Lines Matching refs:rowAb1
502 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row() local
507 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
527 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row() local
536 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
557 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row() local
566 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
587 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row() local
596 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
618 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row() local
623 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
665 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row() local
674 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; in do_row()
1061 const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; in do_row_3D() local
1072 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1099 const GLint rowAb1 = (rowA[k] >> 8) & 0xf; in do_row_3D() local
1118 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1148 const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; in do_row_3D() local
1167 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1197 const GLint rowAb1 = (rowA[k] >> 1) & 0x1f; in do_row_3D() local
1216 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1246 const GLint rowAb1 = (rowA[k] >> 5) & 0x7; in do_row_3D() local
1257 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()
1312 const GLint rowAb1 = (rowA[k] >> 20) & 0x3ff; in do_row_3D() local
1331 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, in do_row_3D()