLsizei</ptype> <name>height</name></param>
25664 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25667 <proto>void <name>glTextureImage3DEXT</name></proto>
25668 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25669 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25670 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25671 … <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
25672 <param><ptype>GLsizei</ptype> <name>width</name></param>
25673 <param><ptype>GLsizei</ptype> <name>height</name></param>
25674 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25675 <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
25676 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25677 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25678 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25681 <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
25682 <param><ptype>GLuint</ptype> <name>texture</name></param>
25683 <param><ptype>GLenum</ptype> <name>target</name></param>
25684 <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
25685 <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
25686 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25687 <param><ptype>GLsizei</ptype> <name>width</name></param>
25688 <param><ptype>GLsizei</ptype> <name>height</name></param>
25689 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25690 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25693 <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
25694 <param><ptype>GLuint</ptype> <name>texture</name></param>
25695 <param><ptype>GLenum</ptype> <name>target</name></param>
25696 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25697 <param><ptype>GLint</ptype> <name>internalFormat</name></param>
25698 <param><ptype>GLsizei</ptype> <name>width</name></param>
25699 <param><ptype>GLsizei</ptype> <name>height</name></param>
25700 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25701 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
25704 <proto>void <name>glTextureLightEXT</name></proto>
25705 <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
25708 <proto>void <name>glTextureMaterialEXT</name></proto>
25709 <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
25710 <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
25713 <proto>void <name>glTextureNormalEXT</name></proto>
25714 <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
25717 <proto>void <name>glTexturePageCommitmentEXT</name></proto>
25718 <param><ptype>GLuint</ptype> <name>texture</name></param>
25719 <param><ptype>GLint</ptype> <name>level</name></param>
25720 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25721 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25722 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25723 <param><ptype>GLsizei</ptype> <name>width</name></param>
25724 <param><ptype>GLsizei</ptype> <name>height</name></param>
25725 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25726 <param><ptype>GLboolean</ptype> <name>commit</name></param>
25729 <proto>void <name>glTextureParameterIiv</name></proto>
25730 <param><ptype>GLuint</ptype> <name>texture</name></param>
25731 <param><ptype>GLenum</ptype> <name>pname</name></param>
25732 <param>const <ptype>GLint</ptype> *<name>params</name></param>
25735 <proto>void <name>glTextureParameterIivEXT</name></proto>
25736 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25737 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25738 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25739 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25742 <proto>void <name>glTextureParameterIuiv</name></proto>
25743 <param><ptype>GLuint</ptype> <name>texture</name></param>
25744 <param><ptype>GLenum</ptype> <name>pname</name></param>
25745 <param>const <ptype>GLuint</ptype> *<name>params</name></param>
25748 <proto>void <name>glTextureParameterIuivEXT</name></proto>
25749 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25750 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25751 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25752 <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
25755 <proto>void <name>glTextureParameterf</name></proto>
25756 <param><ptype>GLuint</ptype> <name>texture</name></param>
25757 <param><ptype>GLenum</ptype> <name>pname</name></param>
25758 <param><ptype>GLfloat</ptype> <name>param</name></param>
25761 <proto>void <name>glTextureParameterfEXT</name></proto>
25762 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25763 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25764 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25765 <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
25766 <vecequiv name="glTextureParameterfvEXT"/>
25769 <proto>void <name>glTextureParameterfv</name></proto>
25770 <param><ptype>GLuint</ptype> <name>texture</name></param>
25771 <param><ptype>GLenum</ptype> <name>pname</name></param>
25772 <param>const <ptype>GLfloat</ptype> *<name>param</name></param>
25775 <proto>void <name>glTextureParameterfvEXT</name></proto>
25776 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25777 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25778 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25779 …up="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
25782 <proto>void <name>glTextureParameteri</name></proto>
25783 <param><ptype>GLuint</ptype> <name>texture</name></param>
25784 <param><ptype>GLenum</ptype> <name>pname</name></param>
25785 <param><ptype>GLint</ptype> <name>param</name></param>
25788 <proto>void <name>glTextureParameteriEXT</name></proto>
25789 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25790 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25791 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25792 <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
25793 <vecequiv name="glTextureParameterivEXT"/>
25796 <proto>void <name>glTextureParameteriv</name></proto>
25797 <param><ptype>GLuint</ptype> <name>texture</name></param>
25798 <param><ptype>GLenum</ptype> <name>pname</name></param>
25799 <param>const <ptype>GLint</ptype> *<name>param</name></param>
25802 <proto>void <name>glTextureParameterivEXT</name></proto>
25803 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25804 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25805 <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
25806 … group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
25809 <proto>void <name>glTextureRangeAPPLE</name></proto>
25810 <param><ptype>GLenum</ptype> <name>target</name></param>
25811 <param><ptype>GLsizei</ptype> <name>length</name></param>
25812 <param len="length">const void *<name>pointer</name></param>
25815 <proto>void <name>glTextureRenderbufferEXT</name></proto>
25816 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25817 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25818 <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
25821 <proto>void <name>glTextureStorage1D</name></proto>
25822 <param><ptype>GLuint</ptype> <name>texture</name></param>
25823 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25824 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25825 <param><ptype>GLsizei</ptype> <name>width</name></param>
25828 <proto>void <name>glTextureStorage1DEXT</name></proto>
25829 <param><ptype>GLuint</ptype> <name>texture</name></param>
25830 <param><ptype>GLenum</ptype> <name>target</name></param>
25831 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25832 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25833 <param><ptype>GLsizei</ptype> <name>width</name></param>
25836 <proto>void <name>glTextureStorage2D</name></proto>
25837 <param><ptype>GLuint</ptype> <name>texture</name></param>
25838 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25839 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25840 <param><ptype>GLsizei</ptype> <name>width</name></param>
25841 <param><ptype>GLsizei</ptype> <name>height</name></param>
25844 <proto>void <name>glTextureStorage2DEXT</name></proto>
25845 <param><ptype>GLuint</ptype> <name>texture</name></param>
25846 <param><ptype>GLenum</ptype> <name>target</name></param>
25847 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25848 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25849 <param><ptype>GLsizei</ptype> <name>width</name></param>
25850 <param><ptype>GLsizei</ptype> <name>height</name></param>
25853 <proto>void <name>glTextureStorage2DMultisample</name></proto>
25854 <param><ptype>GLuint</ptype> <name>texture</name></param>
25855 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25856 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25857 <param><ptype>GLsizei</ptype> <name>width</name></param>
25858 <param><ptype>GLsizei</ptype> <name>height</name></param>
25859 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25862 <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
25863 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25864 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25865 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25866 … <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
25867 <param><ptype>GLsizei</ptype> <name>width</name></param>
25868 <param><ptype>GLsizei</ptype> <name>height</name></param>
25869 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25872 <proto>void <name>glTextureStorage3D</name></proto>
25873 <param><ptype>GLuint</ptype> <name>texture</name></param>
25874 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25875 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25876 <param><ptype>GLsizei</ptype> <name>width</name></param>
25877 <param><ptype>GLsizei</ptype> <name>height</name></param>
25878 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25881 <proto>void <name>glTextureStorage3DEXT</name></proto>
25882 <param><ptype>GLuint</ptype> <name>texture</name></param>
25883 <param><ptype>GLenum</ptype> <name>target</name></param>
25884 <param><ptype>GLsizei</ptype> <name>levels</name></param>
25885 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25886 <param><ptype>GLsizei</ptype> <name>width</name></param>
25887 <param><ptype>GLsizei</ptype> <name>height</name></param>
25888 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25891 <proto>void <name>glTextureStorage3DMultisample</name></proto>
25892 <param><ptype>GLuint</ptype> <name>texture</name></param>
25893 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25894 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25895 <param><ptype>GLsizei</ptype> <name>width</name></param>
25896 <param><ptype>GLsizei</ptype> <name>height</name></param>
25897 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25898 <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25901 <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
25902 <param><ptype>GLuint</ptype> <name>texture</name></param>
25903 <param><ptype>GLenum</ptype> <name>target</name></param>
25904 <param><ptype>GLsizei</ptype> <name>samples</name></param>
25905 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
25906 <param><ptype>GLsizei</ptype> <name>width</name></param>
25907 <param><ptype>GLsizei</ptype> <name>height</name></param>
25908 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25909 … <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
25912 <proto>void <name>glTextureStorageSparseAMD</name></proto>
25913 <param><ptype>GLuint</ptype> <name>texture</name></param>
25914 <param><ptype>GLenum</ptype> <name>target</name></param>
25915 <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
25916 <param><ptype>GLsizei</ptype> <name>width</name></param>
25917 <param><ptype>GLsizei</ptype> <name>height</name></param>
25918 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25919 <param><ptype>GLsizei</ptype> <name>layers</name></param>
25920 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
25923 <proto>void <name>glTextureSubImage1D</name></proto>
25924 <param><ptype>GLuint</ptype> <name>texture</name></param>
25925 <param><ptype>GLint</ptype> <name>level</name></param>
25926 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25927 <param><ptype>GLsizei</ptype> <name>width</name></param>
25928 <param><ptype>GLenum</ptype> <name>format</name></param>
25929 <param><ptype>GLenum</ptype> <name>type</name></param>
25930 <param>const void *<name>pixels</name></param>
25933 <proto>void <name>glTextureSubImage1DEXT</name></proto>
25934 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25935 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25936 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25937 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25938 <param><ptype>GLsizei</ptype> <name>width</name></param>
25939 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25940 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25941 <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
25944 <proto>void <name>glTextureSubImage2D</name></proto>
25945 <param><ptype>GLuint</ptype> <name>texture</name></param>
25946 <param><ptype>GLint</ptype> <name>level</name></param>
25947 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25948 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25949 <param><ptype>GLsizei</ptype> <name>width</name></param>
25950 <param><ptype>GLsizei</ptype> <name>height</name></param>
25951 <param><ptype>GLenum</ptype> <name>format</name></param>
25952 <param><ptype>GLenum</ptype> <name>type</name></param>
25953 <param>const void *<name>pixels</name></param>
25956 <proto>void <name>glTextureSubImage2DEXT</name></proto>
25957 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25958 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25959 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25960 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25961 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25962 <param><ptype>GLsizei</ptype> <name>width</name></param>
25963 <param><ptype>GLsizei</ptype> <name>height</name></param>
25964 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25965 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25966 <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
25969 <proto>void <name>glTextureSubImage3D</name></proto>
25970 <param><ptype>GLuint</ptype> <name>texture</name></param>
25971 <param><ptype>GLint</ptype> <name>level</name></param>
25972 <param><ptype>GLint</ptype> <name>xoffset</name></param>
25973 <param><ptype>GLint</ptype> <name>yoffset</name></param>
25974 <param><ptype>GLint</ptype> <name>zoffset</name></param>
25975 <param><ptype>GLsizei</ptype> <name>width</name></param>
25976 <param><ptype>GLsizei</ptype> <name>height</name></param>
25977 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25978 <param><ptype>GLenum</ptype> <name>format</name></param>
25979 <param><ptype>GLenum</ptype> <name>type</name></param>
25980 <param>const void *<name>pixels</name></param>
25983 <proto>void <name>glTextureSubImage3DEXT</name></proto>
25984 <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
25985 <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
25986 <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
25987 <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
25988 <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
25989 <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
25990 <param><ptype>GLsizei</ptype> <name>width</name></param>
25991 <param><ptype>GLsizei</ptype> <name>height</name></param>
25992 <param><ptype>GLsizei</ptype> <name>depth</name></param>
25993 <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
25994 <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
25995 … <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
25998 <proto>void <name>glTextureView</name></proto>
25999 <param><ptype>GLuint</ptype> <name>texture</name></param>
26000 <param><ptype>GLenum</ptype> <name>target</name></param>
26001 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26002 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26003 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26004 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26005 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26006 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26009 <proto>void <name>glTextureViewEXT</name></proto>
26010 <param><ptype>GLuint</ptype> <name>texture</name></param>
26011 <param><ptype>GLenum</ptype> <name>target</name></param>
26012 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26013 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26014 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26015 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26016 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26017 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26018 <alias name="glTextureView"/>
26021 <proto>void <name>glTextureViewOES</name></proto>
26022 <param><ptype>GLuint</ptype> <name>texture</name></param>
26023 <param><ptype>GLenum</ptype> <name>target</name></param>
26024 <param><ptype>GLuint</ptype> <name>origtexture</name></param>
26025 <param><ptype>GLenum</ptype> <name>internalformat</name></param>
26026 <param><ptype>GLuint</ptype> <name>minlevel</name></param>
26027 <param><ptype>GLuint</ptype> <name>numlevels</name></param>
26028 <param><ptype>GLuint</ptype> <name>minlayer</name></param>
26029 <param><ptype>GLuint</ptype> <name>numlayers</name></param>
26030 <alias name="glTextureView"/>
26033 <proto>void <name>glTrackMatrixNV</name></proto>
26034 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
26035 <param><ptype>GLuint</ptype> <name>address</name></param>
26036 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
26037 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
26041 <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
26042 <param><ptype>GLsizei</ptype> <name>count</name></param>
26043 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
26044 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26047 <proto>void <name>glTransformFeedbackBufferBase</name></proto>
26048 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26049 <param><ptype>GLuint</ptype> <name>index</name></param>
26050 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26053 <proto>void <name>glTransformFeedbackBufferRange</name></proto>
26054 <param><ptype>GLuint</ptype> <name>xfb</name></param>
26055 <param><ptype>GLuint</ptype> <name>index</name></param>
26056 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26057 <param><ptype>GLintptr</ptype> <name>offset</name></param>
26058 <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
26061 <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
26062 <param><ptype>GLsizei</ptype> <name>count</name></param>
26063 <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
26064 <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
26065 <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
26066 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26069 <proto>void <name>glTransformFeedbackVaryings</name></proto>
26070 <param><ptype>GLuint</ptype> <name>program</name></param>
26071 <param><ptype>GLsizei</ptype> <name>count</name></param>
26072 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26073 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26076 <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
26077 <param><ptype>GLuint</ptype> <name>program</name></param>
26078 <param><ptype>GLsizei</ptype> <name>count</name></param>
26079 <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
26080 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26081 <alias name="glTransformFeedbackVaryings"/>
26084 <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
26085 <param><ptype>GLuint</ptype> <name>program</name></param>
26086 <param><ptype>GLsizei</ptype> <name>count</name></param>
26087 <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
26088 <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
26091 <proto>void <name>glTransformPathNV</name></proto>
26092 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
26093 <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
26094 … <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
26095 …am len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
26098 <proto>void <name>glTranslated</name></proto>
26099 <param><ptype>GLdouble</ptype> <name>x</name></param>
26100 <param><ptype>GLdouble</ptype> <name>y</name></param>
26101 <param><ptype>GLdouble</ptype> <name>z</name></param>
26105 <proto>void <name>glTranslatef</name></proto>
26106 <param><ptype>GLfloat</ptype> <name>x</name></param>
26107 <param><ptype>GLfloat</ptype> <name>y</name></param>
26108 <param><ptype>GLfloat</ptype> <name>z</name></param>
26112 <proto>void <name>glTranslatex</name></proto>
26113 <param><ptype>GLfixed</ptype> <name>x</name></param>
26114 <param><ptype>GLfixed</ptype> <name>y</name></param>
26115 <param><ptype>GLfixed</ptype> <name>z</name></param>
26118 <proto>void <name>glTranslatexOES</name></proto>
26119 <param><ptype>GLfixed</ptype> <name>x</name></param>
26120 <param><ptype>GLfixed</ptype> <name>y</name></param>
26121 <param><ptype>GLfixed</ptype> <name>z</name></param>
26124 <proto>void <name>glUniform1d</name></proto>
26125 <param><ptype>GLint</ptype> <name>location</name></param>
26126 <param><ptype>GLdouble</ptype> <name>x</name></param>
26129 <proto>void <name>glUniform1dv</name></proto>
26130 <param><ptype>GLint</ptype> <name>location</name></param>
26131 <param><ptype>GLsizei</ptype> <name>count</name></param>
26132 <param len="count*1">const <ptype>GLdouble</ptype> *<name>value</name></param>
26135 <proto>void <name>glUniform1f</name></proto>
26136 <param><ptype>GLint</ptype> <name>location</name></param>
26137 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26140 <proto>void <name>glUniform1fARB</name></proto>
26141 <param><ptype>GLint</ptype> <name>location</name></param>
26142 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26143 <alias name="glUniform1f"/>
26146 <proto>void <name>glUniform1fv</name></proto>
26147 <param><ptype>GLint</ptype> <name>location</name></param>
26148 <param><ptype>GLsizei</ptype> <name>count</name></param>
26149 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26152 <proto>void <name>glUniform1fvARB</name></proto>
26153 <param><ptype>GLint</ptype> <name>location</name></param>
26154 <param><ptype>GLsizei</ptype> <name>count</name></param>
26155 <param len="count*1">const <ptype>GLfloat</ptype> *<name>value</name></param>
26156 <alias name="glUniform1fv"/>
26159 <proto>void <name>glUniform1i</name></proto>
26160 <param><ptype>GLint</ptype> <name>location</name></param>
26161 <param><ptype>GLint</ptype> <name>v0</name></param>
26164 <proto>void <name>glUniform1i64ARB</name></proto>
26165 <param><ptype>GLint</ptype> <name>location</name></param>
26166 <param><ptype>GLint64</ptype> <name>x</name></param>
26169 <proto>void <name>glUniform1i64NV</name></proto>
26170 <param><ptype>GLint</ptype> <name>location</name></param>
26171 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26174 <proto>void <name>glUniform1i64vARB</name></proto>
26175 <param><ptype>GLint</ptype> <name>location</name></param>
26176 <param><ptype>GLsizei</ptype> <name>count</name></param>
26177 <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
26180 <proto>void <name>glUniform1i64vNV</name></proto>
26181 <param><ptype>GLint</ptype> <name>location</name></param>
26182 <param><ptype>GLsizei</ptype> <name>count</name></param>
26183 <param len="count*1">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26186 <proto>void <name>glUniform1iARB</name></proto>
26187 <param><ptype>GLint</ptype> <name>location</name></param>
26188 <param><ptype>GLint</ptype> <name>v0</name></param>
26189 <alias name="glUniform1i"/>
26192 <proto>void <name>glUniform1iv</name></proto>
26193 <param><ptype>GLint</ptype> <name>location</name></param>
26194 <param><ptype>GLsizei</ptype> <name>count</name></param>
26195 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26198 <proto>void <name>glUniform1ivARB</name></proto>
26199 <param><ptype>GLint</ptype> <name>location</name></param>
26200 <param><ptype>GLsizei</ptype> <name>count</name></param>
26201 <param len="count*1">const <ptype>GLint</ptype> *<name>value</name></param>
26202 <alias name="glUniform1iv"/>
26205 <proto>void <name>glUniform1ui</name></proto>
26206 <param><ptype>GLint</ptype> <name>location</name></param>
26207 <param><ptype>GLuint</ptype> <name>v0</name></param>
26210 <proto>void <name>glUniform1ui64ARB</name></proto>
26211 <param><ptype>GLint</ptype> <name>location</name></param>
26212 <param><ptype>GLuint64</ptype> <name>x</name></param>
26215 <proto>void <name>glUniform1ui64NV</name></proto>
26216 <param><ptype>GLint</ptype> <name>location</name></param>
26217 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26220 <proto>void <name>glUniform1ui64vARB</name></proto>
26221 <param><ptype>GLint</ptype> <name>location</name></param>
26222 <param><ptype>GLsizei</ptype> <name>count</name></param>
26223 <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
26226 <proto>void <name>glUniform1ui64vNV</name></proto>
26227 <param><ptype>GLint</ptype> <name>location</name></param>
26228 <param><ptype>GLsizei</ptype> <name>count</name></param>
26229 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26232 <proto>void <name>glUniform1uiEXT</name></proto>
26233 <param><ptype>GLint</ptype> <name>location</name></param>
26234 <param><ptype>GLuint</ptype> <name>v0</name></param>
26235 <alias name="glUniform1ui"/>
26238 <proto>void <name>glUniform1uiv</name></proto>
26239 <param><ptype>GLint</ptype> <name>location</name></param>
26240 <param><ptype>GLsizei</ptype> <name>count</name></param>
26241 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
26244 <proto>void <name>glUniform1uivEXT</name></proto>
26245 <param><ptype>GLint</ptype> <name>location</name></param>
26246 <param><ptype>GLsizei</ptype> <name>count</name></param>
26247 <param len="count*1">const <ptype>GLuint</ptype> *<name>value</name></param>
26248 <alias name="glUniform1uiv"/>
26251 <proto>void <name>glUniform2d</name></proto>
26252 <param><ptype>GLint</ptype> <name>location</name></param>
26253 <param><ptype>GLdouble</ptype> <name>x</name></param>
26254 <param><ptype>GLdouble</ptype> <name>y</name></param>
26257 <proto>void <name>glUniform2dv</name></proto>
26258 <param><ptype>GLint</ptype> <name>location</name></param>
26259 <param><ptype>GLsizei</ptype> <name>count</name></param>
26260 <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
26263 <proto>void <name>glUniform2f</name></proto>
26264 <param><ptype>GLint</ptype> <name>location</name></param>
26265 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26266 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26269 <proto>void <name>glUniform2fARB</name></proto>
26270 <param><ptype>GLint</ptype> <name>location</name></param>
26271 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26272 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26273 <alias name="glUniform2f"/>
26276 <proto>void <name>glUniform2fv</name></proto>
26277 <param><ptype>GLint</ptype> <name>location</name></param>
26278 <param><ptype>GLsizei</ptype> <name>count</name></param>
26279 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
26282 <proto>void <name>glUniform2fvARB</name></proto>
26283 <param><ptype>GLint</ptype> <name>location</name></param>
26284 <param><ptype>GLsizei</ptype> <name>count</name></param>
26285 <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
26286 <alias name="glUniform2fv"/>
26289 <proto>void <name>glUniform2i</name></proto>
26290 <param><ptype>GLint</ptype> <name>location</name></param>
26291 <param><ptype>GLint</ptype> <name>v0</name></param>
26292 <param><ptype>GLint</ptype> <name>v1</name></param>
26295 <proto>void <name>glUniform2i64ARB</name></proto>
26296 <param><ptype>GLint</ptype> <name>location</name></param>
26297 <param><ptype>GLint64</ptype> <name>x</name></param>
26298 <param><ptype>GLint64</ptype> <name>y</name></param>
26301 <proto>void <name>glUniform2i64NV</name></proto>
26302 <param><ptype>GLint</ptype> <name>location</name></param>
26303 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26304 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
26307 <proto>void <name>glUniform2i64vARB</name></proto>
26308 <param><ptype>GLint</ptype> <name>location</name></param>
26309 <param><ptype>GLsizei</ptype> <name>count</name></param>
26310 <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
26313 <proto>void <name>glUniform2i64vNV</name></proto>
26314 <param><ptype>GLint</ptype> <name>location</name></param>
26315 <param><ptype>GLsizei</ptype> <name>count</name></param>
26316 <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26319 <proto>void <name>glUniform2iARB</name></proto>
26320 <param><ptype>GLint</ptype> <name>location</name></param>
26321 <param><ptype>GLint</ptype> <name>v0</name></param>
26322 <param><ptype>GLint</ptype> <name>v1</name></param>
26323 <alias name="glUniform2i"/>
26326 <proto>void <name>glUniform2iv</name></proto>
26327 <param><ptype>GLint</ptype> <name>location</name></param>
26328 <param><ptype>GLsizei</ptype> <name>count</name></param>
26329 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
26332 <proto>void <name>glUniform2ivARB</name></proto>
26333 <param><ptype>GLint</ptype> <name>location</name></param>
26334 <param><ptype>GLsizei</ptype> <name>count</name></param>
26335 <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
26336 <alias name="glUniform2iv"/>
26339 <proto>void <name>glUniform2ui</name></proto>
26340 <param><ptype>GLint</ptype> <name>location</name></param>
26341 <param><ptype>GLuint</ptype> <name>v0</name></param>
26342 <param><ptype>GLuint</ptype> <name>v1</name></param>
26345 <proto>void <name>glUniform2ui64ARB</name></proto>
26346 <param><ptype>GLint</ptype> <name>location</name></param>
26347 <param><ptype>GLuint64</ptype> <name>x</name></param>
26348 <param><ptype>GLuint64</ptype> <name>y</name></param>
26351 <proto>void <name>glUniform2ui64NV</name></proto>
26352 <param><ptype>GLint</ptype> <name>location</name></param>
26353 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26354 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
26357 <proto>void <name>glUniform2ui64vARB</name></proto>
26358 <param><ptype>GLint</ptype> <name>location</name></param>
26359 <param><ptype>GLsizei</ptype> <name>count</name></param>
26360 <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
26363 <proto>void <name>glUniform2ui64vNV</name></proto>
26364 <param><ptype>GLint</ptype> <name>location</name></param>
26365 <param><ptype>GLsizei</ptype> <name>count</name></param>
26366 <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26369 <proto>void <name>glUniform2uiEXT</name></proto>
26370 <param><ptype>GLint</ptype> <name>location</name></param>
26371 <param><ptype>GLuint</ptype> <name>v0</name></param>
26372 <param><ptype>GLuint</ptype> <name>v1</name></param>
26373 <alias name="glUniform2ui"/>
26376 <proto>void <name>glUniform2uiv</name></proto>
26377 <param><ptype>GLint</ptype> <name>location</name></param>
26378 <param><ptype>GLsizei</ptype> <name>count</name></param>
26379 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
26382 <proto>void <name>glUniform2uivEXT</name></proto>
26383 <param><ptype>GLint</ptype> <name>location</name></param>
26384 <param><ptype>GLsizei</ptype> <name>count</name></param>
26385 <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
26386 <alias name="glUniform2uiv"/>
26389 <proto>void <name>glUniform3d</name></proto>
26390 <param><ptype>GLint</ptype> <name>location</name></param>
26391 <param><ptype>GLdouble</ptype> <name>x</name></param>
26392 <param><ptype>GLdouble</ptype> <name>y</name></param>
26393 <param><ptype>GLdouble</ptype> <name>z</name></param>
26396 <proto>void <name>glUniform3dv</name></proto>
26397 <param><ptype>GLint</ptype> <name>location</name></param>
26398 <param><ptype>GLsizei</ptype> <name>count</name></param>
26399 <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
26402 <proto>void <name>glUniform3f</name></proto>
26403 <param><ptype>GLint</ptype> <name>location</name></param>
26404 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26405 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26406 <param><ptype>GLfloat</ptype> <name>v2</name></param>
26409 <proto>void <name>glUniform3fARB</name></proto>
26410 <param><ptype>GLint</ptype> <name>location</name></param>
26411 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26412 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26413 <param><ptype>GLfloat</ptype> <name>v2</name></param>
26414 <alias name="glUniform3f"/>
26417 <proto>void <name>glUniform3fv</name></proto>
26418 <param><ptype>GLint</ptype> <name>location</name></param>
26419 <param><ptype>GLsizei</ptype> <name>count</name></param>
26420 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
26423 <proto>void <name>glUniform3fvARB</name></proto>
26424 <param><ptype>GLint</ptype> <name>location</name></param>
26425 <param><ptype>GLsizei</ptype> <name>count</name></param>
26426 <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
26427 <alias name="glUniform3fv"/>
26430 <proto>void <name>glUniform3i</name></proto>
26431 <param><ptype>GLint</ptype> <name>location</name></param>
26432 <param><ptype>GLint</ptype> <name>v0</name></param>
26433 <param><ptype>GLint</ptype> <name>v1</name></param>
26434 <param><ptype>GLint</ptype> <name>v2</name></param>
26437 <proto>void <name>glUniform3i64ARB</name></proto>
26438 <param><ptype>GLint</ptype> <name>location</name></param>
26439 <param><ptype>GLint64</ptype> <name>x</name></param>
26440 <param><ptype>GLint64</ptype> <name>y</name></param>
26441 <param><ptype>GLint64</ptype> <name>z</name></param>
26444 <proto>void <name>glUniform3i64NV</name></proto>
26445 <param><ptype>GLint</ptype> <name>location</name></param>
26446 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26447 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
26448 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
26451 <proto>void <name>glUniform3i64vARB</name></proto>
26452 <param><ptype>GLint</ptype> <name>location</name></param>
26453 <param><ptype>GLsizei</ptype> <name>count</name></param>
26454 <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
26457 <proto>void <name>glUniform3i64vNV</name></proto>
26458 <param><ptype>GLint</ptype> <name>location</name></param>
26459 <param><ptype>GLsizei</ptype> <name>count</name></param>
26460 <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26463 <proto>void <name>glUniform3iARB</name></proto>
26464 <param><ptype>GLint</ptype> <name>location</name></param>
26465 <param><ptype>GLint</ptype> <name>v0</name></param>
26466 <param><ptype>GLint</ptype> <name>v1</name></param>
26467 <param><ptype>GLint</ptype> <name>v2</name></param>
26468 <alias name="glUniform3i"/>
26471 <proto>void <name>glUniform3iv</name></proto>
26472 <param><ptype>GLint</ptype> <name>location</name></param>
26473 <param><ptype>GLsizei</ptype> <name>count</name></param>
26474 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
26477 <proto>void <name>glUniform3ivARB</name></proto>
26478 <param><ptype>GLint</ptype> <name>location</name></param>
26479 <param><ptype>GLsizei</ptype> <name>count</name></param>
26480 <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
26481 <alias name="glUniform3iv"/>
26484 <proto>void <name>glUniform3ui</name></proto>
26485 <param><ptype>GLint</ptype> <name>location</name></param>
26486 <param><ptype>GLuint</ptype> <name>v0</name></param>
26487 <param><ptype>GLuint</ptype> <name>v1</name></param>
26488 <param><ptype>GLuint</ptype> <name>v2</name></param>
26491 <proto>void <name>glUniform3ui64ARB</name></proto>
26492 <param><ptype>GLint</ptype> <name>location</name></param>
26493 <param><ptype>GLuint64</ptype> <name>x</name></param>
26494 <param><ptype>GLuint64</ptype> <name>y</name></param>
26495 <param><ptype>GLuint64</ptype> <name>z</name></param>
26498 <proto>void <name>glUniform3ui64NV</name></proto>
26499 <param><ptype>GLint</ptype> <name>location</name></param>
26500 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26501 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
26502 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
26505 <proto>void <name>glUniform3ui64vARB</name></proto>
26506 <param><ptype>GLint</ptype> <name>location</name></param>
26507 <param><ptype>GLsizei</ptype> <name>count</name></param>
26508 <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
26511 <proto>void <name>glUniform3ui64vNV</name></proto>
26512 <param><ptype>GLint</ptype> <name>location</name></param>
26513 <param><ptype>GLsizei</ptype> <name>count</name></param>
26514 <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26517 <proto>void <name>glUniform3uiEXT</name></proto>
26518 <param><ptype>GLint</ptype> <name>location</name></param>
26519 <param><ptype>GLuint</ptype> <name>v0</name></param>
26520 <param><ptype>GLuint</ptype> <name>v1</name></param>
26521 <param><ptype>GLuint</ptype> <name>v2</name></param>
26522 <alias name="glUniform3ui"/>
26525 <proto>void <name>glUniform3uiv</name></proto>
26526 <param><ptype>GLint</ptype> <name>location</name></param>
26527 <param><ptype>GLsizei</ptype> <name>count</name></param>
26528 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
26531 <proto>void <name>glUniform3uivEXT</name></proto>
26532 <param><ptype>GLint</ptype> <name>location</name></param>
26533 <param><ptype>GLsizei</ptype> <name>count</name></param>
26534 <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
26535 <alias name="glUniform3uiv"/>
26538 <proto>void <name>glUniform4d</name></proto>
26539 <param><ptype>GLint</ptype> <name>location</name></param>
26540 <param><ptype>GLdouble</ptype> <name>x</name></param>
26541 <param><ptype>GLdouble</ptype> <name>y</name></param>
26542 <param><ptype>GLdouble</ptype> <name>z</name></param>
26543 <param><ptype>GLdouble</ptype> <name>w</name></param>
26546 <proto>void <name>glUniform4dv</name></proto>
26547 <param><ptype>GLint</ptype> <name>location</name></param>
26548 <param><ptype>GLsizei</ptype> <name>count</name></param>
26549 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
26552 <proto>void <name>glUniform4f</name></proto>
26553 <param><ptype>GLint</ptype> <name>location</name></param>
26554 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26555 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26556 <param><ptype>GLfloat</ptype> <name>v2</name></param>
26557 <param><ptype>GLfloat</ptype> <name>v3</name></param>
26560 <proto>void <name>glUniform4fARB</name></proto>
26561 <param><ptype>GLint</ptype> <name>location</name></param>
26562 <param><ptype>GLfloat</ptype> <name>v0</name></param>
26563 <param><ptype>GLfloat</ptype> <name>v1</name></param>
26564 <param><ptype>GLfloat</ptype> <name>v2</name></param>
26565 <param><ptype>GLfloat</ptype> <name>v3</name></param>
26566 <alias name="glUniform4f"/>
26569 <proto>void <name>glUniform4fv</name></proto>
26570 <param><ptype>GLint</ptype> <name>location</name></param>
26571 <param><ptype>GLsizei</ptype> <name>count</name></param>
26572 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
26575 <proto>void <name>glUniform4fvARB</name></proto>
26576 <param><ptype>GLint</ptype> <name>location</name></param>
26577 <param><ptype>GLsizei</ptype> <name>count</name></param>
26578 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
26579 <alias name="glUniform4fv"/>
26582 <proto>void <name>glUniform4i</name></proto>
26583 <param><ptype>GLint</ptype> <name>location</name></param>
26584 <param><ptype>GLint</ptype> <name>v0</name></param>
26585 <param><ptype>GLint</ptype> <name>v1</name></param>
26586 <param><ptype>GLint</ptype> <name>v2</name></param>
26587 <param><ptype>GLint</ptype> <name>v3</name></param>
26590 <proto>void <name>glUniform4i64ARB</name></proto>
26591 <param><ptype>GLint</ptype> <name>location</name></param>
26592 <param><ptype>GLint64</ptype> <name>x</name></param>
26593 <param><ptype>GLint64</ptype> <name>y</name></param>
26594 <param><ptype>GLint64</ptype> <name>z</name></param>
26595 <param><ptype>GLint64</ptype> <name>w</name></param>
26598 <proto>void <name>glUniform4i64NV</name></proto>
26599 <param><ptype>GLint</ptype> <name>location</name></param>
26600 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26601 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
26602 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
26603 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
26606 <proto>void <name>glUniform4i64vARB</name></proto>
26607 <param><ptype>GLint</ptype> <name>location</name></param>
26608 <param><ptype>GLsizei</ptype> <name>count</name></param>
26609 <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
26612 <proto>void <name>glUniform4i64vNV</name></proto>
26613 <param><ptype>GLint</ptype> <name>location</name></param>
26614 <param><ptype>GLsizei</ptype> <name>count</name></param>
26615 <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
26618 <proto>void <name>glUniform4iARB</name></proto>
26619 <param><ptype>GLint</ptype> <name>location</name></param>
26620 <param><ptype>GLint</ptype> <name>v0</name></param>
26621 <param><ptype>GLint</ptype> <name>v1</name></param>
26622 <param><ptype>GLint</ptype> <name>v2</name></param>
26623 <param><ptype>GLint</ptype> <name>v3</name></param>
26624 <alias name="glUniform4i"/>
26627 <proto>void <name>glUniform4iv</name></proto>
26628 <param><ptype>GLint</ptype> <name>location</name></param>
26629 <param><ptype>GLsizei</ptype> <name>count</name></param>
26630 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
26633 <proto>void <name>glUniform4ivARB</name></proto>
26634 <param><ptype>GLint</ptype> <name>location</name></param>
26635 <param><ptype>GLsizei</ptype> <name>count</name></param>
26636 <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
26637 <alias name="glUniform4iv"/>
26640 <proto>void <name>glUniform4ui</name></proto>
26641 <param><ptype>GLint</ptype> <name>location</name></param>
26642 <param><ptype>GLuint</ptype> <name>v0</name></param>
26643 <param><ptype>GLuint</ptype> <name>v1</name></param>
26644 <param><ptype>GLuint</ptype> <name>v2</name></param>
26645 <param><ptype>GLuint</ptype> <name>v3</name></param>
26648 <proto>void <name>glUniform4ui64ARB</name></proto>
26649 <param><ptype>GLint</ptype> <name>location</name></param>
26650 <param><ptype>GLuint64</ptype> <name>x</name></param>
26651 <param><ptype>GLuint64</ptype> <name>y</name></param>
26652 <param><ptype>GLuint64</ptype> <name>z</name></param>
26653 <param><ptype>GLuint64</ptype> <name>w</name></param>
26656 <proto>void <name>glUniform4ui64NV</name></proto>
26657 <param><ptype>GLint</ptype> <name>location</name></param>
26658 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26659 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
26660 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
26661 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
26664 <proto>void <name>glUniform4ui64vARB</name></proto>
26665 <param><ptype>GLint</ptype> <name>location</name></param>
26666 <param><ptype>GLsizei</ptype> <name>count</name></param>
26667 <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
26670 <proto>void <name>glUniform4ui64vNV</name></proto>
26671 <param><ptype>GLint</ptype> <name>location</name></param>
26672 <param><ptype>GLsizei</ptype> <name>count</name></param>
26673 <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26676 <proto>void <name>glUniform4uiEXT</name></proto>
26677 <param><ptype>GLint</ptype> <name>location</name></param>
26678 <param><ptype>GLuint</ptype> <name>v0</name></param>
26679 <param><ptype>GLuint</ptype> <name>v1</name></param>
26680 <param><ptype>GLuint</ptype> <name>v2</name></param>
26681 <param><ptype>GLuint</ptype> <name>v3</name></param>
26682 <alias name="glUniform4ui"/>
26685 <proto>void <name>glUniform4uiv</name></proto>
26686 <param><ptype>GLint</ptype> <name>location</name></param>
26687 <param><ptype>GLsizei</ptype> <name>count</name></param>
26688 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
26691 <proto>void <name>glUniform4uivEXT</name></proto>
26692 <param><ptype>GLint</ptype> <name>location</name></param>
26693 <param><ptype>GLsizei</ptype> <name>count</name></param>
26694 <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
26695 <alias name="glUniform4uiv"/>
26698 <proto>void <name>glUniformBlockBinding</name></proto>
26699 <param><ptype>GLuint</ptype> <name>program</name></param>
26700 <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
26701 <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
26704 <proto>void <name>glUniformBufferEXT</name></proto>
26705 <param><ptype>GLuint</ptype> <name>program</name></param>
26706 <param><ptype>GLint</ptype> <name>location</name></param>
26707 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26710 <proto>void <name>glUniformHandleui64ARB</name></proto>
26711 <param><ptype>GLint</ptype> <name>location</name></param>
26712 <param><ptype>GLuint64</ptype> <name>value</name></param>
26715 <proto>void <name>glUniformHandleui64NV</name></proto>
26716 <param><ptype>GLint</ptype> <name>location</name></param>
26717 <param><ptype>GLuint64</ptype> <name>value</name></param>
26720 <proto>void <name>glUniformHandleui64vARB</name></proto>
26721 <param><ptype>GLint</ptype> <name>location</name></param>
26722 <param><ptype>GLsizei</ptype> <name>count</name></param>
26723 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
26726 <proto>void <name>glUniformHandleui64vNV</name></proto>
26727 <param><ptype>GLint</ptype> <name>location</name></param>
26728 <param><ptype>GLsizei</ptype> <name>count</name></param>
26729 <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
26732 <proto>void <name>glUniformMatrix2dv</name></proto>
26733 <param><ptype>GLint</ptype> <name>location</name></param>
26734 <param><ptype>GLsizei</ptype> <name>count</name></param>
26735 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26736 <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
26739 <proto>void <name>glUniformMatrix2fv</name></proto>
26740 <param><ptype>GLint</ptype> <name>location</name></param>
26741 <param><ptype>GLsizei</ptype> <name>count</name></param>
26742 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26743 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
26746 <proto>void <name>glUniformMatrix2fvARB</name></proto>
26747 <param><ptype>GLint</ptype> <name>location</name></param>
26748 <param><ptype>GLsizei</ptype> <name>count</name></param>
26749 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26750 <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
26751 <alias name="glUniformMatrix2fv"/>
26754 <proto>void <name>glUniformMatrix2x3dv</name></proto>
26755 <param><ptype>GLint</ptype> <name>location</name></param>
26756 <param><ptype>GLsizei</ptype> <name>count</name></param>
26757 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26758 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
26761 <proto>void <name>glUniformMatrix2x3fv</name></proto>
26762 <param><ptype>GLint</ptype> <name>location</name></param>
26763 <param><ptype>GLsizei</ptype> <name>count</name></param>
26764 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26765 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
26769 <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
26770 <param><ptype>GLint</ptype> <name>location</name></param>
26771 <param><ptype>GLsizei</ptype> <name>count</name></param>
26772 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26773 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
26774 <alias name="glUniformMatrix2x3fv"/>
26777 <proto>void <name>glUniformMatrix2x4dv</name></proto>
26778 <param><ptype>GLint</ptype> <name>location</name></param>
26779 <param><ptype>GLsizei</ptype> <name>count</name></param>
26780 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26781 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
26784 <proto>void <name>glUniformMatrix2x4fv</name></proto>
26785 <param><ptype>GLint</ptype> <name>location</name></param>
26786 <param><ptype>GLsizei</ptype> <name>count</name></param>
26787 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26788 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
26792 <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
26793 <param><ptype>GLint</ptype> <name>location</name></param>
26794 <param><ptype>GLsizei</ptype> <name>count</name></param>
26795 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26796 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
26797 <alias name="glUniformMatrix2x4fv"/>
26800 <proto>void <name>glUniformMatrix3dv</name></proto>
26801 <param><ptype>GLint</ptype> <name>location</name></param>
26802 <param><ptype>GLsizei</ptype> <name>count</name></param>
26803 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26804 <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
26807 <proto>void <name>glUniformMatrix3fv</name></proto>
26808 <param><ptype>GLint</ptype> <name>location</name></param>
26809 <param><ptype>GLsizei</ptype> <name>count</name></param>
26810 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26811 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
26814 <proto>void <name>glUniformMatrix3fvARB</name></proto>
26815 <param><ptype>GLint</ptype> <name>location</name></param>
26816 <param><ptype>GLsizei</ptype> <name>count</name></param>
26817 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26818 <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
26819 <alias name="glUniformMatrix3fv"/>
26822 <proto>void <name>glUniformMatrix3x2dv</name></proto>
26823 <param><ptype>GLint</ptype> <name>location</name></param>
26824 <param><ptype>GLsizei</ptype> <name>count</name></param>
26825 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26826 <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
26829 <proto>void <name>glUniformMatrix3x2fv</name></proto>
26830 <param><ptype>GLint</ptype> <name>location</name></param>
26831 <param><ptype>GLsizei</ptype> <name>count</name></param>
26832 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26833 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
26837 <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
26838 <param><ptype>GLint</ptype> <name>location</name></param>
26839 <param><ptype>GLsizei</ptype> <name>count</name></param>
26840 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26841 <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
26842 <alias name="glUniformMatrix3x2fv"/>
26845 <proto>void <name>glUniformMatrix3x4dv</name></proto>
26846 <param><ptype>GLint</ptype> <name>location</name></param>
26847 <param><ptype>GLsizei</ptype> <name>count</name></param>
26848 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26849 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
26852 <proto>void <name>glUniformMatrix3x4fv</name></proto>
26853 <param><ptype>GLint</ptype> <name>location</name></param>
26854 <param><ptype>GLsizei</ptype> <name>count</name></param>
26855 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26856 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
26860 <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
26861 <param><ptype>GLint</ptype> <name>location</name></param>
26862 <param><ptype>GLsizei</ptype> <name>count</name></param>
26863 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26864 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
26865 <alias name="glUniformMatrix3x4fv"/>
26868 <proto>void <name>glUniformMatrix4dv</name></proto>
26869 <param><ptype>GLint</ptype> <name>location</name></param>
26870 <param><ptype>GLsizei</ptype> <name>count</name></param>
26871 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26872 <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
26875 <proto>void <name>glUniformMatrix4fv</name></proto>
26876 <param><ptype>GLint</ptype> <name>location</name></param>
26877 <param><ptype>GLsizei</ptype> <name>count</name></param>
26878 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26879 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
26882 <proto>void <name>glUniformMatrix4fvARB</name></proto>
26883 <param><ptype>GLint</ptype> <name>location</name></param>
26884 <param><ptype>GLsizei</ptype> <name>count</name></param>
26885 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26886 <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
26887 <alias name="glUniformMatrix4fv"/>
26890 <proto>void <name>glUniformMatrix4x2dv</name></proto>
26891 <param><ptype>GLint</ptype> <name>location</name></param>
26892 <param><ptype>GLsizei</ptype> <name>count</name></param>
26893 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26894 <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
26897 <proto>void <name>glUniformMatrix4x2fv</name></proto>
26898 <param><ptype>GLint</ptype> <name>location</name></param>
26899 <param><ptype>GLsizei</ptype> <name>count</name></param>
26900 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26901 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
26905 <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
26906 <param><ptype>GLint</ptype> <name>location</name></param>
26907 <param><ptype>GLsizei</ptype> <name>count</name></param>
26908 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26909 <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
26910 <alias name="glUniformMatrix4x2fv"/>
26913 <proto>void <name>glUniformMatrix4x3dv</name></proto>
26914 <param><ptype>GLint</ptype> <name>location</name></param>
26915 <param><ptype>GLsizei</ptype> <name>count</name></param>
26916 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26917 <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
26920 <proto>void <name>glUniformMatrix4x3fv</name></proto>
26921 <param><ptype>GLint</ptype> <name>location</name></param>
26922 <param><ptype>GLsizei</ptype> <name>count</name></param>
26923 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26924 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
26928 <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
26929 <param><ptype>GLint</ptype> <name>location</name></param>
26930 <param><ptype>GLsizei</ptype> <name>count</name></param>
26931 <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
26932 <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
26933 <alias name="glUniformMatrix4x3fv"/>
26936 <proto>void <name>glUniformSubroutinesuiv</name></proto>
26937 <param><ptype>GLenum</ptype> <name>shadertype</name></param>
26938 <param><ptype>GLsizei</ptype> <name>count</name></param>
26939 <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
26942 <proto>void <name>glUniformui64NV</name></proto>
26943 <param><ptype>GLint</ptype> <name>location</name></param>
26944 <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
26947 <proto>void <name>glUniformui64vNV</name></proto>
26948 <param><ptype>GLint</ptype> <name>location</name></param>
26949 <param><ptype>GLsizei</ptype> <name>count</name></param>
26950 <param len="count*1">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
26953 <proto>void <name>glUnlockArraysEXT</name></proto>
26956 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
26957 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
26960 <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
26961 <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
26962 <alias name="glUnmapBuffer"/>
26965 <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
26966 <param><ptype>GLenum</ptype> <name>target</name></param>
26967 <alias name="glUnmapBuffer"/>
26970 <proto><ptype>GLboolean</ptype> <name>glUnmapNamedBuffer</name></proto>
26971 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26974 … <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
26975 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26978 <proto>void <name>glUnmapObjectBufferATI</name></proto>
26979 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26982 <proto>void <name>glUnmapTexture2DINTEL</name></proto>
26983 <param><ptype>GLuint</ptype> <name>texture</name></param>
26984 <param><ptype>GLint</ptype> <name>level</name></param>
26987 <proto>void <name>glUpdateObjectBufferATI</name></proto>
26988 <param><ptype>GLuint</ptype> <name>buffer</name></param>
26989 <param><ptype>GLuint</ptype> <name>offset</name></param>
26990 <param><ptype>GLsizei</ptype> <name>size</name></param>
26991 <param len="size">const void *<name>pointer</name></param>
26992 <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
26995 <proto>void <name>glUseProgram</name></proto>
26996 <param><ptype>GLuint</ptype> <name>program</name></param>
26999 <proto>void <name>glUseProgramObjectARB</name></proto>
27000 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27001 <alias name="glUseProgram"/>
27004 <proto>void <name>glUseProgramStages</name></proto>
27005 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27006 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27007 <param><ptype>GLuint</ptype> <name>program</name></param>
27010 <proto>void <name>glUseProgramStagesEXT</name></proto>
27011 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27012 <param><ptype>GLbitfield</ptype> <name>stages</name></param>
27013 <param><ptype>GLuint</ptype> <name>program</name></param>
27016 <proto>void <name>glUseShaderProgramEXT</name></proto>
27017 <param><ptype>GLenum</ptype> <name>type</name></param>
27018 <param><ptype>GLuint</ptype> <name>program</name></param>
27021 <proto>void <name>glVDPAUFiniNV</name></proto>
27024 <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
27025 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27026 <param><ptype>GLenum</ptype> <name>pname</name></param>
27027 <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
27028 <param><ptype>GLsizei</ptype> *<name>length</name></param>
27029 <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
27032 <proto>void <name>glVDPAUInitNV</name></proto>
27033 <param>const void *<name>vdpDevice</name></param>
27034 <param>const void *<name>getProcAddress</name></param>
27037 <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
27038 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27041 <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
27042 <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
27043 …auSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27046 …group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name>…
27047 <param>const void *<name>vdpSurface</name></param>
27048 <param><ptype>GLenum</ptype> <name>target</name></param>
27049 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27050 … <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27053 …group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name><…
27054 <param>const void *<name>vdpSurface</name></param>
27055 <param><ptype>GLenum</ptype> <name>target</name></param>
27056 <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
27057 … <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
27060 <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
27061 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27062 <param><ptype>GLenum</ptype> <name>access</name></param>
27065 <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
27066 <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
27067 …pauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
27070 <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
27071 … <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
27074 <proto>void <name>glValidateProgram</name></proto>
27075 <param><ptype>GLuint</ptype> <name>program</name></param>
27078 <proto>void <name>glValidateProgramARB</name></proto>
27079 <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
27080 <alias name="glValidateProgram"/>
27083 <proto>void <name>glValidateProgramPipeline</name></proto>
27084 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27087 <proto>void <name>glValidateProgramPipelineEXT</name></proto>
27088 <param><ptype>GLuint</ptype> <name>pipeline</name></param>
27091 <proto>void <name>glVariantArrayObjectATI</name></proto>
27092 <param><ptype>GLuint</ptype> <name>id</name></param>
27093 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27094 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27095 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27096 <param><ptype>GLuint</ptype> <name>offset</name></param>
27099 <proto>void <name>glVariantPointerEXT</name></proto>
27100 <param><ptype>GLuint</ptype> <name>id</name></param>
27101 <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
27102 <param><ptype>GLuint</ptype> <name>stride</name></param>
27103 <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
27106 <proto>void <name>glVariantbvEXT</name></proto>
27107 <param><ptype>GLuint</ptype> <name>id</name></param>
27108 <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
27111 <proto>void <name>glVariantdvEXT</name></proto>
27112 <param><ptype>GLuint</ptype> <name>id</name></param>
27113 <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
27116 <proto>void <name>glVariantfvEXT</name></proto>
27117 <param><ptype>GLuint</ptype> <name>id</name></param>
27118 <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
27121 <proto>void <name>glVariantivEXT</name></proto>
27122 <param><ptype>GLuint</ptype> <name>id</name></param>
27123 <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
27126 <proto>void <name>glVariantsvEXT</name></proto>
27127 <param><ptype>GLuint</ptype> <name>id</name></param>
27128 <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
27131 <proto>void <name>glVariantubvEXT</name></proto>
27132 <param><ptype>GLuint</ptype> <name>id</name></param>
27133 <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
27136 <proto>void <name>glVariantuivEXT</name></proto>
27137 <param><ptype>GLuint</ptype> <name>id</name></param>
27138 <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
27141 <proto>void <name>glVariantusvEXT</name></proto>
27142 <param><ptype>GLuint</ptype> <name>id</name></param>
27143 <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
27146 <proto>void <name>glVertex2bOES</name></proto>
27147 <param><ptype>GLbyte</ptype> <name>x</name></param>
27148 <param><ptype>GLbyte</ptype> <name>y</name></param>
27151 <proto>void <name>glVertex2bvOES</name></proto>
27152 <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27155 <proto>void <name>glVertex2d</name></proto>
27156 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27157 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27158 <vecequiv name="glVertex2dv"/>
27161 <proto>void <name>glVertex2dv</name></proto>
27162 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27166 <proto>void <name>glVertex2f</name></proto>
27167 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27168 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27169 <vecequiv name="glVertex2fv"/>
27172 <proto>void <name>glVertex2fv</name></proto>
27173 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27177 <proto>void <name>glVertex2hNV</name></proto>
27178 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27179 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27180 <vecequiv name="glVertex2hvNV"/>
27183 <proto>void <name>glVertex2hvNV</name></proto>
27184 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27188 <proto>void <name>glVertex2i</name></proto>
27189 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27190 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27191 <vecequiv name="glVertex2iv"/>
27194 <proto>void <name>glVertex2iv</name></proto>
27195 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
27199 <proto>void <name>glVertex2s</name></proto>
27200 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27201 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27202 <vecequiv name="glVertex2sv"/>
27205 <proto>void <name>glVertex2sv</name></proto>
27206 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27210 <proto>void <name>glVertex2xOES</name></proto>
27211 <param><ptype>GLfixed</ptype> <name>x</name></param>
27214 <proto>void <name>glVertex2xvOES</name></proto>
27215 <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27218 <proto>void <name>glVertex3bOES</name></proto>
27219 <param><ptype>GLbyte</ptype> <name>x</name></param>
27220 <param><ptype>GLbyte</ptype> <name>y</name></param>
27221 <param><ptype>GLbyte</ptype> <name>z</name></param>
27224 <proto>void <name>glVertex3bvOES</name></proto>
27225 <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27228 <proto>void <name>glVertex3d</name></proto>
27229 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27230 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27231 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
27232 <vecequiv name="glVertex3dv"/>
27235 <proto>void <name>glVertex3dv</name></proto>
27236 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
27240 <proto>void <name>glVertex3f</name></proto>
27241 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27242 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27243 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
27244 <vecequiv name="glVertex3fv"/>
27247 <proto>void <name>glVertex3fv</name></proto>
27248 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27252 <proto>void <name>glVertex3hNV</name></proto>
27253 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27254 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27255 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
27256 <vecequiv name="glVertex3hvNV"/>
27259 <proto>void <name>glVertex3hvNV</name></proto>
27260 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27264 <proto>void <name>glVertex3i</name></proto>
27265 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27266 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27267 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
27268 <vecequiv name="glVertex3iv"/>
27271 <proto>void <name>glVertex3iv</name></proto>
27272 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
27276 <proto>void <name>glVertex3s</name></proto>
27277 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27278 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27279 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27280 <vecequiv name="glVertex3sv"/>
27283 <proto>void <name>glVertex3sv</name></proto>
27284 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
27288 <proto>void <name>glVertex3xOES</name></proto>
27289 <param><ptype>GLfixed</ptype> <name>x</name></param>
27290 <param><ptype>GLfixed</ptype> <name>y</name></param>
27293 <proto>void <name>glVertex3xvOES</name></proto>
27294 <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27297 <proto>void <name>glVertex4bOES</name></proto>
27298 <param><ptype>GLbyte</ptype> <name>x</name></param>
27299 <param><ptype>GLbyte</ptype> <name>y</name></param>
27300 <param><ptype>GLbyte</ptype> <name>z</name></param>
27301 <param><ptype>GLbyte</ptype> <name>w</name></param>
27304 <proto>void <name>glVertex4bvOES</name></proto>
27305 <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
27308 <proto>void <name>glVertex4d</name></proto>
27309 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27310 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27311 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
27312 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
27313 <vecequiv name="glVertex4dv"/>
27316 <proto>void <name>glVertex4dv</name></proto>
27317 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
27321 <proto>void <name>glVertex4f</name></proto>
27322 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27323 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27324 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
27325 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
27326 <vecequiv name="glVertex4fv"/>
27329 <proto>void <name>glVertex4fv</name></proto>
27330 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
27334 <proto>void <name>glVertex4hNV</name></proto>
27335 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27336 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27337 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
27338 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
27339 <vecequiv name="glVertex4hvNV"/>
27342 <proto>void <name>glVertex4hvNV</name></proto>
27343 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27347 <proto>void <name>glVertex4i</name></proto>
27348 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27349 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27350 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
27351 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
27352 <vecequiv name="glVertex4iv"/>
27355 <proto>void <name>glVertex4iv</name></proto>
27356 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
27360 <proto>void <name>glVertex4s</name></proto>
27361 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27362 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27363 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27364 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
27365 <vecequiv name="glVertex4sv"/>
27368 <proto>void <name>glVertex4sv</name></proto>
27369 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
27373 <proto>void <name>glVertex4xOES</name></proto>
27374 <param><ptype>GLfixed</ptype> <name>x</name></param>
27375 <param><ptype>GLfixed</ptype> <name>y</name></param>
27376 <param><ptype>GLfixed</ptype> <name>z</name></param>
27379 <proto>void <name>glVertex4xvOES</name></proto>
27380 <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
27383 <proto>void <name>glVertexArrayAttribBinding</name></proto>
27384 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27385 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27386 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27389 <proto>void <name>glVertexArrayAttribFormat</name></proto>
27390 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27391 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27392 <param><ptype>GLint</ptype> <name>size</name></param>
27393 <param><ptype>GLenum</ptype> <name>type</name></param>
27394 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
27395 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27398 <proto>void <name>glVertexArrayAttribIFormat</name></proto>
27399 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27400 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27401 <param><ptype>GLint</ptype> <name>size</name></param>
27402 <param><ptype>GLenum</ptype> <name>type</name></param>
27403 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27406 <proto>void <name>glVertexArrayAttribLFormat</name></proto>
27407 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27408 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27409 <param><ptype>GLint</ptype> <name>size</name></param>
27410 <param><ptype>GLenum</ptype> <name>type</name></param>
27411 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27414 <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
27415 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27416 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27417 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27418 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
27419 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27422 <proto>void <name>glVertexArrayBindingDivisor</name></proto>
27423 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27424 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27425 <param><ptype>GLuint</ptype> <name>divisor</name></param>
27428 <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
27429 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27430 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27431 <param><ptype>GLint</ptype> <name>size</name></param>
27432 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27433 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27434 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27437 <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
27438 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27439 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27440 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27441 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27444 <proto>void <name>glVertexArrayElementBuffer</name></proto>
27445 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27446 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27449 <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
27450 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27451 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27452 <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
27453 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27454 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27457 <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
27458 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27459 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27460 <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27461 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27462 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27465 <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
27466 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27467 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27468 <param><ptype>GLenum</ptype> <name>texunit</name></param>
27469 <param><ptype>GLint</ptype> <name>size</name></param>
27470 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27471 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27472 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27475 <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
27476 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27477 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27478 <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27479 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27480 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27483 <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
27484 <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
27485 <param><ptype>GLint</ptype> <name>param</name></param>
27488 <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
27489 <param><ptype>GLsizei</ptype> <name>length</name></param>
27490 <param len="length">void *<name>pointer</name></param>
27493 <proto>void <name>glVertexArrayRangeNV</name></proto>
27494 <param><ptype>GLsizei</ptype> <name>length</name></param>
27495 <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
27498 <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
27499 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27500 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27501 <param><ptype>GLint</ptype> <name>size</name></param>
27502 <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27503 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27504 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27507 <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
27508 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27509 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27510 <param><ptype>GLint</ptype> <name>size</name></param>
27511 <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27512 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27513 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27516 <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
27517 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27518 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27519 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27522 <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
27523 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27524 <param><ptype>GLuint</ptype> <name>index</name></param>
27525 <param><ptype>GLuint</ptype> <name>divisor</name></param>
27528 <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
27529 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27530 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27531 <param><ptype>GLint</ptype> <name>size</name></param>
27532 <param><ptype>GLenum</ptype> <name>type</name></param>
27533 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
27534 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27537 <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
27538 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27539 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27540 <param><ptype>GLint</ptype> <name>size</name></param>
27541 <param><ptype>GLenum</ptype> <name>type</name></param>
27542 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27545 <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
27546 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27547 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27548 <param><ptype>GLuint</ptype> <name>index</name></param>
27549 <param><ptype>GLint</ptype> <name>size</name></param>
27550 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
27551 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27552 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27555 <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
27556 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27557 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
27558 <param><ptype>GLint</ptype> <name>size</name></param>
27559 <param><ptype>GLenum</ptype> <name>type</name></param>
27560 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
27563 <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
27564 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27565 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27566 <param><ptype>GLuint</ptype> <name>index</name></param>
27567 <param><ptype>GLint</ptype> <name>size</name></param>
27568 <param><ptype>GLenum</ptype> <name>type</name></param>
27569 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27570 <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
27573 <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
27574 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27575 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27576 <param><ptype>GLuint</ptype> <name>index</name></param>
27577 <param><ptype>GLint</ptype> <name>size</name></param>
27578 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27579 <param><ptype>GLboolean</ptype> <name>normalized</name></param>
27580 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27581 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27584 <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
27585 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27586 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27587 <param><ptype>GLuint</ptype> <name>divisor</name></param>
27590 <proto>void <name>glVertexArrayVertexBuffer</name></proto>
27591 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27592 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
27593 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27594 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27595 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27598 <proto>void <name>glVertexArrayVertexBuffers</name></proto>
27599 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27600 <param><ptype>GLuint</ptype> <name>first</name></param>
27601 <param><ptype>GLsizei</ptype> <name>count</name></param>
27602 <param>const <ptype>GLuint</ptype> *<name>buffers</name></param>
27603 <param>const <ptype>GLintptr</ptype> *<name>offsets</name></param>
27604 <param>const <ptype>GLsizei</ptype> *<name>strides</name></param>
27607 <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
27608 <param><ptype>GLuint</ptype> <name>vaobj</name></param>
27609 <param><ptype>GLuint</ptype> <name>buffer</name></param>
27610 <param><ptype>GLint</ptype> <name>size</name></param>
27611 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
27612 <param><ptype>GLsizei</ptype> <name>stride</name></param>
27613 <param><ptype>GLintptr</ptype> <name>offset</name></param>
27616 <proto>void <name>glVertexAttrib1d</name></proto>
27617 <param><ptype>GLuint</ptype> <name>index</name></param>
27618 <param><ptype>GLdouble</ptype> <name>x</name></param>
27619 <vecequiv name="glVertexAttrib1dv"/>
27622 <proto>void <name>glVertexAttrib1dARB</name></proto>
27623 <param><ptype>GLuint</ptype> <name>index</name></param>
27624 <param><ptype>GLdouble</ptype> <name>x</name></param>
27625 <alias name="glVertexAttrib1d"/>
27626 <vecequiv name="glVertexAttrib1dvARB"/>
27629 <proto>void <name>glVertexAttrib1dNV</name></proto>
27630 <param><ptype>GLuint</ptype> <name>index</name></param>
27631 <param><ptype>GLdouble</ptype> <name>x</name></param>
27632 <alias name="glVertexAttrib1d"/>
27633 <vecequiv name="glVertexAttrib1dvNV"/>
27636 <proto>void <name>glVertexAttrib1dv</name></proto>
27637 <param><ptype>GLuint</ptype> <name>index</name></param>
27638 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
27642 <proto>void <name>glVertexAttrib1dvARB</name></proto>
27643 <param><ptype>GLuint</ptype> <name>index</name></param>
27644 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
27645 <alias name="glVertexAttrib1dv"/>
27649 <proto>void <name>glVertexAttrib1dvNV</name></proto>
27650 <param><ptype>GLuint</ptype> <name>index</name></param>
27651 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
27652 <alias name="glVertexAttrib1dv"/>
27656 <proto>void <name>glVertexAttrib1f</name></proto>
27657 <param><ptype>GLuint</ptype> <name>index</name></param>
27658 <param><ptype>GLfloat</ptype> <name>x</name></param>
27659 <vecequiv name="glVertexAttrib1fv"/>
27662 <proto>void <name>glVertexAttrib1fARB</name></proto>
27663 <param><ptype>GLuint</ptype> <name>index</name></param>
27664 <param><ptype>GLfloat</ptype> <name>x</name></param>
27665 <alias name="glVertexAttrib1f"/>
27666 <vecequiv name="glVertexAttrib1fvARB"/>
27669 <proto>void <name>glVertexAttrib1fNV</name></proto>
27670 <param><ptype>GLuint</ptype> <name>index</name></param>
27671 <param><ptype>GLfloat</ptype> <name>x</name></param>
27672 <alias name="glVertexAttrib1f"/>
27673 <vecequiv name="glVertexAttrib1fvNV"/>
27676 <proto>void <name>glVertexAttrib1fv</name></proto>
27677 <param><ptype>GLuint</ptype> <name>index</name></param>
27678 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
27682 <proto>void <name>glVertexAttrib1fvARB</name></proto>
27683 <param><ptype>GLuint</ptype> <name>index</name></param>
27684 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
27685 <alias name="glVertexAttrib1fv"/>
27689 <proto>void <name>glVertexAttrib1fvNV</name></proto>
27690 <param><ptype>GLuint</ptype> <name>index</name></param>
27691 <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
27692 <alias name="glVertexAttrib1fv"/>
27696 <proto>void <name>glVertexAttrib1hNV</name></proto>
27697 <param><ptype>GLuint</ptype> <name>index</name></param>
27698 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27699 <vecequiv name="glVertexAttrib1hvNV"/>
27702 <proto>void <name>glVertexAttrib1hvNV</name></proto>
27703 <param><ptype>GLuint</ptype> <name>index</name></param>
27704 <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27708 <proto>void <name>glVertexAttrib1s</name></proto>
27709 <param><ptype>GLuint</ptype> <name>index</name></param>
27710 <param><ptype>GLshort</ptype> <name>x</name></param>
27711 <vecequiv name="glVertexAttrib1sv"/>
27714 <proto>void <name>glVertexAttrib1sARB</name></proto>
27715 <param><ptype>GLuint</ptype> <name>index</name></param>
27716 <param><ptype>GLshort</ptype> <name>x</name></param>
27717 <alias name="glVertexAttrib1s"/>
27718 <vecequiv name="glVertexAttrib1svARB"/>
27721 <proto>void <name>glVertexAttrib1sNV</name></proto>
27722 <param><ptype>GLuint</ptype> <name>index</name></param>
27723 <param><ptype>GLshort</ptype> <name>x</name></param>
27724 <alias name="glVertexAttrib1s"/>
27725 <vecequiv name="glVertexAttrib1svNV"/>
27728 <proto>void <name>glVertexAttrib1sv</name></proto>
27729 <param><ptype>GLuint</ptype> <name>index</name></param>
27730 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
27734 <proto>void <name>glVertexAttrib1svARB</name></proto>
27735 <param><ptype>GLuint</ptype> <name>index</name></param>
