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Lines Matching refs:rowD

77       const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
84 const t *rowD = (const t *) srcRowD; \
99 rowD[j][e], rowD[k][e]); \
114 rowD[j][e], rowD[k][e]); \
122 + rowD[j][e] + rowD[k][e]) * 0.125F; \
133 const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \
134 const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \
1027 const GLuint *rowD = (const GLuint *) srcRowD; in do_row_3D() local
1035 + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); in do_row_3D()
1050 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1051 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1058 const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; in do_row_3D()
1059 const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; in do_row_3D()
1066 const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1067 const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1088 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1089 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1096 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1097 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1104 const GLint rowDb0 = (rowD[j] >> 8) & 0xf; in do_row_3D()
1105 const GLint rowDb1 = (rowD[k] >> 8) & 0xf; in do_row_3D()
1112 const GLint rowDa0 = (rowD[j] >> 12) & 0xf; in do_row_3D()
1113 const GLint rowDa1 = (rowD[k] >> 12) & 0xf; in do_row_3D()
1137 const GLint rowDr0 = rowD[j] & 0x1f; in do_row_3D()
1138 const GLint rowDr1 = rowD[k] & 0x1f; in do_row_3D()
1145 const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; in do_row_3D()
1146 const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; in do_row_3D()
1153 const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; in do_row_3D()
1154 const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; in do_row_3D()
1161 const GLint rowDa0 = (rowD[j] >> 15) & 0x1; in do_row_3D()
1162 const GLint rowDa1 = (rowD[k] >> 15) & 0x1; in do_row_3D()
1186 const GLint rowDr0 = (rowD[j] >> 11) & 0x1f; in do_row_3D()
1187 const GLint rowDr1 = (rowD[k] >> 11) & 0x1f; in do_row_3D()
1194 const GLint rowDg0 = (rowD[j] >> 6) & 0x1f; in do_row_3D()
1195 const GLint rowDg1 = (rowD[k] >> 6) & 0x1f; in do_row_3D()
1202 const GLint rowDb0 = (rowD[j] >> 1) & 0x1f; in do_row_3D()
1203 const GLint rowDb1 = (rowD[k] >> 1) & 0x1f; in do_row_3D()
1210 const GLint rowDa0 = (rowD[j] & 0x1); in do_row_3D()
1211 const GLint rowDa1 = (rowD[k] & 0x1); in do_row_3D()
1235 const GLint rowDr0 = rowD[j] & 0x3; in do_row_3D()
1236 const GLint rowDr1 = rowD[k] & 0x3; in do_row_3D()
1243 const GLint rowDg0 = (rowD[j] >> 2) & 0x7; in do_row_3D()
1244 const GLint rowDg1 = (rowD[k] >> 2) & 0x7; in do_row_3D()
1251 const GLint rowDb0 = (rowD[j] >> 5) & 0x7; in do_row_3D()
1252 const GLint rowDb1 = (rowD[k] >> 5) & 0x7; in do_row_3D()
1273 const GLint rowDr0 = rowD[j] & 0xf; in do_row_3D()
1274 const GLint rowDr1 = rowD[k] & 0xf; in do_row_3D()
1281 const GLint rowDg0 = (rowD[j] >> 4) & 0xf; in do_row_3D()
1282 const GLint rowDg1 = (rowD[k] >> 4) & 0xf; in do_row_3D()
1301 const GLint rowDr0 = rowD[j] & 0x3ff; in do_row_3D()
1302 const GLint rowDr1 = rowD[k] & 0x3ff; in do_row_3D()
1309 const GLint rowDg0 = (rowD[j] >> 10) & 0x3ff; in do_row_3D()
1310 const GLint rowDg1 = (rowD[k] >> 10) & 0x3ff; in do_row_3D()
1317 const GLint rowDb0 = (rowD[j] >> 20) & 0x3ff; in do_row_3D()
1318 const GLint rowDb1 = (rowD[k] >> 20) & 0x3ff; in do_row_3D()
1325 const GLint rowDa0 = (rowD[j] >> 30) & 0x3; in do_row_3D()
1326 const GLint rowDa1 = (rowD[k] >> 30) & 0x3; in do_row_3D()
1352 rgb9e5_to_float3(rowD[j], rowDj); in do_row_3D()
1356 rgb9e5_to_float3(rowD[k], rowDk); in do_row_3D()
1379 r11g11b10f_to_float3(rowD[j], rowDj); in do_row_3D()
1383 r11g11b10f_to_float3(rowD[k], rowDk); in do_row_3D()