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Lines Matching refs:ATTRIB4ARB

79 #define ATTRIB4ARB(index,x,y,z,w)   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))  macro
1314 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); in _mesa_VertexAttrib3d()
1320 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4s()
1326 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); in _mesa_VertexAttrib4d()
1368 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], in _mesa_VertexAttrib4sv()
1375 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4dv()
1381 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4bv()
1387 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4iv()
1393 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4ubv()
1399 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4usv()
1405 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); in _mesa_VertexAttrib4uiv()
1411 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Nbv()
1418 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Nsv()
1425 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Niv()
1432 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), in _mesa_VertexAttrib4Nub()
1439 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Nubv()
1446 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Nusv()
1453 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), in _mesa_VertexAttrib4Nuiv()