27736 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
27737 <alias name="glVertexAttrib1sv"/>
27741 <proto>void <name>glVertexAttrib1svNV</name></proto>
27742 <param><ptype>GLuint</ptype> <name>index</name></param>
27743 <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
27744 <alias name="glVertexAttrib1sv"/>
27748 <proto>void <name>glVertexAttrib2d</name></proto>
27749 <param><ptype>GLuint</ptype> <name>index</name></param>
27750 <param><ptype>GLdouble</ptype> <name>x</name></param>
27751 <param><ptype>GLdouble</ptype> <name>y</name></param>
27752 <vecequiv name="glVertexAttrib2dv"/>
27755 <proto>void <name>glVertexAttrib2dARB</name></proto>
27756 <param><ptype>GLuint</ptype> <name>index</name></param>
27757 <param><ptype>GLdouble</ptype> <name>x</name></param>
27758 <param><ptype>GLdouble</ptype> <name>y</name></param>
27759 <alias name="glVertexAttrib2d"/>
27760 <vecequiv name="glVertexAttrib2dvARB"/>
27763 <proto>void <name>glVertexAttrib2dNV</name></proto>
27764 <param><ptype>GLuint</ptype> <name>index</name></param>
27765 <param><ptype>GLdouble</ptype> <name>x</name></param>
27766 <param><ptype>GLdouble</ptype> <name>y</name></param>
27767 <alias name="glVertexAttrib2d"/>
27768 <vecequiv name="glVertexAttrib2dvNV"/>
27771 <proto>void <name>glVertexAttrib2dv</name></proto>
27772 <param><ptype>GLuint</ptype> <name>index</name></param>
27773 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27777 <proto>void <name>glVertexAttrib2dvARB</name></proto>
27778 <param><ptype>GLuint</ptype> <name>index</name></param>
27779 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27780 <alias name="glVertexAttrib2dv"/>
27784 <proto>void <name>glVertexAttrib2dvNV</name></proto>
27785 <param><ptype>GLuint</ptype> <name>index</name></param>
27786 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
27787 <alias name="glVertexAttrib2dv"/>
27791 <proto>void <name>glVertexAttrib2f</name></proto>
27792 <param><ptype>GLuint</ptype> <name>index</name></param>
27793 <param><ptype>GLfloat</ptype> <name>x</name></param>
27794 <param><ptype>GLfloat</ptype> <name>y</name></param>
27795 <vecequiv name="glVertexAttrib2fv"/>
27798 <proto>void <name>glVertexAttrib2fARB</name></proto>
27799 <param><ptype>GLuint</ptype> <name>index</name></param>
27800 <param><ptype>GLfloat</ptype> <name>x</name></param>
27801 <param><ptype>GLfloat</ptype> <name>y</name></param>
27802 <alias name="glVertexAttrib2f"/>
27803 <vecequiv name="glVertexAttrib2fvARB"/>
27806 <proto>void <name>glVertexAttrib2fNV</name></proto>
27807 <param><ptype>GLuint</ptype> <name>index</name></param>
27808 <param><ptype>GLfloat</ptype> <name>x</name></param>
27809 <param><ptype>GLfloat</ptype> <name>y</name></param>
27810 <alias name="glVertexAttrib2f"/>
27811 <vecequiv name="glVertexAttrib2fvNV"/>
27814 <proto>void <name>glVertexAttrib2fv</name></proto>
27815 <param><ptype>GLuint</ptype> <name>index</name></param>
27816 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27820 <proto>void <name>glVertexAttrib2fvARB</name></proto>
27821 <param><ptype>GLuint</ptype> <name>index</name></param>
27822 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27823 <alias name="glVertexAttrib2fv"/>
27827 <proto>void <name>glVertexAttrib2fvNV</name></proto>
27828 <param><ptype>GLuint</ptype> <name>index</name></param>
27829 <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
27830 <alias name="glVertexAttrib2fv"/>
27834 <proto>void <name>glVertexAttrib2hNV</name></proto>
27835 <param><ptype>GLuint</ptype> <name>index</name></param>
27836 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27837 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27838 <vecequiv name="glVertexAttrib2hvNV"/>
27841 <proto>void <name>glVertexAttrib2hvNV</name></proto>
27842 <param><ptype>GLuint</ptype> <name>index</name></param>
27843 <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27847 <proto>void <name>glVertexAttrib2s</name></proto>
27848 <param><ptype>GLuint</ptype> <name>index</name></param>
27849 <param><ptype>GLshort</ptype> <name>x</name></param>
27850 <param><ptype>GLshort</ptype> <name>y</name></param>
27851 <vecequiv name="glVertexAttrib2sv"/>
27854 <proto>void <name>glVertexAttrib2sARB</name></proto>
27855 <param><ptype>GLuint</ptype> <name>index</name></param>
27856 <param><ptype>GLshort</ptype> <name>x</name></param>
27857 <param><ptype>GLshort</ptype> <name>y</name></param>
27858 <alias name="glVertexAttrib2s"/>
27859 <vecequiv name="glVertexAttrib2svARB"/>
27862 <proto>void <name>glVertexAttrib2sNV</name></proto>
27863 <param><ptype>GLuint</ptype> <name>index</name></param>
27864 <param><ptype>GLshort</ptype> <name>x</name></param>
27865 <param><ptype>GLshort</ptype> <name>y</name></param>
27866 <alias name="glVertexAttrib2s"/>
27867 <vecequiv name="glVertexAttrib2svNV"/>
27870 <proto>void <name>glVertexAttrib2sv</name></proto>
27871 <param><ptype>GLuint</ptype> <name>index</name></param>
27872 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27876 <proto>void <name>glVertexAttrib2svARB</name></proto>
27877 <param><ptype>GLuint</ptype> <name>index</name></param>
27878 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27879 <alias name="glVertexAttrib2sv"/>
27883 <proto>void <name>glVertexAttrib2svNV</name></proto>
27884 <param><ptype>GLuint</ptype> <name>index</name></param>
27885 <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
27886 <alias name="glVertexAttrib2sv"/>
27890 <proto>void <name>glVertexAttrib3d</name></proto>
27891 <param><ptype>GLuint</ptype> <name>index</name></param>
27892 <param><ptype>GLdouble</ptype> <name>x</name></param>
27893 <param><ptype>GLdouble</ptype> <name>y</name></param>
27894 <param><ptype>GLdouble</ptype> <name>z</name></param>
27895 <vecequiv name="glVertexAttrib3dv"/>
27898 <proto>void <name>glVertexAttrib3dARB</name></proto>
27899 <param><ptype>GLuint</ptype> <name>index</name></param>
27900 <param><ptype>GLdouble</ptype> <name>x</name></param>
27901 <param><ptype>GLdouble</ptype> <name>y</name></param>
27902 <param><ptype>GLdouble</ptype> <name>z</name></param>
27903 <alias name="glVertexAttrib3d"/>
27904 <vecequiv name="glVertexAttrib3dvARB"/>
27907 <proto>void <name>glVertexAttrib3dNV</name></proto>
27908 <param><ptype>GLuint</ptype> <name>index</name></param>
27909 <param><ptype>GLdouble</ptype> <name>x</name></param>
27910 <param><ptype>GLdouble</ptype> <name>y</name></param>
27911 <param><ptype>GLdouble</ptype> <name>z</name></param>
27912 <alias name="glVertexAttrib3d"/>
27913 <vecequiv name="glVertexAttrib3dvNV"/>
27916 <proto>void <name>glVertexAttrib3dv</name></proto>
27917 <param><ptype>GLuint</ptype> <name>index</name></param>
27918 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
27922 <proto>void <name>glVertexAttrib3dvARB</name></proto>
27923 <param><ptype>GLuint</ptype> <name>index</name></param>
27924 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
27925 <alias name="glVertexAttrib3dv"/>
27929 <proto>void <name>glVertexAttrib3dvNV</name></proto>
27930 <param><ptype>GLuint</ptype> <name>index</name></param>
27931 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
27932 <alias name="glVertexAttrib3dv"/>
27936 <proto>void <name>glVertexAttrib3f</name></proto>
27937 <param><ptype>GLuint</ptype> <name>index</name></param>
27938 <param><ptype>GLfloat</ptype> <name>x</name></param>
27939 <param><ptype>GLfloat</ptype> <name>y</name></param>
27940 <param><ptype>GLfloat</ptype> <name>z</name></param>
27941 <vecequiv name="glVertexAttrib3fv"/>
27944 <proto>void <name>glVertexAttrib3fARB</name></proto>
27945 <param><ptype>GLuint</ptype> <name>index</name></param>
27946 <param><ptype>GLfloat</ptype> <name>x</name></param>
27947 <param><ptype>GLfloat</ptype> <name>y</name></param>
27948 <param><ptype>GLfloat</ptype> <name>z</name></param>
27949 <alias name="glVertexAttrib3f"/>
27950 <vecequiv name="glVertexAttrib3fvARB"/>
27953 <proto>void <name>glVertexAttrib3fNV</name></proto>
27954 <param><ptype>GLuint</ptype> <name>index</name></param>
27955 <param><ptype>GLfloat</ptype> <name>x</name></param>
27956 <param><ptype>GLfloat</ptype> <name>y</name></param>
27957 <param><ptype>GLfloat</ptype> <name>z</name></param>
27958 <alias name="glVertexAttrib3f"/>
27959 <vecequiv name="glVertexAttrib3fvNV"/>
27962 <proto>void <name>glVertexAttrib3fv</name></proto>
27963 <param><ptype>GLuint</ptype> <name>index</name></param>
27964 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27968 <proto>void <name>glVertexAttrib3fvARB</name></proto>
27969 <param><ptype>GLuint</ptype> <name>index</name></param>
27970 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27971 <alias name="glVertexAttrib3fv"/>
27975 <proto>void <name>glVertexAttrib3fvNV</name></proto>
27976 <param><ptype>GLuint</ptype> <name>index</name></param>
27977 <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
27978 <alias name="glVertexAttrib3fv"/>
27982 <proto>void <name>glVertexAttrib3hNV</name></proto>
27983 <param><ptype>GLuint</ptype> <name>index</name></param>
27984 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
27985 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
27986 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
27987 <vecequiv name="glVertexAttrib3hvNV"/>
27990 <proto>void <name>glVertexAttrib3hvNV</name></proto>
27991 <param><ptype>GLuint</ptype> <name>index</name></param>
27992 <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
27996 <proto>void <name>glVertexAttrib3s</name></proto>
27997 <param><ptype>GLuint</ptype> <name>index</name></param>
27998 <param><ptype>GLshort</ptype> <name>x</name></param>
27999 <param><ptype>GLshort</ptype> <name>y</name></param>
28000 <param><ptype>GLshort</ptype> <name>z</name></param>
28001 <vecequiv name="glVertexAttrib3sv"/>
28004 <proto>void <name>glVertexAttrib3sARB</name></proto>
28005 <param><ptype>GLuint</ptype> <name>index</name></param>
28006 <param><ptype>GLshort</ptype> <name>x</name></param>
28007 <param><ptype>GLshort</ptype> <name>y</name></param>
28008 <param><ptype>GLshort</ptype> <name>z</name></param>
28009 <alias name="glVertexAttrib3s"/>
28010 <vecequiv name="glVertexAttrib3svARB"/>
28013 <proto>void <name>glVertexAttrib3sNV</name></proto>
28014 <param><ptype>GLuint</ptype> <name>index</name></param>
28015 <param><ptype>GLshort</ptype> <name>x</name></param>
28016 <param><ptype>GLshort</ptype> <name>y</name></param>
28017 <param><ptype>GLshort</ptype> <name>z</name></param>
28018 <alias name="glVertexAttrib3s"/>
28019 <vecequiv name="glVertexAttrib3svNV"/>
28022 <proto>void <name>glVertexAttrib3sv</name></proto>
28023 <param><ptype>GLuint</ptype> <name>index</name></param>
28024 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28028 <proto>void <name>glVertexAttrib3svARB</name></proto>
28029 <param><ptype>GLuint</ptype> <name>index</name></param>
28030 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28031 <alias name="glVertexAttrib3sv"/>
28035 <proto>void <name>glVertexAttrib3svNV</name></proto>
28036 <param><ptype>GLuint</ptype> <name>index</name></param>
28037 <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
28038 <alias name="glVertexAttrib3sv"/>
28042 <proto>void <name>glVertexAttrib4Nbv</name></proto>
28043 <param><ptype>GLuint</ptype> <name>index</name></param>
28044 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28047 <proto>void <name>glVertexAttrib4NbvARB</name></proto>
28048 <param><ptype>GLuint</ptype> <name>index</name></param>
28049 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28050 <alias name="glVertexAttrib4Nbv"/>
28053 <proto>void <name>glVertexAttrib4Niv</name></proto>
28054 <param><ptype>GLuint</ptype> <name>index</name></param>
28055 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28058 <proto>void <name>glVertexAttrib4NivARB</name></proto>
28059 <param><ptype>GLuint</ptype> <name>index</name></param>
28060 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28061 <alias name="glVertexAttrib4Niv"/>
28064 <proto>void <name>glVertexAttrib4Nsv</name></proto>
28065 <param><ptype>GLuint</ptype> <name>index</name></param>
28066 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28069 <proto>void <name>glVertexAttrib4NsvARB</name></proto>
28070 <param><ptype>GLuint</ptype> <name>index</name></param>
28071 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28072 <alias name="glVertexAttrib4Nsv"/>
28075 <proto>void <name>glVertexAttrib4Nub</name></proto>
28076 <param><ptype>GLuint</ptype> <name>index</name></param>
28077 <param><ptype>GLubyte</ptype> <name>x</name></param>
28078 <param><ptype>GLubyte</ptype> <name>y</name></param>
28079 <param><ptype>GLubyte</ptype> <name>z</name></param>
28080 <param><ptype>GLubyte</ptype> <name>w</name></param>
28083 <proto>void <name>glVertexAttrib4NubARB</name></proto>
28084 <param><ptype>GLuint</ptype> <name>index</name></param>
28085 <param><ptype>GLubyte</ptype> <name>x</name></param>
28086 <param><ptype>GLubyte</ptype> <name>y</name></param>
28087 <param><ptype>GLubyte</ptype> <name>z</name></param>
28088 <param><ptype>GLubyte</ptype> <name>w</name></param>
28089 <alias name="glVertexAttrib4Nub"/>
28092 <proto>void <name>glVertexAttrib4Nubv</name></proto>
28093 <param><ptype>GLuint</ptype> <name>index</name></param>
28094 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28098 <proto>void <name>glVertexAttrib4NubvARB</name></proto>
28099 <param><ptype>GLuint</ptype> <name>index</name></param>
28100 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28101 <alias name="glVertexAttrib4Nubv"/>
28105 <proto>void <name>glVertexAttrib4Nuiv</name></proto>
28106 <param><ptype>GLuint</ptype> <name>index</name></param>
28107 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28110 <proto>void <name>glVertexAttrib4NuivARB</name></proto>
28111 <param><ptype>GLuint</ptype> <name>index</name></param>
28112 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28113 <alias name="glVertexAttrib4Nuiv"/>
28116 <proto>void <name>glVertexAttrib4Nusv</name></proto>
28117 <param><ptype>GLuint</ptype> <name>index</name></param>
28118 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28121 <proto>void <name>glVertexAttrib4NusvARB</name></proto>
28122 <param><ptype>GLuint</ptype> <name>index</name></param>
28123 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28124 <alias name="glVertexAttrib4Nusv"/>
28127 <proto>void <name>glVertexAttrib4bv</name></proto>
28128 <param><ptype>GLuint</ptype> <name>index</name></param>
28129 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28132 <proto>void <name>glVertexAttrib4bvARB</name></proto>
28133 <param><ptype>GLuint</ptype> <name>index</name></param>
28134 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28135 <alias name="glVertexAttrib4bv"/>
28138 <proto>void <name>glVertexAttrib4d</name></proto>
28139 <param><ptype>GLuint</ptype> <name>index</name></param>
28140 <param><ptype>GLdouble</ptype> <name>x</name></param>
28141 <param><ptype>GLdouble</ptype> <name>y</name></param>
28142 <param><ptype>GLdouble</ptype> <name>z</name></param>
28143 <param><ptype>GLdouble</ptype> <name>w</name></param>
28144 <vecequiv name="glVertexAttrib4dv"/>
28147 <proto>void <name>glVertexAttrib4dARB</name></proto>
28148 <param><ptype>GLuint</ptype> <name>index</name></param>
28149 <param><ptype>GLdouble</ptype> <name>x</name></param>
28150 <param><ptype>GLdouble</ptype> <name>y</name></param>
28151 <param><ptype>GLdouble</ptype> <name>z</name></param>
28152 <param><ptype>GLdouble</ptype> <name>w</name></param>
28153 <alias name="glVertexAttrib4d"/>
28154 <vecequiv name="glVertexAttrib4dvARB"/>
28157 <proto>void <name>glVertexAttrib4dNV</name></proto>
28158 <param><ptype>GLuint</ptype> <name>index</name></param>
28159 <param><ptype>GLdouble</ptype> <name>x</name></param>
28160 <param><ptype>GLdouble</ptype> <name>y</name></param>
28161 <param><ptype>GLdouble</ptype> <name>z</name></param>
28162 <param><ptype>GLdouble</ptype> <name>w</name></param>
28163 <alias name="glVertexAttrib4d"/>
28164 <vecequiv name="glVertexAttrib4dvNV"/>
28167 <proto>void <name>glVertexAttrib4dv</name></proto>
28168 <param><ptype>GLuint</ptype> <name>index</name></param>
28169 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28173 <proto>void <name>glVertexAttrib4dvARB</name></proto>
28174 <param><ptype>GLuint</ptype> <name>index</name></param>
28175 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28176 <alias name="glVertexAttrib4dv"/>
28180 <proto>void <name>glVertexAttrib4dvNV</name></proto>
28181 <param><ptype>GLuint</ptype> <name>index</name></param>
28182 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28183 <alias name="glVertexAttrib4dv"/>
28187 <proto>void <name>glVertexAttrib4f</name></proto>
28188 <param><ptype>GLuint</ptype> <name>index</name></param>
28189 <param><ptype>GLfloat</ptype> <name>x</name></param>
28190 <param><ptype>GLfloat</ptype> <name>y</name></param>
28191 <param><ptype>GLfloat</ptype> <name>z</name></param>
28192 <param><ptype>GLfloat</ptype> <name>w</name></param>
28193 <vecequiv name="glVertexAttrib4fv"/>
28196 <proto>void <name>glVertexAttrib4fARB</name></proto>
28197 <param><ptype>GLuint</ptype> <name>index</name></param>
28198 <param><ptype>GLfloat</ptype> <name>x</name></param>
28199 <param><ptype>GLfloat</ptype> <name>y</name></param>
28200 <param><ptype>GLfloat</ptype> <name>z</name></param>
28201 <param><ptype>GLfloat</ptype> <name>w</name></param>
28202 <alias name="glVertexAttrib4f"/>
28203 <vecequiv name="glVertexAttrib4fvARB"/>
28206 <proto>void <name>glVertexAttrib4fNV</name></proto>
28207 <param><ptype>GLuint</ptype> <name>index</name></param>
28208 <param><ptype>GLfloat</ptype> <name>x</name></param>
28209 <param><ptype>GLfloat</ptype> <name>y</name></param>
28210 <param><ptype>GLfloat</ptype> <name>z</name></param>
28211 <param><ptype>GLfloat</ptype> <name>w</name></param>
28212 <alias name="glVertexAttrib4f"/>
28213 <vecequiv name="glVertexAttrib4fvNV"/>
28216 <proto>void <name>glVertexAttrib4fv</name></proto>
28217 <param><ptype>GLuint</ptype> <name>index</name></param>
28218 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28222 <proto>void <name>glVertexAttrib4fvARB</name></proto>
28223 <param><ptype>GLuint</ptype> <name>index</name></param>
28224 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28225 <alias name="glVertexAttrib4fv"/>
28229 <proto>void <name>glVertexAttrib4fvNV</name></proto>
28230 <param><ptype>GLuint</ptype> <name>index</name></param>
28231 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
28232 <alias name="glVertexAttrib4fv"/>
28236 <proto>void <name>glVertexAttrib4hNV</name></proto>
28237 <param><ptype>GLuint</ptype> <name>index</name></param>
28238 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
28239 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
28240 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
28241 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
28242 <vecequiv name="glVertexAttrib4hvNV"/>
28245 <proto>void <name>glVertexAttrib4hvNV</name></proto>
28246 <param><ptype>GLuint</ptype> <name>index</name></param>
28247 <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
28251 <proto>void <name>glVertexAttrib4iv</name></proto>
28252 <param><ptype>GLuint</ptype> <name>index</name></param>
28253 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28256 <proto>void <name>glVertexAttrib4ivARB</name></proto>
28257 <param><ptype>GLuint</ptype> <name>index</name></param>
28258 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28259 <alias name="glVertexAttrib4iv"/>
28262 <proto>void <name>glVertexAttrib4s</name></proto>
28263 <param><ptype>GLuint</ptype> <name>index</name></param>
28264 <param><ptype>GLshort</ptype> <name>x</name></param>
28265 <param><ptype>GLshort</ptype> <name>y</name></param>
28266 <param><ptype>GLshort</ptype> <name>z</name></param>
28267 <param><ptype>GLshort</ptype> <name>w</name></param>
28268 <vecequiv name="glVertexAttrib4sv"/>
28271 <proto>void <name>glVertexAttrib4sARB</name></proto>
28272 <param><ptype>GLuint</ptype> <name>index</name></param>
28273 <param><ptype>GLshort</ptype> <name>x</name></param>
28274 <param><ptype>GLshort</ptype> <name>y</name></param>
28275 <param><ptype>GLshort</ptype> <name>z</name></param>
28276 <param><ptype>GLshort</ptype> <name>w</name></param>
28277 <alias name="glVertexAttrib4s"/>
28278 <vecequiv name="glVertexAttrib4svARB"/>
28281 <proto>void <name>glVertexAttrib4sNV</name></proto>
28282 <param><ptype>GLuint</ptype> <name>index</name></param>
28283 <param><ptype>GLshort</ptype> <name>x</name></param>
28284 <param><ptype>GLshort</ptype> <name>y</name></param>
28285 <param><ptype>GLshort</ptype> <name>z</name></param>
28286 <param><ptype>GLshort</ptype> <name>w</name></param>
28287 <alias name="glVertexAttrib4s"/>
28288 <vecequiv name="glVertexAttrib4svNV"/>
28291 <proto>void <name>glVertexAttrib4sv</name></proto>
28292 <param><ptype>GLuint</ptype> <name>index</name></param>
28293 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28297 <proto>void <name>glVertexAttrib4svARB</name></proto>
28298 <param><ptype>GLuint</ptype> <name>index</name></param>
28299 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28300 <alias name="glVertexAttrib4sv"/>
28304 <proto>void <name>glVertexAttrib4svNV</name></proto>
28305 <param><ptype>GLuint</ptype> <name>index</name></param>
28306 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28307 <alias name="glVertexAttrib4sv"/>
28311 <proto>void <name>glVertexAttrib4ubNV</name></proto>
28312 <param><ptype>GLuint</ptype> <name>index</name></param>
28313 <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
28314 <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
28315 <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
28316 <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
28317 <alias name="glVertexAttrib4Nub"/>
28318 <vecequiv name="glVertexAttrib4ubvNV"/>
28321 <proto>void <name>glVertexAttrib4ubv</name></proto>
28322 <param><ptype>GLuint</ptype> <name>index</name></param>
28323 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28326 <proto>void <name>glVertexAttrib4ubvARB</name></proto>
28327 <param><ptype>GLuint</ptype> <name>index</name></param>
28328 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28329 <alias name="glVertexAttrib4ubv"/>
28332 <proto>void <name>glVertexAttrib4ubvNV</name></proto>
28333 <param><ptype>GLuint</ptype> <name>index</name></param>
28334 <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28335 <alias name="glVertexAttrib4Nubv"/>
28339 <proto>void <name>glVertexAttrib4uiv</name></proto>
28340 <param><ptype>GLuint</ptype> <name>index</name></param>
28341 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28344 <proto>void <name>glVertexAttrib4uivARB</name></proto>
28345 <param><ptype>GLuint</ptype> <name>index</name></param>
28346 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28347 <alias name="glVertexAttrib4uiv"/>
28350 <proto>void <name>glVertexAttrib4usv</name></proto>
28351 <param><ptype>GLuint</ptype> <name>index</name></param>
28352 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28355 <proto>void <name>glVertexAttrib4usvARB</name></proto>
28356 <param><ptype>GLuint</ptype> <name>index</name></param>
28357 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28358 <alias name="glVertexAttrib4usv"/>
28361 <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
28362 <param><ptype>GLuint</ptype> <name>index</name></param>
28363 <param><ptype>GLint</ptype> <name>size</name></param>
28364 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
28365 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28366 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28367 <param><ptype>GLuint</ptype> <name>buffer</name></param>
28368 <param><ptype>GLuint</ptype> <name>offset</name></param>
28371 <proto>void <name>glVertexAttribBinding</name></proto>
28372 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28373 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
28376 <proto>void <name>glVertexAttribDivisor</name></proto>
28377 <param><ptype>GLuint</ptype> <name>index</name></param>
28378 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28381 <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
28382 <param><ptype>GLuint</ptype> <name>index</name></param>
28383 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28384 <alias name="glVertexAttribDivisor"/>
28387 <proto>void <name>glVertexAttribDivisorARB</name></proto>
28388 <param><ptype>GLuint</ptype> <name>index</name></param>
28389 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28390 <alias name="glVertexAttribDivisor"/>
28393 <proto>void <name>glVertexAttribDivisorEXT</name></proto>
28394 <param><ptype>GLuint</ptype> <name>index</name></param>
28395 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28396 <alias name="glVertexAttribDivisor"/>
28399 <proto>void <name>glVertexAttribDivisorNV</name></proto>
28400 <param><ptype>GLuint</ptype> <name>index</name></param>
28401 <param><ptype>GLuint</ptype> <name>divisor</name></param>
28402 <alias name="glVertexAttribDivisor"/>
28405 <proto>void <name>glVertexAttribFormat</name></proto>
28406 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28407 <param><ptype>GLint</ptype> <name>size</name></param>
28408 <param><ptype>GLenum</ptype> <name>type</name></param>
28409 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28410 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28413 <proto>void <name>glVertexAttribFormatNV</name></proto>
28414 <param><ptype>GLuint</ptype> <name>index</name></param>
28415 <param><ptype>GLint</ptype> <name>size</name></param>
28416 <param><ptype>GLenum</ptype> <name>type</name></param>
28417 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28418 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28421 <proto>void <name>glVertexAttribI1i</name></proto>
28422 <param><ptype>GLuint</ptype> <name>index</name></param>
28423 <param><ptype>GLint</ptype> <name>x</name></param>
28424 <vecequiv name="glVertexAttribI1iv"/>
28427 <proto>void <name>glVertexAttribI1iEXT</name></proto>
28428 <param><ptype>GLuint</ptype> <name>index</name></param>
28429 <param><ptype>GLint</ptype> <name>x</name></param>
28430 <alias name="glVertexAttribI1i"/>
28431 <vecequiv name="glVertexAttribI1ivEXT"/>
28434 <proto>void <name>glVertexAttribI1iv</name></proto>
28435 <param><ptype>GLuint</ptype> <name>index</name></param>
28436 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
28439 <proto>void <name>glVertexAttribI1ivEXT</name></proto>
28440 <param><ptype>GLuint</ptype> <name>index</name></param>
28441 <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
28442 <alias name="glVertexAttribI1iv"/>
28445 <proto>void <name>glVertexAttribI1ui</name></proto>
28446 <param><ptype>GLuint</ptype> <name>index</name></param>
28447 <param><ptype>GLuint</ptype> <name>x</name></param>
28448 <vecequiv name="glVertexAttribI1uiv"/>
28451 <proto>void <name>glVertexAttribI1uiEXT</name></proto>
28452 <param><ptype>GLuint</ptype> <name>index</name></param>
28453 <param><ptype>GLuint</ptype> <name>x</name></param>
28454 <alias name="glVertexAttribI1ui"/>
28455 <vecequiv name="glVertexAttribI1uivEXT"/>
28458 <proto>void <name>glVertexAttribI1uiv</name></proto>
28459 <param><ptype>GLuint</ptype> <name>index</name></param>
28460 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
28463 <proto>void <name>glVertexAttribI1uivEXT</name></proto>
28464 <param><ptype>GLuint</ptype> <name>index</name></param>
28465 <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
28466 <alias name="glVertexAttribI1uiv"/>
28469 <proto>void <name>glVertexAttribI2i</name></proto>
28470 <param><ptype>GLuint</ptype> <name>index</name></param>
28471 <param><ptype>GLint</ptype> <name>x</name></param>
28472 <param><ptype>GLint</ptype> <name>y</name></param>
28473 <vecequiv name="glVertexAttribI2iv"/>
28476 <proto>void <name>glVertexAttribI2iEXT</name></proto>
28477 <param><ptype>GLuint</ptype> <name>index</name></param>
28478 <param><ptype>GLint</ptype> <name>x</name></param>
28479 <param><ptype>GLint</ptype> <name>y</name></param>
28480 <alias name="glVertexAttribI2i"/>
28481 <vecequiv name="glVertexAttribI2ivEXT"/>
28484 <proto>void <name>glVertexAttribI2iv</name></proto>
28485 <param><ptype>GLuint</ptype> <name>index</name></param>
28486 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
28489 <proto>void <name>glVertexAttribI2ivEXT</name></proto>
28490 <param><ptype>GLuint</ptype> <name>index</name></param>
28491 <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
28492 <alias name="glVertexAttribI2iv"/>
28495 <proto>void <name>glVertexAttribI2ui</name></proto>
28496 <param><ptype>GLuint</ptype> <name>index</name></param>
28497 <param><ptype>GLuint</ptype> <name>x</name></param>
28498 <param><ptype>GLuint</ptype> <name>y</name></param>
28499 <vecequiv name="glVertexAttribI2uiv"/>
28502 <proto>void <name>glVertexAttribI2uiEXT</name></proto>
28503 <param><ptype>GLuint</ptype> <name>index</name></param>
28504 <param><ptype>GLuint</ptype> <name>x</name></param>
28505 <param><ptype>GLuint</ptype> <name>y</name></param>
28506 <alias name="glVertexAttribI2ui"/>
28507 <vecequiv name="glVertexAttribI2uivEXT"/>
28510 <proto>void <name>glVertexAttribI2uiv</name></proto>
28511 <param><ptype>GLuint</ptype> <name>index</name></param>
28512 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
28515 <proto>void <name>glVertexAttribI2uivEXT</name></proto>
28516 <param><ptype>GLuint</ptype> <name>index</name></param>
28517 <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
28518 <alias name="glVertexAttribI2uiv"/>
28521 <proto>void <name>glVertexAttribI3i</name></proto>
28522 <param><ptype>GLuint</ptype> <name>index</name></param>
28523 <param><ptype>GLint</ptype> <name>x</name></param>
28524 <param><ptype>GLint</ptype> <name>y</name></param>
28525 <param><ptype>GLint</ptype> <name>z</name></param>
28526 <vecequiv name="glVertexAttribI3iv"/>
28529 <proto>void <name>glVertexAttribI3iEXT</name></proto>
28530 <param><ptype>GLuint</ptype> <name>index</name></param>
28531 <param><ptype>GLint</ptype> <name>x</name></param>
28532 <param><ptype>GLint</ptype> <name>y</name></param>
28533 <param><ptype>GLint</ptype> <name>z</name></param>
28534 <alias name="glVertexAttribI3i"/>
28535 <vecequiv name="glVertexAttribI3ivEXT"/>
28538 <proto>void <name>glVertexAttribI3iv</name></proto>
28539 <param><ptype>GLuint</ptype> <name>index</name></param>
28540 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
28543 <proto>void <name>glVertexAttribI3ivEXT</name></proto>
28544 <param><ptype>GLuint</ptype> <name>index</name></param>
28545 <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
28546 <alias name="glVertexAttribI3iv"/>
28549 <proto>void <name>glVertexAttribI3ui</name></proto>
28550 <param><ptype>GLuint</ptype> <name>index</name></param>
28551 <param><ptype>GLuint</ptype> <name>x</name></param>
28552 <param><ptype>GLuint</ptype> <name>y</name></param>
28553 <param><ptype>GLuint</ptype> <name>z</name></param>
28554 <vecequiv name="glVertexAttribI3uiv"/>
28557 <proto>void <name>glVertexAttribI3uiEXT</name></proto>
28558 <param><ptype>GLuint</ptype> <name>index</name></param>
28559 <param><ptype>GLuint</ptype> <name>x</name></param>
28560 <param><ptype>GLuint</ptype> <name>y</name></param>
28561 <param><ptype>GLuint</ptype> <name>z</name></param>
28562 <alias name="glVertexAttribI3ui"/>
28563 <vecequiv name="glVertexAttribI3uivEXT"/>
28566 <proto>void <name>glVertexAttribI3uiv</name></proto>
28567 <param><ptype>GLuint</ptype> <name>index</name></param>
28568 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
28571 <proto>void <name>glVertexAttribI3uivEXT</name></proto>
28572 <param><ptype>GLuint</ptype> <name>index</name></param>
28573 <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
28574 <alias name="glVertexAttribI3uiv"/>
28577 <proto>void <name>glVertexAttribI4bv</name></proto>
28578 <param><ptype>GLuint</ptype> <name>index</name></param>
28579 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28582 <proto>void <name>glVertexAttribI4bvEXT</name></proto>
28583 <param><ptype>GLuint</ptype> <name>index</name></param>
28584 <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
28585 <alias name="glVertexAttribI4bv"/>
28588 <proto>void <name>glVertexAttribI4i</name></proto>
28589 <param><ptype>GLuint</ptype> <name>index</name></param>
28590 <param><ptype>GLint</ptype> <name>x</name></param>
28591 <param><ptype>GLint</ptype> <name>y</name></param>
28592 <param><ptype>GLint</ptype> <name>z</name></param>
28593 <param><ptype>GLint</ptype> <name>w</name></param>
28594 <vecequiv name="glVertexAttribI4iv"/>
28597 <proto>void <name>glVertexAttribI4iEXT</name></proto>
28598 <param><ptype>GLuint</ptype> <name>index</name></param>
28599 <param><ptype>GLint</ptype> <name>x</name></param>
28600 <param><ptype>GLint</ptype> <name>y</name></param>
28601 <param><ptype>GLint</ptype> <name>z</name></param>
28602 <param><ptype>GLint</ptype> <name>w</name></param>
28603 <alias name="glVertexAttribI4i"/>
28604 <vecequiv name="glVertexAttribI4ivEXT"/>
28607 <proto>void <name>glVertexAttribI4iv</name></proto>
28608 <param><ptype>GLuint</ptype> <name>index</name></param>
28609 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28612 <proto>void <name>glVertexAttribI4ivEXT</name></proto>
28613 <param><ptype>GLuint</ptype> <name>index</name></param>
28614 <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
28615 <alias name="glVertexAttribI4iv"/>
28618 <proto>void <name>glVertexAttribI4sv</name></proto>
28619 <param><ptype>GLuint</ptype> <name>index</name></param>
28620 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28623 <proto>void <name>glVertexAttribI4svEXT</name></proto>
28624 <param><ptype>GLuint</ptype> <name>index</name></param>
28625 <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
28626 <alias name="glVertexAttribI4sv"/>
28629 <proto>void <name>glVertexAttribI4ubv</name></proto>
28630 <param><ptype>GLuint</ptype> <name>index</name></param>
28631 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28634 <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
28635 <param><ptype>GLuint</ptype> <name>index</name></param>
28636 <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
28637 <alias name="glVertexAttribI4ubv"/>
28640 <proto>void <name>glVertexAttribI4ui</name></proto>
28641 <param><ptype>GLuint</ptype> <name>index</name></param>
28642 <param><ptype>GLuint</ptype> <name>x</name></param>
28643 <param><ptype>GLuint</ptype> <name>y</name></param>
28644 <param><ptype>GLuint</ptype> <name>z</name></param>
28645 <param><ptype>GLuint</ptype> <name>w</name></param>
28646 <vecequiv name="glVertexAttribI4uiv"/>
28649 <proto>void <name>glVertexAttribI4uiEXT</name></proto>
28650 <param><ptype>GLuint</ptype> <name>index</name></param>
28651 <param><ptype>GLuint</ptype> <name>x</name></param>
28652 <param><ptype>GLuint</ptype> <name>y</name></param>
28653 <param><ptype>GLuint</ptype> <name>z</name></param>
28654 <param><ptype>GLuint</ptype> <name>w</name></param>
28655 <alias name="glVertexAttribI4ui"/>
28656 <vecequiv name="glVertexAttribI4uivEXT"/>
28659 <proto>void <name>glVertexAttribI4uiv</name></proto>
28660 <param><ptype>GLuint</ptype> <name>index</name></param>
28661 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28664 <proto>void <name>glVertexAttribI4uivEXT</name></proto>
28665 <param><ptype>GLuint</ptype> <name>index</name></param>
28666 <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
28667 <alias name="glVertexAttribI4uiv"/>
28670 <proto>void <name>glVertexAttribI4usv</name></proto>
28671 <param><ptype>GLuint</ptype> <name>index</name></param>
28672 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28675 <proto>void <name>glVertexAttribI4usvEXT</name></proto>
28676 <param><ptype>GLuint</ptype> <name>index</name></param>
28677 <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
28678 <alias name="glVertexAttribI4usv"/>
28681 <proto>void <name>glVertexAttribIFormat</name></proto>
28682 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28683 <param><ptype>GLint</ptype> <name>size</name></param>
28684 <param><ptype>GLenum</ptype> <name>type</name></param>
28685 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28688 <proto>void <name>glVertexAttribIFormatNV</name></proto>
28689 <param><ptype>GLuint</ptype> <name>index</name></param>
28690 <param><ptype>GLint</ptype> <name>size</name></param>
28691 <param><ptype>GLenum</ptype> <name>type</name></param>
28692 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28695 <proto>void <name>glVertexAttribIPointer</name></proto>
28696 <param><ptype>GLuint</ptype> <name>index</name></param>
28697 <param><ptype>GLint</ptype> <name>size</name></param>
28698 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
28699 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28700 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
28703 <proto>void <name>glVertexAttribIPointerEXT</name></proto>
28704 <param><ptype>GLuint</ptype> <name>index</name></param>
28705 <param><ptype>GLint</ptype> <name>size</name></param>
28706 <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
28707 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28708 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
28709 <alias name="glVertexAttribIPointer"/>
28712 <proto>void <name>glVertexAttribL1d</name></proto>
28713 <param><ptype>GLuint</ptype> <name>index</name></param>
28714 <param><ptype>GLdouble</ptype> <name>x</name></param>
28717 <proto>void <name>glVertexAttribL1dEXT</name></proto>
28718 <param><ptype>GLuint</ptype> <name>index</name></param>
28719 <param><ptype>GLdouble</ptype> <name>x</name></param>
28720 <alias name="glVertexAttribL1d"/>
28723 <proto>void <name>glVertexAttribL1dv</name></proto>
28724 <param><ptype>GLuint</ptype> <name>index</name></param>
28725 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28728 <proto>void <name>glVertexAttribL1dvEXT</name></proto>
28729 <param><ptype>GLuint</ptype> <name>index</name></param>
28730 <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
28731 <alias name="glVertexAttribL1dv"/>
28734 <proto>void <name>glVertexAttribL1i64NV</name></proto>
28735 <param><ptype>GLuint</ptype> <name>index</name></param>
28736 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28739 <proto>void <name>glVertexAttribL1i64vNV</name></proto>
28740 <param><ptype>GLuint</ptype> <name>index</name></param>
28741 <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
28744 <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
28745 <param><ptype>GLuint</ptype> <name>index</name></param>
28746 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28749 <proto>void <name>glVertexAttribL1ui64NV</name></proto>
28750 <param><ptype>GLuint</ptype> <name>index</name></param>
28751 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28754 <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
28755 <param><ptype>GLuint</ptype> <name>index</name></param>
28756 <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
28759 <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
28760 <param><ptype>GLuint</ptype> <name>index</name></param>
28761 <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
28764 <proto>void <name>glVertexAttribL2d</name></proto>
28765 <param><ptype>GLuint</ptype> <name>index</name></param>
28766 <param><ptype>GLdouble</ptype> <name>x</name></param>
28767 <param><ptype>GLdouble</ptype> <name>y</name></param>
28770 <proto>void <name>glVertexAttribL2dEXT</name></proto>
28771 <param><ptype>GLuint</ptype> <name>index</name></param>
28772 <param><ptype>GLdouble</ptype> <name>x</name></param>
28773 <param><ptype>GLdouble</ptype> <name>y</name></param>
28774 <alias name="glVertexAttribL2d"/>
28777 <proto>void <name>glVertexAttribL2dv</name></proto>
28778 <param><ptype>GLuint</ptype> <name>index</name></param>
28779 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28782 <proto>void <name>glVertexAttribL2dvEXT</name></proto>
28783 <param><ptype>GLuint</ptype> <name>index</name></param>
28784 <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
28785 <alias name="glVertexAttribL2dv"/>
28788 <proto>void <name>glVertexAttribL2i64NV</name></proto>
28789 <param><ptype>GLuint</ptype> <name>index</name></param>
28790 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28791 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
28794 <proto>void <name>glVertexAttribL2i64vNV</name></proto>
28795 <param><ptype>GLuint</ptype> <name>index</name></param>
28796 <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
28799 <proto>void <name>glVertexAttribL2ui64NV</name></proto>
28800 <param><ptype>GLuint</ptype> <name>index</name></param>
28801 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28802 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
28805 <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
28806 <param><ptype>GLuint</ptype> <name>index</name></param>
28807 <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
28810 <proto>void <name>glVertexAttribL3d</name></proto>
28811 <param><ptype>GLuint</ptype> <name>index</name></param>
28812 <param><ptype>GLdouble</ptype> <name>x</name></param>
28813 <param><ptype>GLdouble</ptype> <name>y</name></param>
28814 <param><ptype>GLdouble</ptype> <name>z</name></param>
28817 <proto>void <name>glVertexAttribL3dEXT</name></proto>
28818 <param><ptype>GLuint</ptype> <name>index</name></param>
28819 <param><ptype>GLdouble</ptype> <name>x</name></param>
28820 <param><ptype>GLdouble</ptype> <name>y</name></param>
28821 <param><ptype>GLdouble</ptype> <name>z</name></param>
28822 <alias name="glVertexAttribL3d"/>
28825 <proto>void <name>glVertexAttribL3dv</name></proto>
28826 <param><ptype>GLuint</ptype> <name>index</name></param>
28827 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28830 <proto>void <name>glVertexAttribL3dvEXT</name></proto>
28831 <param><ptype>GLuint</ptype> <name>index</name></param>
28832 <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
28833 <alias name="glVertexAttribL3dv"/>
28836 <proto>void <name>glVertexAttribL3i64NV</name></proto>
28837 <param><ptype>GLuint</ptype> <name>index</name></param>
28838 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28839 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
28840 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
28843 <proto>void <name>glVertexAttribL3i64vNV</name></proto>
28844 <param><ptype>GLuint</ptype> <name>index</name></param>
28845 <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
28848 <proto>void <name>glVertexAttribL3ui64NV</name></proto>
28849 <param><ptype>GLuint</ptype> <name>index</name></param>
28850 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28851 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
28852 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
28855 <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
28856 <param><ptype>GLuint</ptype> <name>index</name></param>
28857 <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
28860 <proto>void <name>glVertexAttribL4d</name></proto>
28861 <param><ptype>GLuint</ptype> <name>index</name></param>
28862 <param><ptype>GLdouble</ptype> <name>x</name></param>
28863 <param><ptype>GLdouble</ptype> <name>y</name></param>
28864 <param><ptype>GLdouble</ptype> <name>z</name></param>
28865 <param><ptype>GLdouble</ptype> <name>w</name></param>
28868 <proto>void <name>glVertexAttribL4dEXT</name></proto>
28869 <param><ptype>GLuint</ptype> <name>index</name></param>
28870 <param><ptype>GLdouble</ptype> <name>x</name></param>
28871 <param><ptype>GLdouble</ptype> <name>y</name></param>
28872 <param><ptype>GLdouble</ptype> <name>z</name></param>
28873 <param><ptype>GLdouble</ptype> <name>w</name></param>
28874 <alias name="glVertexAttribL4d"/>
28877 <proto>void <name>glVertexAttribL4dv</name></proto>
28878 <param><ptype>GLuint</ptype> <name>index</name></param>
28879 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28882 <proto>void <name>glVertexAttribL4dvEXT</name></proto>
28883 <param><ptype>GLuint</ptype> <name>index</name></param>
28884 <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
28885 <alias name="glVertexAttribL4dv"/>
28888 <proto>void <name>glVertexAttribL4i64NV</name></proto>
28889 <param><ptype>GLuint</ptype> <name>index</name></param>
28890 <param><ptype>GLint64EXT</ptype> <name>x</name></param>
28891 <param><ptype>GLint64EXT</ptype> <name>y</name></param>
28892 <param><ptype>GLint64EXT</ptype> <name>z</name></param>
28893 <param><ptype>GLint64EXT</ptype> <name>w</name></param>
28896 <proto>void <name>glVertexAttribL4i64vNV</name></proto>
28897 <param><ptype>GLuint</ptype> <name>index</name></param>
28898 <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
28901 <proto>void <name>glVertexAttribL4ui64NV</name></proto>
28902 <param><ptype>GLuint</ptype> <name>index</name></param>
28903 <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
28904 <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
28905 <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
28906 <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
28909 <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
28910 <param><ptype>GLuint</ptype> <name>index</name></param>
28911 <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
28914 <proto>void <name>glVertexAttribLFormat</name></proto>
28915 <param><ptype>GLuint</ptype> <name>attribindex</name></param>
28916 <param><ptype>GLint</ptype> <name>size</name></param>
28917 <param><ptype>GLenum</ptype> <name>type</name></param>
28918 <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
28921 <proto>void <name>glVertexAttribLFormatNV</name></proto>
28922 <param><ptype>GLuint</ptype> <name>index</name></param>
28923 <param><ptype>GLint</ptype> <name>size</name></param>
28924 <param><ptype>GLenum</ptype> <name>type</name></param>
28925 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28928 <proto>void <name>glVertexAttribLPointer</name></proto>
28929 <param><ptype>GLuint</ptype> <name>index</name></param>
28930 <param><ptype>GLint</ptype> <name>size</name></param>
28931 <param><ptype>GLenum</ptype> <name>type</name></param>
28932 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28933 <param len="size">const void *<name>pointer</name></param>
28936 <proto>void <name>glVertexAttribLPointerEXT</name></proto>
28937 <param><ptype>GLuint</ptype> <name>index</name></param>
28938 <param><ptype>GLint</ptype> <name>size</name></param>
28939 <param><ptype>GLenum</ptype> <name>type</name></param>
28940 <param><ptype>GLsizei</ptype> <name>stride</name></param>
28941 <param len="size">const void *<name>pointer</name></param>
28942 <alias name="glVertexAttribLPointer"/>
28945 <proto>void <name>glVertexAttribP1ui</name></proto>
28946 <param><ptype>GLuint</ptype> <name>index</name></param>
28947 <param><ptype>GLenum</ptype> <name>type</name></param>
28948 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28949 <param><ptype>GLuint</ptype> <name>value</name></param>
28952 <proto>void <name>glVertexAttribP1uiv</name></proto>
28953 <param><ptype>GLuint</ptype> <name>index</name></param>
28954 <param><ptype>GLenum</ptype> <name>type</name></param>
28955 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28956 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
28959 <proto>void <name>glVertexAttribP2ui</name></proto>
28960 <param><ptype>GLuint</ptype> <name>index</name></param>
28961 <param><ptype>GLenum</ptype> <name>type</name></param>
28962 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28963 <param><ptype>GLuint</ptype> <name>value</name></param>
28966 <proto>void <name>glVertexAttribP2uiv</name></proto>
28967 <param><ptype>GLuint</ptype> <name>index</name></param>
28968 <param><ptype>GLenum</ptype> <name>type</name></param>
28969 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28970 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
28973 <proto>void <name>glVertexAttribP3ui</name></proto>
28974 <param><ptype>GLuint</ptype> <name>index</name></param>
28975 <param><ptype>GLenum</ptype> <name>type</name></param>
28976 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28977 <param><ptype>GLuint</ptype> <name>value</name></param>
28980 <proto>void <name>glVertexAttribP3uiv</name></proto>
28981 <param><ptype>GLuint</ptype> <name>index</name></param>
28982 <param><ptype>GLenum</ptype> <name>type</name></param>
28983 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28984 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
28987 <proto>void <name>glVertexAttribP4ui</name></proto>
28988 <param><ptype>GLuint</ptype> <name>index</name></param>
28989 <param><ptype>GLenum</ptype> <name>type</name></param>
28990 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28991 <param><ptype>GLuint</ptype> <name>value</name></param>
28994 <proto>void <name>glVertexAttribP4uiv</name></proto>
28995 <param><ptype>GLuint</ptype> <name>index</name></param>
28996 <param><ptype>GLenum</ptype> <name>type</name></param>
28997 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
28998 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29001 <proto>void <name>glVertexAttribParameteriAMD</name></proto>
29002 <param><ptype>GLuint</ptype> <name>index</name></param>
29003 <param><ptype>GLenum</ptype> <name>pname</name></param>
29004 <param><ptype>GLint</ptype> <name>param</name></param>
29007 <proto>void <name>glVertexAttribPointer</name></proto>
29008 <param><ptype>GLuint</ptype> <name>index</name></param>
29009 <param><ptype>GLint</ptype> <name>size</name></param>
29010 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29011 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29012 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29013 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29016 <proto>void <name>glVertexAttribPointerARB</name></proto>
29017 <param><ptype>GLuint</ptype> <name>index</name></param>
29018 <param><ptype>GLint</ptype> <name>size</name></param>
29019 <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29020 <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
29021 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29022 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29023 <alias name="glVertexAttribPointer"/>
29026 <proto>void <name>glVertexAttribPointerNV</name></proto>
29027 <param><ptype>GLuint</ptype> <name>index</name></param>
29028 <param><ptype>GLint</ptype> <name>fsize</name></param>
29029 <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
29030 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29031 <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
29034 <proto>void <name>glVertexAttribs1dvNV</name></proto>
29035 <param><ptype>GLuint</ptype> <name>index</name></param>
29036 <param><ptype>GLsizei</ptype> <name>count</name></param>
29037 <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
29041 <proto>void <name>glVertexAttribs1fvNV</name></proto>
29042 <param><ptype>GLuint</ptype> <name>index</name></param>
29043 <param><ptype>GLsizei</ptype> <name>count</name></param>
29044 <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
29048 <proto>void <name>glVertexAttribs1hvNV</name></proto>
29049 <param><ptype>GLuint</ptype> <name>index</name></param>
29050 <param><ptype>GLsizei</ptype> <name>n</name></param>
29051 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29055 <proto>void <name>glVertexAttribs1svNV</name></proto>
29056 <param><ptype>GLuint</ptype> <name>index</name></param>
29057 <param><ptype>GLsizei</ptype> <name>count</name></param>
29058 <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
29062 <proto>void <name>glVertexAttribs2dvNV</name></proto>
29063 <param><ptype>GLuint</ptype> <name>index</name></param>
29064 <param><ptype>GLsizei</ptype> <name>count</name></param>
29065 <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29069 <proto>void <name>glVertexAttribs2fvNV</name></proto>
29070 <param><ptype>GLuint</ptype> <name>index</name></param>
29071 <param><ptype>GLsizei</ptype> <name>count</name></param>
29072 <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29076 <proto>void <name>glVertexAttribs2hvNV</name></proto>
29077 <param><ptype>GLuint</ptype> <name>index</name></param>
29078 <param><ptype>GLsizei</ptype> <name>n</name></param>
29079 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29083 <proto>void <name>glVertexAttribs2svNV</name></proto>
29084 <param><ptype>GLuint</ptype> <name>index</name></param>
29085 <param><ptype>GLsizei</ptype> <name>count</name></param>
29086 <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
29090 <proto>void <name>glVertexAttribs3dvNV</name></proto>
29091 <param><ptype>GLuint</ptype> <name>index</name></param>
29092 <param><ptype>GLsizei</ptype> <name>count</name></param>
29093 <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29097 <proto>void <name>glVertexAttribs3fvNV</name></proto>
29098 <param><ptype>GLuint</ptype> <name>index</name></param>
29099 <param><ptype>GLsizei</ptype> <name>count</name></param>
29100 <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29104 <proto>void <name>glVertexAttribs3hvNV</name></proto>
29105 <param><ptype>GLuint</ptype> <name>index</name></param>
29106 <param><ptype>GLsizei</ptype> <name>n</name></param>
29107 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29111 <proto>void <name>glVertexAttribs3svNV</name></proto>
29112 <param><ptype>GLuint</ptype> <name>index</name></param>
29113 <param><ptype>GLsizei</ptype> <name>count</name></param>
29114 <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
29118 <proto>void <name>glVertexAttribs4dvNV</name></proto>
29119 <param><ptype>GLuint</ptype> <name>index</name></param>
29120 <param><ptype>GLsizei</ptype> <name>count</name></param>
29121 <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29125 <proto>void <name>glVertexAttribs4fvNV</name></proto>
29126 <param><ptype>GLuint</ptype> <name>index</name></param>
29127 <param><ptype>GLsizei</ptype> <name>count</name></param>
29128 <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29132 <proto>void <name>glVertexAttribs4hvNV</name></proto>
29133 <param><ptype>GLuint</ptype> <name>index</name></param>
29134 <param><ptype>GLsizei</ptype> <name>n</name></param>
29135 <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
29139 <proto>void <name>glVertexAttribs4svNV</name></proto>
29140 <param><ptype>GLuint</ptype> <name>index</name></param>
29141 <param><ptype>GLsizei</ptype> <name>count</name></param>
29142 <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
29146 <proto>void <name>glVertexAttribs4ubvNV</name></proto>
29147 <param><ptype>GLuint</ptype> <name>index</name></param>
29148 <param><ptype>GLsizei</ptype> <name>count</name></param>
29149 … <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
29153 <proto>void <name>glVertexBindingDivisor</name></proto>
29154 <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
29155 <param><ptype>GLuint</ptype> <name>divisor</name></param>
29158 <proto>void <name>glVertexBlendARB</name></proto>
29159 <param><ptype>GLint</ptype> <name>count</name></param>
29163 <proto>void <name>glVertexBlendEnvfATI</name></proto>
29164 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29165 <param><ptype>GLfloat</ptype> <name>param</name></param>
29168 <proto>void <name>glVertexBlendEnviATI</name></proto>
29169 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
29170 <param><ptype>GLint</ptype> <name>param</name></param>
29173 <proto>void <name>glVertexFormatNV</name></proto>
29174 <param><ptype>GLint</ptype> <name>size</name></param>
29175 <param><ptype>GLenum</ptype> <name>type</name></param>
29176 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29179 <proto>void <name>glVertexP2ui</name></proto>
29180 <param><ptype>GLenum</ptype> <name>type</name></param>
29181 <param><ptype>GLuint</ptype> <name>value</name></param>
29184 <proto>void <name>glVertexP2uiv</name></proto>
29185 <param><ptype>GLenum</ptype> <name>type</name></param>
29186 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29189 <proto>void <name>glVertexP3ui</name></proto>
29190 <param><ptype>GLenum</ptype> <name>type</name></param>
29191 <param><ptype>GLuint</ptype> <name>value</name></param>
29194 <proto>void <name>glVertexP3uiv</name></proto>
29195 <param><ptype>GLenum</ptype> <name>type</name></param>
29196 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29199 <proto>void <name>glVertexP4ui</name></proto>
29200 <param><ptype>GLenum</ptype> <name>type</name></param>
29201 <param><ptype>GLuint</ptype> <name>value</name></param>
29204 <proto>void <name>glVertexP4uiv</name></proto>
29205 <param><ptype>GLenum</ptype> <name>type</name></param>
29206 <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
29209 <proto>void <name>glVertexPointer</name></proto>
29210 <param><ptype>GLint</ptype> <name>size</name></param>
29211 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29212 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29213 <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
29216 <proto>void <name>glVertexPointerEXT</name></proto>
29217 <param><ptype>GLint</ptype> <name>size</name></param>
29218 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29219 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29220 <param><ptype>GLsizei</ptype> <name>count</name></param>
29221 <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
29224 <proto>void <name>glVertexPointerListIBM</name></proto>
29225 <param><ptype>GLint</ptype> <name>size</name></param>
29226 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29227 <param><ptype>GLint</ptype> <name>stride</name></param>
29228 <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
29229 <param><ptype>GLint</ptype> <name>ptrstride</name></param>
29232 <proto>void <name>glVertexPointervINTEL</name></proto>
29233 <param><ptype>GLint</ptype> <name>size</name></param>
29234 <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
29235 <param len="4">const void **<name>pointer</name></param>
29238 <proto>void <name>glVertexStream1dATI</name></proto>
29239 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29240 <param><ptype>GLdouble</ptype> <name>x</name></param>
29243 <proto>void <name>glVertexStream1dvATI</name></proto>
29244 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29245 <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
29248 <proto>void <name>glVertexStream1fATI</name></proto>
29249 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29250 <param><ptype>GLfloat</ptype> <name>x</name></param>
29253 <proto>void <name>glVertexStream1fvATI</name></proto>
29254 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29255 <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
29258 <proto>void <name>glVertexStream1iATI</name></proto>
29259 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29260 <param><ptype>GLint</ptype> <name>x</name></param>
29263 <proto>void <name>glVertexStream1ivATI</name></proto>
29264 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29265 <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
29268 <proto>void <name>glVertexStream1sATI</name></proto>
29269 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29270 <param><ptype>GLshort</ptype> <name>x</name></param>
29273 <proto>void <name>glVertexStream1svATI</name></proto>
29274 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29275 <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
29278 <proto>void <name>glVertexStream2dATI</name></proto>
29279 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29280 <param><ptype>GLdouble</ptype> <name>x</name></param>
29281 <param><ptype>GLdouble</ptype> <name>y</name></param>
29284 <proto>void <name>glVertexStream2dvATI</name></proto>
29285 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29286 <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
29289 <proto>void <name>glVertexStream2fATI</name></proto>
29290 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29291 <param><ptype>GLfloat</ptype> <name>x</name></param>
29292 <param><ptype>GLfloat</ptype> <name>y</name></param>
29295 <proto>void <name>glVertexStream2fvATI</name></proto>
29296 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29297 <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
29300 <proto>void <name>glVertexStream2iATI</name></proto>
29301 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29302 <param><ptype>GLint</ptype> <name>x</name></param>
29303 <param><ptype>GLint</ptype> <name>y</name></param>
29306 <proto>void <name>glVertexStream2ivATI</name></proto>
29307 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29308 <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
29311 <proto>void <name>glVertexStream2sATI</name></proto>
29312 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29313 <param><ptype>GLshort</ptype> <name>x</name></param>
29314 <param><ptype>GLshort</ptype> <name>y</name></param>
29317 <proto>void <name>glVertexStream2svATI</name></proto>
29318 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29319 <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
29322 <proto>void <name>glVertexStream3dATI</name></proto>
29323 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29324 <param><ptype>GLdouble</ptype> <name>x</name></param>
29325 <param><ptype>GLdouble</ptype> <name>y</name></param>
29326 <param><ptype>GLdouble</ptype> <name>z</name></param>
29329 <proto>void <name>glVertexStream3dvATI</name></proto>
29330 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29331 <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
29334 <proto>void <name>glVertexStream3fATI</name></proto>
29335 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29336 <param><ptype>GLfloat</ptype> <name>x</name></param>
29337 <param><ptype>GLfloat</ptype> <name>y</name></param>
29338 <param><ptype>GLfloat</ptype> <name>z</name></param>
29341 <proto>void <name>glVertexStream3fvATI</name></proto>
29342 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29343 <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
29346 <proto>void <name>glVertexStream3iATI</name></proto>
29347 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29348 <param><ptype>GLint</ptype> <name>x</name></param>
29349 <param><ptype>GLint</ptype> <name>y</name></param>
29350 <param><ptype>GLint</ptype> <name>z</name></param>
29353 <proto>void <name>glVertexStream3ivATI</name></proto>
29354 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29355 <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
29358 <proto>void <name>glVertexStream3sATI</name></proto>
29359 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29360 <param><ptype>GLshort</ptype> <name>x</name></param>
29361 <param><ptype>GLshort</ptype> <name>y</name></param>
29362 <param><ptype>GLshort</ptype> <name>z</name></param>
29365 <proto>void <name>glVertexStream3svATI</name></proto>
29366 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29367 <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
29370 <proto>void <name>glVertexStream4dATI</name></proto>
29371 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29372 <param><ptype>GLdouble</ptype> <name>x</name></param>
29373 <param><ptype>GLdouble</ptype> <name>y</name></param>
29374 <param><ptype>GLdouble</ptype> <name>z</name></param>
29375 <param><ptype>GLdouble</ptype> <name>w</name></param>
29378 <proto>void <name>glVertexStream4dvATI</name></proto>
29379 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29380 <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
29383 <proto>void <name>glVertexStream4fATI</name></proto>
29384 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29385 <param><ptype>GLfloat</ptype> <name>x</name></param>
29386 <param><ptype>GLfloat</ptype> <name>y</name></param>
29387 <param><ptype>GLfloat</ptype> <name>z</name></param>
29388 <param><ptype>GLfloat</ptype> <name>w</name></param>
29391 <proto>void <name>glVertexStream4fvATI</name></proto>
29392 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29393 <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
29396 <proto>void <name>glVertexStream4iATI</name></proto>
29397 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29398 <param><ptype>GLint</ptype> <name>x</name></param>
29399 <param><ptype>GLint</ptype> <name>y</name></param>
29400 <param><ptype>GLint</ptype> <name>z</name></param>
29401 <param><ptype>GLint</ptype> <name>w</name></param>
29404 <proto>void <name>glVertexStream4ivATI</name></proto>
29405 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29406 <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
29409 <proto>void <name>glVertexStream4sATI</name></proto>
29410 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29411 <param><ptype>GLshort</ptype> <name>x</name></param>
29412 <param><ptype>GLshort</ptype> <name>y</name></param>
29413 <param><ptype>GLshort</ptype> <name>z</name></param>
29414 <param><ptype>GLshort</ptype> <name>w</name></param>
29417 <proto>void <name>glVertexStream4svATI</name></proto>
29418 <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
29419 <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
29422 <proto>void <name>glVertexWeightPointerEXT</name></proto>
29423 <param><ptype>GLint</ptype> <name>size</name></param>
29424 … <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
29425 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29426 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
29429 <proto>void <name>glVertexWeightfEXT</name></proto>
29430 <param><ptype>GLfloat</ptype> <name>weight</name></param>
29431 <vecequiv name="glVertexWeightfvEXT"/>
29434 <proto>void <name>glVertexWeightfvEXT</name></proto>
29435 <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
29439 <proto>void <name>glVertexWeighthNV</name></proto>
29440 <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
29441 <vecequiv name="glVertexWeighthvNV"/>
29444 <proto>void <name>glVertexWeighthvNV</name></proto>
29445 … <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
29449 <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
29450 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
29451 <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
29452 <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
29455 <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
29456 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
29457 <param><ptype>GLuint</ptype> <name>stream</name></param>
29458 <param><ptype>GLenum</ptype> <name>pname</name></param>
29459 <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
29462 <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
29463 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
29464 <param><ptype>GLuint</ptype> <name>stream</name></param>
29465 <param><ptype>GLenum</ptype> <name>pname</name></param>
29466 <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
29469 <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
29470 <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
29471 <param><ptype>GLuint</ptype> <name>stream</name></param>
29472 <param><ptype>GLenum</ptype> <name>pname</name></param>
29473 <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
29476 <proto>void <name>glViewport</name></proto>
29477 <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
29478 <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
29479 <param><ptype>GLsizei</ptype> <name>width</name></param>
29480 <param><ptype>GLsizei</ptype> <name>height</name></param>
29484 <proto>void <name>glViewportArrayv</name></proto>
29485 <param><ptype>GLuint</ptype> <name>first</name></param>
29486 <param><ptype>GLsizei</ptype> <name>count</name></param>
29487 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
29490 <proto>void <name>glViewportArrayvNV</name></proto>
29491 <param><ptype>GLuint</ptype> <name>first</name></param>
29492 <param><ptype>GLsizei</ptype> <name>count</name></param>
29493 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
29494 <alias name="glViewportArrayv"/>
29497 <proto>void <name>glViewportArrayvOES</name></proto>
29498 <param><ptype>GLuint</ptype> <name>first</name></param>
29499 <param><ptype>GLsizei</ptype> <name>count</name></param>
29500 <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
29501 <alias name="glViewportArrayv"/>
29504 <proto>void <name>glViewportIndexedf</name></proto>
29505 <param><ptype>GLuint</ptype> <name>index</name></param>
29506 <param><ptype>GLfloat</ptype> <name>x</name></param>
29507 <param><ptype>GLfloat</ptype> <name>y</name></param>
29508 <param><ptype>GLfloat</ptype> <name>w</name></param>
29509 <param><ptype>GLfloat</ptype> <name>h</name></param>
29512 <proto>void <name>glViewportIndexedfOES</name></proto>
29513 <param><ptype>GLuint</ptype> <name>index</name></param>
29514 <param><ptype>GLfloat</ptype> <name>x</name></param>
29515 <param><ptype>GLfloat</ptype> <name>y</name></param>
29516 <param><ptype>GLfloat</ptype> <name>w</name></param>
29517 <param><ptype>GLfloat</ptype> <name>h</name></param>
29518 <alias name="glViewportIndexedf"/>
29521 <proto>void <name>glViewportIndexedfNV</name></proto>
29522 <param><ptype>GLuint</ptype> <name>index</name></param>
29523 <param><ptype>GLfloat</ptype> <name>x</name></param>
29524 <param><ptype>GLfloat</ptype> <name>y</name></param>
29525 <param><ptype>GLfloat</ptype> <name>w</name></param>
29526 <param><ptype>GLfloat</ptype> <name>h</name></param>
29527 <alias name="glViewportIndexedf"/>
29530 <proto>void <name>glViewportIndexedfv</name></proto>
29531 <param><ptype>GLuint</ptype> <name>index</name></param>
29532 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29535 <proto>void <name>glViewportIndexedfvOES</name></proto>
29536 <param><ptype>GLuint</ptype> <name>index</name></param>
29537 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29538 <alias name="glViewportIndexedfv"/>
29541 <proto>void <name>glViewportIndexedfvNV</name></proto>
29542 <param><ptype>GLuint</ptype> <name>index</name></param>
29543 <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29544 <alias name="glViewportIndexedfv"/>
29547 <proto>void <name>glViewportPositionWScaleNV</name></proto>
29548 <param><ptype>GLuint</ptype> <name>index</name></param>
29549 <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
29550 <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
29553 <proto>void <name>glViewportSwizzleNV</name></proto>
29554 <param><ptype>GLuint</ptype> <name>index</name></param>
29555 <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
29556 <param><ptype>GLenum</ptype> <name>swizzley</name></param>
29557 <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
29558 <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
29561 <proto>void <name>glWaitSync</name></proto>
29562 <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
29563 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
29564 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
29567 <proto>void <name>glWaitSyncAPPLE</name></proto>
29568 <param><ptype>GLsync</ptype> <name>sync</name></param>
29569 <param><ptype>GLbitfield</ptype> <name>flags</name></param>
29570 <param><ptype>GLuint64</ptype> <name>timeout</name></param>
29571 <alias name="glWaitSync"/>
29574 <proto>void <name>glWeightPathsNV</name></proto>
29575 <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
29576 <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
29577 … <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
29578 <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
29581 <proto>void <name>glWeightPointerARB</name></proto>
29582 <param><ptype>GLint</ptype> <name>size</name></param>
29583 <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
29584 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29585 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
29588 <proto>void <name>glWeightPointerOES</name></proto>
29589 <param><ptype>GLint</ptype> <name>size</name></param>
29590 <param><ptype>GLenum</ptype> <name>type</name></param>
29591 <param><ptype>GLsizei</ptype> <name>stride</name></param>
29592 <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
29595 <proto>void <name>glWeightbvARB</name></proto>
29596 <param><ptype>GLint</ptype> <name>size</name></param>
29597 <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
29601 <proto>void <name>glWeightdvARB</name></proto>
29602 <param><ptype>GLint</ptype> <name>size</name></param>
29603 <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
29607 <proto>void <name>glWeightfvARB</name></proto>
29608 <param><ptype>GLint</ptype> <name>size</name></param>
29609 <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
29613 <proto>void <name>glWeightivARB</name></proto>
29614 <param><ptype>GLint</ptype> <name>size</name></param>
29615 <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
29619 <proto>void <name>glWeightsvARB</name></proto>
29620 <param><ptype>GLint</ptype> <name>size</name></param>
29621 <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
29625 <proto>void <name>glWeightubvARB</name></proto>
29626 <param><ptype>GLint</ptype> <name>size</name></param>
29627 <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
29631 <proto>void <name>glWeightuivARB</name></proto>
29632 <param><ptype>GLint</ptype> <name>size</name></param>
29633 <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
29637 <proto>void <name>glWeightusvARB</name></proto>
29638 <param><ptype>GLint</ptype> <name>size</name></param>
29639 <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
29643 <proto>void <name>glWindowPos2d</name></proto>
29644 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29645 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29646 <vecequiv name="glWindowPos2dv"/>
29649 <proto>void <name>glWindowPos2dARB</name></proto>
29650 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29651 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29652 <alias name="glWindowPos2d"/>
29653 <vecequiv name="glWindowPos2dvARB"/>
29656 <proto>void <name>glWindowPos2dMESA</name></proto>
29657 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29658 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29659 <alias name="glWindowPos2d"/>
29660 <vecequiv name="glWindowPos2dvMESA"/>
29663 <proto>void <name>glWindowPos2dv</name></proto>
29664 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29668 <proto>void <name>glWindowPos2dvARB</name></proto>
29669 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29670 <alias name="glWindowPos2dv"/>
29674 <proto>void <name>glWindowPos2dvMESA</name></proto>
29675 <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
29676 <alias name="glWindowPos2dv"/>
29679 <proto>void <name>glWindowPos2f</name></proto>
29680 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29681 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29682 <vecequiv name="glWindowPos2fv"/>
29685 <proto>void <name>glWindowPos2fARB</name></proto>
29686 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29687 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29688 <alias name="glWindowPos2f"/>
29689 <vecequiv name="glWindowPos2fvARB"/>
29692 <proto>void <name>glWindowPos2fMESA</name></proto>
29693 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29694 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29695 <alias name="glWindowPos2f"/>
29696 <vecequiv name="glWindowPos2fvMESA"/>
29699 <proto>void <name>glWindowPos2fv</name></proto>
29700 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29704 <proto>void <name>glWindowPos2fvARB</name></proto>
29705 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29706 <alias name="glWindowPos2fv"/>
29710 <proto>void <name>glWindowPos2fvMESA</name></proto>
29711 <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
29712 <alias name="glWindowPos2fv"/>
29715 <proto>void <name>glWindowPos2i</name></proto>
29716 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29717 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29718 <vecequiv name="glWindowPos2iv"/>
29721 <proto>void <name>glWindowPos2iARB</name></proto>
29722 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29723 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29724 <alias name="glWindowPos2i"/>
29725 <vecequiv name="glWindowPos2ivARB"/>
29728 <proto>void <name>glWindowPos2iMESA</name></proto>
29729 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29730 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29731 <alias name="glWindowPos2i"/>
29732 <vecequiv name="glWindowPos2ivMESA"/>
29735 <proto>void <name>glWindowPos2iv</name></proto>
29736 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29740 <proto>void <name>glWindowPos2ivARB</name></proto>
29741 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29742 <alias name="glWindowPos2iv"/>
29746 <proto>void <name>glWindowPos2ivMESA</name></proto>
29747 <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
29748 <alias name="glWindowPos2iv"/>
29751 <proto>void <name>glWindowPos2s</name></proto>
29752 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29753 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29754 <vecequiv name="glWindowPos2sv"/>
29757 <proto>void <name>glWindowPos2sARB</name></proto>
29758 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29759 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29760 <alias name="glWindowPos2s"/>
29761 <vecequiv name="glWindowPos2svARB"/>
29764 <proto>void <name>glWindowPos2sMESA</name></proto>
29765 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29766 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29767 <alias name="glWindowPos2s"/>
29768 <vecequiv name="glWindowPos2svMESA"/>
29771 <proto>void <name>glWindowPos2sv</name></proto>
29772 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
29776 <proto>void <name>glWindowPos2svARB</name></proto>
29777 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
29778 <alias name="glWindowPos2sv"/>
29782 <proto>void <name>glWindowPos2svMESA</name></proto>
29783 <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
29784 <alias name="glWindowPos2sv"/>
29787 <proto>void <name>glWindowPos3d</name></proto>
29788 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29789 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29790 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29791 <vecequiv name="glWindowPos3dv"/>
29794 <proto>void <name>glWindowPos3dARB</name></proto>
29795 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29796 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29797 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29798 <alias name="glWindowPos3d"/>
29799 <vecequiv name="glWindowPos3dvARB"/>
29802 <proto>void <name>glWindowPos3dMESA</name></proto>
29803 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29804 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29805 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29806 <alias name="glWindowPos3d"/>
29807 <vecequiv name="glWindowPos3dvMESA"/>
29810 <proto>void <name>glWindowPos3dv</name></proto>
29811 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29815 <proto>void <name>glWindowPos3dvARB</name></proto>
29816 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29817 <alias name="glWindowPos3dv"/>
29821 <proto>void <name>glWindowPos3dvMESA</name></proto>
29822 <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
29823 <alias name="glWindowPos3dv"/>
29826 <proto>void <name>glWindowPos3f</name></proto>
29827 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29828 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29829 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29830 <vecequiv name="glWindowPos3fv"/>
29833 <proto>void <name>glWindowPos3fARB</name></proto>
29834 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29835 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29836 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29837 <alias name="glWindowPos3f"/>
29838 <vecequiv name="glWindowPos3fvARB"/>
29841 <proto>void <name>glWindowPos3fMESA</name></proto>
29842 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29843 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29844 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29845 <alias name="glWindowPos3f"/>
29846 <vecequiv name="glWindowPos3fvMESA"/>
29849 <proto>void <name>glWindowPos3fv</name></proto>
29850 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29854 <proto>void <name>glWindowPos3fvARB</name></proto>
29855 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29856 <alias name="glWindowPos3fv"/>
29860 <proto>void <name>glWindowPos3fvMESA</name></proto>
29861 <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
29862 <alias name="glWindowPos3fv"/>
29865 <proto>void <name>glWindowPos3i</name></proto>
29866 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29867 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29868 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29869 <vecequiv name="glWindowPos3iv"/>
29872 <proto>void <name>glWindowPos3iARB</name></proto>
29873 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29874 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29875 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29876 <alias name="glWindowPos3i"/>
29877 <vecequiv name="glWindowPos3ivARB"/>
29880 <proto>void <name>glWindowPos3iMESA</name></proto>
29881 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29882 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29883 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29884 <alias name="glWindowPos3i"/>
29885 <vecequiv name="glWindowPos3ivMESA"/>
29888 <proto>void <name>glWindowPos3iv</name></proto>
29889 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29893 <proto>void <name>glWindowPos3ivARB</name></proto>
29894 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29895 <alias name="glWindowPos3iv"/>
29899 <proto>void <name>glWindowPos3ivMESA</name></proto>
29900 <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
29901 <alias name="glWindowPos3iv"/>
29904 <proto>void <name>glWindowPos3s</name></proto>
29905 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29906 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29907 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29908 <vecequiv name="glWindowPos3sv"/>
29911 <proto>void <name>glWindowPos3sARB</name></proto>
29912 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29913 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29914 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29915 <alias name="glWindowPos3s"/>
29916 <vecequiv name="glWindowPos3svARB"/>
29919 <proto>void <name>glWindowPos3sMESA</name></proto>
29920 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29921 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29922 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29923 <alias name="glWindowPos3s"/>
29924 <vecequiv name="glWindowPos3svMESA"/>
29927 <proto>void <name>glWindowPos3sv</name></proto>
29928 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
29932 <proto>void <name>glWindowPos3svARB</name></proto>
29933 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
29934 <alias name="glWindowPos3sv"/>
29938 <proto>void <name>glWindowPos3svMESA</name></proto>
29939 <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
29940 <alias name="glWindowPos3sv"/>
29943 <proto>void <name>glWindowPos4dMESA</name></proto>
29944 <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
29945 <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
29946 <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
29947 <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
29948 <vecequiv name="glWindowPos4dvMESA"/>
29951 <proto>void <name>glWindowPos4dvMESA</name></proto>
29952 <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
29955 <proto>void <name>glWindowPos4fMESA</name></proto>
29956 <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
29957 <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
29958 <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
29959 <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
29960 <vecequiv name="glWindowPos4fvMESA"/>
29963 <proto>void <name>glWindowPos4fvMESA</name></proto>
29964 <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
29967 <proto>void <name>glWindowPos4iMESA</name></proto>
29968 <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
29969 <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
29970 <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
