• Home
  • Raw
  • Download

Lines Matching refs:value_int_4

184    GLint value_int_4[4];  member
663 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; in find_custom_value()
664 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; in find_custom_value()
665 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; in find_custom_value()
666 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; in find_custom_value()
721 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; in find_custom_value()
722 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; in find_custom_value()
723 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; in find_custom_value()
724 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; in find_custom_value()
860 v->value_int_4[0] = r_bits + l_bits + i_bits > 0; in find_custom_value()
861 v->value_int_4[1] = g_bits + l_bits + i_bits > 0; in find_custom_value()
862 v->value_int_4[2] = b_bits + l_bits + i_bits > 0; in find_custom_value()
863 v->value_int_4[3] = a_bits + i_bits > 0; in find_custom_value()
866 v->value_int_4[0] = in find_custom_value()
867 v->value_int_4[1] = in find_custom_value()
868 v->value_int_4[2] = in find_custom_value()
869 v->value_int_4[3] = 0; in find_custom_value()
1133 v->value_int_4[0] = info.avail_device_memory; in find_custom_value()
1134 v->value_int_4[1] = info.avail_device_memory; in find_custom_value()
1135 v->value_int_4[2] = info.avail_staging_memory; in find_custom_value()
1136 v->value_int_4[3] = info.avail_staging_memory; in find_custom_value()
2050 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; in find_value_indexed()
2051 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; in find_value_indexed()
2052 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; in find_value_indexed()
2053 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; in find_value_indexed()
2059 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X; in find_value_indexed()
2060 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y; in find_value_indexed()
2061 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width; in find_value_indexed()
2062 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height; in find_value_indexed()
2070 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X; in find_value_indexed()
2071 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y; in find_value_indexed()
2072 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width; in find_value_indexed()
2073 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height; in find_value_indexed()
2384 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); in _mesa_GetBooleani_v()
2385 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); in _mesa_GetBooleani_v()
2386 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); in _mesa_GetBooleani_v()
2387 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); in _mesa_GetBooleani_v()
2431 params[0] = v.value_int_4[0]; in _mesa_GetIntegeri_v()
2432 params[1] = v.value_int_4[1]; in _mesa_GetIntegeri_v()
2433 params[2] = v.value_int_4[2]; in _mesa_GetIntegeri_v()
2434 params[3] = v.value_int_4[3]; in _mesa_GetIntegeri_v()
2456 params[0] = v.value_int_4[0]; in _mesa_GetInteger64i_v()
2457 params[1] = v.value_int_4[1]; in _mesa_GetInteger64i_v()
2458 params[2] = v.value_int_4[2]; in _mesa_GetInteger64i_v()
2459 params[3] = v.value_int_4[3]; in _mesa_GetInteger64i_v()
2465 params[0] = (GLuint) v.value_int_4[0]; in _mesa_GetInteger64i_v()
2466 params[1] = (GLuint) v.value_int_4[1]; in _mesa_GetInteger64i_v()
2467 params[2] = (GLuint) v.value_int_4[2]; in _mesa_GetInteger64i_v()
2468 params[3] = (GLuint) v.value_int_4[3]; in _mesa_GetInteger64i_v()
2509 params[3] = (GLfloat) v.value_int_4[3]; in _mesa_GetFloati_v()
2511 params[2] = (GLfloat) v.value_int_4[2]; in _mesa_GetFloati_v()
2514 params[1] = (GLfloat) v.value_int_4[1]; in _mesa_GetFloati_v()
2517 params[0] = (GLfloat) v.value_int_4[0]; in _mesa_GetFloati_v()
2526 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]); in _mesa_GetFloati_v()
2528 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]); in _mesa_GetFloati_v()
2530 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]); in _mesa_GetFloati_v()
2532 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]); in _mesa_GetFloati_v()
2591 params[3] = (GLdouble) v.value_int_4[3]; in _mesa_GetDoublei_v()
2593 params[2] = (GLdouble) v.value_int_4[2]; in _mesa_GetDoublei_v()
2596 params[1] = (GLdouble) v.value_int_4[1]; in _mesa_GetDoublei_v()
2599 params[0] = (GLdouble) v.value_int_4[0]; in _mesa_GetDoublei_v()
2608 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]); in _mesa_GetDoublei_v()
2610 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]); in _mesa_GetDoublei_v()
2612 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]); in _mesa_GetDoublei_v()
2614 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]); in _mesa_GetDoublei_v()