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Lines Matching refs:value_float_4

180    GLfloat value_float_4[4];  member
648 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; in find_custom_value()
649 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; in find_custom_value()
650 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; in find_custom_value()
651 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; in find_custom_value()
656 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; in find_custom_value()
657 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; in find_custom_value()
658 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; in find_custom_value()
659 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; in find_custom_value()
678 v->value_float_4[0] = ctx->Eval.MapGrid2u1; in find_custom_value()
679 v->value_float_4[1] = ctx->Eval.MapGrid2u2; in find_custom_value()
680 v->value_float_4[2] = ctx->Eval.MapGrid2v1; in find_custom_value()
681 v->value_float_4[3] = ctx->Eval.MapGrid2v2; in find_custom_value()
745 v->value_float_4[0] = ctx->ViewportArray[0].X; in find_custom_value()
746 v->value_float_4[1] = ctx->ViewportArray[0].Y; in find_custom_value()
747 v->value_float_4[2] = ctx->ViewportArray[0].Width; in find_custom_value()
748 v->value_float_4[3] = ctx->ViewportArray[0].Height; in find_custom_value()
962 COPY_4FV(v->value_float_4, ctx->Fog.Color); in find_custom_value()
964 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); in find_custom_value()
968 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); in find_custom_value()
969 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); in find_custom_value()
970 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); in find_custom_value()
971 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); in find_custom_value()
973 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); in find_custom_value()
977 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); in find_custom_value()
979 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); in find_custom_value()
2079 v->value_float_4[0] = ctx->ViewportArray[index].X; in find_value_indexed()
2080 v->value_float_4[1] = ctx->ViewportArray[index].Y; in find_value_indexed()
2081 v->value_float_4[2] = ctx->ViewportArray[index].Width; in find_value_indexed()
2082 v->value_float_4[3] = ctx->ViewportArray[index].Height; in find_value_indexed()
2407 params[3] = IROUND(v.value_float_4[3]); in _mesa_GetIntegeri_v()
2410 params[2] = IROUND(v.value_float_4[2]); in _mesa_GetIntegeri_v()
2413 params[1] = IROUND(v.value_float_4[1]); in _mesa_GetIntegeri_v()
2416 params[0] = IROUND(v.value_float_4[0]); in _mesa_GetIntegeri_v()
2490 params[3] = v.value_float_4[3]; in _mesa_GetFloati_v()
2493 params[2] = v.value_float_4[2]; in _mesa_GetFloati_v()
2496 params[1] = v.value_float_4[1]; in _mesa_GetFloati_v()
2499 params[0] = v.value_float_4[0]; in _mesa_GetFloati_v()
2572 params[3] = (GLdouble) v.value_float_4[3]; in _mesa_GetDoublei_v()
2575 params[2] = (GLdouble) v.value_float_4[2]; in _mesa_GetDoublei_v()
2578 params[1] = (GLdouble) v.value_float_4[1]; in _mesa_GetDoublei_v()
2581 params[0] = (GLdouble) v.value_float_4[0]; in _mesa_GetDoublei_v()