29971 <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
29972 <vecequiv name="glWindowPos4ivMESA"/>
29975 <proto>void <name>glWindowPos4ivMESA</name></proto>
29976 <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
29979 <proto>void <name>glWindowPos4sMESA</name></proto>
29980 <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
29981 <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
29982 <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
29983 <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
29984 <vecequiv name="glWindowPos4svMESA"/>
29987 <proto>void <name>glWindowPos4svMESA</name></proto>
29988 <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
29991 <proto>void <name>glWindowRectanglesEXT</name></proto>
29992 <param><ptype>GLenum</ptype> <name>mode</name></param>
29993 <param><ptype>GLsizei</ptype> <name>count</name></param>
29994 <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
29997 <proto>void <name>glWriteMaskEXT</name></proto>
29998 <param><ptype>GLuint</ptype> <name>res</name></param>
29999 <param><ptype>GLuint</ptype> <name>in</name></param>
30000 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
30001 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
30002 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
30003 <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
30009 <feature api="gl" name="GL_VERSION_1_0" number="1.0">
30011 <type name="GLvoid" comment="No longer used in headers"/>
30012 <command name="glCullFace"/>
30013 <command name="glFrontFace"/>
30014 <command name="glHint"/>
30015 <command name="glLineWidth"/>
30016 <command name="glPointSize"/>
30017 <command name="glPolygonMode"/>
30018 <command name="glScissor"/>
30019 <command name="glTexParameterf"/>
30020 <command name="glTexParameterfv"/>
30021 <command name="glTexParameteri"/>
30022 <command name="glTexParameteriv"/>
30023 <command name="glTexImage1D"/>
30024 <command name="glTexImage2D"/>
30025 <command name="glDrawBuffer"/>
30026 <command name="glClear"/>
30027 <command name="glClearColor"/>
30028 <command name="glClearStencil"/>
30029 <command name="glClearDepth"/>
30030 <command name="glStencilMask"/>
30031 <command name="glColorMask"/>
30032 <command name="glDepthMask"/>
30033 <command name="glDisable"/>
30034 <command name="glEnable"/>
30035 <command name="glFinish"/>
30036 <command name="glFlush"/>
30037 <command name="glBlendFunc"/>
30038 <command name="glLogicOp"/>
30039 <command name="glStencilFunc"/>
30040 <command name="glStencilOp"/>
30041 <command name="glDepthFunc"/>
30042 <command name="glPixelStoref"/>
30043 <command name="glPixelStorei"/>
30044 <command name="glReadBuffer"/>
30045 <command name="glReadPixels"/>
30046 <command name="glGetBooleanv"/>
30047 <command name="glGetDoublev"/>
30048 <command name="glGetError"/>
30049 <command name="glGetFloatv"/>
30050 <command name="glGetIntegerv"/>
30051 <command name="glGetString"/>
30052 <command name="glGetTexImage"/>
30053 <command name="glGetTexParameterfv"/>
30054 <command name="glGetTexParameteriv"/>
30055 <command name="glGetTexLevelParameterfv"/>
30056 <command name="glGetTexLevelParameteriv"/>
30057 <command name="glIsEnabled"/>
30058 <command name="glDepthRange"/>
30059 <command name="glViewport"/>
30060 <command name="glNewList"/>
30061 <command name="glEndList"/>
30062 <command name="glCallList"/>
30063 <command name="glCallLists"/>
30064 <command name="glDeleteLists"/>
30065 <command name="glGenLists"/>
30066 <command name="glListBase"/>
30067 <command name="glBegin"/>
30068 <command name="glBitmap"/>
30069 <command name="glColor3b"/>
30070 <command name="glColor3bv"/>
30071 <command name="glColor3d"/>
30072 <command name="glColor3dv"/>
30073 <command name="glColor3f"/>
30074 <command name="glColor3fv"/>
30075 <command name="glColor3i"/>
30076 <command name="glColor3iv"/>
30077 <command name="glColor3s"/>
30078 <command name="glColor3sv"/>
30079 <command name="glColor3ub"/>
30080 <command name="glColor3ubv"/>
30081 <command name="glColor3ui"/>
30082 <command name="glColor3uiv"/>
30083 <command name="glColor3us"/>
30084 <command name="glColor3usv"/>
30085 <command name="glColor4b"/>
30086 <command name="glColor4bv"/>
30087 <command name="glColor4d"/>
30088 <command name="glColor4dv"/>
30089 <command name="glColor4f"/>
30090 <command name="glColor4fv"/>
30091 <command name="glColor4i"/>
30092 <command name="glColor4iv"/>
30093 <command name="glColor4s"/>
30094 <command name="glColor4sv"/>
30095 <command name="glColor4ub"/>
30096 <command name="glColor4ubv"/>
30097 <command name="glColor4ui"/>
30098 <command name="glColor4uiv"/>
30099 <command name="glColor4us"/>
30100 <command name="glColor4usv"/>
30101 <command name="glEdgeFlag"/>
30102 <command name="glEdgeFlagv"/>
30103 <command name="glEnd"/>
30104 <command name="glIndexd"/>
30105 <command name="glIndexdv"/>
30106 <command name="glIndexf"/>
30107 <command name="glIndexfv"/>
30108 <command name="glIndexi"/>
30109 <command name="glIndexiv"/>
30110 <command name="glIndexs"/>
30111 <command name="glIndexsv"/>
30112 <command name="glNormal3b"/>
30113 <command name="glNormal3bv"/>
30114 <command name="glNormal3d"/>
30115 <command name="glNormal3dv"/>
30116 <command name="glNormal3f"/>
30117 <command name="glNormal3fv"/>
30118 <command name="glNormal3i"/>
30119 <command name="glNormal3iv"/>
30120 <command name="glNormal3s"/>
30121 <command name="glNormal3sv"/>
30122 <command name="glRasterPos2d"/>
30123 <command name="glRasterPos2dv"/>
30124 <command name="glRasterPos2f"/>
30125 <command name="glRasterPos2fv"/>
30126 <command name="glRasterPos2i"/>
30127 <command name="glRasterPos2iv"/>
30128 <command name="glRasterPos2s"/>
30129 <command name="glRasterPos2sv"/>
30130 <command name="glRasterPos3d"/>
30131 <command name="glRasterPos3dv"/>
30132 <command name="glRasterPos3f"/>
30133 <command name="glRasterPos3fv"/>
30134 <command name="glRasterPos3i"/>
30135 <command name="glRasterPos3iv"/>
30136 <command name="glRasterPos3s"/>
30137 <command name="glRasterPos3sv"/>
30138 <command name="glRasterPos4d"/>
30139 <command name="glRasterPos4dv"/>
30140 <command name="glRasterPos4f"/>
30141 <command name="glRasterPos4fv"/>
30142 <command name="glRasterPos4i"/>
30143 <command name="glRasterPos4iv"/>
30144 <command name="glRasterPos4s"/>
30145 <command name="glRasterPos4sv"/>
30146 <command name="glRectd"/>
30147 <command name="glRectdv"/>
30148 <command name="glRectf"/>
30149 <command name="glRectfv"/>
30150 <command name="glRecti"/>
30151 <command name="glRectiv"/>
30152 <command name="glRects"/>
30153 <command name="glRectsv"/>
30154 <command name="glTexCoord1d"/>
30155 <command name="glTexCoord1dv"/>
30156 <command name="glTexCoord1f"/>
30157 <command name="glTexCoord1fv"/>
30158 <command name="glTexCoord1i"/>
30159 <command name="glTexCoord1iv"/>
30160 <command name="glTexCoord1s"/>
30161 <command name="glTexCoord1sv"/>
30162 <command name="glTexCoord2d"/>
30163 <command name="glTexCoord2dv"/>
30164 <command name="glTexCoord2f"/>
30165 <command name="glTexCoord2fv"/>
30166 <command name="glTexCoord2i"/>
30167 <command name="glTexCoord2iv"/>
30168 <command name="glTexCoord2s"/>
30169 <command name="glTexCoord2sv"/>
30170 <command name="glTexCoord3d"/>
30171 <command name="glTexCoord3dv"/>
30172 <command name="glTexCoord3f"/>
30173 <command name="glTexCoord3fv"/>
30174 <command name="glTexCoord3i"/>
30175 <command name="glTexCoord3iv"/>
30176 <command name="glTexCoord3s"/>
30177 <command name="glTexCoord3sv"/>
30178 <command name="glTexCoord4d"/>
30179 <command name="glTexCoord4dv"/>
30180 <command name="glTexCoord4f"/>
30181 <command name="glTexCoord4fv"/>
30182 <command name="glTexCoord4i"/>
30183 <command name="glTexCoord4iv"/>
30184 <command name="glTexCoord4s"/>
30185 <command name="glTexCoord4sv"/>
30186 <command name="glVertex2d"/>
30187 <command name="glVertex2dv"/>
30188 <command name="glVertex2f"/>
30189 <command name="glVertex2fv"/>
30190 <command name="glVertex2i"/>
30191 <command name="glVertex2iv"/>
30192 <command name="glVertex2s"/>
30193 <command name="glVertex2sv"/>
30194 <command name="glVertex3d"/>
30195 <command name="glVertex3dv"/>
30196 <command name="glVertex3f"/>
30197 <command name="glVertex3fv"/>
30198 <command name="glVertex3i"/>
30199 <command name="glVertex3iv"/>
30200 <command name="glVertex3s"/>
30201 <command name="glVertex3sv"/>
30202 <command name="glVertex4d"/>
30203 <command name="glVertex4dv"/>
30204 <command name="glVertex4f"/>
30205 <command name="glVertex4fv"/>
30206 <command name="glVertex4i"/>
30207 <command name="glVertex4iv"/>
30208 <command name="glVertex4s"/>
30209 <command name="glVertex4sv"/>
30210 <command name="glClipPlane"/>
30211 <command name="glColorMaterial"/>
30212 <command name="glFogf"/>
30213 <command name="glFogfv"/>
30214 <command name="glFogi"/>
30215 <command name="glFogiv"/>
30216 <command name="glLightf"/>
30217 <command name="glLightfv"/>
30218 <command name="glLighti"/>
30219 <command name="glLightiv"/>
30220 <command name="glLightModelf"/>
30221 <command name="glLightModelfv"/>
30222 <command name="glLightModeli"/>
30223 <command name="glLightModeliv"/>
30224 <command name="glLineStipple"/>
30225 <command name="glMaterialf"/>
30226 <command name="glMaterialfv"/>
30227 <command name="glMateriali"/>
30228 <command name="glMaterialiv"/>
30229 <command name="glPolygonStipple"/>
30230 <command name="glShadeModel"/>
30231 <command name="glTexEnvf"/>
30232 <command name="glTexEnvfv"/>
30233 <command name="glTexEnvi"/>
30234 <command name="glTexEnviv"/>
30235 <command name="glTexGend"/>
30236 <command name="glTexGendv"/>
30237 <command name="glTexGenf"/>
30238 <command name="glTexGenfv"/>
30239 <command name="glTexGeni"/>
30240 <command name="glTexGeniv"/>
30241 <command name="glFeedbackBuffer"/>
30242 <command name="glSelectBuffer"/>
30243 <command name="glRenderMode"/>
30244 <command name="glInitNames"/>
30245 <command name="glLoadName"/>
30246 <command name="glPassThrough"/>
30247 <command name="glPopName"/>
30248 <command name="glPushName"/>
30249 <command name="glClearAccum"/>
30250 <command name="glClearIndex"/>
30251 <command name="glIndexMask"/>
30252 <command name="glAccum"/>
30253 <command name="glPopAttrib"/>
30254 <command name="glPushAttrib"/>
30255 <command name="glMap1d"/>
30256 <command name="glMap1f"/>
30257 <command name="glMap2d"/>
30258 <command name="glMap2f"/>
30259 <command name="glMapGrid1d"/>
30260 <command name="glMapGrid1f"/>
30261 <command name="glMapGrid2d"/>
30262 <command name="glMapGrid2f"/>
30263 <command name="glEvalCoord1d"/>
30264 <command name="glEvalCoord1dv"/>
30265 <command name="glEvalCoord1f"/>
30266 <command name="glEvalCoord1fv"/>
30267 <command name="glEvalCoord2d"/>
30268 <command name="glEvalCoord2dv"/>
30269 <command name="glEvalCoord2f"/>
30270 <command name="glEvalCoord2fv"/>
30271 <command name="glEvalMesh1"/>
30272 <command name="glEvalPoint1"/>
30273 <command name="glEvalMesh2"/>
30274 <command name="glEvalPoint2"/>
30275 <command name="glAlphaFunc"/>
30276 <command name="glPixelZoom"/>
30277 <command name="glPixelTransferf"/>
30278 <command name="glPixelTransferi"/>
30279 <command name="glPixelMapfv"/>
30280 <command name="glPixelMapuiv"/>
30281 <command name="glPixelMapusv"/>
30282 <command name="glCopyPixels"/>
30283 <command name="glDrawPixels"/>
30284 <command name="glGetClipPlane"/>
30285 <command name="glGetLightfv"/>
30286 <command name="glGetLightiv"/>
30287 <command name="glGetMapdv"/>
30288 <command name="glGetMapfv"/>
30289 <command name="glGetMapiv"/>
30290 <command name="glGetMaterialfv"/>
30291 <command name="glGetMaterialiv"/>
30292 <command name="glGetPixelMapfv"/>
30293 <command name="glGetPixelMapuiv"/>
30294 <command name="glGetPixelMapusv"/>
30295 <command name="glGetPolygonStipple"/>
30296 <command name="glGetTexEnvfv"/>
30297 <command name="glGetTexEnviv"/>
30298 <command name="glGetTexGendv"/>
30299 <command name="glGetTexGenfv"/>
30300 <command name="glGetTexGeniv"/>
30301 <command name="glIsList"/>
30302 <command name="glFrustum"/>
30303 <command name="glLoadIdentity"/>
30304 <command name="glLoadMatrixf"/>
30305 <command name="glLoadMatrixd"/>
30306 <command name="glMatrixMode"/>
30307 <command name="glMultMatrixf"/>
30308 <command name="glMultMatrixd"/>
30309 <command name="glOrtho"/>
30310 <command name="glPopMatrix"/>
30311 <command name="glPushMatrix"/>
30312 <command name="glRotated"/>
30313 <command name="glRotatef"/>
30314 <command name="glScaled"/>
30315 <command name="glScalef"/>
30316 <command name="glTranslated"/>
30317 <command name="glTranslatef"/>
30320 <feature api="gl" name="GL_VERSION_1_1" number="1.1">
30322 … <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
30323 … <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
30325 <enum name="GL_DEPTH_BUFFER_BIT"/>
30326 <enum name="GL_STENCIL_BUFFER_BIT"/>
30327 <enum name="GL_COLOR_BUFFER_BIT"/>
30328 <enum name="GL_FALSE"/>
30329 <enum name="GL_TRUE"/>
30330 <enum name="GL_POINTS"/>
30331 <enum name="GL_LINES"/>
30332 <enum name="GL_LINE_LOOP"/>
30333 <enum name="GL_LINE_STRIP"/>
30334 <enum name="GL_TRIANGLES"/>
30335 <enum name="GL_TRIANGLE_STRIP"/>
30336 <enum name="GL_TRIANGLE_FAN"/>
30337 <enum name="GL_QUADS"/>
30338 <enum name="GL_NEVER"/>
30339 <enum name="GL_LESS"/>
30340 <enum name="GL_EQUAL"/>
30341 <enum name="GL_LEQUAL"/>
30342 <enum name="GL_GREATER"/>
30343 <enum name="GL_NOTEQUAL"/>
30344 <enum name="GL_GEQUAL"/>
30345 <enum name="GL_ALWAYS"/>
30346 <enum name="GL_ZERO"/>
30347 <enum name="GL_ONE"/>
30348 <enum name="GL_SRC_COLOR"/>
30349 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
30350 <enum name="GL_SRC_ALPHA"/>
30351 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
30352 <enum name="GL_DST_ALPHA"/>
30353 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
30354 <enum name="GL_DST_COLOR"/>
30355 <enum name="GL_ONE_MINUS_DST_COLOR"/>
30356 <enum name="GL_SRC_ALPHA_SATURATE"/>
30357 <enum name="GL_NONE"/>
30358 <enum name="GL_FRONT_LEFT"/>
30359 <enum name="GL_FRONT_RIGHT"/>
30360 <enum name="GL_BACK_LEFT"/>
30361 <enum name="GL_BACK_RIGHT"/>
30362 <enum name="GL_FRONT"/>
30363 <enum name="GL_BACK"/>
30364 <enum name="GL_LEFT"/>
30365 <enum name="GL_RIGHT"/>
30366 <enum name="GL_FRONT_AND_BACK"/>
30367 <enum name="GL_NO_ERROR"/>
30368 <enum name="GL_INVALID_ENUM"/>
30369 <enum name="GL_INVALID_VALUE"/>
30370 <enum name="GL_INVALID_OPERATION"/>
30371 <enum name="GL_OUT_OF_MEMORY"/>
30372 <enum name="GL_CW"/>
30373 <enum name="GL_CCW"/>
30374 <enum name="GL_POINT_SIZE"/>
30375 <enum name="GL_POINT_SIZE_RANGE"/>
30376 <enum name="GL_POINT_SIZE_GRANULARITY"/>
30377 <enum name="GL_LINE_SMOOTH"/>
30378 <enum name="GL_LINE_WIDTH"/>
30379 <enum name="GL_LINE_WIDTH_RANGE"/>
30380 <enum name="GL_LINE_WIDTH_GRANULARITY"/>
30381 <enum name="GL_POLYGON_MODE"/>
30382 <enum name="GL_POLYGON_SMOOTH"/>
30383 <enum name="GL_CULL_FACE"/>
30384 <enum name="GL_CULL_FACE_MODE"/>
30385 <enum name="GL_FRONT_FACE"/>
30386 <enum name="GL_DEPTH_RANGE"/>
30387 <enum name="GL_DEPTH_TEST"/>
30388 <enum name="GL_DEPTH_WRITEMASK"/>
30389 <enum name="GL_DEPTH_CLEAR_VALUE"/>
30390 <enum name="GL_DEPTH_FUNC"/>
30391 <enum name="GL_STENCIL_TEST"/>
30392 <enum name="GL_STENCIL_CLEAR_VALUE"/>
30393 <enum name="GL_STENCIL_FUNC"/>
30394 <enum name="GL_STENCIL_VALUE_MASK"/>
30395 <enum name="GL_STENCIL_FAIL"/>
30396 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
30397 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
30398 <enum name="GL_STENCIL_REF"/>
30399 <enum name="GL_STENCIL_WRITEMASK"/>
30400 <enum name="GL_VIEWPORT"/>
30401 <enum name="GL_DITHER"/>
30402 <enum name="GL_BLEND_DST"/>
30403 <enum name="GL_BLEND_SRC"/>
30404 <enum name="GL_BLEND"/>
30405 <enum name="GL_LOGIC_OP_MODE"/>
30406 <enum name="GL_COLOR_LOGIC_OP"/>
30407 <enum name="GL_DRAW_BUFFER"/>
30408 <enum name="GL_READ_BUFFER"/>
30409 <enum name="GL_SCISSOR_BOX"/>
30410 <enum name="GL_SCISSOR_TEST"/>
30411 <enum name="GL_COLOR_CLEAR_VALUE"/>
30412 <enum name="GL_COLOR_WRITEMASK"/>
30413 <enum name="GL_DOUBLEBUFFER"/>
30414 <enum name="GL_STEREO"/>
30415 <enum name="GL_LINE_SMOOTH_HINT"/>
30416 <enum name="GL_POLYGON_SMOOTH_HINT"/>
30417 <enum name="GL_UNPACK_SWAP_BYTES"/>
30418 <enum name="GL_UNPACK_LSB_FIRST"/>
30419 <enum name="GL_UNPACK_ROW_LENGTH"/>
30420 <enum name="GL_UNPACK_SKIP_ROWS"/>
30421 <enum name="GL_UNPACK_SKIP_PIXELS"/>
30422 <enum name="GL_UNPACK_ALIGNMENT"/>
30423 <enum name="GL_PACK_SWAP_BYTES"/>
30424 <enum name="GL_PACK_LSB_FIRST"/>
30425 <enum name="GL_PACK_ROW_LENGTH"/>
30426 <enum name="GL_PACK_SKIP_ROWS"/>
30427 <enum name="GL_PACK_SKIP_PIXELS"/>
30428 <enum name="GL_PACK_ALIGNMENT"/>
30429 <enum name="GL_MAX_TEXTURE_SIZE"/>
30430 <enum name="GL_MAX_VIEWPORT_DIMS"/>
30431 <enum name="GL_SUBPIXEL_BITS"/>
30432 <enum name="GL_TEXTURE_1D"/>
30433 <enum name="GL_TEXTURE_2D"/>
30434 <enum name="GL_POLYGON_OFFSET_UNITS"/>
30435 <enum name="GL_POLYGON_OFFSET_POINT"/>
30436 <enum name="GL_POLYGON_OFFSET_LINE"/>
30437 <enum name="GL_POLYGON_OFFSET_FILL"/>
30438 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
30439 <enum name="GL_TEXTURE_BINDING_1D"/>
30440 <enum name="GL_TEXTURE_BINDING_2D"/>
30441 <enum name="GL_TEXTURE_WIDTH"/>
30442 <enum name="GL_TEXTURE_HEIGHT"/>
30443 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
30444 <enum name="GL_TEXTURE_BORDER_COLOR"/>
30445 <enum name="GL_TEXTURE_RED_SIZE"/>
30446 <enum name="GL_TEXTURE_GREEN_SIZE"/>
30447 <enum name="GL_TEXTURE_BLUE_SIZE"/>
30448 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
30449 <enum name="GL_DONT_CARE"/>
30450 <enum name="GL_FASTEST"/>
30451 <enum name="GL_NICEST"/>
30452 <enum name="GL_BYTE"/>
30453 <enum name="GL_UNSIGNED_BYTE"/>
30454 <enum name="GL_SHORT"/>
30455 <enum name="GL_UNSIGNED_SHORT"/>
30456 <enum name="GL_INT"/>
30457 <enum name="GL_UNSIGNED_INT"/>
30458 <enum name="GL_FLOAT"/>
30459 <enum name="GL_DOUBLE"/>
30460 <enum name="GL_STACK_OVERFLOW"/>
30461 <enum name="GL_STACK_UNDERFLOW"/>
30462 <enum name="GL_CLEAR"/>
30463 <enum name="GL_AND"/>
30464 <enum name="GL_AND_REVERSE"/>
30465 <enum name="GL_COPY"/>
30466 <enum name="GL_AND_INVERTED"/>
30467 <enum name="GL_NOOP"/>
30468 <enum name="GL_XOR"/>
30469 <enum name="GL_OR"/>
30470 <enum name="GL_NOR"/>
30471 <enum name="GL_EQUIV"/>
30472 <enum name="GL_INVERT"/>
30473 <enum name="GL_OR_REVERSE"/>
30474 <enum name="GL_COPY_INVERTED"/>
30475 <enum name="GL_OR_INVERTED"/>
30476 <enum name="GL_NAND"/>
30477 <enum name="GL_SET"/>
30478 <enum name="GL_TEXTURE"/>
30479 <enum name="GL_COLOR"/>
30480 <enum name="GL_DEPTH"/>
30481 <enum name="GL_STENCIL"/>
30482 <enum name="GL_STENCIL_INDEX"/>
30483 <enum name="GL_DEPTH_COMPONENT"/>
30484 <enum name="GL_RED"/>
30485 <enum name="GL_GREEN"/>
30486 <enum name="GL_BLUE"/>
30487 <enum name="GL_ALPHA"/>
30488 <enum name="GL_RGB"/>
30489 <enum name="GL_RGBA"/>
30490 <enum name="GL_POINT"/>
30491 <enum name="GL_LINE"/>
30492 <enum name="GL_FILL"/>
30493 <enum name="GL_KEEP"/>
30494 <enum name="GL_REPLACE"/>
30495 <enum name="GL_INCR"/>
30496 <enum name="GL_DECR"/>
30497 <enum name="GL_VENDOR"/>
30498 <enum name="GL_RENDERER"/>
30499 <enum name="GL_VERSION"/>
30500 <enum name="GL_EXTENSIONS"/>
30501 <enum name="GL_NEAREST"/>
30502 <enum name="GL_LINEAR"/>
30503 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
30504 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
30505 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
30506 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
30507 <enum name="GL_TEXTURE_MAG_FILTER"/>
30508 <enum name="GL_TEXTURE_MIN_FILTER"/>
30509 <enum name="GL_TEXTURE_WRAP_S"/>
30510 <enum name="GL_TEXTURE_WRAP_T"/>
30511 <enum name="GL_PROXY_TEXTURE_1D"/>
30512 <enum name="GL_PROXY_TEXTURE_2D"/>
30513 <enum name="GL_REPEAT"/>
30514 <enum name="GL_R3_G3_B2"/>
30515 <enum name="GL_RGB4"/>
30516 <enum name="GL_RGB5"/>
30517 <enum name="GL_RGB8"/>
30518 <enum name="GL_RGB10"/>
30519 <enum name="GL_RGB12"/>
30520 <enum name="GL_RGB16"/>
30521 <enum name="GL_RGBA2"/>
30522 <enum name="GL_RGBA4"/>
30523 <enum name="GL_RGB5_A1"/>
30524 <enum name="GL_RGBA8"/>
30525 <enum name="GL_RGB10_A2"/>
30526 <enum name="GL_RGBA12"/>
30527 <enum name="GL_RGBA16"/>
30528 <enum name="GL_CURRENT_BIT"/>
30529 <enum name="GL_POINT_BIT"/>
30530 <enum name="GL_LINE_BIT"/>
30531 <enum name="GL_POLYGON_BIT"/>
30532 <enum name="GL_POLYGON_STIPPLE_BIT"/>
30533 <enum name="GL_PIXEL_MODE_BIT"/>
30534 <enum name="GL_LIGHTING_BIT"/>
30535 <enum name="GL_FOG_BIT"/>
30536 <enum name="GL_ACCUM_BUFFER_BIT"/>
30537 <enum name="GL_VIEWPORT_BIT"/>
30538 <enum name="GL_TRANSFORM_BIT"/>
30539 <enum name="GL_ENABLE_BIT"/>
30540 <enum name="GL_HINT_BIT"/>
30541 <enum name="GL_EVAL_BIT"/>
30542 <enum name="GL_LIST_BIT"/>
30543 <enum name="GL_TEXTURE_BIT"/>
30544 <enum name="GL_SCISSOR_BIT"/>
30545 <enum name="GL_ALL_ATTRIB_BITS"/>
30546 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
30547 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
30548 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
30549 <enum name="GL_QUAD_STRIP"/>
30550 <enum name="GL_POLYGON"/>
30551 <enum name="GL_ACCUM"/>
30552 <enum name="GL_LOAD"/>
30553 <enum name="GL_RETURN"/>
30554 <enum name="GL_MULT"/>
30555 <enum name="GL_ADD"/>
30556 <enum name="GL_AUX0"/>
30557 <enum name="GL_AUX1"/>
30558 <enum name="GL_AUX2"/>
30559 <enum name="GL_AUX3"/>
30560 <enum name="GL_2D"/>
30561 <enum name="GL_3D"/>
30562 <enum name="GL_3D_COLOR"/>
30563 <enum name="GL_3D_COLOR_TEXTURE"/>
30564 <enum name="GL_4D_COLOR_TEXTURE"/>
30565 <enum name="GL_PASS_THROUGH_TOKEN"/>
30566 <enum name="GL_POINT_TOKEN"/>
30567 <enum name="GL_LINE_TOKEN"/>
30568 <enum name="GL_POLYGON_TOKEN"/>
30569 <enum name="GL_BITMAP_TOKEN"/>
30570 <enum name="GL_DRAW_PIXEL_TOKEN"/>
30571 <enum name="GL_COPY_PIXEL_TOKEN"/>
30572 <enum name="GL_LINE_RESET_TOKEN"/>
30573 <enum name="GL_EXP"/>
30574 <enum name="GL_EXP2"/>
30575 <enum name="GL_COEFF"/>
30576 <enum name="GL_ORDER"/>
30577 <enum name="GL_DOMAIN"/>
30578 <enum name="GL_PIXEL_MAP_I_TO_I"/>
30579 <enum name="GL_PIXEL_MAP_S_TO_S"/>
30580 <enum name="GL_PIXEL_MAP_I_TO_R"/>
30581 <enum name="GL_PIXEL_MAP_I_TO_G"/>
30582 <enum name="GL_PIXEL_MAP_I_TO_B"/>
30583 <enum name="GL_PIXEL_MAP_I_TO_A"/>
30584 <enum name="GL_PIXEL_MAP_R_TO_R"/>
30585 <enum name="GL_PIXEL_MAP_G_TO_G"/>
30586 <enum name="GL_PIXEL_MAP_B_TO_B"/>
30587 <enum name="GL_PIXEL_MAP_A_TO_A"/>
30588 <enum name="GL_VERTEX_ARRAY_POINTER"/>
30589 <enum name="GL_NORMAL_ARRAY_POINTER"/>
30590 <enum name="GL_COLOR_ARRAY_POINTER"/>
30591 <enum name="GL_INDEX_ARRAY_POINTER"/>
30592 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
30593 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
30594 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
30595 <enum name="GL_SELECTION_BUFFER_POINTER"/>
30596 <enum name="GL_CURRENT_COLOR"/>
30597 <enum name="GL_CURRENT_INDEX"/>
30598 <enum name="GL_CURRENT_NORMAL"/>
30599 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
30600 <enum name="GL_CURRENT_RASTER_COLOR"/>
30601 <enum name="GL_CURRENT_RASTER_INDEX"/>
30602 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
30603 <enum name="GL_CURRENT_RASTER_POSITION"/>
30604 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
30605 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
30606 <enum name="GL_POINT_SMOOTH"/>
30607 <enum name="GL_LINE_STIPPLE"/>
30608 <enum name="GL_LINE_STIPPLE_PATTERN"/>
30609 <enum name="GL_LINE_STIPPLE_REPEAT"/>
30610 <enum name="GL_LIST_MODE"/>
30611 <enum name="GL_MAX_LIST_NESTING"/>
30612 <enum name="GL_LIST_BASE"/>
30613 <enum name="GL_LIST_INDEX"/>
30614 <enum name="GL_POLYGON_STIPPLE"/>
30615 <enum name="GL_EDGE_FLAG"/>
30616 <enum name="GL_LIGHTING"/>
30617 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
30618 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
30619 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
30620 <enum name="GL_SHADE_MODEL"/>
30621 <enum name="GL_COLOR_MATERIAL_FACE"/>
30622 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
30623 <enum name="GL_COLOR_MATERIAL"/>
30624 <enum name="GL_FOG"/>
30625 <enum name="GL_FOG_INDEX"/>
30626 <enum name="GL_FOG_DENSITY"/>
30627 <enum name="GL_FOG_START"/>
30628 <enum name="GL_FOG_END"/>
30629 <enum name="GL_FOG_MODE"/>
30630 <enum name="GL_FOG_COLOR"/>
30631 <enum name="GL_ACCUM_CLEAR_VALUE"/>
30632 <enum name="GL_MATRIX_MODE"/>
30633 <enum name="GL_NORMALIZE"/>
30634 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
30635 <enum name="GL_PROJECTION_STACK_DEPTH"/>
30636 <enum name="GL_TEXTURE_STACK_DEPTH"/>
30637 <enum name="GL_MODELVIEW_MATRIX"/>
30638 <enum name="GL_PROJECTION_MATRIX"/>
30639 <enum name="GL_TEXTURE_MATRIX"/>
30640 <enum name="GL_ATTRIB_STACK_DEPTH"/>
30641 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
30642 <enum name="GL_ALPHA_TEST"/>
30643 <enum name="GL_ALPHA_TEST_FUNC"/>
30644 <enum name="GL_ALPHA_TEST_REF"/>
30645 <enum name="GL_INDEX_LOGIC_OP"/>
30646 <enum name="GL_LOGIC_OP"/>
30647 <enum name="GL_AUX_BUFFERS"/>
30648 <enum name="GL_INDEX_CLEAR_VALUE"/>
30649 <enum name="GL_INDEX_WRITEMASK"/>
30650 <enum name="GL_INDEX_MODE"/>
30651 <enum name="GL_RGBA_MODE"/>
30652 <enum name="GL_RENDER_MODE"/>
30653 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
30654 <enum name="GL_POINT_SMOOTH_HINT"/>
30655 <enum name="GL_FOG_HINT"/>
30656 <enum name="GL_TEXTURE_GEN_S"/>
30657 <enum name="GL_TEXTURE_GEN_T"/>
30658 <enum name="GL_TEXTURE_GEN_R"/>
30659 <enum name="GL_TEXTURE_GEN_Q"/>
30660 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
30661 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
30662 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
30663 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
30664 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
30665 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
30666 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
30667 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
30668 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
30669 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
30670 <enum name="GL_MAP_COLOR"/>
30671 <enum name="GL_MAP_STENCIL"/>
30672 <enum name="GL_INDEX_SHIFT"/>
30673 <enum name="GL_INDEX_OFFSET"/>
30674 <enum name="GL_RED_SCALE"/>
30675 <enum name="GL_RED_BIAS"/>
30676 <enum name="GL_ZOOM_X"/>
30677 <enum name="GL_ZOOM_Y"/>
30678 <enum name="GL_GREEN_SCALE"/>
30679 <enum name="GL_GREEN_BIAS"/>
30680 <enum name="GL_BLUE_SCALE"/>
30681 <enum name="GL_BLUE_BIAS"/>
30682 <enum name="GL_ALPHA_SCALE"/>
30683 <enum name="GL_ALPHA_BIAS"/>
30684 <enum name="GL_DEPTH_SCALE"/>
30685 <enum name="GL_DEPTH_BIAS"/>
30686 <enum name="GL_MAX_EVAL_ORDER"/>
30687 <enum name="GL_MAX_LIGHTS"/>
30688 <enum name="GL_MAX_CLIP_PLANES"/>
30689 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
30690 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
30691 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
30692 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
30693 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
30694 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
30695 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
30696 <enum name="GL_INDEX_BITS"/>
30697 <enum name="GL_RED_BITS"/>
30698 <enum name="GL_GREEN_BITS"/>
30699 <enum name="GL_BLUE_BITS"/>
30700 <enum name="GL_ALPHA_BITS"/>
30701 <enum name="GL_DEPTH_BITS"/>
30702 <enum name="GL_STENCIL_BITS"/>
30703 <enum name="GL_ACCUM_RED_BITS"/>
30704 <enum name="GL_ACCUM_GREEN_BITS"/>
30705 <enum name="GL_ACCUM_BLUE_BITS"/>
30706 <enum name="GL_ACCUM_ALPHA_BITS"/>
30707 <enum name="GL_NAME_STACK_DEPTH"/>
30708 <enum name="GL_AUTO_NORMAL"/>
30709 <enum name="GL_MAP1_COLOR_4"/>
30710 <enum name="GL_MAP1_INDEX"/>
30711 <enum name="GL_MAP1_NORMAL"/>
30712 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
30713 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
30714 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
30715 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
30716 <enum name="GL_MAP1_VERTEX_3"/>
30717 <enum name="GL_MAP1_VERTEX_4"/>
30718 <enum name="GL_MAP2_COLOR_4"/>
30719 <enum name="GL_MAP2_INDEX"/>
30720 <enum name="GL_MAP2_NORMAL"/>
30721 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
30722 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
30723 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
30724 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
30725 <enum name="GL_MAP2_VERTEX_3"/>
30726 <enum name="GL_MAP2_VERTEX_4"/>
30727 <enum name="GL_MAP1_GRID_DOMAIN"/>
30728 <enum name="GL_MAP1_GRID_SEGMENTS"/>
30729 <enum name="GL_MAP2_GRID_DOMAIN"/>
30730 <enum name="GL_MAP2_GRID_SEGMENTS"/>
30731 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
30732 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
30733 <enum name="GL_SELECTION_BUFFER_SIZE"/>
30734 <enum name="GL_VERTEX_ARRAY"/>
30735 <enum name="GL_NORMAL_ARRAY"/>
30736 <enum name="GL_COLOR_ARRAY"/>
30737 <enum name="GL_INDEX_ARRAY"/>
30738 <enum name="GL_TEXTURE_COORD_ARRAY"/>
30739 <enum name="GL_EDGE_FLAG_ARRAY"/>
30740 <enum name="GL_VERTEX_ARRAY_SIZE"/>
30741 <enum name="GL_VERTEX_ARRAY_TYPE"/>
30742 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
30743 <enum name="GL_NORMAL_ARRAY_TYPE"/>
30744 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
30745 <enum name="GL_COLOR_ARRAY_SIZE"/>
30746 <enum name="GL_COLOR_ARRAY_TYPE"/>
30747 <enum name="GL_COLOR_ARRAY_STRIDE"/>
30748 <enum name="GL_INDEX_ARRAY_TYPE"/>
30749 <enum name="GL_INDEX_ARRAY_STRIDE"/>
30750 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
30751 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
30752 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
30753 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
30754 <enum name="GL_TEXTURE_COMPONENTS"/>
30755 <enum name="GL_TEXTURE_BORDER"/>
30756 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
30757 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
30758 <enum name="GL_TEXTURE_PRIORITY"/>
30759 <enum name="GL_TEXTURE_RESIDENT"/>
30760 <enum name="GL_AMBIENT"/>
30761 <enum name="GL_DIFFUSE"/>
30762 <enum name="GL_SPECULAR"/>
30763 <enum name="GL_POSITION"/>
30764 <enum name="GL_SPOT_DIRECTION"/>
30765 <enum name="GL_SPOT_EXPONENT"/>
30766 <enum name="GL_SPOT_CUTOFF"/>
30767 <enum name="GL_CONSTANT_ATTENUATION"/>
30768 <enum name="GL_LINEAR_ATTENUATION"/>
30769 <enum name="GL_QUADRATIC_ATTENUATION"/>
30770 <enum name="GL_COMPILE"/>
30771 <enum name="GL_COMPILE_AND_EXECUTE"/>
30772 <enum name="GL_2_BYTES"/>
30773 <enum name="GL_3_BYTES"/>
30774 <enum name="GL_4_BYTES"/>
30775 <enum name="GL_EMISSION"/>
30776 <enum name="GL_SHININESS"/>
30777 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
30778 <enum name="GL_COLOR_INDEXES"/>
30779 <enum name="GL_MODELVIEW"/>
30780 <enum name="GL_PROJECTION"/>
30781 <enum name="GL_COLOR_INDEX"/>
30782 <enum name="GL_LUMINANCE"/>
30783 <enum name="GL_LUMINANCE_ALPHA"/>
30784 <enum name="GL_BITMAP"/>
30785 <enum name="GL_RENDER"/>
30786 <enum name="GL_FEEDBACK"/>
30787 <enum name="GL_SELECT"/>
30788 <enum name="GL_FLAT"/>
30789 <enum name="GL_SMOOTH"/>
30790 <enum name="GL_S"/>
30791 <enum name="GL_T"/>
30792 <enum name="GL_R"/>
30793 <enum name="GL_Q"/>
30794 <enum name="GL_MODULATE"/>
30795 <enum name="GL_DECAL"/>
30796 <enum name="GL_TEXTURE_ENV_MODE"/>
30797 <enum name="GL_TEXTURE_ENV_COLOR"/>
30798 <enum name="GL_TEXTURE_ENV"/>
30799 <enum name="GL_EYE_LINEAR"/>
30800 <enum name="GL_OBJECT_LINEAR"/>
30801 <enum name="GL_SPHERE_MAP"/>
30802 <enum name="GL_TEXTURE_GEN_MODE"/>
30803 <enum name="GL_OBJECT_PLANE"/>
30804 <enum name="GL_EYE_PLANE"/>
30805 <enum name="GL_CLAMP"/>
30806 <enum name="GL_ALPHA4"/>
30807 <enum name="GL_ALPHA8"/>
30808 <enum name="GL_ALPHA12"/>
30809 <enum name="GL_ALPHA16"/>
30810 <enum name="GL_LUMINANCE4"/>
30811 <enum name="GL_LUMINANCE8"/>
30812 <enum name="GL_LUMINANCE12"/>
30813 <enum name="GL_LUMINANCE16"/>
30814 <enum name="GL_LUMINANCE4_ALPHA4"/>
30815 <enum name="GL_LUMINANCE6_ALPHA2"/>
30816 <enum name="GL_LUMINANCE8_ALPHA8"/>
30817 <enum name="GL_LUMINANCE12_ALPHA4"/>
30818 <enum name="GL_LUMINANCE12_ALPHA12"/>
30819 <enum name="GL_LUMINANCE16_ALPHA16"/>
30820 <enum name="GL_INTENSITY"/>
30821 <enum name="GL_INTENSITY4"/>
30822 <enum name="GL_INTENSITY8"/>
30823 <enum name="GL_INTENSITY12"/>
30824 <enum name="GL_INTENSITY16"/>
30825 <enum name="GL_V2F"/>
30826 <enum name="GL_V3F"/>
30827 <enum name="GL_C4UB_V2F"/>
30828 <enum name="GL_C4UB_V3F"/>
30829 <enum name="GL_C3F_V3F"/>
30830 <enum name="GL_N3F_V3F"/>
30831 <enum name="GL_C4F_N3F_V3F"/>
30832 <enum name="GL_T2F_V3F"/>
30833 <enum name="GL_T4F_V4F"/>
30834 <enum name="GL_T2F_C4UB_V3F"/>
30835 <enum name="GL_T2F_C3F_V3F"/>
30836 <enum name="GL_T2F_N3F_V3F"/>
30837 <enum name="GL_T2F_C4F_N3F_V3F"/>
30838 <enum name="GL_T4F_C4F_N3F_V4F"/>
30839 <enum name="GL_CLIP_PLANE0"/>
30840 <enum name="GL_CLIP_PLANE1"/>
30841 <enum name="GL_CLIP_PLANE2"/>
30842 <enum name="GL_CLIP_PLANE3"/>
30843 <enum name="GL_CLIP_PLANE4"/>
30844 <enum name="GL_CLIP_PLANE5"/>
30845 <enum name="GL_LIGHT0"/>
30846 <enum name="GL_LIGHT1"/>
30847 <enum name="GL_LIGHT2"/>
30848 <enum name="GL_LIGHT3"/>
30849 <enum name="GL_LIGHT4"/>
30850 <enum name="GL_LIGHT5"/>
30851 <enum name="GL_LIGHT6"/>
30852 <enum name="GL_LIGHT7"/>
30853 <command name="glDrawArrays"/>
30854 <command name="glDrawElements"/>
30855 <command name="glGetPointerv"/>
30856 <command name="glPolygonOffset"/>
30857 <command name="glCopyTexImage1D"/>
30858 <command name="glCopyTexImage2D"/>
30859 <command name="glCopyTexSubImage1D"/>
30860 <command name="glCopyTexSubImage2D"/>
30861 <command name="glTexSubImage1D"/>
30862 <command name="glTexSubImage2D"/>
30863 <command name="glBindTexture"/>
30864 <command name="glDeleteTextures"/>
30865 <command name="glGenTextures"/>
30866 <command name="glIsTexture"/>
30867 <command name="glArrayElement"/>
30868 <command name="glColorPointer"/>
30869 <command name="glDisableClientState"/>
30870 <command name="glEdgeFlagPointer"/>
30871 <command name="glEnableClientState"/>
30872 <command name="glIndexPointer"/>
30873 <command name="glInterleavedArrays"/>
30874 <command name="glNormalPointer"/>
30875 <command name="glTexCoordPointer"/>
30876 <command name="glVertexPointer"/>
30877 <command name="glAreTexturesResident"/>
30878 <command name="glPrioritizeTextures"/>
30879 <command name="glIndexub"/>
30880 <command name="glIndexubv"/>
30881 <command name="glPopClientAttrib"/>
30882 <command name="glPushClientAttrib"/>
30885 <feature api="gl" name="GL_VERSION_1_2" number="1.2">
30887 <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
30888 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
30889 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
30890 <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
30891 <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
30892 <enum name="GL_TEXTURE_BINDING_3D"/>
30893 <enum name="GL_PACK_SKIP_IMAGES"/>
30894 <enum name="GL_PACK_IMAGE_HEIGHT"/>
30895 <enum name="GL_UNPACK_SKIP_IMAGES"/>
30896 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
30897 <enum name="GL_TEXTURE_3D"/>
30898 <enum name="GL_PROXY_TEXTURE_3D"/>
30899 <enum name="GL_TEXTURE_DEPTH"/>
30900 <enum name="GL_TEXTURE_WRAP_R"/>
30901 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
30902 <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
30903 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
30904 <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
30905 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
30906 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
30907 <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
30908 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
30909 <enum name="GL_BGR"/>
30910 <enum name="GL_BGRA"/>
30911 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
30912 <enum name="GL_MAX_ELEMENTS_INDICES"/>
30913 <enum name="GL_CLAMP_TO_EDGE"/>
30914 <enum name="GL_TEXTURE_MIN_LOD"/>
30915 <enum name="GL_TEXTURE_MAX_LOD"/>
30916 <enum name="GL_TEXTURE_BASE_LEVEL"/>
30917 <enum name="GL_TEXTURE_MAX_LEVEL"/>
30918 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
30919 <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
30920 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
30921 <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
30922 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
30923 <enum name="GL_RESCALE_NORMAL"/>
30924 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
30925 <enum name="GL_SINGLE_COLOR"/>
30926 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
30927 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
30928 <command name="glDrawRangeElements"/>
30929 <command name="glTexImage3D"/>
30930 <command name="glTexSubImage3D"/>
30931 <command name="glCopyTexSubImage3D"/>
30934 <feature api="gl" name="GL_VERSION_1_3" number="1.3">
30936 <enum name="GL_TEXTURE0"/>
30937 <enum name="GL_TEXTURE1"/>
30938 <enum name="GL_TEXTURE2"/>
30939 <enum name="GL_TEXTURE3"/>
30940 <enum name="GL_TEXTURE4"/>
30941 <enum name="GL_TEXTURE5"/>
30942 <enum name="GL_TEXTURE6"/>
30943 <enum name="GL_TEXTURE7"/>
30944 <enum name="GL_TEXTURE8"/>
30945 <enum name="GL_TEXTURE9"/>
30946 <enum name="GL_TEXTURE10"/>
30947 <enum name="GL_TEXTURE11"/>
30948 <enum name="GL_TEXTURE12"/>
30949 <enum name="GL_TEXTURE13"/>
30950 <enum name="GL_TEXTURE14"/>
30951 <enum name="GL_TEXTURE15"/>
30952 <enum name="GL_TEXTURE16"/>
30953 <enum name="GL_TEXTURE17"/>
30954 <enum name="GL_TEXTURE18"/>
30955 <enum name="GL_TEXTURE19"/>
30956 <enum name="GL_TEXTURE20"/>
30957 <enum name="GL_TEXTURE21"/>
30958 <enum name="GL_TEXTURE22"/>
30959 <enum name="GL_TEXTURE23"/>
30960 <enum name="GL_TEXTURE24"/>
30961 <enum name="GL_TEXTURE25"/>
30962 <enum name="GL_TEXTURE26"/>
30963 <enum name="GL_TEXTURE27"/>
30964 <enum name="GL_TEXTURE28"/>
30965 <enum name="GL_TEXTURE29"/>
30966 <enum name="GL_TEXTURE30"/>
30967 <enum name="GL_TEXTURE31"/>
30968 <enum name="GL_ACTIVE_TEXTURE"/>
30969 <enum name="GL_MULTISAMPLE"/>
30970 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
30971 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
30972 <enum name="GL_SAMPLE_COVERAGE"/>
30973 <enum name="GL_SAMPLE_BUFFERS"/>
30974 <enum name="GL_SAMPLES"/>
30975 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
30976 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
30977 <enum name="GL_TEXTURE_CUBE_MAP"/>
30978 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
30979 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
30980 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
30981 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
30982 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
30983 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
30984 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
30985 <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
30986 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
30987 <enum name="GL_COMPRESSED_RGB"/>
30988 <enum name="GL_COMPRESSED_RGBA"/>
30989 <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
30990 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
30991 <enum name="GL_TEXTURE_COMPRESSED"/>
30992 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
30993 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
30994 <enum name="GL_CLAMP_TO_BORDER"/>
30995 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
30996 <enum name="GL_MAX_TEXTURE_UNITS"/>
30997 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
30998 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
30999 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
31000 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
31001 <enum name="GL_MULTISAMPLE_BIT"/>
31002 <enum name="GL_NORMAL_MAP"/>
31003 <enum name="GL_REFLECTION_MAP"/>
31004 <enum name="GL_COMPRESSED_ALPHA"/>
31005 <enum name="GL_COMPRESSED_LUMINANCE"/>
31006 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
31007 <enum name="GL_COMPRESSED_INTENSITY"/>
31008 <enum name="GL_COMBINE"/>
31009 <enum name="GL_COMBINE_RGB"/>
31010 <enum name="GL_COMBINE_ALPHA"/>
31011 <enum name="GL_SOURCE0_RGB"/>
31012 <enum name="GL_SOURCE1_RGB"/>
31013 <enum name="GL_SOURCE2_RGB"/>
31014 <enum name="GL_SOURCE0_ALPHA"/>
31015 <enum name="GL_SOURCE1_ALPHA"/>
31016 <enum name="GL_SOURCE2_ALPHA"/>
31017 <enum name="GL_OPERAND0_RGB"/>
31018 <enum name="GL_OPERAND1_RGB"/>
31019 <enum name="GL_OPERAND2_RGB"/>
31020 <enum name="GL_OPERAND0_ALPHA"/>
31021 <enum name="GL_OPERAND1_ALPHA"/>
31022 <enum name="GL_OPERAND2_ALPHA"/>
31023 <enum name="GL_RGB_SCALE"/>
31024 <enum name="GL_ADD_SIGNED"/>
31025 <enum name="GL_INTERPOLATE"/>
31026 <enum name="GL_SUBTRACT"/>
31027 <enum name="GL_CONSTANT"/>
31028 <enum name="GL_PRIMARY_COLOR"/>
31029 <enum name="GL_PREVIOUS"/>
31030 <enum name="GL_DOT3_RGB"/>
31031 <enum name="GL_DOT3_RGBA"/>
31032 <command name="glActiveTexture"/>
31033 <command name="glSampleCoverage"/>
31034 <command name="glCompressedTexImage3D"/>
31035 <command name="glCompressedTexImage2D"/>
31036 <command name="glCompressedTexImage1D"/>
31037 <command name="glCompressedTexSubImage3D"/>
31038 <command name="glCompressedTexSubImage2D"/>
31039 <command name="glCompressedTexSubImage1D"/>
31040 <command name="glGetCompressedTexImage"/>
31041 <command name="glClientActiveTexture"/>
31042 <command name="glMultiTexCoord1d"/>
31043 <command name="glMultiTexCoord1dv"/>
31044 <command name="glMultiTexCoord1f"/>
31045 <command name="glMultiTexCoord1fv"/>
31046 <command name="glMultiTexCoord1i"/>
31047 <command name="glMultiTexCoord1iv"/>
31048 <command name="glMultiTexCoord1s"/>
31049 <command name="glMultiTexCoord1sv"/>
31050 <command name="glMultiTexCoord2d"/>
31051 <command name="glMultiTexCoord2dv"/>
31052 <command name="glMultiTexCoord2f"/>
31053 <command name="glMultiTexCoord2fv"/>
31054 <command name="glMultiTexCoord2i"/>
31055 <command name="glMultiTexCoord2iv"/>
31056 <command name="glMultiTexCoord2s"/>
31057 <command name="glMultiTexCoord2sv"/>
31058 <command name="glMultiTexCoord3d"/>
31059 <command name="glMultiTexCoord3dv"/>
31060 <command name="glMultiTexCoord3f"/>
31061 <command name="glMultiTexCoord3fv"/>
31062 <command name="glMultiTexCoord3i"/>
31063 <command name="glMultiTexCoord3iv"/>
31064 <command name="glMultiTexCoord3s"/>
31065 <command name="glMultiTexCoord3sv"/>
31066 <command name="glMultiTexCoord4d"/>
31067 <command name="glMultiTexCoord4dv"/>
31068 <command name="glMultiTexCoord4f"/>
31069 <command name="glMultiTexCoord4fv"/>
31070 <command name="glMultiTexCoord4i"/>
31071 <command name="glMultiTexCoord4iv"/>
31072 <command name="glMultiTexCoord4s"/>
31073 <command name="glMultiTexCoord4sv"/>
31074 <command name="glLoadTransposeMatrixf"/>
31075 <command name="glLoadTransposeMatrixd"/>
31076 <command name="glMultTransposeMatrixf"/>
31077 <command name="glMultTransposeMatrixd"/>
31080 <feature api="gl" name="GL_VERSION_1_4" number="1.4">
31082 <enum name="GL_BLEND_DST_RGB"/>
31083 <enum name="GL_BLEND_SRC_RGB"/>
31084 <enum name="GL_BLEND_DST_ALPHA"/>
31085 <enum name="GL_BLEND_SRC_ALPHA"/>
31086 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
31087 <enum name="GL_DEPTH_COMPONENT16"/>
31088 <enum name="GL_DEPTH_COMPONENT24"/>
31089 <enum name="GL_DEPTH_COMPONENT32"/>
31090 <enum name="GL_MIRRORED_REPEAT"/>
31091 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
31092 <enum name="GL_TEXTURE_LOD_BIAS"/>
31093 <enum name="GL_INCR_WRAP"/>
31094 <enum name="GL_DECR_WRAP"/>
31095 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
31096 <enum name="GL_TEXTURE_COMPARE_MODE"/>
31097 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
31098 <enum name="GL_POINT_SIZE_MIN"/>
31099 <enum name="GL_POINT_SIZE_MAX"/>
31100 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
31101 <enum name="GL_GENERATE_MIPMAP"/>
31102 <enum name="GL_GENERATE_MIPMAP_HINT"/>
31103 <enum name="GL_FOG_COORDINATE_SOURCE"/>
31104 <enum name="GL_FOG_COORDINATE"/>
31105 <enum name="GL_FRAGMENT_DEPTH"/>
31106 <enum name="GL_CURRENT_FOG_COORDINATE"/>
31107 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
31108 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
31109 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
31110 <enum name="GL_FOG_COORDINATE_ARRAY"/>
31111 <enum name="GL_COLOR_SUM"/>
31112 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
31113 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
31114 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
31115 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
31116 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
31117 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
31118 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
31119 <enum name="GL_DEPTH_TEXTURE_MODE"/>
31120 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
31121 <command name="glBlendFuncSeparate"/>
31122 <command name="glMultiDrawArrays"/>
31123 <command name="glMultiDrawElements"/>
31124 <command name="glPointParameterf"/>
31125 <command name="glPointParameterfv"/>
31126 <command name="glPointParameteri"/>
31127 <command name="glPointParameteriv"/>
31128 <command name="glFogCoordf"/>
31129 <command name="glFogCoordfv"/>
31130 <command name="glFogCoordd"/>
31131 <command name="glFogCoorddv"/>
31132 <command name="glFogCoordPointer"/>
31133 <command name="glSecondaryColor3b"/>
31134 <command name="glSecondaryColor3bv"/>
31135 <command name="glSecondaryColor3d"/>
31136 <command name="glSecondaryColor3dv"/>
31137 <command name="glSecondaryColor3f"/>
31138 <command name="glSecondaryColor3fv"/>
31139 <command name="glSecondaryColor3i"/>
31140 <command name="glSecondaryColor3iv"/>
31141 <command name="glSecondaryColor3s"/>
31142 <command name="glSecondaryColor3sv"/>
31143 <command name="glSecondaryColor3ub"/>
31144 <command name="glSecondaryColor3ubv"/>
31145 <command name="glSecondaryColor3ui"/>
31146 <command name="glSecondaryColor3uiv"/>
31147 <command name="glSecondaryColor3us"/>
31148 <command name="glSecondaryColor3usv"/>
31149 <command name="glSecondaryColorPointer"/>
31150 <command name="glWindowPos2d"/>
31151 <command name="glWindowPos2dv"/>
31152 <command name="glWindowPos2f"/>
31153 <command name="glWindowPos2fv"/>
31154 <command name="glWindowPos2i"/>
31155 <command name="glWindowPos2iv"/>
31156 <command name="glWindowPos2s"/>
31157 <command name="glWindowPos2sv"/>
31158 <command name="glWindowPos3d"/>
31159 <command name="glWindowPos3dv"/>
31160 <command name="glWindowPos3f"/>
31161 <command name="glWindowPos3fv"/>
31162 <command name="glWindowPos3i"/>
31163 <command name="glWindowPos3iv"/>
31164 <command name="glWindowPos3s"/>
31165 <command name="glWindowPos3sv"/>
31168 <enum name="GL_FUNC_ADD"/>
31169 <enum name="GL_FUNC_SUBTRACT"/>
31170 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
31171 <enum name="GL_MIN"/>
31172 <enum name="GL_MAX"/>
31173 <enum name="GL_CONSTANT_COLOR"/>
31174 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
31175 <enum name="GL_CONSTANT_ALPHA"/>
31176 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
31177 <command name="glBlendColor"/>
31178 <command name="glBlendEquation"/>
31181 <feature api="gl" name="GL_VERSION_1_5" number="1.5">
31183 <enum name="GL_BUFFER_SIZE"/>
31184 <enum name="GL_BUFFER_USAGE"/>
31185 <enum name="GL_QUERY_COUNTER_BITS"/>
31186 <enum name="GL_CURRENT_QUERY"/>
31187 <enum name="GL_QUERY_RESULT"/>
31188 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
31189 <enum name="GL_ARRAY_BUFFER"/>
31190 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
31191 <enum name="GL_ARRAY_BUFFER_BINDING"/>
31192 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
31193 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
31194 <enum name="GL_READ_ONLY"/>
31195 <enum name="GL_WRITE_ONLY"/>
31196 <enum name="GL_READ_WRITE"/>
31197 <enum name="GL_BUFFER_ACCESS"/>
31198 <enum name="GL_BUFFER_MAPPED"/>
31199 <enum name="GL_BUFFER_MAP_POINTER"/>
31200 <enum name="GL_STREAM_DRAW"/>
31201 <enum name="GL_STREAM_READ"/>
31202 <enum name="GL_STREAM_COPY"/>
31203 <enum name="GL_STATIC_DRAW"/>
31204 <enum name="GL_STATIC_READ"/>
31205 <enum name="GL_STATIC_COPY"/>
31206 <enum name="GL_DYNAMIC_DRAW"/>
31207 <enum name="GL_DYNAMIC_READ"/>
31208 <enum name="GL_DYNAMIC_COPY"/>
31209 <enum name="GL_SAMPLES_PASSED"/>
31210 <enum name="GL_SRC1_ALPHA"/>
31211 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
31212 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
31213 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
31214 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
31215 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
31216 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
31217 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
31218 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
31219 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
31220 <enum name="GL_FOG_COORD_SRC"/>
31221 <enum name="GL_FOG_COORD"/>
31222 <enum name="GL_CURRENT_FOG_COORD"/>
31223 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
31224 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
31225 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
31226 <enum name="GL_FOG_COORD_ARRAY"/>
31227 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
31228 <enum name="GL_SRC0_RGB"/>
31229 <enum name="GL_SRC1_RGB"/>
31230 <enum name="GL_SRC2_RGB"/>
31231 <enum name="GL_SRC0_ALPHA"/>
31232 <enum name="GL_SRC2_ALPHA"/>
31233 <command name="glGenQueries"/>
31234 <command name="glDeleteQueries"/>
31235 <command name="glIsQuery"/>
31236 <command name="glBeginQuery"/>
31237 <command name="glEndQuery"/>
31238 <command name="glGetQueryiv"/>
31239 <command name="glGetQueryObjectiv"/>
31240 <command name="glGetQueryObjectuiv"/>
31241 <command name="glBindBuffer"/>
31242 <command name="glDeleteBuffers"/>
31243 <command name="glGenBuffers"/>
31244 <command name="glIsBuffer"/>
31245 <command name="glBufferData"/>
31246 <command name="glBufferSubData"/>
31247 <command name="glGetBufferSubData"/>
31248 <command name="glMapBuffer"/>
31249 <command name="glUnmapBuffer"/>
31250 <command name="glGetBufferParameteriv"/>
31251 <command name="glGetBufferPointerv"/>
31254 <feature api="gl" name="GL_VERSION_2_0" number="2.0">
31256 <enum name="GL_BLEND_EQUATION_RGB"/>
31257 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
31258 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
31259 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
31260 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
31261 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
31262 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
31263 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
31264 <enum name="GL_STENCIL_BACK_FUNC"/>
31265 <enum name="GL_STENCIL_BACK_FAIL"/>
31266 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
31267 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
31268 <enum name="GL_MAX_DRAW_BUFFERS"/>
31269 <enum name="GL_DRAW_BUFFER0"/>
31270 <enum name="GL_DRAW_BUFFER1"/>
31271 <enum name="GL_DRAW_BUFFER2"/>
31272 <enum name="GL_DRAW_BUFFER3"/>
31273 <enum name="GL_DRAW_BUFFER4"/>
31274 <enum name="GL_DRAW_BUFFER5"/>
31275 <enum name="GL_DRAW_BUFFER6"/>
31276 <enum name="GL_DRAW_BUFFER7"/>
31277 <enum name="GL_DRAW_BUFFER8"/>
31278 <enum name="GL_DRAW_BUFFER9"/>
31279 <enum name="GL_DRAW_BUFFER10"/>
31280 <enum name="GL_DRAW_BUFFER11"/>
31281 <enum name="GL_DRAW_BUFFER12"/>
31282 <enum name="GL_DRAW_BUFFER13"/>
31283 <enum name="GL_DRAW_BUFFER14"/>
31284 <enum name="GL_DRAW_BUFFER15"/>
31285 <enum name="GL_BLEND_EQUATION_ALPHA"/>
31286 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
31287 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
31288 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
31289 <enum name="GL_FRAGMENT_SHADER"/>
31290 <enum name="GL_VERTEX_SHADER"/>
31291 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
31292 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
31293 <enum name="GL_MAX_VARYING_FLOATS"/>
31294 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
31295 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
31296 <enum name="GL_SHADER_TYPE"/>
31297 <enum name="GL_FLOAT_VEC2"/>
31298 <enum name="GL_FLOAT_VEC3"/>
31299 <enum name="GL_FLOAT_VEC4"/>
31300 <enum name="GL_INT_VEC2"/>
31301 <enum name="GL_INT_VEC3"/>
31302 <enum name="GL_INT_VEC4"/>
31303 <enum name="GL_BOOL"/>
31304 <enum name="GL_BOOL_VEC2"/>
31305 <enum name="GL_BOOL_VEC3"/>
31306 <enum name="GL_BOOL_VEC4"/>
31307 <enum name="GL_FLOAT_MAT2"/>
31308 <enum name="GL_FLOAT_MAT3"/>
31309 <enum name="GL_FLOAT_MAT4"/>
31310 <enum name="GL_SAMPLER_1D"/>
31311 <enum name="GL_SAMPLER_2D"/>
31312 <enum name="GL_SAMPLER_3D"/>
31313 <enum name="GL_SAMPLER_CUBE"/>
31314 <enum name="GL_SAMPLER_1D_SHADOW"/>
31315 <enum name="GL_SAMPLER_2D_SHADOW"/>
31316 <enum name="GL_DELETE_STATUS"/>
31317 <enum name="GL_COMPILE_STATUS"/>
31318 <enum name="GL_LINK_STATUS"/>
31319 <enum name="GL_VALIDATE_STATUS"/>
31320 <enum name="GL_INFO_LOG_LENGTH"/>
31321 <enum name="GL_ATTACHED_SHADERS"/>
31322 <enum name="GL_ACTIVE_UNIFORMS"/>
31323 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
31324 <enum name="GL_SHADER_SOURCE_LENGTH"/>
31325 <enum name="GL_ACTIVE_ATTRIBUTES"/>
31326 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
31327 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
31328 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
31329 <enum name="GL_CURRENT_PROGRAM"/>
31330 <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
31331 <enum name="GL_LOWER_LEFT"/>
31332 <enum name="GL_UPPER_LEFT"/>
31333 <enum name="GL_STENCIL_BACK_REF"/>
31334 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
31335 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
31336 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
31337 <enum name="GL_POINT_SPRITE"/>
31338 <enum name="GL_COORD_REPLACE"/>
31339 <enum name="GL_MAX_TEXTURE_COORDS"/>
31340 <command name="glBlendEquationSeparate"/>
31341 <command name="glDrawBuffers"/>
31342 <command name="glStencilOpSeparate"/>
31343 <command name="glStencilFuncSeparate"/>
31344 <command name="glStencilMaskSeparate"/>
31345 <command name="glAttachShader"/>
31346 <command name="glBindAttribLocation"/>
31347 <command name="glCompileShader"/>
31348 <command name="glCreateProgram"/>
31349 <command name="glCreateShader"/>
31350 <command name="glDeleteProgram"/>
31351 <command name="glDeleteShader"/>
31352 <command name="glDetachShader"/>
31353 <command name="glDisableVertexAttribArray"/>
31354 <command name="glEnableVertexAttribArray"/>
31355 <command name="glGetActiveAttrib"/>
31356 <command name="glGetActiveUniform"/>
31357 <command name="glGetAttachedShaders"/>
31358 <command name="glGetAttribLocation"/>
31359 <command name="glGetProgramiv"/>
31360 <command name="glGetProgramInfoLog"/>
31361 <command name="glGetShaderiv"/>
31362 <command name="glGetShaderInfoLog"/>
31363 <command name="glGetShaderSource"/>
31364 <command name="glGetUniformLocation"/>
31365 <command name="glGetUniformfv"/>
31366 <command name="glGetUniformiv"/>
31367 <command name="glGetVertexAttribdv"/>
31368 <command name="glGetVertexAttribfv"/>
31369 <command name="glGetVertexAttribiv"/>
31370 <command name="glGetVertexAttribPointerv"/>
31371 <command name="glIsProgram"/>
31372 <command name="glIsShader"/>
31373 <command name="glLinkProgram"/>
31374 <command name="glShaderSource"/>
31375 <command name="glUseProgram"/>
31376 <command name="glUniform1f"/>
31377 <command name="glUniform2f"/>
31378 <command name="glUniform3f"/>
31379 <command name="glUniform4f"/>
31380 <command name="glUniform1i"/>
31381 <command name="glUniform2i"/>
31382 <command name="glUniform3i"/>
31383 <command name="glUniform4i"/>
31384 <command name="glUniform1fv"/>
31385 <command name="glUniform2fv"/>
31386 <command name="glUniform3fv"/>
31387 <command name="glUniform4fv"/>
31388 <command name="glUniform1iv"/>
31389 <command name="glUniform2iv"/>
31390 <command name="glUniform3iv"/>
31391 <command name="glUniform4iv"/>
31392 <command name="glUniformMatrix2fv"/>
31393 <command name="glUniformMatrix3fv"/>
31394 <command name="glUniformMatrix4fv"/>
31395 <command name="glValidateProgram"/>
31396 <command name="glVertexAttrib1d"/>
31397 <command name="glVertexAttrib1dv"/>
31398 <command name="glVertexAttrib1f"/>
31399 <command name="glVertexAttrib1fv"/>
31400 <command name="glVertexAttrib1s"/>
31401 <command name="glVertexAttrib1sv"/>
31402 <command name="glVertexAttrib2d"/>
31403 <command name="glVertexAttrib2dv"/>
31404 <command name="glVertexAttrib2f"/>
31405 <command name="glVertexAttrib2fv"/>
31406 <command name="glVertexAttrib2s"/>
31407 <command name="glVertexAttrib2sv"/>
31408 <command name="glVertexAttrib3d"/>
31409 <command name="glVertexAttrib3dv"/>
31410 <command name="glVertexAttrib3f"/>
31411 <command name="glVertexAttrib3fv"/>
31412 <command name="glVertexAttrib3s"/>
31413 <command name="glVertexAttrib3sv"/>
31414 <command name="glVertexAttrib4Nbv"/>
31415 <command name="glVertexAttrib4Niv"/>
31416 <command name="glVertexAttrib4Nsv"/>
31417 <command name="glVertexAttrib4Nub"/>
31418 <command name="glVertexAttrib4Nubv"/>
31419 <command name="glVertexAttrib4Nuiv"/>
31420 <command name="glVertexAttrib4Nusv"/>
31421 <command name="glVertexAttrib4bv"/>
31422 <command name="glVertexAttrib4d"/>
31423 <command name="glVertexAttrib4dv"/>
31424 <command name="glVertexAttrib4f"/>
31425 <command name="glVertexAttrib4fv"/>
31426 <command name="glVertexAttrib4iv"/>
31427 <command name="glVertexAttrib4s"/>
31428 <command name="glVertexAttrib4sv"/>
31429 <command name="glVertexAttrib4ubv"/>
31430 <command name="glVertexAttrib4uiv"/>
31431 <command name="glVertexAttrib4usv"/>
31432 <command name="glVertexAttribPointer"/>
31435 <feature api="gl" name="GL_VERSION_2_1" number="2.1">
31437 <enum name="GL_PIXEL_PACK_BUFFER"/>
31438 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
31439 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
31440 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
31441 <enum name="GL_FLOAT_MAT2x3"/>
31442 <enum name="GL_FLOAT_MAT2x4"/>
31443 <enum name="GL_FLOAT_MAT3x2"/>
31444 <enum name="GL_FLOAT_MAT3x4"/>
31445 <enum name="GL_FLOAT_MAT4x2"/>
31446 <enum name="GL_FLOAT_MAT4x3"/>
31447 <enum name="GL_SRGB"/>
31448 <enum name="GL_SRGB8"/>
31449 <enum name="GL_SRGB_ALPHA"/>
31450 <enum name="GL_SRGB8_ALPHA8"/>
31451 <enum name="GL_COMPRESSED_SRGB"/>
31452 <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
31453 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
31454 <enum name="GL_SLUMINANCE_ALPHA"/>
31455 <enum name="GL_SLUMINANCE8_ALPHA8"/>
31456 <enum name="GL_SLUMINANCE"/>
31457 <enum name="GL_SLUMINANCE8"/>
31458 <enum name="GL_COMPRESSED_SLUMINANCE"/>
31459 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
31460 <command name="glUniformMatrix2x3fv"/>
31461 <command name="glUniformMatrix3x2fv"/>
31462 <command name="glUniformMatrix2x4fv"/>
31463 <command name="glUniformMatrix4x2fv"/>
31464 <command name="glUniformMatrix3x4fv"/>
31465 <command name="glUniformMatrix4x3fv"/>
31468 <feature api="gl" name="GL_VERSION_3_0" number="3.0">
31470 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
31471 <enum name="GL_CLIP_DISTANCE0"/>
31472 <enum name="GL_CLIP_DISTANCE1"/>
31473 <enum name="GL_CLIP_DISTANCE2"/>
31474 <enum name="GL_CLIP_DISTANCE3"/>
31475 <enum name="GL_CLIP_DISTANCE4"/>
31476 <enum name="GL_CLIP_DISTANCE5"/>
31477 <enum name="GL_CLIP_DISTANCE6"/>
31478 <enum name="GL_CLIP_DISTANCE7"/>
31479 <enum name="GL_MAX_CLIP_DISTANCES"/>
31480 <enum name="GL_MAJOR_VERSION"/>
31481 <enum name="GL_MINOR_VERSION"/>
31482 <enum name="GL_NUM_EXTENSIONS"/>
31483 <enum name="GL_CONTEXT_FLAGS"/>
31484 <enum name="GL_COMPRESSED_RED"/>
31485 <enum name="GL_COMPRESSED_RG"/>
31486 <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
31487 <enum name="GL_RGBA32F"/>
31488 <enum name="GL_RGB32F"/>
31489 <enum name="GL_RGBA16F"/>
31490 <enum name="GL_RGB16F"/>
31491 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
31492 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
31493 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
31494 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
31495 <enum name="GL_CLAMP_READ_COLOR"/>
31496 <enum name="GL_FIXED_ONLY"/>
31497 <enum name="GL_MAX_VARYING_COMPONENTS"/>
31498 <enum name="GL_TEXTURE_1D_ARRAY"/>
31499 <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
31500 <enum name="GL_TEXTURE_2D_ARRAY"/>
31501 <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
31502 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
31503 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
31504 <enum name="GL_R11F_G11F_B10F"/>
31505 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
31506 <enum name="GL_RGB9_E5"/>
31507 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
31508 <enum name="GL_TEXTURE_SHARED_SIZE"/>
31509 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
31510 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
31511 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
31512 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
31513 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
31514 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
31515 <enum name="GL_PRIMITIVES_GENERATED"/>
31516 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
31517 <enum name="GL_RASTERIZER_DISCARD"/>
31518 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
31519 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
31520 <enum name="GL_INTERLEAVED_ATTRIBS"/>
31521 <enum name="GL_SEPARATE_ATTRIBS"/>
31522 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
31523 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
31524 <enum name="GL_RGBA32UI"/>
31525 <enum name="GL_RGB32UI"/>
31526 <enum name="GL_RGBA16UI"/>
31527 <enum name="GL_RGB16UI"/>
31528 <enum name="GL_RGBA8UI"/>
31529 <enum name="GL_RGB8UI"/>
31530 <enum name="GL_RGBA32I"/>
31531 <enum name="GL_RGB32I"/>
31532 <enum name="GL_RGBA16I"/>
31533 <enum name="GL_RGB16I"/>
31534 <enum name="GL_RGBA8I"/>
31535 <enum name="GL_RGB8I"/>
31536 <enum name="GL_RED_INTEGER"/>
31537 <enum name="GL_GREEN_INTEGER"/>
31538 <enum name="GL_BLUE_INTEGER"/>
31539 <enum name="GL_RGB_INTEGER"/>
31540 <enum name="GL_RGBA_INTEGER"/>
31541 <enum name="GL_BGR_INTEGER"/>
31542 <enum name="GL_BGRA_INTEGER"/>
31543 <enum name="GL_SAMPLER_1D_ARRAY"/>
31544 <enum name="GL_SAMPLER_2D_ARRAY"/>
31545 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
31546 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
31547 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
31548 <enum name="GL_UNSIGNED_INT_VEC2"/>
31549 <enum name="GL_UNSIGNED_INT_VEC3"/>
31550 <enum name="GL_UNSIGNED_INT_VEC4"/>
31551 <enum name="GL_INT_SAMPLER_1D"/>
31552 <enum name="GL_INT_SAMPLER_2D"/>
31553 <enum name="GL_INT_SAMPLER_3D"/>
31554 <enum name="GL_INT_SAMPLER_CUBE"/>
31555 <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
31556 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
31557 <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
31558 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
31559 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
31560 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
31561 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
31562 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
31563 <enum name="GL_QUERY_WAIT"/>
31564 <enum name="GL_QUERY_NO_WAIT"/>
31565 <enum name="GL_QUERY_BY_REGION_WAIT"/>
31566 <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
31567 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
31568 <enum name="GL_BUFFER_MAP_LENGTH"/>
31569 <enum name="GL_BUFFER_MAP_OFFSET"/>
31570 <command name="glColorMaski"/>
31571 <command name="glGetBooleani_v"/>
31572 <command name="glGetIntegeri_v"/>
31573 <command name="glEnablei"/>
31574 <command name="glDisablei"/>
31575 <command name="glIsEnabledi"/>
31576 <command name="glBeginTransformFeedback"/>
31577 <command name="glEndTransformFeedback"/>
31578 <command name="glBindBufferRange"/>
31579 <command name="glBindBufferBase"/>
31580 <command name="glTransformFeedbackVaryings"/>
31581 <command name="glGetTransformFeedbackVarying"/>
31582 <command name="glClampColor"/>
31583 <command name="glBeginConditionalRender"/>
31584 <command name="glEndConditionalRender"/>
31585 <command name="glVertexAttribIPointer"/>
31586 <command name="glGetVertexAttribIiv"/>
31587 <command name="glGetVertexAttribIuiv"/>
31588 <command name="glVertexAttribI1i"/>
31589 <command name="glVertexAttribI2i"/>
31590 <command name="glVertexAttribI3i"/>
31591 <command name="glVertexAttribI4i"/>
31592 <command name="glVertexAttribI1ui"/>
31593 <command name="glVertexAttribI2ui"/>
31594 <command name="glVertexAttribI3ui"/>
31595 <command name="glVertexAttribI4ui"/>
31596 <command name="glVertexAttribI1iv"/>
31597 <command name="glVertexAttribI2iv"/>
31598 <command name="glVertexAttribI3iv"/>
31599 <command name="glVertexAttribI4iv"/>
31600 <command name="glVertexAttribI1uiv"/>
31601 <command name="glVertexAttribI2uiv"/>
31602 <command name="glVertexAttribI3uiv"/>
31603 <command name="glVertexAttribI4uiv"/>
31604 <command name="glVertexAttribI4bv"/>
31605 <command name="glVertexAttribI4sv"/>
31606 <command name="glVertexAttribI4ubv"/>
31607 <command name="glVertexAttribI4usv"/>
31608 <command name="glGetUniformuiv"/>
31609 <command name="glBindFragDataLocation"/>
31610 <command name="glGetFragDataLocation"/>
31611 <command name="glUniform1ui"/>
31612 <command name="glUniform2ui"/>
31613 <command name="glUniform3ui"/>
31614 <command name="glUniform4ui"/>
31615 <command name="glUniform1uiv"/>
31616 <command name="glUniform2uiv"/>
31617 <command name="glUniform3uiv"/>
31618 <command name="glUniform4uiv"/>
31619 <command name="glTexParameterIiv"/>
31620 <command name="glTexParameterIuiv"/>
31621 <command name="glGetTexParameterIiv"/>
31622 <command name="glGetTexParameterIuiv"/>
31623 <command name="glClearBufferiv"/>
31624 <command name="glClearBufferuiv"/>
31625 <command name="glClearBufferfv"/>
31626 <command name="glClearBufferfi"/>
31627 <command name="glGetStringi"/>
31630 <enum name="GL_DEPTH_COMPONENT32F"/>
31631 <enum name="GL_DEPTH32F_STENCIL8"/>
31632 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
31635 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
31636 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
31637 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
31638 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
31639 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
31640 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
31641 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
31642 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
31643 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
31644 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
31645 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
31646 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
31647 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
31648 <enum name="GL_DEPTH_STENCIL"/>
31649 <enum name="GL_UNSIGNED_INT_24_8"/>
31650 <enum name="GL_DEPTH24_STENCIL8"/>
31651 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
31652 <enum name="GL_TEXTURE_RED_TYPE"/>
31653 <enum name="GL_TEXTURE_GREEN_TYPE"/>
31654 <enum name="GL_TEXTURE_BLUE_TYPE"/>
31655 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
31656 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
31657 <enum name="GL_UNSIGNED_NORMALIZED"/>
31658 <enum name="GL_FRAMEBUFFER_BINDING"/>
31659 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
31660 <enum name="GL_RENDERBUFFER_BINDING"/>
31661 <enum name="GL_READ_FRAMEBUFFER"/>
31662 <enum name="GL_DRAW_FRAMEBUFFER"/>
31663 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
31664 <enum name="GL_RENDERBUFFER_SAMPLES"/>
31665 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
31666 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
31667 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
31668 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
31669 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
31670 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
31671 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
31672 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
31673 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
31674 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
31675 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
31676 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
31677 <enum name="GL_COLOR_ATTACHMENT0"/>
31678 <enum name="GL_COLOR_ATTACHMENT1"/>
31679 <enum name="GL_COLOR_ATTACHMENT2"/>
31680 <enum name="GL_COLOR_ATTACHMENT3"/>
31681 <enum name="GL_COLOR_ATTACHMENT4"/>
31682 <enum name="GL_COLOR_ATTACHMENT5"/>
31683 <enum name="GL_COLOR_ATTACHMENT6"/>
31684 <enum name="GL_COLOR_ATTACHMENT7"/>
31685 <enum name="GL_COLOR_ATTACHMENT8"/>
31686 <enum name="GL_COLOR_ATTACHMENT9"/>
31687 <enum name="GL_COLOR_ATTACHMENT10"/>
31688 <enum name="GL_COLOR_ATTACHMENT11"/>
31689 <enum name="GL_COLOR_ATTACHMENT12"/>
31690 <enum name="GL_COLOR_ATTACHMENT13"/>
31691 <enum name="GL_COLOR_ATTACHMENT14"/>
31692 <enum name="GL_COLOR_ATTACHMENT15"/>
31693 <enum name="GL_COLOR_ATTACHMENT16"/>
31694 <enum name="GL_COLOR_ATTACHMENT17"/>
31695 <enum name="GL_COLOR_ATTACHMENT18"/>
31696 <enum name="GL_COLOR_ATTACHMENT19"/>
31697 <enum name="GL_COLOR_ATTACHMENT20"/>
31698 <enum name="GL_COLOR_ATTACHMENT21"/>
31699 <enum name="GL_COLOR_ATTACHMENT22"/>
31700 <enum name="GL_COLOR_ATTACHMENT23"/>
31701 <enum name="GL_COLOR_ATTACHMENT24"/>
31702 <enum name="GL_COLOR_ATTACHMENT25"/>
31703 <enum name="GL_COLOR_ATTACHMENT26"/>
31704 <enum name="GL_COLOR_ATTACHMENT27"/>
31705 <enum name="GL_COLOR_ATTACHMENT28"/>
31706 <enum name="GL_COLOR_ATTACHMENT29"/>
31707 <enum name="GL_COLOR_ATTACHMENT30"/>
31708 <enum name="GL_COLOR_ATTACHMENT31"/>
31709 <enum name="GL_DEPTH_ATTACHMENT"/>
31710 <enum name="GL_STENCIL_ATTACHMENT"/>
31711 <enum name="GL_FRAMEBUFFER"/>
31712 <enum name="GL_RENDERBUFFER"/>
31713 <enum name="GL_RENDERBUFFER_WIDTH"/>
31714 <enum name="GL_RENDERBUFFER_HEIGHT"/>
31715 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
31716 <enum name="GL_STENCIL_INDEX1"/>
31717 <enum name="GL_STENCIL_INDEX4"/>
31718 <enum name="GL_STENCIL_INDEX8"/>
31719 <enum name="GL_STENCIL_INDEX16"/>
31720 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
31721 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
31722 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
31723 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
31724 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
31725 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
31726 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
31727 <enum name="GL_MAX_SAMPLES"/>
31728 <command name="glIsRenderbuffer"/>
31729 <command name="glBindRenderbuffer"/>
31730 <command name="glDeleteRenderbuffers"/>
31731 <command name="glGenRenderbuffers"/>
31732 <command name="glRenderbufferStorage"/>
31733 <command name="glGetRenderbufferParameteriv"/>
31734 <command name="glIsFramebuffer"/>
31735 <command name="glBindFramebuffer"/>
31736 <command name="glDeleteFramebuffers"/>
31737 <command name="glGenFramebuffers"/>
31738 <command name="glCheckFramebufferStatus"/>
31739 <command name="glFramebufferTexture1D"/>
31740 <command name="glFramebufferTexture2D"/>
31741 <command name="glFramebufferTexture3D"/>
31742 <command name="glFramebufferRenderbuffer"/>
31743 <command name="glGetFramebufferAttachmentParameteriv"/>
31744 <command name="glGenerateMipmap"/>
31745 <command name="glBlitFramebuffer"/>
31746 <command name="glRenderbufferStorageMultisample"/>
31747 <command name="glFramebufferTextureLayer"/>
31750 <enum name="GL_INDEX"/>
31751 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
31752 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
31755 <enum name="GL_FRAMEBUFFER_SRGB"/>
31758 <type name="GLhalf"/>
31759 <enum name="GL_HALF_FLOAT"/>
31762 <enum name="GL_MAP_READ_BIT"/>
31763 <enum name="GL_MAP_WRITE_BIT"/>
31764 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
31765 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
31766 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
31767 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
31768 <command name="glMapBufferRange"/>
31769 <command name="glFlushMappedBufferRange"/>
31772 <enum name="GL_COMPRESSED_RED_RGTC1"/>
31773 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
31774 <enum name="GL_COMPRESSED_RG_RGTC2"/>
31775 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
31778 <enum name="GL_RG"/>
31779 <enum name="GL_RG_INTEGER"/>
31780 <enum name="GL_R8"/>
31781 <enum name="GL_R16"/>
31782 <enum name="GL_RG8"/>
31783 <enum name="GL_RG16"/>
31784 <enum name="GL_R16F"/>
31785 <enum name="GL_R32F"/>
31786 <enum name="GL_RG16F"/>
31787 <enum name="GL_RG32F"/>
31788 <enum name="GL_R8I"/>
31789 <enum name="GL_R8UI"/>
31790 <enum name="GL_R16I"/>
31791 <enum name="GL_R16UI"/>
31792 <enum name="GL_R32I"/>
31793 <enum name="GL_R32UI"/>
31794 <enum name="GL_RG8I"/>
31795 <enum name="GL_RG8UI"/>
31796 <enum name="GL_RG16I"/>
31797 <enum name="GL_RG16UI"/>
31798 <enum name="GL_RG32I"/>
31799 <enum name="GL_RG32UI"/>
31802 <enum name="GL_VERTEX_ARRAY_BINDING"/>
31803 <enum name="GL_CLAMP_VERTEX_COLOR"/>
31804 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
31805 <enum name="GL_ALPHA_INTEGER"/>
31806 <command name="glBindVertexArray"/>
31807 <command name="glDeleteVertexArrays"/>
31808 <command name="glGenVertexArrays"/>
31809 <command name="glIsVertexArray"/>
31812 <feature api="gl" name="GL_VERSION_3_1" number="3.1">
31814 <enum name="GL_SAMPLER_2D_RECT"/>
31815 <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
31816 <enum name="GL_SAMPLER_BUFFER"/>
31817 <enum name="GL_INT_SAMPLER_2D_RECT"/>
31818 <enum name="GL_INT_SAMPLER_BUFFER"/>
31819 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
31820 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
31821 <enum name="GL_TEXTURE_BUFFER"/>
31822 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
31823 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
31824 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
31825 <enum name="GL_TEXTURE_RECTANGLE"/>
31826 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
31827 <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
31828 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
31829 <enum name="GL_R8_SNORM"/>
31830 <enum name="GL_RG8_SNORM"/>
31831 <enum name="GL_RGB8_SNORM"/>
31832 <enum name="GL_RGBA8_SNORM"/>
31833 <enum name="GL_R16_SNORM"/>
31834 <enum name="GL_RG16_SNORM"/>
31835 <enum name="GL_RGB16_SNORM"/>
31836 <enum name="GL_RGBA16_SNORM"/>
31837 <enum name="GL_SIGNED_NORMALIZED"/>
31838 <enum name="GL_PRIMITIVE_RESTART"/>
31839 <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
31840 <command name="glDrawArraysInstanced"/>
31841 <command name="glDrawElementsInstanced"/>
31842 <command name="glTexBuffer"/>
31843 <command name="glPrimitiveRestartIndex"/>
31846 <enum name="GL_COPY_READ_BUFFER"/>
31847 <enum name="GL_COPY_WRITE_BUFFER"/>
31848 <command name="glCopyBufferSubData"/>
31851 <enum name="GL_UNIFORM_BUFFER"/>
31852 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
31853 <enum name="GL_UNIFORM_BUFFER_START"/>
31854 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
31855 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
31856 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
31857 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
31858 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
31859 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
31860 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
31861 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
31862 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
31863 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
31864 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
31865 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
31866 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
31867 <enum name="GL_UNIFORM_TYPE"/>
31868 <enum name="GL_UNIFORM_SIZE"/>
31869 <enum name="GL_UNIFORM_NAME_LENGTH"/>
31870 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
31871 <enum name="GL_UNIFORM_OFFSET"/>
31872 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
31873 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
31874 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
31875 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
31876 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
31877 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
31878 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
31879 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
31880 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
31881 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
31882 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
31883 <enum name="GL_INVALID_INDEX"/>
31884 <command name="glGetUniformIndices"/>
31885 <command name="glGetActiveUniformsiv"/>
31886 <command name="glGetActiveUniformName"/>
31887 <command name="glGetUniformBlockIndex"/>
31888 <command name="glGetActiveUniformBlockiv"/>
31889 <command name="glGetActiveUniformBlockName"/>
31890 <command name="glUniformBlockBinding"/>
31891 <command name="glBindBufferRange"/>
31892 <command name="glBindBufferBase"/>
31893 <command name="glGetIntegeri_v"/>
31896 <feature api="gl" name="GL_VERSION_3_2" number="3.2">
31898 <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
31899 <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
31900 <enum name="GL_LINES_ADJACENCY"/>
31901 <enum name="GL_LINE_STRIP_ADJACENCY"/>
31902 <enum name="GL_TRIANGLES_ADJACENCY"/>
31903 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
31904 <enum name="GL_PROGRAM_POINT_SIZE"/>
31905 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
31906 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
31907 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
31908 <enum name="GL_GEOMETRY_SHADER"/>
31909 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
31910 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
31911 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
31912 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
31913 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
31914 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
31915 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
31916 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
31917 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
31918 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
31919 <enum name="GL_CONTEXT_PROFILE_MASK"/>
31922 <enum name="GL_DEPTH_CLAMP"/>
31925 <command name="glDrawElementsBaseVertex"/>
31926 <command name="glDrawRangeElementsBaseVertex"/>
31927 <command name="glDrawElementsInstancedBaseVertex"/>
31928 <command name="glMultiDrawElementsBaseVertex"/>
31933 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
31934 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
31935 <enum name="GL_LAST_VERTEX_CONVENTION"/>
31936 <enum name="GL_PROVOKING_VERTEX"/>
31937 <command name="glProvokingVertex"/>
31940 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
31943 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
31944 <enum name="GL_OBJECT_TYPE"/>
31945 <enum name="GL_SYNC_CONDITION"/>
31946 <enum name="GL_SYNC_STATUS"/>
31947 <enum name="GL_SYNC_FLAGS"/>
31948 <enum name="GL_SYNC_FENCE"/>
31949 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
31950 <enum name="GL_UNSIGNALED"/>
31951 <enum name="GL_SIGNALED"/>
31952 <enum name="GL_ALREADY_SIGNALED"/>
31953 <enum name="GL_TIMEOUT_EXPIRED"/>
31954 <enum name="GL_CONDITION_SATISFIED"/>
31955 <enum name="GL_WAIT_FAILED"/>
31956 <enum name="GL_TIMEOUT_IGNORED"/>
31957 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
31958 <command name="glFenceSync"/>
31959 <command name="glIsSync"/>
31960 <command name="glDeleteSync"/>
31961 <command name="glClientWaitSync"/>
31962 <command name="glWaitSync"/>
31963 <command name="glGetInteger64v"/>
31964 <command name="glGetSynciv"/>
31967 <enum name="GL_SAMPLE_POSITION"/>
31968 <enum name="GL_SAMPLE_MASK"/>
31969 <enum name="GL_SAMPLE_MASK_VALUE"/>
31970 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
31971 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
31972 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
31973 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
31974 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
31975 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
31976 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
31977 <enum name="GL_TEXTURE_SAMPLES"/>
31978 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
31979 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
31980 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
31981 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
31982 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
31983 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
31984 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
31985 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
31986 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
31987 <enum name="GL_MAX_INTEGER_SAMPLES"/>
31989 <command name="glGetInteger64i_v"/>
31990 <command name="glGetBufferParameteri64v"/>
31991 <command name="glFramebufferTexture"/>
31992 <command name="glTexImage2DMultisample"/>
31993 <command name="glTexImage3DMultisample"/>
31994 <command name="glGetMultisamplefv"/>
31995 <command name="glSampleMaski"/>
32003 <command name="glNewList"/>
32004 <command name="glEndList"/>
32005 <command name="glCallList"/>
32006 <command name="glCallLists"/>
32007 <command name="glDeleteLists"/>
32008 <command name="glGenLists"/>
32009 <command name="glListBase"/>
32010 <command name="glBegin"/>
32011 <command name="glBitmap"/>
32012 <command name="glColor3b"/>
32013 <command name="glColor3bv"/>
32014 <command name="glColor3d"/>
32015 <command name="glColor3dv"/>
32016 <command name="glColor3f"/>
32017 <command name="glColor3fv"/>
32018 <command name="glColor3i"/>
32019 <command name="glColor3iv"/>
32020 <command name="glColor3s"/>
32021 <command name="glColor3sv"/>
32022 <command name="glColor3ub"/>
32023 <command name="glColor3ubv"/>
32024 <command name="glColor3ui"/>
32025 <command name="glColor3uiv"/>
32026 <command name="glColor3us"/>
32027 <command name="glColor3usv"/>
32028 <command name="glColor4b"/>
32029 <command name="glColor4bv"/>
32030 <command name="glColor4d"/>
32031 <command name="glColor4dv"/>
32032 <command name="glColor4f"/>
32033 <command name="glColor4fv"/>
32034 <command name="glColor4i"/>
32035 <command name="glColor4iv"/>
32036 <command name="glColor4s"/>
32037 <command name="glColor4sv"/>
32038 <command name="glColor4ub"/>
32039 <command name="glColor4ubv"/>
32040 <command name="glColor4ui"/>
32041 <command name="glColor4uiv"/>
32042 <command name="glColor4us"/>
32043 <command name="glColor4usv"/>
32044 <command name="glEdgeFlag"/>
32045 <command name="glEdgeFlagv"/>
32046 <command name="glEnd"/>
32047 <command name="glIndexd"/>
32048 <command name="glIndexdv"/>
32049 <command name="glIndexf"/>
32050 <command name="glIndexfv"/>
32051 <command name="glIndexi"/>
32052 <command name="glIndexiv"/>
32053 <command name="glIndexs"/>
32054 <command name="glIndexsv"/>
32055 <command name="glNormal3b"/>
32056 <command name="glNormal3bv"/>
32057 <command name="glNormal3d"/>
32058 <command name="glNormal3dv"/>
32059 <command name="glNormal3f"/>
32060 <command name="glNormal3fv"/>
32061 <command name="glNormal3i"/>
32062 <command name="glNormal3iv"/>
32063 <command name="glNormal3s"/>
32064 <command name="glNormal3sv"/>
32065 <command name="glRasterPos2d"/>
32066 <command name="glRasterPos2dv"/>
32067 <command name="glRasterPos2f"/>
32068 <command name="glRasterPos2fv"/>
32069 <command name="glRasterPos2i"/>
32070 <command name="glRasterPos2iv"/>
32071 <command name="glRasterPos2s"/>
32072 <command name="glRasterPos2sv"/>
32073 <command name="glRasterPos3d"/>
32074 <command name="glRasterPos3dv"/>
32075 <command name="glRasterPos3f"/>
32076 <command name="glRasterPos3fv"/>
32077 <command name="glRasterPos3i"/>
32078 <command name="glRasterPos3iv"/>
32079 <command name="glRasterPos3s"/>
32080 <command name="glRasterPos3sv"/>
32081 <command name="glRasterPos4d"/>
32082 <command name="glRasterPos4dv"/>
32083 <command name="glRasterPos4f"/>
32084 <command name="glRasterPos4fv"/>
32085 <command name="glRasterPos4i"/>
32086 <command name="glRasterPos4iv"/>
32087 <command name="glRasterPos4s"/>
32088 <command name="glRasterPos4sv"/>
32089 <command name="glRectd"/>
32090 <command name="glRectdv"/>
32091 <command name="glRectf"/>
32092 <command name="glRectfv"/>
32093 <command name="glRecti"/>
32094 <command name="glRectiv"/>
32095 <command name="glRects"/>
32096 <command name="glRectsv"/>
32097 <command name="glTexCoord1d"/>
32098 <command name="glTexCoord1dv"/>
32099 <command name="glTexCoord1f"/>
32100 <command name="glTexCoord1fv"/>
32101 <command name="glTexCoord1i"/>
32102 <command name="glTexCoord1iv"/>
32103 <command name="glTexCoord1s"/>
32104 <command name="glTexCoord1sv"/>
32105 <command name="glTexCoord2d"/>
32106 <command name="glTexCoord2dv"/>
32107 <command name="glTexCoord2f"/>
32108 <command name="glTexCoord2fv"/>
32109 <command name="glTexCoord2i"/>
32110 <command name="glTexCoord2iv"/>
32111 <command name="glTexCoord2s"/>
32112 <command name="glTexCoord2sv"/>
32113 <command name="glTexCoord3d"/>
32114 <command name="glTexCoord3dv"/>
32115 <command name="glTexCoord3f"/>
32116 <command name="glTexCoord3fv"/>
32117 <command name="glTexCoord3i"/>
32118 <command name="glTexCoord3iv"/>
32119 <command name="glTexCoord3s"/>
32120 <command name="glTexCoord3sv"/>
32121 <command name="glTexCoord4d"/>
32122 <command name="glTexCoord4dv"/>
32123 <command name="glTexCoord4f"/>
32124 <command name="glTexCoord4fv"/>
32125 <command name="glTexCoord4i"/>
32126 <command name="glTexCoord4iv"/>
32127 <command name="glTexCoord4s"/>
32128 <command name="glTexCoord4sv"/>
32129 <command name="glVertex2d"/>
32130 <command name="glVertex2dv"/>
32131 <command name="glVertex2f"/>
32132 <command name="glVertex2fv"/>
32133 <command name="glVertex2i"/>
32134 <command name="glVertex2iv"/>
32135 <command name="glVertex2s"/>
32136 <command name="glVertex2sv"/>
32137 <command name="glVertex3d"/>
32138 <command name="glVertex3dv"/>
32139 <command name="glVertex3f"/>
32140 <command name="glVertex3fv"/>
32141 <command name="glVertex3i"/>
32142 <command name="glVertex3iv"/>
32143 <command name="glVertex3s"/>
32144 <command name="glVertex3sv"/>
32145 <command name="glVertex4d"/>
32146 <command name="glVertex4dv"/>
32147 <command name="glVertex4f"/>
32148 <command name="glVertex4fv"/>
32149 <command name="glVertex4i"/>
32150 <command name="glVertex4iv"/>
32151 <command name="glVertex4s"/>
32152 <command name="glVertex4sv"/>
32153 <command name="glClipPlane"/>
32154 <command name="glColorMaterial"/>
32155 <command name="glFogf"/>
32156 <command name="glFogfv"/>
32157 <command name="glFogi"/>
32158 <command name="glFogiv"/>
32159 <command name="glLightf"/>
32160 <command name="glLightfv"/>
32161 <command name="glLighti"/>
32162 <command name="glLightiv"/>
32163 <command name="glLightModelf"/>
32164 <command name="glLightModelfv"/>
32165 <command name="glLightModeli"/>
32166 <command name="glLightModeliv"/>
32167 <command name="glLineStipple"/>
32168 <command name="glMaterialf"/>
32169 <command name="glMaterialfv"/>
32170 <command name="glMateriali"/>
32171 <command name="glMaterialiv"/>
32172 <command name="glPolygonStipple"/>
32173 <command name="glShadeModel"/>
32174 <command name="glTexEnvf"/>
32175 <command name="glTexEnvfv"/>
32176 <command name="glTexEnvi"/>
32177 <command name="glTexEnviv"/>
32178 <command name="glTexGend"/>
32179 <command name="glTexGendv"/>
32180 <command name="glTexGenf"/>
32181 <command name="glTexGenfv"/>
32182 <command name="glTexGeni"/>
32183 <command name="glTexGeniv"/>
32184 <command name="glFeedbackBuffer"/>
32185 <command name="glSelectBuffer"/>
32186 <command name="glRenderMode"/>
32187 <command name="glInitNames"/>
32188 <command name="glLoadName"/>
32189 <command name="glPassThrough"/>
32190 <command name="glPopName"/>
32191 <command name="glPushName"/>
32192 <command name="glClearAccum"/>
32193 <command name="glClearIndex"/>
32194 <command name="glIndexMask"/>
32195 <command name="glAccum"/>
32196 <command name="glPopAttrib"/>
32197 <command name="glPushAttrib"/>
32198 <command name="glMap1d"/>
32199 <command name="glMap1f"/>
32200 <command name="glMap2d"/>
32201 <command name="glMap2f"/>
32202 <command name="glMapGrid1d"/>
32203 <command name="glMapGrid1f"/>
32204 <command name="glMapGrid2d"/>
32205 <command name="glMapGrid2f"/>
32206 <command name="glEvalCoord1d"/>
32207 <command name="glEvalCoord1dv"/>
32208 <command name="glEvalCoord1f"/>
32209 <command name="glEvalCoord1fv"/>
32210 <command name="glEvalCoord2d"/>
32211 <command name="glEvalCoord2dv"/>
32212 <command name="glEvalCoord2f"/>
32213 <command name="glEvalCoord2fv"/>
32214 <command name="glEvalMesh1"/>
32215 <command name="glEvalPoint1"/>
32216 <command name="glEvalMesh2"/>
32217 <command name="glEvalPoint2"/>
32218 <command name="glAlphaFunc"/>
32219 <command name="glPixelZoom"/>
32220 <command name="glPixelTransferf"/>
32221 <command name="glPixelTransferi"/>
32222 <command name="glPixelMapfv"/>
32223 <command name="glPixelMapuiv"/>
32224 <command name="glPixelMapusv"/>
32225 <command name="glCopyPixels"/>
32226 <command name="glDrawPixels"/>
32227 <command name="glGetClipPlane"/>
32228 <command name="glGetLightfv"/>
32229 <command name="glGetLightiv"/>
32230 <command name="glGetMapdv"/>
32231 <command name="glGetMapfv"/>
32232 <command name="glGetMapiv"/>
32233 <command name="glGetMaterialfv"/>
32234 <command name="glGetMaterialiv"/>
32235 <command name="glGetPixelMapfv"/>
32236 <command name="glGetPixelMapuiv"/>
32237 <command name="glGetPixelMapusv"/>
32238 <command name="glGetPolygonStipple"/>
32239 <command name="glGetTexEnvfv"/>
32240 <command name="glGetTexEnviv"/>
32241 <command name="glGetTexGendv"/>
32242 <command name="glGetTexGenfv"/>
32243 <command name="glGetTexGeniv"/>
32244 <command name="glIsList"/>
32245 <command name="glFrustum"/>
32246 <command name="glLoadIdentity"/>
32247 <command name="glLoadMatrixf"/>
32248 <command name="glLoadMatrixd"/>
32249 <command name="glMatrixMode"/>
32250 <command name="glMultMatrixf"/>
32251 <command name="glMultMatrixd"/>
32252 <command name="glOrtho"/>
32253 <command name="glPopMatrix"/>
32254 <command name="glPushMatrix"/>
32255 <command name="glRotated"/>
32256 <command name="glRotatef"/>
32257 <command name="glScaled"/>
32258 <command name="glScalef"/>
32259 <command name="glTranslated"/>
32260 <command name="glTranslatef"/>
32263 <enum name="GL_CURRENT_BIT"/>
32264 <enum name="GL_POINT_BIT"/>
32265 <enum name="GL_LINE_BIT"/>
32266 <enum name="GL_POLYGON_BIT"/>
32267 <enum name="GL_POLYGON_STIPPLE_BIT"/>
32268 <enum name="GL_PIXEL_MODE_BIT"/>
32269 <enum name="GL_LIGHTING_BIT"/>
32270 <enum name="GL_FOG_BIT"/>
32271 <enum name="GL_ACCUM_BUFFER_BIT"/>
32272 <enum name="GL_VIEWPORT_BIT"/>
32273 <enum name="GL_TRANSFORM_BIT"/>
32274 <enum name="GL_ENABLE_BIT"/>
32275 <enum name="GL_HINT_BIT"/>
32276 <enum name="GL_EVAL_BIT"/>
32277 <enum name="GL_LIST_BIT"/>
32278 <enum name="GL_TEXTURE_BIT"/>
32279 <enum name="GL_SCISSOR_BIT"/>
32280 <enum name="GL_ALL_ATTRIB_BITS"/>
32281 <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
32282 <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
32283 <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
32284 <enum name="GL_QUAD_STRIP"/>
32285 <enum name="GL_QUADS"/>
32286 <enum name="GL_POLYGON"/>
32287 <enum name="GL_ACCUM"/>
32288 <enum name="GL_LOAD"/>
32289 <enum name="GL_RETURN"/>
32290 <enum name="GL_MULT"/>
32291 <enum name="GL_ADD"/>
32292 <enum name="GL_STACK_OVERFLOW"/>
32293 <enum name="GL_STACK_UNDERFLOW"/>
32294 <enum name="GL_AUX0"/>
32295 <enum name="GL_AUX1"/>
32296 <enum name="GL_AUX2"/>
32297 <enum name="GL_AUX3"/>
32298 <enum name="GL_2D"/>
32299 <enum name="GL_3D"/>
32300 <enum name="GL_3D_COLOR"/>
32301 <enum name="GL_3D_COLOR_TEXTURE"/>
32302 <enum name="GL_4D_COLOR_TEXTURE"/>
32303 <enum name="GL_PASS_THROUGH_TOKEN"/>
32304 <enum name="GL_POINT_TOKEN"/>
32305 <enum name="GL_LINE_TOKEN"/>
32306 <enum name="GL_POLYGON_TOKEN"/>
32307 <enum name="GL_BITMAP_TOKEN"/>
32308 <enum name="GL_DRAW_PIXEL_TOKEN"/>
32309 <enum name="GL_COPY_PIXEL_TOKEN"/>
32310 <enum name="GL_LINE_RESET_TOKEN"/>
32311 <enum name="GL_EXP"/>
32312 <enum name="GL_EXP2"/>
32313 <enum name="GL_COEFF"/>
32314 <enum name="GL_ORDER"/>
32315 <enum name="GL_DOMAIN"/>
32316 <enum name="GL_PIXEL_MAP_I_TO_I"/>
32317 <enum name="GL_PIXEL_MAP_S_TO_S"/>
32318 <enum name="GL_PIXEL_MAP_I_TO_R"/>
32319 <enum name="GL_PIXEL_MAP_I_TO_G"/>
32320 <enum name="GL_PIXEL_MAP_I_TO_B"/>
32321 <enum name="GL_PIXEL_MAP_I_TO_A"/>
32322 <enum name="GL_PIXEL_MAP_R_TO_R"/>
32323 <enum name="GL_PIXEL_MAP_G_TO_G"/>
32324 <enum name="GL_PIXEL_MAP_B_TO_B"/>
32325 <enum name="GL_PIXEL_MAP_A_TO_A"/>
32326 <enum name="GL_VERTEX_ARRAY_POINTER"/>
32327 <enum name="GL_NORMAL_ARRAY_POINTER"/>
32328 <enum name="GL_COLOR_ARRAY_POINTER"/>
32329 <enum name="GL_INDEX_ARRAY_POINTER"/>
32330 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
32331 <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
32332 <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
32333 <enum name="GL_SELECTION_BUFFER_POINTER"/>
32334 <enum name="GL_CURRENT_COLOR"/>
32335 <enum name="GL_CURRENT_INDEX"/>
32336 <enum name="GL_CURRENT_NORMAL"/>
32337 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
32338 <enum name="GL_CURRENT_RASTER_COLOR"/>
32339 <enum name="GL_CURRENT_RASTER_INDEX"/>
32340 <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
32341 <enum name="GL_CURRENT_RASTER_POSITION"/>
32342 <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
32343 <enum name="GL_CURRENT_RASTER_DISTANCE"/>
32344 <enum name="GL_POINT_SMOOTH"/>
32345 <enum name="GL_LINE_STIPPLE"/>
32346 <enum name="GL_LINE_STIPPLE_PATTERN"/>
32347 <enum name="GL_LINE_STIPPLE_REPEAT"/>
32348 <enum name="GL_LIST_MODE"/>
32349 <enum name="GL_MAX_LIST_NESTING"/>
32350 <enum name="GL_LIST_BASE"/>
32351 <enum name="GL_LIST_INDEX"/>
32352 <enum name="GL_POLYGON_STIPPLE"/>
32353 <enum name="GL_EDGE_FLAG"/>
32354 <enum name="GL_LIGHTING"/>
32355 <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
32356 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
32357 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
32358 <enum name="GL_SHADE_MODEL"/>
32359 <enum name="GL_COLOR_MATERIAL_FACE"/>
32360 <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
32361 <enum name="GL_COLOR_MATERIAL"/>
32362 <enum name="GL_FOG"/>
32363 <enum name="GL_FOG_INDEX"/>
32364 <enum name="GL_FOG_DENSITY"/>
32365 <enum name="GL_FOG_START"/>
32366 <enum name="GL_FOG_END"/>
32367 <enum name="GL_FOG_MODE"/>
32368 <enum name="GL_FOG_COLOR"/>
32369 <enum name="GL_ACCUM_CLEAR_VALUE"/>
32370 <enum name="GL_MATRIX_MODE"/>
32371 <enum name="GL_NORMALIZE"/>
32372 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
32373 <enum name="GL_PROJECTION_STACK_DEPTH"/>
32374 <enum name="GL_TEXTURE_STACK_DEPTH"/>
32375 <enum name="GL_MODELVIEW_MATRIX"/>
32376 <enum name="GL_PROJECTION_MATRIX"/>
32377 <enum name="GL_TEXTURE_MATRIX"/>
32378 <enum name="GL_ATTRIB_STACK_DEPTH"/>
32379 <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
32380 <enum name="GL_ALPHA_TEST"/>
32381 <enum name="GL_ALPHA_TEST_FUNC"/>
32382 <enum name="GL_ALPHA_TEST_REF"/>
32383 <enum name="GL_INDEX_LOGIC_OP"/>
32384 <enum name="GL_LOGIC_OP"/>
32385 <enum name="GL_AUX_BUFFERS"/>
32386 <enum name="GL_INDEX_CLEAR_VALUE"/>
32387 <enum name="GL_INDEX_WRITEMASK"/>
32388 <enum name="GL_INDEX_MODE"/>
32389 <enum name="GL_RGBA_MODE"/>
32390 <enum name="GL_RENDER_MODE"/>
32391 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
32392 <enum name="GL_POINT_SMOOTH_HINT"/>
32393 <enum name="GL_FOG_HINT"/>
32394 <enum name="GL_TEXTURE_GEN_S"/>
32395 <enum name="GL_TEXTURE_GEN_T"/>
32396 <enum name="GL_TEXTURE_GEN_R"/>
32397 <enum name="GL_TEXTURE_GEN_Q"/>
32398 <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
32399 <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
32400 <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
32401 <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
32402 <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
32403 <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
32404 <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
32405 <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
32406 <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
32407 <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
32408 <enum name="GL_MAP_COLOR"/>
32409 <enum name="GL_MAP_STENCIL"/>
32410 <enum name="GL_INDEX_SHIFT"/>
32411 <enum name="GL_INDEX_OFFSET"/>
32412 <enum name="GL_RED_SCALE"/>
32413 <enum name="GL_RED_BIAS"/>
32414 <enum name="GL_ZOOM_X"/>
32415 <enum name="GL_ZOOM_Y"/>
32416 <enum name="GL_GREEN_SCALE"/>
32417 <enum name="GL_GREEN_BIAS"/>
32418 <enum name="GL_BLUE_SCALE"/>
32419 <enum name="GL_BLUE_BIAS"/>
32420 <enum name="GL_ALPHA_SCALE"/>
32421 <enum name="GL_ALPHA_BIAS"/>
32422 <enum name="GL_DEPTH_SCALE"/>
32423 <enum name="GL_DEPTH_BIAS"/>
32424 <enum name="GL_MAX_EVAL_ORDER"/>
32425 <enum name="GL_MAX_LIGHTS"/>
32426 <enum name="GL_MAX_CLIP_PLANES"/>
32427 <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
32428 <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
32429 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
32430 <enum name="GL_MAX_NAME_STACK_DEPTH"/>
32431 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
32432 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
32433 <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
32434 <enum name="GL_INDEX_BITS"/>
32435 <enum name="GL_RED_BITS"/>
32436 <enum name="GL_GREEN_BITS"/>
32437 <enum name="GL_BLUE_BITS"/>
32438 <enum name="GL_ALPHA_BITS"/>
32439 <enum name="GL_DEPTH_BITS"/>
32440 <enum name="GL_STENCIL_BITS"/>
32441 <enum name="GL_ACCUM_RED_BITS"/>
32442 <enum name="GL_ACCUM_GREEN_BITS"/>
32443 <enum name="GL_ACCUM_BLUE_BITS"/>
32444 <enum name="GL_ACCUM_ALPHA_BITS"/>
32445 <enum name="GL_NAME_STACK_DEPTH"/>
32446 <enum name="GL_AUTO_NORMAL"/>
32447 <enum name="GL_MAP1_COLOR_4"/>
32448 <enum name="GL_MAP1_INDEX"/>
32449 <enum name="GL_MAP1_NORMAL"/>
32450 <enum name="GL_MAP1_TEXTURE_COORD_1"/>
32451 <enum name="GL_MAP1_TEXTURE_COORD_2"/>
32452 <enum name="GL_MAP1_TEXTURE_COORD_3"/>
32453 <enum name="GL_MAP1_TEXTURE_COORD_4"/>
32454 <enum name="GL_MAP1_VERTEX_3"/>
32455 <enum name="GL_MAP1_VERTEX_4"/>
32456 <enum name="GL_MAP2_COLOR_4"/>
32457 <enum name="GL_MAP2_INDEX"/>
32458 <enum name="GL_MAP2_NORMAL"/>
32459 <enum name="GL_MAP2_TEXTURE_COORD_1"/>
32460 <enum name="GL_MAP2_TEXTURE_COORD_2"/>
32461 <enum name="GL_MAP2_TEXTURE_COORD_3"/>
32462 <enum name="GL_MAP2_TEXTURE_COORD_4"/>
32463 <enum name="GL_MAP2_VERTEX_3"/>
32464 <enum name="GL_MAP2_VERTEX_4"/>
32465 <enum name="GL_MAP1_GRID_DOMAIN"/>
32466 <enum name="GL_MAP1_GRID_SEGMENTS"/>
32467 <enum name="GL_MAP2_GRID_DOMAIN"/>
32468 <enum name="GL_MAP2_GRID_SEGMENTS"/>
32469 <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
32470 <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
32471 <enum name="GL_SELECTION_BUFFER_SIZE"/>
32472 <enum name="GL_VERTEX_ARRAY"/>
32473 <enum name="GL_NORMAL_ARRAY"/>
32474 <enum name="GL_COLOR_ARRAY"/>
32475 <enum name="GL_INDEX_ARRAY"/>
32476 <enum name="GL_TEXTURE_COORD_ARRAY"/>
32477 <enum name="GL_EDGE_FLAG_ARRAY"/>
32478 <enum name="GL_VERTEX_ARRAY_SIZE"/>
32479 <enum name="GL_VERTEX_ARRAY_TYPE"/>
32480 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
32481 <enum name="GL_NORMAL_ARRAY_TYPE"/>
32482 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
32483 <enum name="GL_COLOR_ARRAY_SIZE"/>
32484 <enum name="GL_COLOR_ARRAY_TYPE"/>
32485 <enum name="GL_COLOR_ARRAY_STRIDE"/>
32486 <enum name="GL_INDEX_ARRAY_TYPE"/>
32487 <enum name="GL_INDEX_ARRAY_STRIDE"/>
32488 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
32489 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
32490 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
32491 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
32492 <enum name="GL_TEXTURE_COMPONENTS"/>
32493 <enum name="GL_TEXTURE_BORDER"/>
32494 <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
32495 <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
32496 <enum name="GL_TEXTURE_PRIORITY"/>
32497 <enum name="GL_TEXTURE_RESIDENT"/>
32498 <enum name="GL_AMBIENT"/>
32499 <enum name="GL_DIFFUSE"/>
32500 <enum name="GL_SPECULAR"/>
32501 <enum name="GL_POSITION"/>
32502 <enum name="GL_SPOT_DIRECTION"/>
32503 <enum name="GL_SPOT_EXPONENT"/>
32504 <enum name="GL_SPOT_CUTOFF"/>
32505 <enum name="GL_CONSTANT_ATTENUATION"/>
32506 <enum name="GL_LINEAR_ATTENUATION"/>
32507 <enum name="GL_QUADRATIC_ATTENUATION"/>
32508 <enum name="GL_COMPILE"/>
32509 <enum name="GL_COMPILE_AND_EXECUTE"/>
32510 <enum name="GL_2_BYTES"/>
32511 <enum name="GL_3_BYTES"/>
32512 <enum name="GL_4_BYTES"/>
32513 <enum name="GL_EMISSION"/>
32514 <enum name="GL_SHININESS"/>
32515 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
32516 <enum name="GL_COLOR_INDEXES"/>
32517 <enum name="GL_MODELVIEW"/>
32518 <enum name="GL_PROJECTION"/>
32519 <enum name="GL_COLOR_INDEX"/>
32520 <enum name="GL_LUMINANCE"/>
32521 <enum name="GL_LUMINANCE_ALPHA"/>
32522 <enum name="GL_BITMAP"/>
32523 <enum name="GL_RENDER"/>
32524 <enum name="GL_FEEDBACK"/>
32525 <enum name="GL_SELECT"/>
32526 <enum name="GL_FLAT"/>
32527 <enum name="GL_SMOOTH"/>
32528 <enum name="GL_S"/>
32529 <enum name="GL_T"/>
32530 <enum name="GL_R"/>
32531 <enum name="GL_Q"/>
32532 <enum name="GL_MODULATE"/>
32533 <enum name="GL_DECAL"/>
32534 <enum name="GL_TEXTURE_ENV_MODE"/>
32535 <enum name="GL_TEXTURE_ENV_COLOR"/>
32536 <enum name="GL_TEXTURE_ENV"/>
32537 <enum name="GL_EYE_LINEAR"/>
32538 <enum name="GL_OBJECT_LINEAR"/>
32539 <enum name="GL_SPHERE_MAP"/>
32540 <enum name="GL_TEXTURE_GEN_MODE"/>
32541 <enum name="GL_OBJECT_PLANE"/>
32542 <enum name="GL_EYE_PLANE"/>
32543 <enum name="GL_CLAMP"/>
32544 <enum name="GL_ALPHA4"/>
32545 <enum name="GL_ALPHA8"/>
32546 <enum name="GL_ALPHA12"/>
32547 <enum name="GL_ALPHA16"/>
32548 <enum name="GL_LUMINANCE4"/>
32549 <enum name="GL_LUMINANCE8"/>
32550 <enum name="GL_LUMINANCE12"/>
32551 <enum name="GL_LUMINANCE16"/>
32552 <enum name="GL_LUMINANCE4_ALPHA4"/>
32553 <enum name="GL_LUMINANCE6_ALPHA2"/>
32554 <enum name="GL_LUMINANCE8_ALPHA8"/>
32555 <enum name="GL_LUMINANCE12_ALPHA4"/>
32556 <enum name="GL_LUMINANCE12_ALPHA12"/>
32557 <enum name="GL_LUMINANCE16_ALPHA16"/>
32558 <enum name="GL_INTENSITY"/>
32559 <enum name="GL_INTENSITY4"/>
32560 <enum name="GL_INTENSITY8"/>
32561 <enum name="GL_INTENSITY12"/>
32562 <enum name="GL_INTENSITY16"/>
32563 <enum name="GL_V2F"/>
32564 <enum name="GL_V3F"/>
32565 <enum name="GL_C4UB_V2F"/>
32566 <enum name="GL_C4UB_V3F"/>
32567 <enum name="GL_C3F_V3F"/>
32568 <enum name="GL_N3F_V3F"/>
32569 <enum name="GL_C4F_N3F_V3F"/>
32570 <enum name="GL_T2F_V3F"/>
32571 <enum name="GL_T4F_V4F"/>
32572 <enum name="GL_T2F_C4UB_V3F"/>
32573 <enum name="GL_T2F_C3F_V3F"/>
32574 <enum name="GL_T2F_N3F_V3F"/>
32575 <enum name="GL_T2F_C4F_N3F_V3F"/>
32576 <enum name="GL_T4F_C4F_N3F_V4F"/>
32577 <enum name="GL_CLIP_PLANE0"/>
32578 <enum name="GL_CLIP_PLANE1"/>
32579 <enum name="GL_CLIP_PLANE2"/>
32580 <enum name="GL_CLIP_PLANE3"/>
32581 <enum name="GL_CLIP_PLANE4"/>
32582 <enum name="GL_CLIP_PLANE5"/>
32583 <enum name="GL_LIGHT0"/>
32584 <enum name="GL_LIGHT1"/>
32585 <enum name="GL_LIGHT2"/>
32586 <enum name="GL_LIGHT3"/>
32587 <enum name="GL_LIGHT4"/>
32588 <enum name="GL_LIGHT5"/>
32589 <enum name="GL_LIGHT6"/>
32590 <enum name="GL_LIGHT7"/>
32591 <command name="glArrayElement"/>
32592 <command name="glColorPointer"/>
32593 <command name="glDisableClientState"/>
32594 <command name="glEdgeFlagPointer"/>
32595 <command name="glEnableClientState"/>
32596 <command name="glIndexPointer"/>
32597 <command name="glGetPointerv"/>
32598 <command name="glInterleavedArrays"/>
32599 <command name="glNormalPointer"/>
32600 <command name="glTexCoordPointer"/>
32601 <command name="glVertexPointer"/>
32602 <command name="glAreTexturesResident"/>
32603 <command name="glPrioritizeTextures"/>
32604 <command name="glIndexub"/>
32605 <command name="glIndexubv"/>
32606 <command name="glPopClientAttrib"/>
32607 <command name="glPushClientAttrib"/>
32610 <enum name="GL_RESCALE_NORMAL"/>
32611 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
32612 <enum name="GL_SINGLE_COLOR"/>
32613 <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
32614 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
32617 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
32618 <enum name="GL_MAX_TEXTURE_UNITS"/>
32619 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
32620 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
32621 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
32622 <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
32623 <enum name="GL_MULTISAMPLE_BIT"/>
32624 <enum name="GL_NORMAL_MAP"/>
32625 <enum name="GL_REFLECTION_MAP"/>
32626 <enum name="GL_COMPRESSED_ALPHA"/>
32627 <enum name="GL_COMPRESSED_LUMINANCE"/>
32628 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
32629 <enum name="GL_COMPRESSED_INTENSITY"/>
32630 <enum name="GL_COMBINE"/>
32631 <enum name="GL_COMBINE_RGB"/>
32632 <enum name="GL_COMBINE_ALPHA"/>
32633 <enum name="GL_SOURCE0_RGB"/>
32634 <enum name="GL_SOURCE1_RGB"/>
32635 <enum name="GL_SOURCE2_RGB"/>
32636 <enum name="GL_SOURCE0_ALPHA"/>
32637 <enum name="GL_SOURCE1_ALPHA"/>
32638 <enum name="GL_SOURCE2_ALPHA"/>
32639 <enum name="GL_OPERAND0_RGB"/>
32640 <enum name="GL_OPERAND1_RGB"/>
32641 <enum name="GL_OPERAND2_RGB"/>
32642 <enum name="GL_OPERAND0_ALPHA"/>
32643 <enum name="GL_OPERAND1_ALPHA"/>
32644 <enum name="GL_OPERAND2_ALPHA"/>
32645 <enum name="GL_RGB_SCALE"/>
32646 <enum name="GL_ADD_SIGNED"/>
32647 <enum name="GL_INTERPOLATE"/>
32648 <enum name="GL_SUBTRACT"/>
32649 <enum name="GL_CONSTANT"/>
32650 <enum name="GL_PRIMARY_COLOR"/>
32651 <enum name="GL_PREVIOUS"/>
32652 <enum name="GL_DOT3_RGB"/>
32653 <enum name="GL_DOT3_RGBA"/>
32654 <command name="glClientActiveTexture"/>
32655 <command name="glMultiTexCoord1d"/>
32656 <command name="glMultiTexCoord1dv"/>
32657 <command name="glMultiTexCoord1f"/>
32658 <command name="glMultiTexCoord1fv"/>
32659 <command name="glMultiTexCoord1i"/>
32660 <command name="glMultiTexCoord1iv"/>
32661 <command name="glMultiTexCoord1s"/>
32662 <command name="glMultiTexCoord1sv"/>
32663 <command name="glMultiTexCoord2d"/>
32664 <command name="glMultiTexCoord2dv"/>
32665 <command name="glMultiTexCoord2f"/>
32666 <command name="glMultiTexCoord2fv"/>
32667 <command name="glMultiTexCoord2i"/>
32668 <command name="glMultiTexCoord2iv"/>
32669 <command name="glMultiTexCoord2s"/>
32670 <command name="glMultiTexCoord2sv"/>
32671 <command name="glMultiTexCoord3d"/>
32672 <command name="glMultiTexCoord3dv"/>
32673 <command name="glMultiTexCoord3f"/>
32674 <command name="glMultiTexCoord3fv"/>
32675 <command name="glMultiTexCoord3i"/>
32676 <command name="glMultiTexCoord3iv"/>
32677 <command name="glMultiTexCoord3s"/>
32678 <command name="glMultiTexCoord3sv"/>
32679 <command name="glMultiTexCoord4d"/>
32680 <command name="glMultiTexCoord4dv"/>
32681 <command name="glMultiTexCoord4f"/>
32682 <command name="glMultiTexCoord4fv"/>
32683 <command name="glMultiTexCoord4i"/>
32684 <command name="glMultiTexCoord4iv"/>
32685 <command name="glMultiTexCoord4s"/>
32686 <command name="glMultiTexCoord4sv"/>
32687 <command name="glLoadTransposeMatrixf"/>
32688 <command name="glLoadTransposeMatrixd"/>
32689 <command name="glMultTransposeMatrixf"/>
32690 <command name="glMultTransposeMatrixd"/>
32693 <enum name="GL_POINT_SIZE_MIN"/>
32694 <enum name="GL_POINT_SIZE_MAX"/>
32695 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
32696 <enum name="GL_GENERATE_MIPMAP"/>
32697 <enum name="GL_GENERATE_MIPMAP_HINT"/>
32698 <enum name="GL_FOG_COORDINATE_SOURCE"/>
32699 <enum name="GL_FOG_COORDINATE"/>
32700 <enum name="GL_FRAGMENT_DEPTH"/>
32701 <enum name="GL_CURRENT_FOG_COORDINATE"/>
32702 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
32703 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
32704 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
32705 <enum name="GL_FOG_COORDINATE_ARRAY"/>
32706 <enum name="GL_COLOR_SUM"/>
32707 <enum name="GL_CURRENT_SECONDARY_COLOR"/>
32708 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
32709 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
32710 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
32711 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
32712 <enum name="GL_SECONDARY_COLOR_ARRAY"/>
32713 <enum name="GL_TEXTURE_FILTER_CONTROL"/>
32714 <enum name="GL_DEPTH_TEXTURE_MODE"/>
32715 <enum name="GL_COMPARE_R_TO_TEXTURE"/>
32716 <command name="glFogCoordf"/>
32717 <command name="glFogCoordfv"/>
32718 <command name="glFogCoordd"/>
32719 <command name="glFogCoorddv"/>
32720 <command name="glFogCoordPointer"/>
32721 <command name="glSecondaryColor3b"/>
32722 <command name="glSecondaryColor3bv"/>
32723 <command name="glSecondaryColor3d"/>
32724 <command name="glSecondaryColor3dv"/>
32725 <command name="glSecondaryColor3f"/>
32726 <command name="glSecondaryColor3fv"/>
32727 <command name="glSecondaryColor3i"/>
32728 <command name="glSecondaryColor3iv"/>
32729 <command name="glSecondaryColor3s"/>
32730 <command name="glSecondaryColor3sv"/>
32731 <command name="glSecondaryColor3ub"/>
32732 <command name="glSecondaryColor3ubv"/>
32733 <command name="glSecondaryColor3ui"/>
32734 <command name="glSecondaryColor3uiv"/>
32735 <command name="glSecondaryColor3us"/>
32736 <command name="glSecondaryColor3usv"/>
32737 <command name="glSecondaryColorPointer"/>
32738 <command name="glWindowPos2d"/>
32739 <command name="glWindowPos2dv"/>
32740 <command name="glWindowPos2f"/>
32741 <command name="glWindowPos2fv"/>
32742 <command name="glWindowPos2i"/>
32743 <command name="glWindowPos2iv"/>
32744 <command name="glWindowPos2s"/>
32745 <command name="glWindowPos2sv"/>
32746 <command name="glWindowPos3d"/>
32747 <command name="glWindowPos3dv"/>
32748 <command name="glWindowPos3f"/>
32749 <command name="glWindowPos3fv"/>
32750 <command name="glWindowPos3i"/>
32751 <command name="glWindowPos3iv"/>
32752 <command name="glWindowPos3s"/>
32753 <command name="glWindowPos3sv"/>
32756 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
32757 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
32758 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
32759 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
32760 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
32761 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
32762 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
32763 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
32764 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
32765 <enum name="GL_FOG_COORD_SRC"/>
32766 <enum name="GL_FOG_COORD"/>
32767 <enum name="GL_CURRENT_FOG_COORD"/>
32768 <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
32769 <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
32770 <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
32771 <enum name="GL_FOG_COORD_ARRAY"/>
32772 <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
32773 <enum name="GL_SRC0_RGB"/>
32774 <enum name="GL_SRC1_RGB"/>
32775 <enum name="GL_SRC2_RGB"/>
32776 <enum name="GL_SRC0_ALPHA"/>
32777 <enum name="GL_SRC2_ALPHA"/>
32780 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
32781 <enum name="GL_POINT_SPRITE"/>
32782 <enum name="GL_COORD_REPLACE"/>
32783 <enum name="GL_MAX_TEXTURE_COORDS"/>
32786 <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
32787 <enum name="GL_SLUMINANCE_ALPHA"/>
32788 <enum name="GL_SLUMINANCE8_ALPHA8"/>
32789 <enum name="GL_SLUMINANCE"/>
32790 <enum name="GL_SLUMINANCE8"/>
32791 <enum name="GL_COMPRESSED_SLUMINANCE"/>
32792 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
32795 <enum name="GL_CLAMP_VERTEX_COLOR"/>
32796 <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
32797 <enum name="GL_ALPHA_INTEGER"/>
32798 <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
32799 <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
32804 <enum name="GL_MAX_VARYING_FLOATS"/>
32805 <enum name="GL_MAX_VARYING_COMPONENTS"/>
32809 <feature api="gl" name="GL_VERSION_3_3" number="3.3">
32811 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
32814 <enum name="GL_SRC1_COLOR"/>
32815 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
32816 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
32817 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
32818 <command name="glBindFragDataLocationIndexed"/>
32819 <command name="glGetFragDataIndex"/>
32824 <enum name="GL_ANY_SAMPLES_PASSED"/>
32827 <enum name="GL_SAMPLER_BINDING"/>
32828 <command name="glGenSamplers"/>
32829 <command name="glDeleteSamplers"/>
32830 <command name="glIsSampler"/>
32831 <command name="glBindSampler"/>
32832 <command name="glSamplerParameteri"/>
32833 <command name="glSamplerParameteriv"/>
32834 <command name="glSamplerParameterf"/>
32835 <command name="glSamplerParameterfv"/>
32836 <command name="glSamplerParameterIiv"/>
32837 <command name="glSamplerParameterIuiv"/>
32838 <command name="glGetSamplerParameteriv"/>
32839 <command name="glGetSamplerParameterIiv"/>
32840 <command name="glGetSamplerParameterfv"/>
32841 <command name="glGetSamplerParameterIuiv"/>
32846 <enum name="GL_RGB10_A2UI"/>
32849 <enum name="GL_TEXTURE_SWIZZLE_R"/>
32850 <enum name="GL_TEXTURE_SWIZZLE_G"/>
32851 <enum name="GL_TEXTURE_SWIZZLE_B"/>
32852 <enum name="GL_TEXTURE_SWIZZLE_A"/>
32853 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
32856 <enum name="GL_TIME_ELAPSED"/>
32857 <enum name="GL_TIMESTAMP"/>
32858 <command name="glQueryCounter"/>
32859 <command name="glGetQueryObjecti64v"/>
32860 <command name="glGetQueryObjectui64v"/>
32863 <enum name="GL_INT_2_10_10_10_REV"/>
32864 <command name="glVertexAttribDivisor"/>
32865 <command name="glVertexAttribP1ui"/>
32866 <command name="glVertexAttribP1uiv"/>
32867 <command name="glVertexAttribP2ui"/>
32868 <command name="glVertexAttribP2uiv"/>
32869 <command name="glVertexAttribP3ui"/>
32870 <command name="glVertexAttribP3uiv"/>
32871 <command name="glVertexAttribP4ui"/>
32872 <command name="glVertexAttribP4uiv"/>
32875 <command name="glVertexP2ui"/>
32876 <command name="glVertexP2uiv"/>
32877 <command name="glVertexP3ui"/>
32878 <command name="glVertexP3uiv"/>
32879 <command name="glVertexP4ui"/>
32880 <command name="glVertexP4uiv"/>
32881 <command name="glTexCoordP1ui"/>
32882 <command name="glTexCoordP1uiv"/>
32883 <command name="glTexCoordP2ui"/>
32884 <command name="glTexCoordP2uiv"/>
32885 <command name="glTexCoordP3ui"/>
32886 <command name="glTexCoordP3uiv"/>
32887 <command name="glTexCoordP4ui"/>
32888 <command name="glTexCoordP4uiv"/>
32889 <command name="glMultiTexCoordP1ui"/>
32890 <command name="glMultiTexCoordP1uiv"/>
32891 <command name="glMultiTexCoordP2ui"/>
32892 <command name="glMultiTexCoordP2uiv"/>
32893 <command name="glMultiTexCoordP3ui"/>
32894 <command name="glMultiTexCoordP3uiv"/>
32895 <command name="glMultiTexCoordP4ui"/>
32896 <command name="glMultiTexCoordP4uiv"/>
32897 <command name="glNormalP3ui"/>
32898 <command name="glNormalP3uiv"/>
32899 <command name="glColorP3ui"/>
32900 <command name="glColorP3uiv"/>
32901 <command name="glColorP4ui"/>
32902 <command name="glColorP4uiv"/>
32903 <command name="glSecondaryColorP3ui"/>
32904 <command name="glSecondaryColorP3uiv"/>
32907 <feature api="gl" name="GL_VERSION_4_0" number="4.0">
32909 <enum name="GL_SAMPLE_SHADING"/>
32910 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
32911 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
32912 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
32913 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
32914 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
32915 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
32916 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
32917 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
32918 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
32919 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
32920 <command name="glMinSampleShading"/>
32921 <command name="glBlendEquationi"/>
32922 <command name="glBlendEquationSeparatei"/>
32923 <command name="glBlendFunci"/>
32924 <command name="glBlendFuncSeparatei"/>
32929 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
32930 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
32931 <command name="glDrawArraysIndirect"/>
32932 <command name="glDrawElementsIndirect"/>
32935 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
32936 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
32937 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
32938 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
32939 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
32940 <enum name="GL_MAX_VERTEX_STREAMS"/>
32943 <enum name="GL_DOUBLE_VEC2"/>
32944 <enum name="GL_DOUBLE_VEC3"/>
32945 <enum name="GL_DOUBLE_VEC4"/>
32946 <enum name="GL_DOUBLE_MAT2"/>
32947 <enum name="GL_DOUBLE_MAT3"/>
32948 <enum name="GL_DOUBLE_MAT4"/>
32949 <enum name="GL_DOUBLE_MAT2x3"/>
32950 <enum name="GL_DOUBLE_MAT2x4"/>
32951 <enum name="GL_DOUBLE_MAT3x2"/>
32952 <enum name="GL_DOUBLE_MAT3x4"/>
32953 <enum name="GL_DOUBLE_MAT4x2"/>
32954 <enum name="GL_DOUBLE_MAT4x3"/>
32955 <command name="glUniform1d"/>
32956 <command name="glUniform2d"/>
32957 <command name="glUniform3d"/>
32958 <command name="glUniform4d"/>
32959 <command name="glUniform1dv"/>
32960 <command name="glUniform2dv"/>
32961 <command name="glUniform3dv"/>
32962 <command name="glUniform4dv"/>
32963 <command name="glUniformMatrix2dv"/>
32964 <command name="glUniformMatrix3dv"/>
32965 <command name="glUniformMatrix4dv"/>
32966 <command name="glUniformMatrix2x3dv"/>
32967 <command name="glUniformMatrix2x4dv"/>
32968 <command name="glUniformMatrix3x2dv"/>
32969 <command name="glUniformMatrix3x4dv"/>
32970 <command name="glUniformMatrix4x2dv"/>
32971 <command name="glUniformMatrix4x3dv"/>
32972 <command name="glGetUniformdv"/>
32975 <enum name="GL_ACTIVE_SUBROUTINES"/>
32976 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
32977 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
32978 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
32979 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
32980 <enum name="GL_MAX_SUBROUTINES"/>
32981 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
32982 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
32983 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
32984 <command name="glGetSubroutineUniformLocation"/>
32985 <command name="glGetSubroutineIndex"/>
32986 <command name="glGetActiveSubroutineUniformiv"/>
32987 <command name="glGetActiveSubroutineUniformName"/>
32988 <command name="glGetActiveSubroutineName"/>
32989 <command name="glUniformSubroutinesuiv"/>
32990 <command name="glGetUniformSubroutineuiv"/>
32991 <command name="glGetProgramStageiv"/>
32994 <enum name="GL_PATCHES"/>
32995 <enum name="GL_PATCH_VERTICES"/>
32996 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
32997 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
32998 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
32999 <enum name="GL_TESS_GEN_MODE"/>
33000 <enum name="GL_TESS_GEN_SPACING"/>
33001 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
33002 <enum name="GL_TESS_GEN_POINT_MODE"/>
33003 <enum name="GL_ISOLINES"/>
33004 <enum name="GL_QUADS"/>
33005 <enum name="GL_FRACTIONAL_ODD"/>
33006 <enum name="GL_FRACTIONAL_EVEN"/>
33007 <enum name="GL_MAX_PATCH_VERTICES"/>
33008 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
33009 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33010 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33011 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
33012 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
33013 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
33014 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
33015 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
33016 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
33017 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
33018 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
33019 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
33020 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
33021 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
33022 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
33023 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
33024 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
33025 <enum name="GL_TESS_EVALUATION_SHADER"/>
33026 <enum name="GL_TESS_CONTROL_SHADER"/>
33027 <command name="glPatchParameteri"/>
33028 <command name="glPatchParameterfv"/>
33039 <enum name="GL_TRANSFORM_FEEDBACK"/>
33040 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
33041 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
33042 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
33043 <command name="glBindTransformFeedback"/>
33044 <command name="glDeleteTransformFeedbacks"/>
33045 <command name="glGenTransformFeedbacks"/>
33046 <command name="glIsTransformFeedback"/>
33047 <command name="glPauseTransformFeedback"/>
33048 <command name="glResumeTransformFeedback"/>
33049 <command name="glDrawTransformFeedback"/>
33052 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
33053 <enum name="GL_MAX_VERTEX_STREAMS"/>
33054 <command name="glDrawTransformFeedbackStream"/>
33055 <command name="glBeginQueryIndexed"/>
33056 <command name="glEndQueryIndexed"/>
33057 <command name="glGetQueryIndexediv"/>
33060 <feature api="gl" name="GL_VERSION_4_1" number="4.1">
33062 <enum name="GL_FIXED"/>
33063 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
33064 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
33065 <enum name="GL_LOW_FLOAT"/>
33066 <enum name="GL_MEDIUM_FLOAT"/>
33067 <enum name="GL_HIGH_FLOAT"/>
33068 <enum name="GL_LOW_INT"/>
33069 <enum name="GL_MEDIUM_INT"/>
33070 <enum name="GL_HIGH_INT"/>
33071 <enum name="GL_SHADER_COMPILER"/>
33072 <enum name="GL_SHADER_BINARY_FORMATS"/>
33073 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
33074 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
33075 <enum name="GL_MAX_VARYING_VECTORS"/>
33076 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
33077 <enum name="GL_RGB565"/>
33080 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
33081 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
33082 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
33083 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
33086 <enum name="GL_VERTEX_SHADER_BIT"/>
33087 <enum name="GL_FRAGMENT_SHADER_BIT"/>
33088 <enum name="GL_GEOMETRY_SHADER_BIT"/>
33089 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
33090 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
33091 <enum name="GL_ALL_SHADER_BITS"/>
33092 <enum name="GL_PROGRAM_SEPARABLE"/>
33093 <enum name="GL_ACTIVE_PROGRAM"/>
33094 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
33101 <enum name="GL_MAX_VIEWPORTS"/>
33102 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
33103 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
33104 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
33105 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
33106 <enum name="GL_UNDEFINED_VERTEX"/>
33109 <command name="glReleaseShaderCompiler"/>
33110 <command name="glShaderBinary"/>
33111 <command name="glGetShaderPrecisionFormat"/>
33112 <command name="glDepthRangef"/>
33113 <command name="glClearDepthf"/>
33116 <command name="glGetProgramBinary"/>
33117 <command name="glProgramBinary"/>
33118 <command name="glProgramParameteri"/>
33121 <command name="glUseProgramStages"/>
33122 <command name="glActiveShaderProgram"/>
33123 <command name="glCreateShaderProgramv"/>
33124 <command name="glBindProgramPipeline"/>
33125 <command name="glDeleteProgramPipelines"/>
33126 <command name="glGenProgramPipelines"/>
33127 <command name="glIsProgramPipeline"/>
33128 <command name="glGetProgramPipelineiv"/>
33129 <command name="glProgramUniform1i"/>
33130 <command name="glProgramUniform1iv"/>
33131 <command name="glProgramUniform1f"/>
33132 <command name="glProgramUniform1fv"/>
33133 <command name="glProgramUniform1d"/>
33134 <command name="glProgramUniform1dv"/>
33135 <command name="glProgramUniform1ui"/>
33136 <command name="glProgramUniform1uiv"/>
33137 <command name="glProgramUniform2i"/>
33138 <command name="glProgramUniform2iv"/>
33139 <command name="glProgramUniform2f"/>
33140 <command name="glProgramUniform2fv"/>
33141 <command name="glProgramUniform2d"/>
33142 <command name="glProgramUniform2dv"/>
33143 <command name="glProgramUniform2ui"/>
33144 <command name="glProgramUniform2uiv"/>
33145 <command name="glProgramUniform3i"/>
33146 <command name="glProgramUniform3iv"/>
33147 <command name="glProgramUniform3f"/>
33148 <command name="glProgramUniform3fv"/>
33149 <command name="glProgramUniform3d"/>
33150 <command name="glProgramUniform3dv"/>
33151 <command name="glProgramUniform3ui"/>
33152 <command name="glProgramUniform3uiv"/>
33153 <command name="glProgramUniform4i"/>
33154 <command name="glProgramUniform4iv"/>
33155 <command name="glProgramUniform4f"/>
33156 <command name="glProgramUniform4fv"/>
33157 <command name="glProgramUniform4d"/>
33158 <command name="glProgramUniform4dv"/>
33159 <command name="glProgramUniform4ui"/>
33160 <command name="glProgramUniform4uiv"/>
33161 <command name="glProgramUniformMatrix2fv"/>
33162 <command name="glProgramUniformMatrix3fv"/>
33163 <command name="glProgramUniformMatrix4fv"/>
33164 <command name="glProgramUniformMatrix2dv"/>
33165 <command name="glProgramUniformMatrix3dv"/>
33166 <command name="glProgramUniformMatrix4dv"/>
33167 <command name="glProgramUniformMatrix2x3fv"/>
33168 <command name="glProgramUniformMatrix3x2fv"/>
33169 <command name="glProgramUniformMatrix2x4fv"/>
33170 <command name="glProgramUniformMatrix4x2fv"/>
33171 <command name="glProgramUniformMatrix3x4fv"/>
33172 <command name="glProgramUniformMatrix4x3fv"/>
33173 <command name="glProgramUniformMatrix2x3dv"/>
33174 <command name="glProgramUniformMatrix3x2dv"/>
33175 <command name="glProgramUniformMatrix2x4dv"/>
33176 <command name="glProgramUniformMatrix4x2dv"/>
33177 <command name="glProgramUniformMatrix3x4dv"/>
33178 <command name="glProgramUniformMatrix4x3dv"/>
33179 <command name="glValidateProgramPipeline"/>
33180 <command name="glGetProgramPipelineInfoLog"/>
33185 <command name="glVertexAttribL1d"/>
33186 <command name="glVertexAttribL2d"/>
33187 <command name="glVertexAttribL3d"/>
33188 <command name="glVertexAttribL4d"/>
33189 <command name="glVertexAttribL1dv"/>
33190 <command name="glVertexAttribL2dv"/>
33191 <command name="glVertexAttribL3dv"/>
33192 <command name="glVertexAttribL4dv"/>
33193 <command name="glVertexAttribLPointer"/>
33194 <command name="glGetVertexAttribLdv"/>
33197 <command name="glViewportArrayv"/>
33198 <command name="glViewportIndexedf"/>
33199 <command name="glViewportIndexedfv"/>
33200 <command name="glScissorArrayv"/>
33201 <command name="glScissorIndexed"/>
33202 <command name="glScissorIndexedv"/>
33203 <command name="glDepthRangeArrayv"/>
33204 <command name="glDepthRangeIndexed"/>
33205 <command name="glGetFloati_v"/>
33206 <command name="glGetDoublei_v"/>
33209 <feature api="gl" name="GL_VERSION_4_2" number="4.2">
33211 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
33212 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
33213 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
33214 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
33223 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
33224 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
33225 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
33226 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
33227 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
33228 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
33229 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
33230 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
33235 <enum name="GL_NUM_SAMPLE_COUNTS"/>
33238 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
33241 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
33242 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
33243 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
33244 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
33245 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
33246 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
33247 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
33248 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
33249 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
33250 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
33251 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
33252 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
33253 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
33254 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
33255 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
33256 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
33257 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
33258 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
33259 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
33260 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
33261 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
33262 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
33263 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
33264 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
33265 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
33266 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
33267 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
33268 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
33269 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
33272 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
33273 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
33274 <enum name="GL_UNIFORM_BARRIER_BIT"/>
33275 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
33276 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
33277 <enum name="GL_COMMAND_BARRIER_BIT"/>
33278 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
33279 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
33280 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
33281 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
33282 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
33283 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
33284 <enum name="GL_ALL_BARRIER_BITS"/>
33285 <enum name="GL_MAX_IMAGE_UNITS"/>
33286 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
33287 <enum name="GL_IMAGE_BINDING_NAME"/>
33288 <enum name="GL_IMAGE_BINDING_LEVEL"/>
33289 <enum name="GL_IMAGE_BINDING_LAYERED"/>
33290 <enum name="GL_IMAGE_BINDING_LAYER"/>
33291 <enum name="GL_IMAGE_BINDING_ACCESS"/>
33292 <enum name="GL_IMAGE_1D"/>
33293 <enum name="GL_IMAGE_2D"/>
33294 <enum name="GL_IMAGE_3D"/>
33295 <enum name="GL_IMAGE_2D_RECT"/>
33296 <enum name="GL_IMAGE_CUBE"/>
33297 <enum name="GL_IMAGE_BUFFER"/>
33298 <enum name="GL_IMAGE_1D_ARRAY"/>
33299 <enum name="GL_IMAGE_2D_ARRAY"/>
33300 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
33301 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
33302 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
33303 <enum name="GL_INT_IMAGE_1D"/>
33304 <enum name="GL_INT_IMAGE_2D"/>
33305 <enum name="GL_INT_IMAGE_3D"/>
33306 <enum name="GL_INT_IMAGE_2D_RECT"/>
33307 <enum name="GL_INT_IMAGE_CUBE"/>
33308 <enum name="GL_INT_IMAGE_BUFFER"/>
33309 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
33310 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
33311 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
33312 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
33313 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
33314 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
33315 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
33316 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
33317 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
33318 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
33319 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
33320 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
33321 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
33322 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
33323 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
33324 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
33325 <enum name="GL_MAX_IMAGE_SAMPLES"/>
33326 <enum name="GL_IMAGE_BINDING_FORMAT"/>
33327 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
33328 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
33329 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
33330 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
33331 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
33332 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
33333 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
33334 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
33335 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
33340 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
33341 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
33342 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
33343 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
33346 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
33349 <command name="glDrawArraysInstancedBaseInstance"/>
33350 <command name="glDrawElementsInstancedBaseInstance"/>
33351 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
33358 <command name="glGetInternalformativ"/>
33363 <command name="glGetActiveAtomicCounterBufferiv"/>
33366 <command name="glBindImageTexture"/>
33367 <command name="glMemoryBarrier"/>
33374 <command name="glTexStorage1D"/>
33375 <command name="glTexStorage2D"/>
33376 <command name="glTexStorage3D"/>
33379 <command name="glDrawTransformFeedbackInstanced"/>
33380 <command name="glDrawTransformFeedbackStreamInstanced"/>
33385 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
33386 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
33390 <feature api="gl" name="GL_VERSION_4_3" number="4.3">
33392 <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
33393 <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
33402 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
33403 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
33404 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
33405 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
33406 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
33407 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
33408 <enum name="GL_COMPRESSED_R11_EAC"/>
33409 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
33410 <enum name="GL_COMPRESSED_RG11_EAC"/>
33411 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
33412 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
33413 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
33414 <enum name="GL_MAX_ELEMENT_INDEX"/>
33419 <enum name="GL_COMPUTE_SHADER"/>
33420 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
33421 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
33422 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
33423 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
33424 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
33425 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
33426 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
33427 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
33428 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
33429 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
33430 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
33431 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
33432 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
33433 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
33434 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
33435 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
33436 <enum name="GL_COMPUTE_SHADER_BIT"/>
33441 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
33442 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
33443 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
33444 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
33445 <enum name="GL_DEBUG_SOURCE_API"/>
33446 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
33447 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
33448 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
33449 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
33450 <enum name="GL_DEBUG_SOURCE_OTHER"/>
33451 <enum name="GL_DEBUG_TYPE_ERROR"/>
33452 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
33453 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
33454 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
33455 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
33456 <enum name="GL_DEBUG_TYPE_OTHER"/>
33457 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
33458 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
33459 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
33460 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
33461 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
33462 <enum name="GL_DEBUG_SEVERITY_LOW"/>
33463 <enum name="GL_DEBUG_TYPE_MARKER"/>
33464 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
33465 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
33466 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
33467 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
33468 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
33469 <enum name="GL_BUFFER"/>
33470 <enum name="GL_SHADER"/>
33471 <enum name="GL_PROGRAM"/>
33472 <enum name="GL_VERTEX_ARRAY"/>
33473 <enum name="GL_QUERY"/>
33474 <enum name="GL_PROGRAM_PIPELINE"/>
33475 <enum name="GL_SAMPLER"/>
33476 <enum name="GL_MAX_LABEL_LENGTH"/>
33477 <enum name="GL_DEBUG_OUTPUT"/>
33478 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
33481 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
33484 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
33485 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
33486 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
33487 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
33488 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
33489 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
33490 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
33491 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
33492 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
33495 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
33496 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
33497 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
33498 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
33499 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
33500 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
33501 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
33502 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
33503 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
33504 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
33505 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
33506 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
33507 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
33508 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
33509 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
33510 <enum name="GL_MAX_WIDTH"/>
33511 <enum name="GL_MAX_HEIGHT"/>
33512 <enum name="GL_MAX_DEPTH"/>
33513 <enum name="GL_MAX_LAYERS"/>
33514 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
33515 <enum name="GL_COLOR_COMPONENTS"/>
33516 <enum name="GL_DEPTH_COMPONENTS"/>
33517 <enum name="GL_STENCIL_COMPONENTS"/>
33518 <enum name="GL_COLOR_RENDERABLE"/>
33519 <enum name="GL_DEPTH_RENDERABLE"/>
33520 <enum name="GL_STENCIL_RENDERABLE"/>
33521 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
33522 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
33523 <enum name="GL_FRAMEBUFFER_BLEND"/>
33524 <enum name="GL_READ_PIXELS"/>
33525 <enum name="GL_READ_PIXELS_FORMAT"/>
33526 <enum name="GL_READ_PIXELS_TYPE"/>
33527 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
33528 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
33529 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
33530 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
33531 <enum name="GL_MIPMAP"/>
33532 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
33533 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
33534 <enum name="GL_COLOR_ENCODING"/>
33535 <enum name="GL_SRGB_READ"/>
33536 <enum name="GL_SRGB_WRITE"/>
33537 <enum name="GL_FILTER"/>
33538 <enum name="GL_VERTEX_TEXTURE"/>
33539 <enum name="GL_TESS_CONTROL_TEXTURE"/>
33540 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
33541 <enum name="GL_GEOMETRY_TEXTURE"/>
33542 <enum name="GL_FRAGMENT_TEXTURE"/>
33543 <enum name="GL_COMPUTE_TEXTURE"/>
33544 <enum name="GL_TEXTURE_SHADOW"/>
33545 <enum name="GL_TEXTURE_GATHER"/>
33546 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
33547 <enum name="GL_SHADER_IMAGE_LOAD"/>
33548 <enum name="GL_SHADER_IMAGE_STORE"/>
33549 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
33550 <enum name="GL_IMAGE_TEXEL_SIZE"/>
33551 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
33552 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
33553 <enum name="GL_IMAGE_PIXEL_TYPE"/>
33554 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
33555 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
33556 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
33557 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
33558 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
33559 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
33560 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
33561 <enum name="GL_CLEAR_BUFFER"/>
33562 <enum name="GL_TEXTURE_VIEW"/>
33563 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
33564 <enum name="GL_FULL_SUPPORT"/>
33565 <enum name="GL_CAVEAT_SUPPORT"/>
33566 <enum name="GL_IMAGE_CLASS_4_X_32"/>
33567 <enum name="GL_IMAGE_CLASS_2_X_32"/>
33568 <enum name="GL_IMAGE_CLASS_1_X_32"/>
33569 <enum name="GL_IMAGE_CLASS_4_X_16"/>
33570 <enum name="GL_IMAGE_CLASS_2_X_16"/>
33571 <enum name="GL_IMAGE_CLASS_1_X_16"/>
33572 <enum name="GL_IMAGE_CLASS_4_X_8"/>
33573 <enum name="GL_IMAGE_CLASS_2_X_8"/>
33574 <enum name="GL_IMAGE_CLASS_1_X_8"/>
33575 <enum name="GL_IMAGE_CLASS_11_11_10"/>
33576 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
33577 <enum name="GL_VIEW_CLASS_128_BITS"/>
33578 <enum name="GL_VIEW_CLASS_96_BITS"/>
33579 <enum name="GL_VIEW_CLASS_64_BITS"/>
33580 <enum name="GL_VIEW_CLASS_48_BITS"/>
33581 <enum name="GL_VIEW_CLASS_32_BITS"/>
33582 <enum name="GL_VIEW_CLASS_24_BITS"/>
33583 <enum name="GL_VIEW_CLASS_16_BITS"/>
33584 <enum name="GL_VIEW_CLASS_8_BITS"/>
33585 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
33586 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
33587 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
33588 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
33589 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
33590 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
33591 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
33592 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
33599 <enum name="GL_UNIFORM"/>
33600 <enum name="GL_UNIFORM_BLOCK"/>
33601 <enum name="GL_PROGRAM_INPUT"/>
33602 <enum name="GL_PROGRAM_OUTPUT"/>
33603 <enum name="GL_BUFFER_VARIABLE"/>
33604 <enum name="GL_SHADER_STORAGE_BLOCK"/>
33605 <enum name="GL_VERTEX_SUBROUTINE"/>
33606 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
33607 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
33608 <enum name="GL_GEOMETRY_SUBROUTINE"/>
33609 <enum name="GL_FRAGMENT_SUBROUTINE"/>
33610 <enum name="GL_COMPUTE_SUBROUTINE"/>
33611 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
33612 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
33613 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
33614 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
33615 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
33616 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
33617 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
33618 <enum name="GL_ACTIVE_RESOURCES"/>
33619 <enum name="GL_MAX_NAME_LENGTH"/>
33620 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
33621 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
33622 <enum name="GL_NAME_LENGTH"/>
33623 <enum name="GL_TYPE"/>
33624 <enum name="GL_ARRAY_SIZE"/>
33625 <enum name="GL_OFFSET"/>
33626 <enum name="GL_BLOCK_INDEX"/>
33627 <enum name="GL_ARRAY_STRIDE"/>
33628 <enum name="GL_MATRIX_STRIDE"/>
33629 <enum name="GL_IS_ROW_MAJOR"/>
33630 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
33631 <enum name="GL_BUFFER_BINDING"/>
33632 <enum name="GL_BUFFER_DATA_SIZE"/>
33633 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
33634 <enum name="GL_ACTIVE_VARIABLES"/>
33635 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
33636 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
33637 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
33638 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
33639 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
33640 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
33641 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
33642 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
33643 <enum name="GL_LOCATION"/>
33644 <enum name="GL_LOCATION_INDEX"/>
33645 <enum name="GL_IS_PER_PATCH"/>
33650 <enum name="GL_SHADER_STORAGE_BUFFER"/>
33651 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
33652 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
33653 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
33654 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
33655 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
33656 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
33657 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
33658 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
33659 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
33660 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
33661 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
33662 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
33663 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
33664 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
33665 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
33668 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
33671 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
33672 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
33673 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
33680 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
33681 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
33682 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
33683 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
33684 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
33687 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
33688 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
33689 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
33690 <enum name="GL_VERTEX_BINDING_OFFSET"/>
33691 <enum name="GL_VERTEX_BINDING_STRIDE"/>
33692 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
33693 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
33694 <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
33699 <command name="glClearBufferData"/>
33700 <command name="glClearBufferSubData"/>
33703 <command name="glDispatchCompute"/>
33704 <command name="glDispatchComputeIndirect"/>
33707 <command name="glCopyImageSubData"/>
33716 <command name="glFramebufferParameteri"/>
33717 <command name="glGetFramebufferParameteriv"/>
33720 <command name="glGetInternalformati64v"/>
33723 <command name="glInvalidateTexSubImage"/>
33724 <command name="glInvalidateTexImage"/>
33725 <command name="glInvalidateBufferSubData"/>
33726 <command name="glInvalidateBufferData"/>
33727 <command name="glInvalidateFramebuffer"/>
33728 <command name="glInvalidateSubFramebuffer"/>
33731 <command name="glMultiDrawArraysIndirect"/>
33732 <command name="glMultiDrawElementsIndirect"/>
33735 <command name="glGetProgramInterfaceiv"/>
33736 <command name="glGetProgramResourceIndex"/>
33737 <command name="glGetProgramResourceName"/>
33738 <command name="glGetProgramResourceiv"/>
33739 <command name="glGetProgramResourceLocation"/>
33740 <command name="glGetProgramResourceLocationIndex"/>
33747 <command name="glShaderStorageBlockBinding"/>
33752 <command name="glTexBufferRange"/>
33757 <command name="glTexStorage2DMultisample"/>
33758 <command name="glTexStorage3DMultisample"/>
33761 <command name="glTextureView"/>
33764 <command name="glBindVertexBuffer"/>
33765 <command name="glVertexAttribFormat"/>
33766 <command name="glVertexAttribIFormat"/>
33767 <command name="glVertexAttribLFormat"/>
33768 <command name="glVertexAttribBinding"/>
33769 <command name="glVertexBindingDivisor"/>
33772 <command name="glDebugMessageControl"/>
33773 <command name="glDebugMessageInsert"/>
33774 <command name="glDebugMessageCallback"/>
33775 <command name="glGetDebugMessageLog"/>
33776 <command name="glPushDebugGroup"/>
33777 <command name="glPopDebugGroup"/>
33778 <command name="glObjectLabel"/>
33779 <command name="glGetObjectLabel"/>
33780 <command name="glObjectPtrLabel"/>
33781 <command name="glGetObjectPtrLabel"/>
33782 <command name="glGetPointerv"/>
33785 <enum name="GL_DISPLAY_LIST"/>
33788 <enum name="GL_STACK_UNDERFLOW"/>
33789 <enum name="GL_STACK_OVERFLOW"/>
33790 <command name="glGetPointerv"/>
33795 <enum name="GL_UNPACK_LSB_FIRST"/>
33796 <enum name="GL_PACK_LSB_FIRST"/>
33800 <feature api="gl" name="GL_VERSION_4_4" number="4.4">
33802 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
33803 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
33804 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
33807 <enum name="GL_MAP_READ_BIT"/>
33808 <enum name="GL_MAP_WRITE_BIT"/>
33809 <enum name="GL_MAP_PERSISTENT_BIT"/>
33810 <enum name="GL_MAP_COHERENT_BIT"/>
33811 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
33812 <enum name="GL_CLIENT_STORAGE_BIT"/>
33813 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
33814 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
33815 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
33816 <command name="glBufferStorage"/>
33819 <enum name="GL_CLEAR_TEXTURE"/>
33820 <command name="glClearTexImage"/>
33821 <command name="glClearTexSubImage"/>
33824 <enum name="GL_LOCATION_COMPONENT"/>
33825 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
33826 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
33827 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
33830 <command name="glBindBuffersBase"/>
33831 <command name="glBindBuffersRange"/>
33832 <command name="glBindTextures"/>
33833 <command name="glBindSamplers"/>
33834 <command name="glBindImageTextures"/>
33835 <command name="glBindVertexBuffers"/>
33838 <enum name="GL_QUERY_BUFFER"/>
33839 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
33840 <enum name="GL_QUERY_BUFFER_BINDING"/>
33841 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
33844 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
33847 <enum name="GL_STENCIL_INDEX"/>
33848 <enum name="GL_STENCIL_INDEX8"/>
33851 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
33854 <feature api="gl" name="GL_VERSION_4_5" number="4.5">
33856 <enum name="GL_CONTEXT_LOST"/>
33859 <command name="glClipControl"/>
33860 <enum name="GL_LOWER_LEFT"/>
33861 <enum name="GL_UPPER_LEFT"/>
33862 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
33863 <enum name="GL_ZERO_TO_ONE"/>
33864 <enum name="GL_CLIP_ORIGIN"/>
33865 <enum name="GL_CLIP_DEPTH_MODE"/>
33868 <enum name="GL_QUERY_WAIT_INVERTED"/>
33869 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
33870 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
33871 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
33874 <enum name="GL_MAX_CULL_DISTANCES"/>
33875 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
33878 <enum name="GL_TEXTURE_TARGET"/>
33879 <enum name="GL_QUERY_TARGET"/>
33880 <enum name="GL_TEXTURE_BINDING_1D"/>
33881 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
33882 <enum name="GL_TEXTURE_BINDING_2D"/>
33883 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
33884 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
33885 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
33886 <enum name="GL_TEXTURE_BINDING_3D"/>
33887 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
33888 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
33889 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
33890 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
33891 <command name="glCreateTransformFeedbacks"/>
33892 <command name="glTransformFeedbackBufferBase"/>
33893 <command name="glTransformFeedbackBufferRange"/>
33894 <command name="glGetTransformFeedbackiv"/>
33895 <command name="glGetTransformFeedbacki_v"/>
33896 <command name="glGetTransformFeedbacki64_v"/>
33897 <command name="glCreateBuffers"/>
33898 <command name="glNamedBufferStorage"/>
33899 <command name="glNamedBufferData"/>
33900 <command name="glNamedBufferSubData"/>
33901 <command name="glCopyNamedBufferSubData"/>
33902 <command name="glClearNamedBufferData"/>
33903 <command name="glClearNamedBufferSubData"/>
33904 <command name="glMapNamedBuffer"/>
33905 <command name="glMapNamedBufferRange"/>
33906 <command name="glUnmapNamedBuffer"/>
33907 <command name="glFlushMappedNamedBufferRange"/>
33908 <command name="glGetNamedBufferParameteriv"/>
33909 <command name="glGetNamedBufferParameteri64v"/>
33910 <command name="glGetNamedBufferPointerv"/>
33911 <command name="glGetNamedBufferSubData"/>
33912 <command name="glCreateFramebuffers"/>
33913 <command name="glNamedFramebufferRenderbuffer"/>
33914 <command name="glNamedFramebufferParameteri"/>
33915 <command name="glNamedFramebufferTexture"/>
33916 <command name="glNamedFramebufferTextureLayer"/>
33917 <command name="glNamedFramebufferDrawBuffer"/>
33918 <command name="glNamedFramebufferDrawBuffers"/>
33919 <command name="glNamedFramebufferReadBuffer"/>
33920 <command name="glInvalidateNamedFramebufferData"/>
33921 <command name="glInvalidateNamedFramebufferSubData"/>
33922 <command name="glClearNamedFramebufferiv"/>
33923 <command name="glClearNamedFramebufferuiv"/>
33924 <command name="glClearNamedFramebufferfv"/>
33925 <command name="glClearNamedFramebufferfi"/>
33926 <command name="glBlitNamedFramebuffer"/>
33927 <command name="glCheckNamedFramebufferStatus"/>
33928 <command name="glGetNamedFramebufferParameteriv"/>
33929 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
33930 <command name="glCreateRenderbuffers"/>
33931 <command name="glNamedRenderbufferStorage"/>
33932 <command name="glNamedRenderbufferStorageMultisample"/>
33933 <command name="glGetNamedRenderbufferParameteriv"/>
33934 <command name="glCreateTextures"/>
33935 <command name="glTextureBuffer"/>
33936 <command name="glTextureBufferRange"/>
33937 <command name="glTextureStorage1D"/>
33938 <command name="glTextureStorage2D"/>
33939 <command name="glTextureStorage3D"/>
33940 <command name="glTextureStorage2DMultisample"/>
33941 <command name="glTextureStorage3DMultisample"/>
33942 <command name="glTextureSubImage1D"/>
33943 <command name="glTextureSubImage2D"/>
33944 <command name="glTextureSubImage3D"/>
33945 <command name="glCompressedTextureSubImage1D"/>
33946 <command name="glCompressedTextureSubImage2D"/>
33947 <command name="glCompressedTextureSubImage3D"/>
33948 <command name="glCopyTextureSubImage1D"/>
33949 <command name="glCopyTextureSubImage2D"/>
33950 <command name="glCopyTextureSubImage3D"/>
33951 <command name="glTextureParameterf"/>
33952 <command name="glTextureParameterfv"/>
33953 <command name="glTextureParameteri"/>
33954 <command name="glTextureParameterIiv"/>
33955 <command name="glTextureParameterIuiv"/>
33956 <command name="glTextureParameteriv"/>
33957 <command name="glGenerateTextureMipmap"/>
33958 <command name="glBindTextureUnit"/>
33959 <command name="glGetTextureImage"/>
33960 <command name="glGetCompressedTextureImage"/>
33961 <command name="glGetTextureLevelParameterfv"/>
33962 <command name="glGetTextureLevelParameteriv"/>
33963 <command name="glGetTextureParameterfv"/>
33964 <command name="glGetTextureParameterIiv"/>
33965 <command name="glGetTextureParameterIuiv"/>
33966 <command name="glGetTextureParameteriv"/>
33967 <command name="glCreateVertexArrays"/>
33968 <command name="glDisableVertexArrayAttrib"/>
33969 <command name="glEnableVertexArrayAttrib"/>
33970 <command name="glVertexArrayElementBuffer"/>
33971 <command name="glVertexArrayVertexBuffer"/>
33972 <command name="glVertexArrayVertexBuffers"/>
33973 <command name="glVertexArrayAttribBinding"/>
33974 <command name="glVertexArrayAttribFormat"/>
33975 <command name="glVertexArrayAttribIFormat"/>
33976 <command name="glVertexArrayAttribLFormat"/>
33977 <command name="glVertexArrayBindingDivisor"/>
33978 <command name="glGetVertexArrayiv"/>
33979 <command name="glGetVertexArrayIndexediv"/>
33980 <command name="glGetVertexArrayIndexed64iv"/>
33981 <command name="glCreateSamplers"/>
33982 <command name="glCreateProgramPipelines"/>
33983 <command name="glCreateQueries"/>
33984 <command name="glGetQueryBufferObjecti64v"/>
33985 <command name="glGetQueryBufferObjectiv"/>
33986 <command name="glGetQueryBufferObjectui64v"/>
33987 <command name="glGetQueryBufferObjectuiv"/>
33990 <enum name="GL_BACK"/>
33991 <command name="glMemoryBarrierByRegion"/>
33994 <command name="glGetTextureSubImage"/>
33995 <command name="glGetCompressedTextureSubImage"/>
33998 <enum name="GL_NO_ERROR"/>
33999 <enum name="GL_GUILTY_CONTEXT_RESET"/>
34000 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
34001 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
34002 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
34003 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
34004 <enum name="GL_NO_RESET_NOTIFICATION"/>
34005 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
34006 <enum name="GL_CONTEXT_LOST"/>
34007 <command name="glGetGraphicsResetStatus"/>
34008 <command name="glGetnCompressedTexImage"/>
34009 <command name="glGetnTexImage"/>
34010 <command name="glGetnUniformdv"/>
34011 <command name="glGetnUniformfv"/>
34012 <command name="glGetnUniformiv"/>
34013 <command name="glGetnUniformuiv"/>
34014 <command name="glReadnPixels"/>
34017 <command name="glGetnMapdv"/>
34018 <command name="glGetnMapfv"/>
34019 <command name="glGetnMapiv"/>
34020 <command name="glGetnPixelMapfv"/>
34021 <command name="glGetnPixelMapuiv"/>
34022 <command name="glGetnPixelMapusv"/>
34023 <command name="glGetnPolygonStipple"/>
34024 <command name="glGetnColorTable"/>
34025 <command name="glGetnConvolutionFilter"/>
34026 <command name="glGetnSeparableFilter"/>
34027 <command name="glGetnHistogram"/>
34028 <command name="glGetnMinmax"/>
34031 <command name="glTextureBarrier"/>
34034 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
34035 <enum name="GL_NONE"/>
34036 <enum name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
34041 <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
34044 <enum name="GL_VERSION_ES_CL_1_0"/>
34045 <enum name="GL_VERSION_ES_CM_1_1"/>
34046 <enum name="GL_VERSION_ES_CL_1_1"/>
34047 <type name="GLvoid" comment="No longer used in headers"/>
34048 <enum name="GL_DEPTH_BUFFER_BIT"/>
34049 <enum name="GL_STENCIL_BUFFER_BIT"/>
34050 <enum name="GL_COLOR_BUFFER_BIT"/>
34051 <enum name="GL_FALSE"/>
34052 <enum name="GL_TRUE"/>
34053 <enum name="GL_POINTS"/>
34054 <enum name="GL_LINES"/>
34055 <enum name="GL_LINE_LOOP"/>
34056 <enum name="GL_LINE_STRIP"/>
34057 <enum name="GL_TRIANGLES"/>
34058 <enum name="GL_TRIANGLE_STRIP"/>
34059 <enum name="GL_TRIANGLE_FAN"/>
34060 <enum name="GL_NEVER"/>
34061 <enum name="GL_LESS"/>
34062 <enum name="GL_EQUAL"/>
34063 <enum name="GL_LEQUAL"/>
34064 <enum name="GL_GREATER"/>
34065 <enum name="GL_NOTEQUAL"/>
34066 <enum name="GL_GEQUAL"/>
34067 <enum name="GL_ALWAYS"/>
34068 <enum name="GL_ZERO"/>
34069 <enum name="GL_ONE"/>
34070 <enum name="GL_SRC_COLOR"/>
34071 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
34072 <enum name="GL_SRC_ALPHA"/>
34073 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
34074 <enum name="GL_DST_ALPHA"/>
34075 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
34076 <enum name="GL_DST_COLOR"/>
34077 <enum name="GL_ONE_MINUS_DST_COLOR"/>
34078 <enum name="GL_SRC_ALPHA_SATURATE"/>
34079 <enum name="GL_CLIP_PLANE0"/>
34080 <enum name="GL_CLIP_PLANE1"/>
34081 <enum name="GL_CLIP_PLANE2"/>
34082 <enum name="GL_CLIP_PLANE3"/>
34083 <enum name="GL_CLIP_PLANE4"/>
34084 <enum name="GL_CLIP_PLANE5"/>
34085 <enum name="GL_FRONT"/>
34086 <enum name="GL_BACK"/>
34087 <enum name="GL_FRONT_AND_BACK"/>
34088 <enum name="GL_FOG"/>
34089 <enum name="GL_LIGHTING"/>
34090 <enum name="GL_TEXTURE_2D"/>
34091 <enum name="GL_CULL_FACE"/>
34092 <enum name="GL_ALPHA_TEST"/>
34093 <enum name="GL_BLEND"/>
34094 <enum name="GL_COLOR_LOGIC_OP"/>
34095 <enum name="GL_DITHER"/>
34096 <enum name="GL_STENCIL_TEST"/>
34097 <enum name="GL_DEPTH_TEST"/>
34098 <enum name="GL_POINT_SMOOTH"/>
34099 <enum name="GL_LINE_SMOOTH"/>
34100 <enum name="GL_SCISSOR_TEST"/>
34101 <enum name="GL_COLOR_MATERIAL"/>
34102 <enum name="GL_NORMALIZE"/>
34103 <enum name="GL_RESCALE_NORMAL"/>
34104 <enum name="GL_VERTEX_ARRAY"/>
34105 <enum name="GL_NORMAL_ARRAY"/>
34106 <enum name="GL_COLOR_ARRAY"/>
34107 <enum name="GL_TEXTURE_COORD_ARRAY"/>
34108 <enum name="GL_MULTISAMPLE"/>
34109 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
34110 <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
34111 <enum name="GL_SAMPLE_COVERAGE"/>
34112 <enum name="GL_NO_ERROR"/>
34113 <enum name="GL_INVALID_ENUM"/>
34114 <enum name="GL_INVALID_VALUE"/>
34115 <enum name="GL_INVALID_OPERATION"/>
34116 <enum name="GL_STACK_OVERFLOW"/>
34117 <enum name="GL_STACK_UNDERFLOW"/>
34118 <enum name="GL_OUT_OF_MEMORY"/>
34119 <enum name="GL_EXP"/>
34120 <enum name="GL_EXP2"/>
34121 <enum name="GL_FOG_DENSITY"/>
34122 <enum name="GL_FOG_START"/>
34123 <enum name="GL_FOG_END"/>
34124 <enum name="GL_FOG_MODE"/>
34125 <enum name="GL_FOG_COLOR"/>
34126 <enum name="GL_CW"/>
34127 <enum name="GL_CCW"/>
34128 <enum name="GL_CURRENT_COLOR"/>
34129 <enum name="GL_CURRENT_NORMAL"/>
34130 <enum name="GL_CURRENT_TEXTURE_COORDS"/>
34131 <enum name="GL_POINT_SIZE"/>
34132 <enum name="GL_POINT_SIZE_MIN"/>
34133 <enum name="GL_POINT_SIZE_MAX"/>
34134 <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
34135 <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
34136 <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
34137 <enum name="GL_LINE_WIDTH"/>
34138 <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
34139 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
34140 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
34141 <enum name="GL_CULL_FACE_MODE"/>
34142 <enum name="GL_FRONT_FACE"/>
34143 <enum name="GL_SHADE_MODEL"/>
34144 <enum name="GL_DEPTH_RANGE"/>
34145 <enum name="GL_DEPTH_WRITEMASK"/>
34146 <enum name="GL_DEPTH_CLEAR_VALUE"/>
34147 <enum name="GL_DEPTH_FUNC"/>
34148 <enum name="GL_STENCIL_CLEAR_VALUE"/>
34149 <enum name="GL_STENCIL_FUNC"/>
34150 <enum name="GL_STENCIL_VALUE_MASK"/>
34151 <enum name="GL_STENCIL_FAIL"/>
34152 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
34153 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
34154 <enum name="GL_STENCIL_REF"/>
34155 <enum name="GL_STENCIL_WRITEMASK"/>
34156 <enum name="GL_MATRIX_MODE"/>
34157 <enum name="GL_VIEWPORT"/>
34158 <enum name="GL_MODELVIEW_STACK_DEPTH"/>
34159 <enum name="GL_PROJECTION_STACK_DEPTH"/>
34160 <enum name="GL_TEXTURE_STACK_DEPTH"/>
34161 <enum name="GL_MODELVIEW_MATRIX"/>
34162 <enum name="GL_PROJECTION_MATRIX"/>
34163 <enum name="GL_TEXTURE_MATRIX"/>
34164 <enum name="GL_ALPHA_TEST_FUNC"/>
34165 <enum name="GL_ALPHA_TEST_REF"/>
34166 <enum name="GL_BLEND_DST"/>
34167 <enum name="GL_BLEND_SRC"/>
34168 <enum name="GL_LOGIC_OP_MODE"/>
34169 <enum name="GL_SCISSOR_BOX"/>
34170 <enum name="GL_COLOR_CLEAR_VALUE"/>
34171 <enum name="GL_COLOR_WRITEMASK"/>
34172 <enum name="GL_MAX_LIGHTS"/>
34173 <enum name="GL_MAX_CLIP_PLANES"/>
34174 <enum name="GL_MAX_TEXTURE_SIZE"/>
34175 <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
34176 <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
34177 <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
34178 <enum name="GL_MAX_VIEWPORT_DIMS"/>
34179 <enum name="GL_MAX_TEXTURE_UNITS"/>
34180 <enum name="GL_SUBPIXEL_BITS"/>
34181 <enum name="GL_RED_BITS"/>
34182 <enum name="GL_GREEN_BITS"/>
34183 <enum name="GL_BLUE_BITS"/>
34184 <enum name="GL_ALPHA_BITS"/>
34185 <enum name="GL_DEPTH_BITS"/>
34186 <enum name="GL_STENCIL_BITS"/>
34187 <enum name="GL_POLYGON_OFFSET_UNITS"/>
34188 <enum name="GL_POLYGON_OFFSET_FILL"/>
34189 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
34190 <enum name="GL_TEXTURE_BINDING_2D"/>
34191 <enum name="GL_VERTEX_ARRAY_SIZE"/>
34192 <enum name="GL_VERTEX_ARRAY_TYPE"/>
34193 <enum name="GL_VERTEX_ARRAY_STRIDE"/>
34194 <enum name="GL_NORMAL_ARRAY_TYPE"/>
34195 <enum name="GL_NORMAL_ARRAY_STRIDE"/>
34196 <enum name="GL_COLOR_ARRAY_SIZE"/>
34197 <enum name="GL_COLOR_ARRAY_TYPE"/>
34198 <enum name="GL_COLOR_ARRAY_STRIDE"/>
34199 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
34200 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
34201 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
34202 <enum name="GL_VERTEX_ARRAY_POINTER"/>
34203 <enum name="GL_NORMAL_ARRAY_POINTER"/>
34204 <enum name="GL_COLOR_ARRAY_POINTER"/>
34205 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
34206 <enum name="GL_SAMPLE_BUFFERS"/>
34207 <enum name="GL_SAMPLES"/>
34208 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
34209 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
34210 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
34211 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
34212 <enum name="GL_DONT_CARE"/>
34213 <enum name="GL_FASTEST"/>
34214 <enum name="GL_NICEST"/>
34215 <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
34216 <enum name="GL_POINT_SMOOTH_HINT"/>
34217 <enum name="GL_LINE_SMOOTH_HINT"/>
34218 <enum name="GL_FOG_HINT"/>
34219 <enum name="GL_GENERATE_MIPMAP_HINT"/>
34220 <enum name="GL_LIGHT_MODEL_AMBIENT"/>
34221 <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
34222 <enum name="GL_AMBIENT"/>
34223 <enum name="GL_DIFFUSE"/>
34224 <enum name="GL_SPECULAR"/>
34225 <enum name="GL_POSITION"/>
34226 <enum name="GL_SPOT_DIRECTION"/>
34227 <enum name="GL_SPOT_EXPONENT"/>
34228 <enum name="GL_SPOT_CUTOFF"/>
34229 <enum name="GL_CONSTANT_ATTENUATION"/>
34230 <enum name="GL_LINEAR_ATTENUATION"/>
34231 <enum name="GL_QUADRATIC_ATTENUATION"/>
34232 <enum name="GL_BYTE"/>
34233 <enum name="GL_UNSIGNED_BYTE"/>
34234 <enum name="GL_SHORT"/>
34235 <enum name="GL_UNSIGNED_SHORT"/>
34236 <enum name="GL_FLOAT"/>
34237 <enum name="GL_FIXED"/>
34238 <enum name="GL_CLEAR"/>
34239 <enum name="GL_AND"/>
34240 <enum name="GL_AND_REVERSE"/>
34241 <enum name="GL_COPY"/>
34242 <enum name="GL_AND_INVERTED"/>
34243 <enum name="GL_NOOP"/>
34244 <enum name="GL_XOR"/>
34245 <enum name="GL_OR"/>
34246 <enum name="GL_NOR"/>
34247 <enum name="GL_EQUIV"/>
34248 <enum name="GL_INVERT"/>
34249 <enum name="GL_OR_REVERSE"/>
34250 <enum name="GL_COPY_INVERTED"/>
34251 <enum name="GL_OR_INVERTED"/>
34252 <enum name="GL_NAND"/>
34253 <enum name="GL_SET"/>
34254 <enum name="GL_EMISSION"/>
34255 <enum name="GL_SHININESS"/>
34256 <enum name="GL_AMBIENT_AND_DIFFUSE"/>
34257 <enum name="GL_MODELVIEW"/>
34258 <enum name="GL_PROJECTION"/>
34259 <enum name="GL_TEXTURE"/>
34260 <enum name="GL_ALPHA"/>
34261 <enum name="GL_RGB"/>
34262 <enum name="GL_RGBA"/>
34263 <enum name="GL_LUMINANCE"/>
34264 <enum name="GL_LUMINANCE_ALPHA"/>
34265 <enum name="GL_UNPACK_ALIGNMENT"/>
34266 <enum name="GL_PACK_ALIGNMENT"/>
34267 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
34268 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
34269 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
34270 <enum name="GL_FLAT"/>
34271 <enum name="GL_SMOOTH"/>
34272 <enum name="GL_KEEP"/>
34273 <enum name="GL_REPLACE"/>
34274 <enum name="GL_INCR"/>
34275 <enum name="GL_DECR"/>
34276 <enum name="GL_VENDOR"/>
34277 <enum name="GL_RENDERER"/>
34278 <enum name="GL_VERSION"/>
34279 <enum name="GL_EXTENSIONS"/>
34280 <enum name="GL_MODULATE"/>
34281 <enum name="GL_DECAL"/>
34282 <enum name="GL_ADD"/>
34283 <enum name="GL_TEXTURE_ENV_MODE"/>
34284 <enum name="GL_TEXTURE_ENV_COLOR"/>
34285 <enum name="GL_TEXTURE_ENV"/>
34286 <enum name="GL_NEAREST"/>
34287 <enum name="GL_LINEAR"/>
34288 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
34289 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
34290 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
34291 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
34292 <enum name="GL_TEXTURE_MAG_FILTER"/>
34293 <enum name="GL_TEXTURE_MIN_FILTER"/>
34294 <enum name="GL_TEXTURE_WRAP_S"/>
34295 <enum name="GL_TEXTURE_WRAP_T"/>
34296 <enum name="GL_GENERATE_MIPMAP"/>
34297 <enum name="GL_TEXTURE0"/>
34298 <enum name="GL_TEXTURE1"/>
34299 <enum name="GL_TEXTURE2"/>
34300 <enum name="GL_TEXTURE3"/>
34301 <enum name="GL_TEXTURE4"/>
34302 <enum name="GL_TEXTURE5"/>
34303 <enum name="GL_TEXTURE6"/>
34304 <enum name="GL_TEXTURE7"/>
34305 <enum name="GL_TEXTURE8"/>
34306 <enum name="GL_TEXTURE9"/>
34307 <enum name="GL_TEXTURE10"/>
34308 <enum name="GL_TEXTURE11"/>
34309 <enum name="GL_TEXTURE12"/>
34310 <enum name="GL_TEXTURE13"/>
34311 <enum name="GL_TEXTURE14"/>
34312 <enum name="GL_TEXTURE15"/>
34313 <enum name="GL_TEXTURE16"/>
34314 <enum name="GL_TEXTURE17"/>
34315 <enum name="GL_TEXTURE18"/>
34316 <enum name="GL_TEXTURE19"/>
34317 <enum name="GL_TEXTURE20"/>
34318 <enum name="GL_TEXTURE21"/>
34319 <enum name="GL_TEXTURE22"/>
34320 <enum name="GL_TEXTURE23"/>
34321 <enum name="GL_TEXTURE24"/>
34322 <enum name="GL_TEXTURE25"/>
34323 <enum name="GL_TEXTURE26"/>
34324 <enum name="GL_TEXTURE27"/>
34325 <enum name="GL_TEXTURE28"/>
34326 <enum name="GL_TEXTURE29"/>
34327 <enum name="GL_TEXTURE30"/>
34328 <enum name="GL_TEXTURE31"/>
34329 <enum name="GL_ACTIVE_TEXTURE"/>
34330 <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
34331 <enum name="GL_REPEAT"/>
34332 <enum name="GL_CLAMP_TO_EDGE"/>
34333 <enum name="GL_LIGHT0"/>
34334 <enum name="GL_LIGHT1"/>
34335 <enum name="GL_LIGHT2"/>
34336 <enum name="GL_LIGHT3"/>
34337 <enum name="GL_LIGHT4"/>
34338 <enum name="GL_LIGHT5"/>
34339 <enum name="GL_LIGHT6"/>
34340 <enum name="GL_LIGHT7"/>
34341 <enum name="GL_ARRAY_BUFFER"/>
34342 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
34343 <enum name="GL_ARRAY_BUFFER_BINDING"/>
34344 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
34345 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
34346 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
34347 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
34348 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
34349 <enum name="GL_STATIC_DRAW"/>
34350 <enum name="GL_DYNAMIC_DRAW"/>
34351 <enum name="GL_BUFFER_SIZE"/>
34352 <enum name="GL_BUFFER_USAGE"/>
34353 <enum name="GL_SUBTRACT"/>
34354 <enum name="GL_COMBINE"/>
34355 <enum name="GL_COMBINE_RGB"/>
34356 <enum name="GL_COMBINE_ALPHA"/>
34357 <enum name="GL_RGB_SCALE"/>
34358 <enum name="GL_ADD_SIGNED"/>
34359 <enum name="GL_INTERPOLATE"/>
34360 <enum name="GL_CONSTANT"/>
34361 <enum name="GL_PRIMARY_COLOR"/>
34362 <enum name="GL_PREVIOUS"/>
34363 <enum name="GL_OPERAND0_RGB"/>
34364 <enum name="GL_OPERAND1_RGB"/>
34365 <enum name="GL_OPERAND2_RGB"/>
34366 <enum name="GL_OPERAND0_ALPHA"/>
34367 <enum name="GL_OPERAND1_ALPHA"/>
34368 <enum name="GL_OPERAND2_ALPHA"/>
34369 <enum name="GL_ALPHA_SCALE"/>
34370 <enum name="GL_SRC0_RGB"/>
34371 <enum name="GL_SRC1_RGB"/>
34372 <enum name="GL_SRC2_RGB"/>
34373 <enum name="GL_SRC0_ALPHA"/>
34374 <enum name="GL_SRC1_ALPHA"/>
34375 <enum name="GL_SRC2_ALPHA"/>
34376 <enum name="GL_DOT3_RGB"/>
34377 <enum name="GL_DOT3_RGBA"/>
34380 <command name="glAlphaFunc"/>
34381 <command name="glClearColor"/>
34382 <command name="glClearDepthf"/>
34383 <command name="glClipPlanef"/>
34384 <command name="glColor4f"/>
34385 <command name="glDepthRangef"/>
34386 <command name="glFogf"/>
34387 <command name="glFogfv"/>
34388 <command name="glFrustumf"/>
34389 <command name="glGetClipPlanef"/>
34390 <command name="glGetFloatv"/>
34391 <command name="glGetLightfv"/>
34392 <command name="glGetMaterialfv"/>
34393 <command name="glGetTexEnvfv"/>
34394 <command name="glGetTexParameterfv"/>
34395 <command name="glLightModelf"/>
34396 <command name="glLightModelfv"/>
34397 <command name="glLightf"/>
34398 <command name="glLightfv"/>
34399 <command name="glLineWidth"/>
34400 <command name="glLoadMatrixf"/>
34401 <command name="glMaterialf"/>
34402 <command name="glMaterialfv"/>
34403 <command name="glMultMatrixf"/>
34404 <command name="glMultiTexCoord4f"/>
34405 <command name="glNormal3f"/>
34406 <command name="glOrthof"/>
34407 <command name="glPointParameterf"/>
34408 <command name="glPointParameterfv"/>
34409 <command name="glPointSize"/>
34410 <command name="glPolygonOffset"/>
34411 <command name="glRotatef"/>
34412 <command name="glScalef"/>
34413 <command name="glTexEnvf"/>
34414 <command name="glTexEnvfv"/>
34415 <command name="glTexParameterf"/>
34416 <command name="glTexParameterfv"/>
34417 <command name="glTranslatef"/>
34420 <command name="glActiveTexture"/>
34421 <command name="glAlphaFuncx"/>
34422 <command name="glBindBuffer"/>
34423 <command name="glBindTexture"/>
34424 <command name="glBlendFunc"/>
34425 <command name="glBufferData"/>
34426 <command name="glBufferSubData"/>
34427 <command name="glClear"/>
34428 <command name="glClearColorx"/>
34429 <command name="glClearDepthx"/>
34430 <command name="glClearStencil"/>
34431 <command name="glClientActiveTexture"/>
34432 <command name="glClipPlanex"/>
34433 <command name="glColor4ub"/>
34434 <command name="glColor4x"/>
34435 <command name="glColorMask"/>
34436 <command name="glColorPointer"/>
34437 <command name="glCompressedTexImage2D"/>
34438 <command name="glCompressedTexSubImage2D"/>
34439 <command name="glCopyTexImage2D"/>
34440 <command name="glCopyTexSubImage2D"/>
34441 <command name="glCullFace"/>
34442 <command name="glDeleteBuffers"/>
34443 <command name="glDeleteTextures"/>
34444 <command name="glDepthFunc"/>
34445 <command name="glDepthMask"/>
34446 <command name="glDepthRangex"/>
34447 <command name="glDisable"/>
34448 <command name="glDisableClientState"/>
34449 <command name="glDrawArrays"/>
34450 <command name="glDrawElements"/>
34451 <command name="glEnable"/>
34452 <command name="glEnableClientState"/>
34453 <command name="glFinish"/>
34454 <command name="glFlush"/>
34455 <command name="glFogx"/>
34456 <command name="glFogxv"/>
34457 <command name="glFrontFace"/>
34458 <command name="glFrustumx"/>
34459 <command name="glGetBooleanv"/>
34460 <command name="glGetBufferParameteriv"/>
34461 <command name="glGetClipPlanex"/>
34462 <command name="glGenBuffers"/>
34463 <command name="glGenTextures"/>
34464 <command name="glGetError"/>
34465 <command name="glGetFixedv"/>
34466 <command name="glGetIntegerv"/>
34467 <command name="glGetLightxv"/>
34468 <command name="glGetMaterialxv"/>
34469 <command name="glGetPointerv"/>
34470 <command name="glGetString"/>
34471 <command name="glGetTexEnviv"/>
34472 <command name="glGetTexEnvxv"/>
34473 <command name="glGetTexParameteriv"/>
34474 <command name="glGetTexParameterxv"/>
34475 <command name="glHint"/>
34476 <command name="glIsBuffer"/>
34477 <command name="glIsEnabled"/>
34478 <command name="glIsTexture"/>
34479 <command name="glLightModelx"/>
34480 <command name="glLightModelxv"/>
34481 <command name="glLightx"/>
34482 <command name="glLightxv"/>
34483 <command name="glLineWidthx"/>
34484 <command name="glLoadIdentity"/>
34485 <command name="glLoadMatrixx"/>
34486 <command name="glLogicOp"/>
34487 <command name="glMaterialx"/>
34488 <command name="glMaterialxv"/>
34489 <command name="glMatrixMode"/>
34490 <command name="glMultMatrixx"/>
34491 <command name="glMultiTexCoord4x"/>
34492 <command name="glNormal3x"/>
34493 <command name="glNormalPointer"/>
34494 <command name="glOrthox"/>
34495 <command name="glPixelStorei"/>
34496 <command name="glPointParameterx"/>
34497 <command name="glPointParameterxv"/>
34498 <command name="glPointSizex"/>
34499 <command name="glPolygonOffsetx"/>
34500 <command name="glPopMatrix"/>
34501 <command name="glPushMatrix"/>
34502 <command name="glReadPixels"/>
34503 <command name="glRotatex"/>
34504 <command name="glSampleCoverage"/>
34505 <command name="glSampleCoveragex"/>
34506 <command name="glScalex"/>
34507 <command name="glScissor"/>
34508 <command name="glShadeModel"/>
34509 <command name="glStencilFunc"/>
34510 <command name="glStencilMask"/>
34511 <command name="glStencilOp"/>
34512 <command name="glTexCoordPointer"/>
34513 <command name="glTexEnvi"/>
34514 <command name="glTexEnvx"/>
34515 <command name="glTexEnviv"/>
34516 <command name="glTexEnvxv"/>
34517 <command name="glTexImage2D"/>
34518 <command name="glTexParameteri"/>
34519 <command name="glTexParameterx"/>
34520 <command name="glTexParameteriv"/>
34521 <command name="glTexParameterxv"/>
34522 <command name="glTexSubImage2D"/>
34523 <command name="glTranslatex"/>
34524 <command name="glVertexPointer"/>
34525 <command name="glViewport"/>
34528 <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
34530 <type name="GLbyte"/>
34531 <type name="GLclampf"/>
34532 <type name="GLfixed"/>
34533 <type name="GLshort"/>
34534 <type name="GLushort"/>
34535 <type name="GLvoid" comment="No longer used in headers"/>
34538 <type name="GLsync"/>
34539 <type name="GLint64"/>
34540 <type name="GLuint64"/>
34543 <enum name="GL_DEPTH_BUFFER_BIT"/>
34544 <enum name="GL_STENCIL_BUFFER_BIT"/>
34545 <enum name="GL_COLOR_BUFFER_BIT"/>
34546 <enum name="GL_FALSE"/>
34547 <enum name="GL_TRUE"/>
34548 <enum name="GL_POINTS"/>
34549 <enum name="GL_LINES"/>
34550 <enum name="GL_LINE_LOOP"/>
34551 <enum name="GL_LINE_STRIP"/>
34552 <enum name="GL_TRIANGLES"/>
34553 <enum name="GL_TRIANGLE_STRIP"/>
34554 <enum name="GL_TRIANGLE_FAN"/>
34555 <enum name="GL_ZERO"/>
34556 <enum name="GL_ONE"/>
34557 <enum name="GL_SRC_COLOR"/>
34558 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
34559 <enum name="GL_SRC_ALPHA"/>
34560 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
34561 <enum name="GL_DST_ALPHA"/>
34562 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
34563 <enum name="GL_DST_COLOR"/>
34564 <enum name="GL_ONE_MINUS_DST_COLOR"/>
34565 <enum name="GL_SRC_ALPHA_SATURATE"/>
34566 <enum name="GL_FUNC_ADD"/>
34567 <enum name="GL_BLEND_EQUATION"/>
34568 <enum name="GL_BLEND_EQUATION_RGB"/>
34569 <enum name="GL_BLEND_EQUATION_ALPHA"/>
34570 <enum name="GL_FUNC_SUBTRACT"/>
34571 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
34572 <enum name="GL_BLEND_DST_RGB"/>
34573 <enum name="GL_BLEND_SRC_RGB"/>
34574 <enum name="GL_BLEND_DST_ALPHA"/>
34575 <enum name="GL_BLEND_SRC_ALPHA"/>
34576 <enum name="GL_CONSTANT_COLOR"/>
34577 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
34578 <enum name="GL_CONSTANT_ALPHA"/>
34579 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
34580 <enum name="GL_BLEND_COLOR"/>
34581 <enum name="GL_ARRAY_BUFFER"/>
34582 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
34583 <enum name="GL_ARRAY_BUFFER_BINDING"/>
34584 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
34585 <enum name="GL_STREAM_DRAW"/>
34586 <enum name="GL_STATIC_DRAW"/>
34587 <enum name="GL_DYNAMIC_DRAW"/>
34588 <enum name="GL_BUFFER_SIZE"/>
34589 <enum name="GL_BUFFER_USAGE"/>
34590 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
34591 <enum name="GL_FRONT"/>
34592 <enum name="GL_BACK"/>
34593 <enum name="GL_FRONT_AND_BACK"/>
34594 <enum name="GL_TEXTURE_2D"/>
34595 <enum name="GL_CULL_FACE"/>
34596 <enum name="GL_BLEND"/>
34597 <enum name="GL_DITHER"/>
34598 <enum name="GL_STENCIL_TEST"/>
34599 <enum name="GL_DEPTH_TEST"/>
34600 <enum name="GL_SCISSOR_TEST"/>
34601 <enum name="GL_POLYGON_OFFSET_FILL"/>
34602 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
34603 <enum name="GL_SAMPLE_COVERAGE"/>
34604 <enum name="GL_NO_ERROR"/>
34605 <enum name="GL_INVALID_ENUM"/>
34606 <enum name="GL_INVALID_VALUE"/>
34607 <enum name="GL_INVALID_OPERATION"/>
34608 <enum name="GL_OUT_OF_MEMORY"/>
34609 <enum name="GL_CW"/>
34610 <enum name="GL_CCW"/>
34611 <enum name="GL_LINE_WIDTH"/>
34612 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
34613 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
34614 <enum name="GL_CULL_FACE_MODE"/>
34615 <enum name="GL_FRONT_FACE"/>
34616 <enum name="GL_DEPTH_RANGE"/>
34617 <enum name="GL_DEPTH_WRITEMASK"/>
34618 <enum name="GL_DEPTH_CLEAR_VALUE"/>
34619 <enum name="GL_DEPTH_FUNC"/>
34620 <enum name="GL_STENCIL_CLEAR_VALUE"/>
34621 <enum name="GL_STENCIL_FUNC"/>
34622 <enum name="GL_STENCIL_FAIL"/>
34623 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
34624 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
34625 <enum name="GL_STENCIL_REF"/>
34626 <enum name="GL_STENCIL_VALUE_MASK"/>
34627 <enum name="GL_STENCIL_WRITEMASK"/>
34628 <enum name="GL_STENCIL_BACK_FUNC"/>
34629 <enum name="GL_STENCIL_BACK_FAIL"/>
34630 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
34631 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
34632 <enum name="GL_STENCIL_BACK_REF"/>
34633 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
34634 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
34635 <enum name="GL_VIEWPORT"/>
34636 <enum name="GL_SCISSOR_BOX"/>
34637 <enum name="GL_COLOR_CLEAR_VALUE"/>
34638 <enum name="GL_COLOR_WRITEMASK"/>
34639 <enum name="GL_UNPACK_ALIGNMENT"/>
34640 <enum name="GL_PACK_ALIGNMENT"/>
34641 <enum name="GL_MAX_TEXTURE_SIZE"/>
34642 <enum name="GL_MAX_VIEWPORT_DIMS"/>
34643 <enum name="GL_SUBPIXEL_BITS"/>
34644 <enum name="GL_RED_BITS"/>
34645 <enum name="GL_GREEN_BITS"/>
34646 <enum name="GL_BLUE_BITS"/>
34647 <enum name="GL_ALPHA_BITS"/>
34648 <enum name="GL_DEPTH_BITS"/>
34649 <enum name="GL_STENCIL_BITS"/>
34650 <enum name="GL_POLYGON_OFFSET_UNITS"/>
34651 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
34652 <enum name="GL_TEXTURE_BINDING_2D"/>
34653 <enum name="GL_SAMPLE_BUFFERS"/>
34654 <enum name="GL_SAMPLES"/>
34655 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
34656 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
34657 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
34658 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
34659 <enum name="GL_DONT_CARE"/>
34660 <enum name="GL_FASTEST"/>
34661 <enum name="GL_NICEST"/>
34662 <enum name="GL_GENERATE_MIPMAP_HINT"/>
34663 <enum name="GL_BYTE"/>
34664 <enum name="GL_UNSIGNED_BYTE"/>
34665 <enum name="GL_SHORT"/>
34666 <enum name="GL_UNSIGNED_SHORT"/>
34667 <enum name="GL_INT"/>
34668 <enum name="GL_UNSIGNED_INT"/>
34669 <enum name="GL_FLOAT"/>
34670 <enum name="GL_FIXED"/>
34671 <enum name="GL_DEPTH_COMPONENT"/>
34672 <enum name="GL_ALPHA"/>
34673 <enum name="GL_RGB"/>
34674 <enum name="GL_RGBA"/>
34675 <enum name="GL_LUMINANCE"/>
34676 <enum name="GL_LUMINANCE_ALPHA"/>
34677 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
34678 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
34679 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
34680 <enum name="GL_FRAGMENT_SHADER"/>
34681 <enum name="GL_VERTEX_SHADER"/>
34682 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
34683 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
34684 <enum name="GL_MAX_VARYING_VECTORS"/>
34685 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
34686 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
34687 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
34688 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
34689 <enum name="GL_SHADER_TYPE"/>
34690 <enum name="GL_DELETE_STATUS"/>
34691 <enum name="GL_LINK_STATUS"/>
34692 <enum name="GL_VALIDATE_STATUS"/>
34693 <enum name="GL_ATTACHED_SHADERS"/>
34694 <enum name="GL_ACTIVE_UNIFORMS"/>
34695 <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
34696 <enum name="GL_ACTIVE_ATTRIBUTES"/>
34697 <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
34698 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
34699 <enum name="GL_CURRENT_PROGRAM"/>
34700 <enum name="GL_NEVER"/>
34701 <enum name="GL_LESS"/>
34702 <enum name="GL_EQUAL"/>
34703 <enum name="GL_LEQUAL"/>
34704 <enum name="GL_GREATER"/>
34705 <enum name="GL_NOTEQUAL"/>
34706 <enum name="GL_GEQUAL"/>
34707 <enum name="GL_ALWAYS"/>
34708 <enum name="GL_KEEP"/>
34709 <enum name="GL_REPLACE"/>
34710 <enum name="GL_INCR"/>
34711 <enum name="GL_DECR"/>
34712 <enum name="GL_INVERT"/>
34713 <enum name="GL_INCR_WRAP"/>
34714 <enum name="GL_DECR_WRAP"/>
34715 <enum name="GL_VENDOR"/>
34716 <enum name="GL_RENDERER"/>
34717 <enum name="GL_VERSION"/>
34718 <enum name="GL_EXTENSIONS"/>
34719 <enum name="GL_NEAREST"/>
34720 <enum name="GL_LINEAR"/>
34721 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
34722 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
34723 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
34724 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
34725 <enum name="GL_TEXTURE_MAG_FILTER"/>
34726 <enum name="GL_TEXTURE_MIN_FILTER"/>
34727 <enum name="GL_TEXTURE_WRAP_S"/>
34728 <enum name="GL_TEXTURE_WRAP_T"/>
34729 <enum name="GL_TEXTURE"/>
34730 <enum name="GL_TEXTURE_CUBE_MAP"/>
34731 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
34732 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
34733 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
34734 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
34735 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
34736 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
34737 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
34738 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
34739 <enum name="GL_TEXTURE0"/>
34740 <enum name="GL_TEXTURE1"/>
34741 <enum name="GL_TEXTURE2"/>
34742 <enum name="GL_TEXTURE3"/>
34743 <enum name="GL_TEXTURE4"/>
34744 <enum name="GL_TEXTURE5"/>
34745 <enum name="GL_TEXTURE6"/>
34746 <enum name="GL_TEXTURE7"/>
34747 <enum name="GL_TEXTURE8"/>
34748 <enum name="GL_TEXTURE9"/>
34749 <enum name="GL_TEXTURE10"/>
34750 <enum name="GL_TEXTURE11"/>
34751 <enum name="GL_TEXTURE12"/>
34752 <enum name="GL_TEXTURE13"/>
34753 <enum name="GL_TEXTURE14"/>
34754 <enum name="GL_TEXTURE15"/>
34755 <enum name="GL_TEXTURE16"/>
34756 <enum name="GL_TEXTURE17"/>
34757 <enum name="GL_TEXTURE18"/>
34758 <enum name="GL_TEXTURE19"/>
34759 <enum name="GL_TEXTURE20"/>
34760 <enum name="GL_TEXTURE21"/>
34761 <enum name="GL_TEXTURE22"/>
34762 <enum name="GL_TEXTURE23"/>
34763 <enum name="GL_TEXTURE24"/>
34764 <enum name="GL_TEXTURE25"/>
34765 <enum name="GL_TEXTURE26"/>
34766 <enum name="GL_TEXTURE27"/>
34767 <enum name="GL_TEXTURE28"/>
34768 <enum name="GL_TEXTURE29"/>
34769 <enum name="GL_TEXTURE30"/>
34770 <enum name="GL_TEXTURE31"/>
34771 <enum name="GL_ACTIVE_TEXTURE"/>
34772 <enum name="GL_REPEAT"/>
34773 <enum name="GL_CLAMP_TO_EDGE"/>
34774 <enum name="GL_MIRRORED_REPEAT"/>
34775 <enum name="GL_FLOAT_VEC2"/>
34776 <enum name="GL_FLOAT_VEC3"/>
34777 <enum name="GL_FLOAT_VEC4"/>
34778 <enum name="GL_INT_VEC2"/>
34779 <enum name="GL_INT_VEC3"/>
34780 <enum name="GL_INT_VEC4"/>
34781 <enum name="GL_BOOL"/>
34782 <enum name="GL_BOOL_VEC2"/>
34783 <enum name="GL_BOOL_VEC3"/>
34784 <enum name="GL_BOOL_VEC4"/>
34785 <enum name="GL_FLOAT_MAT2"/>
34786 <enum name="GL_FLOAT_MAT3"/>
34787 <enum name="GL_FLOAT_MAT4"/>
34788 <enum name="GL_SAMPLER_2D"/>
34789 <enum name="GL_SAMPLER_CUBE"/>
34790 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
34791 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
34792 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
34793 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
34794 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
34795 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
34796 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
34797 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
34798 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
34799 <enum name="GL_COMPILE_STATUS"/>
34800 <enum name="GL_INFO_LOG_LENGTH"/>
34801 <enum name="GL_SHADER_SOURCE_LENGTH"/>
34802 <enum name="GL_SHADER_COMPILER"/>
34803 <enum name="GL_SHADER_BINARY_FORMATS"/>
34804 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
34805 <enum name="GL_LOW_FLOAT"/>
34806 <enum name="GL_MEDIUM_FLOAT"/>
34807 <enum name="GL_HIGH_FLOAT"/>
34808 <enum name="GL_LOW_INT"/>
34809 <enum name="GL_MEDIUM_INT"/>
34810 <enum name="GL_HIGH_INT"/>
34811 <enum name="GL_FRAMEBUFFER"/>
34812 <enum name="GL_RENDERBUFFER"/>
34813 <enum name="GL_RGBA4"/>
34814 <enum name="GL_RGB5_A1"/>
34815 <enum name="GL_RGB565"/>
34816 <enum name="GL_DEPTH_COMPONENT16"/>
34817 <enum name="GL_STENCIL_INDEX8"/>
34818 <enum name="GL_RENDERBUFFER_WIDTH"/>
34819 <enum name="GL_RENDERBUFFER_HEIGHT"/>
34820 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
34821 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
34822 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
34823 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
34824 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
34825 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
34826 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
34827 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
34828 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
34829 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
34830 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
34831 <enum name="GL_COLOR_ATTACHMENT0"/>
34832 <enum name="GL_DEPTH_ATTACHMENT"/>
34833 <enum name="GL_STENCIL_ATTACHMENT"/>
34834 <enum name="GL_NONE"/>
34835 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
34836 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
34837 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
34838 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
34839 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
34840 <enum name="GL_FRAMEBUFFER_BINDING"/>
34841 <enum name="GL_RENDERBUFFER_BINDING"/>
34842 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
34843 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
34844 <command name="glActiveTexture"/>
34845 <command name="glAttachShader"/>
34846 <command name="glBindAttribLocation"/>
34847 <command name="glBindBuffer"/>
34848 <command name="glBindFramebuffer"/>
34849 <command name="glBindRenderbuffer"/>
34850 <command name="glBindTexture"/>
34851 <command name="glBlendColor"/>
34852 <command name="glBlendEquation"/>
34853 <command name="glBlendEquationSeparate"/>
34854 <command name="glBlendFunc"/>
34855 <command name="glBlendFuncSeparate"/>
34856 <command name="glBufferData"/>
34857 <command name="glBufferSubData"/>
34858 <command name="glCheckFramebufferStatus"/>
34859 <command name="glClear"/>
34860 <command name="glClearColor"/>
34861 <command name="glClearDepthf"/>
34862 <command name="glClearStencil"/>
34863 <command name="glColorMask"/>
34864 <command name="glCompileShader"/>
34865 <command name="glCompressedTexImage2D"/>
34866 <command name="glCompressedTexSubImage2D"/>
34867 <command name="glCopyTexImage2D"/>
34868 <command name="glCopyTexSubImage2D"/>
34869 <command name="glCreateProgram"/>
34870 <command name="glCreateShader"/>
34871 <command name="glCullFace"/>
34872 <command name="glDeleteBuffers"/>
34873 <command name="glDeleteFramebuffers"/>
34874 <command name="glDeleteProgram"/>
34875 <command name="glDeleteRenderbuffers"/>
34876 <command name="glDeleteShader"/>
34877 <command name="glDeleteTextures"/>
34878 <command name="glDepthFunc"/>
34879 <command name="glDepthMask"/>
34880 <command name="glDepthRangef"/>
34881 <command name="glDetachShader"/>
34882 <command name="glDisable"/>
34883 <command name="glDisableVertexAttribArray"/>
34884 <command name="glDrawArrays"/>
34885 <command name="glDrawElements"/>
34886 <command name="glEnable"/>
34887 <command name="glEnableVertexAttribArray"/>
34888 <command name="glFinish"/>
34889 <command name="glFlush"/>
34890 <command name="glFramebufferRenderbuffer"/>
34891 <command name="glFramebufferTexture2D"/>
34892 <command name="glFrontFace"/>
34893 <command name="glGenBuffers"/>
34894 <command name="glGenerateMipmap"/>
34895 <command name="glGenFramebuffers"/>
34896 <command name="glGenRenderbuffers"/>
34897 <command name="glGenTextures"/>
34898 <command name="glGetActiveAttrib"/>
34899 <command name="glGetActiveUniform"/>
34900 <command name="glGetAttachedShaders"/>
34901 <command name="glGetAttribLocation"/>
34902 <command name="glGetBooleanv"/>
34903 <command name="glGetBufferParameteriv"/>
34904 <command name="glGetError"/>
34905 <command name="glGetFloatv"/>
34906 <command name="glGetFramebufferAttachmentParameteriv"/>
34907 <command name="glGetIntegerv"/>
34908 <command name="glGetProgramiv"/>
34909 <command name="glGetProgramInfoLog"/>
34910 <command name="glGetRenderbufferParameteriv"/>
34911 <command name="glGetShaderiv"/>
34912 <command name="glGetShaderInfoLog"/>
34913 <command name="glGetShaderPrecisionFormat"/>
34914 <command name="glGetShaderSource"/>
34915 <command name="glGetString"/>
34916 <command name="glGetTexParameterfv"/>
34917 <command name="glGetTexParameteriv"/>
34918 <command name="glGetUniformfv"/>
34919 <command name="glGetUniformiv"/>
34920 <command name="glGetUniformLocation"/>
34921 <command name="glGetVertexAttribfv"/>
34922 <command name="glGetVertexAttribiv"/>
34923 <command name="glGetVertexAttribPointerv"/>
34924 <command name="glHint"/>
34925 <command name="glIsBuffer"/>
34926 <command name="glIsEnabled"/>
34927 <command name="glIsFramebuffer"/>
34928 <command name="glIsProgram"/>
34929 <command name="glIsRenderbuffer"/>
34930 <command name="glIsShader"/>
34931 <command name="glIsTexture"/>
34932 <command name="glLineWidth"/>
34933 <command name="glLinkProgram"/>
34934 <command name="glPixelStorei"/>
34935 <command name="glPolygonOffset"/>
34936 <command name="glReadPixels"/>
34937 <command name="glReleaseShaderCompiler"/>
34938 <command name="glRenderbufferStorage"/>
34939 <command name="glSampleCoverage"/>
34940 <command name="glScissor"/>
34941 <command name="glShaderBinary"/>
34942 <command name="glShaderSource"/>
34943 <command name="glStencilFunc"/>
34944 <command name="glStencilFuncSeparate"/>
34945 <command name="glStencilMask"/>
34946 <command name="glStencilMaskSeparate"/>
34947 <command name="glStencilOp"/>
34948 <command name="glStencilOpSeparate"/>
34949 <command name="glTexImage2D"/>
34950 <command name="glTexParameterf"/>
34951 <command name="glTexParameterfv"/>
34952 <command name="glTexParameteri"/>
34953 <command name="glTexParameteriv"/>
34954 <command name="glTexSubImage2D"/>
34955 <command name="glUniform1f"/>
34956 <command name="glUniform1fv"/>
34957 <command name="glUniform1i"/>
34958 <command name="glUniform1iv"/>
34959 <command name="glUniform2f"/>
34960 <command name="glUniform2fv"/>
34961 <command name="glUniform2i"/>
34962 <command name="glUniform2iv"/>
34963 <command name="glUniform3f"/>
34964 <command name="glUniform3fv"/>
34965 <command name="glUniform3i"/>
34966 <command name="glUniform3iv"/>
34967 <command name="glUniform4f"/>
34968 <command name="glUniform4fv"/>
34969 <command name="glUniform4i"/>
34970 <command name="glUniform4iv"/>
34971 <command name="glUniformMatrix2fv"/>
34972 <command name="glUniformMatrix3fv"/>
34973 <command name="glUniformMatrix4fv"/>
34974 <command name="glUseProgram"/>
34975 <command name="glValidateProgram"/>
34976 <command name="glVertexAttrib1f"/>
34977 <command name="glVertexAttrib1fv"/>
34978 <command name="glVertexAttrib2f"/>
34979 <command name="glVertexAttrib2fv"/>
34980 <command name="glVertexAttrib3f"/>
34981 <command name="glVertexAttrib3fv"/>
34982 <command name="glVertexAttrib4f"/>
34983 <command name="glVertexAttrib4fv"/>
34984 <command name="glVertexAttribPointer"/>
34985 <command name="glViewport"/>
34988 <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
34990 <type name="GLhalf"/>
34993 <enum name="GL_READ_BUFFER"/>
34994 <enum name="GL_UNPACK_ROW_LENGTH"/>
34995 <enum name="GL_UNPACK_SKIP_ROWS"/>
34996 <enum name="GL_UNPACK_SKIP_PIXELS"/>
34997 <enum name="GL_PACK_ROW_LENGTH"/>
34998 <enum name="GL_PACK_SKIP_ROWS"/>
34999 <enum name="GL_PACK_SKIP_PIXELS"/>
35000 <enum name="GL_COLOR"/>
35001 <enum name="GL_DEPTH"/>
35002 <enum name="GL_STENCIL"/>
35003 <enum name="GL_RED"/>
35004 <enum name="GL_RGB8"/>
35005 <enum name="GL_RGBA8"/>
35006 <enum name="GL_RGB10_A2"/>
35007 <enum name="GL_TEXTURE_BINDING_3D"/>
35008 <enum name="GL_UNPACK_SKIP_IMAGES"/>
35009 <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
35010 <enum name="GL_TEXTURE_3D"/>
35011 <enum name="GL_TEXTURE_WRAP_R"/>
35012 <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
35013 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
35014 <enum name="GL_MAX_ELEMENTS_VERTICES"/>
35015 <enum name="GL_MAX_ELEMENTS_INDICES"/>
35016 <enum name="GL_TEXTURE_MIN_LOD"/>
35017 <enum name="GL_TEXTURE_MAX_LOD"/>
35018 <enum name="GL_TEXTURE_BASE_LEVEL"/>
35019 <enum name="GL_TEXTURE_MAX_LEVEL"/>
35020 <enum name="GL_MIN"/>
35021 <enum name="GL_MAX"/>
35022 <enum name="GL_DEPTH_COMPONENT24"/>
35023 <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
35024 <enum name="GL_TEXTURE_COMPARE_MODE"/>
35025 <enum name="GL_TEXTURE_COMPARE_FUNC"/>
35026 <enum name="GL_CURRENT_QUERY"/>
35027 <enum name="GL_QUERY_RESULT"/>
35028 <enum name="GL_QUERY_RESULT_AVAILABLE"/>
35029 <enum name="GL_BUFFER_MAPPED"/>
35030 <enum name="GL_BUFFER_MAP_POINTER"/>
35031 <enum name="GL_STREAM_READ"/>
35032 <enum name="GL_STREAM_COPY"/>
35033 <enum name="GL_STATIC_READ"/>
35034 <enum name="GL_STATIC_COPY"/>
35035 <enum name="GL_DYNAMIC_READ"/>
35036 <enum name="GL_DYNAMIC_COPY"/>
35037 <enum name="GL_MAX_DRAW_BUFFERS"/>
35038 <enum name="GL_DRAW_BUFFER0"/>
35039 <enum name="GL_DRAW_BUFFER1"/>
35040 <enum name="GL_DRAW_BUFFER2"/>
35041 <enum name="GL_DRAW_BUFFER3"/>
35042 <enum name="GL_DRAW_BUFFER4"/>
35043 <enum name="GL_DRAW_BUFFER5"/>
35044 <enum name="GL_DRAW_BUFFER6"/>
35045 <enum name="GL_DRAW_BUFFER7"/>
35046 <enum name="GL_DRAW_BUFFER8"/>
35047 <enum name="GL_DRAW_BUFFER9"/>
35048 <enum name="GL_DRAW_BUFFER10"/>
35049 <enum name="GL_DRAW_BUFFER11"/>
35050 <enum name="GL_DRAW_BUFFER12"/>
35051 <enum name="GL_DRAW_BUFFER13"/>
35052 <enum name="GL_DRAW_BUFFER14"/>
35053 <enum name="GL_DRAW_BUFFER15"/>
35054 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
35055 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
35056 <enum name="GL_SAMPLER_3D"/>
35057 <enum name="GL_SAMPLER_2D_SHADOW"/>
35058 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
35059 <enum name="GL_PIXEL_PACK_BUFFER"/>
35060 <enum name="GL_PIXEL_UNPACK_BUFFER"/>
35061 <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
35062 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
35063 <enum name="GL_FLOAT_MAT2x3"/>
35064 <enum name="GL_FLOAT_MAT2x4"/>
35065 <enum name="GL_FLOAT_MAT3x2"/>
35066 <enum name="GL_FLOAT_MAT3x4"/>
35067 <enum name="GL_FLOAT_MAT4x2"/>
35068 <enum name="GL_FLOAT_MAT4x3"/>
35069 <enum name="GL_SRGB"/>
35070 <enum name="GL_SRGB8"/>
35071 <enum name="GL_SRGB8_ALPHA8"/>
35072 <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
35073 <enum name="GL_MAJOR_VERSION"/>
35074 <enum name="GL_MINOR_VERSION"/>
35075 <enum name="GL_NUM_EXTENSIONS"/>
35076 <enum name="GL_RGBA32F"/>
35077 <enum name="GL_RGB32F"/>
35078 <enum name="GL_RGBA16F"/>
35079 <enum name="GL_RGB16F"/>
35080 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
35081 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
35082 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
35083 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
35084 <enum name="GL_MAX_VARYING_COMPONENTS"/>
35085 <enum name="GL_TEXTURE_2D_ARRAY"/>
35086 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
35087 <enum name="GL_R11F_G11F_B10F"/>
35088 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
35089 <enum name="GL_RGB9_E5"/>
35090 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
35091 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
35092 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
35093 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
35094 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
35095 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
35096 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
35097 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
35098 <enum name="GL_RASTERIZER_DISCARD"/>
35099 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
35100 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
35101 <enum name="GL_INTERLEAVED_ATTRIBS"/>
35102 <enum name="GL_SEPARATE_ATTRIBS"/>
35103 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
35104 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
35105 <enum name="GL_RGBA32UI"/>
35106 <enum name="GL_RGB32UI"/>
35107 <enum name="GL_RGBA16UI"/>
35108 <enum name="GL_RGB16UI"/>
35109 <enum name="GL_RGBA8UI"/>
35110 <enum name="GL_RGB8UI"/>
35111 <enum name="GL_RGBA32I"/>
35112 <enum name="GL_RGB32I"/>
35113 <enum name="GL_RGBA16I"/>
35114 <enum name="GL_RGB16I"/>
35115 <enum name="GL_RGBA8I"/>
35116 <enum name="GL_RGB8I"/>
35117 <enum name="GL_RED_INTEGER"/>
35118 <enum name="GL_RGB_INTEGER"/>
35119 <enum name="GL_RGBA_INTEGER"/>
35120 <enum name="GL_SAMPLER_2D_ARRAY"/>
35121 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
35122 <enum name="GL_SAMPLER_CUBE_SHADOW"/>
35123 <enum name="GL_UNSIGNED_INT_VEC2"/>
35124 <enum name="GL_UNSIGNED_INT_VEC3"/>
35125 <enum name="GL_UNSIGNED_INT_VEC4"/>
35126 <enum name="GL_INT_SAMPLER_2D"/>
35127 <enum name="GL_INT_SAMPLER_3D"/>
35128 <enum name="GL_INT_SAMPLER_CUBE"/>
35129 <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
35130 <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
35131 <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
35132 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
35133 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
35134 <enum name="GL_BUFFER_ACCESS_FLAGS"/>
35135 <enum name="GL_BUFFER_MAP_LENGTH"/>
35136 <enum name="GL_BUFFER_MAP_OFFSET"/>
35137 <enum name="GL_DEPTH_COMPONENT32F"/>
35138 <enum name="GL_DEPTH32F_STENCIL8"/>
35139 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
35140 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
35141 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
35142 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
35143 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
35144 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
35145 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
35146 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
35147 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
35148 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
35149 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
35150 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
35151 <enum name="GL_DEPTH_STENCIL"/>
35152 <enum name="GL_UNSIGNED_INT_24_8"/>
35153 <enum name="GL_DEPTH24_STENCIL8"/>
35154 <enum name="GL_UNSIGNED_NORMALIZED"/>
35155 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
35156 <enum name="GL_READ_FRAMEBUFFER"/>
35157 <enum name="GL_DRAW_FRAMEBUFFER"/>
35158 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
35159 <enum name="GL_RENDERBUFFER_SAMPLES"/>
35160 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
35161 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
35162 <enum name="GL_COLOR_ATTACHMENT1"/>
35163 <enum name="GL_COLOR_ATTACHMENT2"/>
35164 <enum name="GL_COLOR_ATTACHMENT3"/>
35165 <enum name="GL_COLOR_ATTACHMENT4"/>
35166 <enum name="GL_COLOR_ATTACHMENT5"/>
35167 <enum name="GL_COLOR_ATTACHMENT6"/>
35168 <enum name="GL_COLOR_ATTACHMENT7"/>
35169 <enum name="GL_COLOR_ATTACHMENT8"/>
35170 <enum name="GL_COLOR_ATTACHMENT9"/>
35171 <enum name="GL_COLOR_ATTACHMENT10"/>
35172 <enum name="GL_COLOR_ATTACHMENT11"/>
35173 <enum name="GL_COLOR_ATTACHMENT12"/>
35174 <enum name="GL_COLOR_ATTACHMENT13"/>
35175 <enum name="GL_COLOR_ATTACHMENT14"/>
35176 <enum name="GL_COLOR_ATTACHMENT15"/>
35177 <enum name="GL_COLOR_ATTACHMENT16"/>
35178 <enum name="GL_COLOR_ATTACHMENT17"/>
35179 <enum name="GL_COLOR_ATTACHMENT18"/>
35180 <enum name="GL_COLOR_ATTACHMENT19"/>
35181 <enum name="GL_COLOR_ATTACHMENT20"/>
35182 <enum name="GL_COLOR_ATTACHMENT21"/>
35183 <enum name="GL_COLOR_ATTACHMENT22"/>
35184 <enum name="GL_COLOR_ATTACHMENT23"/>
35185 <enum name="GL_COLOR_ATTACHMENT24"/>
35186 <enum name="GL_COLOR_ATTACHMENT25"/>
35187 <enum name="GL_COLOR_ATTACHMENT26"/>
35188 <enum name="GL_COLOR_ATTACHMENT27"/>
35189 <enum name="GL_COLOR_ATTACHMENT28"/>
35190 <enum name="GL_COLOR_ATTACHMENT29"/>
35191 <enum name="GL_COLOR_ATTACHMENT30"/>
35192 <enum name="GL_COLOR_ATTACHMENT31"/>
35193 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
35194 <enum name="GL_MAX_SAMPLES"/>
35195 <enum name="GL_HALF_FLOAT"/>
35196 <enum name="GL_MAP_READ_BIT"/>
35197 <enum name="GL_MAP_WRITE_BIT"/>
35198 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
35199 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
35200 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
35201 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
35202 <enum name="GL_RG"/>
35203 <enum name="GL_RG_INTEGER"/>
35204 <enum name="GL_R8"/>
35205 <enum name="GL_RG8"/>
35206 <enum name="GL_R16F"/>
35207 <enum name="GL_R32F"/>
35208 <enum name="GL_RG16F"/>
35209 <enum name="GL_RG32F"/>
35210 <enum name="GL_R8I"/>
35211 <enum name="GL_R8UI"/>
35212 <enum name="GL_R16I"/>
35213 <enum name="GL_R16UI"/>
35214 <enum name="GL_R32I"/>
35215 <enum name="GL_R32UI"/>
35216 <enum name="GL_RG8I"/>
35217 <enum name="GL_RG8UI"/>
35218 <enum name="GL_RG16I"/>
35219 <enum name="GL_RG16UI"/>
35220 <enum name="GL_RG32I"/>
35221 <enum name="GL_RG32UI"/>
35222 <enum name="GL_VERTEX_ARRAY_BINDING"/>
35223 <enum name="GL_R8_SNORM"/>
35224 <enum name="GL_RG8_SNORM"/>
35225 <enum name="GL_RGB8_SNORM"/>
35226 <enum name="GL_RGBA8_SNORM"/>
35227 <enum name="GL_SIGNED_NORMALIZED"/>
35228 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
35229 <enum name="GL_COPY_READ_BUFFER"/>
35230 <enum name="GL_COPY_WRITE_BUFFER"/>
35231 <enum name="GL_COPY_READ_BUFFER_BINDING"/>
35232 <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
35233 <enum name="GL_UNIFORM_BUFFER"/>
35234 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
35235 <enum name="GL_UNIFORM_BUFFER_START"/>
35236 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
35237 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
35238 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
35239 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
35240 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
35241 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
35242 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
35243 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
35244 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
35245 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
35246 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
35247 <enum name="GL_UNIFORM_TYPE"/>
35248 <enum name="GL_UNIFORM_SIZE"/>
35249 <enum name="GL_UNIFORM_NAME_LENGTH"/>
35250 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
35251 <enum name="GL_UNIFORM_OFFSET"/>
35252 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
35253 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
35254 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
35255 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
35256 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
35257 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
35258 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
35259 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
35260 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
35261 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
35262 <enum name="GL_INVALID_INDEX"/>
35263 <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
35264 <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
35265 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
35266 <enum name="GL_OBJECT_TYPE"/>
35267 <enum name="GL_SYNC_CONDITION"/>
35268 <enum name="GL_SYNC_STATUS"/>
35269 <enum name="GL_SYNC_FLAGS"/>
35270 <enum name="GL_SYNC_FENCE"/>
35271 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
35272 <enum name="GL_UNSIGNALED"/>
35273 <enum name="GL_SIGNALED"/>
35274 <enum name="GL_ALREADY_SIGNALED"/>
35275 <enum name="GL_TIMEOUT_EXPIRED"/>
35276 <enum name="GL_CONDITION_SATISFIED"/>
35277 <enum name="GL_WAIT_FAILED"/>
35278 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
35279 <enum name="GL_TIMEOUT_IGNORED"/>
35280 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
35281 <enum name="GL_ANY_SAMPLES_PASSED"/>
35282 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
35283 <enum name="GL_SAMPLER_BINDING"/>
35284 <enum name="GL_RGB10_A2UI"/>
35285 <enum name="GL_TEXTURE_SWIZZLE_R"/>
35286 <enum name="GL_TEXTURE_SWIZZLE_G"/>
35287 <enum name="GL_TEXTURE_SWIZZLE_B"/>
35288 <enum name="GL_TEXTURE_SWIZZLE_A"/>
35289 <enum name="GL_GREEN"/>
35290 <enum name="GL_BLUE"/>
35291 <enum name="GL_INT_2_10_10_10_REV"/>
35292 <enum name="GL_TRANSFORM_FEEDBACK"/>
35293 <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
35294 <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
35295 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
35296 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
35297 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
35298 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
35299 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
35300 <enum name="GL_COMPRESSED_R11_EAC"/>
35301 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
35302 <enum name="GL_COMPRESSED_RG11_EAC"/>
35303 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
35304 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
35305 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
35306 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35307 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
35308 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
35309 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
35310 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
35311 <enum name="GL_MAX_ELEMENT_INDEX"/>
35312 <enum name="GL_NUM_SAMPLE_COUNTS"/>
35313 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
35314 <command name="glReadBuffer"/>
35315 <command name="glDrawRangeElements"/>
35316 <command name="glTexImage3D"/>
35317 <command name="glTexSubImage3D"/>
35318 <command name="glCopyTexSubImage3D"/>
35319 <command name="glCompressedTexImage3D"/>
35320 <command name="glCompressedTexSubImage3D"/>
35321 <command name="glGenQueries"/>
35322 <command name="glDeleteQueries"/>
35323 <command name="glIsQuery"/>
35324 <command name="glBeginQuery"/>
35325 <command name="glEndQuery"/>
35326 <command name="glGetQueryiv"/>
35327 <command name="glGetQueryObjectuiv"/>
35328 <command name="glUnmapBuffer"/>
35329 <command name="glGetBufferPointerv"/>
35330 <command name="glDrawBuffers"/>
35331 <command name="glUniformMatrix2x3fv"/>
35332 <command name="glUniformMatrix3x2fv"/>
35333 <command name="glUniformMatrix2x4fv"/>
35334 <command name="glUniformMatrix4x2fv"/>
35335 <command name="glUniformMatrix3x4fv"/>
35336 <command name="glUniformMatrix4x3fv"/>
35337 <command name="glBlitFramebuffer"/>
35338 <command name="glRenderbufferStorageMultisample"/>
35339 <command name="glFramebufferTextureLayer"/>
35340 <command name="glMapBufferRange"/>
35341 <command name="glFlushMappedBufferRange"/>
35342 <command name="glBindVertexArray"/>
35343 <command name="glDeleteVertexArrays"/>
35344 <command name="glGenVertexArrays"/>
35345 <command name="glIsVertexArray"/>
35346 <command name="glGetIntegeri_v"/>
35347 <command name="glBeginTransformFeedback"/>
35348 <command name="glEndTransformFeedback"/>
35349 <command name="glBindBufferRange"/>
35350 <command name="glBindBufferBase"/>
35351 <command name="glTransformFeedbackVaryings"/>
35352 <command name="glGetTransformFeedbackVarying"/>
35353 <command name="glVertexAttribIPointer"/>
35354 <command name="glGetVertexAttribIiv"/>
35355 <command name="glGetVertexAttribIuiv"/>
35356 <command name="glVertexAttribI4i"/>
35357 <command name="glVertexAttribI4ui"/>
35358 <command name="glVertexAttribI4iv"/>
35359 <command name="glVertexAttribI4uiv"/>
35360 <command name="glGetUniformuiv"/>
35361 <command name="glGetFragDataLocation"/>
35362 <command name="glUniform1ui"/>
35363 <command name="glUniform2ui"/>
35364 <command name="glUniform3ui"/>
35365 <command name="glUniform4ui"/>
35366 <command name="glUniform1uiv"/>
35367 <command name="glUniform2uiv"/>
35368 <command name="glUniform3uiv"/>
35369 <command name="glUniform4uiv"/>
35370 <command name="glClearBufferiv"/>
35371 <command name="glClearBufferuiv"/>
35372 <command name="glClearBufferfv"/>
35373 <command name="glClearBufferfi"/>
35374 <command name="glGetStringi"/>
35375 <command name="glCopyBufferSubData"/>
35376 <command name="glGetUniformIndices"/>
35377 <command name="glGetActiveUniformsiv"/>
35378 <command name="glGetUniformBlockIndex"/>
35379 <command name="glGetActiveUniformBlockiv"/>
35380 <command name="glGetActiveUniformBlockName"/>
35381 <command name="glUniformBlockBinding"/>
35382 <command name="glDrawArraysInstanced"/>
35383 <command name="glDrawElementsInstanced"/>
35384 <command name="glFenceSync"/>
35385 <command name="glIsSync"/>
35386 <command name="glDeleteSync"/>
35387 <command name="glClientWaitSync"/>
35388 <command name="glWaitSync"/>
35389 <command name="glGetInteger64v"/>
35390 <command name="glGetSynciv"/>
35391 <command name="glGetInteger64i_v"/>
35392 <command name="glGetBufferParameteri64v"/>
35393 <command name="glGenSamplers"/>
35394 <command name="glDeleteSamplers"/>
35395 <command name="glIsSampler"/>
35396 <command name="glBindSampler"/>
35397 <command name="glSamplerParameteri"/>
35398 <command name="glSamplerParameteriv"/>
35399 <command name="glSamplerParameterf"/>
35400 <command name="glSamplerParameterfv"/>
35401 <command name="glGetSamplerParameteriv"/>
35402 <command name="glGetSamplerParameterfv"/>
35403 <command name="glVertexAttribDivisor"/>
35404 <command name="glBindTransformFeedback"/>
35405 <command name="glDeleteTransformFeedbacks"/>
35406 <command name="glGenTransformFeedbacks"/>
35407 <command name="glIsTransformFeedback"/>
35408 <command name="glPauseTransformFeedback"/>
35409 <command name="glResumeTransformFeedback"/>
35410 <command name="glGetProgramBinary"/>
35411 <command name="glProgramBinary"/>
35412 <command name="glProgramParameteri"/>
35413 <command name="glInvalidateFramebuffer"/>
35414 <command name="glInvalidateSubFramebuffer"/>
35415 <command name="glTexStorage2D"/>
35416 <command name="glTexStorage3D"/>
35417 <command name="glGetInternalformativ"/>
35420 <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
35425 <command name="glDispatchCompute"/>
35426 <command name="glDispatchComputeIndirect"/>
35427 <enum name="GL_COMPUTE_SHADER"/>
35428 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
35429 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
35430 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
35431 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
35432 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
35433 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
35434 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
35435 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
35436 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
35437 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
35438 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
35439 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
35440 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
35441 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
35442 <enum name="GL_COMPUTE_SHADER_BIT"/>
35446 <command name="glDrawArraysIndirect"/>
35447 <command name="glDrawElementsIndirect"/>
35448 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
35449 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
35453 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
35457 <command name="glFramebufferParameteri"/>
35458 <command name="glGetFramebufferParameteriv"/>
35459 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
35460 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
35461 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
35462 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
35463 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
35464 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
35465 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
35469 <command name="glGetProgramInterfaceiv"/>
35470 <command name="glGetProgramResourceIndex"/>
35471 <command name="glGetProgramResourceName"/>
35472 <command name="glGetProgramResourceiv"/>
35473 <command name="glGetProgramResourceLocation"/>
35474 <enum name="GL_UNIFORM"/>
35475 <enum name="GL_UNIFORM_BLOCK"/>
35476 <enum name="GL_PROGRAM_INPUT"/>
35477 <enum name="GL_PROGRAM_OUTPUT"/>
35478 <enum name="GL_BUFFER_VARIABLE"/>
35479 <enum name="GL_SHADER_STORAGE_BLOCK"/>
35480 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
35481 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
35482 <enum name="GL_ACTIVE_RESOURCES"/>
35483 <enum name="GL_MAX_NAME_LENGTH"/>
35484 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
35485 <enum name="GL_NAME_LENGTH"/>
35486 <enum name="GL_TYPE"/>
35487 <enum name="GL_ARRAY_SIZE"/>
35488 <enum name="GL_OFFSET"/>
35489 <enum name="GL_BLOCK_INDEX"/>
35490 <enum name="GL_ARRAY_STRIDE"/>
35491 <enum name="GL_MATRIX_STRIDE"/>
35492 <enum name="GL_IS_ROW_MAJOR"/>
35493 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
35494 <enum name="GL_BUFFER_BINDING"/>
35495 <enum name="GL_BUFFER_DATA_SIZE"/>
35496 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
35497 <enum name="GL_ACTIVE_VARIABLES"/>
35498 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
35499 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
35500 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
35501 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
35502 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
35503 <enum name="GL_LOCATION"/>
35507 <command name="glUseProgramStages"/>
35508 <command name="glActiveShaderProgram"/>
35509 <command name="glCreateShaderProgramv"/>
35510 <command name="glBindProgramPipeline"/>
35511 <command name="glDeleteProgramPipelines"/>
35512 <command name="glGenProgramPipelines"/>
35513 <command name="glIsProgramPipeline"/>
35514 <command name="glGetProgramPipelineiv"/>
35515 <command name="glProgramUniform1i"/>
35516 <command name="glProgramUniform2i"/>
35517 <command name="glProgramUniform3i"/>
35518 <command name="glProgramUniform4i"/>
35519 <command name="glProgramUniform1ui"/>
35520 <command name="glProgramUniform2ui"/>
35521 <command name="glProgramUniform3ui"/>
35522 <command name="glProgramUniform4ui"/>
35523 <command name="glProgramUniform1f"/>
35524 <command name="glProgramUniform2f"/>
35525 <command name="glProgramUniform3f"/>
35526 <command name="glProgramUniform4f"/>
35527 <command name="glProgramUniform1iv"/>
35528 <command name="glProgramUniform2iv"/>
35529 <command name="glProgramUniform3iv"/>
35530 <command name="glProgramUniform4iv"/>
35531 <command name="glProgramUniform1uiv"/>
35532 <command name="glProgramUniform2uiv"/>
35533 <command name="glProgramUniform3uiv"/>
35534 <command name="glProgramUniform4uiv"/>
35535 <command name="glProgramUniform1fv"/>
35536 <command name="glProgramUniform2fv"/>
35537 <command name="glProgramUniform3fv"/>
35538 <command name="glProgramUniform4fv"/>
35539 <command name="glProgramUniformMatrix2fv"/>
35540 <command name="glProgramUniformMatrix3fv"/>
35541 <command name="glProgramUniformMatrix4fv"/>
35542 <command name="glProgramUniformMatrix2x3fv"/>
35543 <command name="glProgramUniformMatrix3x2fv"/>
35544 <command name="glProgramUniformMatrix2x4fv"/>
35545 <command name="glProgramUniformMatrix4x2fv"/>
35546 <command name="glProgramUniformMatrix3x4fv"/>
35547 <command name="glProgramUniformMatrix4x3fv"/>
35548 <command name="glValidateProgramPipeline"/>
35549 <command name="glGetProgramPipelineInfoLog"/>
35550 <enum name="GL_VERTEX_SHADER_BIT"/>
35551 <enum name="GL_FRAGMENT_SHADER_BIT"/>
35552 <enum name="GL_ALL_SHADER_BITS"/>
35553 <enum name="GL_PROGRAM_SEPARABLE"/>
35554 <enum name="GL_ACTIVE_PROGRAM"/>
35555 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
35559 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
35560 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
35561 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
35562 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
35563 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
35564 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
35565 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
35566 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
35567 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
35568 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
35569 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
35570 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
35571 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
35572 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
35573 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
35574 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
35580 <command name="glBindImageTexture"/>
35581 <command name="glGetBooleani_v"/>
35582 <command name="glMemoryBarrier"/>
35583 <command name="glMemoryBarrierByRegion"/>
35584 <enum name="GL_MAX_IMAGE_UNITS"/>
35585 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
35586 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
35587 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
35588 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
35589 <enum name="GL_IMAGE_BINDING_NAME"/>
35590 <enum name="GL_IMAGE_BINDING_LEVEL"/>
35591 <enum name="GL_IMAGE_BINDING_LAYERED"/>
35592 <enum name="GL_IMAGE_BINDING_LAYER"/>
35593 <enum name="GL_IMAGE_BINDING_ACCESS"/>
35594 <enum name="GL_IMAGE_BINDING_FORMAT"/>
35595 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
35596 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
35597 <enum name="GL_UNIFORM_BARRIER_BIT"/>
35598 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
35599 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
35600 <enum name="GL_COMMAND_BARRIER_BIT"/>
35601 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
35602 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
35603 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
35604 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
35605 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
35606 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
35607 <enum name="GL_ALL_BARRIER_BITS"/>
35608 <enum name="GL_IMAGE_2D"/>
35609 <enum name="GL_IMAGE_3D"/>
35610 <enum name="GL_IMAGE_CUBE"/>
35611 <enum name="GL_IMAGE_2D_ARRAY"/>
35612 <enum name="GL_INT_IMAGE_2D"/>
35613 <enum name="GL_INT_IMAGE_3D"/>
35614 <enum name="GL_INT_IMAGE_CUBE"/>
35615 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
35616 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
35617 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
35618 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
35619 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
35620 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
35621 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
35622 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
35623 <enum name="GL_READ_ONLY"/>
35624 <enum name="GL_WRITE_ONLY"/>
35625 <enum name="GL_READ_WRITE"/>
35631 <enum name="GL_SHADER_STORAGE_BUFFER"/>
35632 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
35633 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
35634 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
35635 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
35636 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
35637 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
35638 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
35639 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
35640 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
35641 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
35642 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
35643 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
35647 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
35648 <enum name="GL_STENCIL_INDEX"/>
35652 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35653 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
35657 <command name="glTexStorage2DMultisample"/>
35658 <command name="glGetMultisamplefv"/>
35659 <command name="glSampleMaski"/>
35660 <command name="glGetTexLevelParameteriv"/>
35661 <command name="glGetTexLevelParameterfv"/>
35662 <enum name="GL_SAMPLE_POSITION"/>
35663 <enum name="GL_SAMPLE_MASK"/>
35664 <enum name="GL_SAMPLE_MASK_VALUE"/>
35665 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
35666 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
35667 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
35668 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
35669 <enum name="GL_MAX_INTEGER_SAMPLES"/>
35670 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
35671 <enum name="GL_TEXTURE_SAMPLES"/>
35672 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
35673 <enum name="GL_TEXTURE_WIDTH"/>
35674 <enum name="GL_TEXTURE_HEIGHT"/>
35675 <enum name="GL_TEXTURE_DEPTH"/>
35676 <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
35677 <enum name="GL_TEXTURE_RED_SIZE"/>
35678 <enum name="GL_TEXTURE_GREEN_SIZE"/>
35679 <enum name="GL_TEXTURE_BLUE_SIZE"/>
35680 <enum name="GL_TEXTURE_ALPHA_SIZE"/>
35681 <enum name="GL_TEXTURE_DEPTH_SIZE"/>
35682 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
35683 <enum name="GL_TEXTURE_SHARED_SIZE"/>
35684 <enum name="GL_TEXTURE_RED_TYPE"/>
35685 <enum name="GL_TEXTURE_GREEN_TYPE"/>
35686 <enum name="GL_TEXTURE_BLUE_TYPE"/>
35687 <enum name="GL_TEXTURE_ALPHA_TYPE"/>
35688 <enum name="GL_TEXTURE_DEPTH_TYPE"/>
35689 <enum name="GL_TEXTURE_COMPRESSED"/>
35690 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
35691 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
35692 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
35696 <command name="glBindVertexBuffer"/>
35697 <command name="glVertexAttribFormat"/>
35698 <command name="glVertexAttribIFormat"/>
35699 <command name="glVertexAttribBinding"/>
35700 <command name="glVertexBindingDivisor"/>
35701 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
35702 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35703 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
35704 <enum name="GL_VERTEX_BINDING_OFFSET"/>
35705 <enum name="GL_VERTEX_BINDING_STRIDE"/>
35706 <enum name="GL_VERTEX_BINDING_BUFFER"/>
35707 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35708 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
35709 <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
35712 <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
35715 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
35716 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
35722 <enum name="GL_MULTIPLY"/>
35723 <enum name="GL_SCREEN"/>
35724 <enum name="GL_OVERLAY"/>
35725 <enum name="GL_DARKEN"/>
35726 <enum name="GL_LIGHTEN"/>
35727 <enum name="GL_COLORDODGE"/>
35728 <enum name="GL_COLORBURN"/>
35729 <enum name="GL_HARDLIGHT"/>
35730 <enum name="GL_SOFTLIGHT"/>
35731 <enum name="GL_DIFFERENCE"/>
35732 <enum name="GL_EXCLUSION"/>
35733 <enum name="GL_HSL_HUE"/>
35734 <enum name="GL_HSL_SATURATION"/>
35735 <enum name="GL_HSL_COLOR"/>
35736 <enum name="GL_HSL_LUMINOSITY"/>
35737 <command name="glBlendBarrier"/>
35743 <command name="glCopyImageSubData"/>
35747 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
35748 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
35749 <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
35750 <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
35751 <enum name="GL_DEBUG_SOURCE_API"/>
35752 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
35753 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
35754 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
35755 <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
35756 <enum name="GL_DEBUG_SOURCE_OTHER"/>
35757 <enum name="GL_DEBUG_TYPE_ERROR"/>
35758 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
35759 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
35760 <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
35761 <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
35762 <enum name="GL_DEBUG_TYPE_OTHER"/>
35763 <enum name="GL_DEBUG_TYPE_MARKER"/>
35764 <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
35765 <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
35766 <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
35767 <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
35768 <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
35769 <enum name="GL_BUFFER"/>
35770 <enum name="GL_SHADER"/>
35771 <enum name="GL_PROGRAM"/>
35772 <enum name="GL_VERTEX_ARRAY"/>
35773 <enum name="GL_QUERY"/>
35774 <enum name="GL_PROGRAM_PIPELINE"/>
35775 <enum name="GL_SAMPLER"/>
35776 <enum name="GL_MAX_LABEL_LENGTH"/>
35777 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
35778 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
35779 <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
35780 <enum name="GL_DEBUG_SEVERITY_HIGH"/>
35781 <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
35782 <enum name="GL_DEBUG_SEVERITY_LOW"/>
35783 <enum name="GL_DEBUG_OUTPUT"/>
35784 <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
35785 <enum name="GL_STACK_OVERFLOW"/>
35786 <enum name="GL_STACK_UNDERFLOW"/>
35787 <command name="glDebugMessageControl"/>
35788 <command name="glDebugMessageInsert"/>
35789 <command name="glDebugMessageCallback"/>
35790 <command name="glGetDebugMessageLog"/>
35791 <command name="glPushDebugGroup"/>
35792 <command name="glPopDebugGroup"/>
35793 <command name="glObjectLabel"/>
35794 <command name="glGetObjectLabel"/>
35795 <command name="glObjectPtrLabel"/>
35796 <command name="glGetObjectPtrLabel"/>
35797 <command name="glGetPointerv"/>
35802 <command name="glEnablei"/>
35803 <command name="glDisablei"/>
35804 <command name="glBlendEquationi"/>
35805 <command name="glBlendEquationSeparatei"/>
35806 <command name="glBlendFunci"/>
35807 <command name="glBlendFuncSeparatei"/>
35808 <command name="glColorMaski"/>
35809 <command name="glIsEnabledi"/>
35813 <command name="glDrawElementsBaseVertex"/>
35814 <command name="glDrawRangeElementsBaseVertex"/>
35815 <command name="glDrawElementsInstancedBaseVertex"/>
35819 <enum name="GL_GEOMETRY_SHADER"/>
35820 <enum name="GL_GEOMETRY_SHADER_BIT"/>
35821 <enum name="GL_GEOMETRY_VERTICES_OUT"/>
35822 <enum name="GL_GEOMETRY_INPUT_TYPE"/>
35823 <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
35824 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
35825 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
35826 <enum name="GL_LINES_ADJACENCY"/>
35827 <enum name="GL_LINE_STRIP_ADJACENCY"/>
35828 <enum name="GL_TRIANGLES_ADJACENCY"/>
35829 <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
35830 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
35831 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
35832 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
35833 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
35834 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
35835 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
35836 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
35837 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
35838 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
35839 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
35840 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
35841 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
35842 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
35843 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
35844 <enum name="GL_LAST_VERTEX_CONVENTION"/>
35845 <enum name="GL_UNDEFINED_VERTEX"/>
35846 <enum name="GL_PRIMITIVES_GENERATED"/>
35847 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
35848 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
35849 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
35850 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
35851 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
35852 <command name="glFramebufferTexture"/>
35858 <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
35859 <command name="glPrimitiveBoundingBox"/>
35863 <enum name="GL_NO_ERROR"/>
35864 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
35865 <enum name="GL_CONTEXT_FLAGS"/>
35866 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
35867 <enum name="GL_GUILTY_CONTEXT_RESET"/>
35868 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
35869 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
35870 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
35871 <enum name="GL_NO_RESET_NOTIFICATION"/>
35872 <enum name="GL_CONTEXT_LOST"/>
35873 <command name="glGetGraphicsResetStatus"/>
35874 <command name="glReadnPixels"/>
35875 <command name="glGetnUniformfv"/>
35876 <command name="glGetnUniformiv"/>
35877 <command name="glGetnUniformuiv"/>
35881 <command name="glMinSampleShading"/>
35882 <enum name="GL_SAMPLE_SHADING"/>
35883 <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
35893 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
35894 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
35895 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
35899 <enum name="GL_PATCHES"/>
35900 <enum name="GL_PATCH_VERTICES"/>
35901 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
35902 <enum name="GL_TESS_GEN_MODE"/>
35903 <enum name="GL_TESS_GEN_SPACING"/>
35904 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
35905 <enum name="GL_TESS_GEN_POINT_MODE"/>
35906 <enum name="GL_TRIANGLES"/>
35907 <enum name="GL_ISOLINES"/>
35908 <enum name="GL_QUADS"/>
35909 <enum name="GL_EQUAL"/>
35910 <enum name="GL_FRACTIONAL_ODD"/>
35911 <enum name="GL_FRACTIONAL_EVEN"/>
35912 <enum name="GL_CCW"/>
35913 <enum name="GL_CW"/>
35914 <enum name="GL_MAX_PATCH_VERTICES"/>
35915 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
35916 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35917 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35918 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
35919 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
35920 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
35921 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
35922 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
35923 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
35924 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
35925 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
35926 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
35927 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
35928 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
35929 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
35930 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
35931 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
35932 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
35933 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
35934 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
35935 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
35936 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
35937 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
35938 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
35939 <enum name="GL_IS_PER_PATCH"/>
35940 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
35941 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
35942 <enum name="GL_TESS_CONTROL_SHADER"/>
35943 <enum name="GL_TESS_EVALUATION_SHADER"/>
35944 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
35945 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
35946 <command name="glPatchParameteri"/>
35950 <enum name="GL_TEXTURE_BORDER_COLOR"/>
35951 <enum name="GL_CLAMP_TO_BORDER"/>
35952 <command name="glTexParameterIiv"/>
35953 <command name="glTexParameterIuiv"/>
35954 <command name="glGetTexParameterIiv"/>
35955 <command name="glGetTexParameterIuiv"/>
35956 <command name="glSamplerParameterIiv"/>
35957 <command name="glSamplerParameterIuiv"/>
35958 <command name="glGetSamplerParameterIiv"/>
35959 <command name="glGetSamplerParameterIuiv"/>
35963 <enum name="GL_TEXTURE_BUFFER"/>
35964 <enum name="GL_TEXTURE_BUFFER_BINDING"/>
35965 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
35966 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
35967 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
35968 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
35969 <enum name="GL_SAMPLER_BUFFER"/>
35970 <enum name="GL_INT_SAMPLER_BUFFER"/>
35971 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
35972 <enum name="GL_IMAGE_BUFFER"/>
35973 <enum name="GL_INT_IMAGE_BUFFER"/>
35974 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
35975 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
35976 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
35977 <command name="glTexBuffer"/>
35978 <command name="glTexBufferRange"/>
35982 <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
35983 <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
35984 <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
35985 <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
35986 <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
35987 <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
35988 <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
35989 <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
35990 <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
35991 <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
35992 <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
35993 <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
35994 <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
35995 <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
35996 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
35997 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
35998 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
35999 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
36000 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
36001 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
36002 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
36003 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
36004 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
36005 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
36006 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
36007 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
36008 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
36009 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
36013 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
36014 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
36015 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
36016 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
36017 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36018 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
36019 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
36020 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
36021 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
36025 <enum name="GL_STENCIL_INDEX"/>
36026 <enum name="GL_STENCIL_INDEX8"/>
36030 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
36031 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
36032 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36033 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36034 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
36035 <command name="glTexStorage3DMultisample"/>
36038 <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
36040 <type name="GLbyte" comment="Used to define GL_BYTE data"/>
36041 <type name="GLshort" comment="Used to define GL_SHORT data"/>
36042 <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
36045 <enum name="GL_DEPTH_BUFFER_BIT"/>
36046 <enum name="GL_STENCIL_BUFFER_BIT"/>
36047 <enum name="GL_COLOR_BUFFER_BIT"/>
36048 <enum name="GL_FALSE"/>
36049 <enum name="GL_TRUE"/>
36050 <enum name="GL_POINTS"/>
36051 <enum name="GL_LINES"/>
36052 <enum name="GL_LINE_LOOP"/>
36053 <enum name="GL_LINE_STRIP"/>
36054 <enum name="GL_TRIANGLES"/>
36055 <enum name="GL_TRIANGLE_STRIP"/>
36056 <enum name="GL_TRIANGLE_FAN"/>
36057 <enum name="GL_ZERO"/>
36058 <enum name="GL_ONE"/>
36059 <enum name="GL_SRC_COLOR"/>
36060 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
36061 <enum name="GL_SRC_ALPHA"/>
36062 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
36063 <enum name="GL_DST_ALPHA"/>
36064 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
36065 <enum name="GL_DST_COLOR"/>
36066 <enum name="GL_ONE_MINUS_DST_COLOR"/>
36067 <enum name="GL_SRC_ALPHA_SATURATE"/>
36068 <enum name="GL_FUNC_ADD"/>
36069 <enum name="GL_BLEND_EQUATION"/>
36070 <enum name="GL_BLEND_EQUATION_RGB"/>
36071 <enum name="GL_BLEND_EQUATION_ALPHA"/>
36072 <enum name="GL_FUNC_SUBTRACT"/>
36073 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
36074 <enum name="GL_BLEND_DST_RGB"/>
36075 <enum name="GL_BLEND_SRC_RGB"/>
36076 <enum name="GL_BLEND_DST_ALPHA"/>
36077 <enum name="GL_BLEND_SRC_ALPHA"/>
36078 <enum name="GL_CONSTANT_COLOR"/>
36079 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
36080 <enum name="GL_CONSTANT_ALPHA"/>
36081 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
36082 <enum name="GL_BLEND_COLOR"/>
36083 <enum name="GL_ARRAY_BUFFER"/>
36084 <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
36085 <enum name="GL_ARRAY_BUFFER_BINDING"/>
36086 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
36087 <enum name="GL_STREAM_DRAW"/>
36088 <enum name="GL_STATIC_DRAW"/>
36089 <enum name="GL_DYNAMIC_DRAW"/>
36090 <enum name="GL_BUFFER_SIZE"/>
36091 <enum name="GL_BUFFER_USAGE"/>
36092 <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
36093 <enum name="GL_FRONT"/>
36094 <enum name="GL_BACK"/>
36095 <enum name="GL_FRONT_AND_BACK"/>
36096 <enum name="GL_TEXTURE_2D"/>
36097 <enum name="GL_CULL_FACE"/>
36098 <enum name="GL_BLEND"/>
36099 <enum name="GL_DITHER"/>
36100 <enum name="GL_STENCIL_TEST"/>
36101 <enum name="GL_DEPTH_TEST"/>
36102 <enum name="GL_SCISSOR_TEST"/>
36103 <enum name="GL_POLYGON_OFFSET_FILL"/>
36104 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
36105 <enum name="GL_SAMPLE_COVERAGE"/>
36106 <enum name="GL_NO_ERROR"/>
36107 <enum name="GL_INVALID_ENUM"/>
36108 <enum name="GL_INVALID_VALUE"/>
36109 <enum name="GL_INVALID_OPERATION"/>
36110 <enum name="GL_OUT_OF_MEMORY"/>
36111 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
36112 <enum name="GL_CONTEXT_LOST"/>
36113 <enum name="GL_CW"/>
36114 <enum name="GL_CCW"/>
36115 <enum name="GL_LINE_WIDTH"/>
36116 <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
36117 <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
36118 <enum name="GL_CULL_FACE_MODE"/>
36119 <enum name="GL_FRONT_FACE"/>
36120 <enum name="GL_DEPTH_RANGE"/>
36121 <enum name="GL_DEPTH_WRITEMASK"/>
36122 <enum name="GL_DEPTH_CLEAR_VALUE"/>
36123 <enum name="GL_DEPTH_FUNC"/>
36124 <enum name="GL_STENCIL_CLEAR_VALUE"/>
36125 <enum name="GL_STENCIL_FUNC"/>
36126 <enum name="GL_STENCIL_FAIL"/>
36127 <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
36128 <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
36129 <enum name="GL_STENCIL_REF"/>
36130 <enum name="GL_STENCIL_VALUE_MASK"/>
36131 <enum name="GL_STENCIL_WRITEMASK"/>
36132 <enum name="GL_STENCIL_BACK_FUNC"/>
36133 <enum name="GL_STENCIL_BACK_FAIL"/>
36134 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
36135 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
36136 <enum name="GL_STENCIL_BACK_REF"/>
36137 <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
36138 <enum name="GL_STENCIL_BACK_WRITEMASK"/>
36139 <enum name="GL_VIEWPORT"/>
36140 <enum name="GL_SCISSOR_BOX"/>
36141 <enum name="GL_COLOR_CLEAR_VALUE"/>
36142 <enum name="GL_COLOR_WRITEMASK"/>
36143 <enum name="GL_UNPACK_ALIGNMENT"/>
36144 <enum name="GL_PACK_ALIGNMENT"/>
36145 <enum name="GL_MAX_TEXTURE_SIZE"/>
36146 <enum name="GL_MAX_VIEWPORT_DIMS"/>
36147 <enum name="GL_SUBPIXEL_BITS"/>
36148 <enum name="GL_RED_BITS"/>
36149 <enum name="GL_GREEN_BITS"/>
36150 <enum name="GL_BLUE_BITS"/>
36151 <enum name="GL_ALPHA_BITS"/>
36152 <enum name="GL_DEPTH_BITS"/>
36153 <enum name="GL_STENCIL_BITS"/>
36154 <enum name="GL_POLYGON_OFFSET_UNITS"/>
36155 <enum name="GL_POLYGON_OFFSET_FACTOR"/>
36156 <enum name="GL_TEXTURE_BINDING_2D"/>
36157 <enum name="GL_SAMPLE_BUFFERS"/>
36158 <enum name="GL_SAMPLES"/>
36159 <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
36160 <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
36161 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
36162 <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
36163 <enum name="GL_DONT_CARE"/>
36164 <enum name="GL_FASTEST"/>
36165 <enum name="GL_NICEST"/>
36166 <enum name="GL_GENERATE_MIPMAP_HINT"/>
36167 <enum name="GL_BYTE"/>
36168 <enum name="GL_UNSIGNED_BYTE"/>
36169 <enum name="GL_SHORT"/>
36170 <enum name="GL_UNSIGNED_SHORT"/>
36171 <enum name="GL_INT"/>
36172 <enum name="GL_UNSIGNED_INT"/>
36173 <enum name="GL_FLOAT"/>
36174 <enum name="GL_RED"/>
36175 <enum name="GL_RG"/>
36176 <enum name="GL_RGB"/>
36177 <enum name="GL_RGBA"/>
36178 <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
36179 <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
36180 <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
36181 <enum name="GL_MAX_VERTEX_ATTRIBS"/>
36182 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
36183 <enum name="GL_MAX_VARYING_VECTORS"/>
36184 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
36185 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
36186 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
36187 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
36188 <enum name="GL_LINK_STATUS"/>
36189 <enum name="GL_SHADING_LANGUAGE_VERSION"/>
36190 <enum name="GL_CURRENT_PROGRAM"/>
36191 <enum name="GL_NEVER"/>
36192 <enum name="GL_LESS"/>
36193 <enum name="GL_EQUAL"/>
36194 <enum name="GL_LEQUAL"/>
36195 <enum name="GL_GREATER"/>
36196 <enum name="GL_NOTEQUAL"/>
36197 <enum name="GL_GEQUAL"/>
36198 <enum name="GL_ALWAYS"/>
36199 <enum name="GL_KEEP"/>
36200 <enum name="GL_REPLACE"/>
36201 <enum name="GL_INCR"/>
36202 <enum name="GL_DECR"/>
36203 <enum name="GL_INVERT"/>
36204 <enum name="GL_INCR_WRAP"/>
36205 <enum name="GL_DECR_WRAP"/>
36206 <enum name="GL_VENDOR"/>
36207 <enum name="GL_RENDERER"/>
36208 <enum name="GL_VERSION"/>
36209 <enum name="GL_EXTENSIONS"/>
36210 <enum name="GL_NEAREST"/>
36211 <enum name="GL_LINEAR"/>
36212 <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
36213 <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
36214 <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
36215 <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
36216 <enum name="GL_TEXTURE_MAG_FILTER"/>
36217 <enum name="GL_TEXTURE_MIN_FILTER"/>
36218 <enum name="GL_TEXTURE_WRAP_S"/>
36219 <enum name="GL_TEXTURE_WRAP_T"/>
36220 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
36221 <enum name="GL_TEXTURE"/>
36222 <enum name="GL_TEXTURE0"/>
36223 <enum name="GL_TEXTURE1"/>
36224 <enum name="GL_TEXTURE2"/>
36225 <enum name="GL_TEXTURE3"/>
36226 <enum name="GL_TEXTURE4"/>
36227 <enum name="GL_TEXTURE5"/>
36228 <enum name="GL_TEXTURE6"/>
36229 <enum name="GL_TEXTURE7"/>
36230 <enum name="GL_TEXTURE8"/>
36231 <enum name="GL_TEXTURE9"/>
36232 <enum name="GL_TEXTURE10"/>
36233 <enum name="GL_TEXTURE11"/>
36234 <enum name="GL_TEXTURE12"/>
36235 <enum name="GL_TEXTURE13"/>
36236 <enum name="GL_TEXTURE14"/>
36237 <enum name="GL_TEXTURE15"/>
36238 <enum name="GL_TEXTURE16"/>
36239 <enum name="GL_TEXTURE17"/>
36240 <enum name="GL_TEXTURE18"/>
36241 <enum name="GL_TEXTURE19"/>
36242 <enum name="GL_TEXTURE20"/>
36243 <enum name="GL_TEXTURE21"/>
36244 <enum name="GL_TEXTURE22"/>
36245 <enum name="GL_TEXTURE23"/>
36246 <enum name="GL_TEXTURE24"/>
36247 <enum name="GL_TEXTURE25"/>
36248 <enum name="GL_TEXTURE26"/>
36249 <enum name="GL_TEXTURE27"/>
36250 <enum name="GL_TEXTURE28"/>
36251 <enum name="GL_TEXTURE29"/>
36252 <enum name="GL_TEXTURE30"/>
36253 <enum name="GL_TEXTURE31"/>
36254 <enum name="GL_ACTIVE_TEXTURE"/>
36255 <enum name="GL_REPEAT"/>
36256 <enum name="GL_CLAMP_TO_EDGE"/>
36257 <enum name="GL_MIRRORED_REPEAT"/>
36258 <enum name="GL_SAMPLER_2D"/>
36259 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
36260 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
36261 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
36262 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
36263 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
36264 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
36265 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
36266 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
36267 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
36268 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
36269 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
36270 <enum name="GL_LOW_FLOAT"/>
36271 <enum name="GL_MEDIUM_FLOAT"/>
36272 <enum name="GL_HIGH_FLOAT"/>
36273 <enum name="GL_LOW_INT"/>
36274 <enum name="GL_MEDIUM_INT"/>
36275 <enum name="GL_HIGH_INT"/>
36276 <enum name="GL_FRAMEBUFFER"/>
36277 <enum name="GL_RENDERBUFFER"/>
36278 <enum name="GL_R8"/>
36279 <enum name="GL_RG8"/>
36280 <enum name="GL_RGB8"/>
36281 <enum name="GL_RGBA8"/>
36282 <enum name="GL_RGBA4"/>
36283 <enum name="GL_RGB5_A1"/>
36284 <enum name="GL_RGB565"/>
36285 <enum name="GL_DEPTH_COMPONENT16"/>
36286 <enum name="GL_STENCIL_INDEX8"/>
36287 <enum name="GL_RENDERBUFFER_WIDTH"/>
36288 <enum name="GL_RENDERBUFFER_HEIGHT"/>
36289 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
36290 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
36291 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
36292 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
36293 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
36294 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
36295 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
36296 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
36297 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
36298 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
36299 <enum name="GL_COLOR_ATTACHMENT0"/>
36300 <enum name="GL_DEPTH_ATTACHMENT"/>
36301 <enum name="GL_STENCIL_ATTACHMENT"/>
36302 <enum name="GL_NONE"/>
36303 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
36304 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
36305 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
36306 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
36307 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
36308 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
36309 <enum name="GL_FRAMEBUFFER_BINDING"/>
36310 <enum name="GL_RENDERBUFFER_BINDING"/>
36311 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
36312 <enum name="GL_NO_ERROR"/>
36313 <enum name="GL_GUILTY_CONTEXT_RESET"/>
36314 <enum name="GL_INNOCENT_CONTEXT_RESET"/>
36315 <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
36316 <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
36317 <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
36318 <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
36319 <command name="glActiveTexture"/>
36320 <command name="glBindBuffer"/>
36321 <command name="glBindFramebuffer"/>
36322 <command name="glBindRenderbuffer"/>
36323 <command name="glBindTexture"/>
36324 <command name="glBlendColor"/>
36325 <command name="glBlendEquation"/>
36326 <command name="glBlendEquationSeparate"/>
36327 <command name="glBlendFunc"/>
36328 <command name="glBlendFuncSeparate"/>
36329 <command name="glBufferData"/>
36330 <command name="glBufferSubData"/>
36331 <command name="glCheckFramebufferStatus"/>
36332 <command name="glClear"/>
36333 <command name="glClearColor"/>
36334 <command name="glClearDepthf"/>
36335 <command name="glClearStencil"/>
36336 <command name="glColorMask"/>
36337 <command name="glCompressedTexSubImage2D"/>
36338 <command name="glCreateProgram"/>
36339 <command name="glCullFace"/>
36340 <command name="glDepthFunc"/>
36341 <command name="glDepthMask"/>
36342 <command name="glDepthRangef"/>
36343 <command name="glDisable"/>
36344 <command name="glDisableVertexAttribArray"/>
36345 <command name="glDrawArrays"/>
36346 <command name="glDrawRangeElements"/>
36347 <command name="glEnable"/>
36348 <command name="glEnableVertexAttribArray"/>
36349 <command name="glFinish"/>
36350 <command name="glFlush"/>
36351 <command name="glFramebufferRenderbuffer"/>
36352 <command name="glFramebufferTexture2D"/>
36353 <command name="glFrontFace"/>
36354 <command name="glGenBuffers"/>
36355 <command name="glGenerateMipmap"/>
36356 <command name="glGenFramebuffers"/>
36357 <command name="glGenRenderbuffers"/>
36358 <command name="glGenTextures"/>
36359 <command name="glGetAttribLocation"/>
36360 <command name="glGetBooleanv"/>
36361 <command name="glGetBufferParameteriv"/>
36362 <command name="glGetError"/>
36363 <command name="glGetFloatv"/>
36364 <command name="glGetFramebufferAttachmentParameteriv"/>
36365 <command name="glGetGraphicsResetStatus"/>
36366 <command name="glGetIntegerv"/>
36367 <command name="glGetProgramiv"/>
36368 <command name="glGetRenderbufferParameteriv"/>
36369 <command name="glGetString"/>
36370 <command name="glGetTexParameterfv"/>
36371 <command name="glGetTexParameteriv"/>
36372 <command name="glGetnUniformfv"/>
36373 <command name="glGetnUniformiv"/>
36374 <command name="glGetUniformLocation"/>
36375 <command name="glGetVertexAttribfv"/>
36376 <command name="glGetVertexAttribiv"/>
36377 <command name="glGetVertexAttribPointerv"/>
36378 <command name="glHint"/>
36379 <command name="glIsEnabled"/>
36380 <command name="glLineWidth"/>
36381 <command name="glPixelStorei"/>
36382 <command name="glPolygonOffset"/>
36383 <command name="glProgramBinary"/>
36384 <command name="glReadnPixels"/>
36385 <command name="glRenderbufferStorage"/>
36386 <command name="glSampleCoverage"/>
36387 <command name="glScissor"/>
36388 <command name="glStencilFunc"/>
36389 <command name="glStencilFuncSeparate"/>
36390 <command name="glStencilMask"/>
36391 <command name="glStencilMaskSeparate"/>
36392 <command name="glStencilOp"/>
36393 <command name="glStencilOpSeparate"/>
36394 <command name="glTexStorage2D"/>
36395 <command name="glTexParameterf"/>
36396 <command name="glTexParameterfv"/>
36397 <command name="glTexParameteri"/>
36398 <command name="glTexParameteriv"/>
36399 <command name="glTexSubImage2D"/>
36400 <command name="glUniform1f"/>
36401 <command name="glUniform1fv"/>
36402 <command name="glUniform1i"/>
36403 <command name="glUniform1iv"/>
36404 <command name="glUniform2f"/>
36405 <command name="glUniform2fv"/>
36406 <command name="glUniform2i"/>
36407 <command name="glUniform2iv"/>
36408 <command name="glUniform3f"/>
36409 <command name="glUniform3fv"/>
36410 <command name="glUniform3i"/>
36411 <command name="glUniform3iv"/>
36412 <command name="glUniform4f"/>
36413 <command name="glUniform4fv"/>
36414 <command name="glUniform4i"/>
36415 <command name="glUniform4iv"/>
36416 <command name="glUniformMatrix2fv"/>
36417 <command name="glUniformMatrix3fv"/>
36418 <command name="glUniformMatrix4fv"/>
36419 <command name="glUseProgram"/>
36420 <command name="glVertexAttrib1f"/>
36421 <command name="glVertexAttrib1fv"/>
36422 <command name="glVertexAttrib2f"/>
36423 <command name="glVertexAttrib2fv"/>
36424 <command name="glVertexAttrib3f"/>
36425 <command name="glVertexAttrib3fv"/>
36426 <command name="glVertexAttrib4f"/>
36427 <command name="glVertexAttrib4fv"/>
36428 <command name="glVertexAttribPointer"/>
36429 <command name="glViewport"/>
36435 <extension name="GL_3DFX_multisample" supported="gl">
36437 <enum name="GL_MULTISAMPLE_3DFX"/>
36438 <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
36439 <enum name="GL_SAMPLES_3DFX"/>
36440 <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
36443 <extension name="GL_3DFX_tbuffer" supported="gl">
36445 <command name="glTbufferMask3DFX"/>
36448 <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
36450 <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
36451 <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
36454 <extension name="GL_AMD_blend_minmax_factor" supported="gl">
36456 <enum name="GL_FACTOR_MIN_AMD"/>
36457 <enum name="GL_FACTOR_MAX_AMD"/>
36460 <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
36462 <enum name="GL_3DC_X_AMD"/>
36463 <enum name="GL_3DC_XY_AMD"/>
36466 <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
36468 <enum name="GL_ATC_RGB_AMD"/>
36469 <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
36470 <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
36473 <extension name="GL_AMD_conservative_depth" supported="gl"/>
36474 <extension name="GL_AMD_debug_output" supported="gl">
36476 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
36477 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
36478 <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
36479 <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
36480 <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
36481 <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
36482 <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
36483 <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
36484 <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
36485 <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
36486 <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
36487 <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
36488 <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
36489 <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
36490 <command name="glDebugMessageEnableAMD"/>
36491 <command name="glDebugMessageInsertAMD"/>
36492 <command name="glDebugMessageCallbackAMD"/>
36493 <command name="glGetDebugMessageLogAMD"/>
36496 <extension name="GL_AMD_depth_clamp_separate" supported="gl">
36498 <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
36499 <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
36502 <extension name="GL_AMD_draw_buffers_blend" supported="gl">
36504 <command name="glBlendFuncIndexedAMD"/>
36505 <command name="glBlendFuncSeparateIndexedAMD"/>
36506 <command name="glBlendEquationIndexedAMD"/>
36507 <command name="glBlendEquationSeparateIndexedAMD"/>
36510 <extension name="GL_AMD_gcn_shader" supported="gl"/>
36511 <extension name="GL_AMD_gpu_shader_int64" supported="gl">
36513 <enum name="GL_INT64_NV"/>
36514 <enum name="GL_UNSIGNED_INT64_NV"/>
36515 <enum name="GL_INT8_NV"/>
36516 <enum name="GL_INT8_VEC2_NV"/>
36517 <enum name="GL_INT8_VEC3_NV"/>
36518 <enum name="GL_INT8_VEC4_NV"/>
36519 <enum name="GL_INT16_NV"/>
36520 <enum name="GL_INT16_VEC2_NV"/>
36521 <enum name="GL_INT16_VEC3_NV"/>
36522 <enum name="GL_INT16_VEC4_NV"/>
36523 <enum name="GL_INT64_VEC2_NV"/>
36524 <enum name="GL_INT64_VEC3_NV"/>
36525 <enum name="GL_INT64_VEC4_NV"/>
36526 <enum name="GL_UNSIGNED_INT8_NV"/>
36527 <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
36528 <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
36529 <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
36530 <enum name="GL_UNSIGNED_INT16_NV"/>
36531 <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
36532 <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
36533 <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
36534 <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
36535 <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
36536 <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
36537 <enum name="GL_FLOAT16_NV"/>
36538 <enum name="GL_FLOAT16_VEC2_NV"/>
36539 <enum name="GL_FLOAT16_VEC3_NV"/>
36540 <enum name="GL_FLOAT16_VEC4_NV"/>
36541 <command name="glUniform1i64NV"/>
36542 <command name="glUniform2i64NV"/>
36543 <command name="glUniform3i64NV"/>
36544 <command name="glUniform4i64NV"/>
36545 <command name="glUniform1i64vNV"/>
36546 <command name="glUniform2i64vNV"/>
36547 <command name="glUniform3i64vNV"/>
36548 <command name="glUniform4i64vNV"/>
36549 <command name="glUniform1ui64NV"/>
36550 <command name="glUniform2ui64NV"/>
36551 <command name="glUniform3ui64NV"/>
36552 <command name="glUniform4ui64NV"/>
36553 <command name="glUniform1ui64vNV"/>
36554 <command name="glUniform2ui64vNV"/>
36555 <command name="glUniform3ui64vNV"/>
36556 <command name="glUniform4ui64vNV"/>
36557 <command name="glGetUniformi64vNV"/>
36558 <command name="glGetUniformui64vNV"/>
36561 <command name="glProgramUniform1i64NV"/>
36562 <command name="glProgramUniform2i64NV"/>
36563 <command name="glProgramUniform3i64NV"/>
36564 <command name="glProgramUniform4i64NV"/>
36565 <command name="glProgramUniform1i64vNV"/>
36566 <command name="glProgramUniform2i64vNV"/>
36567 <command name="glProgramUniform3i64vNV"/>
36568 <command name="glProgramUniform4i64vNV"/>
36569 <command name="glProgramUniform1ui64NV"/>
36570 <command name="glProgramUniform2ui64NV"/>
36571 <command name="glProgramUniform3ui64NV"/>
36572 <command name="glProgramUniform4ui64NV"/>
36573 <command name="glProgramUniform1ui64vNV"/>
36574 <command name="glProgramUniform2ui64vNV"/>
36575 <command name="glProgramUniform3ui64vNV"/>
36576 <command name="glProgramUniform4ui64vNV"/>
36579 <extension name="GL_AMD_interleaved_elements" supported="gl">
36581 <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
36582 <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
36583 <enum name="GL_RED"/>
36584 <enum name="GL_GREEN"/>
36585 <enum name="GL_BLUE"/>
36586 <enum name="GL_ALPHA"/>
36587 <enum name="GL_RG8UI"/>
36588 <enum name="GL_RG16UI"/>
36589 <enum name="GL_RGBA8UI"/>
36590 <command name="glVertexAttribParameteriAMD"/>
36593 <extension name="GL_AMD_multi_draw_indirect" supported="gl">
36595 <command name="glMultiDrawArraysIndirectAMD"/>
36596 <command name="glMultiDrawElementsIndirectAMD"/>
36599 <extension name="GL_AMD_name_gen_delete" supported="gl">
36601 <enum name="GL_DATA_BUFFER_AMD"/>
36602 <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
36603 <enum name="GL_QUERY_OBJECT_AMD"/>
36604 <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
36605 <enum name="GL_SAMPLER_OBJECT_AMD"/>
36606 <command name="glGenNamesAMD"/>
36607 <command name="glDeleteNamesAMD"/>
36608 <command name="glIsNameAMD"/>
36611 <extension name="GL_AMD_occlusion_query_event" supported="gl">
36613 <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
36614 <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
36615 <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
36616 <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
36617 <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
36618 <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
36619 <command name="glQueryObjectParameteruiAMD"/>
36622 <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
36624 <enum name="GL_COUNTER_TYPE_AMD"/>
36625 <enum name="GL_COUNTER_RANGE_AMD"/>
36626 <enum name="GL_UNSIGNED_INT64_AMD"/>
36627 <enum name="GL_PERCENTAGE_AMD"/>
36628 <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
36629 <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
36630 <enum name="GL_PERFMON_RESULT_AMD"/>
36631 <command name="glGetPerfMonitorGroupsAMD"/>
36632 <command name="glGetPerfMonitorCountersAMD"/>
36633 <command name="glGetPerfMonitorGroupStringAMD"/>
36634 <command name="glGetPerfMonitorCounterStringAMD"/>
36635 <command name="glGetPerfMonitorCounterInfoAMD"/>
36636 <command name="glGenPerfMonitorsAMD"/>
36637 <command name="glDeletePerfMonitorsAMD"/>
36638 <command name="glSelectPerfMonitorCountersAMD"/>
36639 <command name="glBeginPerfMonitorAMD"/>
36640 <command name="glEndPerfMonitorAMD"/>
36641 <command name="glGetPerfMonitorCounterDataAMD"/>
36644 <extension name="GL_AMD_pinned_memory" supported="gl">
36646 <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
36649 <extension name="GL_AMD_program_binary_Z400" supported="gles2">
36651 <enum name="GL_Z400_BINARY_AMD"/>
36654 <extension name="GL_AMD_query_buffer_object" supported="gl">
36656 <enum name="GL_QUERY_BUFFER_AMD"/>
36657 <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
36658 <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
36661 <extension name="GL_AMD_sample_positions" supported="gl">
36663 <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
36664 <command name="glSetMultisamplefvAMD"/>
36667 <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
36669 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
36672 <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
36673 <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
36674 <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
36675 <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
36676 <extension name="GL_AMD_sparse_texture" supported="gl">
36678 <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
36679 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
36680 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
36681 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
36682 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
36683 …<enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably t…
36684 <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
36685 <enum name="GL_MIN_LOD_WARNING_AMD"/>
36686 <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
36687 <command name="glTexStorageSparseAMD"/>
36688 <command name="glTextureStorageSparseAMD"/>
36691 <extension name="GL_AMD_stencil_operation_extended" supported="gl">
36693 <enum name="GL_SET_AMD"/>
36694 <enum name="GL_REPLACE_VALUE_AMD"/>
36695 <enum name="GL_STENCIL_OP_VALUE_AMD"/>
36696 <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
36697 <command name="glStencilOpValueAMD"/>
36700 <extension name="GL_AMD_texture_texture4" supported="gl"/>
36701 <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
36702 <extension name="GL_AMD_transform_feedback4" supported="gl">
36704 <enum name="GL_STREAM_RASTERIZATION_AMD"/>
36707 <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
36708 <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
36710 <enum name="GL_SAMPLER_BUFFER_AMD"/>
36711 <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
36712 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
36713 <enum name="GL_TESSELLATION_MODE_AMD"/>
36714 <enum name="GL_TESSELLATION_FACTOR_AMD"/>
36715 <enum name="GL_DISCRETE_AMD"/>
36716 <enum name="GL_CONTINUOUS_AMD"/>
36717 <command name="glTessellationFactorAMD"/>
36718 <command name="glTessellationModeAMD"/>
36721 <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
36722 <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
36748 <extension name="GL_ANGLE_depth_texture" supported="gles2">
36750 <enum name="GL_DEPTH_COMPONENT"/>
36751 <enum name="GL_DEPTH_STENCIL_OES"/>
36752 <enum name="GL_UNSIGNED_SHORT"/>
36753 <enum name="GL_UNSIGNED_INT"/>
36754 <enum name="GL_UNSIGNED_INT_24_8_OES"/>
36755 <enum name="GL_DEPTH_COMPONENT16"/>
36756 <enum name="GL_DEPTH_COMPONENT32_OES"/>
36757 <enum name="GL_DEPTH24_STENCIL8_OES"/>
36760 <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
36762 <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
36763 <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
36764 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
36765 <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
36766 <command name="glBlitFramebufferANGLE"/>
36769 <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
36771 <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
36772 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
36773 <enum name="GL_MAX_SAMPLES_ANGLE"/>
36774 <command name="glRenderbufferStorageMultisampleANGLE"/>
36777 <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
36779 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
36780 <command name="glDrawArraysInstancedANGLE"/>
36781 <command name="glDrawElementsInstancedANGLE"/>
36782 <command name="glVertexAttribDivisorANGLE"/>
36785 <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
36787 <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
36790 <extension name="GL_ANGLE_program_binary" supported="gles2">
36792 <enum name="GL_PROGRAM_BINARY_ANGLE"/>
36795 <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
36797 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
36800 <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
36802 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
36805 <extension name="GL_ANGLE_texture_usage" supported="gles2">
36807 <enum name="GL_TEXTURE_USAGE_ANGLE"/>
36808 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
36811 <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
36813 <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
36814 <command name="glGetTranslatedShaderSourceANGLE"/>
36817 <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
36819 <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
36822 <extension name="GL_APPLE_client_storage" supported="gl">
36824 <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
36827 <extension name="GL_APPLE_clip_distance" supported="gles2">
36829 <enum name="GL_MAX_CLIP_DISTANCES_APPLE"/>
36830 <enum name="GL_CLIP_DISTANCE0_APPLE"/>
36831 <enum name="GL_CLIP_DISTANCE1_APPLE"/>
36832 <enum name="GL_CLIP_DISTANCE2_APPLE"/>
36833 <enum name="GL_CLIP_DISTANCE3_APPLE"/>
36834 <enum name="GL_CLIP_DISTANCE4_APPLE"/>
36835 <enum name="GL_CLIP_DISTANCE5_APPLE"/>
36836 <enum name="GL_CLIP_DISTANCE6_APPLE"/>
36837 <enum name="GL_CLIP_DISTANCE7_APPLE"/>
36840 <extension name="GL_APPLE_color_buffer_packed_float" supported="gles2"/>
36841 <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
36843 <command name="glCopyTextureLevelsAPPLE"/>
36846 <extension name="GL_APPLE_element_array" supported="gl">
36848 <enum name="GL_ELEMENT_ARRAY_APPLE"/>
36849 <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
36850 <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
36851 <command name="glElementPointerAPPLE"/>
36852 <command name="glDrawElementArrayAPPLE"/>
36853 <command name="glDrawRangeElementArrayAPPLE"/>
36854 <command name="glMultiDrawElementArrayAPPLE"/>
36855 <command name="glMultiDrawRangeElementArrayAPPLE"/>
36858 <extension name="GL_APPLE_fence" supported="gl">
36860 <enum name="GL_DRAW_PIXELS_APPLE"/>
36861 <enum name="GL_FENCE_APPLE"/>
36862 <command name="glGenFencesAPPLE"/>
36863 <command name="glDeleteFencesAPPLE"/>
36864 <command name="glSetFenceAPPLE"/>
36865 <command name="glIsFenceAPPLE"/>
36866 <command name="glTestFenceAPPLE"/>
36867 <command name="glFinishFenceAPPLE"/>
36868 <command name="glTestObjectAPPLE"/>
36869 <command name="glFinishObjectAPPLE"/>
36872 <extension name="GL_APPLE_float_pixels" supported="gl">
36874 <enum name="GL_HALF_APPLE"/>
36875 <enum name="GL_RGBA_FLOAT32_APPLE"/>
36876 <enum name="GL_RGB_FLOAT32_APPLE"/>
36877 <enum name="GL_ALPHA_FLOAT32_APPLE"/>
36878 <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
36879 <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
36880 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
36881 <enum name="GL_RGBA_FLOAT16_APPLE"/>
36882 <enum name="GL_RGB_FLOAT16_APPLE"/>
36883 <enum name="GL_ALPHA_FLOAT16_APPLE"/>
36884 <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
36885 <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
36886 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
36887 <enum name="GL_COLOR_FLOAT_APPLE"/>
36890 <extension name="GL_APPLE_flush_buffer_range" supported="gl">
36892 <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
36893 <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
36894 <command name="glBufferParameteriAPPLE"/>
36895 <command name="glFlushMappedBufferRangeAPPLE"/>
36898 <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
36900 <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
36901 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
36902 <enum name="GL_MAX_SAMPLES_APPLE"/>
36903 <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
36904 <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
36905 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
36906 <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
36907 <command name="glRenderbufferStorageMultisampleAPPLE"/>
36908 <command name="glResolveMultisampleFramebufferAPPLE"/>
36911 <extension name="GL_APPLE_object_purgeable" supported="gl">
36913 <enum name="GL_BUFFER_OBJECT_APPLE"/>
36914 <enum name="GL_RELEASED_APPLE"/>
36915 <enum name="GL_VOLATILE_APPLE"/>
36916 <enum name="GL_RETAINED_APPLE"/>
36917 <enum name="GL_UNDEFINED_APPLE"/>
36918 <enum name="GL_PURGEABLE_APPLE"/>
36919 <command name="glObjectPurgeableAPPLE"/>
36920 <command name="glObjectUnpurgeableAPPLE"/>
36921 <command name="glGetObjectParameterivAPPLE"/>
36924 <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
36926 <enum name="GL_RGB_422_APPLE"/>
36927 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
36928 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
36931 <enum name="GL_RGB_RAW_422_APPLE"/>
36934 <extension name="GL_APPLE_row_bytes" supported="gl">
36936 <enum name="GL_PACK_ROW_BYTES_APPLE"/>
36937 <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
36940 <extension name="GL_APPLE_specular_vector" supported="gl">
36942 <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
36945 <extension name="GL_APPLE_sync" supported="gles1|gles2">
36947 <enum name="GL_SYNC_OBJECT_APPLE"/>
36948 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
36949 <enum name="GL_OBJECT_TYPE_APPLE"/>
36950 <enum name="GL_SYNC_CONDITION_APPLE"/>
36951 <enum name="GL_SYNC_STATUS_APPLE"/>
36952 <enum name="GL_SYNC_FLAGS_APPLE"/>
36953 <enum name="GL_SYNC_FENCE_APPLE"/>
36954 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
36955 <enum name="GL_UNSIGNALED_APPLE"/>
36956 <enum name="GL_SIGNALED_APPLE"/>
36957 <enum name="GL_ALREADY_SIGNALED_APPLE"/>
36958 <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
36959 <enum name="GL_CONDITION_SATISFIED_APPLE"/>
36960 <enum name="GL_WAIT_FAILED_APPLE"/>
36961 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
36962 <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
36963 <command name="glFenceSyncAPPLE"/>
36964 <command name="glIsSyncAPPLE"/>
36965 <command name="glDeleteSyncAPPLE"/>
36966 <command name="glClientWaitSyncAPPLE"/>
36967 <command name="glWaitSyncAPPLE"/>
36968 <command name="glGetInteger64vAPPLE"/>
36969 <command name="glGetSyncivAPPLE"/>
36972 <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/>
36973 <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
36975 <enum name="GL_BGRA_EXT"/>
36978 <enum name="GL_BGRA8_EXT"/>
36981 <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
36983 <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
36986 <extension name="GL_APPLE_texture_packed_float" supported="gles2">
36988 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
36989 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
36990 <enum name="GL_R11F_G11F_B10F_APPLE"/>
36991 <enum name="GL_RGB9_E5_APPLE"/>
36994 <extension name="GL_APPLE_texture_range" supported="gl">
36996 <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
36997 <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
36998 <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
36999 <enum name="GL_STORAGE_PRIVATE_APPLE"/>
37000 <enum name="GL_STORAGE_CACHED_APPLE"/>
37001 <enum name="GL_STORAGE_SHARED_APPLE"/>
37002 <command name="glTextureRangeAPPLE"/>
37003 <command name="glGetTexParameterPointervAPPLE"/>
37006 <extension name="GL_APPLE_transform_hint" supported="gl">
37008 <enum name="GL_TRANSFORM_HINT_APPLE"/>
37011 <extension name="GL_APPLE_vertex_array_object" supported="gl">
37013 <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
37014 <command name="glBindVertexArrayAPPLE"/>
37015 <command name="glDeleteVertexArraysAPPLE"/>
37016 <command name="glGenVertexArraysAPPLE"/>
37017 <command name="glIsVertexArrayAPPLE"/>
37020 <extension name="GL_APPLE_vertex_array_range" supported="gl">
37022 <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
37023 <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
37024 <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
37025 <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
37026 <enum name="GL_STORAGE_CLIENT_APPLE"/>
37027 <enum name="GL_STORAGE_CACHED_APPLE"/>
37028 <enum name="GL_STORAGE_SHARED_APPLE"/>
37029 <command name="glVertexArrayRangeAPPLE"/>
37030 <command name="glFlushVertexArrayRangeAPPLE"/>
37031 <command name="glVertexArrayParameteriAPPLE"/>
37034 <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
37036 <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
37037 <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
37038 <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
37039 <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
37040 <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
37041 <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
37042 <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
37043 <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
37044 <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
37045 <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
37046 <command name="glEnableVertexAttribAPPLE"/>
37047 <command name="glDisableVertexAttribAPPLE"/>
37048 <command name="glIsVertexAttribEnabledAPPLE"/>
37049 <command name="glMapVertexAttrib1dAPPLE"/>
37050 <command name="glMapVertexAttrib1fAPPLE"/>
37051 <command name="glMapVertexAttrib2dAPPLE"/>
37052 <command name="glMapVertexAttrib2fAPPLE"/>
37055 <extension name="GL_APPLE_ycbcr_422" supported="gl">
37057 <enum name="GL_YCBCR_422_APPLE"/>
37058 <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
37059 <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
37062 <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
37064 <enum name="GL_FIXED"/>
37065 <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
37066 <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
37067 <enum name="GL_LOW_FLOAT"/>
37068 <enum name="GL_MEDIUM_FLOAT"/>
37069 <enum name="GL_HIGH_FLOAT"/>
37070 <enum name="GL_LOW_INT"/>
37071 <enum name="GL_MEDIUM_INT"/>
37072 <enum name="GL_HIGH_INT"/>
37073 <enum name="GL_SHADER_COMPILER"/>
37074 <enum name="GL_SHADER_BINARY_FORMATS"/>
37075 <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
37076 <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
37077 <enum name="GL_MAX_VARYING_VECTORS"/>
37078 <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
37079 <enum name="GL_RGB565"/>
37080 <command name="glReleaseShaderCompiler"/>
37081 <command name="glShaderBinary"/>
37082 <command name="glGetShaderPrecisionFormat"/>
37083 <command name="glDepthRangef"/>
37084 <command name="glClearDepthf"/>
37087 <extension name="GL_ARB_ES3_1_compatibility" supported="gl|glcore">
37089 <enum name="GL_BACK"/>
37090 <command name="glMemoryBarrierByRegion"/>
37093 <extension name="GL_ARB_ES3_2_compatibility" supported="gl">
37095 <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
37096 <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
37097 <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
37098 <command name="glPrimitiveBoundingBoxARB"/>
37101 <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
37103 <enum name="GL_COMPRESSED_RGB8_ETC2"/>
37104 <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
37105 <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37106 <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
37107 <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
37108 <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
37109 <enum name="GL_COMPRESSED_R11_EAC"/>
37110 <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
37111 <enum name="GL_COMPRESSED_RG11_EAC"/>
37112 <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
37113 <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
37114 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
37115 <enum name="GL_MAX_ELEMENT_INDEX"/>
37118 <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
37119 <extension name="GL_ARB_base_instance" supported="gl|glcore">
37121 <command name="glDrawArraysInstancedBaseInstance"/>
37122 <command name="glDrawElementsInstancedBaseInstance"/>
37123 <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
37126 <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
37128 <enum name="GL_UNSIGNED_INT64_ARB"/>
37129 <command name="glGetTextureHandleARB"/>
37130 <command name="glGetTextureSamplerHandleARB"/>
37131 <command name="glMakeTextureHandleResidentARB"/>
37132 <command name="glMakeTextureHandleNonResidentARB"/>
37133 <command name="glGetImageHandleARB"/>
37134 <command name="glMakeImageHandleResidentARB"/>
37135 <command name="glMakeImageHandleNonResidentARB"/>
37136 <command name="glUniformHandleui64ARB"/>
37137 <command name="glUniformHandleui64vARB"/>
37138 <command name="glProgramUniformHandleui64ARB"/>
37139 <command name="glProgramUniformHandleui64vARB"/>
37140 <command name="glIsTextureHandleResidentARB"/>
37141 <command name="glIsImageHandleResidentARB"/>
37142 <command name="glVertexAttribL1ui64ARB"/>
37143 <command name="glVertexAttribL1ui64vARB"/>
37144 <command name="glGetVertexAttribLui64vARB"/>
37147 <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
37149 <enum name="GL_SRC1_COLOR"/>
37150 <enum name="GL_SRC1_ALPHA"/>
37151 <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
37152 <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
37153 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
37154 <command name="glBindFragDataLocationIndexed"/>
37155 <command name="glGetFragDataIndex"/>
37158 <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
37160 <enum name="GL_MAP_READ_BIT"/>
37161 <enum name="GL_MAP_WRITE_BIT"/>
37162 <enum name="GL_MAP_PERSISTENT_BIT"/>
37163 <enum name="GL_MAP_COHERENT_BIT"/>
37164 <enum name="GL_DYNAMIC_STORAGE_BIT"/>
37165 <enum name="GL_CLIENT_STORAGE_BIT"/>
37166 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
37167 <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
37168 <enum name="GL_BUFFER_STORAGE_FLAGS"/>
37169 <command name="glBufferStorage"/>
37172 <extension name="GL_ARB_cl_event" supported="gl|glcore">
37174 <enum name="GL_SYNC_CL_EVENT_ARB"/>
37175 <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
37176 <command name="glCreateSyncFromCLeventARB"/>
37179 <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
37181 <command name="glClearBufferData"/>
37182 <command name="glClearBufferSubData"/>
37185 <extension name="GL_ARB_clear_texture" supported="gl|glcore">
37187 <enum name="GL_CLEAR_TEXTURE"/>
37188 <command name="glClearTexImage"/>
37189 <command name="glClearTexSubImage"/>
37192 <extension name="GL_ARB_clip_control" supported="gl|glcore">
37194 <command name="glClipControl"/>
37195 <enum name="GL_LOWER_LEFT"/>
37196 <enum name="GL_UPPER_LEFT"/>
37197 <enum name="GL_NEGATIVE_ONE_TO_ONE"/>
37198 <enum name="GL_ZERO_TO_ONE"/>
37199 <enum name="GL_CLIP_ORIGIN"/>
37200 <enum name="GL_CLIP_DEPTH_MODE"/>
37203 <extension name="GL_ARB_color_buffer_float" supported="gl">
37205 <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
37206 <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
37207 <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
37208 <enum name="GL_CLAMP_READ_COLOR_ARB"/>
37209 <enum name="GL_FIXED_ONLY_ARB"/>
37210 <command name="glClampColorARB"/>
37213 <extension name="GL_ARB_compatibility" supported="gl">
37217 <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
37219 <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
37220 <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
37221 <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
37222 <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
37223 <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
37224 <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
37225 <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
37226 <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
37229 <extension name="GL_ARB_compute_shader" supported="gl|glcore">
37231 <enum name="GL_COMPUTE_SHADER"/>
37232 <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
37233 <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
37234 <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
37235 <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
37236 <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
37237 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
37238 <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
37239 <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
37240 <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
37241 <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
37242 <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
37243 <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
37244 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
37245 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
37246 <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
37247 <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
37248 <enum name="GL_COMPUTE_SHADER_BIT"/>
37249 <command name="glDispatchCompute"/>
37250 <command name="glDispatchComputeIndirect"/>
37253 <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
37255 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
37256 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
37257 <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
37258 <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
37259 <command name="glDispatchComputeGroupSizeARB"/>
37262 <extension name="GL_ARB_conditional_render_inverted" supported="gl|glcore">
37264 <enum name="GL_QUERY_WAIT_INVERTED"/>
37265 <enum name="GL_QUERY_NO_WAIT_INVERTED"/>
37266 <enum name="GL_QUERY_BY_REGION_WAIT_INVERTED"/>
37267 <enum name="GL_QUERY_BY_REGION_NO_WAIT_INVERTED"/>
37270 <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
37271 <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
37273 <enum name="GL_COPY_READ_BUFFER"/>
37274 <enum name="GL_COPY_WRITE_BUFFER"/>
37275 <command name="glCopyBufferSubData"/>
37278 <extension name="GL_ARB_copy_image" supported="gl|glcore">
37280 <command name="glCopyImageSubData"/>
37283 <extension name="GL_ARB_cull_distance" supported="gl|glcore">
37285 <enum name="GL_MAX_CULL_DISTANCES"/>
37286 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
37289 <extension name="GL_ARB_debug_output" supported="gl|glcore">
37291 <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
37292 <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
37293 <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
37294 <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
37295 <enum name="GL_DEBUG_SOURCE_API_ARB"/>
37296 <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
37297 <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
37298 <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
37299 <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
37300 <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
37301 <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
37302 <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
37303 <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
37304 <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
37305 <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
37306 <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
37307 <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
37308 <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
37309 <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
37310 <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
37311 <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
37312 <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
37313 <command name="glDebugMessageControlARB"/>
37314 <command name="glDebugMessageInsertARB"/>
37315 <command name="glDebugMessageCallbackARB"/>
37316 <command name="glGetDebugMessageLogARB"/>
37319 <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
37321 <enum name="GL_DEPTH_COMPONENT32F"/>
37322 <enum name="GL_DEPTH32F_STENCIL8"/>
37323 <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
37326 <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
37328 <enum name="GL_DEPTH_CLAMP"/>
37331 <extension name="GL_ARB_depth_texture" supported="gl">
37333 <enum name="GL_DEPTH_COMPONENT16_ARB"/>
37334 <enum name="GL_DEPTH_COMPONENT24_ARB"/>
37335 <enum name="GL_DEPTH_COMPONENT32_ARB"/>
37336 <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
37337 <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
37340 <extension name="GL_ARB_derivative_control" supported="gl|glcore"/>
37341 <extension name="GL_ARB_direct_state_access" supported="gl|glcore">
37343 <enum name="GL_TEXTURE_TARGET"/>
37344 <enum name="GL_QUERY_TARGET"/>
37345 <enum name="GL_TEXTURE_BINDING_1D"/>
37346 <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
37347 <enum name="GL_TEXTURE_BINDING_2D"/>
37348 <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
37349 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
37350 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
37351 <enum name="GL_TEXTURE_BINDING_3D"/>
37352 <enum name="GL_TEXTURE_BINDING_BUFFER"/>
37353 <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
37354 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
37355 <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
37358 <command name="glCreateTransformFeedbacks"/>
37359 <command name="glTransformFeedbackBufferBase"/>
37360 <command name="glTransformFeedbackBufferRange"/>
37361 <command name="glGetTransformFeedbackiv"/>
37362 <command name="glGetTransformFeedbacki_v"/>
37363 <command name="glGetTransformFeedbacki64_v"/>
37366 <command name="glCreateBuffers"/>
37367 <command name="glNamedBufferStorage"/>
37368 <command name="glNamedBufferData"/>
37369 <command name="glNamedBufferSubData"/>
37370 <command name="glCopyNamedBufferSubData"/>
37371 <command name="glClearNamedBufferData"/>
37372 <command name="glClearNamedBufferSubData"/>
37373 <command name="glMapNamedBuffer"/>
37374 <command name="glMapNamedBufferRange"/>
37375 <command name="glUnmapNamedBuffer"/>
37376 <command name="glFlushMappedNamedBufferRange"/>
37377 <command name="glGetNamedBufferParameteriv"/>
37378 <command name="glGetNamedBufferParameteri64v"/>
37379 <command name="glGetNamedBufferPointerv"/>
37380 <command name="glGetNamedBufferSubData"/>
37383 <command name="glCreateFramebuffers"/>
37384 <command name="glNamedFramebufferRenderbuffer"/>
37385 <command name="glNamedFramebufferParameteri"/>
37386 <command name="glNamedFramebufferTexture"/>
37387 <command name="glNamedFramebufferTextureLayer"/>
37388 <command name="glNamedFramebufferDrawBuffer"/>
37389 <command name="glNamedFramebufferDrawBuffers"/>
37390 <command name="glNamedFramebufferReadBuffer"/>
37391 <command name="glInvalidateNamedFramebufferData"/>
37392 <command name="glInvalidateNamedFramebufferSubData"/>
37393 <command name="glClearNamedFramebufferiv"/>
37394 <command name="glClearNamedFramebufferuiv"/>
37395 <command name="glClearNamedFramebufferfv"/>
37396 <command name="glClearNamedFramebufferfi"/>
37397 <command name="glBlitNamedFramebuffer"/>
37398 <command name="glCheckNamedFramebufferStatus"/>
37399 <command name="glGetNamedFramebufferParameteriv"/>
37400 <command name="glGetNamedFramebufferAttachmentParameteriv"/>
37403 <command name="glCreateRenderbuffers"/>
37404 <command name="glNamedRenderbufferStorage"/>
37405 <command name="glNamedRenderbufferStorageMultisample"/>
37406 <command name="glGetNamedRenderbufferParameteriv"/>
37409 <command name="glCreateTextures"/>
37410 <command name="glTextureBuffer"/>
37411 <command name="glTextureBufferRange"/>
37412 <command name="glTextureStorage1D"/>
37413 <command name="glTextureStorage2D"/>
37414 <command name="glTextureStorage3D"/>
37415 <command name="glTextureStorage2DMultisample"/>
37416 <command name="glTextureStorage3DMultisample"/>
37417 <command name="glTextureSubImage1D"/>
37418 <command name="glTextureSubImage2D"/>
37419 <command name="glTextureSubImage3D"/>
37420 <command name="glCompressedTextureSubImage1D"/>
37421 <command name="glCompressedTextureSubImage2D"/>
37422 <command name="glCompressedTextureSubImage3D"/>
37423 <command name="glCopyTextureSubImage1D"/>
37424 <command name="glCopyTextureSubImage2D"/>
37425 <command name="glCopyTextureSubImage3D"/>
37426 <command name="glTextureParameterf"/>
37427 <command name="glTextureParameterfv"/>
37428 <command name="glTextureParameteri"/>
37429 <command name="glTextureParameterIiv"/>
37430 <command name="glTextureParameterIuiv"/>
37431 <command name="glTextureParameteriv"/>
37432 <command name="glGenerateTextureMipmap"/>
37433 <command name="glBindTextureUnit"/>
37434 <command name="glGetTextureImage"/>
37435 <command name="glGetCompressedTextureImage"/>
37436 <command name="glGetTextureLevelParameterfv"/>
37437 <command name="glGetTextureLevelParameteriv"/>
37438 <command name="glGetTextureParameterfv"/>
37439 <command name="glGetTextureParameterIiv"/>
37440 <command name="glGetTextureParameterIuiv"/>
37441 <command name="glGetTextureParameteriv"/>
37444 <command name="glCreateVertexArrays"/>
37445 <command name="glDisableVertexArrayAttrib"/>
37446 <command name="glEnableVertexArrayAttrib"/>
37447 <command name="glVertexArrayElementBuffer"/>
37448 <command name="glVertexArrayVertexBuffer"/>
37449 <command name="glVertexArrayVertexBuffers"/>
37450 <command name="glVertexArrayAttribBinding"/>
37451 <command name="glVertexArrayAttribFormat"/>
37452 <command name="glVertexArrayAttribIFormat"/>
37453 <command name="glVertexArrayAttribLFormat"/>
37454 <command name="glVertexArrayBindingDivisor"/>
37455 <command name="glGetVertexArrayiv"/>
37456 <command name="glGetVertexArrayIndexediv"/>
37457 <command name="glGetVertexArrayIndexed64iv"/>
37460 <command name="glCreateSamplers"/>
37463 <command name="glCreateProgramPipelines"/>
37466 <command name="glCreateQueries"/>
37467 <command name="glGetQueryBufferObjecti64v"/>
37468 <command name="glGetQueryBufferObjectiv"/>
37469 <command name="glGetQueryBufferObjectui64v"/>
37470 <command name="glGetQueryBufferObjectuiv"/>
37473 <extension name="GL_ARB_draw_buffers" supported="gl">
37475 <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
37476 <enum name="GL_DRAW_BUFFER0_ARB"/>
37477 <enum name="GL_DRAW_BUFFER1_ARB"/>
37478 <enum name="GL_DRAW_BUFFER2_ARB"/>
37479 <enum name="GL_DRAW_BUFFER3_ARB"/>
37480 <enum name="GL_DRAW_BUFFER4_ARB"/>
37481 <enum name="GL_DRAW_BUFFER5_ARB"/>
37482 <enum name="GL_DRAW_BUFFER6_ARB"/>
37483 <enum name="GL_DRAW_BUFFER7_ARB"/>
37484 <enum name="GL_DRAW_BUFFER8_ARB"/>
37485 <enum name="GL_DRAW_BUFFER9_ARB"/>
37486 <enum name="GL_DRAW_BUFFER10_ARB"/>
37487 <enum name="GL_DRAW_BUFFER11_ARB"/>
37488 <enum name="GL_DRAW_BUFFER12_ARB"/>
37489 <enum name="GL_DRAW_BUFFER13_ARB"/>
37490 <enum name="GL_DRAW_BUFFER14_ARB"/>
37491 <enum name="GL_DRAW_BUFFER15_ARB"/>
37492 <command name="glDrawBuffersARB"/>
37495 <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
37497 <command name="glBlendEquationiARB"/>
37498 <command name="glBlendEquationSeparateiARB"/>
37499 <command name="glBlendFunciARB"/>
37500 <command name="glBlendFuncSeparateiARB"/>
37503 <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
37505 <command name="glDrawElementsBaseVertex"/>
37506 <command name="glDrawRangeElementsBaseVertex"/>
37507 <command name="glDrawElementsInstancedBaseVertex"/>
37508 <command name="glMultiDrawElementsBaseVertex"/>
37511 <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
37513 <enum name="GL_DRAW_INDIRECT_BUFFER"/>
37514 <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
37515 <command name="glDrawArraysIndirect"/>
37516 <command name="glDrawElementsIndirect"/>
37519 <extension name="GL_ARB_draw_instanced" supported="gl">
37521 <command name="glDrawArraysInstancedARB"/>
37522 <command name="glDrawElementsInstancedARB"/>
37525 <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
37527 <enum name="GL_LOCATION_COMPONENT"/>
37528 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
37529 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
37530 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
37533 <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
37534 <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
37536 <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
37539 <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
37540 <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
37541 <extension name="GL_ARB_fragment_program" supported="gl">
37543 <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
37544 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
37545 <enum name="GL_PROGRAM_LENGTH_ARB"/>
37546 <enum name="GL_PROGRAM_FORMAT_ARB"/>
37547 <enum name="GL_PROGRAM_BINDING_ARB"/>
37548 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
37549 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
37550 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
37551 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
37552 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
37553 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
37554 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
37555 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
37556 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
37557 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
37558 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
37559 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
37560 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
37561 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
37562 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
37563 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
37564 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
37565 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
37566 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
37567 <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
37568 <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
37569 <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
37570 <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
37571 <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
37572 <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
37573 <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
37574 <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
37575 <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
37576 <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
37577 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
37578 <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
37579 <enum name="GL_PROGRAM_STRING_ARB"/>
37580 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
37581 <enum name="GL_CURRENT_MATRIX_ARB"/>
37582 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
37583 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
37584 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
37585 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
37586 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
37587 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
37588 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
37589 <enum name="GL_MATRIX0_ARB"/>
37590 <enum name="GL_MATRIX1_ARB"/>
37591 <enum name="GL_MATRIX2_ARB"/>
37592 <enum name="GL_MATRIX3_ARB"/>
37593 <enum name="GL_MATRIX4_ARB"/>
37594 <enum name="GL_MATRIX5_ARB"/>
37595 <enum name="GL_MATRIX6_ARB"/>
37596 <enum name="GL_MATRIX7_ARB"/>
37597 <enum name="GL_MATRIX8_ARB"/>
37598 <enum name="GL_MATRIX9_ARB"/>
37599 <enum name="GL_MATRIX10_ARB"/>
37600 <enum name="GL_MATRIX11_ARB"/>
37601 <enum name="GL_MATRIX12_ARB"/>
37602 <enum name="GL_MATRIX13_ARB"/>
37603 <enum name="GL_MATRIX14_ARB"/>
37604 <enum name="GL_MATRIX15_ARB"/>
37605 <enum name="GL_MATRIX16_ARB"/>
37606 <enum name="GL_MATRIX17_ARB"/>
37607 <enum name="GL_MATRIX18_ARB"/>
37608 <enum name="GL_MATRIX19_ARB"/>
37609 <enum name="GL_MATRIX20_ARB"/>
37610 <enum name="GL_MATRIX21_ARB"/>
37611 <enum name="GL_MATRIX22_ARB"/>
37612 <enum name="GL_MATRIX23_ARB"/>
37613 <enum name="GL_MATRIX24_ARB"/>
37614 <enum name="GL_MATRIX25_ARB"/>
37615 <enum name="GL_MATRIX26_ARB"/>
37616 <enum name="GL_MATRIX27_ARB"/>
37617 <enum name="GL_MATRIX28_ARB"/>
37618 <enum name="GL_MATRIX29_ARB"/>
37619 <enum name="GL_MATRIX30_ARB"/>
37620 <enum name="GL_MATRIX31_ARB"/>
37623 <command name="glProgramStringARB"/>
37624 <command name="glBindProgramARB"/>
37625 <command name="glDeleteProgramsARB"/>
37626 <command name="glGenProgramsARB"/>
37627 <command name="glProgramEnvParameter4dARB"/>
37628 <command name="glProgramEnvParameter4dvARB"/>
37629 <command name="glProgramEnvParameter4fARB"/>
37630 <command name="glProgramEnvParameter4fvARB"/>
37631 <command name="glProgramLocalParameter4dARB"/>
37632 <command name="glProgramLocalParameter4dvARB"/>
37633 <command name="glProgramLocalParameter4fARB"/>
37634 <command name="glProgramLocalParameter4fvARB"/>
37635 <command name="glGetProgramEnvParameterdvARB"/>
37636 <command name="glGetProgramEnvParameterfvARB"/>
37637 <command name="glGetProgramLocalParameterdvARB"/>
37638 <command name="glGetProgramLocalParameterfvARB"/>
37639 <command name="glGetProgramivARB"/>
37640 <command name="glGetProgramStringARB"/>
37641 <command name="glIsProgramARB"/>
37644 <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
37645 <extension name="GL_ARB_fragment_shader" supported="gl">
37647 <enum name="GL_FRAGMENT_SHADER_ARB"/>
37648 <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
37649 <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
37652 <extension name="GL_ARB_fragment_shader_interlock" supported="gl"/>
37653 <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
37655 <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
37656 <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
37657 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
37658 <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
37659 <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
37660 <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
37661 <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
37662 <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
37663 <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
37664 <command name="glFramebufferParameteri"/>
37665 <command name="glGetFramebufferParameteriv"/>
37668 <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
37670 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
37671 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
37672 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
37673 <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
37674 <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
37675 <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
37676 <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
37677 <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
37678 <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
37679 <enum name="GL_FRAMEBUFFER_DEFAULT"/>
37680 <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
37681 <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
37682 <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
37683 <enum name="GL_DEPTH_STENCIL"/>
37684 <enum name="GL_UNSIGNED_INT_24_8"/>
37685 <enum name="GL_DEPTH24_STENCIL8"/>
37686 <enum name="GL_TEXTURE_STENCIL_SIZE"/>
37687 <enum name="GL_UNSIGNED_NORMALIZED"/>
37688 <enum name="GL_FRAMEBUFFER_BINDING"/>
37689 <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
37690 <enum name="GL_RENDERBUFFER_BINDING"/>
37691 <enum name="GL_READ_FRAMEBUFFER"/>
37692 <enum name="GL_DRAW_FRAMEBUFFER"/>
37693 <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
37694 <enum name="GL_RENDERBUFFER_SAMPLES"/>
37695 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
37696 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
37697 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
37698 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
37699 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
37700 <enum name="GL_FRAMEBUFFER_COMPLETE"/>
37701 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
37702 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
37703 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
37704 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
37705 <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
37706 <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
37707 <enum name="GL_COLOR_ATTACHMENT0"/>
37708 <enum name="GL_COLOR_ATTACHMENT1"/>
37709 <enum name="GL_COLOR_ATTACHMENT2"/>
37710 <enum name="GL_COLOR_ATTACHMENT3"/>
37711 <enum name="GL_COLOR_ATTACHMENT4"/>
37712 <enum name="GL_COLOR_ATTACHMENT5"/>
37713 <enum name="GL_COLOR_ATTACHMENT6"/>
37714 <enum name="GL_COLOR_ATTACHMENT7"/>
37715 <enum name="GL_COLOR_ATTACHMENT8"/>
37716 <enum name="GL_COLOR_ATTACHMENT9"/>
37717 <enum name="GL_COLOR_ATTACHMENT10"/>
37718 <enum name="GL_COLOR_ATTACHMENT11"/>
37719 <enum name="GL_COLOR_ATTACHMENT12"/>
37720 <enum name="GL_COLOR_ATTACHMENT13"/>
37721 <enum name="GL_COLOR_ATTACHMENT14"/>
37722 <enum name="GL_COLOR_ATTACHMENT15"/>
37723 <enum name="GL_DEPTH_ATTACHMENT"/>
37724 <enum name="GL_STENCIL_ATTACHMENT"/>
37725 <enum name="GL_FRAMEBUFFER"/>
37726 <enum name="GL_RENDERBUFFER"/>
37727 <enum name="GL_RENDERBUFFER_WIDTH"/>
37728 <enum name="GL_RENDERBUFFER_HEIGHT"/>
37729 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
37730 <enum name="GL_STENCIL_INDEX1"/>
37731 <enum name="GL_STENCIL_INDEX4"/>
37732 <enum name="GL_STENCIL_INDEX8"/>
37733 <enum name="GL_STENCIL_INDEX16"/>
37734 <enum name="GL_RENDERBUFFER_RED_SIZE"/>
37735 <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
37736 <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
37737 <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
37738 <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
37739 <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
37740 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
37741 <enum name="GL_MAX_SAMPLES"/>
37742 <command name="glIsRenderbuffer"/>
37743 <command name="glBindRenderbuffer"/>
37744 <command name="glDeleteRenderbuffers"/>
37745 <command name="glGenRenderbuffers"/>
37746 <command name="glRenderbufferStorage"/>
37747 <command name="glGetRenderbufferParameteriv"/>
37748 <command name="glIsFramebuffer"/>
37749 <command name="glBindFramebuffer"/>
37750 <command name="glDeleteFramebuffers"/>
37751 <command name="glGenFramebuffers"/>
37752 <command name="glCheckFramebufferStatus"/>
37753 <command name="glFramebufferTexture1D"/>
37754 <command name="glFramebufferTexture2D"/>
37755 <command name="glFramebufferTexture3D"/>
37756 <command name="glFramebufferRenderbuffer"/>
37757 <command name="glGetFramebufferAttachmentParameteriv"/>
37758 <command name="glGenerateMipmap"/>
37759 <command name="glBlitFramebuffer"/>
37760 <command name="glRenderbufferStorageMultisample"/>
37761 <command name="glFramebufferTextureLayer"/>
37764 <enum name="GL_INDEX"/>
37767 <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
37769 <enum name="GL_FRAMEBUFFER_SRGB"/>
37772 <extension name="GL_ARB_geometry_shader4" supported="gl">
37774 <enum name="GL_LINES_ADJACENCY_ARB"/>
37775 <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
37776 <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
37777 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
37778 <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
37779 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
37780 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
37781 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
37782 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
37783 <enum name="GL_GEOMETRY_SHADER_ARB"/>
37784 <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
37785 <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
37786 <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
37787 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
37788 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
37789 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
37790 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
37791 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
37792 <enum name="GL_MAX_VARYING_COMPONENTS"/>
37793 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
37794 <command name="glProgramParameteriARB"/>
37795 <command name="glFramebufferTextureARB"/>
37796 <command name="glFramebufferTextureLayerARB"/>
37797 <command name="glFramebufferTextureFaceARB"/>
37800 <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
37802 <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
37803 <enum name="GL_PROGRAM_BINARY_LENGTH"/>
37804 <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
37805 <enum name="GL_PROGRAM_BINARY_FORMATS"/>
37806 <command name="glGetProgramBinary"/>
37807 <command name="glProgramBinary"/>
37808 <command name="glProgramParameteri"/>
37811 <extension name="GL_ARB_get_texture_sub_image" supported="gl|glcore">
37813 <command name="glGetTextureSubImage"/>
37814 <command name="glGetCompressedTextureSubImage"/>
37817 <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
37819 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
37820 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
37821 <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
37822 <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
37823 <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
37824 <enum name="GL_MAX_VERTEX_STREAMS"/>
37827 <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
37829 <enum name="GL_DOUBLE"/>
37830 <enum name="GL_DOUBLE_VEC2"/>
37831 <enum name="GL_DOUBLE_VEC3"/>
37832 <enum name="GL_DOUBLE_VEC4"/>
37833 <enum name="GL_DOUBLE_MAT2"/>
37834 <enum name="GL_DOUBLE_MAT3"/>
37835 <enum name="GL_DOUBLE_MAT4"/>
37836 <enum name="GL_DOUBLE_MAT2x3"/>
37837 <enum name="GL_DOUBLE_MAT2x4"/>
37838 <enum name="GL_DOUBLE_MAT3x2"/>
37839 <enum name="GL_DOUBLE_MAT3x4"/>
37840 <enum name="GL_DOUBLE_MAT4x2"/>
37841 <enum name="GL_DOUBLE_MAT4x3"/>
37842 <command name="glUniform1d"/>
37843 <command name="glUniform2d"/>
37844 <command name="glUniform3d"/>
37845 <command name="glUniform4d"/>
37846 <command name="glUniform1dv"/>
37847 <command name="glUniform2dv"/>
37848 <command name="glUniform3dv"/>
37849 <command name="glUniform4dv"/>
37850 <command name="glUniformMatrix2dv"/>
37851 <command name="glUniformMatrix3dv"/>
37852 <command name="glUniformMatrix4dv"/>
37853 <command name="glUniformMatrix2x3dv"/>
37854 <command name="glUniformMatrix2x4dv"/>
37855 <command name="glUniformMatrix3x2dv"/>
37856 <command name="glUniformMatrix3x4dv"/>
37857 <command name="glUniformMatrix4x2dv"/>
37858 <command name="glUniformMatrix4x3dv"/>
37859 <command name="glGetUniformdv"/>
37862 <extension name="GL_ARB_gpu_shader_int64" supported="gl">
37864 <enum name="GL_INT64_ARB"/>
37865 <enum name="GL_UNSIGNED_INT64_ARB"/>
37866 <enum name="GL_INT64_VEC2_ARB"/>
37867 <enum name="GL_INT64_VEC3_ARB"/>
37868 <enum name="GL_INT64_VEC4_ARB"/>
37869 <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
37870 <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
37871 <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
37872 <command name="glUniform1i64ARB"/>
37873 <command name="glUniform2i64ARB"/>
37874 <command name="glUniform3i64ARB"/>
37875 <command name="glUniform4i64ARB"/>
37876 <command name="glUniform1i64vARB"/>
37877 <command name="glUniform2i64vARB"/>
37878 <command name="glUniform3i64vARB"/>
37879 <command name="glUniform4i64vARB"/>
37880 <command name="glUniform1ui64ARB"/>
37881 <command name="glUniform2ui64ARB"/>
37882 <command name="glUniform3ui64ARB"/>
37883 <command name="glUniform4ui64ARB"/>
37884 <command name="glUniform1ui64vARB"/>
37885 <command name="glUniform2ui64vARB"/>
37886 <command name="glUniform3ui64vARB"/>
37887 <command name="glUniform4ui64vARB"/>
37888 <command name="glGetUniformi64vARB"/>
37889 <command name="glGetUniformui64vARB"/>
37890 <command name="glGetnUniformi64vARB"/>
37891 <command name="glGetnUniformui64vARB"/>
37892 <command name="glProgramUniform1i64ARB"/>
37893 <command name="glProgramUniform2i64ARB"/>
37894 <command name="glProgramUniform3i64ARB"/>
37895 <command name="glProgramUniform4i64ARB"/>
37896 <command name="glProgramUniform1i64vARB"/>
37897 <command name="glProgramUniform2i64vARB"/>
37898 <command name="glProgramUniform3i64vARB"/>
37899 <command name="glProgramUniform4i64vARB"/>
37900 <command name="glProgramUniform1ui64ARB"/>
37901 <command name="glProgramUniform2ui64ARB"/>
37902 <command name="glProgramUniform3ui64ARB"/>
37903 <command name="glProgramUniform4ui64ARB"/>
37904 <command name="glProgramUniform1ui64vARB"/>
37905 <command name="glProgramUniform2ui64vARB"/>
37906 <command name="glProgramUniform3ui64vARB"/>
37907 <command name="glProgramUniform4ui64vARB"/>
37910 <extension name="GL_ARB_half_float_pixel" supported="gl">
37912 <type name="GLhalfARB"/>
37913 <enum name="GL_HALF_FLOAT_ARB"/>
37916 <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
37918 <type name="GLhalf"/>
37919 <enum name="GL_HALF_FLOAT"/>
37922 …<extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an ext…
37924 <enum name="GL_CONSTANT_COLOR"/>
37925 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
37926 <enum name="GL_CONSTANT_ALPHA"/>
37927 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
37928 <enum name="GL_BLEND_COLOR"/>
37929 <enum name="GL_FUNC_ADD"/>
37930 <enum name="GL_MIN"/>
37931 <enum name="GL_MAX"/>
37932 <enum name="GL_BLEND_EQUATION"/>
37933 <enum name="GL_FUNC_SUBTRACT"/>
37934 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
37935 <command name="glBlendColor"/>
37936 <command name="glBlendEquation"/>
37939 <enum name="GL_CONVOLUTION_1D"/>
37940 <enum name="GL_CONVOLUTION_2D"/>
37941 <enum name="GL_SEPARABLE_2D"/>
37942 <enum name="GL_CONVOLUTION_BORDER_MODE"/>
37943 <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
37944 <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
37945 <enum name="GL_REDUCE"/>
37946 <enum name="GL_CONVOLUTION_FORMAT"/>
37947 <enum name="GL_CONVOLUTION_WIDTH"/>
37948 <enum name="GL_CONVOLUTION_HEIGHT"/>
37949 <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
37950 <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
37951 <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
37952 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
37953 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
37954 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
37955 <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
37956 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
37957 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
37958 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
37959 <enum name="GL_HISTOGRAM"/>
37960 <enum name="GL_PROXY_HISTOGRAM"/>
37961 <enum name="GL_HISTOGRAM_WIDTH"/>
37962 <enum name="GL_HISTOGRAM_FORMAT"/>
37963 <enum name="GL_HISTOGRAM_RED_SIZE"/>
37964 <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
37965 <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
37966 <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
37967 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
37968 <enum name="GL_HISTOGRAM_SINK"/>
37969 <enum name="GL_MINMAX"/>
37970 <enum name="GL_MINMAX_FORMAT"/>
37971 <enum name="GL_MINMAX_SINK"/>
37972 <enum name="GL_TABLE_TOO_LARGE"/>
37973 <enum name="GL_COLOR_MATRIX"/>
37974 <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
37975 <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
37976 <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
37977 <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
37978 <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
37979 <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
37980 <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
37981 <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
37982 <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
37983 <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
37984 <enum name="GL_COLOR_TABLE"/>
37985 <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
37986 <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
37987 <enum name="GL_PROXY_COLOR_TABLE"/>
37988 <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
37989 <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
37990 <enum name="GL_COLOR_TABLE_SCALE"/>
37991 <enum name="GL_COLOR_TABLE_BIAS"/>
37992 <enum name="GL_COLOR_TABLE_FORMAT"/>
37993 <enum name="GL_COLOR_TABLE_WIDTH"/>
37994 <enum name="GL_COLOR_TABLE_RED_SIZE"/>
37995 <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
37996 <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
37997 <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
37998 <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
37999 <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
38000 <enum name="GL_CONSTANT_BORDER"/>
38001 <enum name="GL_REPLICATE_BORDER"/>
38002 <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
38003 <command name="glColorTable"/>
38004 <command name="glColorTableParameterfv"/>
38005 <command name="glColorTableParameteriv"/>
38006 <command name="glCopyColorTable"/>
38007 <command name="glGetColorTable"/>
38008 <command name="glGetColorTableParameterfv"/>
38009 <command name="glGetColorTableParameteriv"/>
38010 <command name="glColorSubTable"/>
38011 <command name="glCopyColorSubTable"/>
38012 <command name="glConvolutionFilter1D"/>
38013 <command name="glConvolutionFilter2D"/>
38014 <command name="glConvolutionParameterf"/>
38015 <command name="glConvolutionParameterfv"/>
38016 <command name="glConvolutionParameteri"/>
38017 <command name="glConvolutionParameteriv"/>
38018 <command name="glCopyConvolutionFilter1D"/>
38019 <command name="glCopyConvolutionFilter2D"/>
38020 <command name="glGetConvolutionFilter"/>
38021 <command name="glGetConvolutionParameterfv"/>
38022 <command name="glGetConvolutionParameteriv"/>
38023 <command name="glGetSeparableFilter"/>
38024 <command name="glSeparableFilter2D"/>
38025 <command name="glGetHistogram"/>
38026 <command name="glGetHistogramParameterfv"/>
38027 <command name="glGetHistogramParameteriv"/>
38028 <command name="glGetMinmax"/>
38029 <command name="glGetMinmaxParameterfv"/>
38030 <command name="glGetMinmaxParameteriv"/>
38031 <command name="glHistogram"/>
38032 <command name="glMinmax"/>
38033 <command name="glResetHistogram"/>
38034 <command name="glResetMinmax"/>
38037 <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
38039 <enum name="GL_PARAMETER_BUFFER_ARB"/>
38040 <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
38041 <command name="glMultiDrawArraysIndirectCountARB"/>
38042 <command name="glMultiDrawElementsIndirectCountARB"/>
38045 <extension name="GL_ARB_instanced_arrays" supported="gl">
38047 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
38048 <command name="glVertexAttribDivisorARB"/>
38051 <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
38053 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38054 <command name="glGetInternalformativ"/>
38057 <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
38059 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
38060 <enum name="GL_NUM_SAMPLE_COUNTS"/>
38061 <enum name="GL_RENDERBUFFER"/>
38062 <enum name="GL_SAMPLES"/>
38063 <enum name="GL_TEXTURE_1D"/>
38064 <enum name="GL_TEXTURE_1D_ARRAY"/>
38065 <enum name="GL_TEXTURE_2D"/>
38066 <enum name="GL_TEXTURE_2D_ARRAY"/>
38067 <enum name="GL_TEXTURE_3D"/>
38068 <enum name="GL_TEXTURE_CUBE_MAP"/>
38069 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
38070 <enum name="GL_TEXTURE_RECTANGLE"/>
38071 <enum name="GL_TEXTURE_BUFFER"/>
38072 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
38073 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
38074 <enum name="GL_TEXTURE_COMPRESSED"/>
38075 <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
38076 <enum name="GL_INTERNALFORMAT_PREFERRED"/>
38077 <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
38078 <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
38079 <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
38080 <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
38081 <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
38082 <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
38083 <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
38084 <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
38085 <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
38086 <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
38087 <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
38088 <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
38089 <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
38090 <enum name="GL_MAX_WIDTH"/>
38091 <enum name="GL_MAX_HEIGHT"/>
38092 <enum name="GL_MAX_DEPTH"/>
38093 <enum name="GL_MAX_LAYERS"/>
38094 <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
38095 <enum name="GL_COLOR_COMPONENTS"/>
38096 <enum name="GL_DEPTH_COMPONENTS"/>
38097 <enum name="GL_STENCIL_COMPONENTS"/>
38098 <enum name="GL_COLOR_RENDERABLE"/>
38099 <enum name="GL_DEPTH_RENDERABLE"/>
38100 <enum name="GL_STENCIL_RENDERABLE"/>
38101 <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
38102 <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
38103 <enum name="GL_FRAMEBUFFER_BLEND"/>
38104 <enum name="GL_READ_PIXELS"/>
38105 <enum name="GL_READ_PIXELS_FORMAT"/>
38106 <enum name="GL_READ_PIXELS_TYPE"/>
38107 <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
38108 <enum name="GL_TEXTURE_IMAGE_TYPE"/>
38109 <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
38110 <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
38111 <enum name="GL_MIPMAP"/>
38112 <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
38113 <enum name="GL_AUTO_GENERATE_MIPMAP"/>
38114 <enum name="GL_COLOR_ENCODING"/>
38115 <enum name="GL_SRGB_READ"/>
38116 <enum name="GL_SRGB_WRITE"/>
38117 <enum name="GL_SRGB_DECODE_ARB"/>
38118 <enum name="GL_FILTER"/>
38119 <enum name="GL_VERTEX_TEXTURE"/>
38120 <enum name="GL_TESS_CONTROL_TEXTURE"/>
38121 <enum name="GL_TESS_EVALUATION_TEXTURE"/>
38122 <enum name="GL_GEOMETRY_TEXTURE"/>
38123 <enum name="GL_FRAGMENT_TEXTURE"/>
38124 <enum name="GL_COMPUTE_TEXTURE"/>
38125 <enum name="GL_TEXTURE_SHADOW"/>
38126 <enum name="GL_TEXTURE_GATHER"/>
38127 <enum name="GL_TEXTURE_GATHER_SHADOW"/>
38128 <enum name="GL_SHADER_IMAGE_LOAD"/>
38129 <enum name="GL_SHADER_IMAGE_STORE"/>
38130 <enum name="GL_SHADER_IMAGE_ATOMIC"/>
38131 <enum name="GL_IMAGE_TEXEL_SIZE"/>
38132 <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
38133 <enum name="GL_IMAGE_PIXEL_FORMAT"/>
38134 <enum name="GL_IMAGE_PIXEL_TYPE"/>
38135 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
38136 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
38137 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
38138 <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
38139 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
38140 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
38141 <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
38142 <enum name="GL_CLEAR_BUFFER"/>
38143 <enum name="GL_TEXTURE_VIEW"/>
38144 <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
38145 <enum name="GL_FULL_SUPPORT"/>
38146 <enum name="GL_CAVEAT_SUPPORT"/>
38147 <enum name="GL_IMAGE_CLASS_4_X_32"/>
38148 <enum name="GL_IMAGE_CLASS_2_X_32"/>
38149 <enum name="GL_IMAGE_CLASS_1_X_32"/>
38150 <enum name="GL_IMAGE_CLASS_4_X_16"/>
38151 <enum name="GL_IMAGE_CLASS_2_X_16"/>
38152 <enum name="GL_IMAGE_CLASS_1_X_16"/>
38153 <enum name="GL_IMAGE_CLASS_4_X_8"/>
38154 <enum name="GL_IMAGE_CLASS_2_X_8"/>
38155 <enum name="GL_IMAGE_CLASS_1_X_8"/>
38156 <enum name="GL_IMAGE_CLASS_11_11_10"/>
38157 <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
38158 <enum name="GL_VIEW_CLASS_128_BITS"/>
38159 <enum name="GL_VIEW_CLASS_96_BITS"/>
38160 <enum name="GL_VIEW_CLASS_64_BITS"/>
38161 <enum name="GL_VIEW_CLASS_48_BITS"/>
38162 <enum name="GL_VIEW_CLASS_32_BITS"/>
38163 <enum name="GL_VIEW_CLASS_24_BITS"/>
38164 <enum name="GL_VIEW_CLASS_16_BITS"/>
38165 <enum name="GL_VIEW_CLASS_8_BITS"/>
38166 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
38167 <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
38168 <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
38169 <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
38170 <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
38171 <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
38172 <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
38173 <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
38174 <command name="glGetInternalformati64v"/>
38177 <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
38179 <command name="glInvalidateTexSubImage"/>
38180 <command name="glInvalidateTexImage"/>
38181 <command name="glInvalidateBufferSubData"/>
38182 <command name="glInvalidateBufferData"/>
38183 <command name="glInvalidateFramebuffer"/>
38184 <command name="glInvalidateSubFramebuffer"/>
38187 <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
38189 <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
38192 <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
38194 <enum name="GL_MAP_READ_BIT"/>
38195 <enum name="GL_MAP_WRITE_BIT"/>
38196 <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
38197 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
38198 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
38199 <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
38200 <command name="glMapBufferRange"/>
38201 <command name="glFlushMappedBufferRange"/>
38204 <extension name="GL_ARB_matrix_palette" supported="gl">
38206 <enum name="GL_MATRIX_PALETTE_ARB"/>
38207 <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
38208 <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
38209 <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
38210 <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
38211 <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
38212 <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
38213 <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
38214 <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
38215 <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
38216 <command name="glCurrentPaletteMatrixARB"/>
38217 <command name="glMatrixIndexubvARB"/>
38218 <command name="glMatrixIndexusvARB"/>
38219 <command name="glMatrixIndexuivARB"/>
38220 <command name="glMatrixIndexPointerARB"/>
38223 <extension name="GL_ARB_multi_bind" supported="gl|glcore">
38225 <command name="glBindBuffersBase"/>
38226 <command name="glBindBuffersRange"/>
38227 <command name="glBindTextures"/>
38228 <command name="glBindSamplers"/>
38229 <command name="glBindImageTextures"/>
38230 <command name="glBindVertexBuffers"/>
38233 <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
38235 <command name="glMultiDrawArraysIndirect"/>
38236 <command name="glMultiDrawElementsIndirect"/>
38239 <extension name="GL_ARB_multisample" supported="gl">
38241 <enum name="GL_MULTISAMPLE_ARB"/>
38242 <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
38243 <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
38244 <enum name="GL_SAMPLE_COVERAGE_ARB"/>
38245 <enum name="GL_SAMPLE_BUFFERS_ARB"/>
38246 <enum name="GL_SAMPLES_ARB"/>
38247 <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
38248 <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
38249 <enum name="GL_MULTISAMPLE_BIT_ARB"/>
38250 <command name="glSampleCoverageARB"/>
38253 <extension name="GL_ARB_multitexture" supported="gl">
38255 <enum name="GL_TEXTURE0_ARB"/>
38256 <enum name="GL_TEXTURE1_ARB"/>
38257 <enum name="GL_TEXTURE2_ARB"/>
38258 <enum name="GL_TEXTURE3_ARB"/>
38259 <enum name="GL_TEXTURE4_ARB"/>
38260 <enum name="GL_TEXTURE5_ARB"/>
38261 <enum name="GL_TEXTURE6_ARB"/>
38262 <enum name="GL_TEXTURE7_ARB"/>
38263 <enum name="GL_TEXTURE8_ARB"/>
38264 <enum name="GL_TEXTURE9_ARB"/>
38265 <enum name="GL_TEXTURE10_ARB"/>
38266 <enum name="GL_TEXTURE11_ARB"/>
38267 <enum name="GL_TEXTURE12_ARB"/>
38268 <enum name="GL_TEXTURE13_ARB"/>
38269 <enum name="GL_TEXTURE14_ARB"/>
38270 <enum name="GL_TEXTURE15_ARB"/>
38271 <enum name="GL_TEXTURE16_ARB"/>
38272 <enum name="GL_TEXTURE17_ARB"/>
38273 <enum name="GL_TEXTURE18_ARB"/>
38274 <enum name="GL_TEXTURE19_ARB"/>
38275 <enum name="GL_TEXTURE20_ARB"/>
38276 <enum name="GL_TEXTURE21_ARB"/>
38277 <enum name="GL_TEXTURE22_ARB"/>
38278 <enum name="GL_TEXTURE23_ARB"/>
38279 <enum name="GL_TEXTURE24_ARB"/>
38280 <enum name="GL_TEXTURE25_ARB"/>
38281 <enum name="GL_TEXTURE26_ARB"/>
38282 <enum name="GL_TEXTURE27_ARB"/>
38283 <enum name="GL_TEXTURE28_ARB"/>
38284 <enum name="GL_TEXTURE29_ARB"/>
38285 <enum name="GL_TEXTURE30_ARB"/>
38286 <enum name="GL_TEXTURE31_ARB"/>
38287 <enum name="GL_ACTIVE_TEXTURE_ARB"/>
38288 <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
38289 <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
38290 <command name="glActiveTextureARB"/>
38291 <command name="glClientActiveTextureARB"/>
38292 <command name="glMultiTexCoord1dARB"/>
38293 <command name="glMultiTexCoord1dvARB"/>
38294 <command name="glMultiTexCoord1fARB"/>
38295 <command name="glMultiTexCoord1fvARB"/>
38296 <command name="glMultiTexCoord1iARB"/>
38297 <command name="glMultiTexCoord1ivARB"/>
38298 <command name="glMultiTexCoord1sARB"/>
38299 <command name="glMultiTexCoord1svARB"/>
38300 <command name="glMultiTexCoord2dARB"/>
38301 <command name="glMultiTexCoord2dvARB"/>
38302 <command name="glMultiTexCoord2fARB"/>
38303 <command name="glMultiTexCoord2fvARB"/>
38304 <command name="glMultiTexCoord2iARB"/>
38305 <command name="glMultiTexCoord2ivARB"/>
38306 <command name="glMultiTexCoord2sARB"/>
38307 <command name="glMultiTexCoord2svARB"/>
38308 <command name="glMultiTexCoord3dARB"/>
38309 <command name="glMultiTexCoord3dvARB"/>
38310 <command name="glMultiTexCoord3fARB"/>
38311 <command name="glMultiTexCoord3fvARB"/>
38312 <command name="glMultiTexCoord3iARB"/>
38313 <command name="glMultiTexCoord3ivARB"/>
38314 <command name="glMultiTexCoord3sARB"/>
38315 <command name="glMultiTexCoord3svARB"/>
38316 <command name="glMultiTexCoord4dARB"/>
38317 <command name="glMultiTexCoord4dvARB"/>
38318 <command name="glMultiTexCoord4fARB"/>
38319 <command name="glMultiTexCoord4fvARB"/>
38320 <command name="glMultiTexCoord4iARB"/>
38321 <command name="glMultiTexCoord4ivARB"/>
38322 <command name="glMultiTexCoord4sARB"/>
38323 <command name="glMultiTexCoord4svARB"/>
38326 <extension name="GL_ARB_occlusion_query" supported="gl">
38328 <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
38329 <enum name="GL_CURRENT_QUERY_ARB"/>
38330 <enum name="GL_QUERY_RESULT_ARB"/>
38331 <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
38332 <enum name="GL_SAMPLES_PASSED_ARB"/>
38333 <command name="glGenQueriesARB"/>
38334 <command name="glDeleteQueriesARB"/>
38335 <command name="glIsQueryARB"/>
38336 <command name="glBeginQueryARB"/>
38337 <command name="glEndQueryARB"/>
38338 <command name="glGetQueryivARB"/>
38339 <command name="glGetQueryObjectivARB"/>
38340 <command name="glGetQueryObjectuivARB"/>
38343 <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
38345 <enum name="GL_ANY_SAMPLES_PASSED"/>
38348 <extension name="GL_ARB_parallel_shader_compile" supported="gl">
38350 <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
38351 <enum name="GL_COMPLETION_STATUS_ARB"/>
38352 <command name="glMaxShaderCompilerThreadsARB"/>
38355 <extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
38357 <enum name="GL_VERTICES_SUBMITTED_ARB"/>
38358 <enum name="GL_PRIMITIVES_SUBMITTED_ARB"/>
38359 <enum name="GL_VERTEX_SHADER_INVOCATIONS_ARB"/>
38360 <enum name="GL_TESS_CONTROL_SHADER_PATCHES_ARB"/>
38361 <enum name="GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"/>
38362 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
38363 <enum name="GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"/>
38364 <enum name="GL_FRAGMENT_SHADER_INVOCATIONS_ARB"/>
38365 <enum name="GL_COMPUTE_SHADER_INVOCATIONS_ARB"/>
38366 <enum name="GL_CLIPPING_INPUT_PRIMITIVES_ARB"/>
38367 <enum name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
38370 <extension name="GL_ARB_pixel_buffer_object" supported="gl">
38372 <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
38373 <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
38374 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
38375 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
38378 <extension name="GL_ARB_point_parameters" supported="gl">
38380 <enum name="GL_POINT_SIZE_MIN_ARB"/>
38381 <enum name="GL_POINT_SIZE_MAX_ARB"/>
38382 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
38383 <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
38384 <command name="glPointParameterfARB"/>
38385 <command name="glPointParameterfvARB"/>
38388 <extension name="GL_ARB_point_sprite" supported="gl">
38390 <enum name="GL_POINT_SPRITE_ARB"/>
38391 <enum name="GL_COORD_REPLACE_ARB"/>
38394 <extension name="GL_ARB_post_depth_coverage" supported="gl"/>
38395 <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
38397 <enum name="GL_UNIFORM"/>
38398 <enum name="GL_UNIFORM_BLOCK"/>
38399 <enum name="GL_PROGRAM_INPUT"/>
38400 <enum name="GL_PROGRAM_OUTPUT"/>
38401 <enum name="GL_BUFFER_VARIABLE"/>
38402 <enum name="GL_SHADER_STORAGE_BLOCK"/>
38403 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
38404 <enum name="GL_VERTEX_SUBROUTINE"/>
38405 <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
38406 <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
38407 <enum name="GL_GEOMETRY_SUBROUTINE"/>
38408 <enum name="GL_FRAGMENT_SUBROUTINE"/>
38409 <enum name="GL_COMPUTE_SUBROUTINE"/>
38410 <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
38411 <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
38412 <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
38413 <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
38414 <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
38415 <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
38416 <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
38417 <enum name="GL_ACTIVE_RESOURCES"/>
38418 <enum name="GL_MAX_NAME_LENGTH"/>
38419 <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
38420 <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
38421 <enum name="GL_NAME_LENGTH"/>
38422 <enum name="GL_TYPE"/>
38423 <enum name="GL_ARRAY_SIZE"/>
38424 <enum name="GL_OFFSET"/>
38425 <enum name="GL_BLOCK_INDEX"/>
38426 <enum name="GL_ARRAY_STRIDE"/>
38427 <enum name="GL_MATRIX_STRIDE"/>
38428 <enum name="GL_IS_ROW_MAJOR"/>
38429 <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
38430 <enum name="GL_BUFFER_BINDING"/>
38431 <enum name="GL_BUFFER_DATA_SIZE"/>
38432 <enum name="GL_NUM_ACTIVE_VARIABLES"/>
38433 <enum name="GL_ACTIVE_VARIABLES"/>
38434 <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
38435 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
38436 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
38437 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
38438 <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
38439 <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
38440 <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
38441 <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
38442 <enum name="GL_LOCATION"/>
38443 <enum name="GL_LOCATION_INDEX"/>
38444 <enum name="GL_IS_PER_PATCH"/>
38445 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
38446 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
38447 <command name="glGetProgramInterfaceiv"/>
38448 <command name="glGetProgramResourceIndex"/>
38449 <command name="glGetProgramResourceName"/>
38450 <command name="glGetProgramResourceiv"/>
38451 <command name="glGetProgramResourceLocation"/>
38452 <command name="glGetProgramResourceLocationIndex"/>
38455 <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
38457 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
38458 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
38459 <enum name="GL_LAST_VERTEX_CONVENTION"/>
38460 <enum name="GL_PROVOKING_VERTEX"/>
38461 <command name="glProvokingVertex"/>
38464 <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
38466 <enum name="GL_QUERY_BUFFER"/>
38467 <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
38468 <enum name="GL_QUERY_BUFFER_BINDING"/>
38469 <enum name="GL_QUERY_RESULT_NO_WAIT"/>
38472 <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
38473 <extension name="GL_ARB_robustness" supported="gl|glcore">
38475 <enum name="GL_NO_ERROR"/>
38476 <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
38477 <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
38478 <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
38479 <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
38480 <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
38481 <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
38482 <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
38483 <command name="glGetGraphicsResetStatusARB"/>
38484 <command name="glGetnTexImageARB"/>
38485 <command name="glReadnPixelsARB"/>
38486 <command name="glGetnCompressedTexImageARB"/>
38487 <command name="glGetnUniformfvARB"/>
38488 <command name="glGetnUniformivARB"/>
38489 <command name="glGetnUniformuivARB"/>
38490 <command name="glGetnUniformdvARB"/>
38493 <command name="glGetnMapdvARB"/>
38494 <command name="glGetnMapfvARB"/>
38495 <command name="glGetnMapivARB"/>
38496 <command name="glGetnPixelMapfvARB"/>
38497 <command name="glGetnPixelMapuivARB"/>
38498 <command name="glGetnPixelMapusvARB"/>
38499 <command name="glGetnPolygonStippleARB"/>
38500 <command name="glGetnColorTableARB"/>
38501 <command name="glGetnConvolutionFilterARB"/>
38502 <command name="glGetnSeparableFilterARB"/>
38503 <command name="glGetnHistogramARB"/>
38504 <command name="glGetnMinmaxARB"/>
38507 <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
38508 <extension name="GL_ARB_sample_locations" supported="gl">
38510 <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
38511 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
38512 <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
38513 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
38514 <enum name="GL_SAMPLE_LOCATION_ARB"/>
38515 <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
38516 <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
38517 <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
38518 <command name="glFramebufferSampleLocationsfvARB"/>
38519 <command name="glNamedFramebufferSampleLocationsfvARB"/>
38520 <command name="glEvaluateDepthValuesARB"/>
38523 <extension name="GL_ARB_sample_shading" supported="gl|glcore">
38525 <enum name="GL_SAMPLE_SHADING_ARB"/>
38526 <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
38527 <command name="glMinSampleShadingARB"/>
38530 <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
38532 <enum name="GL_SAMPLER_BINDING"/>
38533 <command name="glGenSamplers"/>
38534 <command name="glDeleteSamplers"/>
38535 <command name="glIsSampler"/>
38536 <command name="glBindSampler"/>
38537 <command name="glSamplerParameteri"/>
38538 <command name="glSamplerParameteriv"/>
38539 <command name="glSamplerParameterf"/>
38540 <command name="glSamplerParameterfv"/>
38541 <command name="glSamplerParameterIiv"/>
38542 <command name="glSamplerParameterIuiv"/>
38543 <command name="glGetSamplerParameteriv"/>
38544 <command name="glGetSamplerParameterIiv"/>
38545 <command name="glGetSamplerParameterfv"/>
38546 <command name="glGetSamplerParameterIuiv"/>
38549 <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
38551 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
38554 <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
38556 <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
38559 <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
38561 <enum name="GL_VERTEX_SHADER_BIT"/>
38562 <enum name="GL_FRAGMENT_SHADER_BIT"/>
38563 <enum name="GL_GEOMETRY_SHADER_BIT"/>
38564 <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
38565 <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
38566 <enum name="GL_ALL_SHADER_BITS"/>
38567 <enum name="GL_PROGRAM_SEPARABLE"/>
38568 <enum name="GL_ACTIVE_PROGRAM"/>
38569 <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
38570 <command name="glUseProgramStages"/>
38571 <command name="glActiveShaderProgram"/>
38572 <command name="glCreateShaderProgramv"/>
38573 <command name="glBindProgramPipeline"/>
38574 <command name="glDeleteProgramPipelines"/>
38575 <command name="glGenProgramPipelines"/>
38576 <command name="glIsProgramPipeline"/>
38577 <command name="glGetProgramPipelineiv"/>
38578 <command name="glProgramUniform1i"/>
38579 <command name="glProgramUniform1iv"/>
38580 <command name="glProgramUniform1f"/>
38581 <command name="glProgramUniform1fv"/>
38582 <command name="glProgramUniform1d"/>
38583 <command name="glProgramUniform1dv"/>
38584 <command name="glProgramUniform1ui"/>
38585 <command name="glProgramUniform1uiv"/>
38586 <command name="glProgramUniform2i"/>
38587 <command name="glProgramUniform2iv"/>
38588 <command name="glProgramUniform2f"/>
38589 <command name="glProgramUniform2fv"/>
38590 <command name="glProgramUniform2d"/>
38591 <command name="glProgramUniform2dv"/>
38592 <command name="glProgramUniform2ui"/>
38593 <command name="glProgramUniform2uiv"/>
38594 <command name="glProgramUniform3i"/>
38595 <command name="glProgramUniform3iv"/>
38596 <command name="glProgramUniform3f"/>
38597 <command name="glProgramUniform3fv"/>
38598 <command name="glProgramUniform3d"/>
38599 <command name="glProgramUniform3dv"/>
38600 <command name="glProgramUniform3ui"/>
38601 <command name="glProgramUniform3uiv"/>
38602 <command name="glProgramUniform4i"/>
38603 <command name="glProgramUniform4iv"/>
38604 <command name="glProgramUniform4f"/>
38605 <command name="glProgramUniform4fv"/>
38606 <command name="glProgramUniform4d"/>
38607 <command name="glProgramUniform4dv"/>
38608 <command name="glProgramUniform4ui"/>
38609 <command name="glProgramUniform4uiv"/>
38610 <command name="glProgramUniformMatrix2fv"/>
38611 <command name="glProgramUniformMatrix3fv"/>
38612 <command name="glProgramUniformMatrix4fv"/>
38613 <command name="glProgramUniformMatrix2dv"/>
38614 <command name="glProgramUniformMatrix3dv"/>
38615 <command name="glProgramUniformMatrix4dv"/>
38616 <command name="glProgramUniformMatrix2x3fv"/>
38617 <command name="glProgramUniformMatrix3x2fv"/>
38618 <command name="glProgramUniformMatrix2x4fv"/>
38619 <command name="glProgramUniformMatrix4x2fv"/>
38620 <command name="glProgramUniformMatrix3x4fv"/>
38621 <command name="glProgramUniformMatrix4x3fv"/>
38622 <command name="glProgramUniformMatrix2x3dv"/>
38623 <command name="glProgramUniformMatrix3x2dv"/>
38624 <command name="glProgramUniformMatrix2x4dv"/>
38625 <command name="glProgramUniformMatrix4x2dv"/>
38626 <command name="glProgramUniformMatrix3x4dv"/>
38627 <command name="glProgramUniformMatrix4x3dv"/>
38628 <command name="glValidateProgramPipeline"/>
38629 <command name="glGetProgramPipelineInfoLog"/>
38632 <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl"/>
38633 <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
38635 <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
38636 <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
38637 <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
38638 <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
38639 <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
38640 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
38641 <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
38642 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
38643 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
38644 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
38645 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
38646 <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
38647 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
38648 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
38649 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
38650 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
38651 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
38652 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
38653 <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
38654 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
38655 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
38656 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
38657 <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
38658 <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
38659 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
38660 <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
38661 <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
38662 <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
38663 <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
38664 <command name="glGetActiveAtomicCounterBufferiv"/>
38667 <extension name="GL_ARB_shader_ballot" supported="gl"/>
38668 <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
38669 <extension name="GL_ARB_shader_clock" supported="gl"/>
38670 <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
38671 <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
38672 <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
38674 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
38675 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
38676 <enum name="GL_UNIFORM_BARRIER_BIT"/>
38677 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
38678 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
38679 <enum name="GL_COMMAND_BARRIER_BIT"/>
38680 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
38681 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
38682 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
38683 <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
38684 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
38685 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
38686 <enum name="GL_ALL_BARRIER_BITS"/>
38687 <enum name="GL_MAX_IMAGE_UNITS"/>
38688 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
38689 <enum name="GL_IMAGE_BINDING_NAME"/>
38690 <enum name="GL_IMAGE_BINDING_LEVEL"/>
38691 <enum name="GL_IMAGE_BINDING_LAYERED"/>
38692 <enum name="GL_IMAGE_BINDING_LAYER"/>
38693 <enum name="GL_IMAGE_BINDING_ACCESS"/>
38694 <enum name="GL_IMAGE_1D"/>
38695 <enum name="GL_IMAGE_2D"/>
38696 <enum name="GL_IMAGE_3D"/>
38697 <enum name="GL_IMAGE_2D_RECT"/>
38698 <enum name="GL_IMAGE_CUBE"/>
38699 <enum name="GL_IMAGE_BUFFER"/>
38700 <enum name="GL_IMAGE_1D_ARRAY"/>
38701 <enum name="GL_IMAGE_2D_ARRAY"/>
38702 <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
38703 <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
38704 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
38705 <enum name="GL_INT_IMAGE_1D"/>
38706 <enum name="GL_INT_IMAGE_2D"/>
38707 <enum name="GL_INT_IMAGE_3D"/>
38708 <enum name="GL_INT_IMAGE_2D_RECT"/>
38709 <enum name="GL_INT_IMAGE_CUBE"/>
38710 <enum name="GL_INT_IMAGE_BUFFER"/>
38711 <enum name="GL_INT_IMAGE_1D_ARRAY"/>
38712 <enum name="GL_INT_IMAGE_2D_ARRAY"/>
38713 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
38714 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
38715 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
38716 <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
38717 <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
38718 <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
38719 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
38720 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
38721 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
38722 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
38723 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
38724 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
38725 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
38726 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
38727 <enum name="GL_MAX_IMAGE_SAMPLES"/>
38728 <enum name="GL_IMAGE_BINDING_FORMAT"/>
38729 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
38730 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
38731 <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
38732 <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
38733 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
38734 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
38735 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
38736 <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
38737 <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
38738 <command name="glBindImageTexture"/>
38739 <command name="glMemoryBarrier"/>
38742 <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
38743 <extension name="GL_ARB_shader_objects" supported="gl">
38745 <enum name="GL_PROGRAM_OBJECT_ARB"/>
38746 <enum name="GL_SHADER_OBJECT_ARB"/>
38747 <enum name="GL_OBJECT_TYPE_ARB"/>
38748 <enum name="GL_OBJECT_SUBTYPE_ARB"/>
38749 <enum name="GL_FLOAT_VEC2_ARB"/>
38750 <enum name="GL_FLOAT_VEC3_ARB"/>
38751 <enum name="GL_FLOAT_VEC4_ARB"/>
38752 <enum name="GL_INT_VEC2_ARB"/>
38753 <enum name="GL_INT_VEC3_ARB"/>
38754 <enum name="GL_INT_VEC4_ARB"/>
38755 <enum name="GL_BOOL_ARB"/>
38756 <enum name="GL_BOOL_VEC2_ARB"/>
38757 <enum name="GL_BOOL_VEC3_ARB"/>
38758 <enum name="GL_BOOL_VEC4_ARB"/>
38759 <enum name="GL_FLOAT_MAT2_ARB"/>
38760 <enum name="GL_FLOAT_MAT3_ARB"/>
38761 <enum name="GL_FLOAT_MAT4_ARB"/>
38762 <enum name="GL_SAMPLER_1D_ARB"/>
38763 <enum name="GL_SAMPLER_2D_ARB"/>
38764 <enum name="GL_SAMPLER_3D_ARB"/>
38765 <enum name="GL_SAMPLER_CUBE_ARB"/>
38766 <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
38767 <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
38768 <enum name="GL_SAMPLER_2D_RECT_ARB"/>
38769 <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
38770 <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
38771 <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
38772 <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
38773 <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
38774 <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
38775 <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
38776 <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
38777 <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
38778 <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
38779 <command name="glDeleteObjectARB"/>
38780 <command name="glGetHandleARB"/>
38781 <command name="glDetachObjectARB"/>
38782 <command name="glCreateShaderObjectARB"/>
38783 <command name="glShaderSourceARB"/>
38784 <command name="glCompileShaderARB"/>
38785 <command name="glCreateProgramObjectARB"/>
38786 <command name="glAttachObjectARB"/>
38787 <command name="glLinkProgramARB"/>
38788 <command name="glUseProgramObjectARB"/>
38789 <command name="glValidateProgramARB"/>
38790 <command name="glUniform1fARB"/>
38791 <command name="glUniform2fARB"/>
38792 <command name="glUniform3fARB"/>
38793 <command name="glUniform4fARB"/>
38794 <command name="glUniform1iARB"/>
38795 <command name="glUniform2iARB"/>
38796 <command name="glUniform3iARB"/>
38797 <command name="glUniform4iARB"/>
38798 <command name="glUniform1fvARB"/>
38799 <command name="glUniform2fvARB"/>
38800 <command name="glUniform3fvARB"/>
38801 <command name="glUniform4fvARB"/>
38802 <command name="glUniform1ivARB"/>
38803 <command name="glUniform2ivARB"/>
38804 <command name="glUniform3ivARB"/>
38805 <command name="glUniform4ivARB"/>
38806 <command name="glUniformMatrix2fvARB"/>
38807 <command name="glUniformMatrix3fvARB"/>
38808 <command name="glUniformMatrix4fvARB"/>
38809 <command name="glGetObjectParameterfvARB"/>
38810 <command name="glGetObjectParameterivARB"/>
38811 <command name="glGetInfoLogARB"/>
38812 <command name="glGetAttachedObjectsARB"/>
38813 <command name="glGetUniformLocationARB"/>
38814 <command name="glGetActiveUniformARB"/>
38815 <command name="glGetUniformfvARB"/>
38816 <command name="glGetUniformivARB"/>
38817 <command name="glGetShaderSourceARB"/>
38820 <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
38821 <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
38822 <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
38824 <enum name="GL_SHADER_STORAGE_BUFFER"/>
38825 <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
38826 <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
38827 <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
38828 <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
38829 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
38830 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
38831 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
38832 <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
38833 <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
38834 <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
38835 <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
38836 <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
38837 <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
38838 <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
38839 <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
38840 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
38841 <command name="glShaderStorageBlockBinding"/>
38844 <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
38846 <enum name="GL_ACTIVE_SUBROUTINES"/>
38847 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
38848 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
38849 <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
38850 <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
38851 <enum name="GL_MAX_SUBROUTINES"/>
38852 <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
38853 <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
38854 <enum name="GL_COMPATIBLE_SUBROUTINES"/>
38855 <enum name="GL_UNIFORM_SIZE"/>
38856 <enum name="GL_UNIFORM_NAME_LENGTH"/>
38857 <command name="glGetSubroutineUniformLocation"/>
38858 <command name="glGetSubroutineIndex"/>
38859 <command name="glGetActiveSubroutineUniformiv"/>
38860 <command name="glGetActiveSubroutineUniformName"/>
38861 <command name="glGetActiveSubroutineName"/>
38862 <command name="glUniformSubroutinesuiv"/>
38863 <command name="glGetUniformSubroutineuiv"/>
38864 <command name="glGetProgramStageiv"/>
38867 <extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
38868 <extension name="GL_ARB_shader_texture_lod" supported="gl"/>
38869 <extension name="GL_ARB_shader_viewport_layer_array" supported="gl"/>
38870 <extension name="GL_ARB_shading_language_100" supported="gl">
38872 <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
38875 <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
38876 <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
38878 <enum name="GL_SHADER_INCLUDE_ARB"/>
38879 <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
38880 <enum name="GL_NAMED_STRING_TYPE_ARB"/>
38881 <command name="glNamedStringARB"/>
38882 <command name="glDeleteNamedStringARB"/>
38883 <command name="glCompileShaderIncludeARB"/>
38884 <command name="glIsNamedStringARB"/>
38885 <command name="glGetNamedStringARB"/>
38886 <command name="glGetNamedStringivARB"/>
38889 <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
38890 <extension name="GL_ARB_shadow" supported="gl">
38892 <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
38893 <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
38894 <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
38897 <extension name="GL_ARB_shadow_ambient" supported="gl">
38899 <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
38902 <extension name="GL_ARB_sparse_buffer" supported="gl|glcore">
38904 <enum name="GL_SPARSE_STORAGE_BIT_ARB"/>
38905 <enum name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
38906 <command name="glBufferPageCommitmentARB"/>
38909 <command name="glNamedBufferPageCommitmentEXT"/>
38912 <command name="glNamedBufferPageCommitmentARB"/>
38915 <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
38917 <enum name="GL_TEXTURE_SPARSE_ARB"/>
38918 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
38919 <enum name="GL_NUM_SPARSE_LEVELS_ARB"/>
38920 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
38921 <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
38922 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
38923 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
38924 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
38925 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
38926 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
38927 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
38928 <command name="glTexPageCommitmentARB"/>
38931 <extension name="GL_ARB_sparse_texture2" supported="gl|gles2"/>
38932 <extension name="GL_ARB_sparse_texture_clamp" supported="gl"/>
38933 <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
38935 <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
38938 <extension name="GL_ARB_sync" supported="gl|glcore">
38940 <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
38941 <enum name="GL_OBJECT_TYPE"/>
38942 <enum name="GL_SYNC_CONDITION"/>
38943 <enum name="GL_SYNC_STATUS"/>
38944 <enum name="GL_SYNC_FLAGS"/>
38945 <enum name="GL_SYNC_FENCE"/>
38946 <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
38947 <enum name="GL_UNSIGNALED"/>
38948 <enum name="GL_SIGNALED"/>
38949 <enum name="GL_ALREADY_SIGNALED"/>
38950 <enum name="GL_TIMEOUT_EXPIRED"/>
38951 <enum name="GL_CONDITION_SATISFIED"/>
38952 <enum name="GL_WAIT_FAILED"/>
38953 <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
38954 <enum name="GL_TIMEOUT_IGNORED"/>
38955 <command name="glFenceSync"/>
38956 <command name="glIsSync"/>
38957 <command name="glDeleteSync"/>
38958 <command name="glClientWaitSync"/>
38959 <command name="glWaitSync"/>
38960 <command name="glGetInteger64v"/>
38961 <command name="glGetSynciv"/>
38964 <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
38966 <enum name="GL_PATCHES"/>
38967 <enum name="GL_PATCH_VERTICES"/>
38968 <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
38969 <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
38970 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
38971 <enum name="GL_TESS_GEN_MODE"/>
38972 <enum name="GL_TESS_GEN_SPACING"/>
38973 <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
38974 <enum name="GL_TESS_GEN_POINT_MODE"/>
38975 <enum name="GL_TRIANGLES"/>
38976 <enum name="GL_ISOLINES"/>
38977 <enum name="GL_QUADS"/>
38978 <enum name="GL_EQUAL"/>
38979 <enum name="GL_FRACTIONAL_ODD"/>
38980 <enum name="GL_FRACTIONAL_EVEN"/>
38981 <enum name="GL_CCW"/>
38982 <enum name="GL_CW"/>
38983 <enum name="GL_MAX_PATCH_VERTICES"/>
38984 <enum name="GL_MAX_TESS_GEN_LEVEL"/>
38985 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38986 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38987 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
38988 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
38989 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
38990 <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
38991 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
38992 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
38993 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
38994 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
38995 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
38996 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
38997 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
38998 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
38999 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
39000 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
39001 <enum name="GL_TESS_EVALUATION_SHADER"/>
39002 <enum name="GL_TESS_CONTROL_SHADER"/>
39003 <command name="glPatchParameteri"/>
39004 <command name="glPatchParameterfv"/>
39007 <extension name="GL_ARB_texture_barrier" supported="gl|glcore">
39009 <command name="glTextureBarrier"/>
39012 <extension name="GL_ARB_texture_border_clamp" supported="gl">
39014 <enum name="GL_CLAMP_TO_BORDER_ARB"/>
39017 <extension name="GL_ARB_texture_buffer_object" supported="gl">
39019 <enum name="GL_TEXTURE_BUFFER_ARB"/>
39020 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
39021 <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
39022 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
39023 <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
39024 <command name="glTexBufferARB"/>
39027 <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
39029 <enum name="GL_RGB32F"/>
39030 <enum name="GL_RGB32UI"/>
39031 <enum name="GL_RGB32I"/>
39034 <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
39036 <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
39037 <enum name="GL_TEXTURE_BUFFER_SIZE"/>
39038 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
39039 <command name="glTexBufferRange"/>
39042 <extension name="GL_ARB_texture_compression" supported="gl">
39044 <enum name="GL_COMPRESSED_ALPHA_ARB"/>
39045 <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
39046 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
39047 <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
39048 <enum name="GL_COMPRESSED_RGB_ARB"/>
39049 <enum name="GL_COMPRESSED_RGBA_ARB"/>
39050 <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
39051 <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
39052 <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
39053 <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39054 <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
39055 <command name="glCompressedTexImage3DARB"/>
39056 <command name="glCompressedTexImage2DARB"/>
39057 <command name="glCompressedTexImage1DARB"/>
39058 <command name="glCompressedTexSubImage3DARB"/>
39059 <command name="glCompressedTexSubImage2DARB"/>
39060 <command name="glCompressedTexSubImage1DARB"/>
39061 <command name="glGetCompressedTexImageARB"/>
39064 <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
39066 <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
39067 <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
39068 <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
39069 <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
39072 <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
39074 <enum name="GL_COMPRESSED_RED_RGTC1"/>
39075 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
39076 <enum name="GL_COMPRESSED_RG_RGTC2"/>
39077 <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
39080 <extension name="GL_ARB_texture_cube_map" supported="gl">
39082 <enum name="GL_NORMAL_MAP_ARB"/>
39083 <enum name="GL_REFLECTION_MAP_ARB"/>
39084 <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
39085 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
39086 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
39087 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
39088 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
39089 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
39090 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
39091 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
39092 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
39093 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
39096 <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
39098 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
39099 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
39100 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
39101 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
39102 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
39103 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
39104 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
39107 <extension name="GL_ARB_texture_env_add" supported="gl"/>
39108 <extension name="GL_ARB_texture_env_combine" supported="gl">
39110 <enum name="GL_COMBINE_ARB"/>
39111 <enum name="GL_COMBINE_RGB_ARB"/>
39112 <enum name="GL_COMBINE_ALPHA_ARB"/>
39113 <enum name="GL_SOURCE0_RGB_ARB"/>
39114 <enum name="GL_SOURCE1_RGB_ARB"/>
39115 <enum name="GL_SOURCE2_RGB_ARB"/>
39116 <enum name="GL_SOURCE0_ALPHA_ARB"/>
39117 <enum name="GL_SOURCE1_ALPHA_ARB"/>
39118 <enum name="GL_SOURCE2_ALPHA_ARB"/>
39119 <enum name="GL_OPERAND0_RGB_ARB"/>
39120 <enum name="GL_OPERAND1_RGB_ARB"/>
39121 <enum name="GL_OPERAND2_RGB_ARB"/>
39122 <enum name="GL_OPERAND0_ALPHA_ARB"/>
39123 <enum name="GL_OPERAND1_ALPHA_ARB"/>
39124 <enum name="GL_OPERAND2_ALPHA_ARB"/>
39125 <enum name="GL_RGB_SCALE_ARB"/>
39126 <enum name="GL_ADD_SIGNED_ARB"/>
39127 <enum name="GL_INTERPOLATE_ARB"/>
39128 <enum name="GL_SUBTRACT_ARB"/>
39129 <enum name="GL_CONSTANT_ARB"/>
39130 <enum name="GL_PRIMARY_COLOR_ARB"/>
39131 <enum name="GL_PREVIOUS_ARB"/>
39134 <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
39135 <extension name="GL_ARB_texture_env_dot3" supported="gl">
39137 <enum name="GL_DOT3_RGB_ARB"/>
39138 <enum name="GL_DOT3_RGBA_ARB"/>
39141 <extension name="GL_ARB_texture_filter_minmax" supported="gl">
39143 <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
39144 <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
39147 <extension name="GL_ARB_texture_float" supported="gl">
39149 <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
39150 <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
39151 <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
39152 <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
39153 <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
39154 <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
39155 <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
39156 <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
39157 <enum name="GL_RGBA32F_ARB"/>
39158 <enum name="GL_RGB32F_ARB"/>
39159 <enum name="GL_ALPHA32F_ARB"/>
39160 <enum name="GL_INTENSITY32F_ARB"/>
39161 <enum name="GL_LUMINANCE32F_ARB"/>
39162 <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
39163 <enum name="GL_RGBA16F_ARB"/>
39164 <enum name="GL_RGB16F_ARB"/>
39165 <enum name="GL_ALPHA16F_ARB"/>
39166 <enum name="GL_INTENSITY16F_ARB"/>
39167 <enum name="GL_LUMINANCE16F_ARB"/>
39168 <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
39171 <extension name="GL_ARB_texture_gather" supported="gl|glcore">
39173 <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
39174 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
39175 <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
39178 <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
39180 <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
39183 <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
39185 <enum name="GL_MIRRORED_REPEAT_ARB"/>
39188 <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
39190 <enum name="GL_SAMPLE_POSITION"/>
39191 <enum name="GL_SAMPLE_MASK"/>
39192 <enum name="GL_SAMPLE_MASK_VALUE"/>
39193 <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
39194 <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
39195 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
39196 <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
39197 <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
39198 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
39199 <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
39200 <enum name="GL_TEXTURE_SAMPLES"/>
39201 <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
39202 <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
39203 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
39204 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
39205 <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39206 <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39207 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
39208 <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
39209 <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
39210 <enum name="GL_MAX_INTEGER_SAMPLES"/>
39211 <command name="glTexImage2DMultisample"/>
39212 <command name="glTexImage3DMultisample"/>
39213 <command name="glGetMultisamplefv"/>
39214 <command name="glSampleMaski"/>
39217 <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/>
39218 <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
39219 <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
39220 <extension name="GL_ARB_texture_rectangle" supported="gl">
39222 <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
39223 <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
39224 <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
39225 <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
39228 <extension name="GL_ARB_texture_rg" supported="gl|glcore">
39230 <enum name="GL_RG"/>
39231 <enum name="GL_RG_INTEGER"/>
39232 <enum name="GL_R8"/>
39233 <enum name="GL_R16"/>
39234 <enum name="GL_RG8"/>
39235 <enum name="GL_RG16"/>
39236 <enum name="GL_R16F"/>
39237 <enum name="GL_R32F"/>
39238 <enum name="GL_RG16F"/>
39239 <enum name="GL_RG32F"/>
39240 <enum name="GL_R8I"/>
39241 <enum name="GL_R8UI"/>
39242 <enum name="GL_R16I"/>
39243 <enum name="GL_R16UI"/>
39244 <enum name="GL_R32I"/>
39245 <enum name="GL_R32UI"/>
39246 <enum name="GL_RG8I"/>
39247 <enum name="GL_RG8UI"/>
39248 <enum name="GL_RG16I"/>
39249 <enum name="GL_RG16UI"/>
39250 <enum name="GL_RG32I"/>
39251 <enum name="GL_RG32UI"/>
39254 <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
39256 <enum name="GL_RGB10_A2UI"/>
39259 <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
39261 <enum name="GL_STENCIL_INDEX"/>
39262 <enum name="GL_STENCIL_INDEX8"/>
39265 <extension name="GL_ARB_texture_storage" supported="gl|glcore">
39267 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
39268 <command name="glTexStorage1D"/>
39269 <command name="glTexStorage2D"/>
39270 <command name="glTexStorage3D"/>
39273 <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
39275 <command name="glTexStorage2DMultisample"/>
39276 <command name="glTexStorage3DMultisample"/>
39279 <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
39281 <enum name="GL_TEXTURE_SWIZZLE_R"/>
39282 <enum name="GL_TEXTURE_SWIZZLE_G"/>
39283 <enum name="GL_TEXTURE_SWIZZLE_B"/>
39284 <enum name="GL_TEXTURE_SWIZZLE_A"/>
39285 <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
39288 <extension name="GL_ARB_texture_view" supported="gl|glcore">
39290 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
39291 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
39292 <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
39293 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
39294 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
39295 <command name="glTextureView"/>
39298 <extension name="GL_ARB_timer_query" supported="gl|glcore">
39300 <enum name="GL_TIME_ELAPSED"/>
39301 <enum name="GL_TIMESTAMP"/>
39302 <command name="glQueryCounter"/>
39303 <command name="glGetQueryObjecti64v"/>
39304 <command name="glGetQueryObjectui64v"/>
39307 <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
39309 <enum name="GL_TRANSFORM_FEEDBACK"/>
39310 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
39311 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
39312 <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
39313 <command name="glBindTransformFeedback"/>
39314 <command name="glDeleteTransformFeedbacks"/>
39315 <command name="glGenTransformFeedbacks"/>
39316 <command name="glIsTransformFeedback"/>
39317 <command name="glPauseTransformFeedback"/>
39318 <command name="glResumeTransformFeedback"/>
39319 <command name="glDrawTransformFeedback"/>
39322 <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
39324 <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
39325 <enum name="GL_MAX_VERTEX_STREAMS"/>
39326 <command name="glDrawTransformFeedbackStream"/>
39327 <command name="glBeginQueryIndexed"/>
39328 <command name="glEndQueryIndexed"/>
39329 <command name="glGetQueryIndexediv"/>
39332 <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
39334 <command name="glDrawTransformFeedbackInstanced"/>
39335 <command name="glDrawTransformFeedbackStreamInstanced"/>
39338 <extension name="GL_ARB_transform_feedback_overflow_query" supported="gl|glcore">
39340 <enum name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
39341 <enum name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
39344 <extension name="GL_ARB_transpose_matrix" supported="gl">
39346 <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
39347 <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
39348 <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
39349 <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
39350 <command name="glLoadTransposeMatrixfARB"/>
39351 <command name="glLoadTransposeMatrixdARB"/>
39352 <command name="glMultTransposeMatrixfARB"/>
39353 <command name="glMultTransposeMatrixdARB"/>
39356 <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
39358 <enum name="GL_UNIFORM_BUFFER"/>
39359 <enum name="GL_UNIFORM_BUFFER_BINDING"/>
39360 <enum name="GL_UNIFORM_BUFFER_START"/>
39361 <enum name="GL_UNIFORM_BUFFER_SIZE"/>
39362 <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
39363 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
39364 <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
39365 <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
39366 <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
39367 <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
39368 <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
39369 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
39370 <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
39371 <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
39372 <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
39373 <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
39374 <enum name="GL_UNIFORM_TYPE"/>
39375 <enum name="GL_UNIFORM_SIZE"/>
39376 <enum name="GL_UNIFORM_NAME_LENGTH"/>
39377 <enum name="GL_UNIFORM_BLOCK_INDEX"/>
39378 <enum name="GL_UNIFORM_OFFSET"/>
39379 <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
39380 <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
39381 <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
39382 <enum name="GL_UNIFORM_BLOCK_BINDING"/>
39383 <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
39384 <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
39385 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
39386 <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
39387 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
39388 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
39389 <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
39390 <enum name="GL_INVALID_INDEX"/>
39391 <command name="glGetUniformIndices"/>
39392 <command name="glGetActiveUniformsiv"/>
39393 <command name="glGetActiveUniformName"/>
39394 <command name="glGetUniformBlockIndex"/>
39395 <command name="glGetActiveUniformBlockiv"/>
39396 <command name="glGetActiveUniformBlockName"/>
39397 <command name="glUniformBlockBinding"/>
39398 <command name="glBindBufferRange"/>
39399 <command name="glBindBufferBase"/>
39400 <command name="glGetIntegeri_v"/>
39403 <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
39405 <enum name="GL_BGRA"/>
39408 <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
39410 <enum name="GL_VERTEX_ARRAY_BINDING"/>
39411 <command name="glBindVertexArray"/>
39412 <command name="glDeleteVertexArrays"/>
39413 <command name="glGenVertexArrays"/>
39414 <command name="glIsVertexArray"/>
39417 <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
39419 <enum name="GL_RGB32I"/>
39420 <enum name="GL_DOUBLE_VEC2"/>
39421 <enum name="GL_DOUBLE_VEC3"/>
39422 <enum name="GL_DOUBLE_VEC4"/>
39423 <enum name="GL_DOUBLE_MAT2"/>
39424 <enum name="GL_DOUBLE_MAT3"/>
39425 <enum name="GL_DOUBLE_MAT4"/>
39426 <enum name="GL_DOUBLE_MAT2x3"/>
39427 <enum name="GL_DOUBLE_MAT2x4"/>
39428 <enum name="GL_DOUBLE_MAT3x2"/>
39429 <enum name="GL_DOUBLE_MAT3x4"/>
39430 <enum name="GL_DOUBLE_MAT4x2"/>
39431 <enum name="GL_DOUBLE_MAT4x3"/>
39432 <command name="glVertexAttribL1d"/>
39433 <command name="glVertexAttribL2d"/>
39434 <command name="glVertexAttribL3d"/>
39435 <command name="glVertexAttribL4d"/>
39436 <command name="glVertexAttribL1dv"/>
39437 <command name="glVertexAttribL2dv"/>
39438 <command name="glVertexAttribL3dv"/>
39439 <command name="glVertexAttribL4dv"/>
39440 <command name="glVertexAttribLPointer"/>
39441 <command name="glGetVertexAttribLdv"/>
39444 <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
39446 <enum name="GL_VERTEX_ATTRIB_BINDING"/>
39447 <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
39448 <enum name="GL_VERTEX_BINDING_DIVISOR"/>
39449 <enum name="GL_VERTEX_BINDING_OFFSET"/>
39450 <enum name="GL_VERTEX_BINDING_STRIDE"/>
39451 <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
39452 <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
39453 <command name="glBindVertexBuffer"/>
39454 <command name="glVertexAttribFormat"/>
39455 <command name="glVertexAttribIFormat"/>
39456 <command name="glVertexAttribLFormat"/>
39457 <command name="glVertexAttribBinding"/>
39458 <command name="glVertexBindingDivisor"/>
39461 <extension name="GL_ARB_vertex_blend" supported="gl">
39463 <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
39464 <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
39465 <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
39466 <enum name="GL_VERTEX_BLEND_ARB"/>
39467 <enum name="GL_CURRENT_WEIGHT_ARB"/>
39468 <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
39469 <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
39470 <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
39471 <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
39472 <enum name="GL_WEIGHT_ARRAY_ARB"/>
39473 <enum name="GL_MODELVIEW0_ARB"/>
39474 <enum name="GL_MODELVIEW1_ARB"/>
39475 <enum name="GL_MODELVIEW2_ARB"/>
39476 <enum name="GL_MODELVIEW3_ARB"/>
39477 <enum name="GL_MODELVIEW4_ARB"/>
39478 <enum name="GL_MODELVIEW5_ARB"/>
39479 <enum name="GL_MODELVIEW6_ARB"/>
39480 <enum name="GL_MODELVIEW7_ARB"/>
39481 <enum name="GL_MODELVIEW8_ARB"/>
39482 <enum name="GL_MODELVIEW9_ARB"/>
39483 <enum name="GL_MODELVIEW10_ARB"/>
39484 <enum name="GL_MODELVIEW11_ARB"/>
39485 <enum name="GL_MODELVIEW12_ARB"/>
39486 <enum name="GL_MODELVIEW13_ARB"/>
39487 <enum name="GL_MODELVIEW14_ARB"/>
39488 <enum name="GL_MODELVIEW15_ARB"/>
39489 <enum name="GL_MODELVIEW16_ARB"/>
39490 <enum name="GL_MODELVIEW17_ARB"/>
39491 <enum name="GL_MODELVIEW18_ARB"/>
39492 <enum name="GL_MODELVIEW19_ARB"/>
39493 <enum name="GL_MODELVIEW20_ARB"/>
39494 <enum name="GL_MODELVIEW21_ARB"/>
39495 <enum name="GL_MODELVIEW22_ARB"/>
39496 <enum name="GL_MODELVIEW23_ARB"/>
39497 <enum name="GL_MODELVIEW24_ARB"/>
39498 <enum name="GL_MODELVIEW25_ARB"/>
39499 <enum name="GL_MODELVIEW26_ARB"/>
39500 <enum name="GL_MODELVIEW27_ARB"/>
39501 <enum name="GL_MODELVIEW28_ARB"/>
39502 <enum name="GL_MODELVIEW29_ARB"/>
39503 <enum name="GL_MODELVIEW30_ARB"/>
39504 <enum name="GL_MODELVIEW31_ARB"/>
39505 <command name="glWeightbvARB"/>
39506 <command name="glWeightsvARB"/>
39507 <command name="glWeightivARB"/>
39508 <command name="glWeightfvARB"/>
39509 <command name="glWeightdvARB"/>
39510 <command name="glWeightubvARB"/>
39511 <command name="glWeightusvARB"/>
39512 <command name="glWeightuivARB"/>
39513 <command name="glWeightPointerARB"/>
39514 <command name="glVertexBlendARB"/>
39517 <extension name="GL_ARB_vertex_buffer_object" supported="gl">
39519 <enum name="GL_BUFFER_SIZE_ARB"/>
39520 <enum name="GL_BUFFER_USAGE_ARB"/>
39521 <enum name="GL_ARRAY_BUFFER_ARB"/>
39522 <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
39523 <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
39524 <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
39525 <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
39526 <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
39527 <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
39528 <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
39529 <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
39530 <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
39531 <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
39532 <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
39533 <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
39534 <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
39535 <enum name="GL_READ_ONLY_ARB"/>
39536 <enum name="GL_WRITE_ONLY_ARB"/>
39537 <enum name="GL_READ_WRITE_ARB"/>
39538 <enum name="GL_BUFFER_ACCESS_ARB"/>
39539 <enum name="GL_BUFFER_MAPPED_ARB"/>
39540 <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
39541 <enum name="GL_STREAM_DRAW_ARB"/>
39542 <enum name="GL_STREAM_READ_ARB"/>
39543 <enum name="GL_STREAM_COPY_ARB"/>
39544 <enum name="GL_STATIC_DRAW_ARB"/>
39545 <enum name="GL_STATIC_READ_ARB"/>
39546 <enum name="GL_STATIC_COPY_ARB"/>
39547 <enum name="GL_DYNAMIC_DRAW_ARB"/>
39548 <enum name="GL_DYNAMIC_READ_ARB"/>
39549 <enum name="GL_DYNAMIC_COPY_ARB"/>
39550 <command name="glBindBufferARB"/>
39551 <command name="glDeleteBuffersARB"/>
39552 <command name="glGenBuffersARB"/>
39553 <command name="glIsBufferARB"/>
39554 <command name="glBufferDataARB"/>
39555 <command name="glBufferSubDataARB"/>
39556 <command name="glGetBufferSubDataARB"/>
39557 <command name="glMapBufferARB"/>
39558 <command name="glUnmapBufferARB"/>
39559 <command name="glGetBufferParameterivARB"/>
39560 <command name="glGetBufferPointervARB"/>
39563 <extension name="GL_ARB_vertex_program" supported="gl">
39565 <enum name="GL_COLOR_SUM_ARB"/>
39566 <enum name="GL_VERTEX_PROGRAM_ARB"/>
39567 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
39568 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
39569 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
39570 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
39571 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
39572 <enum name="GL_PROGRAM_LENGTH_ARB"/>
39573 <enum name="GL_PROGRAM_STRING_ARB"/>
39574 <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
39575 <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
39576 <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
39577 <enum name="GL_CURRENT_MATRIX_ARB"/>
39578 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
39579 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
39580 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
39581 <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
39582 <enum name="GL_PROGRAM_BINDING_ARB"/>
39583 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
39584 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
39585 <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
39586 <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
39587 <enum name="GL_PROGRAM_FORMAT_ARB"/>
39588 <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
39589 <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
39590 <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
39591 <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
39592 <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
39593 <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
39594 <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
39595 <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
39596 <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
39597 <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
39598 <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
39599 <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
39600 <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
39601 <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
39602 <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
39603 <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
39604 <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
39605 <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
39606 <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
39607 <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
39608 <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
39609 <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
39610 <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
39611 <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
39612 <enum name="GL_MATRIX0_ARB"/>
39613 <enum name="GL_MATRIX1_ARB"/>
39614 <enum name="GL_MATRIX2_ARB"/>
39615 <enum name="GL_MATRIX3_ARB"/>
39616 <enum name="GL_MATRIX4_ARB"/>
39617 <enum name="GL_MATRIX5_ARB"/>
39618 <enum name="GL_MATRIX6_ARB"/>
39619 <enum name="GL_MATRIX7_ARB"/>
39620 <enum name="GL_MATRIX8_ARB"/>
39621 <enum name="GL_MATRIX9_ARB"/>
39622 <enum name="GL_MATRIX10_ARB"/>
39623 <enum name="GL_MATRIX11_ARB"/>
39624 <enum name="GL_MATRIX12_ARB"/>
39625 <enum name="GL_MATRIX13_ARB"/>
39626 <enum name="GL_MATRIX14_ARB"/>
39627 <enum name="GL_MATRIX15_ARB"/>
39628 <enum name="GL_MATRIX16_ARB"/>
39629 <enum name="GL_MATRIX17_ARB"/>
39630 <enum name="GL_MATRIX18_ARB"/>
39631 <enum name="GL_MATRIX19_ARB"/>
39632 <enum name="GL_MATRIX20_ARB"/>
39633 <enum name="GL_MATRIX21_ARB"/>
39634 <enum name="GL_MATRIX22_ARB"/>
39635 <enum name="GL_MATRIX23_ARB"/>
39636 <enum name="GL_MATRIX24_ARB"/>
39637 <enum name="GL_MATRIX25_ARB"/>
39638 <enum name="GL_MATRIX26_ARB"/>
39639 <enum name="GL_MATRIX27_ARB"/>
39640 <enum name="GL_MATRIX28_ARB"/>
39641 <enum name="GL_MATRIX29_ARB"/>
39642 <enum name="GL_MATRIX30_ARB"/>
39643 <enum name="GL_MATRIX31_ARB"/>
39644 <command name="glVertexAttrib1dARB"/>
39645 <command name="glVertexAttrib1dvARB"/>
39646 <command name="glVertexAttrib1fARB"/>
39647 <command name="glVertexAttrib1fvARB"/>
39648 <command name="glVertexAttrib1sARB"/>
39649 <command name="glVertexAttrib1svARB"/>
39650 <command name="glVertexAttrib2dARB"/>
39651 <command name="glVertexAttrib2dvARB"/>
39652 <command name="glVertexAttrib2fARB"/>
39653 <command name="glVertexAttrib2fvARB"/>
39654 <command name="glVertexAttrib2sARB"/>
39655 <command name="glVertexAttrib2svARB"/>
39656 <command name="glVertexAttrib3dARB"/>
39657 <command name="glVertexAttrib3dvARB"/>
39658 <command name="glVertexAttrib3fARB"/>
39659 <command name="glVertexAttrib3fvARB"/>
39660 <command name="glVertexAttrib3sARB"/>
39661 <command name="glVertexAttrib3svARB"/>
39662 <command name="glVertexAttrib4NbvARB"/>
39663 <command name="glVertexAttrib4NivARB"/>
39664 <command name="glVertexAttrib4NsvARB"/>
39665 <command name="glVertexAttrib4NubARB"/>
39666 <command name="glVertexAttrib4NubvARB"/>
39667 <command name="glVertexAttrib4NuivARB"/>
39668 <command name="glVertexAttrib4NusvARB"/>
39669 <command name="glVertexAttrib4bvARB"/>
39670 <command name="glVertexAttrib4dARB"/>
39671 <command name="glVertexAttrib4dvARB"/>
39672 <command name="glVertexAttrib4fARB"/>
39673 <command name="glVertexAttrib4fvARB"/>
39674 <command name="glVertexAttrib4ivARB"/>
39675 <command name="glVertexAttrib4sARB"/>
39676 <command name="glVertexAttrib4svARB"/>
39677 <command name="glVertexAttrib4ubvARB"/>
39678 <command name="glVertexAttrib4uivARB"/>
39679 <command name="glVertexAttrib4usvARB"/>
39680 <command name="glVertexAttribPointerARB"/>
39681 <command name="glEnableVertexAttribArrayARB"/>
39682 <command name="glDisableVertexAttribArrayARB"/>
39683 <command name="glProgramStringARB"/>
39684 <command name="glBindProgramARB"/>
39685 <command name="glDeleteProgramsARB"/>
39686 <command name="glGenProgramsARB"/>
39687 <command name="glProgramEnvParameter4dARB"/>
39688 <command name="glProgramEnvParameter4dvARB"/>
39689 <command name="glProgramEnvParameter4fARB"/>
39690 <command name="glProgramEnvParameter4fvARB"/>
39691 <command name="glProgramLocalParameter4dARB"/>
39692 <command name="glProgramLocalParameter4dvARB"/>
39693 <command name="glProgramLocalParameter4fARB"/>
39694 <command name="glProgramLocalParameter4fvARB"/>
39695 <command name="glGetProgramEnvParameterdvARB"/>
39696 <command name="glGetProgramEnvParameterfvARB"/>
39697 <command name="glGetProgramLocalParameterdvARB"/>
39698 <command name="glGetProgramLocalParameterfvARB"/>
39699 <command name="glGetProgramivARB"/>
39700 <command name="glGetProgramStringARB"/>
39701 <command name="glGetVertexAttribdvARB"/>
39702 <command name="glGetVertexAttribfvARB"/>
39703 <command name="glGetVertexAttribivARB"/>
39704 <command name="glGetVertexAttribPointervARB"/>
39705 <command name="glIsProgramARB"/>
39708 <extension name="GL_ARB_vertex_shader" supported="gl">
39710 <enum name="GL_VERTEX_SHADER_ARB"/>
39711 <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
39712 <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
39713 <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
39714 <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
39715 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
39716 <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
39717 <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
39718 <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
39719 <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
39720 <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
39721 <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
39722 <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
39723 <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
39724 <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
39725 <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
39726 <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
39727 <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
39728 <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
39729 <enum name="GL_FLOAT"/>
39730 <enum name="GL_FLOAT_VEC2_ARB"/>
39731 <enum name="GL_FLOAT_VEC3_ARB"/>
39732 <enum name="GL_FLOAT_VEC4_ARB"/>
39733 <enum name="GL_FLOAT_MAT2_ARB"/>
39734 <enum name="GL_FLOAT_MAT3_ARB"/>
39735 <enum name="GL_FLOAT_MAT4_ARB"/>
39736 <command name="glVertexAttrib1fARB"/>
39737 <command name="glVertexAttrib1sARB"/>
39738 <command name="glVertexAttrib1dARB"/>
39739 <command name="glVertexAttrib2fARB"/>
39740 <command name="glVertexAttrib2sARB"/>
39741 <command name="glVertexAttrib2dARB"/>
39742 <command name="glVertexAttrib3fARB"/>
39743 <command name="glVertexAttrib3sARB"/>
39744 <command name="glVertexAttrib3dARB"/>
39745 <command name="glVertexAttrib4fARB"/>
39746 <command name="glVertexAttrib4sARB"/>
39747 <command name="glVertexAttrib4dARB"/>
39748 <command name="glVertexAttrib4NubARB"/>
39749 <command name="glVertexAttrib1fvARB"/>
39750 <command name="glVertexAttrib1svARB"/>
39751 <command name="glVertexAttrib1dvARB"/>
39752 <command name="glVertexAttrib2fvARB"/>
39753 <command name="glVertexAttrib2svARB"/>
39754 <command name="glVertexAttrib2dvARB"/>
39755 <command name="glVertexAttrib3fvARB"/>
39756 <command name="glVertexAttrib3svARB"/>
39757 <command name="glVertexAttrib3dvARB"/>
39758 <command name="glVertexAttrib4fvARB"/>
39759 <command name="glVertexAttrib4svARB"/>
39760 <command name="glVertexAttrib4dvARB"/>
39761 <command name="glVertexAttrib4ivARB"/>
39762 <command name="glVertexAttrib4bvARB"/>
39763 <command name="glVertexAttrib4ubvARB"/>
39764 <command name="glVertexAttrib4usvARB"/>
39765 <command name="glVertexAttrib4uivARB"/>
39766 <command name="glVertexAttrib4NbvARB"/>
39767 <command name="glVertexAttrib4NsvARB"/>
39768 <command name="glVertexAttrib4NivARB"/>
39769 <command name="glVertexAttrib4NubvARB"/>
39770 <command name="glVertexAttrib4NusvARB"/>
39771 <command name="glVertexAttrib4NuivARB"/>
39772 <command name="glVertexAttribPointerARB"/>
39773 <command name="glEnableVertexAttribArrayARB"/>
39774 <command name="glDisableVertexAttribArrayARB"/>
39775 <command name="glBindAttribLocationARB"/>
39776 <command name="glGetActiveAttribARB"/>
39777 <command name="glGetAttribLocationARB"/>
39778 <command name="glGetVertexAttribdvARB"/>
39779 <command name="glGetVertexAttribfvARB"/>
39780 <command name="glGetVertexAttribivARB"/>
39781 <command name="glGetVertexAttribPointervARB"/>
39784 <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
39786 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
39789 <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
39791 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
39792 <enum name="GL_INT_2_10_10_10_REV"/>
39793 <command name="glVertexAttribP1ui"/>
39794 <command name="glVertexAttribP1uiv"/>
39795 <command name="glVertexAttribP2ui"/>
39796 <command name="glVertexAttribP2uiv"/>
39797 <command name="glVertexAttribP3ui"/>
39798 <command name="glVertexAttribP3uiv"/>
39799 <command name="glVertexAttribP4ui"/>
39800 <command name="glVertexAttribP4uiv"/>
39803 <command name="glVertexP2ui"/>
39804 <command name="glVertexP2uiv"/>
39805 <command name="glVertexP3ui"/>
39806 <command name="glVertexP3uiv"/>
39807 <command name="glVertexP4ui"/>
39808 <command name="glVertexP4uiv"/>
39809 <command name="glTexCoordP1ui"/>
39810 <command name="glTexCoordP1uiv"/>
39811 <command name="glTexCoordP2ui"/>
39812 <command name="glTexCoordP2uiv"/>
39813 <command name="glTexCoordP3ui"/>
39814 <command name="glTexCoordP3uiv"/>
39815 <command name="glTexCoordP4ui"/>
39816 <command name="glTexCoordP4uiv"/>
39817 <command name="glMultiTexCoordP1ui"/>
39818 <command name="glMultiTexCoordP1uiv"/>
39819 <command name="glMultiTexCoordP2ui"/>
39820 <command name="glMultiTexCoordP2uiv"/>
39821 <command name="glMultiTexCoordP3ui"/>
39822 <command name="glMultiTexCoordP3uiv"/>
39823 <command name="glMultiTexCoordP4ui"/>
39824 <command name="glMultiTexCoordP4uiv"/>
39825 <command name="glNormalP3ui"/>
39826 <command name="glNormalP3uiv"/>
39827 <command name="glColorP3ui"/>
39828 <command name="glColorP3uiv"/>
39829 <command name="glColorP4ui"/>
39830 <command name="glColorP4uiv"/>
39831 <command name="glSecondaryColorP3ui"/>
39832 <command name="glSecondaryColorP3uiv"/>
39835 <extension name="GL_ARB_viewport_array" supported="gl|glcore">
39837 <enum name="GL_SCISSOR_BOX"/>
39838 <enum name="GL_VIEWPORT"/>
39839 <enum name="GL_DEPTH_RANGE"/>
39840 <enum name="GL_SCISSOR_TEST"/>
39841 <enum name="GL_MAX_VIEWPORTS"/>
39842 <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
39843 <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
39844 <enum name="GL_LAYER_PROVOKING_VERTEX"/>
39845 <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
39846 <enum name="GL_UNDEFINED_VERTEX"/>
39847 <enum name="GL_FIRST_VERTEX_CONVENTION"/>
39848 <enum name="GL_LAST_VERTEX_CONVENTION"/>
39849 <enum name="GL_PROVOKING_VERTEX"/>
39850 <command name="glViewportArrayv"/>
39851 <command name="glViewportIndexedf"/>
39852 <command name="glViewportIndexedfv"/>
39853 <command name="glScissorArrayv"/>
39854 <command name="glScissorIndexed"/>
39855 <command name="glScissorIndexedv"/>
39856 <command name="glDepthRangeArrayv"/>
39857 <command name="glDepthRangeIndexed"/>
39858 <command name="glGetFloati_v"/>
39859 <command name="glGetDoublei_v"/>
39862 <extension name="GL_ARB_window_pos" supported="gl">
39864 <command name="glWindowPos2dARB"/>
39865 <command name="glWindowPos2dvARB"/>
39866 <command name="glWindowPos2fARB"/>
39867 <command name="glWindowPos2fvARB"/>
39868 <command name="glWindowPos2iARB"/>
39869 <command name="glWindowPos2ivARB"/>
39870 <command name="glWindowPos2sARB"/>
39871 <command name="glWindowPos2svARB"/>
39872 <command name="glWindowPos3dARB"/>
39873 <command name="glWindowPos3dvARB"/>
39874 <command name="glWindowPos3fARB"/>
39875 <command name="glWindowPos3fvARB"/>
39876 <command name="glWindowPos3iARB"/>
39877 <command name="glWindowPos3ivARB"/>
39878 <command name="glWindowPos3sARB"/>
39879 <command name="glWindowPos3svARB"/>
39882 <extension name="GL_ARM_mali_program_binary" supported="gles2">
39884 <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
39887 <extension name="GL_ARM_mali_shader_binary" supported="gles2">
39889 <enum name="GL_MALI_SHADER_BINARY_ARM"/>
39892 <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
39893 <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
39895 <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
39896 <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
39899 <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
39900 <extension name="GL_ATI_draw_buffers" supported="gl">
39902 <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
39903 <enum name="GL_DRAW_BUFFER0_ATI"/>
39904 <enum name="GL_DRAW_BUFFER1_ATI"/>
39905 <enum name="GL_DRAW_BUFFER2_ATI"/>
39906 <enum name="GL_DRAW_BUFFER3_ATI"/>
39907 <enum name="GL_DRAW_BUFFER4_ATI"/>
39908 <enum name="GL_DRAW_BUFFER5_ATI"/>
39909 <enum name="GL_DRAW_BUFFER6_ATI"/>
39910 <enum name="GL_DRAW_BUFFER7_ATI"/>
39911 <enum name="GL_DRAW_BUFFER8_ATI"/>
39912 <enum name="GL_DRAW_BUFFER9_ATI"/>
39913 <enum name="GL_DRAW_BUFFER10_ATI"/>
39914 <enum name="GL_DRAW_BUFFER11_ATI"/>
39915 <enum name="GL_DRAW_BUFFER12_ATI"/>
39916 <enum name="GL_DRAW_BUFFER13_ATI"/>
39917 <enum name="GL_DRAW_BUFFER14_ATI"/>
39918 <enum name="GL_DRAW_BUFFER15_ATI"/>
39919 <command name="glDrawBuffersATI"/>
39922 <extension name="GL_ATI_element_array" supported="gl">
39924 <enum name="GL_ELEMENT_ARRAY_ATI"/>
39925 <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
39926 <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
39927 <command name="glElementPointerATI"/>
39928 <command name="glDrawElementArrayATI"/>
39929 <command name="glDrawRangeElementArrayATI"/>
39932 <extension name="GL_ATI_envmap_bumpmap" supported="gl">
39934 <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
39935 <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
39936 <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
39937 <enum name="GL_BUMP_TEX_UNITS_ATI"/>
39938 <enum name="GL_DUDV_ATI"/>
39939 <enum name="GL_DU8DV8_ATI"/>
39940 <enum name="GL_BUMP_ENVMAP_ATI"/>
39941 <enum name="GL_BUMP_TARGET_ATI"/>
39942 <command name="glTexBumpParameterivATI"/>
39943 <command name="glTexBumpParameterfvATI"/>
39944 <command name="glGetTexBumpParameterivATI"/>
39945 <command name="glGetTexBumpParameterfvATI"/>
39948 <extension name="GL_ATI_fragment_shader" supported="gl">
39950 <enum name="GL_FRAGMENT_SHADER_ATI"/>
39951 <enum name="GL_REG_0_ATI"/>
39952 <enum name="GL_REG_1_ATI"/>
39953 <enum name="GL_REG_2_ATI"/>
39954 <enum name="GL_REG_3_ATI"/>
39955 <enum name="GL_REG_4_ATI"/>
39956 <enum name="GL_REG_5_ATI"/>
39957 <enum name="GL_REG_6_ATI"/>
39958 <enum name="GL_REG_7_ATI"/>
39959 <enum name="GL_REG_8_ATI"/>
39960 <enum name="GL_REG_9_ATI"/>
39961 <enum name="GL_REG_10_ATI"/>
39962 <enum name="GL_REG_11_ATI"/>
39963 <enum name="GL_REG_12_ATI"/>
39964 <enum name="GL_REG_13_ATI"/>
39965 <enum name="GL_REG_14_ATI"/>
39966 <enum name="GL_REG_15_ATI"/>
39967 <enum name="GL_REG_16_ATI"/>
39968 <enum name="GL_REG_17_ATI"/>
39969 <enum name="GL_REG_18_ATI"/>
39970 <enum name="GL_REG_19_ATI"/>
39971 <enum name="GL_REG_20_ATI"/>
39972 <enum name="GL_REG_21_ATI"/>
39973 <enum name="GL_REG_22_ATI"/>
39974 <enum name="GL_REG_23_ATI"/>
39975 <enum name="GL_REG_24_ATI"/>
39976 <enum name="GL_REG_25_ATI"/>
39977 <enum name="GL_REG_26_ATI"/>
39978 <enum name="GL_REG_27_ATI"/>
39979 <enum name="GL_REG_28_ATI"/>
39980 <enum name="GL_REG_29_ATI"/>
39981 <enum name="GL_REG_30_ATI"/>
39982 <enum name="GL_REG_31_ATI"/>
39983 <enum name="GL_CON_0_ATI"/>
39984 <enum name="GL_CON_1_ATI"/>
39985 <enum name="GL_CON_2_ATI"/>
39986 <enum name="GL_CON_3_ATI"/>
39987 <enum name="GL_CON_4_ATI"/>
39988 <enum name="GL_CON_5_ATI"/>
39989 <enum name="GL_CON_6_ATI"/>
39990 <enum name="GL_CON_7_ATI"/>
39991 <enum name="GL_CON_8_ATI"/>
39992 <enum name="GL_CON_9_ATI"/>
39993 <enum name="GL_CON_10_ATI"/>
39994 <enum name="GL_CON_11_ATI"/>
39995 <enum name="GL_CON_12_ATI"/>
39996 <enum name="GL_CON_13_ATI"/>
39997 <enum name="GL_CON_14_ATI"/>
39998 <enum name="GL_CON_15_ATI"/>
39999 <enum name="GL_CON_16_ATI"/>
40000 <enum name="GL_CON_17_ATI"/>
40001 <enum name="GL_CON_18_ATI"/>
40002 <enum name="GL_CON_19_ATI"/>
40003 <enum name="GL_CON_20_ATI"/>
40004 <enum name="GL_CON_21_ATI"/>
40005 <enum name="GL_CON_22_ATI"/>
40006 <enum name="GL_CON_23_ATI"/>
40007 <enum name="GL_CON_24_ATI"/>
40008 <enum name="GL_CON_25_ATI"/>
40009 <enum name="GL_CON_26_ATI"/>
40010 <enum name="GL_CON_27_ATI"/>
40011 <enum name="GL_CON_28_ATI"/>
40012 <enum name="GL_CON_29_ATI"/>
40013 <enum name="GL_CON_30_ATI"/>
40014 <enum name="GL_CON_31_ATI"/>
40015 <enum name="GL_MOV_ATI"/>
40016 <enum name="GL_ADD_ATI"/>
40017 <enum name="GL_MUL_ATI"/>
40018 <enum name="GL_SUB_ATI"/>
40019 <enum name="GL_DOT3_ATI"/>
40020 <enum name="GL_DOT4_ATI"/>
40021 <enum name="GL_MAD_ATI"/>
40022 <enum name="GL_LERP_ATI"/>
40023 <enum name="GL_CND_ATI"/>
40024 <enum name="GL_CND0_ATI"/>
40025 <enum name="GL_DOT2_ADD_ATI"/>
40026 <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
40027 <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
40028 <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
40029 <enum name="GL_NUM_PASSES_ATI"/>
40030 <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
40031 <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
40032 <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
40033 <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
40034 <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
40035 <enum name="GL_SWIZZLE_STR_ATI"/>
40036 <enum name="GL_SWIZZLE_STQ_ATI"/>
40037 <enum name="GL_SWIZZLE_STR_DR_ATI"/>
40038 <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
40039 <enum name="GL_SWIZZLE_STRQ_ATI"/>
40040 <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
40041 <enum name="GL_RED_BIT_ATI"/>
40042 <enum name="GL_GREEN_BIT_ATI"/>
40043 <enum name="GL_BLUE_BIT_ATI"/>
40044 <enum name="GL_2X_BIT_ATI"/>
40045 <enum name="GL_4X_BIT_ATI"/>
40046 <enum name="GL_8X_BIT_ATI"/>
40047 <enum name="GL_HALF_BIT_ATI"/>
40048 <enum name="GL_QUARTER_BIT_ATI"/>
40049 <enum name="GL_EIGHTH_BIT_ATI"/>
40050 <enum name="GL_SATURATE_BIT_ATI"/>
40051 <enum name="GL_COMP_BIT_ATI"/>
40052 <enum name="GL_NEGATE_BIT_ATI"/>
40053 <enum name="GL_BIAS_BIT_ATI"/>
40054 <command name="glGenFragmentShadersATI"/>
40055 <command name="glBindFragmentShaderATI"/>
40056 <command name="glDeleteFragmentShaderATI"/>
40057 <command name="glBeginFragmentShaderATI"/>
40058 <command name="glEndFragmentShaderATI"/>
40059 <command name="glPassTexCoordATI"/>
40060 <command name="glSampleMapATI"/>
40061 <command name="glColorFragmentOp1ATI"/>
40062 <command name="glColorFragmentOp2ATI"/>
40063 <command name="glColorFragmentOp3ATI"/>
40064 <command name="glAlphaFragmentOp1ATI"/>
40065 <command name="glAlphaFragmentOp2ATI"/>
40066 <command name="glAlphaFragmentOp3ATI"/>
40067 <command name="glSetFragmentShaderConstantATI"/>
40070 <extension name="GL_ATI_map_object_buffer" supported="gl">
40072 <command name="glMapObjectBufferATI"/>
40073 <command name="glUnmapObjectBufferATI"/>
40076 <extension name="GL_ATI_meminfo" supported="gl">
40078 <enum name="GL_VBO_FREE_MEMORY_ATI"/>
40079 <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
40080 <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
40083 …<extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some as…
40085 <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
40086 <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
40089 <extension name="GL_ATI_pn_triangles" supported="gl">
40091 <enum name="GL_PN_TRIANGLES_ATI"/>
40092 <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
40093 <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
40094 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
40095 <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
40096 <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
40097 <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
40098 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
40099 <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
40100 <command name="glPNTrianglesiATI"/>
40101 <command name="glPNTrianglesfATI"/>
40104 <extension name="GL_ATI_separate_stencil" supported="gl">
40106 <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
40107 <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
40108 <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
40109 <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
40110 <command name="glStencilOpSeparateATI"/>
40111 <command name="glStencilFuncSeparateATI"/>
40114 <extension name="GL_ATI_text_fragment_shader" supported="gl">
40116 <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
40119 <extension name="GL_ATI_texture_env_combine3" supported="gl">
40121 <enum name="GL_MODULATE_ADD_ATI"/>
40122 <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
40123 <enum name="GL_MODULATE_SUBTRACT_ATI"/>
40126 <extension name="GL_ATI_texture_float" supported="gl">
40128 <enum name="GL_RGBA_FLOAT32_ATI"/>
40129 <enum name="GL_RGB_FLOAT32_ATI"/>
40130 <enum name="GL_ALPHA_FLOAT32_ATI"/>
40131 <enum name="GL_INTENSITY_FLOAT32_ATI"/>
40132 <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
40133 <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
40134 <enum name="GL_RGBA_FLOAT16_ATI"/>
40135 <enum name="GL_RGB_FLOAT16_ATI"/>
40136 <enum name="GL_ALPHA_FLOAT16_ATI"/>
40137 <enum name="GL_INTENSITY_FLOAT16_ATI"/>
40138 <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
40139 <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
40142 <extension name="GL_ATI_texture_mirror_once" supported="gl">
40144 <enum name="GL_MIRROR_CLAMP_ATI"/>
40145 <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
40148 <extension name="GL_ATI_vertex_array_object" supported="gl">
40150 <enum name="GL_STATIC_ATI"/>
40151 <enum name="GL_DYNAMIC_ATI"/>
40152 <enum name="GL_PRESERVE_ATI"/>
40153 <enum name="GL_DISCARD_ATI"/>
40154 <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
40155 <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
40156 <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
40157 <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
40158 <command name="glNewObjectBufferATI"/>
40159 <command name="glIsObjectBufferATI"/>
40160 <command name="glUpdateObjectBufferATI"/>
40161 <command name="glGetObjectBufferfvATI"/>
40162 <command name="glGetObjectBufferivATI"/>
40163 <command name="glFreeObjectBufferATI"/>
40164 <command name="glArrayObjectATI"/>
40165 <command name="glGetArrayObjectfvATI"/>
40166 <command name="glGetArrayObjectivATI"/>
40167 <command name="glVariantArrayObjectATI"/>
40168 <command name="glGetVariantArrayObjectfvATI"/>
40169 <command name="glGetVariantArrayObjectivATI"/>
40172 <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
40174 <command name="glVertexAttribArrayObjectATI"/>
40175 <command name="glGetVertexAttribArrayObjectfvATI"/>
40176 <command name="glGetVertexAttribArrayObjectivATI"/>
40179 <extension name="GL_ATI_vertex_streams" supported="gl">
40181 <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
40182 <enum name="GL_VERTEX_STREAM0_ATI"/>
40183 <enum name="GL_VERTEX_STREAM1_ATI"/>
40184 <enum name="GL_VERTEX_STREAM2_ATI"/>
40185 <enum name="GL_VERTEX_STREAM3_ATI"/>
40186 <enum name="GL_VERTEX_STREAM4_ATI"/>
40187 <enum name="GL_VERTEX_STREAM5_ATI"/>
40188 <enum name="GL_VERTEX_STREAM6_ATI"/>
40189 <enum name="GL_VERTEX_STREAM7_ATI"/>
40190 <enum name="GL_VERTEX_SOURCE_ATI"/>
40191 <command name="glVertexStream1sATI"/>
40192 <command name="glVertexStream1svATI"/>
40193 <command name="glVertexStream1iATI"/>
40194 <command name="glVertexStream1ivATI"/>
40195 <command name="glVertexStream1fATI"/>
40196 <command name="glVertexStream1fvATI"/>
40197 <command name="glVertexStream1dATI"/>
40198 <command name="glVertexStream1dvATI"/>
40199 <command name="glVertexStream2sATI"/>
40200 <command name="glVertexStream2svATI"/>
40201 <command name="glVertexStream2iATI"/>
40202 <command name="glVertexStream2ivATI"/>
40203 <command name="glVertexStream2fATI"/>
40204 <command name="glVertexStream2fvATI"/>
40205 <command name="glVertexStream2dATI"/>
40206 <command name="glVertexStream2dvATI"/>
40207 <command name="glVertexStream3sATI"/>
40208 <command name="glVertexStream3svATI"/>
40209 <command name="glVertexStream3iATI"/>
40210 <command name="glVertexStream3ivATI"/>
40211 <command name="glVertexStream3fATI"/>
40212 <command name="glVertexStream3fvATI"/>
40213 <command name="glVertexStream3dATI"/>
40214 <command name="glVertexStream3dvATI"/>
40215 <command name="glVertexStream4sATI"/>
40216 <command name="glVertexStream4svATI"/>
40217 <command name="glVertexStream4iATI"/>
40218 <command name="glVertexStream4ivATI"/>
40219 <command name="glVertexStream4fATI"/>
40220 <command name="glVertexStream4fvATI"/>
40221 <command name="glVertexStream4dATI"/>
40222 <command name="glVertexStream4dvATI"/>
40223 <command name="glNormalStream3bATI"/>
40224 <command name="glNormalStream3bvATI"/>
40225 <command name="glNormalStream3sATI"/>
40226 <command name="glNormalStream3svATI"/>
40227 <command name="glNormalStream3iATI"/>
40228 <command name="glNormalStream3ivATI"/>
40229 <command name="glNormalStream3fATI"/>
40230 <command name="glNormalStream3fvATI"/>
40231 <command name="glNormalStream3dATI"/>
40232 <command name="glNormalStream3dvATI"/>
40233 <command name="glClientActiveVertexStreamATI"/>
40234 <command name="glVertexBlendEnviATI"/>
40235 <command name="glVertexBlendEnvfATI"/>
40238 <extension name="GL_DMP_program_binary" supported="gles2">
40240 <enum name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
40241 <enum name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
40242 <enum name="GL_DMP_PROGRAM_BINARY_DMP"/>
40245 <extension name="GL_DMP_shader_binary" supported="gles2">
40247 <enum name="GL_SHADER_BINARY_DMP"/>
40250 <extension name="GL_EXT_422_pixels" supported="gl">
40252 <enum name="GL_422_EXT"/>
40253 <enum name="GL_422_REV_EXT"/>
40254 <enum name="GL_422_AVERAGE_EXT"/>
40255 <enum name="GL_422_REV_AVERAGE_EXT"/>
40258 <extension name="GL_EXT_YUV_target" supported="gles2">
40260 <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
40261 <enum name="GL_TEXTURE_EXTERNAL_OES"/>
40262 <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
40263 <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
40266 <extension name="GL_EXT_abgr" supported="gl">
40268 <enum name="GL_ABGR_EXT"/>
40271 <extension name="GL_EXT_base_instance" supported="gles2">
40273 <command name="glDrawArraysInstancedBaseInstanceEXT"/>
40274 <command name="glDrawElementsInstancedBaseInstanceEXT"/>
40275 <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
40278 <extension name="GL_EXT_bgra" supported="gl">
40280 <enum name="GL_BGR_EXT"/>
40281 <enum name="GL_BGRA_EXT"/>
40284 <extension name="GL_EXT_bindable_uniform" supported="gl">
40286 <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
40287 <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
40288 <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
40289 <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
40290 <enum name="GL_UNIFORM_BUFFER_EXT"/>
40291 <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
40292 <command name="glUniformBufferEXT"/>
40293 <command name="glGetUniformBufferSizeEXT"/>
40294 <command name="glGetUniformOffsetEXT"/>
40297 <extension name="GL_EXT_blend_color" supported="gl">
40299 <enum name="GL_CONSTANT_COLOR_EXT"/>
40300 <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
40301 <enum name="GL_CONSTANT_ALPHA_EXT"/>
40302 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
40303 <enum name="GL_BLEND_COLOR_EXT"/>
40304 <command name="glBlendColorEXT"/>
40307 <extension name="GL_EXT_blend_equation_separate" supported="gl">
40309 <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
40310 <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
40311 <command name="glBlendEquationSeparateEXT"/>
40314 <extension name="GL_EXT_blend_func_extended" supported="gles2">
40316 <enum name="GL_SRC1_COLOR_EXT"/>
40317 <enum name="GL_SRC1_ALPHA_EXT"/>
40318 <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
40319 <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
40320 <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
40321 <enum name="GL_LOCATION_INDEX_EXT"/>
40322 <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
40323 <command name="glBindFragDataLocationIndexedEXT"/>
40324 <command name="glBindFragDataLocationEXT"/>
40325 <command name="glGetProgramResourceLocationIndexEXT"/>
40326 <command name="glGetFragDataIndexEXT"/>
40329 <extension name="GL_EXT_blend_func_separate" supported="gl">
40331 <enum name="GL_BLEND_DST_RGB_EXT"/>
40332 <enum name="GL_BLEND_SRC_RGB_EXT"/>
40333 <enum name="GL_BLEND_DST_ALPHA_EXT"/>
40334 <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
40335 <command name="glBlendFuncSeparateEXT"/>
40338 <extension name="GL_EXT_blend_logic_op" supported="gl"/>
40339 <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
40341 <enum name="GL_MIN_EXT"/>
40342 <enum name="GL_MAX_EXT"/>
40345 <enum name="GL_FUNC_ADD_EXT"/>
40346 <enum name="GL_BLEND_EQUATION_EXT"/>
40347 <command name="glBlendEquationEXT"/>
40350 <extension name="GL_EXT_blend_subtract" supported="gl">
40352 <enum name="GL_FUNC_SUBTRACT_EXT"/>
40353 <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
40356 <extension name="GL_EXT_buffer_storage" supported="gles2">
40358 <enum name="GL_MAP_READ_BIT"/>
40359 <enum name="GL_MAP_WRITE_BIT"/>
40360 <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
40361 <enum name="GL_MAP_COHERENT_BIT_EXT"/>
40362 <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
40363 <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
40364 <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
40365 <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
40366 <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
40367 <command name="glBufferStorageEXT"/>
40368 <!-- <command name="glNamedBufferStorageEXT"/> -->
40371 <extension name="GL_EXT_clip_cull_distance" supported="gles2">
40373 <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
40374 <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
40375 <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
40376 <enum name="GL_CLIP_DISTANCE0_EXT"/>
40377 <enum name="GL_CLIP_DISTANCE1_EXT"/>
40378 <enum name="GL_CLIP_DISTANCE2_EXT"/>
40379 <enum name="GL_CLIP_DISTANCE3_EXT"/>
40380 <enum name="GL_CLIP_DISTANCE4_EXT"/>
40381 <enum name="GL_CLIP_DISTANCE5_EXT"/>
40382 <enum name="GL_CLIP_DISTANCE6_EXT"/>
40383 <enum name="GL_CLIP_DISTANCE7_EXT"/>
40386 <extension name="GL_EXT_clip_volume_hint" supported="gl">
40388 <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
40391 <extension name="GL_EXT_cmyka" supported="gl">
40393 <enum name="GL_CMYK_EXT"/>
40394 <enum name="GL_CMYKA_EXT"/>
40395 <enum name="GL_PACK_CMYK_HINT_EXT"/>
40396 <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
40399 <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
40400 <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
40402 <enum name="GL_RGBA16F_EXT"/>
40403 <enum name="GL_RGB16F_EXT"/>
40404 <enum name="GL_RG16F_EXT"/>
40405 <enum name="GL_R16F_EXT"/>
40406 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
40407 <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
40410 <extension name="GL_EXT_color_subtable" supported="gl">
40412 <command name="glColorSubTableEXT"/>
40413 <command name="glCopyColorSubTableEXT"/>
40416 <extension name="GL_EXT_compiled_vertex_array" supported="gl">
40418 <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
40419 <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
40420 <command name="glLockArraysEXT"/>
40421 <command name="glUnlockArraysEXT"/>
40424 <extension name="GL_EXT_convolution" supported="gl">
40426 <enum name="GL_CONVOLUTION_1D_EXT"/>
40427 <enum name="GL_CONVOLUTION_2D_EXT"/>
40428 <enum name="GL_SEPARABLE_2D_EXT"/>
40429 <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
40430 <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
40431 <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
40432 <enum name="GL_REDUCE_EXT"/>
40433 <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
40434 <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
40435 <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
40436 <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
40437 <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
40438 <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
40439 <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
40440 <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
40441 <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
40442 <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
40443 <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
40444 <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
40445 <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
40446 <command name="glConvolutionFilter1DEXT"/>
40447 <command name="glConvolutionFilter2DEXT"/>
40448 <command name="glConvolutionParameterfEXT"/>
40449 <command name="glConvolutionParameterfvEXT"/>
40450 <command name="glConvolutionParameteriEXT"/>
40451 <command name="glConvolutionParameterivEXT"/>
40452 <command name="glCopyConvolutionFilter1DEXT"/>
40453 <command name="glCopyConvolutionFilter2DEXT"/>
40454 <command name="glGetConvolutionFilterEXT"/>
40455 <command name="glGetConvolutionParameterfvEXT"/>
40456 <command name="glGetConvolutionParameterivEXT"/>
40457 <command name="glGetSeparableFilterEXT"/>
40458 <command name="glSeparableFilter2DEXT"/>
40461 <extension name="GL_EXT_coordinate_frame" supported="gl">
40463 <enum name="GL_TANGENT_ARRAY_EXT"/>
40464 <enum name="GL_BINORMAL_ARRAY_EXT"/>
40465 <enum name="GL_CURRENT_TANGENT_EXT"/>
40466 <enum name="GL_CURRENT_BINORMAL_EXT"/>
40467 <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
40468 <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
40469 <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
40470 <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
40471 <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
40472 <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
40473 <enum name="GL_MAP1_TANGENT_EXT"/>
40474 <enum name="GL_MAP2_TANGENT_EXT"/>
40475 <enum name="GL_MAP1_BINORMAL_EXT"/>
40476 <enum name="GL_MAP2_BINORMAL_EXT"/>
40477 <command name="glTangent3bEXT"/>
40478 <command name="glTangent3bvEXT"/>
40479 <command name="glTangent3dEXT"/>
40480 <command name="glTangent3dvEXT"/>
40481 <command name="glTangent3fEXT"/>
40482 <command name="glTangent3fvEXT"/>
40483 <command name="glTangent3iEXT"/>
40484 <command name="glTangent3ivEXT"/>
40485 <command name="glTangent3sEXT"/>
40486 <command name="glTangent3svEXT"/>
40487 <command name="glBinormal3bEXT"/>
40488 <command name="glBinormal3bvEXT"/>
40489 <command name="glBinormal3dEXT"/>
40490 <command name="glBinormal3dvEXT"/>
40491 <command name="glBinormal3fEXT"/>
40492 <command name="glBinormal3fvEXT"/>
40493 <command name="glBinormal3iEXT"/>
40494 <command name="glBinormal3ivEXT"/>
40495 <command name="glBinormal3sEXT"/>
40496 <command name="glBinormal3svEXT"/>
40497 <command name="glTangentPointerEXT"/>
40498 <command name="glBinormalPointerEXT"/>
40501 <extension name="GL_EXT_copy_image" supported="gles2">
40503 <command name="glCopyImageSubDataEXT"/>
40506 <extension name="GL_EXT_copy_texture" supported="gl">
40508 <command name="glCopyTexImage1DEXT"/>
40509 <command name="glCopyTexImage2DEXT"/>
40510 <command name="glCopyTexSubImage1DEXT"/>
40511 <command name="glCopyTexSubImage2DEXT"/>
40512 <command name="glCopyTexSubImage3DEXT"/>
40515 <extension name="GL_EXT_cull_vertex" supported="gl">
40517 <enum name="GL_CULL_VERTEX_EXT"/>
40518 <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
40519 <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
40520 <command name="glCullParameterdvEXT"/>
40521 <command name="glCullParameterfvEXT"/>
40524 <extension name="GL_EXT_debug_label" supported="gl|gles2">
40526 <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
40527 <enum name="GL_PROGRAM_OBJECT_EXT"/>
40528 <enum name="GL_SHADER_OBJECT_EXT"/>
40529 <enum name="GL_BUFFER_OBJECT_EXT"/>
40530 <enum name="GL_QUERY_OBJECT_EXT"/>
40531 <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
40532 <command name="glLabelObjectEXT"/>
40533 <command name="glGetObjectLabelEXT"/>
40536 <enum name="GL_SAMPLER"/>
40537 <enum name="GL_TRANSFORM_FEEDBACK"/>
40540 <extension name="GL_EXT_debug_marker" supported="gl|gles2">
40542 <command name="glInsertEventMarkerEXT"/>
40543 <command name="glPushGroupMarkerEXT"/>
40544 <command name="glPopGroupMarkerEXT"/>
40547 <extension name="GL_EXT_depth_bounds_test" supported="gl">
40549 <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
40550 <enum name="GL_DEPTH_BOUNDS_EXT"/>
40551 <command name="glDepthBoundsEXT"/>
40554 …<extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identif…
40556 <enum name="GL_PROGRAM_MATRIX_EXT"/>
40557 <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
40558 <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
40561 <command name="glMatrixLoadfEXT"/>
40562 <command name="glMatrixLoaddEXT"/>
40563 <command name="glMatrixMultfEXT"/>
40564 <command name="glMatrixMultdEXT"/>
40565 <command name="glMatrixLoadIdentityEXT"/>
40566 <command name="glMatrixRotatefEXT"/>
40567 <command name="glMatrixRotatedEXT"/>
40568 <command name="glMatrixScalefEXT"/>
40569 <command name="glMatrixScaledEXT"/>
40570 <command name="glMatrixTranslatefEXT"/>
40571 <command name="glMatrixTranslatedEXT"/>
40572 <command name="glMatrixFrustumEXT"/>
40573 <command name="glMatrixOrthoEXT"/>
40574 <command name="glMatrixPopEXT"/>
40575 <command name="glMatrixPushEXT"/>
40578 <command name="glClientAttribDefaultEXT"/>
40579 <command name="glPushClientAttribDefaultEXT"/>
40582 <command name="glTextureParameterfEXT"/>
40583 <command name="glTextureParameterfvEXT"/>
40584 <command name="glTextureParameteriEXT"/>
40585 <command name="glTextureParameterivEXT"/>
40586 <command name="glTextureImage1DEXT"/>
40587 <command name="glTextureImage2DEXT"/>
40588 <command name="glTextureSubImage1DEXT"/>
40589 <command name="glTextureSubImage2DEXT"/>
40590 <command name="glCopyTextureImage1DEXT"/>
40591 <command name="glCopyTextureImage2DEXT"/>
40592 <command name="glCopyTextureSubImage1DEXT"/>
40593 <command name="glCopyTextureSubImage2DEXT"/>
40594 <command name="glGetTextureImageEXT"/>
40595 <command name="glGetTextureParameterfvEXT"/>
40596 <command name="glGetTextureParameterivEXT"/>
40597 <command name="glGetTextureLevelParameterfvEXT"/>
40598 <command name="glGetTextureLevelParameterivEXT"/>
40601 <command name="glTextureImage3DEXT"/>
40602 <command name="glTextureSubImage3DEXT"/>
40603 <command name="glCopyTextureSubImage3DEXT"/>
40606 <command name="glBindMultiTextureEXT"/>
40607 <command name="glMultiTexCoordPointerEXT"/>
40608 <command name="glMultiTexEnvfEXT"/>
40609 <command name="glMultiTexEnvfvEXT"/>
40610 <command name="glMultiTexEnviEXT"/>
40611 <command name="glMultiTexEnvivEXT"/>
40612 <command name="glMultiTexGendEXT"/>
40613 <command name="glMultiTexGendvEXT"/>
40614 <command name="glMultiTexGenfEXT"/>
40615 <command name="glMultiTexGenfvEXT"/>
40616 <command name="glMultiTexGeniEXT"/>
40617 <command name="glMultiTexGenivEXT"/>
40618 <command name="glGetMultiTexEnvfvEXT"/>
40619 <command name="glGetMultiTexEnvivEXT"/>
40620 <command name="glGetMultiTexGendvEXT"/>
40621 <command name="glGetMultiTexGenfvEXT"/>
40622 <command name="glGetMultiTexGenivEXT"/>
40623 <command name="glMultiTexParameteriEXT"/>
40624 <command name="glMultiTexParameterivEXT"/>
40625 <command name="glMultiTexParameterfEXT"/>
40626 <command name="glMultiTexParameterfvEXT"/>
40627 <command name="glMultiTexImage1DEXT"/>
40628 <command name="glMultiTexImage2DEXT"/>
40629 <command name="glMultiTexSubImage1DEXT"/>
40630 <command name="glMultiTexSubImage2DEXT"/>
40631 <command name="glCopyMultiTexImage1DEXT"/>
40632 <command name="glCopyMultiTexImage2DEXT"/>
40633 <command name="glCopyMultiTexSubImage1DEXT"/>
40634 <command name="glCopyMultiTexSubImage2DEXT"/>
40635 <command name="glGetMultiTexImageEXT"/>
40636 <command name="glGetMultiTexParameterfvEXT"/>
40637 <command name="glGetMultiTexParameterivEXT"/>
40638 <command name="glGetMultiTexLevelParameterfvEXT"/>
40639 <command name="glGetMultiTexLevelParameterivEXT"/>
40640 <command name="glMultiTexImage3DEXT"/>
40641 <command name="glMultiTexSubImage3DEXT"/>
40642 <command name="glCopyMultiTexSubImage3DEXT"/>
40645 <command name="glEnableClientStateIndexedEXT"/>
40646 <command name="glDisableClientStateIndexedEXT"/>
40649 <command name="glGetFloatIndexedvEXT"/>
40650 <command name="glGetDoubleIndexedvEXT"/>
40651 <command name="glGetPointerIndexedvEXT"/>
40654 <command name="glEnableIndexedEXT"/>
40655 <command name="glDisableIndexedEXT"/>
40656 <command name="glIsEnabledIndexedEXT"/>
40657 <command name="glGetIntegerIndexedvEXT"/>
40658 <command name="glGetBooleanIndexedvEXT"/>
40661 <command name="glCompressedTextureImage3DEXT"/>
40662 <command name="glCompressedTextureImage2DEXT"/>
40663 <command name="glCompressedTextureImage1DEXT"/>
40664 <command name="glCompressedTextureSubImage3DEXT"/>
40665 <command name="glCompressedTextureSubImage2DEXT"/>
40666 <command name="glCompressedTextureSubImage1DEXT"/>
40667 <command name="glGetCompressedTextureImageEXT"/>
40670 <command name="glCompressedMultiTexImage3DEXT"/>
40671 <command name="glCompressedMultiTexImage2DEXT"/>
40672 <command name="glCompressedMultiTexImage1DEXT"/>
40673 <command name="glCompressedMultiTexSubImage3DEXT"/>
40674 <command name="glCompressedMultiTexSubImage2DEXT"/>
40675 <command name="glCompressedMultiTexSubImage1DEXT"/>
40676 <command name="glGetCompressedMultiTexImageEXT"/>
40679 <command name="glMatrixLoadTransposefEXT"/>
40680 <command name="glMatrixLoadTransposedEXT"/>
40681 <command name="glMatrixMultTransposefEXT"/>
40682 <command name="glMatrixMultTransposedEXT"/>
40685 <command name="glNamedBufferDataEXT"/>
40686 <command name="glNamedBufferSubDataEXT"/>
40687 <command name="glMapNamedBufferEXT"/>
40688 <command name="glUnmapNamedBufferEXT"/>
40689 <command name="glGetNamedBufferParameterivEXT"/>
40690 <command name="glGetNamedBufferPointervEXT"/>
40691 <command name="glGetNamedBufferSubDataEXT"/>
40694 <command name="glProgramUniform1fEXT"/>
40695 <command name="glProgramUniform2fEXT"/>
40696 <command name="glProgramUniform3fEXT"/>
40697 <command name="glProgramUniform4fEXT"/>
40698 <command name="glProgramUniform1iEXT"/>
40699 <command name="glProgramUniform2iEXT"/>
40700 <command name="glProgramUniform3iEXT"/>
40701 <command name="glProgramUniform4iEXT"/>
40702 <command name="glProgramUniform1fvEXT"/>
40703 <command name="glProgramUniform2fvEXT"/>
40704 <command name="glProgramUniform3fvEXT"/>
40705 <command name="glProgramUniform4fvEXT"/>
40706 <command name="glProgramUniform1ivEXT"/>
40707 <command name="glProgramUniform2ivEXT"/>
40708 <command name="glProgramUniform3ivEXT"/>
40709 <command name="glProgramUniform4ivEXT"/>
40710 <command name="glProgramUniformMatrix2fvEXT"/>
40711 <command name="glProgramUniformMatrix3fvEXT"/>
40712 <command name="glProgramUniformMatrix4fvEXT"/>
40715 <command name="glProgramUniformMatrix2x3fvEXT"/>
40716 <command name="glProgramUniformMatrix3x2fvEXT"/>
40717 <command name="glProgramUniformMatrix2x4fvEXT"/>
40718 <command name="glProgramUniformMatrix4x2fvEXT"/>
40719 <command name="glProgramUniformMatrix3x4fvEXT"/>
40720 <command name="glProgramUniformMatrix4x3fvEXT"/>
40723 <command name="glTextureBufferEXT"/>
40724 <command name="glMultiTexBufferEXT"/>
40727 <command name="glTextureParameterIivEXT"/>
40728 <command name="glTextureParameterIuivEXT"/>
40729 <command name="glGetTextureParameterIivEXT"/>
40730 <command name="glGetTextureParameterIuivEXT"/>
40731 <command name="glMultiTexParameterIivEXT"/>
40732 <command name="glMultiTexParameterIuivEXT"/>
40733 <command name="glGetMultiTexParameterIivEXT"/>
40734 <command name="glGetMultiTexParameterIuivEXT"/>
40737 <command name="glProgramUniform1uiEXT"/>
40738 <command name="glProgramUniform2uiEXT"/>
40739 <command name="glProgramUniform3uiEXT"/>
40740 <command name="glProgramUniform4uiEXT"/>
40741 <command name="glProgramUniform1uivEXT"/>
40742 <command name="glProgramUniform2uivEXT"/>
40743 <command name="glProgramUniform3uivEXT"/>
40744 <command name="glProgramUniform4uivEXT"/>
40747 <command name="glNamedProgramLocalParameters4fvEXT"/>
40750 <command name="glNamedProgramLocalParameterI4iEXT"/>
40751 <command name="glNamedProgramLocalParameterI4ivEXT"/>
40752 <command name="glNamedProgramLocalParametersI4ivEXT"/>
40753 <command name="glNamedProgramLocalParameterI4uiEXT"/>
40754 <command name="glNamedProgramLocalParameterI4uivEXT"/>
40755 <command name="glNamedProgramLocalParametersI4uivEXT"/>
40756 <command name="glGetNamedProgramLocalParameterIivEXT"/>
40757 <command name="glGetNamedProgramLocalParameterIuivEXT"/>
40760 <command name="glEnableClientStateiEXT"/>
40761 <command name="glDisableClientStateiEXT"/>
40764 <command name="glGetFloati_vEXT"/>
40765 <command name="glGetDoublei_vEXT"/>
40766 <command name="glGetPointeri_vEXT"/>
40769 <command name="glNamedProgramStringEXT"/>
40770 <command name="glNamedProgramLocalParameter4dEXT"/>
40771 <command name="glNamedProgramLocalParameter4dvEXT"/>
40772 <command name="glNamedProgramLocalParameter4fEXT"/>
40773 <command name="glNamedProgramLocalParameter4fvEXT"/>
40774 <command name="glGetNamedProgramLocalParameterdvEXT"/>
40775 <command name="glGetNamedProgramLocalParameterfvEXT"/>
40776 <command name="glGetNamedProgramivEXT"/>
40777 <command name="glGetNamedProgramStringEXT"/>
40780 <command name="glNamedRenderbufferStorageEXT"/>
40781 <command name="glGetNamedRenderbufferParameterivEXT"/>
40782 <command name="glNamedRenderbufferStorageMultisampleEXT"/>
40785 <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
40788 <command name="glCheckNamedFramebufferStatusEXT"/>
40789 <command name="glNamedFramebufferTexture1DEXT"/>
40790 <command name="glNamedFramebufferTexture2DEXT"/>
40791 <command name="glNamedFramebufferTexture3DEXT"/>
40792 <command name="glNamedFramebufferRenderbufferEXT"/>
40793 <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
40796 <command name="glGenerateTextureMipmapEXT"/>
40797 <command name="glGenerateMultiTexMipmapEXT"/>
40800 <command name="glFramebufferDrawBufferEXT"/>
40801 <command name="glFramebufferDrawBuffersEXT"/>
40802 <command name="glFramebufferReadBufferEXT"/>
40803 <command name="glGetFramebufferParameterivEXT"/>
40806 <command name="glNamedCopyBufferSubDataEXT"/>
40809 <command name="glNamedFramebufferTextureEXT"/>
40810 <command name="glNamedFramebufferTextureLayerEXT"/>
40811 <command name="glNamedFramebufferTextureFaceEXT"/>
40814 <command name="glTextureRenderbufferEXT"/>
40815 <command name="glMultiTexRenderbufferEXT"/>
40818 <command name="glVertexArrayVertexOffsetEXT"/>
40819 <command name="glVertexArrayColorOffsetEXT"/>
40820 <command name="glVertexArrayEdgeFlagOffsetEXT"/>
40821 <command name="glVertexArrayIndexOffsetEXT"/>
40822 <command name="glVertexArrayNormalOffsetEXT"/>
40823 <command name="glVertexArrayTexCoordOffsetEXT"/>
40824 <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
40825 <command name="glVertexArrayFogCoordOffsetEXT"/>
40826 <command name="glVertexArraySecondaryColorOffsetEXT"/>
40827 <command name="glVertexArrayVertexAttribOffsetEXT"/>
40828 <command name="glVertexArrayVertexAttribIOffsetEXT"/>
40831 <command name="glEnableVertexArrayEXT"/>
40832 <command name="glDisableVertexArrayEXT"/>
40835 <command name="glEnableVertexArrayAttribEXT"/>
40836 <command name="glDisableVertexArrayAttribEXT"/>
40839 <command name="glGetVertexArrayIntegervEXT"/>
40840 <command name="glGetVertexArrayPointervEXT"/>
40841 <command name="glGetVertexArrayIntegeri_vEXT"/>
40842 <command name="glGetVertexArrayPointeri_vEXT"/>
40845 <command name="glMapNamedBufferRangeEXT"/>
40846 <command name="glFlushMappedNamedBufferRangeEXT"/>
40849 <command name="glNamedBufferStorageEXT"/>
40852 <command name="glClearNamedBufferDataEXT"/>
40853 <command name="glClearNamedBufferSubDataEXT"/>
40856 <command name="glNamedFramebufferParameteriEXT"/>
40857 <command name="glGetNamedFramebufferParameterivEXT"/>
40860 <command name="glProgramUniform1dEXT"/>
40861 <command name="glProgramUniform2dEXT"/>
40862 <command name="glProgramUniform3dEXT"/>
40863 <command name="glProgramUniform4dEXT"/>
40864 <command name="glProgramUniform1dvEXT"/>
40865 <command name="glProgramUniform2dvEXT"/>
40866 <command name="glProgramUniform3dvEXT"/>
40867 <command name="glProgramUniform4dvEXT"/>
40868 <command name="glProgramUniformMatrix2dvEXT"/>
40869 <command name="glProgramUniformMatrix3dvEXT"/>
40870 <command name="glProgramUniformMatrix4dvEXT"/>
40871 <command name="glProgramUniformMatrix2x3dvEXT"/>
40872 <command name="glProgramUniformMatrix2x4dvEXT"/>
40873 <command name="glProgramUniformMatrix3x2dvEXT"/>
40874 <command name="glProgramUniformMatrix3x4dvEXT"/>
40875 <command name="glProgramUniformMatrix4x2dvEXT"/>
40876 <command name="glProgramUniformMatrix4x3dvEXT"/>
40879 <command name="glTextureBufferRangeEXT"/>
40882 <command name="glTextureStorage1DEXT"/>
40883 <command name="glTextureStorage2DEXT"/>
40884 <command name="glTextureStorage3DEXT"/>
40887 <command name="glTextureStorage2DMultisampleEXT"/>
40888 <command name="glTextureStorage3DMultisampleEXT"/>
40891 <command name="glVertexArrayBindVertexBufferEXT"/>
40892 <command name="glVertexArrayVertexAttribFormatEXT"/>
40893 <command name="glVertexArrayVertexAttribIFormatEXT"/>
40894 <command name="glVertexArrayVertexAttribLFormatEXT"/>
40895 <command name="glVertexArrayVertexAttribBindingEXT"/>
40896 <command name="glVertexArrayVertexBindingDivisorEXT"/>
40899 <command name="glVertexArrayVertexAttribLOffsetEXT"/>
40902 <command name="glTexturePageCommitmentEXT"/>
40905 <command name="glVertexArrayVertexAttribDivisorEXT"/>
40908 <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
40910 <enum name="GL_COLOR_EXT"/>
40911 <enum name="GL_DEPTH_EXT"/>
40912 <enum name="GL_STENCIL_EXT"/>
40913 <command name="glDiscardFramebufferEXT"/>
40916 <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
40918 <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
40919 <enum name="GL_CURRENT_QUERY_EXT"/>
40920 <enum name="GL_QUERY_RESULT_EXT"/>
40921 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
40922 <enum name="GL_TIME_ELAPSED_EXT"/>
40923 <enum name="GL_TIMESTAMP_EXT"/>
40924 <enum name="GL_GPU_DISJOINT_EXT"/>
40925 <command name="glGenQueriesEXT"/>
40926 <command name="glDeleteQueriesEXT"/>
40927 <command name="glIsQueryEXT"/>
40928 <command name="glBeginQueryEXT"/>
40929 <command name="glEndQueryEXT"/>
40930 <command name="glQueryCounterEXT"/>
40931 <command name="glGetQueryivEXT"/>
40932 <command name="glGetQueryObjectivEXT"/>
40933 <command name="glGetQueryObjectuivEXT"/>
40934 <command name="glGetQueryObjecti64vEXT"/>
40935 <command name="glGetQueryObjectui64vEXT"/>
40938 <extension name="GL_EXT_draw_buffers" supported="gles2">
40940 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
40941 <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
40942 <enum name="GL_DRAW_BUFFER0_EXT"/>
40943 <enum name="GL_DRAW_BUFFER1_EXT"/>
40944 <enum name="GL_DRAW_BUFFER2_EXT"/>
40945 <enum name="GL_DRAW_BUFFER3_EXT"/>
40946 <enum name="GL_DRAW_BUFFER4_EXT"/>
40947 <enum name="GL_DRAW_BUFFER5_EXT"/>
40948 <enum name="GL_DRAW_BUFFER6_EXT"/>
40949 <enum name="GL_DRAW_BUFFER7_EXT"/>
40950 <enum name="GL_DRAW_BUFFER8_EXT"/>
40951 <enum name="GL_DRAW_BUFFER9_EXT"/>
40952 <enum name="GL_DRAW_BUFFER10_EXT"/>
40953 <enum name="GL_DRAW_BUFFER11_EXT"/>
40954 <enum name="GL_DRAW_BUFFER12_EXT"/>
40955 <enum name="GL_DRAW_BUFFER13_EXT"/>
40956 <enum name="GL_DRAW_BUFFER14_EXT"/>
40957 <enum name="GL_DRAW_BUFFER15_EXT"/>
40958 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
40959 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
40960 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
40961 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
40962 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
40963 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
40964 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
40965 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
40966 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
40967 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
40968 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
40969 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
40970 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
40971 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
40972 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
40973 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
40974 <command name="glDrawBuffersEXT"/>
40977 <extension name="GL_EXT_draw_buffers2" supported="gl">
40979 <command name="glColorMaskIndexedEXT"/>
40980 <command name="glGetBooleanIndexedvEXT"/>
40981 <command name="glGetIntegerIndexedvEXT"/>
40982 <command name="glEnableIndexedEXT"/>
40983 <command name="glDisableIndexedEXT"/>
40984 <command name="glIsEnabledIndexedEXT"/>
40987 <extension name="GL_EXT_draw_buffers_indexed" supported="gles2">
40989 <enum name="GL_BLEND_EQUATION_RGB"/>
40990 <enum name="GL_BLEND_EQUATION_ALPHA"/>
40991 <enum name="GL_BLEND_SRC_RGB"/>
40992 <enum name="GL_BLEND_SRC_ALPHA"/>
40993 <enum name="GL_BLEND_DST_RGB"/>
40994 <enum name="GL_BLEND_DST_ALPHA"/>
40995 <enum name="GL_COLOR_WRITEMASK"/>
40996 <enum name="GL_BLEND"/>
40997 <enum name="GL_FUNC_ADD"/>
40998 <enum name="GL_FUNC_SUBTRACT"/>
40999 <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
41000 <enum name="GL_MIN"/>
41001 <enum name="GL_MAX"/>
41002 <enum name="GL_ZERO"/>
41003 <enum name="GL_ONE"/>
41004 <enum name="GL_SRC_COLOR"/>
41005 <enum name="GL_ONE_MINUS_SRC_COLOR"/>
41006 <enum name="GL_DST_COLOR"/>
41007 <enum name="GL_ONE_MINUS_DST_COLOR"/>
41008 <enum name="GL_SRC_ALPHA"/>
41009 <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
41010 <enum name="GL_DST_ALPHA"/>
41011 <enum name="GL_ONE_MINUS_DST_ALPHA"/>
41012 <enum name="GL_CONSTANT_COLOR"/>
41013 <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
41014 <enum name="GL_CONSTANT_ALPHA"/>
41015 <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
41016 <enum name="GL_SRC_ALPHA_SATURATE"/>
41017 <command name="glEnableiEXT"/>
41018 <command name="glDisableiEXT"/>
41019 <command name="glBlendEquationiEXT"/>
41020 <command name="glBlendEquationSeparateiEXT"/>
41021 <command name="glBlendFunciEXT"/>
41022 <command name="glBlendFuncSeparateiEXT"/>
41023 <command name="glColorMaskiEXT"/>
41024 <command name="glIsEnablediEXT"/>
41027 <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
41029 <command name="glDrawElementsBaseVertexEXT"/>
41030 …<command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is suppo…
41031 …<command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is s…
41032 …<command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arra…
41035 <extension name="GL_EXT_draw_instanced" supported="gl|gles2">
41037 <command name="glDrawArraysInstancedEXT"/>
41038 <command name="glDrawElementsInstancedEXT"/>
41041 <extension name="GL_EXT_draw_range_elements" supported="gl">
41043 <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
41044 <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
41045 <command name="glDrawRangeElementsEXT"/>
41048 <extension name="GL_EXT_float_blend" supported="gles2"/>
41049 <extension name="GL_EXT_fog_coord" supported="gl">
41051 <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
41052 <enum name="GL_FOG_COORDINATE_EXT"/>
41053 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
41054 <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
41055 <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
41056 <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
41057 <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
41058 <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
41059 <command name="glFogCoordfEXT"/>
41060 <command name="glFogCoordfvEXT"/>
41061 <command name="glFogCoorddEXT"/>
41062 <command name="glFogCoorddvEXT"/>
41063 <command name="glFogCoordPointerEXT"/>
41066 <extension name="GL_EXT_framebuffer_blit" supported="gl">
41068 <enum name="GL_READ_FRAMEBUFFER_EXT"/>
41069 <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
41070 <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
41071 <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
41072 <command name="glBlitFramebufferEXT"/>
41075 <extension name="GL_EXT_framebuffer_multisample" supported="gl">
41077 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
41078 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
41079 <enum name="GL_MAX_SAMPLES_EXT"/>
41080 <command name="glRenderbufferStorageMultisampleEXT"/>
41083 <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
41085 <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
41086 <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
41089 <extension name="GL_EXT_framebuffer_object" supported="gl">
41091 <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
41092 <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
41093 <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
41094 <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
41095 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
41096 <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
41097 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
41098 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
41099 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
41100 <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
41101 <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
41102 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
41103 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
41104 <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
41105 <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
41106 <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
41107 <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
41108 <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
41109 <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
41110 <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
41111 <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
41112 <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
41113 <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
41114 <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
41115 <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
41116 <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
41117 <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
41118 <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
41119 <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
41120 <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
41121 <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
41122 <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
41123 <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
41124 <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
41125 <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
41126 <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
41127 <enum name="GL_FRAMEBUFFER_EXT"/>
41128 <enum name="GL_RENDERBUFFER_EXT"/>
41129 <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
41130 <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
41131 <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
41132 <enum name="GL_STENCIL_INDEX1_EXT"/>
41133 <enum name="GL_STENCIL_INDEX4_EXT"/>
41134 <enum name="GL_STENCIL_INDEX8_EXT"/>
41135 <enum name="GL_STENCIL_INDEX16_EXT"/>
41136 <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
41137 <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
41138 <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
41139 <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
41140 <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
41141 <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
41142 <command name="glIsRenderbufferEXT"/>
41143 <command name="glBindRenderbufferEXT"/>
41144 <command name="glDeleteRenderbuffersEXT"/>
41145 <command name="glGenRenderbuffersEXT"/>
41146 <command name="glRenderbufferStorageEXT"/>
41147 <command name="glGetRenderbufferParameterivEXT"/>
41148 <command name="glIsFramebufferEXT"/>
41149 <command name="glBindFramebufferEXT"/>
41150 <command name="glDeleteFramebuffersEXT"/>
41151 <command name="glGenFramebuffersEXT"/>
41152 <command name="glCheckFramebufferStatusEXT"/>
41153 <command name="glFramebufferTexture1DEXT"/>
41154 <command name="glFramebufferTexture2DEXT"/>
41155 <command name="glFramebufferTexture3DEXT"/>
41156 <command name="glFramebufferRenderbufferEXT"/>
41157 <command name="glGetFramebufferAttachmentParameterivEXT"/>
41158 <command name="glGenerateMipmapEXT"/>
41161 <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
41163 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
41164 <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
41167 <extension name="GL_EXT_geometry_point_size" supported="gles2"/>
41168 <extension name="GL_EXT_geometry_shader" supported="gles2">
41170 <enum name="GL_GEOMETRY_SHADER_EXT"/>
41171 <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/>
41172 <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
41173 <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
41174 <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
41175 <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
41176 <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
41177 <enum name="GL_LINES_ADJACENCY_EXT"/>
41178 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
41179 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
41180 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
41181 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
41182 <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
41183 <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
41184 <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
41185 <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
41186 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
41187 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
41188 <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
41189 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
41190 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
41191 <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
41192 <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
41193 <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
41194 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
41195 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
41196 <enum name="GL_UNDEFINED_VERTEX_EXT"/>
41197 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
41198 <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
41199 <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
41200 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
41201 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
41202 <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
41203 <command name="glFramebufferTextureEXT"/>
41206 <extension name="GL_EXT_geometry_shader4" supported="gl">
41208 <enum name="GL_GEOMETRY_SHADER_EXT"/>
41209 <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
41210 <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
41211 <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
41212 <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
41213 <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
41214 <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
41215 <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
41216 <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
41217 <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
41218 <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
41219 <enum name="GL_LINES_ADJACENCY_EXT"/>
41220 <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
41221 <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
41222 <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
41223 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
41224 <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
41225 <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
41226 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
41227 <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
41228 <command name="glProgramParameteriEXT"/>
41231 <extension name="GL_EXT_gpu_program_parameters" supported="gl">
41233 <command name="glProgramEnvParameters4fvEXT"/>
41234 <command name="glProgramLocalParameters4fvEXT"/>
41237 <extension name="GL_EXT_gpu_shader4" supported="gl">
41239 <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
41240 <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
41241 <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
41242 <enum name="GL_SAMPLER_BUFFER_EXT"/>
41243 <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
41244 <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
41245 <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
41246 <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
41247 <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
41248 <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
41249 <enum name="GL_INT_SAMPLER_1D_EXT"/>
41250 <enum name="GL_INT_SAMPLER_2D_EXT"/>
41251 <enum name="GL_INT_SAMPLER_3D_EXT"/>
41252 <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
41253 <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
41254 <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
41255 <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
41256 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
41257 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
41258 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
41259 <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
41260 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
41261 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
41262 <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
41263 <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
41264 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
41265 <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
41266 <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
41267 <command name="glGetUniformuivEXT"/>
41268 <command name="glBindFragDataLocationEXT"/>
41269 <command name="glGetFragDataLocationEXT"/>
41270 <command name="glUniform1uiEXT"/>
41271 <command name="glUniform2uiEXT"/>
41272 <command name="glUniform3uiEXT"/>
41273 <command name="glUniform4uiEXT"/>
41274 <command name="glUniform1uivEXT"/>
41275 <command name="glUniform2uivEXT"/>
41276 <command name="glUniform3uivEXT"/>
41277 <command name="glUniform4uivEXT"/>
41280 <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
41281 <extension name="GL_EXT_histogram" supported="gl">
41283 <enum name="GL_HISTOGRAM_EXT"/>
41284 <enum name="GL_PROXY_HISTOGRAM_EXT"/>
41285 <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
41286 <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
41287 <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
41288 <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
41289 <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
41290 <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
41291 <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
41292 <enum name="GL_HISTOGRAM_SINK_EXT"/>
41293 <enum name="GL_MINMAX_EXT"/>
41294 <enum name="GL_MINMAX_FORMAT_EXT"/>
41295 <enum name="GL_MINMAX_SINK_EXT"/>
41296 <enum name="GL_TABLE_TOO_LARGE_EXT"/>
41297 <command name="glGetHistogramEXT"/>
41298 <command name="glGetHistogramParameterfvEXT"/>
41299 <command name="glGetHistogramParameterivEXT"/>
41300 <command name="glGetMinmaxEXT"/>
41301 <command name="glGetMinmaxParameterfvEXT"/>
41302 <command name="glGetMinmaxParameterivEXT"/>
41303 <command name="glHistogramEXT"/>
41304 <command name="glMinmaxEXT"/>
41305 <command name="glResetHistogramEXT"/>
41306 <command name="glResetMinmaxEXT"/>
41309 <extension name="GL_EXT_index_array_formats" supported="gl">
41311 <enum name="GL_IUI_V2F_EXT"/>
41312 <enum name="GL_IUI_V3F_EXT"/>
41313 <enum name="GL_IUI_N3F_V2F_EXT"/>
41314 <enum name="GL_IUI_N3F_V3F_EXT"/>
41315 <enum name="GL_T2F_IUI_V2F_EXT"/>
41316 <enum name="GL_T2F_IUI_V3F_EXT"/>
41317 <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
41318 <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
41321 <extension name="GL_EXT_index_func" supported="gl">
41323 <enum name="GL_INDEX_TEST_EXT"/>
41324 <enum name="GL_INDEX_TEST_FUNC_EXT"/>
41325 <enum name="GL_INDEX_TEST_REF_EXT"/>
41326 <command name="glIndexFuncEXT"/>
41329 <extension name="GL_EXT_index_material" supported="gl">
41331 <enum name="GL_INDEX_MATERIAL_EXT"/>
41332 <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
41333 <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
41334 <command name="glIndexMaterialEXT"/>
41337 <extension name="GL_EXT_index_texture" supported="gl"/>
41338 <extension name="GL_EXT_instanced_arrays" supported="gles2">
41340 <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
41341 <command name="glDrawArraysInstancedEXT"/>
41342 <command name="glDrawElementsInstancedEXT"/>
41343 <command name="glVertexAttribDivisorEXT"/>
41346 <extension name="GL_EXT_light_texture" supported="gl">
41348 <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
41349 <enum name="GL_FRAGMENT_NORMAL_EXT"/>
41350 <enum name="GL_FRAGMENT_COLOR_EXT"/>
41351 <enum name="GL_ATTENUATION_EXT"/>
41352 <enum name="GL_SHADOW_ATTENUATION_EXT"/>
41353 <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
41354 <enum name="GL_TEXTURE_LIGHT_EXT"/>
41355 <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
41356 <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
41357 <enum name="GL_FRAGMENT_DEPTH_EXT"/>
41358 <command name="glApplyTextureEXT"/>
41359 <command name="glTextureLightEXT"/>
41360 <command name="glTextureMaterialEXT"/>
41363 <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
41365 <enum name="GL_MAP_READ_BIT_EXT"/>
41366 <enum name="GL_MAP_WRITE_BIT_EXT"/>
41367 <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
41368 <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
41369 <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
41370 <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
41371 <command name="glMapBufferRangeEXT"/>
41372 <command name="glFlushMappedBufferRangeEXT"/>
41375 <extension name="GL_EXT_misc_attribute" supported="gl"/>
41376 <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
41378 <command name="glMultiDrawArraysEXT"/>
41379 <command name="glMultiDrawElementsEXT"/>
41382 <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
41384 <command name="glMultiDrawArraysIndirectEXT"/>
41385 <command name="glMultiDrawElementsIndirectEXT"/>
41388 <extension name="GL_EXT_multisample" supported="gl">
41390 <enum name="GL_MULTISAMPLE_EXT"/>
41391 <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
41392 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
41393 <enum name="GL_SAMPLE_MASK_EXT"/>
41394 <enum name="GL_1PASS_EXT"/>
41395 <enum name="GL_2PASS_0_EXT"/>
41396 <enum name="GL_2PASS_1_EXT"/>
41397 <enum name="GL_4PASS_0_EXT"/>
41398 <enum name="GL_4PASS_1_EXT"/>
41399 <enum name="GL_4PASS_2_EXT"/>
41400 <enum name="GL_4PASS_3_EXT"/>
41401 <enum name="GL_SAMPLE_BUFFERS_EXT"/>
41402 <enum name="GL_SAMPLES_EXT"/>
41403 <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
41404 <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
41405 <enum name="GL_SAMPLE_PATTERN_EXT"/>
41406 <enum name="GL_MULTISAMPLE_BIT_EXT"/>
41407 <command name="glSampleMaskEXT"/>
41408 <command name="glSamplePatternEXT"/>
41411 <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
41413 <enum name="GL_MULTISAMPLE_EXT"/>
41414 <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
41417 <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
41419 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
41420 <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
41421 <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
41422 <enum name="GL_MAX_SAMPLES_EXT"/>
41423 <command name="glRenderbufferStorageMultisampleEXT"/>
41424 <command name="glFramebufferTexture2DMultisampleEXT"/>
41427 <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
41429 <enum name="GL_COLOR_ATTACHMENT_EXT"/>
41430 <enum name="GL_MULTIVIEW_EXT"/>
41431 <enum name="GL_DRAW_BUFFER_EXT"/>
41432 <enum name="GL_READ_BUFFER_EXT"/>
41433 <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
41434 <command name="glReadBufferIndexedEXT"/>
41435 <command name="glDrawBuffersIndexedEXT"/>
41436 <command name="glGetIntegeri_vEXT"/>
41439 <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
41441 <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
41442 <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
41443 <enum name="GL_CURRENT_QUERY_EXT"/>
41444 <enum name="GL_QUERY_RESULT_EXT"/>
41445 <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
41446 <command name="glGenQueriesEXT"/>
41447 <command name="glDeleteQueriesEXT"/>
41448 <command name="glIsQueryEXT"/>
41449 <command name="glBeginQueryEXT"/>
41450 <command name="glEndQueryEXT"/>
41451 <command name="glGetQueryivEXT"/>
41452 <command name="glGetQueryObjectuivEXT"/>
41455 <extension name="GL_EXT_packed_depth_stencil" supported="gl">
41457 <enum name="GL_DEPTH_STENCIL_EXT"/>
41458 <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
41459 <enum name="GL_DEPTH24_STENCIL8_EXT"/>
41460 <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
41463 <extension name="GL_EXT_packed_float" supported="gl">
41465 <enum name="GL_R11F_G11F_B10F_EXT"/>
41466 <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
41467 <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
41470 <extension name="GL_EXT_packed_pixels" supported="gl">
41472 <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
41473 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
41474 <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
41475 <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
41476 <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
41479 <extension name="GL_EXT_paletted_texture" supported="gl">
41481 <enum name="GL_COLOR_INDEX1_EXT"/>
41482 <enum name="GL_COLOR_INDEX2_EXT"/>
41483 <enum name="GL_COLOR_INDEX4_EXT"/>
41484 <enum name="GL_COLOR_INDEX8_EXT"/>
41485 <enum name="GL_COLOR_INDEX12_EXT"/>
41486 <enum name="GL_COLOR_INDEX16_EXT"/>
41487 <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
41488 <command name="glColorTableEXT"/>
41489 <command name="glGetColorTableEXT"/>
41490 <command name="glGetColorTableParameterivEXT"/>
41491 <command name="glGetColorTableParameterfvEXT"/>
41494 <extension name="GL_EXT_pixel_buffer_object" supported="gl">
41496 <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
41497 <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
41498 <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
41499 <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
41502 <extension name="GL_EXT_pixel_transform" supported="gl">
41504 <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
41505 <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
41506 <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
41507 <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
41508 <enum name="GL_CUBIC_EXT"/>
41509 <enum name="GL_AVERAGE_EXT"/>
41510 <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
41511 <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
41512 <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
41513 <command name="glPixelTransformParameteriEXT"/>
41514 <command name="glPixelTransformParameterfEXT"/>
41515 <command name="glPixelTransformParameterivEXT"/>
41516 <command name="glPixelTransformParameterfvEXT"/>
41517 <command name="glGetPixelTransformParameterivEXT"/>
41518 <command name="glGetPixelTransformParameterfvEXT"/>
41521 <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/>
41522 <extension name="GL_EXT_point_parameters" supported="gl">
41524 <enum name="GL_POINT_SIZE_MIN_EXT"/>
41525 <enum name="GL_POINT_SIZE_MAX_EXT"/>
41526 <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
41527 <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
41528 <command name="glPointParameterfEXT"/>
41529 <command name="glPointParameterfvEXT"/>
41532 <extension name="GL_EXT_polygon_offset" supported="gl">
41534 <enum name="GL_POLYGON_OFFSET_EXT"/>
41535 <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
41536 <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
41537 <command name="glPolygonOffsetEXT"/>
41540 <extension name="GL_EXT_polygon_offset_clamp" supported="gl|gles2">
41542 <enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
41543 <command name="glPolygonOffsetClampEXT"/>
41546 <extension name="GL_EXT_post_depth_coverage" supported="gl|gles2"/>
41547 <extension name="GL_EXT_primitive_bounding_box" supported="gles2">
41549 <enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
41550 <command name="glPrimitiveBoundingBoxEXT"/>
41553 <extension name="GL_EXT_protected_textures" supported="gles2">
41555 <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
41556 <enum name="GL_TEXTURE_PROTECTED_EXT"/>
41559 <extension name="GL_EXT_provoking_vertex" supported="gl">
41561 <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
41562 <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
41563 <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
41564 <enum name="GL_PROVOKING_VERTEX_EXT"/>
41565 <command name="glProvokingVertexEXT"/>
41568 <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
41570 <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
41571 <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
41572 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
41573 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
41574 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/>
41575 <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
41578 <extension name="GL_EXT_raster_multisample" supported="gl|gles2">
41580 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
41581 <enum name="GL_RASTER_SAMPLES_EXT"/>
41582 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
41583 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
41584 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
41585 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
41586 <command name="glRasterSamplesEXT"/>
41589 <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
41591 <enum name="GL_BGRA_EXT"/>
41592 <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
41593 <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
41596 <extension name="GL_EXT_render_snorm" supported="gles2">
41598 <enum name="GL_BYTE"/>
41599 <enum name="GL_SHORT"/>
41600 <enum name="GL_R8_SNORM"/>
41601 <enum name="GL_RG8_SNORM"/>
41602 <enum name="GL_RGBA8_SNORM"/>
41603 <enum name="GL_R16_SNORM_EXT"/>
41604 <enum name="GL_RG16_SNORM_EXT"/>
41605 <enum name="GL_RGBA16_SNORM_EXT"/>
41608 <extension name="GL_EXT_rescale_normal" supported="gl">
41610 <enum name="GL_RESCALE_NORMAL_EXT"/>
41613 <extension name="GL_EXT_robustness" supported="gles1|gles2">
41615 <enum name="GL_NO_ERROR"/>
41616 <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
41617 <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
41618 <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
41619 <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
41620 <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
41621 <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
41622 <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
41623 <command name="glGetGraphicsResetStatusEXT"/>
41624 <command name="glReadnPixelsEXT"/>
41625 <command name="glGetnUniformfvEXT"/>
41626 <command name="glGetnUniformivEXT"/>
41629 <extension name="GL_EXT_sRGB" supported="gles1|gles2">
41631 <enum name="GL_SRGB_EXT"/>
41632 <enum name="GL_SRGB_ALPHA_EXT"/>
41633 <enum name="GL_SRGB8_ALPHA8_EXT"/>
41634 <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
41637 <extension name="GL_EXT_sRGB_write_control" supported="gles2">
41639 <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
41642 <extension name="GL_EXT_secondary_color" supported="gl">
41644 <enum name="GL_COLOR_SUM_EXT"/>
41645 <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
41646 <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
41647 <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
41648 <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
41649 <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
41650 <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
41651 <command name="glSecondaryColor3bEXT"/>
41652 <command name="glSecondaryColor3bvEXT"/>
41653 <command name="glSecondaryColor3dEXT"/>
41654 <command name="glSecondaryColor3dvEXT"/>
41655 <command name="glSecondaryColor3fEXT"/>
41656 <command name="glSecondaryColor3fvEXT"/>
41657 <command name="glSecondaryColor3iEXT"/>
41658 <command name="glSecondaryColor3ivEXT"/>
41659 <command name="glSecondaryColor3sEXT"/>
41660 <command name="glSecondaryColor3svEXT"/>
41661 <command name="glSecondaryColor3ubEXT"/>
41662 <command name="glSecondaryColor3ubvEXT"/>
41663 <command name="glSecondaryColor3uiEXT"/>
41664 <command name="glSecondaryColor3uivEXT"/>
41665 <command name="glSecondaryColor3usEXT"/>
41666 <command name="glSecondaryColor3usvEXT"/>
41667 <command name="glSecondaryColorPointerEXT"/>
41670 <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
41672 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
41673 <command name="glUseShaderProgramEXT"/>
41674 <command name="glActiveProgramEXT"/>
41675 <command name="glCreateShaderProgramEXT"/>
41678 <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
41679 <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
41680 <enum name="GL_ALL_SHADER_BITS_EXT"/>
41681 <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
41682 <enum name="GL_ACTIVE_PROGRAM_EXT"/>
41683 <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
41684 <command name="glActiveShaderProgramEXT"/>
41685 <command name="glBindProgramPipelineEXT"/>
41686 <command name="glCreateShaderProgramvEXT"/>
41687 <command name="glDeleteProgramPipelinesEXT"/>
41688 <command name="glGenProgramPipelinesEXT"/>
41689 <command name="glGetProgramPipelineInfoLogEXT"/>
41690 <command name="glGetProgramPipelineivEXT"/>
41691 <command name="glIsProgramPipelineEXT"/>
41692 <command name="glProgramParameteriEXT"/>
41693 <command name="glProgramUniform1fEXT"/>
41694 <command name="glProgramUniform1fvEXT"/>
41695 <command name="glProgramUniform1iEXT"/>
41696 <command name="glProgramUniform1ivEXT"/>
41697 <command name="glProgramUniform2fEXT"/>
41698 <command name="glProgramUniform2fvEXT"/>
41699 <command name="glProgramUniform2iEXT"/>
41700 <command name="glProgramUniform2ivEXT"/>
41701 <command name="glProgramUniform3fEXT"/>
41702 <command name="glProgramUniform3fvEXT"/>
41703 <command name="glProgramUniform3iEXT"/>
41704 <command name="glProgramUniform3ivEXT"/>
41705 <command name="glProgramUniform4fEXT"/>
41706 <command name="glProgramUniform4fvEXT"/>
41707 <command name="glProgramUniform4iEXT"/>
41708 <command name="glProgramUniform4ivEXT"/>
41709 <command name="glProgramUniformMatrix2fvEXT"/>
41710 <command name="glProgramUniformMatrix3fvEXT"/>
41711 <command name="glProgramUniformMatrix4fvEXT"/>
41712 <command name="glUseProgramStagesEXT"/>
41713 <command name="glValidateProgramPipelineEXT"/>
41716 <command name="glProgramUniform1uiEXT"/>
41717 <command name="glProgramUniform2uiEXT"/>
41718 <command name="glProgramUniform3uiEXT"/>
41719 <command name="glProgramUniform4uiEXT"/>
41720 <command name="glProgramUniform1uivEXT"/>
41721 <command name="glProgramUniform2uivEXT"/>
41722 <command name="glProgramUniform3uivEXT"/>
41723 <command name="glProgramUniform4uivEXT"/>
41724 <command name="glProgramUniformMatrix4fvEXT"/>
41725 <command name="glProgramUniformMatrix2x3fvEXT"/>
41726 <command name="glProgramUniformMatrix3x2fvEXT"/>
41727 <command name="glProgramUniformMatrix2x4fvEXT"/>
41728 <command name="glProgramUniformMatrix4x2fvEXT"/>
41729 <command name="glProgramUniformMatrix3x4fvEXT"/>
41730 <command name="glProgramUniformMatrix4x3fvEXT"/>
41733 <extension name="GL_EXT_separate_specular_color" supported="gl">
41735 <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
41736 <enum name="GL_SINGLE_COLOR_EXT"/>
41737 <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
41740 <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
41742 <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
41745 <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
41746 <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
41747 <extension name="GL_EXT_shader_image_load_store" supported="gl">
41749 <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
41750 <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
41751 <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
41752 <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
41753 <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
41754 <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
41755 <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
41756 <enum name="GL_IMAGE_1D_EXT"/>
41757 <enum name="GL_IMAGE_2D_EXT"/>
41758 <enum name="GL_IMAGE_3D_EXT"/>
41759 <enum name="GL_IMAGE_2D_RECT_EXT"/>
41760 <enum name="GL_IMAGE_CUBE_EXT"/>
41761 <enum name="GL_IMAGE_BUFFER_EXT"/>
41762 <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
41763 <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
41764 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
41765 <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
41766 <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
41767 <enum name="GL_INT_IMAGE_1D_EXT"/>
41768 <enum name="GL_INT_IMAGE_2D_EXT"/>
41769 <enum name="GL_INT_IMAGE_3D_EXT"/>
41770 <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
41771 <enum name="GL_INT_IMAGE_CUBE_EXT"/>
41772 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
41773 <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
41774 <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
41775 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
41776 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
41777 <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
41778 <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
41779 <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
41780 <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
41781 <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
41782 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
41783 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
41784 <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
41785 <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
41786 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
41787 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
41788 <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
41789 <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
41790 <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
41791 <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
41792 <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
41793 <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
41794 <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
41795 <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
41796 <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
41797 <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
41798 <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
41799 <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
41800 <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
41801 <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
41802 <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
41803 <enum name="GL_ALL_BARRIER_BITS_EXT"/>
41804 <command name="glBindImageTextureEXT"/>
41805 <command name="glMemoryBarrierEXT"/>
41808 <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
41809 <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
41810 <extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
41811 <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
41812 <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
41814 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
41815 <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
41816 <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
41819 <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
41821 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
41822 <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
41823 … <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
41824 <command name="glFramebufferPixelLocalStorageSizeEXT"/>
41825 <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
41826 <command name="glClearPixelLocalStorageuiEXT"/>
41829 <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
41830 <extension name="GL_EXT_shadow_funcs" supported="gl"/>
41831 <extension name="GL_EXT_shadow_samplers" supported="gles2">
41833 <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
41834 <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
41835 <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
41836 <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
41839 <extension name="GL_EXT_shared_texture_palette" supported="gl">
41841 <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
41844 <extension name="GL_EXT_sparse_texture" supported="gles2">
41846 <enum name="GL_TEXTURE_SPARSE_EXT"/>
41847 <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
41848 <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
41849 <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
41850 <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
41851 <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
41852 <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
41853 <enum name="GL_TEXTURE_2D"/>
41854 <enum name="GL_TEXTURE_2D_ARRAY"/>
41855 <enum name="GL_TEXTURE_CUBE_MAP"/>
41856 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
41857 <enum name="GL_TEXTURE_3D"/>
41858 <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
41859 <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
41860 <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
41861 <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
41862 <command name="glTexPageCommitmentEXT"/>
41863 <!-- <command name="glTexturePageCommitmentEXT"/> -->
41866 <extension name="GL_EXT_sparse_texture2" supported="gl"/>
41867 <extension name="GL_EXT_stencil_clear_tag" supported="gl">
41869 <enum name="GL_STENCIL_TAG_BITS_EXT"/>
41870 <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
41871 <command name="glStencilClearTagEXT"/>
41874 <extension name="GL_EXT_stencil_two_side" supported="gl">
41876 <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
41877 <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
41878 <command name="glActiveStencilFaceEXT"/>
41881 <extension name="GL_EXT_stencil_wrap" supported="gl">
41883 <enum name="GL_INCR_WRAP_EXT"/>
41884 <enum name="GL_DECR_WRAP_EXT"/>
41887 <extension name="GL_EXT_subtexture" supported="gl">
41889 <command name="glTexSubImage1DEXT"/>
41890 <command name="glTexSubImage2DEXT"/>
41893 <extension name="GL_EXT_tessellation_point_size" supported="gles2"/>
41894 <extension name="GL_EXT_tessellation_shader" supported="gles2">
41896 <enum name="GL_PATCHES_EXT"/>
41897 <enum name="GL_PATCH_VERTICES_EXT"/>
41898 <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
41899 <enum name="GL_TESS_GEN_MODE_EXT"/>
41900 <enum name="GL_TESS_GEN_SPACING_EXT"/>
41901 <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
41902 <enum name="GL_TESS_GEN_POINT_MODE_EXT"/>
41903 <enum name="GL_TRIANGLES"/>
41904 <enum name="GL_ISOLINES_EXT"/>
41905 <enum name="GL_QUADS_EXT"/>
41906 <enum name="GL_EQUAL"/>
41907 <enum name="GL_FRACTIONAL_ODD_EXT"/>
41908 <enum name="GL_FRACTIONAL_EVEN_EXT"/>
41909 <enum name="GL_CCW"/>
41910 <enum name="GL_CW"/>
41911 <enum name="GL_MAX_PATCH_VERTICES_EXT"/>
41912 <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
41913 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
41914 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
41915 <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
41916 <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
41917 <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
41918 <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
41919 <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
41920 <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
41921 <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
41922 <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
41923 <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
41924 <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
41925 <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
41926 <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
41927 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
41928 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
41929 <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
41930 <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
41931 <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
41932 <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
41933 <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
41934 <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
41935 <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
41936 <enum name="GL_IS_PER_PATCH_EXT"/>
41937 <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
41938 <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
41939 <enum name="GL_TESS_CONTROL_SHADER_EXT"/>
41940 <enum name="GL_TESS_EVALUATION_SHADER_EXT"/>
41941 <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
41942 <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
41943 <command name="glPatchParameteriEXT"/>
41946 <extension name="GL_EXT_texture" supported="gl">
41948 <enum name="GL_ALPHA4_EXT"/>
41949 <enum name="GL_ALPHA8_EXT"/>
41950 <enum name="GL_ALPHA12_EXT"/>
41951 <enum name="GL_ALPHA16_EXT"/>
41952 <enum name="GL_LUMINANCE4_EXT"/>
41953 <enum name="GL_LUMINANCE8_EXT"/>
41954 <enum name="GL_LUMINANCE12_EXT"/>
41955 <enum name="GL_LUMINANCE16_EXT"/>
41956 <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
41957 <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
41958 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
41959 <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
41960 <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
41961 <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
41962 <enum name="GL_INTENSITY_EXT"/>
41963 <enum name="GL_INTENSITY4_EXT"/>
41964 <enum name="GL_INTENSITY8_EXT"/>
41965 <enum name="GL_INTENSITY12_EXT"/>
41966 <enum name="GL_INTENSITY16_EXT"/>
41967 <enum name="GL_RGB2_EXT"/>
41968 <enum name="GL_RGB4_EXT"/>
41969 <enum name="GL_RGB5_EXT"/>
41970 <enum name="GL_RGB8_EXT"/>
41971 <enum name="GL_RGB10_EXT"/>
41972 <enum name="GL_RGB12_EXT"/>
41973 <enum name="GL_RGB16_EXT"/>
41974 <enum name="GL_RGBA2_EXT"/>
41975 <enum name="GL_RGBA4_EXT"/>
41976 <enum name="GL_RGB5_A1_EXT"/>
41977 <enum name="GL_RGBA8_EXT"/>
41978 <enum name="GL_RGB10_A2_EXT"/>
41979 <enum name="GL_RGBA12_EXT"/>
41980 <enum name="GL_RGBA16_EXT"/>
41981 <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
41982 <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
41983 <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
41984 <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
41985 <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
41986 <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
41987 <enum name="GL_REPLACE_EXT"/>
41988 <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
41989 <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
41990 <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
41993 <extension name="GL_EXT_texture3D" supported="gl">
41995 <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
41996 <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
41997 <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
41998 <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
41999 <enum name="GL_TEXTURE_3D_EXT"/>
42000 <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
42001 <enum name="GL_TEXTURE_DEPTH_EXT"/>
42002 <enum name="GL_TEXTURE_WRAP_R_EXT"/>
42003 <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
42004 <command name="glTexImage3DEXT"/>
42005 <command name="glTexSubImage3DEXT"/>
42008 <extension name="GL_EXT_texture_array" supported="gl">
42010 <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
42011 <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
42012 <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
42013 <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
42014 <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
42015 <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
42016 <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
42017 <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
42018 <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
42019 <command name="glFramebufferTextureLayerEXT"/>
42022 <extension name="GL_EXT_texture_border_clamp" supported="gles2">
42024 <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/>
42025 <enum name="GL_CLAMP_TO_BORDER_EXT"/>
42026 <command name="glTexParameterIivEXT"/>
42027 <command name="glTexParameterIuivEXT"/>
42028 <command name="glGetTexParameterIivEXT"/>
42029 <command name="glGetTexParameterIuivEXT"/>
42030 <command name="glSamplerParameterIivEXT"/>
42031 <command name="glSamplerParameterIuivEXT"/>
42032 <command name="glGetSamplerParameterIivEXT"/>
42033 <command name="glGetSamplerParameterIuivEXT"/>
42036 <extension name="GL_EXT_texture_buffer" supported="gles2">
42038 <enum name="GL_TEXTURE_BUFFER_EXT"/>
42039 <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
42040 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
42041 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
42042 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
42043 <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
42044 <enum name="GL_SAMPLER_BUFFER_EXT"/>
42045 <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
42046 <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
42047 <enum name="GL_IMAGE_BUFFER_EXT"/>
42048 <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
42049 <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
42050 <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
42051 <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
42052 <command name="glTexBufferEXT"/>
42053 <command name="glTexBufferRangeEXT"/>
42056 <extension name="GL_EXT_texture_buffer_object" supported="gl">
42058 <enum name="GL_TEXTURE_BUFFER_EXT"/>
42059 <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
42060 <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
42061 <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
42062 <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
42063 <command name="glTexBufferEXT"/>
42066 <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
42068 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
42069 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
42072 <extension name="GL_EXT_texture_compression_latc" supported="gl">
42074 <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
42075 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
42076 <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
42077 <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
42080 <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
42082 <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
42083 <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
42084 <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
42085 <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
42088 <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2|glsc2">
42090 <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
42091 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
42092 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
42093 <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
42096 …<extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map…
42098 <enum name="GL_NORMAL_MAP_EXT"/>
42099 <enum name="GL_REFLECTION_MAP_EXT"/>
42100 <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
42101 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
42102 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
42103 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
42104 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
42105 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
42106 <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
42107 <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
42108 <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
42109 <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
42112 <extension name="GL_EXT_texture_cube_map_array" supported="gles2">
42114 <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
42115 <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
42116 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
42117 <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
42118 <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
42119 <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
42120 <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42121 <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42122 <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
42125 <extension name="GL_EXT_texture_env_add" supported="gl"/>
42126 <extension name="GL_EXT_texture_env_combine" supported="gl">
42128 <enum name="GL_COMBINE_EXT"/>
42129 <enum name="GL_COMBINE_RGB_EXT"/>
42130 <enum name="GL_COMBINE_ALPHA_EXT"/>
42131 <enum name="GL_RGB_SCALE_EXT"/>
42132 <enum name="GL_ADD_SIGNED_EXT"/>
42133 <enum name="GL_INTERPOLATE_EXT"/>
42134 <enum name="GL_CONSTANT_EXT"/>
42135 <enum name="GL_PRIMARY_COLOR_EXT"/>
42136 <enum name="GL_PREVIOUS_EXT"/>
42137 <enum name="GL_SOURCE0_RGB_EXT"/>
42138 <enum name="GL_SOURCE1_RGB_EXT"/>
42139 <enum name="GL_SOURCE2_RGB_EXT"/>
42140 <enum name="GL_SOURCE0_ALPHA_EXT"/>
42141 <enum name="GL_SOURCE1_ALPHA_EXT"/>
42142 <enum name="GL_SOURCE2_ALPHA_EXT"/>
42143 <enum name="GL_OPERAND0_RGB_EXT"/>
42144 <enum name="GL_OPERAND1_RGB_EXT"/>
42145 <enum name="GL_OPERAND2_RGB_EXT"/>
42146 <enum name="GL_OPERAND0_ALPHA_EXT"/>
42147 <enum name="GL_OPERAND1_ALPHA_EXT"/>
42148 <enum name="GL_OPERAND2_ALPHA_EXT"/>
42151 <extension name="GL_EXT_texture_env_dot3" supported="gl">
42153 <enum name="GL_DOT3_RGB_EXT"/>
42154 <enum name="GL_DOT3_RGBA_EXT"/>
42157 <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
42159 <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
42160 <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
42163 <extension name="GL_EXT_texture_filter_minmax" supported="gl|gles2">
42165 <enum name="GL_RASTER_MULTISAMPLE_EXT"/>
42166 <enum name="GL_RASTER_SAMPLES_EXT"/>
42167 <enum name="GL_MAX_RASTER_SAMPLES_EXT"/>
42168 <enum name="GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"/>
42169 <enum name="GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"/>
42170 <enum name="GL_EFFECTIVE_RASTER_SAMPLES_EXT"/>
42171 <command name="glRasterSamplesEXT"/>
42174 <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
42176 <enum name="GL_BGRA_EXT"/>
42179 <extension name="GL_EXT_texture_integer" supported="gl">
42181 <enum name="GL_RGBA32UI_EXT"/>
42182 <enum name="GL_RGB32UI_EXT"/>
42183 <enum name="GL_ALPHA32UI_EXT"/>
42184 <enum name="GL_INTENSITY32UI_EXT"/>
42185 <enum name="GL_LUMINANCE32UI_EXT"/>
42186 <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
42187 <enum name="GL_RGBA16UI_EXT"/>
42188 <enum name="GL_RGB16UI_EXT"/>
42189 <enum name="GL_ALPHA16UI_EXT"/>
42190 <enum name="GL_INTENSITY16UI_EXT"/>
42191 <enum name="GL_LUMINANCE16UI_EXT"/>
42192 <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
42193 <enum name="GL_RGBA8UI_EXT"/>
42194 <enum name="GL_RGB8UI_EXT"/>
42195 <enum name="GL_ALPHA8UI_EXT"/>
42196 <enum name="GL_INTENSITY8UI_EXT"/>
42197 <enum name="GL_LUMINANCE8UI_EXT"/>
42198 <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
42199 <enum name="GL_RGBA32I_EXT"/>
42200 <enum name="GL_RGB32I_EXT"/>
42201 <enum name="GL_ALPHA32I_EXT"/>
42202 <enum name="GL_INTENSITY32I_EXT"/>
42203 <enum name="GL_LUMINANCE32I_EXT"/>
42204 <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
42205 <enum name="GL_RGBA16I_EXT"/>
42206 <enum name="GL_RGB16I_EXT"/>
42207 <enum name="GL_ALPHA16I_EXT"/>
42208 <enum name="GL_INTENSITY16I_EXT"/>
42209 <enum name="GL_LUMINANCE16I_EXT"/>
42210 <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
42211 <enum name="GL_RGBA8I_EXT"/>
42212 <enum name="GL_RGB8I_EXT"/>
42213 <enum name="GL_ALPHA8I_EXT"/>
42214 <enum name="GL_INTENSITY8I_EXT"/>
42215 <enum name="GL_LUMINANCE8I_EXT"/>
42216 <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
42217 <enum name="GL_RED_INTEGER_EXT"/>
42218 <enum name="GL_GREEN_INTEGER_EXT"/>
42219 <enum name="GL_BLUE_INTEGER_EXT"/>
42220 <enum name="GL_ALPHA_INTEGER_EXT"/>
42221 <enum name="GL_RGB_INTEGER_EXT"/>
42222 <enum name="GL_RGBA_INTEGER_EXT"/>
42223 <enum name="GL_BGR_INTEGER_EXT"/>
42224 <enum name="GL_BGRA_INTEGER_EXT"/>
42225 <enum name="GL_LUMINANCE_INTEGER_EXT"/>
42226 <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
42227 <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
42228 <command name="glTexParameterIivEXT"/>
42229 <command name="glTexParameterIuivEXT"/>
42230 <command name="glGetTexParameterIivEXT"/>
42231 <command name="glGetTexParameterIuivEXT"/>
42232 <command name="glClearColorIiEXT"/>
42233 <command name="glClearColorIuiEXT"/>
42236 <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
42238 <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
42239 <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
42240 <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
42243 <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
42245 <enum name="GL_MIRROR_CLAMP_EXT"/>
42246 <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
42247 <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
42250 <extension name="GL_EXT_texture_norm16" supported="gles2">
42252 <enum name="GL_R16_EXT"/>
42253 <enum name="GL_RG16_EXT"/>
42254 <enum name="GL_RGBA16_EXT"/>
42255 <enum name="GL_RGB16_EXT"/>
42256 <enum name="GL_R16_SNORM_EXT"/>
42257 <enum name="GL_RG16_SNORM_EXT"/>
42258 <enum name="GL_RGB16_SNORM_EXT"/>
42259 <enum name="GL_RGBA16_SNORM_EXT"/>
42262 <extension name="GL_EXT_texture_object" supported="gl">
42264 <enum name="GL_TEXTURE_PRIORITY_EXT"/>
42265 <enum name="GL_TEXTURE_RESIDENT_EXT"/>
42266 <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
42267 <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
42268 <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
42269 <command name="glAreTexturesResidentEXT"/>
42270 <command name="glBindTextureEXT"/>
42271 <command name="glDeleteTexturesEXT"/>
42272 <command name="glGenTexturesEXT"/>
42273 <command name="glIsTextureEXT"/>
42274 <command name="glPrioritizeTexturesEXT"/>
42277 <extension name="GL_EXT_texture_perturb_normal" supported="gl">
42279 <enum name="GL_PERTURB_EXT"/>
42280 <enum name="GL_TEXTURE_NORMAL_EXT"/>
42281 <command name="glTextureNormalEXT"/>
42284 <extension name="GL_EXT_texture_rg" supported="gles2">
42286 <enum name="GL_RED_EXT"/>
42287 <enum name="GL_RG_EXT"/>
42288 <enum name="GL_R8_EXT"/>
42289 <enum name="GL_RG8_EXT"/>
42292 <extension name="GL_EXT_texture_sRGB" supported="gl">
42294 <enum name="GL_SRGB_EXT"/>
42295 <enum name="GL_SRGB8_EXT"/>
42296 <enum name="GL_SRGB_ALPHA_EXT"/>
42297 <enum name="GL_SRGB8_ALPHA8_EXT"/>
42298 <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
42299 <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
42300 <enum name="GL_SLUMINANCE_EXT"/>
42301 <enum name="GL_SLUMINANCE8_EXT"/>
42302 <enum name="GL_COMPRESSED_SRGB_EXT"/>
42303 <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
42304 <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
42305 <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
42306 <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
42307 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
42308 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
42309 <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
42312 <extension name="GL_EXT_texture_sRGB_R8" supported="gles2">
42314 <enum name="GL_SR8_EXT"/>
42317 <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
42319 <enum name="GL_SRG8_EXT"/>
42322 <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
42324 <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
42325 <enum name="GL_DECODE_EXT"/>
42326 <enum name="GL_SKIP_DECODE_EXT"/>
42329 <extension name="GL_EXT_texture_shared_exponent" supported="gl">
42331 <enum name="GL_RGB9_E5_EXT"/>
42332 <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
42333 <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
42336 <extension name="GL_EXT_texture_snorm" supported="gl">
42338 <enum name="GL_ALPHA_SNORM"/>
42339 <enum name="GL_LUMINANCE_SNORM"/>
42340 <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
42341 <enum name="GL_INTENSITY_SNORM"/>
42342 <enum name="GL_ALPHA8_SNORM"/>
42343 <enum name="GL_LUMINANCE8_SNORM"/>
42344 <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
42345 <enum name="GL_INTENSITY8_SNORM"/>
42346 <enum name="GL_ALPHA16_SNORM"/>
42347 <enum name="GL_LUMINANCE16_SNORM"/>
42348 <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
42349 <enum name="GL_INTENSITY16_SNORM"/>
42350 <enum name="GL_RED_SNORM"/>
42351 <enum name="GL_RG_SNORM"/>
42352 <enum name="GL_RGB_SNORM"/>
42353 <enum name="GL_RGBA_SNORM"/>
42354 <enum name="GL_R8_SNORM"/>
42355 <enum name="GL_RG8_SNORM"/>
42356 <enum name="GL_RGB8_SNORM"/>
42357 <enum name="GL_RGBA8_SNORM"/>
42358 <enum name="GL_R16_SNORM"/>
42359 <enum name="GL_RG16_SNORM"/>
42360 <enum name="GL_RGB16_SNORM"/>
42361 <enum name="GL_RGBA16_SNORM"/>
42362 <enum name="GL_SIGNED_NORMALIZED"/>
42365 <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
42367 <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
42368 <enum name="GL_ALPHA8_EXT"/>
42369 <enum name="GL_LUMINANCE8_EXT"/>
42370 <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
42371 <enum name="GL_RGBA32F_EXT"/>
42372 <enum name="GL_RGB32F_EXT"/>
42373 <enum name="GL_ALPHA32F_EXT"/>
42374 <enum name="GL_LUMINANCE32F_EXT"/>
42375 <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
42376 <enum name="GL_RGBA16F_EXT"/>
42377 <enum name="GL_RGB16F_EXT"/>
42378 <enum name="GL_ALPHA16F_EXT"/>
42379 <enum name="GL_LUMINANCE16F_EXT"/>
42380 <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
42381 <enum name="GL_RGB10_A2_EXT"/>
42382 <enum name="GL_RGB10_EXT"/>
42383 <enum name="GL_BGRA8_EXT"/>
42384 <enum name="GL_R8_EXT"/>
42385 <enum name="GL_RG8_EXT"/>
42386 <enum name="GL_R32F_EXT"/>
42387 <enum name="GL_RG32F_EXT"/>
42388 <enum name="GL_R16F_EXT"/>
42389 <enum name="GL_RG16F_EXT"/>
42390 <command name="glTexStorage1DEXT"/>
42391 <command name="glTexStorage2DEXT"/>
42392 <command name="glTexStorage3DEXT"/>
42395 <command name="glTextureStorage1DEXT"/>
42396 <command name="glTextureStorage2DEXT"/>
42397 <command name="glTextureStorage3DEXT"/>
42400 <extension name="GL_EXT_texture_swizzle" supported="gl">
42402 <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
42403 <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
42404 <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
42405 <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
42406 <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
42409 <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
42411 <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
42414 <extension name="GL_EXT_texture_view" supported="gles2">
42416 <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
42417 <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
42418 <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
42419 <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
42420 <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
42421 <command name="glTextureViewEXT"/>
42424 <extension name="GL_EXT_timer_query" supported="gl">
42426 <enum name="GL_TIME_ELAPSED_EXT"/>
42427 <command name="glGetQueryObjecti64vEXT"/>
42428 <command name="glGetQueryObjectui64vEXT"/>
42431 <extension name="GL_EXT_transform_feedback" supported="gl">
42433 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
42434 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
42435 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
42436 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
42437 <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
42438 <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
42439 <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
42440 <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
42441 <enum name="GL_RASTERIZER_DISCARD_EXT"/>
42442 <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
42443 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
42444 <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
42445 <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
42446 <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
42447 <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
42448 <command name="glBeginTransformFeedbackEXT"/>
42449 <command name="glEndTransformFeedbackEXT"/>
42450 <command name="glBindBufferRangeEXT"/>
42451 <command name="glBindBufferOffsetEXT"/>
42452 <command name="glBindBufferBaseEXT"/>
42453 <command name="glTransformFeedbackVaryingsEXT"/>
42454 <command name="glGetTransformFeedbackVaryingEXT"/>
42457 <extension name="GL_EXT_unpack_subimage" supported="gles2">
42459 <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
42460 <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
42461 <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
42464 <extension name="GL_EXT_vertex_array" supported="gl">
42466 <enum name="GL_VERTEX_ARRAY_EXT"/>
42467 <enum name="GL_NORMAL_ARRAY_EXT"/>
42468 <enum name="GL_COLOR_ARRAY_EXT"/>
42469 <enum name="GL_INDEX_ARRAY_EXT"/>
42470 <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
42471 <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
42472 <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
42473 <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
42474 <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
42475 <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
42476 <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
42477 <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
42478 <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
42479 <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
42480 <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
42481 <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
42482 <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
42483 <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
42484 <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
42485 <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
42486 <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
42487 <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
42488 <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
42489 <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
42490 <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
42491 <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
42492 <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
42493 <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
42494 <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
42495 <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
42496 <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
42497 <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
42498 <command name="glArrayElementEXT"/>
42499 <command name="glColorPointerEXT"/>
42500 <command name="glDrawArraysEXT"/>
42501 <command name="glEdgeFlagPointerEXT"/>
42502 <command name="glGetPointervEXT"/>
42503 <command name="glIndexPointerEXT"/>
42504 <command name="glNormalPointerEXT"/>
42505 <command name="glTexCoordPointerEXT"/>
42506 <command name="glVertexPointerEXT"/>
42509 <extension name="GL_EXT_vertex_array_bgra" supported="gl">
42511 <enum name="GL_BGRA"/>
42514 <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
42516 <enum name="GL_DOUBLE"/>
42517 <enum name="GL_DOUBLE_VEC2_EXT"/>
42518 <enum name="GL_DOUBLE_VEC3_EXT"/>
42519 <enum name="GL_DOUBLE_VEC4_EXT"/>
42520 <enum name="GL_DOUBLE_MAT2_EXT"/>
42521 <enum name="GL_DOUBLE_MAT3_EXT"/>
42522 <enum name="GL_DOUBLE_MAT4_EXT"/>
42523 <enum name="GL_DOUBLE_MAT2x3_EXT"/>
42524 <enum name="GL_DOUBLE_MAT2x4_EXT"/>
42525 <enum name="GL_DOUBLE_MAT3x2_EXT"/>
42526 <enum name="GL_DOUBLE_MAT3x4_EXT"/>
42527 <enum name="GL_DOUBLE_MAT4x2_EXT"/>
42528 <enum name="GL_DOUBLE_MAT4x3_EXT"/>
42529 <command name="glVertexAttribL1dEXT"/>
42530 <command name="glVertexAttribL2dEXT"/>
42531 <command name="glVertexAttribL3dEXT"/>
42532 <command name="glVertexAttribL4dEXT"/>
42533 <command name="glVertexAttribL1dvEXT"/>
42534 <command name="glVertexAttribL2dvEXT"/>
42535 <command name="glVertexAttribL3dvEXT"/>
42536 <command name="glVertexAttribL4dvEXT"/>
42537 <command name="glVertexAttribLPointerEXT"/>
42538 <command name="glGetVertexAttribLdvEXT"/>
42541 <extension name="GL_EXT_vertex_shader" supported="gl">
42543 <enum name="GL_VERTEX_SHADER_EXT"/>
42544 <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
42545 <enum name="GL_OP_INDEX_EXT"/>
42546 <enum name="GL_OP_NEGATE_EXT"/>
42547 <enum name="GL_OP_DOT3_EXT"/>
42548 <enum name="GL_OP_DOT4_EXT"/>
42549 <enum name="GL_OP_MUL_EXT"/>
42550 <enum name="GL_OP_ADD_EXT"/>
42551 <enum name="GL_OP_MADD_EXT"/>
42552 <enum name="GL_OP_FRAC_EXT"/>
42553 <enum name="GL_OP_MAX_EXT"/>
42554 <enum name="GL_OP_MIN_EXT"/>
42555 <enum name="GL_OP_SET_GE_EXT"/>
42556 <enum name="GL_OP_SET_LT_EXT"/>
42557 <enum name="GL_OP_CLAMP_EXT"/>
42558 <enum name="GL_OP_FLOOR_EXT"/>
42559 <enum name="GL_OP_ROUND_EXT"/>
42560 <enum name="GL_OP_EXP_BASE_2_EXT"/>
42561 <enum name="GL_OP_LOG_BASE_2_EXT"/>
42562 <enum name="GL_OP_POWER_EXT"/>
42563 <enum name="GL_OP_RECIP_EXT"/>
42564 <enum name="GL_OP_RECIP_SQRT_EXT"/>
42565 <enum name="GL_OP_SUB_EXT"/>
42566 <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
42567 <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
42568 <enum name="GL_OP_MOV_EXT"/>
42569 <enum name="GL_OUTPUT_VERTEX_EXT"/>
42570 <enum name="GL_OUTPUT_COLOR0_EXT"/>
42571 <enum name="GL_OUTPUT_COLOR1_EXT"/>
42572 <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
42573 <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
42574 <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
42575 <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
42576 <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
42577 <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
42578 <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
42579 <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
42580 <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
42581 <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
42582 <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
42583 <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
42584 <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
42585 <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>